ability_id;ability_short_effect_markup;ability_short_effect_html
1;"This Pokémon's damaging moves have a 10% chance to make the target {flinch;STATUS;flinch} with each hit if they do not already cause flinching as a secondary effect.<br/>
This ability does not stack with a held item.<br/>
Overworld: The wild encounter rate is halved while this Pokémon is first in the party.";"This Pokémon's damaging moves have a 10% chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> with each hit if they do not already cause flinching as a secondary effect.<br>
This ability does not stack with a held item.<br>
Overworld: The wild encounter rate is halved while this Pokémon is first in the party."
2;"The {weather;WEATHER;WEATHER} changes to {rain;WEATHER;RAIN} when this Pokémon enters battle and does not end unless replaced by another weather condition.<br/>
If multiple Pokémon with this ability, {Drought;ABILITY;drought}, {Sand Stream;ABILITY;sand-stream}, or {Snow Warning;ABILITY;snow-warning} are sent out at the same time, the abilities will activate in order of {Speed;STAT;SPEED}, respecting {Trick Room;MOVE;trick-room}.<br/>
Each ability's weather will cancel the previous {weather;WEATHER;WEATHER}, and only the weather summoned by the slowest of the Pokémon will stay.";"The <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> changes to <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> when this Pokémon enters battle and does not end unless replaced by another weather condition.<br>
If multiple Pokémon with this ability, <a href=""/abilities/drought"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drought</span></a>, <a href=""/abilities/sand-stream"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sand Stream</span></a>, or <a href=""/abilities/snow-warning"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snow Warning</span></a> are sent out at the same time, the abilities will activate in order of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, respecting <a href=""/moves/trick-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick Room</span></a>.<br>
Each ability's weather will cancel the previous <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, and only the weather summoned by the slowest of the Pokémon will stay."
3;"This Pokémon's {Speed;STAT;SPEED} rises one stage after each turn.";"This Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rises one stage after each turn."
4;"Moves cannot score {critical hits;STAT;CRIT} against this Pokémon.<br/>
This ability functions identically to {Shell Armor;ABILITY;shell-armor}.";"Moves cannot score <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hits</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> against this Pokémon.<br>
This ability functions identically to <a href=""/abilities/shell-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Armor</span></a>."
5;"When this Pokémon is at full {HP;STAT;HP}, any hit that would knock it out will instead leave it with 1 HP.<br/>
Regardless of its current HP, it is also immune to the one-hit KO moves:
<ul>
<li>{Fissure;MOVE;fissure}</il>
<li>{Guillotine;MOVE;guillotine}</il>
<li>{Horn Drill;MOVE;horn-drill}</il>
<li>{Sheer Cold;MOVE;sheer-cold}</il>
</ul>
If this Pokémon is holding a {Focus Sash;ITEM;focus-sash}, this ability takes precedence and the item will not be consumed.";"When this Pokémon is at full <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, any hit that would knock it out will instead leave it with 1 HP.<br>
Regardless of its current HP, it is also immune to the one-hit KO moves:
<ul>
<li><a href=""/moves/fissure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fissure</span></a>
</li><li><a href=""/moves/guillotine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guillotine</span></a>
</li><li><a href=""/moves/horn-drill"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Drill</span></a>
</li><li><a href=""/moves/sheer-cold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sheer Cold</span></a>
</li></ul>
If this Pokémon is holding a <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, this ability takes precedence and the item will not be consumed."
6;"While this Pokémon is in battle, {Self Destruct;MOVE;self-destruct} and {Explosion;MOVE;explosion} will fail and {Aftermath;ABILITY;aftermath} will not take effect.";"While this Pokémon is in battle, <a href=""/moves/self-destruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Self Destruct</span></a> and <a href=""/moves/explosion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Explosion</span></a> will fail and <a href=""/abilities/aftermath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aftermath</span></a> will not take effect."
7;"This Pokémon cannot be {paralyzed;STATUS;paralysis}<br/>
If a Pokémon is paralyzed and acquires this ability, its paralysis is healed. This includes when regaining a lost ability upon leaving battle.";"This Pokémon cannot be <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzed</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a><br>
If a Pokémon is paralyzed and acquires this ability, its paralysis is healed. This includes when regaining a lost ability upon leaving battle."
30;"This Pokémon is cured of any {major status effect;STATUS;-} when it is switched out for another Pokémon.<br/>
If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability.";"This Pokémon is cured of any <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status effect</span></a> when it is switched out for another Pokémon.<br>
If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability."
170;Steals the target's held item when the bearer uses a damaging move.;Steals the target's held item when the bearer uses a damaging move.
8;"During a {sandstorm;WEATHER;SANDSTORM}, this Pokémon has 1.25x its {evasion;STAT;EVASION}, and it does not take sandstorm damage regardless of type.<br/>
The evasion bonus does not count as a {stat;STAT;STATS} modifier.<br/>
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a {sandstorm;WEATHER;SANDSTORM}.";"During a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, this Pokémon has 1.25x its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, and it does not take sandstorm damage regardless of type.<br>
The evasion bonus does not count as a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifier.<br>
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>."
9;"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being  {paralyzed;STATUS;paralysis}.<br/>
Pokémon that are immune to {ELECTRIC;TYPE;Electric}-type moves can still be paralyzed by this ability.<br/>
Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an {ELECTRIC;TYPE;Electric} Pokémon, if applicable.";"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being  <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzed</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a>.<br>
Pokémon that are immune to <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type moves can still be paralyzed by this ability.<br>
Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span> Pokémon, if applicable."
10;"Whenever an {ELECTRIC;TYPE;Electric}-type move hits this Pokémon, it heals for <span style=""font-size: 1.3rem"">¼</span> of its maximum {HP;STAT;HP}, negating any other effect on it.<br/>
This ability will not take effect if this Pokémon is {GROUND;TYPE;Ground}-type and thus immune to {ELECTRIC;TYPE;Electric} moves.<br/>
{ELECTRIC;TYPE;Electric}-type moves will ignore this Pokémon's {Substitute;MOVE;substitute}.<br/>
This effect includes non-damaging moves, i.e. {Thunder Wave;MOVE;thunder-wave}.";"Whenever an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type move hits this Pokémon, it heals for <span style=""font-size: 1.3rem"">¼</span> of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, negating any other effect on it.<br>
This ability will not take effect if this Pokémon is <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span>-type and thus immune to <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span> moves.<br>
<span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type moves will ignore this Pokémon's <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br>
This effect includes non-damaging moves, i.e. <a href=""/moves/thunder-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Wave</span></a>."
11;"Whenever a {WATER;TYPE;Water}-type move hits this Pokémon, it heals for <span style=""font-size: 1.3rem"">¼</span> of its maximum {HP;STAT;HP}, negating any other effect on it.<br/>
Water moves will ignore this Pokémon's {Substitute;MOVE;substitute}.";"Whenever a <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type move hits this Pokémon, it heals for <span style=""font-size: 1.3rem"">¼</span> of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, negating any other effect on it.<br>
Water moves will ignore this Pokémon's <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>."
