status_condition_id;short_effect_markup;short_effect_html;long_effect_markup;long_effectlong_effect_html
1;"Deals <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of maximum {HP;STAT;HP} each turn and reduces damage of {PHYSICAL;CATEGORY;physical} moves by 50%.";"Deals <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> each turn and reduces damage of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> moves by 50%.";"The <i>Burn</i> status condition (BRN) has 2 primary effects:
<ul>
  <li>deals damage equal to <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of the target's maximum {HP;STAT;HP} each turn</li>
  <li>reduces the damage dealt by the target's {physical;CATEGORY;physical} moves by 50%<br/>
  </li>
</ul>
Most <i>Burn</i> causing moves are {FIRE;TYPE;Fire}-type.<br/>
{FIRE;TYPE;Fire}-type Pokémon can not be burned.<br/><br/>
Direct damage dealing moves and effects are not affected by the damage reduction.<br/>
<br>
<h4>
  Effects that interact with the <i>Burn</i> status condition:
</h4>
Pokémon with the ability {Water Veil;ABILITY;water-veil}, {Water Bubble;ABILITY;water-bubble}, {Comatose;ABILITY;comatose} or {Purifying Salt;ABILITY;purifying-salt} are completely immune to <i>Burn</i>.<br/>
Pokémon with the ability {Guts;ABILITY;guts} or after using the move {Facade;MOVE;facade} ignore the damage reduction.<br/>
Pokémon with the ability {Heatproof;ABILITY;heatproof} only take half of the <i>burn</i> damage.<br/>
Pokémon with the ability {Magic Guard;ABILITY;magic-guard} are immune to the damage but not the damage reducing effect.<br/>
Pokémon with the ability {Leaf Guard;ABILITY;leaf-guard} only prevents <i>burns</i> during {harsh sunlight;WEATHER;HARSHSUNLIGHT}<br/>
Pokémon with the ability {Flame Body;ABILITY;flame-body} have a 30% chance to <i>burn</i> enemies that make contact with them.<br/>
Pokémon with the ability {Natural Cure;ABILITY;natural-cure} are cured after switching out.<br/>
Pokémon with the ability {Hydration;ABILITY;hydration} are cured during {rain;WEATHER;RAIN}<br/>
Pokémon with the ability {Shed Skin;ABILITY;shed-skin} have a 30% chance to be cured at the end of each turn.<br/>
If the target has the ability {Synchronize;ABILITY;synchronize}, the user will also be <i>burned</i>.<br/>
A Pokémon holding a {Flame Orb;ITEM;flame-orb} will be <i>burned</i> at the end of the turn.<br/>
{Safeguard;MOVE;safeguard} and {Misty Terrain;MOVE;misty-terrain} protect the user's party from being burned.<br/>
Pokémon behind a {Substitute;MOVE;substitute} can only receive <i>burn</i> through Synchronize or a held Flame Orb.<br/><br/>
Pokémon with the abilities Guts, {Marvel Scale;ABILITY;marvel-scale}, {Quick Feet;ABILITY;quick-feet} and {Flare Boost;ABILITY;flare-boost} can receive benefits by being <i>burned</i>.<br/><br/>
{Rest;MOVE;rest}, {Refresh;MOVE;refresh} cure the user.<br/>
{Aromatherapy;MOVE;aromatherapy} and {Heal Bell;MOVE;heal-bell} cure the user's entire party.<br/>
{Sparkling Aria;MOVE;sparkling-aria} cures any Pokémon that receives damage.<br/>
<br/>
<h4>
  Other Effects
</h4>
A <i>burned</i> wild Pokémon receives a 1.5x multiplier to its catch rate.
<br/>
<h4>
  Changes
</h4>
<ul>
  <li>In Gen 1 here are a few bugs with this status conditions:
  <ul>
    <li>A burned target does not receive any damage on the turn it causes an enemy to faint.</li>
    <li><i>Burn's</i> damage is increased by the target's {badly poisened;STATUS;poison} if the target received that status condition and cured itself.</li>
    <li>The move {Swords Dance;MOVE;swords-dance} resets the {Attack;STAT;ATTACK} reduction.</li>
    <li>The {Attack;STAT;ATTACK} reduction stay even after the target was cured.</li>
    </ul></li>
  <li>In Gen 1-2 <i>Burn</i> reduces the target's {Attack;STAT;ATTACK} by 50% stat instead of reducing the damage of {PHYSICAL;CATEGORY;physical} moves by 50%.<br/>
  {FIRE;TYPE;Fire}-type Pokémon can also be burned by non-{FIRE;TYPE;Fire}-type moves or effects.</li>
  <li>In Gen 1-4 <i>Burn's</i> {ATTACK;STAT;ATTACK} reduction also lowers the damage caused by {confusion;STATUS;confusion}</li>
  <li>In Gen 2-6 <i>Burn</i> deals damage equal to <span style=""font-size: 1.3rem"">⅛</span> of the target's maximum {HP;STAT;HP}</li>
  <li>In Gen 3-4 {Heal Bell;MOVE;heal-bell} does not cure the <i>burn</i> of any Pokémon with the ability {Soundproof;ABILITY;soundproof}.</li>
  <li>In Gen 5 <i>burned</i> Pokémon have a red glow.</li>
</ul>";"The <i>Burn</i> status condition (BRN) has 2 primary effects:
<ul>
  <li>deals damage equal to <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> each turn</li>
  <li>reduces the damage dealt by the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> moves by 50%<br>
  </li>
</ul>
Most <i>Burn</i> causing moves are <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type.<br>
<span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon can not be burned.<br><br>
Direct damage dealing moves and effects are not affected by the damage reduction.<br>
<br>
<h4>
  Effects that interact with the <i>Burn</i> status condition:
</h4>
Pokémon with the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a>, <a href=""/abilities/water-bubble"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Bubble</span></a>, <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> or <a href=""/abilities/purifying-salt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Purifying Salt</span></a> are completely immune to <i>Burn</i>.<br>
Pokémon with the ability <a href=""/abilities/guts"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guts</span></a> or after using the move <a href=""/moves/facade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Facade</span></a> ignore the damage reduction.<br>
Pokémon with the ability <a href=""/abilities/heatproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heatproof</span></a> only take half of the <i>burn</i> damage.<br>
Pokémon with the ability <a href=""/abilities/magic-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Guard</span></a> are immune to the damage but not the damage reducing effect.<br>
Pokémon with the ability <a href=""/abilities/leaf-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Guard</span></a> only prevents <i>burns</i> during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
Pokémon with the ability <a href=""/abilities/flame-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Body</span></a> have a 30% chance to <i>burn</i> enemies that make contact with them.<br>
Pokémon with the ability <a href=""/abilities/natural-cure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Natural Cure</span></a> are cured after switching out.<br>
Pokémon with the ability <a href=""/abilities/hydration"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydration</span></a> are cured during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
Pokémon with the ability <a href=""/abilities/shed-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Skin</span></a> have a 30% chance to be cured at the end of each turn.<br>
If the target has the ability <a href=""/abilities/synchronize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Synchronize</span></a>, the user will also be <i>burned</i>.<br>
A Pokémon holding a <a href=""/items/flame-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Orb</span><img src=""https://cdn.pokedb.org/c836511e5cb96bcdaca09e44b9c4ce7b10084da1c29b296ea97ed4739df25d00w20h20"" width=""20"" height=""20"" alt=""Item Icon for Flame Orb"" style=""width: 20px; height: 20px""></a> will be <i>burned</i> at the end of the turn.<br>
<a href=""/moves/safeguard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safeguard</span></a> and <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a> protect the user's party from being burned.<br>
Pokémon behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> can only receive <i>burn</i> through Synchronize or a held Flame Orb.<br><br>
Pokémon with the abilities Guts, <a href=""/abilities/marvel-scale"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Marvel Scale</span></a>, <a href=""/abilities/quick-feet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Feet</span></a> and <a href=""/abilities/flare-boost"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flare Boost</span></a> can receive benefits by being <i>burned</i>.<br><br>
<a href=""/moves/rest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rest</span></a>, <a href=""/moves/refresh"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Refresh</span></a> cure the user.<br>
<a href=""/moves/aromatherapy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aromatherapy</span></a> and <a href=""/moves/heal-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Bell</span></a> cure the user's entire party.<br>
<a href=""/moves/sparkling-aria"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sparkling Aria</span></a> cures any Pokémon that receives damage.<br>
<br>
<h4>
  Other Effects
</h4>
A <i>burned</i> wild Pokémon receives a 1.5x multiplier to its catch rate.
