id;identifier;description
1;Damage;Deals damage.
2;Stat Drawback;The user receives a stat decrease in return.
3;Status Drawback;The user receives a major status condition.
4;Good Stat Decrease;Lowers the target's or other enemies' stats.
5;Good Stat Increase;Raises the user's or an ally's stats.
6;Bad Stat Increase;Raises an enemy's stats.
7;Crit;Has an increased critical strike chance.
8;100% Crit;Is guaranteed to land a critical strike unless blocked.
9;Recharge;Requires a recharge turn after attacking.
10;Charging;Requires a charge-up period (usually 1 turn).
11;Recoil;The user receives recoil damage.
12;OHKO;One-Hit K.O.
13;Drain;Absorbs some amount to heal the user.
14;Poison;Poisons the target.
15;Burn;Burns the target.
16;Freeze;Freezes the target.
17;Paralysis;Paralyzes the target.
18;Infatuation;Makes the target become infatuated.
19;Sleep;Makes the target fall asleep.
20;Heal;Heals the user.
21;Whole Field Effect;Effect on the whole field.
22;Partial Field Effect;Effect on one side of the field.
23;Force Switch Out;Forces a Pokémon to switch out.
24;Unique Effect;Unique effect, shared by very few or no other moves.
25;Shield;Protects the user from moves
26;Trap;Traps a Pokémon, preventing it from fleeing.
27;Never Misses;Ignores accuracy and evasion checks.
28;Shield Break;Breaks or ignores a protection effect.
29;Ignore Abilities;Ignores most abilities.
30;Flinch;Makes the target flinch.
31;Confusion;Causes the target to become confused.
32;Increased Priority;Has increased priority. (will move before most other moves regardless of Speed)
33;Decreased Priority;Has decreased priority. (will move after most other moves regardless of Speed)
34;Weather Change;Changes the weather.