12;"This Pokémon cannot be {infatuated;STATUS;-} and is immune to {Captivate;MOVE;captivate}.<br/>
If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.";"This Pokémon cannot be <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>infatuated</span></a> and is immune to <a href=""/moves/captivate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Captivate</span></a>.<br>
If a Pokémon is infatuated and acquires this ability, its infatuation is cleared."
13;"While this Pokémon is in battle, {weather;WEATHER;WEATHER} can still be in play, but will not have any of its effects.<br/>
This ability functions identically to {Air Lock;ABILITY;air-lock}.";"While this Pokémon is in battle, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can still be in play, but will not have any of its effects.<br>
This ability functions identically to <a href=""/abilities/air-lock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Lock</span></a>."
52;"This Pokémon's {Attack;STAT;ATTACK} cannot be lowered by other Pokémon.<br/>
This ability does not prevent any Attack losses other than {stat;STAT;STATS} modifiers, such as the Attack cut from a {burn;STATUS;burn}.<br/>
This Pokémon can still be passed negative {Attack;STAT;ATTACK} modifiers through {Heart Swap;MOVE;heart-swap} or {Power Swap;MOVE;power-swap}.";"This Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> cannot be lowered by other Pokémon.<br>
This ability does not prevent any Attack losses other than <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers, such as the Attack cut from a <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a>.<br>
This Pokémon can still be passed negative <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers through <a href=""/moves/heart-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heart Swap</span></a> or <a href=""/moves/power-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Swap</span></a>."
14;"This Pokémon's moves have 1.3x their {accuracy;STAT;ACCURACY}.<br/>
This ability has no effect on the one-hit KO moves ({Fissure;MOVE;fissure}, {Guillotine;MOVE;guillotine}, {Horn Drill;MOVE;horn-drill}, and {Sheer Cold;MOVE;sheer-cold}).<br/>
Overworld: If the first Pokémon in the party has this ability, the chance of a wild Pokémon holding a particular item is raised:
<table>
  <thead>
  	<tr>
    	<th>Original Chance</th>
    	<th>Raised Chance</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>50%</td>
    	<td>60%</td>
    </tr>
  	<tr>
    	<td>5%</td>
    	<td>20%</td>
    </tr>
  	<tr>
    	<td>1%</td>
    	<td>5%</td>
    </tr>
  </tbody>
</table>";"This Pokémon's moves have 1.3x their <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
This ability has no effect on the one-hit KO moves (<a href=""/moves/fissure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fissure</span></a>, <a href=""/moves/guillotine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guillotine</span></a>, <a href=""/moves/horn-drill"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Drill</span></a>, and <a href=""/moves/sheer-cold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sheer Cold</span></a>).<br>
Overworld: If the first Pokémon in the party has this ability, the chance of a wild Pokémon holding a particular item is raised:
<table>
  <thead>
  	<tr>
    	<th>Original Chance</th>
    	<th>Raised Chance</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>50%</td>
    	<td>60%</td>
    </tr>
  	<tr>
    	<td>5%</td>
    	<td>20%</td>
    </tr>
  	<tr>
    	<td>1%</td>
    	<td>5%</td>
    </tr>
  </tbody>
</table>"
15;"This Pokémon cannot be {asleep;STATUS;sleep}.<br/>
This causes {Rest;MOVE;rest} to fail altogether.<br/>
If a Pokémon is asleep and acquires this ability, it will immediately wake up. This includes when regaining a lost ability upon leaving battle.<br/>
This ability functions identically to {Vital Spirit;ABILITY;vital-spirit} in battle.";"This Pokémon cannot be <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.<br>
This causes <a href=""/moves/rest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rest</span></a> to fail altogether.<br>
If a Pokémon is asleep and acquires this ability, it will immediately wake up. This includes when regaining a lost ability upon leaving battle.<br>
This ability functions identically to <a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spirit</span></a> in battle."
16;"Whenever this Pokémon takes damage from a move, the Pokémon's type changes to match the move.<br/>
If the Pokémon has two types, both are overridden.<br/>
The Pokémon must directly take damage. For example, moves blocked by a {Substitute;MOVE;substitute} will not trigger this ability, nor will moves that deal damage indirectly, such as {Spikes;MOVE;spikes}.<br/>
This ability takes effect on only the last hit of a multiple-hit attack.<br/>
In {col;GAME;colosseum} and {XD;GAME;xd}, this ability does not take effect on Shadow-type moves.";"Whenever this Pokémon takes damage from a move, the Pokémon's type changes to match the move.<br>
If the Pokémon has two types, both are overridden.<br>
The Pokémon must directly take damage. For example, moves blocked by a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> will not trigger this ability, nor will moves that deal damage indirectly, such as <a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a>.<br>
This ability takes effect on only the last hit of a multiple-hit attack.<br>
In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #87681A; color: #FFFFFF;"">COL</span></div> and <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #182775; color: #FFFFFF;"">XD</span></div>, this ability does not take effect on Shadow-type moves."
17;"This Pokémon cannot be {poisoned;STATUS;poison}. This includes bad poison.<br/>
If a Pokémon is poisoned and acquires this ability, its poison is healed. This includes when regaining a lost ability upon leaving battle.";"This Pokémon cannot be <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoned</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>. This includes bad poison.<br>
If a Pokémon is poisoned and acquires this ability, its poison is healed. This includes when regaining a lost ability upon leaving battle."
18;"This Pokémon is immune to {FIRE;TYPE;Fire}-type moves.<br/>
nce this Pokémon has been hit by a {FIRE;TYPE;Fire}-type move, its own Fire moves will inflict 1.5x as much damage until it leaves battle.<br/>
This ability has no effect while the Pokémon is {frozen;STATUS;freeze}. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled.<br/>
{FIRE;TYPE;Fire} moves will ignore this Pokémon's {Substitute;MOVE;substitute}.<br/>
This ability takes effect even on non-damaging moves, i.e. {Will-O-Wisp;MOVE;will-o-wisp}.";"This Pokémon is immune to <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type moves.<br>
nce this Pokémon has been hit by a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type move, its own Fire moves will inflict 1.5x as much damage until it leaves battle.<br>
This ability has no effect while the Pokémon is <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frozen</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a>. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled.<br>
<span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span> moves will ignore this Pokémon's <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br>
This ability takes effect even on non-damaging moves, i.e. <a href=""/moves/will-o-wisp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Will-O-Wisp</span></a>."
37;"This Pokémon's {Attack;STAT;ATTACK} is doubled while in battle.<br/>
This bonus does not count as a {stat;STAT;STATS} modifier.<br/>
This ability functions identically to {Pure Power;ABILITY;pure-power}.";"This Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is doubled while in battle.<br>
This bonus does not count as a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifier.<br>
This ability functions identically to <a href=""/abilities/pure-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pure Power</span></a>."