<br>
<h4>
  Changes
</h4>
<ul>
  <li>In Gen 1 here are a few bugs with this status conditions:
  <ul>
    <li>A burned target does not receive any damage on the turn it causes an enemy to faint.</li>
    <li><i>Burn's</i> damage is increased by the target's <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>badly poisened</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if the target received that status condition and cured itself.</li>
    <li>The move <a href=""/moves/swords-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swords Dance</span></a> resets the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> reduction.</li>
    <li>The <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> reduction stay even after the target was cured.</li>
    </ul></li>
  <li>In Gen 1-2 <i>Burn</i> reduces the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by 50% stat instead of reducing the damage of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> moves by 50%.<br>
  <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon can also be burned by non-<span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type moves or effects.</li>
  <li>In Gen 1-4 <i>Burn's</i> <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">ATTACK</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> reduction also lowers the damage caused by <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a></li>
  <li>In Gen 2-6 <i>Burn</i> deals damage equal to <span style=""font-size: 1.3rem"">⅛</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 3-4 <a href=""/moves/heal-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Bell</span></a> does not cure the <i>burn</i> of any Pokémon with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a>.</li>
  <li>In Gen 5 <i>burned</i> Pokémon have a red glow.</li>
</ul>"
2;Prevents a Pokémon from using almost all moves, except for those that have a chance to thaw it out. Has a 20% chance to thaw itself out every turn.;Prevents a Pokémon from using almost all moves, except for those that have a chance to thaw it out. Has a 20% chance to thaw itself out every turn.;"A <i>frozen</i> (FRZ) Pokémon is unable to use any move.<br/>
Each turn, it has a 20% chance to thaw itself out.<br/>
<i>Frozen</i> Pokémon can be thawed out by:
<ul>
  <li>using various items</li>
  <li>being hit by {FIRE;TYPE;Fire}-type move</li>
  <li>using certain moves such as {Scald;MOVE;scald}</li>
</ul>
{ICE;TYPE;Ice}-type Pokémon can not become <i>frozen</i>.<br/>
<h4>
  Effects that interact with the <i>Freeze</i> status condition:
</h4>
Pokémon with the ability {Magma Armor;ABILITY;magma-armor}, {Comatose;ABILITY;comatose} or {Purifying Salt;ABILITY;purifying-salt} are completely immune to <i>Freeze</i>.<br/>
Pokémon with the ability {Shield Dust;ABILITY;shield-dust} or those holding {Covert Cloak;ITEM;covert-cloak} can only be <i>frozen</i> it the freeze is a side-effect of the move.<br/>
A Pokémon can be frozen during {harsh sunlight;WEATHER;HARSHSUNLIGHT}.<br/>
{Aromatherapy;MOVE;aromatherapy} and {Heal Bell;MOVE;heal-bell} cure the user's entire party.<br/>
Pokémon with the ability {Natural Cure;ABILITY;natural-cure} are cured after switching out.<br/>
Pokémon with the ability {Hydration;ABILITY;hydration} are cured during {rain;WEATHER;RAIN}<br/>
Pokémon with the ability {Shed Skin;ABILITY;shed-skin} have a 30% chance to be cured at the end of each turn.<br/>
<br/>
{Safeguard;MOVE;safeguard} and {Misty Terrain;MOVE;misty-terrain} protect the user's party from being burned.<br/>
<h4>
  Other Effects
</h4>
A <i>frozen</i> Sky Form {Shaymin;POKEMON;shaymin} will return to its Land Form.
A <i>frozen</i> wild Pokémon receives a 1.5x multiplier to its catch rate.
<h4>
  Changes
</h4>
<ul>
  <li>In Gen 1 Pokémon have a 0% chance to thaw themselves automatically.<br/>
  There are also a various bugs with this status condition including:
    <ul>
      <li>PP rolling over from 0 to 63 when using 0 PP move directly after thawing out</li>
      <li>Link battles being desynchronized</li>
      <li>Using a glitch move instead of the selected move if using a move without every hovering over another move right after thawing out in Link battles.</li>
    </ul></li>
  <li>In Gen 1-2 only {FIRE;TYPE;Fire}-type moves that have a chance to {burn;STATUS;burn} the target can thaw out <i>frozen</i> Pokémon.</li>
  <li>In Gen 2 Pokémon have a ~10% chance to thaw themselves out after each turn.<br/>
  An {ICE;TYPE;Ice}-type Pokémon can be <i>frozen</i> by {Tri-Attack;MOVE;tri-attack}.</li>
  <li>In Gen 2-3 a {FIRE;TYPE;Fire}-type move produced by {Hidden Power;MOVE;hidden-power} can not thaw out a Pokémon.</li>
  <li>In Gen 3-4 {Heal Bell;MOVE;heal-bell} does not cure the <i>freeze</i> of any Pokémon with the ability {Soundproof;ABILITY;soundproof}.</li>
  <li>In Gen 4 the ability {Flash Fire;ABILITY;flash-fire} is disabled when the user is <i>frozen</i>.</li>
  <li>In Gen 5 <i>frozen</i> Pokémon have a blue glow.</li>
</ul>";"A <i>frozen</i> (FRZ) Pokémon is unable to use any move.<br>
Each turn, it has a 20% chance to thaw itself out.<br>
<i>Frozen</i> Pokémon can be thawed out by:
<ul>
  <li>using various items</li>
  <li>being hit by <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type move</li>
  <li>using certain moves such as <a href=""/moves/scald"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scald</span></a></li>
</ul>
<span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Pokémon can not become <i>frozen</i>.<br>
<h4>
  Effects that interact with the <i>Freeze</i> status condition:
</h4>
Pokémon with the ability <a href=""/abilities/magma-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Armor</span></a>, <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> or <a href=""/abilities/purifying-salt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Purifying Salt</span></a> are completely immune to <i>Freeze</i>.<br>
Pokémon with the ability <a href=""/abilities/shield-dust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shield Dust</span></a> or those holding <a href=""/items/covert-cloak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Covert Cloak</span><img src=""https://cdn.pokedb.org/037a259fbeb76b76fb81cf52b9607d56eee644e402d2752f9f7db05a7c344656w20h20"" width=""20"" height=""20"" alt=""Item Icon for Covert Cloak"" style=""width: 20px; height: 20px""></a> can only be <i>frozen</i> it the freeze is a side-effect of the move.<br>
A Pokémon can be frozen during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
<a href=""/moves/aromatherapy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aromatherapy</span></a> and <a href=""/moves/heal-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Bell</span></a> cure the user's entire party.<br>
Pokémon with the ability <a href=""/abilities/natural-cure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Natural Cure</span></a> are cured after switching out.<br>
Pokémon with the ability <a href=""/abilities/hydration"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydration</span></a> are cured during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
Pokémon with the ability <a href=""/abilities/shed-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Skin</span></a> have a 30% chance to be cured at the end of each turn.<br>
<br>
<a href=""/moves/safeguard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safeguard</span></a> and <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a> protect the user's party from being burned.<br>
<h4>
  Other Effects
</h4>
A <i>frozen</i> Sky Form <a href=""/pokemon/shaymin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shaymin</span><img src=""https://cdn.pokedb.org/f4feecfd444cc94bc3bc0bde265307f06b54c8706f2024a5f534b1ebdf8d8b7fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Shaymin"" style=""width: 20px; height: 20px""></a> will return to its Land Form.
A <i>frozen</i> wild Pokémon receives a 1.5x multiplier to its catch rate.
<h4>
  Changes
</h4>
<ul>
  <li>In Gen 1 Pokémon have a 0% chance to thaw themselves automatically.<br>
  There are also a various bugs with this status condition including:
    <ul>
      <li>PP rolling over from 0 to 63 when using 0 PP move directly after thawing out</li>
      <li>Link battles being desynchronized</li>
      <li>Using a glitch move instead of the selected move if using a move without every hovering over another move right after thawing out in Link battles.</li>
    </ul></li>
  <li>In Gen 1-2 only <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type moves that have a chance to <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target can thaw out <i>frozen</i> Pokémon.</li>
  <li>In Gen 2 Pokémon have a ~10% chance to thaw themselves out after each turn.<br>
  An <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Pokémon can be <i>frozen</i> by <a href=""/moves/tri-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tri-Attack</span></a>.</li>
  <li>In Gen 2-3 a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type move produced by <a href=""/moves/hidden-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hidden Power</span></a> can not thaw out a Pokémon.</li>
  <li>In Gen 3-4 <a href=""/moves/heal-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Bell</span></a> does not cure the <i>freeze</i> of any Pokémon with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a>.</li>
  <li>In Gen 4 the ability <a href=""/abilities/flash-fire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flash Fire</span></a> is disabled when the user is <i>frozen</i>.</li>
  <li>In Gen 5 <i>frozen</i> Pokémon have a blue glow.</li>
</ul>"
3;"Has a 25% chance to prevent a move from being used and decreases {Speed;STAT;SPEED} by 50%.";"Has a 25% chance to prevent a move from being used and decreases <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by 50%.";"<i>Paralysis</i> (PAR) has 2 primary effects:
<ul>
  <li>25% chance to prevent a Pokémon from using any move</li>
  <li>50% reduction of a Pokémon {Speed;STAT;SPEED} stat.</li>
</ul>
Most <i>Paralysis</i> causing moves are {ELECTRIC;TYPE;Electric}-type.<br/>
{ELECTRIC;TYPE;Electric}-type Pokémon can not become <i>paralyzed</i>.