19;"This Pokémon is immune to the extra effects of moves used against it.<br/>
An extra effect is a move's chance, listed as an ""effect chance"", to inflict a {major status effect;STATUS;-}, cause a {stat;STAT;STATS} change, or make the target {flinch;STATUS;flinch} in addition to the move's main effect.<br/>
For example, {Thunder Shock;MOVE;thunder-shock}'s {paralysis;STATUS;paralysis} is an extra effect, but {Thunder Wave;MOVE;thunder-wave}'s is not, nor are {Knock Off;MOVE;knock-off}'s item removal and {Air Cutter;MOVE;air-cutter}'s increased {critical hit;STAT;CRIT} rate.";"This Pokémon is immune to the extra effects of moves used against it.<br>
An extra effect is a move's chance, listed as an ""effect chance"", to inflict a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status effect</span></a>, cause a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> change, or make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> in addition to the move's main effect.<br>
For example, <a href=""/moves/thunder-shock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Shock</span></a>'s <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> is an extra effect, but <a href=""/moves/thunder-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Wave</span></a>'s is not, nor are <a href=""/moves/knock-off"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Knock Off</span></a>'s item removal and <a href=""/moves/air-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Cutter</span></a>'s increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rate."
20;"This Pokémon cannot be {confused;STATUS;confusion}.<br/>
If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.";"This Pokémon cannot be <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confused</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>.<br>
If a Pokémon is confused and acquires this ability, its confusion will immediately be healed."
21;"This Pokémon cannot be forced out of battle by moves such as {Whirlwind;MOVE;whirlwind}.<br/>
{Dragon Tail;MOVE;dragon-tail} and {Circle Throw;MOVE;circle-throw} still inflict damage against this Pokémon.<br/>
Overworld: If the lead Pokémon has this ability, the success rate while fishing is increased.";"This Pokémon cannot be forced out of battle by moves such as <a href=""/moves/whirlwind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlwind</span></a>.<br>
<a href=""/moves/dragon-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Tail</span></a> and <a href=""/moves/circle-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Circle Throw</span></a> still inflict damage against this Pokémon.<br>
Overworld: If the lead Pokémon has this ability, the success rate while fishing is increased."
22;"When this Pokémon enters battle, the opponent's {Attack;STAT;ATTACK} is lowered by one stage.<br/>
In a double battle, both opponents are affected.<br/>
This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.<br/>
This ability has no effect on an opponent that has a {Substitute;MOVE;substitute}.<br/>
Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.";"When this Pokémon enters battle, the opponent's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is lowered by one stage.<br>
In a double battle, both opponents are affected.<br>
This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.<br>
This ability has no effect on an opponent that has a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br>
Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped."
23;"While this Pokémon is in battle, opposing Pokémon cannot flee or switch out.<br/>
Other Pokémon with this ability are unaffected. Pokémon with {Run Away;ABILITY;run-away} can still flee.<br/>
Pokémon can still switch out with the use of a move or item.";"While this Pokémon is in battle, opposing Pokémon cannot flee or switch out.<br>
Other Pokémon with this ability are unaffected. Pokémon with <a href=""/abilities/run-away"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Run Away</span></a> can still flee.<br>
Pokémon can still switch out with the use of a move or item."
24;"Whenever a move makes contact with this Pokémon, the move's user takes <span style=""font-size: 1.3rem"">⅛</span> of its maximum {HP;STAT;HP} in damage.<br/>
This ability functions identically to {Iron Barbs;ABILITY;iron-barbs}.";"Whenever a move makes contact with this Pokémon, the move's user takes <span style=""font-size: 1.3rem"">⅛</span> of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in damage.<br>
This ability functions identically to <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a>."
38;"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being {poisoned;STATUS;poison}.";"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoned</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>."
39;"This Pokémon cannot {flinching;STATUS;flinch}.";"This Pokémon cannot <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>."
187;"Strengthens {FAIRY;TYPE;Fairy} moves for all friendly and opposing Pokémon.";"Strengthens <span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span> moves for all friendly and opposing Pokémon."
25;"This Pokémon is immune to damaging moves that are not super effective against it.<br/>
Moves that inflict fixed damage, such as {Night Shade;MOVE;night-shade} or {Seismic Toss;MOVE;seismic-toss}, are considered super effective if their types are.<br/>
Damage not directly dealt by moves, such as damage from {weather;WEATHER;WEATHER}, a {major status effect;STATUS;-}, or {Spikes;MOVE;spikes}, is not prevented.<br/>
This ability cannot be copied with {Role Play;MOVE;role-play} or traded away with {Skill Swap;MOVE;skill-swap}, but it can be copied with {Trace;ABILITY;trace}, disabled with {Gastro Acid;MOVE;gastro-acid}, or changed with {Worry Seed;MOVE;worry-seed}.<br/>
This Pokémon can still use Role Play itself to lose this ability, but not {Skill Swap;MOVE;skill-swap}.<br/>
If this Pokémon has a {Substitute;MOVE;substitute}, this ability will block moves as usual and any moves not blocked will react to the Substitute as usual.";"This Pokémon is immune to damaging moves that are not super effective against it.<br>
Moves that inflict fixed damage, such as <a href=""/moves/night-shade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Night Shade</span></a> or <a href=""/moves/seismic-toss"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seismic Toss</span></a>, are considered super effective if their types are.<br>
Damage not directly dealt by moves, such as damage from <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status effect</span></a>, or <a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a>, is not prevented.<br>
This ability cannot be copied with <a href=""/moves/role-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Role Play</span></a> or traded away with <a href=""/moves/skill-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Swap</span></a>, but it can be copied with <a href=""/abilities/trace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trace</span></a>, disabled with <a href=""/moves/gastro-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gastro Acid</span></a>, or changed with <a href=""/moves/worry-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Worry Seed</span></a>.<br>
This Pokémon can still use Role Play itself to lose this ability, but not <a href=""/moves/skill-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Swap</span></a>.<br>
If this Pokémon has a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, this ability will block moves as usual and any moves not blocked will react to the Substitute as usual."
26;"This Pokémon is immune to {GROUND;TYPE;Ground}-type moves, {Spikes;MOVE;spikes}, {Toxic Spikes;MOVE;toxic-spikes}, and {Arena Trap;ABILITY;arena-trap}.<br/>
This ability is disabled during {Gravity;MOVE;gravity} or {Ingrain;MOVE;ingrain}, or while holding an {Iron Ball;ITEM;iron-ball}.<br/>
This ability is not disabled during {Roost;MOVE;roost}.";"This Pokémon is immune to <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span>-type moves, <a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a>, <a href=""/moves/toxic-spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Spikes</span></a>, and <a href=""/abilities/arena-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arena Trap</span></a>.<br>
This ability is disabled during <a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a> or <a href=""/moves/ingrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ingrain</span></a>, or while holding an <a href=""/items/iron-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Ball</span><img src=""https://cdn.pokedb.org/6668e94bfe5a71d7cbabe10b36785f2950fb3c2051ba9cb88b563031dd894b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Iron Ball"" style=""width: 20px; height: 20px""></a>.<br>
This ability is not disabled during <a href=""/moves/roost"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roost</span></a>."
27;"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being {paralyzed;STATUS;paralysis}, {poisoned;STATUS;poison}, or put to {sleep;STATUS;sleep}, chosen at random.<br/>
Nothing is done to compensate if the move's user is immune to one of these ailments. There is simply a lower chance that the move's user will be affected.";"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzed</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoned</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>, or put to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>, chosen at random.<br>
Nothing is done to compensate if the move's user is immune to one of these ailments. There is simply a lower chance that the move's user will be affected."
28;"Whenever this Pokémon is {burned;STATUS;burn}, {paralyzed;STATUS;paralysis}, or {poisoned;STATUS;poison}, the Pokémon who gave this Pokémon that ailment is also given the ailment.<br/>
This ability passes back {bad poison;STATUS;poison} when this Pokémon is badly poisoned.<br/>
This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from {Toxic Spikes;MOVE;toxic-spikes} or the burn from a {Flame Orb;ITEM;flame-orb}.<br/>
Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature.<br/>
This does not work on Pokémon received outside of battle or roaming legendaries.";"Whenever this Pokémon is <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burned</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzed</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a>, or <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoned</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>, the Pokémon who gave this Pokémon that ailment is also given the ailment.<br>
This ability passes back <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>bad poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> when this Pokémon is badly poisoned.<br>
This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from <a href=""/moves/toxic-spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Spikes</span></a> or the burn from a <a href=""/items/flame-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Orb</span><img src=""https://cdn.pokedb.org/c836511e5cb96bcdaca09e44b9c4ce7b10084da1c29b296ea97ed4739df25d00w20h20"" width=""20"" height=""20"" alt=""Item Icon for Flame Orb"" style=""width: 20px; height: 20px""></a>.<br>
Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature.<br>
This does not work on Pokémon received outside of battle or roaming legendaries."
29;"This Pokémon cannot have its stats lowered by other Pokémon.<br/>
This ability does not prevent any stat losses other than {stat;STAT;STATS} modifiers, such as the {Speed;STAT;SPEED} cut from {paralysis;STATUS;paralysis}.<br/>
This Pokémon can still be passed negative stat modifiers through {Guard Swap;MOVE;guard-swap}, {Heart Swap;MOVE;heart-swap}, or {Power Swap;MOVE;power-swap}.<br/>
This ability functions identically to {White Smoke;ABILITY;white-smoke} in battle.";"This Pokémon cannot have its stats lowered by other Pokémon.<br>
This ability does not prevent any stat losses other than <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers, such as the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> cut from <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a>.<br>
This Pokémon can still be passed negative stat modifiers through <a href=""/moves/guard-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guard Swap</span></a>, <a href=""/moves/heart-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heart Swap</span></a>, or <a href=""/moves/power-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Swap</span></a>.<br>
This ability functions identically to <a href=""/abilities/white-smoke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>White Smoke</span></a> in battle."
31;"All other Pokémon's single-target {ELECTRIC;TYPE;Electric}-type moves are redirected to this Pokémon if it is an eligible target.<br/>
Other Pokémon's {ELECTRIC;TYPE;Electric}-type moves raise this Pokémon's {Special Attack;STAT;SPATK} one stage, negating any other effect on it, and cannot miss it.<br/>
If the move's intended target also has this ability, the move is not redirected.<br/>
When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest {Speed;STAT;SPEED} stat, or, in the case of a tie, to a random tied Pokémon.<br/>
{Follow Me;MOVE;follow-me} takes precedence over this ability.<br/>
If the Pokémon is a {GROUND;TYPE;Ground}-type and thus immune to {ELECTRIC;TYPE;Electric}-type moves, its immunity prevents the {Special Attack;STAT;SPATK} boost.";"All other Pokémon's single-target <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type moves are redirected to this Pokémon if it is an eligible target.<br>
Other Pokémon's <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type moves raise this Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> one stage, negating any other effect on it, and cannot miss it.<br>
If the move's intended target also has this ability, the move is not redirected.<br>
When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat, or, in the case of a tie, to a random tied Pokémon.<br>
<a href=""/moves/follow-me"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Follow Me</span></a> takes precedence over this ability.<br>
If the Pokémon is a <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span>-type and thus immune to <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type moves, its immunity prevents the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> boost."
32;"This Pokémon's moves have twice their usual effect chance.<br/>
An effect chance is a move's chance to inflict a {major status effect;STATUS;-}, cause a {stat;STAT;STATS} change, or make the target {flinch;STATUS;flinch} in addition to the move's main effect.<br/>
For example, {Flamethrower;MOVE;flamethrower}'s chance of {burning;STATUS;burn} the target is doubled, but {Protect;MOVE;protect}'s chance of success and {Air Cutter;MOVE;air-cutter}'s increased {critical hit;STAT;CRIT} rate are unaffected.<br/>
{Secret Power;MOVE;secret-power} is unaffected.";"This Pokémon's moves have twice their usual effect chance.<br>
An effect chance is a move's chance to inflict a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status effect</span></a>, cause a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> change, or make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> in addition to the move's main effect.<br>
For example, <a href=""/moves/flamethrower"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flamethrower</span></a>'s chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target is doubled, but <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>'s chance of success and <a href=""/moves/air-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Cutter</span></a>'s increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rate are unaffected.<br>
<a href=""/moves/secret-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Secret Power</span></a> is unaffected."
33;"This Pokémon's {Speed;STAT;SPEED} is doubled during {rain;WEATHER;RAIN}.<br/>
This bonus does not count as a {stat;STAT;STATS} modifier.";"This Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is doubled during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
This bonus does not count as a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifier."
34;"This Pokémon's {Speed;STAT;SPEED} is doubled during {harsh sunlight;WEATHER;HARSHSUNLIGHT}.<br/>
This bonus does not count as a {stat;STAT;STATS} modifier.";"This Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is doubled during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
This bonus does not count as a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifier."
35;"Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.<br/>
<i>This ability has no effect in battle.</i>";"Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.<br>
<i>This ability has no effect in battle.</i>"
36;"When this Pokémon enters battle, it copies a random opponent's ability.<br/>
This ability cannot copy {Flower Gift;ABILITY;flower-gift}, {Forecast;ABILITY;forecast}, {Illusion;ABILITY;illusion}, {Imposter;ABILITY;imposter}, {Multitype;ABILITY;multitype}, {Trace;ABILITY;trace}, {Wonder Guard;ABILITY;wonder-guard}, or {Zen Mode;ABILITY;zen-mode}.";"When this Pokémon enters battle, it copies a random opponent's ability.<br>
This ability cannot copy <a href=""/abilities/flower-gift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flower Gift</span></a>, <a href=""/abilities/forecast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Forecast</span></a>, <a href=""/abilities/illusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Illusion</span></a>, <a href=""/abilities/imposter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imposter</span></a>, <a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a>, <a href=""/abilities/trace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trace</span></a>, <a href=""/abilities/wonder-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Guard</span></a>, or <a href=""/abilities/zen-mode"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Mode</span></a>."
40;"This Pokémon cannot be {frozen;STATUS;freeze}.<br/>
If a Pokémon is frozen and acquires this ability, it will immediately thaw out. This includes when regaining a lost ability upon leaving battle.<br/>
Overworld: If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly.<br/>
This effect does not stack if multiple Pokémon have this ability or {Flame Body;ABILITY;flame-body}.";"This Pokémon cannot be <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frozen</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a>.<br>
If a Pokémon is frozen and acquires this ability, it will immediately thaw out. This includes when regaining a lost ability upon leaving battle.<br>
Overworld: If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly.<br>
This effect does not stack if multiple Pokémon have this ability or <a href=""/abilities/flame-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Body</span></a>."