<h4>
  Effects that interact with the <i>Burn</i> status condition:
</h4>
Pokémon with the ability {Limber;ABILITY;limber}, {Comatose;ABILITY;comatose} or {Purifying Salt;ABILITY;purifying-salt} are completely immune to <i>Paralysis</i>.<br/>
Pokémon with the ability {Static;ABILITY;static} have a 30% chance and Pokémon with the ability {Effect Spore;ABILITY;effect-spore} have a 10% chance to <i>paralyze</i> Pokémon that make contact with them.<br/>
If the target has the ability {Synchronize;ABILITY;synchronize}, the user will also be <i>paralyzed</i>.<br/>
Pokémon with the ability {Natural Cure;ABILITY;natural-cure} are cured after switching out.<br/>
Pokémon with the ability {Hydration;ABILITY;hydration} are cured during {rain;WEATHER;RAIN}<br/>
Pokémon with the ability {Shed Skin;ABILITY;shed-skin} have a 30% chance to be cured at the end of each turn.<br/>
Pokémon with the ability {Healer;ABILITY;healer} have a 30% chance to cure their allies.<br/>
Pokémon with the ability {Magic Guard;ABILITY;magic-guard} are immune to the move prevention but not the {Speed;STAT;SPEED} reducing effect.<br/>
Pokémon with the ability {Leaf Guard;ABILITY;leaf-guard} only prevents <i>paralysis</i> during {harsh sunlight;WEATHER;HARSHSUNLIGHT}<br/>
<br/>
If a Gorging Form {Cramorant;POKEMON;cramorant} is attacked, its {Gulp Missile;ABILITY;gulp-missile} ability will <i>paralyze</i> the target.<br/>
{Rest;MOVE;rest}, {Refresh;MOVE;refresh} cure the user.<br/>
{Aromatherapy;MOVE;aromatherapy} and {Heal Bell;MOVE;heal-bell} cure the user's entire party.<br/>
{Psycho Shift;MOVE;psycho-shift} will transfer the <i>paralysis</i> to its target.<br/>
{Smelling Salts;MOVE;smelling-salts} will also cure the target.<br/>
{Safeguard;MOVE;safeguard} and {Misty Terrain;MOVE;misty-terrain} protect the user's party from being <i>paralyzed</i>.<br/><br/>
Pokémon with the abilities {Guts;ABILITY;guts}, {Marvel Scale;ABILITY;marvel-scale} and {Quick Feet;ABILITY;quick-feet} can receive benefits by being <i>paralyzed</i>.<br/><br/>
<h4>
  Other Effects
</h4>
<i>Paralyzed</i> Pokémon have a yellow glow and slower animations.
<br/>
<h4>
  Changes
</h4>
<ul>
  <li>In Gen 1 there is a bug that causes the {Speed;STAT;SPEED} decrease to persist after the Pokémon was cured.<br/>
  Using {Haze;MOVE;haze} cures the target's <i>paralysis</i>.</li>
  <li>In Gen 1-5 <i>paralyzed</i> Pokémon do not glow and their animations play at normal speed.<br/>
  {ELECTRIC;TYPE;Electric}-type Pokémon can also become <i>paralyzed</i>.</li>
  <li>In Gen 1-6 <i>Paralysis</i> decreases a Pokémon's {Speed;STAT;SPEED} by 75%.</li>
  <li>In Gen 3-4 {Heal Bell;MOVE;heal-bell} does not cure the <i>paralysis</i> of any Pokémon with the ability {Soundproof;ABILITY;soundproof}.</li>
</ul>";"<i>Paralysis</i> (PAR) has 2 primary effects:
<ul>
  <li>25% chance to prevent a Pokémon from using any move</li>
  <li>50% reduction of a Pokémon <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat.</li>
</ul>
Most <i>Paralysis</i> causing moves are <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type.<br>
<span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon can not become <i>paralyzed</i>.
<h4>
  Effects that interact with the <i>Burn</i> status condition:
</h4>
Pokémon with the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a>, <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> or <a href=""/abilities/purifying-salt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Purifying Salt</span></a> are completely immune to <i>Paralysis</i>.<br>
Pokémon with the ability <a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a> have a 30% chance and Pokémon with the ability <a href=""/abilities/effect-spore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Effect Spore</span></a> have a 10% chance to <i>paralyze</i> Pokémon that make contact with them.<br>
If the target has the ability <a href=""/abilities/synchronize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Synchronize</span></a>, the user will also be <i>paralyzed</i>.<br>
Pokémon with the ability <a href=""/abilities/natural-cure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Natural Cure</span></a> are cured after switching out.<br>
Pokémon with the ability <a href=""/abilities/hydration"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydration</span></a> are cured during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
Pokémon with the ability <a href=""/abilities/shed-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Skin</span></a> have a 30% chance to be cured at the end of each turn.<br>
Pokémon with the ability <a href=""/abilities/healer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Healer</span></a> have a 30% chance to cure their allies.<br>
Pokémon with the ability <a href=""/abilities/magic-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Guard</span></a> are immune to the move prevention but not the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> reducing effect.<br>
Pokémon with the ability <a href=""/abilities/leaf-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Guard</span></a> only prevents <i>paralysis</i> during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
<br>
If a Gorging Form <a href=""/pokemon/cramorant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cramorant</span><img src=""https://cdn.pokedb.org/3a0e8d14ec27e0fd9bf4cad0b315c106f59b919604fde074498a22d9ba445fa9w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Cramorant"" style=""width: 20px; height: 20px""></a> is attacked, its <a href=""/abilities/gulp-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gulp Missile</span></a> ability will <i>paralyze</i> the target.<br>
<a href=""/moves/rest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rest</span></a>, <a href=""/moves/refresh"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Refresh</span></a> cure the user.<br>
<a href=""/moves/aromatherapy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aromatherapy</span></a> and <a href=""/moves/heal-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Bell</span></a> cure the user's entire party.<br>
<a href=""/moves/psycho-shift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psycho Shift</span></a> will transfer the <i>paralysis</i> to its target.<br>
<a href=""/moves/smelling-salts"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smelling Salts</span></a> will also cure the target.<br>
<a href=""/moves/safeguard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safeguard</span></a> and <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a> protect the user's party from being <i>paralyzed</i>.<br><br>
Pokémon with the abilities <a href=""/abilities/guts"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guts</span></a>, <a href=""/abilities/marvel-scale"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Marvel Scale</span></a> and <a href=""/abilities/quick-feet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Feet</span></a> can receive benefits by being <i>paralyzed</i>.<br><br>
<h4>
  Other Effects
</h4>
<i>Paralyzed</i> Pokémon have a yellow glow and slower animations.
<br>
<h4>
  Changes
</h4>
<ul>
  <li>In Gen 1 there is a bug that causes the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> decrease to persist after the Pokémon was cured.<br>
  Using <a href=""/moves/haze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Haze</span></a> cures the target's <i>paralysis</i>.</li>
  <li>In Gen 1-5 <i>paralyzed</i> Pokémon do not glow and their animations play at normal speed.<br>
  <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon can also become <i>paralyzed</i>.</li>
  <li>In Gen 1-6 <i>Paralysis</i> decreases a Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by 75%.</li>
  <li>In Gen 3-4 <a href=""/moves/heal-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Bell</span></a> does not cure the <i>paralysis</i> of any Pokémon with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a>.</li>
</ul>"
4;"Deals damage equal to <span style=""font-size: 1.3rem"">⅛</span> of the Pokémon's maximum {HP;STAT;HP} at the end of each turn.";"Deals damage equal to <span style=""font-size: 1.3rem"">⅛</span> of the Pokémon's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at the end of each turn.";"<i>Poison</i> (PSN) deals damage equal to <span style=""font-size: 1.3rem"">⅛</span> of the Pokémon's maximum {HP;STAT;HP} at the end of each turn.<br/>
There is also a stronger version of this status condition called <i>bad poison</i> where the damage increases by the original amount each turn.<br/>
Most moves that apply <i>poison</i> are {POISON;TYPE;Poison}-type.<br/>
{POISON;TYPE;Poison} and {STEEL;TYPE;Steel}-type Pokémon are immune to <i>poison</i> except when caused by Pokémon with the {Corrosion;ABILITY;corrosion} ability.