41;"This Pokémon cannot be {burned;STATUS;burn}.<br/>
If a Pokémon is burned and acquires this ability, its burn is healed. This includes when regaining a lost ability upon leaving battle.";"This Pokémon cannot be <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burned</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a>.<br>
If a Pokémon is burned and acquires this ability, its burn is healed. This includes when regaining a lost ability upon leaving battle."
42;"While this Pokémon is in battle, opposing {STEEL;TYPE;Steel}-type Pokémon cannot flee or switch out.<br/>
Pokémon with {Run Away;ABILITY;run-away} can still flee. Pokémon can still switch out with the use of a move or item.<br/>
Overworld: If the lead Pokémon has this ability, {STEEL;TYPE;Steel}-type Pokémon have a higher encounter rate.";"While this Pokémon is in battle, opposing <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon cannot flee or switch out.<br>
Pokémon with <a href=""/abilities/run-away"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Run Away</span></a> can still flee. Pokémon can still switch out with the use of a move or item.<br>
Overworld: If the lead Pokémon has this ability, <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon have a higher encounter rate."
43;"This Pokémon is immune to moves flagged as being sound-based.<br/>
{Heal Bell;MOVE;heal-bell} is unaffected. {Uproar;MOVE;uproar} still prevents this Pokémon from {sleeping;STATUS;sleep}.<br/>
This Pokémon can still receive a Perish Song counter through {Baton Pass;MOVE;baton-pass}, and will retain a Perish Song counter if it acquires this ability after Perish Song is used.<br/>
{Howl;MOVE;howl}, {Roar Of Time;MOVE;roar-of-time}, {Sonic Boom;MOVE;sonic-boom}, and {Yawn;MOVE;yawn} are not flagged as sound-based.";"This Pokémon is immune to moves flagged as being sound-based.<br>
<a href=""/moves/heal-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Bell</span></a> is unaffected. <a href=""/moves/uproar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Uproar</span></a> still prevents this Pokémon from <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleeping</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.<br>
This Pokémon can still receive a Perish Song counter through <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>, and will retain a Perish Song counter if it acquires this ability after Perish Song is used.<br>
<a href=""/moves/howl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Howl</span></a>, <a href=""/moves/roar-of-time"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar Of Time</span></a>, <a href=""/moves/sonic-boom"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sonic Boom</span></a>, and <a href=""/moves/yawn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Yawn</span></a> are not flagged as sound-based."
44;"This Pokémon heals for <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of its maximum {HP;STAT;HP} after each turn during {rain;WEATHER;RAIN}.";"This Pokémon heals for <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after each turn during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>."
86;"Each stage of this Pokémon's {stat;STAT;STATS} modifiers acts as two stages.<br/>
These doubled stages are still limited to a minimum of -6 and a maximum of 6.<br/>
This Pokémon can still accumulate less than -3 or more than 3 stages of stat modifiers, even though the extra ones have no effect after doubling.";"Each stage of this Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers acts as two stages.<br>
These doubled stages are still limited to a minimum of -6 and a maximum of 6.<br>
This Pokémon can still accumulate less than -3 or more than 3 stages of stat modifiers, even though the extra ones have no effect after doubling."
45;"The {weather;WEATHER;WEATHER} changes to a {sandstorm;WEATHER;SANDSTORM} when this Pokémon enters battle and does not end unless cancelled by another weather condition.<br/>
If multiple Pokémon with this ability, {Drizzle;ABILITY;drizzle}, {Drought;ABILITY;drought}, or {Snow Warning;ABILITY;snow-warning} are sent out at the same time, the abilities will activate in order of {Speed;STAT;SPEED}, respecting {Trick Room;MOVE;trick-room}.<br/>
Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.<br/>
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.";"The <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> changes to a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> when this Pokémon enters battle and does not end unless cancelled by another weather condition.<br>
If multiple Pokémon with this ability, <a href=""/abilities/drizzle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drizzle</span></a>, <a href=""/abilities/drought"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drought</span></a>, or <a href=""/abilities/snow-warning"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snow Warning</span></a> are sent out at the same time, the abilities will activate in order of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, respecting <a href=""/moves/trick-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick Room</span></a>.<br>
Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.<br>
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm."
46;"Moves targetting this Pokémon use one extra PP.<br/>
This ability stacks if multiple targets have it. This ability still affects moves that fail or miss.<br/>
This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves.<br/>
It does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field.<br/>
If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.<br/>
When this Pokémon enters battle, all participating trainers are notified that it has this ability.<br/>
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.";"Moves targetting this Pokémon use one extra PP.<br>
This ability stacks if multiple targets have it. This ability still affects moves that fail or miss.<br>
This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves.<br>
It does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field.<br>
If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.<br>
When this Pokémon enters battle, all participating trainers are notified that it has this ability.<br>
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased."
47;"This Pokémon takes half as much damage from {FIRE;TYPE;Fire} and {ICE;TYPE;Ice}-type moves.";"This Pokémon takes half as much damage from <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span> and <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type moves."
48;"This Pokémon's remaining sleep turn count falls by 2 rather than 1.<br/>
If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.";"This Pokémon's remaining sleep turn count falls by 2 rather than 1.<br>
If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up."
49;"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being {burned;STATUS;burn}.<br/>
Overworld: If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly.<br/>
This effect does not stack if multiple Pokémon have this ability or {Magma Armor;ABILITY;magma-armor}.";"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burned</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a>.<br>
Overworld: If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly.<br>
This effect does not stack if multiple Pokémon have this ability or <a href=""/abilities/magma-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Armor</span></a>."
50;This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.;This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.
51;"This Pokémon cannot have its {accuracy;STAT;ACCURACY} lowered.<br/>
This ability does not prevent any accuracy losses other than {stat;STAT;STATS} modifiers, such as the accuracy cut from fog nor does it prevent other Pokémon's {evasion;STAT;EVASION} from making this Pokémon's moves less accurate.<br/>
This Pokémon can still be passed negative accuracy modifiers through {Heart Swap;MOVE;heart-swap}.<br/>
Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.";"This Pokémon cannot have its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> lowered.<br>
This ability does not prevent any accuracy losses other than <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers, such as the accuracy cut from fog nor does it prevent other Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> from making this Pokémon's moves less accurate.<br>
This Pokémon can still be passed negative accuracy modifiers through <a href=""/moves/heart-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heart Swap</span></a>.<br>
Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped."
53;"At the end of each turn, if another Pokémon consumed or {Flung;MOVE;fling} a held item that turn, this Pokémon picks up the item if it is not already holding one.<br/>
After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one.<br/>
The {Air Balloon;ITEM;air-balloon} and {Eject Button;ITEM;eject-button} cannot be picked up.<br/>
The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level.<br/>
This ability is checked after the battle ends, at which point any temporary ability changes have worn off.";"At the end of each turn, if another Pokémon consumed or <a href=""/moves/fling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flung</span></a> a held item that turn, this Pokémon picks up the item if it is not already holding one.<br>
After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one.<br>
The <a href=""/items/air-balloon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Balloon</span><img src=""https://cdn.pokedb.org/6f723896f2cc5560b50736118d7327aa59958ba147e58514b5c5055a9750f186w20h20"" width=""20"" height=""20"" alt=""Item Icon for Air Balloon"" style=""width: 20px; height: 20px""></a> and <a href=""/items/eject-button"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Button</span><img src=""https://cdn.pokedb.org/13c8b2a761e56450f5cd6920051d35c96e51c498be94e3f721861ea68cf9a026w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Button"" style=""width: 20px; height: 20px""></a> cannot be picked up.<br>
The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level.<br>
This ability is checked after the battle ends, at which point any temporary ability changes have worn off."
54;"Every second turn on which this Pokémon should attempt to use a move, it will instead do nothing <i>(loaf around)</i>.<br/>
Loafing around interrupts moves that take multiple turns the same way {paralysis;STATUS;paralysis}, {flinching;STATUS;flinch}, etc do.<br/>
Most such moves, for example {Bide;MOVE;bide} or {Rollout;MOVE;rollout}, are simply cut off upon loafing around.<br/>
Attacks with a recharge turn, such as {Hyper Beam;MOVE;hyper-beam}, do not have to recharge and attacks with a preparation turn, such as {Fly;MOVE;fly}, do not end up being used.<br/>
Moves that are forced over multiple turns and keep going through failure, such as {Outrage;MOVE;outrage}, {Uproar;MOVE;uproar}, or any move forced by {Encore;MOVE;encore}, keep going as usual.<br/>
If this Pokémon is {confused;STATUS;confusion}, its confusion is not checked when loafing around. The Pokémon cannot hurt itself, and its confusion does not end or come closer to ending.<br/>
If this Pokémon attempts to move but fails, e.g. because of {paralysis;STATUS;paralysis} or {Gravity;MOVE;gravity}, it still counts as having moved and will loaf around the next turn.<br/>
If it does not attempt to move, e.g. because it is {asleep;STATUS;sleep} or {frozen;STATUS;freeze}, whatever it would have done will be postponed until its next attempt meaning that it will either loaf around or move as usual, depending on what it last did.<br/>
This ability cannot be changed with {Worry Seed;MOVE;worry-seed}, but it can be disabled with {Gastro Acid;MOVE;gastro-acid}, changed with {Role Play;MOVE;role-play}, or traded away with {Skill Swap;MOVE;skill-swap}.";"Every second turn on which this Pokémon should attempt to use a move, it will instead do nothing <i>(loaf around)</i>.<br>
Loafing around interrupts moves that take multiple turns the same way <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>, etc do.<br>
Most such moves, for example <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> or <a href=""/moves/rollout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rollout</span></a>, are simply cut off upon loafing around.<br>
Attacks with a recharge turn, such as <a href=""/moves/hyper-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Beam</span></a>, do not have to recharge and attacks with a preparation turn, such as <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>, do not end up being used.<br>
Moves that are forced over multiple turns and keep going through failure, such as <a href=""/moves/outrage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Outrage</span></a>, <a href=""/moves/uproar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Uproar</span></a>, or any move forced by <a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a>, keep going as usual.<br>
If this Pokémon is <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confused</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>, its confusion is not checked when loafing around. The Pokémon cannot hurt itself, and its confusion does not end or come closer to ending.<br>
If this Pokémon attempts to move but fails, e.g. because of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> or <a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a>, it still counts as having moved and will loaf around the next turn.<br>
If it does not attempt to move, e.g. because it is <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> or <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frozen</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a>, whatever it would have done will be postponed until its next attempt meaning that it will either loaf around or move as usual, depending on what it last did.<br>
This ability cannot be changed with <a href=""/moves/worry-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Worry Seed</span></a>, but it can be disabled with <a href=""/moves/gastro-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gastro Acid</span></a>, changed with <a href=""/moves/role-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Role Play</span></a>, or traded away with <a href=""/moves/skill-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Swap</span></a>."
55;"This Pokémon's physical moves do 1.5x as much regular damage, but have 0.8x their usual {accuracy;STAT;ACCURACY}.<br/>
{Special;CATEGORY;special} moves are unaffected.<br/>
Moves that do set damage, such as {Seismic Toss;MOVE;seismic-toss}, have their {accuracy;STAT;ACCURACY} affected, but not their damage.<br/>
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.";"This Pokémon's physical moves do 1.5x as much regular damage, but have 0.8x their usual <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> moves are unaffected.<br>
Moves that do set damage, such as <a href=""/moves/seismic-toss"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seismic Toss</span></a>, have their <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> affected, but not their damage.<br>
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased."
56;"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being {infatuated;STATUS;-}.<br/>
Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a <span style=""font-size: 1.3rem"">⅔</span> chance of being set to the opposite gender, and a <span style=""font-size: 1.3rem"">⅓</span> chance of having a random gender as usual.";"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>infatuated</span></a>.<br>
Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a <span style=""font-size: 1.3rem"">⅔</span> chance of being set to the opposite gender, and a <span style=""font-size: 1.3rem"">⅓</span> chance of having a random gender as usual."
57;"This Pokémon has 1.5x its {Special Attack;STAT;SPATK} if any friendly Pokémon has {Plus;ABILITY;plus} or {Minus;ABILITY;minus}.<br/>
This bonus does not count as a {stat;STAT;STATS} modifier.<br/>
If either ability is disabled by {Gastro Acid;MOVE;gastro-acid}, both lose their effect.";"This Pokémon has 1.5x its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> if any friendly Pokémon has <a href=""/abilities/plus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Plus</span></a> or <a href=""/abilities/minus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minus</span></a>.<br>
This bonus does not count as a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifier.<br>
If either ability is disabled by <a href=""/moves/gastro-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gastro Acid</span></a>, both lose their effect."
65;"When this Pokémon has <span style=""font-size: 1.3rem"">⅓</span> or less of its {HP;STAT;HP} remaining, its {GRASS;TYPE;Grass}-type moves inflict 1.5x as much regular damage.";"When this Pokémon has <span style=""font-size: 1.3rem"">⅓</span> or less of its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> remaining, its <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type moves inflict 1.5x as much regular damage."
58;"This Pokémon has 1.5x its {Special Attack;STAT;SPATK} if any friendly Pokémon has {Plus;ABILITY;plus} or {Minus;ABILITY;minus}.<br/>
This bonus does not count as a {stat;STAT;STATS} modifier.<br/>
If either ability is disabled by {Gastro Acid;MOVE;gastro-acid}, both lose their effect.";"This Pokémon has 1.5x its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> if any friendly Pokémon has <a href=""/abilities/plus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Plus</span></a> or <a href=""/abilities/minus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minus</span></a>.<br>
This bonus does not count as a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifier.<br>
If either ability is disabled by <a href=""/moves/gastro-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gastro Acid</span></a>, both lose their effect."