<h4>
  Effects that interact with the <i>Burn</i> status condition:
</h4>
Pokémon with the ability {Immunity;ABILITY;immunity}, {Comatose;ABILITY;comatose} or {Purifying Salt;ABILITY;purifying-salt} are completely immune to <i>poison</i>.<br/>
{Minior;POKEMON;minior} in its Meteor Form can not be <i>poisoned</i>.<br/>
Pokémon with the ability {Pastel Veil;ABILITY;pastel-veil} will prevent itself and its allies from being <i>poisoned</i>.<br/>
Pokémon with the ability {Leaf Guard;ABILITY;leaf-guard} only prevents <i>poison</i> during {harsh sunlight;WEATHER;HARSHSUNLIGHT}<br/>
Pokémon with the ability {Magic Guard;ABILITY;magic-guard} are immune to the damage but does not prevent it outside of combat.<br/>
Pokémon with the ability {Poison Point;ABILITY;poison-point} have a 30% chance to <i>poison</i> enemies that make contact with them.<br/>
Pokémon with the ability {Poison Touch;ABILITY;poison-touch} have a 30% chance to <i>poison</i> enemies that they make contact with.<br/>
Pokémon with the ability {Effect Spore;ABILITY;effect-spore} have a 9% chance to <i>poison</i> enemies that they make contact with.<br/>
If the target has the ability {Synchronize;ABILITY;synchronize}, the user will also be <i>poisoned</i> or <i>badly poisoned</i>.<br/>
Pokémon with the ability {Natural Cure;ABILITY;natural-cure} are cured after switching out.<br/>
Pokémon with the ability {Hydration;ABILITY;hydration} are cured during {rain;WEATHER;RAIN}<br/>
Pokémon with the ability {Shed Skin;ABILITY;shed-skin} have a 30% chance to be cured at the end of each turn.<br/>
Pokémon with the ability {Healer;ABILITY;healer} have a 30% chance to cure their allies.<br/>
Pokémon with the ability {Toxic Boost;ABILITY;toxic-boost} have their {Attack;STAT;ATTACK} raised by 50% when <i>poisoned</i>.
<br/>
{Psycho Shift;MOVE;psycho-shift} will transfer the <i>poison</i> to its target.<br/>
{Safeguard;MOVE;safeguard} and {Misty Terrain;MOVE;misty-terrain} protect the user's party from being poisoned.<br/>
A Pokémon holding a {Toxic Orb;ITEM;toxic-orb} will <i>badly poison</i> itself at the end of each turn.<br/>
Pokémon behind a {Substitute;MOVE;substitute} can only receive <i>poison</i> through Synchronize or a held Toxic Orb.<br/><br/>
Pokémon with the abilities {Guts;ABILITY;guts}, {Marvel Scale;ABILITY;marvel-scale}, {Quick Feet;ABILITY;quick-feet} and {Flare Boost;ABILITY;flare-boost} can receive benefits by being <i>poisoned</i>.<br/>
<h4>
  Other Effects
</h4>
<i>Poisoned</i> Pokémon release bubbles from the main image every few seconds.
<h4>
  Changes
</h4>
<ul>
  <li>In Gen 1 <i>poison</i> deals damage equal to <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of the Pokémon's maximum {HP;STAT;HP} at the end of each turn.<br/>
    There is a bug with the <i>bad poison</i> version of this status condition where its damage increasing multiplier is further increased by {Leech Seed;MOVE;leech-seed}.<br/>
  Using {Haze;MOVE;haze} cures the target's <i>poison</i>.</li>
  <li>In Gen 1-3 <i>poisoned</i> Pokémon take damage outside of combat until they feint.</li>
  <li>In Gen 1-4 <i>poisoned</i> Pokémon also take damage outside of combat (1 {HP;STAT;HP} every 4 steps / 5 steps in {FRLG;GAME;firered-leafgreen})<br/>
  A Pokémon can not be <i>badly poisoned</i> when receiving a poison caused by {Synchronize;ABILITY;synchronize}.</li>
  <li>In Gen 2 {STEEL;TYPE;Steel}-type Pokémon can be <i>poisoned</i> by {Twineedle;MOVE;twineedle}.</li>
  <li>In Gen 4 <i>poisoned</i> Pokémon are cured when they reach 1 {HP;STAT;HP} outside of combat.</li>
  <li>In Gen 5 <i>poisoned</i> Pokémon have a purple glow instead of releasing bubbles.</li>
  <li>In the japanese version of {BW;GAME;black-white} {Poison Touch;ABILITY;poison-touch} has only a 20% chance to <i>poison</i> an enemy.</li>
</ul>";"<i>Poison</i> (PSN) deals damage equal to <span style=""font-size: 1.3rem"">⅛</span> of the Pokémon's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at the end of each turn.<br>
There is also a stronger version of this status condition called <i>bad poison</i> where the damage increases by the original amount each turn.<br>
Most moves that apply <i>poison</i> are <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type.<br>
<span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span> and <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon are immune to <i>poison</i> except when caused by Pokémon with the <a href=""/abilities/corrosion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Corrosion</span></a> ability.
<h4>
  Effects that interact with the <i>Burn</i> status condition:
</h4>
Pokémon with the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a>, <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> or <a href=""/abilities/purifying-salt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Purifying Salt</span></a> are completely immune to <i>poison</i>.<br>
<a href=""/pokemon/minior"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minior</span><img src=""https://cdn.pokedb.org/82991eb397bd62c8d41d83d04693d037517acc768abd17c923ad47abef8e22ebw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Minior"" style=""width: 20px; height: 20px""></a> in its Meteor Form can not be <i>poisoned</i>.<br>
Pokémon with the ability <a href=""/abilities/pastel-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pastel Veil</span></a> will prevent itself and its allies from being <i>poisoned</i>.<br>
Pokémon with the ability <a href=""/abilities/leaf-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Guard</span></a> only prevents <i>poison</i> during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
Pokémon with the ability <a href=""/abilities/magic-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Guard</span></a> are immune to the damage but does not prevent it outside of combat.<br>
Pokémon with the ability <a href=""/abilities/poison-point"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Point</span></a> have a 30% chance to <i>poison</i> enemies that make contact with them.<br>
Pokémon with the ability <a href=""/abilities/poison-touch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Touch</span></a> have a 30% chance to <i>poison</i> enemies that they make contact with.<br>
Pokémon with the ability <a href=""/abilities/effect-spore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Effect Spore</span></a> have a 9% chance to <i>poison</i> enemies that they make contact with.<br>
If the target has the ability <a href=""/abilities/synchronize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Synchronize</span></a>, the user will also be <i>poisoned</i> or <i>badly poisoned</i>.<br>
Pokémon with the ability <a href=""/abilities/natural-cure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Natural Cure</span></a> are cured after switching out.<br>
Pokémon with the ability <a href=""/abilities/hydration"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydration</span></a> are cured during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
Pokémon with the ability <a href=""/abilities/shed-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Skin</span></a> have a 30% chance to be cured at the end of each turn.<br>
Pokémon with the ability <a href=""/abilities/healer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Healer</span></a> have a 30% chance to cure their allies.<br>
Pokémon with the ability <a href=""/abilities/toxic-boost"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Boost</span></a> have their <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> raised by 50% when <i>poisoned</i>.
<br>
<a href=""/moves/psycho-shift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psycho Shift</span></a> will transfer the <i>poison</i> to its target.<br>
<a href=""/moves/safeguard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safeguard</span></a> and <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a> protect the user's party from being poisoned.<br>
A Pokémon holding a <a href=""/items/toxic-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Orb</span><img src=""https://cdn.pokedb.org/4bf6a5003b657e2a6ced6048e962a35a842ea94bf4083a83f76587d1111dd8fcw20h20"" width=""20"" height=""20"" alt=""Item Icon for Toxic Orb"" style=""width: 20px; height: 20px""></a> will <i>badly poison</i> itself at the end of each turn.<br>
Pokémon behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> can only receive <i>poison</i> through Synchronize or a held Toxic Orb.<br><br>
Pokémon with the abilities <a href=""/abilities/guts"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guts</span></a>, <a href=""/abilities/marvel-scale"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Marvel Scale</span></a>, <a href=""/abilities/quick-feet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Feet</span></a> and <a href=""/abilities/flare-boost"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flare Boost</span></a> can receive benefits by being <i>poisoned</i>.<br>
<h4>
  Other Effects
</h4>
<i>Poisoned</i> Pokémon release bubbles from the main image every few seconds.
<h4>
  Changes
</h4>
<ul>
  <li>In Gen 1 <i>poison</i> deals damage equal to <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of the Pokémon's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at the end of each turn.<br>
    There is a bug with the <i>bad poison</i> version of this status condition where its damage increasing multiplier is further increased by <a href=""/moves/leech-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Seed</span></a>.<br>
  Using <a href=""/moves/haze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Haze</span></a> cures the target's <i>poison</i>.</li>
  <li>In Gen 1-3 <i>poisoned</i> Pokémon take damage outside of combat until they feint.</li>
  <li>In Gen 1-4 <i>poisoned</i> Pokémon also take damage outside of combat (1 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> every 4 steps / 5 steps in <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f57c00; color: #FFFFFF;"">FR</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #adf8b2; color: #000000;"">LG</span></div>)<br>
  A Pokémon can not be <i>badly poisoned</i> when receiving a poison caused by <a href=""/abilities/synchronize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Synchronize</span></a>.</li>
  <li>In Gen 2 <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon can be <i>poisoned</i> by <a href=""/moves/twineedle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Twineedle</span></a>.</li>
  <li>In Gen 4 <i>poisoned</i> Pokémon are cured when they reach 1 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> outside of combat.</li>
  <li>In Gen 5 <i>poisoned</i> Pokémon have a purple glow instead of releasing bubbles.</li>
  <li>In the japanese version of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #424242; color: #FFFFFF;"">B</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f4fafe; color: #000000;"">W</span></div> <a href=""/abilities/poison-touch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Touch</span></a> has only a 20% chance to <i>poison</i> an enemy.</li>
</ul>"
5;Prevents a Pokémon from using any move for 1-3 turns.;Prevents a Pokémon from using any move for 1-3 turns.;"<i>Sleep</i> (SLP) prevents an affected Pokémon from using any moves for 1-3 turns.<br/>
After the required number of turns passes, the Pokémon will wake itself up naturally.<br/>
<h4>
  Effects that interact with the <i>Sleep</i> status condition:
</h4>
Pokémon with the ability {Effect Spore;ABILITY;effect-spore} have a 11% chance to make enemies that make contact with them fall <i>asleep</i>.<br/>
Pokémon with the ability {Insomnia;ABILITY;insomnia}, {Vital Spriti;ABILITY;vital-spirit}, {Comatose;ABILITY;comatose} or {Purifying Salt;ABILITY;purifying-salt} will not fall <i>asleep</i>.<br/>
Pokémon with the ability {Leaf Guard;ABILITY;leaf-guard} only prevents <i>sleep</i> during {harsh sunlight;WEATHER;HARSHSUNLIGHT}<br/>
Pokémon with the ability {Natural Cure;ABILITY;natural-cure} are cured after switching out.<br/>
Pokémon with the ability {Hydration;ABILITY;hydration} are cured during {rain;WEATHER;RAIN}<br/>
Pokémon with the ability {Shed Skin;ABILITY;shed-skin} have a 30% chance to be cured at the end of each turn.<br/>
Pokémon with the ability {Healer;ABILITY;healer} have a 30% chance to wake up their allies.<br/>
Pokémon with the ability {Sweet Veil;ABILITY;sweet-veil} and their allies will not fall <i>asleep</i>.<br/>
Pokémon with the ability {Eearly Bird;ABILITY;early-bird} are only <i>asleep</i> for half the usual amount.<br/>
<br/>
{Uproar;MOVE;uproar} will wake any <i>sleeping</i> Pokémon.<br/>
{Aromatherapy;MOVE;aromatherapy} and {Heal Bell;MOVE;heal-bell} cure the user's entire party.<br/>
{Wake-Up Slap;MOVE;wake-up-slap} always wakes a <i>sleeping</i> Pokémon up.<br/>
{Worry Seed;MOVE;worry-seed} changes the target's ability to {Insomnia;ABILITY;insomnia} and wakes it up immediately.<br/>
{Electric Terrain;MOVE;electric-terrain} and {Misty Terrain;MOVE;misty-terrain} protect the user's party from being burned.<br/>
<br/>
The moves {Snore;MOVE;snore} and {Sleep Talk;MOVE;sleep-talk} can only be used while <i>asleep</i>.<br/>
Pokémon with the abilities Guts, {Marvel Scale;ABILITY;marvel-scale}, {Quick Feet;ABILITY;quick-feet} can receive benefits by being <i>asleep</i>.<br/>
<h4>
  Changes
</h4>
<ul>
  <li>In Gen 1 <i>Sleep</i> lasts for 1-7 turns.<br/>
{Haze;MOVE;haze} wakes up <i>sleeping</i> Pokémon.</li>
  <li>In Gen 2 <i>Sleep</i> lasts for 1-6 turns.</li>
  <li>In Gen 3-4 <i>Sleep</i> lasts for 1-4 turns.<br/>
    {Heal Bell;MOVE;heal-bell} does not cure the <i>burn</i> of any Pokémon with the ability {Soundproof;ABILITY;soundproof}.</li>
  <li>In Gen 5 <i>sleeping</i> Pokémon have their counter reset when switching out.</li>
</ul>";"<i>Sleep</i> (SLP) prevents an affected Pokémon from using any moves for 1-3 turns.<br>
After the required number of turns passes, the Pokémon will wake itself up naturally.<br>
<h4>
  Effects that interact with the <i>Sleep</i> status condition:
</h4>
Pokémon with the ability <a href=""/abilities/effect-spore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Effect Spore</span></a> have a 11% chance to make enemies that make contact with them fall <i>asleep</i>.<br>
Pokémon with the ability <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a>, <a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spriti</span></a>, <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> or <a href=""/abilities/purifying-salt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Purifying Salt</span></a> will not fall <i>asleep</i>.<br>
Pokémon with the ability <a href=""/abilities/leaf-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Guard</span></a> only prevents <i>sleep</i> during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
Pokémon with the ability <a href=""/abilities/natural-cure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Natural Cure</span></a> are cured after switching out.<br>
Pokémon with the ability <a href=""/abilities/hydration"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydration</span></a> are cured during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
Pokémon with the ability <a href=""/abilities/shed-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Skin</span></a> have a 30% chance to be cured at the end of each turn.<br>
Pokémon with the ability <a href=""/abilities/healer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Healer</span></a> have a 30% chance to wake up their allies.<br>
Pokémon with the ability <a href=""/abilities/sweet-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sweet Veil</span></a> and their allies will not fall <i>asleep</i>.<br>
Pokémon with the ability <a href=""/abilities/early-bird"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eearly Bird</span></a> are only <i>asleep</i> for half the usual amount.<br>
<br>
<a href=""/moves/uproar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Uproar</span></a> will wake any <i>sleeping</i> Pokémon.<br>
<a href=""/moves/aromatherapy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aromatherapy</span></a> and <a href=""/moves/heal-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Bell</span></a> cure the user's entire party.<br>
<a href=""/moves/wake-up-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wake-Up Slap</span></a> always wakes a <i>sleeping</i> Pokémon up.<br>
<a href=""/moves/worry-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Worry Seed</span></a> changes the target's ability to <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a> and wakes it up immediately.<br>
<a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a> and <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a> protect the user's party from being burned.<br>
<br>
The moves <a href=""/moves/snore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snore</span></a> and <a href=""/moves/sleep-talk"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleep Talk</span></a> can only be used while <i>asleep</i>.<br>
Pokémon with the abilities Guts, <a href=""/abilities/marvel-scale"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Marvel Scale</span></a>, <a href=""/abilities/quick-feet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Feet</span></a> can receive benefits by being <i>asleep</i>.<br>
<h4>
  Changes
</h4>
<ul>
  <li>In Gen 1 <i>Sleep</i> lasts for 1-7 turns.<br>
<a href=""/moves/haze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Haze</span></a> wakes up <i>sleeping</i> Pokémon.</li>
  <li>In Gen 2 <i>Sleep</i> lasts for 1-6 turns.</li>
  <li>In Gen 3-4 <i>Sleep</i> lasts for 1-4 turns.<br>
    <a href=""/moves/heal-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Bell</span></a> does not cure the <i>burn</i> of any Pokémon with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a>.</li>
  <li>In Gen 5 <i>sleeping</i> Pokémon have their counter reset when switching out.</li>
</ul>"
6;"Exclusive to {PKMN-LA;GAME;legends-arceus}. Similar to {Burn;STATUS;burn}, it deals damage equal to <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of the Pokémon's maximum {HP;STAT;HP} at the end of each turn and reduces the damage done by its {Special;CATEGORY;special}-category moves by 50%.<br/>
During {snow;WEATHER;SNOW} moves that apply <i>Frostbite</i> have an increased chance to apply its effect.<br/>