59;"During specific weather types the Pokémon's type and form change to match:
<table>
  <thead>
  	<tr>
    	<th>Weather</th>
      	<th>Type</th>
    </tr>
  </thead>
  <thead>
  	<tr>
    	<td>{rain;WEATHER;RAIN}</td>
      	<td>{WATER;TYPE;Water}</td>
    </tr>
  	<tr>
    	<td>{harsh sunlight;WEATHER;HARSHSUNLIGHT}</td>
      	<td>{FIRE;TYPE;Fire}</td>
    </tr>
  	<tr>
    	<td>{hail;WEATHER;HAIL}</td>
      	<td>{ICE;TYPE;Ice}</td>
    </tr>
  </thead>
</table>
This ability has no effect for any Pokémon other than {Castform;POKEMON;castform}.<br/>
If the {weather;WEATHER;WEATHER} ends or becomes anything that does not trigger this ability, or a Pokémon with {Air Lock;ABILITY;air-lock} or {Cloud Nine;ABILITY;cloud-nine} enters battle, this Pokémon's type and form revert to their default.<br/>
If this ability is lost or disabled, this Pokémon cannot change its current type and form until it regains its ability.";"During specific weather types the Pokémon's type and form change to match:
<table>
  <thead>
  	<tr>
    	<th>Weather</th>
      	<th>Type</th>
    </tr>
  </thead>
  <thead>
  	<tr>
    	<td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      	<td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
    </tr>
  	<tr>
    	<td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      	<td><span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span></td>
    </tr>
  	<tr>
    	<td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      	<td><span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span></td>
    </tr>
  </thead>
</table>
This ability has no effect for any Pokémon other than <a href=""/pokemon/castform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Castform</span><img src=""https://cdn.pokedb.org/46ce49c20a49498f1a4b58cc420b5c50eaaf174cce916b577678fe2dc0edb54bw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Castform"" style=""width: 20px; height: 20px""></a>.<br>
If the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> ends or becomes anything that does not trigger this ability, or a Pokémon with <a href=""/abilities/air-lock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Lock</span></a> or <a href=""/abilities/cloud-nine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cloud Nine</span></a> enters battle, this Pokémon's type and form revert to their default.<br>
If this ability is lost or disabled, this Pokémon cannot change its current type and form until it regains its ability."
60;"This Pokémon's hold item cannot be removed by other Pokémon.<br/>
Damaging moves that would remove this Pokémon's item can still inflict damage against this Pokémon, e.g. {Knock Off;MOVE;knock-off} or {Pluck;MOVE;pluck}.<br/>
This Pokémon can still use moves that involve the loss of its own item, e.g. {Fling;MOVE;fling} or {Trick;MOVE;trick}.<br/>
Overworld: If the lead Pokémon has this ability, the encounter rate while fishing is increased.";"This Pokémon's hold item cannot be removed by other Pokémon.<br>
Damaging moves that would remove this Pokémon's item can still inflict damage against this Pokémon, e.g. <a href=""/moves/knock-off"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Knock Off</span></a> or <a href=""/moves/pluck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pluck</span></a>.<br>
This Pokémon can still use moves that involve the loss of its own item, e.g. <a href=""/moves/fling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fling</span></a> or <a href=""/moves/trick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick</span></a>.<br>
Overworld: If the lead Pokémon has this ability, the encounter rate while fishing is increased."
61;"After each turn, this Pokémon has a 33% of being cured of any {major status effect;STATUS;-}.";"After each turn, this Pokémon has a 33% of being cured of any <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status effect</span></a>."
62;"Whenever this Pokémon is {asleep;STATUS;sleep}, {burned;STATUS;burn}, {paralyzed;STATUS;paralysis}, or {poisoned;STATUS;poison}, it has 1.5x its {Attack;STAT;ATTACK}.<br/>
This Pokémon is not affected by the usual {Attack;STAT;ATTACK} cut from a burn.<br/>
This bonus does not count as a {stat;STAT;STATS} modifier.";"Whenever this Pokémon is <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burned</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzed</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a>, or <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoned</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>, it has 1.5x its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
This Pokémon is not affected by the usual <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> cut from a burn.<br>
This bonus does not count as a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifier."
63;"Whenever this Pokémon has a {major status effect;STATUS;-}, it has 1.5x its {Defense;STAT;DEFENSE}.<br/>
This bonus does not count as a {stat;STAT;STATS} modifier.";"Whenever this Pokémon has a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status effect</span></a>, it has 1.5x its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
This bonus does not count as a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifier."
64;"Whenever a Pokémon would heal after hitting this Pokémon with a leeching move like {Absorb;MOVE;absorb}, it instead loses as much {HP;STAT;HP} as it would usually gain.<br/>
{Dream Eater;MOVE;dream-eater} is unaffected.";"Whenever a Pokémon would heal after hitting this Pokémon with a leeching move like <a href=""/moves/absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Absorb</span></a>, it instead loses as much <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> as it would usually gain.<br>
<a href=""/moves/dream-eater"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dream Eater</span></a> is unaffected."
188;"While this Pokémon is on the field, {Dark Aura;ABILITY;dark-aura} and {Fairy Aura;ABILITY;fairy-aura} weaken moves of their respective types to <span style=""font-size: 1.3rem"">⅔</span> their power, rather than strengthening them.";"While this Pokémon is on the field, <a href=""/abilities/dark-aura"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dark Aura</span></a> and <a href=""/abilities/fairy-aura"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fairy Aura</span></a> weaken moves of their respective types to <span style=""font-size: 1.3rem"">⅔</span> their power, rather than strengthening them."
66;"When this Pokémon has <span style=""font-size: 1.3rem"">⅓</span> or less of its {HP;STAT;HP} remaining, its {FIRE;TYPE;Fire}-type moves inflict 1.5x as much regular damage.";"When this Pokémon has <span style=""font-size: 1.3rem"">⅓</span> or less of its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> remaining, its <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type moves inflict 1.5x as much regular damage."
67;"When this Pokémon has <span style=""font-size: 1.3rem"">⅓</span> or less of its {HP;STAT;HP} remaining, its {WATER;TYPE;Water}-type moves inflict 1.5x as much regular damage.";"When this Pokémon has <span style=""font-size: 1.3rem"">⅓</span> or less of its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> remaining, its <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type moves inflict 1.5x as much regular damage."
68;"When this Pokémon has <span style=""font-size: 1.3rem"">⅓</span> or less of its {HP;STAT;HP} remaining, its {BUG;TYPE;Bug}-type moves inflict 1.5x as much regular damage.<br/>
Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.";"When this Pokémon has <span style=""font-size: 1.3rem"">⅓</span> or less of its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> remaining, its <span style=""background-color: #95A235; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Bug"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53409a157ce97a970830367f1d5933a7f1b3d074d005a4808161c275b5580fc2"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Bug""><span style=""color: rgb(255, 255, 255);"">Bug</span></a></span>-type moves inflict 1.5x as much regular damage.<br>
Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased."
69;"This Pokémon does not receive recoil damage from its recoil moves.<br/>
{Struggle;MOVE;struggle}'s recoil is unaffected.<br/>
This ability does not prevent crash damage from missing with {Jump Kick;MOVE;jump-kick} or {High Jump Kick;MOVE;high-jump-kick}.";"This Pokémon does not receive recoil damage from its recoil moves.<br>
<a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a>'s recoil is unaffected.<br>
This ability does not prevent crash damage from missing with <a href=""/moves/jump-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Jump Kick</span></a> or <a href=""/moves/high-jump-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>High Jump Kick</span></a>."