{ICE;TYPE;Ice}-type Pokémon are immune to <i>Frostbite</i>.";"Exclusive to <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div>. Similar to <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a>, it deals damage equal to <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of the Pokémon's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at the end of each turn and reduces the damage done by its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span>-category moves by 50%.<br>
During <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">snow</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_snow_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> moves that apply <i>Frostbite</i> have an increased chance to apply its effect.<br>
<span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Pokémon are immune to <i>Frostbite</i>.";;
38;"Affected by {Torment;MOVE;torment}, unable to use a move twice in a row.";"Affected by <a href=""/moves/torment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Torment</span></a>, unable to use a move twice in a row.";;
7;"Stronger version of {Poison;STATUS;poison}, its damage increases by <span style=""font-size: 1.3rem"">⅛</span> of the Pokémon's maximum {HP;STAT;HP} every turn.";"Stronger version of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>, its damage increases by <span style=""font-size: 1.3rem"">⅛</span> of the Pokémon's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> every turn.";;
8;"Exclusive to {PKMN-LA;GAME;legends-arceus}. Similar to {paralysis;STATUS;paralysis} and has a chance to make a Pokémon unable to use a selected move.<br/>
Increases damage taken from direct damage dealing moves and is more likely to prevent a move during {snow;WEATHER;SNOW}<br/>
{Spark;MOVE;spark}, {Volt Tackle;MOVE;volt-tackle} and {Wild Charge;MOVE;wild-charge} cure the user, {Rest;MOVE;rest} applied <i>drowsiness</i> to the user for 4 turns.";"Exclusive to <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div>. Similar to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> and has a chance to make a Pokémon unable to use a selected move.<br>
Increases damage taken from direct damage dealing moves and is more likely to prevent a move during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">snow</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_snow_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
<a href=""/moves/spark"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spark</span></a>, <a href=""/moves/volt-tackle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Volt Tackle</span></a> and <a href=""/moves/wild-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wild Charge</span></a> cure the user, <a href=""/moves/rest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rest</span></a> applied <i>drowsiness</i> to the user for 4 turns.";;
9;Changes a Pokémon's original ability to another one.;Changes a Pokémon's original ability to another one.;;
10;Disables the effect of a Pokémon's ability.;Disables the effect of a Pokémon's ability.;;
11;Changes or adds a Pokémon type.;Changes or adds a Pokémon type.;;
12;"Transformed into another Pokémon by using {Transform;MOVE;transform} or {Imposter;ABILITY;imposter}.";"Transformed into another Pokémon by using <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a> or <a href=""/abilities/imposter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imposter</span></a>.";;
13;"Has taken the appearance of another Pokémon through {Illusion;ABILITY;illusion}. The user takes the appearance of the last non-egg Pokémon in the user's party.";"Has taken the appearance of another Pokémon through <a href=""/abilities/illusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Illusion</span></a>. The user takes the appearance of the last non-egg Pokémon in the user's party.";;
14;Takes damage at the end of each turn and can not switch out or flee.;Takes damage at the end of each turn and can not switch out or flee.;;
15;"Affected by {Curse;MOVE;curse} used by a {GHOST;TYPE;Ghost}-type Pokémon.";"Affected by <a href=""/moves/curse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Curse</span></a> used by a <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon.";;
16;"Affected by {Nightmare;MOVE;nightmare}. Has to be {asleep;STATUS;sleep}.";"Affected by <a href=""/moves/nightmare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nightmare</span></a>. Has to be <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.";;
17;"Affected by {Perish Song;MOVE;perish-song}. The Pokémon will faint after 3 turns.";"Affected by <a href=""/moves/perish-song"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Perish Song</span></a>. The Pokémon will faint after 3 turns.";;
18;"Affected by {Leech Seed;MOVE;leech-seed} or {Sappy Seed;MOVE;sappy-seed}, draining {HP;STAT;HP} every turn and healing the enemy who used the move.";"Affected by <a href=""/moves/leech-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Seed</span></a> or <a href=""/moves/sappy-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sappy Seed</span></a>, draining <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> every turn and healing the enemy who used the move.";;
19;"Affected by {Salt Cure;MOVE;salt-cure}, losing <span style=""font-size: 1.3rem"">⅛</span> of maximum {HP;STAT;HP} each turn or <span style=""font-size: 1.3rem""><span style=""font-size: 1.3rem"">¼</span></span> of maximum {HP;STAT;HP} each turn if its a {WATER;TYPE;Water} or {STEEL;TYPE;Steel}-type.";"Affected by <a href=""/moves/salt-cure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Salt Cure</span></a>, losing <span style=""font-size: 1.3rem"">⅛</span> of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> each turn or <span style=""font-size: 1.3rem""><span style=""font-size: 1.3rem"">¼</span></span> of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> each turn if its a <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span> or <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type.";;
20;"Exclusive to {PKMN-LA;GAME;legends-arceus}. Receives damage at the end of each turn equal to a 25 power move. Lasts 3 turns (2 turns in agile style, 4 turns in strong style).<br/>
Applied by the moves {Ceaseless Edge;MOVE;ceaseless-edge}, {Pin Missile;MOVE;pin-missile}, {Stealth Rock;MOVE;stealth-rock} nad {Stone Axe;MOVE;stone-axe}.";"Exclusive to <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div>. Receives damage at the end of each turn equal to a 25 power move. Lasts 3 turns (2 turns in agile style, 4 turns in strong style).<br>
Applied by the moves <a href=""/moves/ceaseless-edge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ceaseless Edge</span></a>, <a href=""/moves/pin-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pin Missile</span></a>, <a href=""/moves/stealth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stealth Rock</span></a> nad <a href=""/moves/stone-axe"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stone Axe</span></a>.";;
21;"Unable to dodge the next move through the regular {evasion;STAT;EVASION} and {accuracy;STAT;ACCURACY} checks after being targeted by {Foresight;MOVE;foresight}, {Odor Sleuth;MOVE;odor-sleuth} or {Miracle Eye;MOVE;miracle-eye}.<br/>
Additionally loses immunity to {NORMAL;TYPE;Normal} and {FIGHTING;TYPE;Fighting}-type moves if it's a {GHOST;TYPE;Ghost}-type or {PSYCHIC;TYPE;Psychic}-type if it's a {DARK;TYPE;Dark}-type Pokémon.";"Unable to dodge the next move through the regular <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks after being targeted by <a href=""/moves/foresight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Foresight</span></a>, <a href=""/moves/odor-sleuth"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Odor Sleuth</span></a> or <a href=""/moves/miracle-eye"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Miracle Eye</span></a>.<br>
Additionally loses immunity to <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span> and <span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span>-type moves if it's a <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type or <span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span>-type if it's a <span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span>-type Pokémon.";;
22;"Increased {Speed;STAT;SPEED} by two stages and weight reduction by 100kg (220lbs) when successfully using the move {Autotomize;MOVE;autotomize}.";"Increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages and weight reduction by 100kg (220lbs) when successfully using the move <a href=""/moves/autotomize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Autotomize</span></a>.";;
23;"After using {Minimize;MOVE;minimize} a Pokémon will be more vulnerable to {Stomp;MOVE;stomp}, {Steamroller;MOVE;steamroller}, {Body Slam;MOVE;body-slam}, {Dragon Rush;MOVE;dragon-rush}, {Flying Press;MOVE;flying-press} and {Phantom Force;MOVE;phantom-force}.<br/>
In Gen 4 all of these moves ignore {evasion;STAT;EVASION} and {accuracy;STAT;ACCURACY} checks against minimized targets.";"After using <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a> a Pokémon will be more vulnerable to <a href=""/moves/stomp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stomp</span></a>, <a href=""/moves/steamroller"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steamroller</span></a>, <a href=""/moves/body-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Body Slam</span></a>, <a href=""/moves/dragon-rush"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Rush</span></a>, <a href=""/moves/flying-press"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flying Press</span></a> and <a href=""/moves/phantom-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Phantom Force</span></a>.<br>
In Gen 4 all of these moves ignore <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks against minimized targets.";;
24;"After being hit by {Tar Shot;MOVE;tar-shot} the Pokémon has a doubled weakness to {FIRE;TYPE;Fire}-type moves.";"After being hit by <a href=""/moves/tar-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tar Shot</span></a> the Pokémon has a doubled weakness to <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type moves.";;
25;"All Pokémon are by default grounded, vulnerable to moves and effects that target Pokémon that make contact with the ground. Some Pokémon are 'raised' and immune to {GROUND;TYPE;Ground}-type moves if they have one of the following conditions:
<ul>
  <li>it is {FLYING;TYPE;Flying}-type.</li>
  <li>it has the ability {Levitate;ABILITY;levitate}.</li>
  <li>it is holding an {Air Balloon;ITEM;air-balloon}</li>
  <li>it is affected by {Magnet Rise;MOVE;magnet-rise} or {Telekinesis;MOVE;telekinesis}.</li>
  <li>it is in the semi-invulnerable turn of {Sky Drop;MOVE;sky-drop}.</li>
</ul>";"All Pokémon are by default grounded, vulnerable to moves and effects that target Pokémon that make contact with the ground. Some Pokémon are 'raised' and immune to <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span>-type moves if they have one of the following conditions:
<ul>
  <li>it is <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type.</li>
  <li>it has the ability <a href=""/abilities/levitate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Levitate</span></a>.</li>
  <li>it is holding an <a href=""/items/air-balloon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Balloon</span><img src=""https://cdn.pokedb.org/6f723896f2cc5560b50736118d7327aa59958ba147e58514b5c5055a9750f186w20h20"" width=""20"" height=""20"" alt=""Item Icon for Air Balloon"" style=""width: 20px; height: 20px""></a></li>
  <li>it is affected by <a href=""/moves/magnet-rise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnet Rise</span></a> or <a href=""/moves/telekinesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Telekinesis</span></a>.</li>
  <li>it is in the semi-invulnerable turn of <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a>.</li>
</ul>";;
26;"Immune to {GROUND;TYPE;Ground}-type moves by having the ability {Levitate;ABILITY;levitate}.";"Immune to <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span>-type moves by having the ability <a href=""/abilities/levitate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Levitate</span></a>.";;
27;"After using {Ingrain;MOVE;ingrain}, a Pokémon roots itself into place, restoring <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of its maximum {HP;STAT;HP} and is unable to switch out or flee.<br/>
This also prevents moves that would force out the user from switching out such as {Roar;MOVE;roar}.<br/>
A rooted Pokémon also becomes grounded.";"After using <a href=""/moves/ingrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ingrain</span></a>, a Pokémon roots itself into place, restoring <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and is unable to switch out or flee.<br>
This also prevents moves that would force out the user from switching out such as <a href=""/moves/roar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar</span></a>.<br>
A rooted Pokémon also becomes grounded.";;
28;"After using {Laser Focus;MOVE;laser-focus}, the next user's next move is guaranteed to land a {critical hit;STAT;CRIT} unless prevented by crit negating effects such as {Battle Armor;ABILITY;battle-armor}.";"After using <a href=""/moves/laser-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Laser Focus</span></a>, the next user's next move is guaranteed to land a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> unless prevented by crit negating effects such as <a href=""/abilities/battle-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Armor</span></a>.";;
29;"After using {Lock-On;MOVE;lock-on} or {Mind Reader;MOVE;mind-reader}, the user's next move will not miss.";"After using <a href=""/moves/lock-on"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lock-On</span></a> or <a href=""/moves/mind-reader"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind Reader</span></a>, the user's next move will not miss.";;
30;"Affected by {Yawn;MOVE;yawn} or {G-Max Snooze;MOVE;g-max-snooze}. Will fall {asleep;STATUS;sleep} at the end of the next turn unless it leaves battle.";"Affected by <a href=""/moves/yawn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Yawn</span></a> or <a href=""/moves/g-max-snooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Snooze</span></a>. Will fall <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> at the end of the next turn unless it leaves battle.";;
31;Trapped by a move that prevents the Pokémon from switching out or fleeing.;Trapped by a move that prevents the Pokémon from switching out or fleeing.;;
32;"Affected by {Disable;MOVE;disable}, unable to use a specific move for 4 turns.";"Affected by <a href=""/moves/disable"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disable</span></a>, unable to use a specific move for 4 turns.";;
33;"Affected by {Embargo;MOVE;embargo}, unable to use its held item or {Fling;MOVE;fling} for 5 turns.";"Affected by <a href=""/moves/embargo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Embargo</span></a>, unable to use its held item or <a href=""/moves/fling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fling</span></a> for 5 turns.";;
34;"Affected by {Heal Block;MOVE;heal-block}, unable gain {HP;STAT;HP} through any method.";"Affected by <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a>, unable gain <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> through any method.";;
35;"Affected by {Imprison;MOVE;imprison}, unable to use any move that the user of Imprison also knows.";"Affected by <a href=""/moves/imprison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imprison</span></a>, unable to use any move that the user of Imprison also knows.";;
36;"Affected by {Taunt;MOVE;taunt}, unable to use any {STATUS;CATEGORY;status}-category move for 3 turns.<br/>
Pokémon with the ability {Oblivious;ABILITY;oblivious} and the user and allies of Pokémon with the ability {Aroma Veil;ABILITY;aroma-veil} are immune. Others can be cured by using a {Mental Herb;ITEM;mental-herb}.";"Affected by <a href=""/moves/taunt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Taunt</span></a>, unable to use any <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span>-category move for 3 turns.<br>
Pokémon with the ability <a href=""/abilities/oblivious"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Oblivious</span></a> and the user and allies of Pokémon with the ability <a href=""/abilities/aroma-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aroma Veil</span></a> are immune. Others can be cured by using a <a href=""/items/mental-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mental Herb</span><img src=""https://cdn.pokedb.org/5040069fc6c6ddbe5275f2b9539f717c8cec0a7d0e3ee0556225ae89c5e12561w20h20"" width=""20"" height=""20"" alt=""Item Icon for Mental Herb"" style=""width: 20px; height: 20px""></a>.";;
37;"Affected by {Throat Chop;MOVE;throat-chop}, unable to use any sound-based move for 2 turns.";"Affected by <a href=""/moves/throat-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Throat Chop</span></a>, unable to use any sound-based move for 2 turns.";;
39;The Pokémon has a 33% chance to hurt itself in confusion instead of performing the selected move.;The Pokémon has a 33% chance to hurt itself in confusion instead of performing the selected move.;"<i>Confusion</i> causes a Pokémon to have a 33% chance to hurt themselves instead of using the selected move.<br/>
<br/>
<i>Confusion's</i> damage is calculated as:
<ul>
  <li>a type-less 40 power {Physical;CATEGORY;physical}-category move.</li>
  <li>it can not score a {critical hit;STAT;CRIT}.</li>
  <li>it does not receive a {same-type attack bonus;STAT;STAB}</li>
  <li>it is not affected by abilities such as {Wonder Guard;ABILITY;wonder-guard}, {Technician;ABILITY;technician} or a held {Life Orb;ITEM;life-orb}.</li>
</ul>
<h4>
  Effects that interact with the <i>Burn</i> status condition:
</h4>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} can not become <i>confused</i>.<br/>
{Safeguard;MOVE;safeguard} and {Misty Terrain;MOVE;misty-terrain} protect the user's party from being confused.<br/>
A move used against a Pokémon with the ability {Tangled Feet;ABILITY;tangled-feet} has 50 {accuracy;STAT;ACCURACY}.<br/>
<h4>
  Other Effects
</h4>
A disobedient Pokémon (too high level for the currently held badges), can also hurt itself in <i>confusion</i> instead of attacking.
<h4>
  Changes
</h4>
<ul>
  <li>In Gen 1 an enemy's {Reflect;MOVE;reflect} doubles the Pokémon's {Defense;STAT;DEFENSE}<br/>
  Using {Haze;MOVE;haze} cures <i>confusion</i> for both Pokémon.</li>
  <li>In Gen 1-2 <i>confusion</i> has no random damage factor.</li>
  <li>In Gen 1-5 <i>confusion's</i> damage is reduced by 50% when the Pokémon is {burned;STATUS;burn}</li>
  <li>In Gen 1-6 <i>confusion</i> has a 50% chance to hurt the confused Pokémon instead of attacking.</li>
  <li>In Gen 2 a Pokémon own {Reflect;MOVE;reflect} doubles its own {Defense;STAT;DEFENSE} when hurting itself.<br/>
  Type-enhancing items such as {Black Belt;ITEM;black-belt} increases <i>confusion's</i> damage when it would have increased the power of the original move.</li>
  <li>In Gen 2-3 <i>confusion's</i> damage is reduced by 50% when the selected move is either {Explosion;MOVE;explosion} or {Self-Destruct;MOVE;self-destruct}.</li>
  <li>In Gen 3-4 <i>confusion's</i> damage is increased by 10% or 20% when holding a {Silk Scarf;ITEM;silk-scarf}.<br/>
  The damage received can also be increased by abilities that increase {Attack;STAT;ATTACK} such as {Guts;ABILITY;guts}, and items that increase {Attack;STAT;ATTACK} such as {Thick Club;ITEM;thick-club}</li>
  <li>In Gen 4 {Helping Hand;MOVE;helping-hand} increases the <i>confusion</i> damage.<br/>
  The damage received is also be increased if {Rivalry;ABILITY;rivalry} is active.</li>
</ul>";"<i>Confusion</i> causes a Pokémon to have a 33% chance to hurt themselves instead of using the selected move.<br>
<br>
<i>Confusion's</i> damage is calculated as:
<ul>
  <li>a type-less 40 power <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span>-category move.</li>
  <li>it can not score a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.</li>
  <li>it does not receive a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">same-type attack bonus</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/misc/stab_bonus.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>it is not affected by abilities such as <a href=""/abilities/wonder-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Guard</span></a>, <a href=""/abilities/technician"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Technician</span></a> or a held <a href=""/items/life-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Life Orb</span><img src=""https://cdn.pokedb.org/e0c03505f5669fc81bd096d0eea1aceaad562ee0326c40d15abed869b255762aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Life Orb"" style=""width: 20px; height: 20px""></a>.</li>
</ul>
<h4>
  Effects that interact with the <i>Burn</i> status condition:
</h4>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> can not become <i>confused</i>.<br>
<a href=""/moves/safeguard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safeguard</span></a> and <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a> protect the user's party from being confused.<br>
A move used against a Pokémon with the ability <a href=""/abilities/tangled-feet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tangled Feet</span></a> has 50 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
<h4>
  Other Effects
</h4>
A disobedient Pokémon (too high level for the currently held badges), can also hurt itself in <i>confusion</i> instead of attacking.
<h4>
  Changes
</h4>
<ul>
  <li>In Gen 1 an enemy's <a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a> doubles the Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
  Using <a href=""/moves/haze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Haze</span></a> cures <i>confusion</i> for both Pokémon.</li>
  <li>In Gen 1-2 <i>confusion</i> has no random damage factor.</li>
  <li>In Gen 1-5 <i>confusion's</i> damage is reduced by 50% when the Pokémon is <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burned</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a></li>
  <li>In Gen 1-6 <i>confusion</i> has a 50% chance to hurt the confused Pokémon instead of attacking.</li>
  <li>In Gen 2 a Pokémon own <a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a> doubles its own <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> when hurting itself.<br>
  Type-enhancing items such as <a href=""/items/black-belt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Black Belt</span><img src=""https://cdn.pokedb.org/3154a25d36c7b91b9b3fef6fbb06d5b8461a2ea7b93bc8a6b730c88f0053701fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Black Belt"" style=""width: 20px; height: 20px""></a> increases <i>confusion's</i> damage when it would have increased the power of the original move.</li>
  <li>In Gen 2-3 <i>confusion's</i> damage is reduced by 50% when the selected move is either <a href=""/moves/explosion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Explosion</span></a> or <a href=""/moves/self-destruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Self-Destruct</span></a>.</li>
  <li>In Gen 3-4 <i>confusion's</i> damage is increased by 10% or 20% when holding a <a href=""/items/silk-scarf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silk Scarf</span><img src=""https://cdn.pokedb.org/a3d2066bc382a5f2bcb2cf7c8363e3591cf26997314dfea4c375d46743b3b8c6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Silk Scarf"" style=""width: 20px; height: 20px""></a>.<br>
  The damage received can also be increased by abilities that increase <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> such as <a href=""/abilities/guts"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guts</span></a>, and items that increase <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> such as <a href=""/items/thick-club"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thick Club</span><img src=""https://cdn.pokedb.org/6fbdd55cbb995490133f1b23a60d58820b52cbfe9752cdd65d705df3d9efe117w20h20"" width=""20"" height=""20"" alt=""Item Icon for Thick Club"" style=""width: 20px; height: 20px""></a></li>
  <li>In Gen 4 <a href=""/moves/helping-hand"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Helping Hand</span></a> increases the <i>confusion</i> damage.<br>
  The damage received is also be increased if <a href=""/abilities/rivalry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rivalry</span></a> is active.</li>
</ul>"
40;Has a 50% chance to not use the selected move and do nothing as long as the Pokémon that causes the infatuation is in battle.;Has a 50% chance to not use the selected move and do nothing as long as the Pokémon that causes the infatuation is in battle.;;
41;"Locked into using a single move through a choice item such as {Choice Band;ITEM;choice-band}, {Choice Specs;ITEM;choice-specs} or {Choice Scarf;ITEM;choice-scarf}";"Locked into using a single move through a choice item such as <a href=""/items/choice-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Band</span><img src=""https://cdn.pokedb.org/d60308a6db25768fb9ab4cb47be29c257ea2e42b3f62a8703cb800d9b3fca77aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Band"" style=""width: 20px; height: 20px""></a>, <a href=""/items/choice-specs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Specs</span><img src=""https://cdn.pokedb.org/4cc86b5b7b46ad0029e213086cb71f028ce6b2238a0153136c903fe086c74c26w20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Specs"" style=""width: 20px; height: 20px""></a> or <a href=""/items/choice-scarf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Scarf</span><img src=""https://cdn.pokedb.org/0d010e8fc8b2124fd8c1c4a456ba3c4abe95aab2cd20d6067e0e078a13187bacw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Scarf"" style=""width: 20px; height: 20px""></a>";;
42;"Affected by {Encore;MOVE;encore}, forced to use its last move for 2-5 turns.";"Affected by <a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a>, forced to use its last move for 2-5 turns.";;
43;"After using a move such as {Thrash;MOVE;thrash} or {Outrage;MOVE;outrage}, the user can not select another move until it finishes or is interrupted.";"After using a move such as <a href=""/moves/thrash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thrash</span></a> or <a href=""/moves/outrage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Outrage</span></a>, the user can not select another move until it finishes or is interrupted.";;
44;"Exclusive to {PKMN-LA;GAME;legends-arceus}. The power of a fixated move is increased, but the user also takes increased damage. Ends when the user selects another move.";"Exclusive to <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div>. The power of a fixated move is increased, but the user also takes increased damage. Ends when the user selects another move.";;
45;"After using a move such as {Hyper Beam;MOVE;hyper-beam}, the user must recharge for 1 turn, unable to use any move.";"After using a move such as <a href=""/moves/hyper-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Beam</span></a>, the user must recharge for 1 turn, unable to use any move.";;
46;"When using moves such as {Solar Beam;MOVE;solar-beam}, the user charges up for 1 turn before performing that move. The charge-up turn has no effect aside from displaying a message.";"When using moves such as <a href=""/moves/solar-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solar Beam</span></a>, the user charges up for 1 turn before performing that move. The charge-up turn has no effect aside from displaying a message.";;
47;"The first phase of moves such as {Dig;MOVE;dig} will make the user semi-invulnerable, immune to almost all moves.";"The first phase of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> will make the user semi-invulnerable, immune to almost all moves.";;
48;Prevents a Pokémon from using any move that turn.;Prevents a Pokémon from using any move that turn.;;
49;"Affected by {Magic Coat;MOVE;magic-coat}, reflecting most {STATUS;CATEGORY;status}-category moves back at the user.";"Affected by <a href=""/moves/magic-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Coat</span></a>, reflecting most <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span>-category moves back at the user.";;
50;"Affected by {Endure;MOVE;endure}. A bracing Pokémon will not faint that turn and survive with 1 {HP;STAT;HP} remaining.<br/>
Similar to the effects of {Focus Sash;ITEM;focus-sash}, {Focus Band;ITEM;focus-band} and {Sturdy;ABILITY;sturdy}.";"Affected by <a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a>. A bracing Pokémon will not faint that turn and survive with 1 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> remaining.<br>
Similar to the effects of <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> and <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a>.";;
51;Forces all other Pokémon to redirect their moves towards the center of attention if it is possible to target that Pokémon.;Forces all other Pokémon to redirect their moves towards the center of attention if it is possible to target that Pokémon.;;