70;"The {weather;WEATHER;WEATHER} changes to {harsh sunlight;WEATHER;HARSHSUNLIGHT} when this Pokémon enters battle and does not end unless cancelled by another weather condition.<br/>
If multiple Pokémon with this ability, {Drizzle;ABILITY;drizzle}, {Sand Stream;ABILITY;sand-stream}, or {Snow Warning;ABILITY;snow-warning} are sent out at the same time, the abilities will activate in order of {Speed;STAT;SPEED}, respecting {Trick Room;MOVE;trick-room}.<br/>
Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.";"The <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> changes to <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> when this Pokémon enters battle and does not end unless cancelled by another weather condition.<br>
If multiple Pokémon with this ability, <a href=""/abilities/drizzle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drizzle</span></a>, <a href=""/abilities/sand-stream"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sand Stream</span></a>, or <a href=""/abilities/snow-warning"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snow Warning</span></a> are sent out at the same time, the abilities will activate in order of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, respecting <a href=""/moves/trick-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick Room</span></a>.<br>
Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay."
71;"While this Pokémon is in battle, opposing Pokémon cannot flee or switch out..<br/>
{FLYING;TYPE;Flying}-type Pokémon and Pokémon in the air, e.g. due to {Levitate;ABILITY;levitate} or {Magnet Rise;MOVE;magnet-rise}, are unaffected.<br/>
Pokémon with {Run Away;ABILITY;run-away} can still flee. Pokémon can still switch out with the use of a move or item..<br/>
Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.";"While this Pokémon is in battle, opposing Pokémon cannot flee or switch out..<br>
<span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type Pokémon and Pokémon in the air, e.g. due to <a href=""/abilities/levitate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Levitate</span></a> or <a href=""/moves/magnet-rise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnet Rise</span></a>, are unaffected.<br>
Pokémon with <a href=""/abilities/run-away"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Run Away</span></a> can still flee. Pokémon can still switch out with the use of a move or item..<br>
Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled."
72;"This Pokémon cannot be {asleep;STATUS;sleep}.<br/>
This causes {Rest;MOVE;rest} to fail altogether.<br/>
If a Pokémon is asleep and acquires this ability, it will immediately wake up. This includes when regaining a lost ability upon leaving battle.<br/>
This ability functions identically to {Insomnia;ABILITY;insomnia} in battle.<br/>
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.";"This Pokémon cannot be <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.<br>
This causes <a href=""/moves/rest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rest</span></a> to fail altogether.<br>
If a Pokémon is asleep and acquires this ability, it will immediately wake up. This includes when regaining a lost ability upon leaving battle.<br>
This ability functions identically to <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a> in battle.<br>
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased."
73;"This Pokémon cannot have its stats lowered by other Pokémon.<br/>
This ability does not prevent any stat losses other than {stat;STAT;STATS} modifiers, such as the {Speed;STAT;SPEED} cut from {paralysis;STATUS;paralysis} nor self-inflicted stat drops, such as the {Special Attack;STAT;SPATK} drop from {Overheat;MOVE;overheat} nor opponent-triggered stat boosts, such as the {Attack;STAT;ATTACK} boost from {Swagger;MOVE;swagger}.<br/>
This Pokémon can still be passed negative stat modifiers through {Guard Swap;MOVE;guard-swap}, {Heart Swap;MOVE;heart-swap}, or {Power Swap;MOVE;power-swap}.<br/>
This ability functions identically to {Clear Body;ABILITY;clear-body} in battle.<br/>
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved.";"This Pokémon cannot have its stats lowered by other Pokémon.<br>
This ability does not prevent any stat losses other than <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers, such as the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> cut from <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> nor self-inflicted stat drops, such as the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> drop from <a href=""/moves/overheat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overheat</span></a> nor opponent-triggered stat boosts, such as the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> boost from <a href=""/moves/swagger"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swagger</span></a>.<br>
This Pokémon can still be passed negative stat modifiers through <a href=""/moves/guard-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guard Swap</span></a>, <a href=""/moves/heart-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heart Swap</span></a>, or <a href=""/moves/power-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Swap</span></a>.<br>
This ability functions identically to <a href=""/abilities/clear-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Body</span></a> in battle.<br>
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved."
74;"This Pokémon's {Attack;STAT;ATTACK} is doubled in battle.<br/>
This bonus does not count as a {stat;STAT;STATS} modifier.<br/>
This ability functions identically to {Huge Power;ABILITY;huge-power}.";"This Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is doubled in battle.<br>
This bonus does not count as a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifier.<br>
This ability functions identically to <a href=""/abilities/huge-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Huge Power</span></a>."
75;"Moves cannot score {critical hits;STAT;CRIT} against this Pokémon.<br/>
This ability functions identically to {Battle Armor;ABILITY;battle-armor}.";"Moves cannot score <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hits</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> against this Pokémon.<br>
This ability functions identically to <a href=""/abilities/battle-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Armor</span></a>."
76;"While this Pokémon is in battle, {weather;WEATHER;WEATHER} can still be in play, but will not have any of its effects.<br/>
This ability functions identically to {Cloud Nine;ABILITY;cloud-nine}.";"While this Pokémon is in battle, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can still be in play, but will not have any of its effects.<br>
This ability functions identically to <a href=""/abilities/cloud-nine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cloud Nine</span></a>."
77;"When this Pokémon is {confused;STATUS;confusion}, it has twice its {evasion;STAT;EVASION}.";"When this Pokémon is <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confused</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>, it has twice its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>."
85;"This Pokémon takes half as much damage from {FIRE;TYPE;Fire}-type moves and {burns;STATUS;burn}.";"This Pokémon takes half as much damage from <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type moves and <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burns</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a>."
78;"Whenever an {ELECTRIC;TYPE;Electric}-type move hits this Pokémon, its {Speed;STAT;SPEED} rises one stage, negating any other effect on it.<br/>
This ability will not take effect if this Pokémon is immune to {ELECTRIC;TYPE;Electric}-type moves. Electric moves will ignore this Pokémon's {Substitute;MOVE;substitute}.<br/>
This effect includes non-damaging moves, i.e. {Thunder Wave;MOVE;thunder-wave}.";"Whenever an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type move hits this Pokémon, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rises one stage, negating any other effect on it.<br>
This ability will not take effect if this Pokémon is immune to <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type moves. Electric moves will ignore this Pokémon's <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br>
This effect includes non-damaging moves, i.e. <a href=""/moves/thunder-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Wave</span></a>."
79;"This Pokémon inflicts 1.25x as much regular damage against Pokémon of the same gender and 0.75x as much regular damage against Pokémon of the opposite gender.<br/>
If either Pokémon is genderless, damage is unaffected.";"This Pokémon inflicts 1.25x as much regular damage against Pokémon of the same gender and 0.75x as much regular damage against Pokémon of the opposite gender.<br>
If either Pokémon is genderless, damage is unaffected."
80;"Whenever this Pokémon {flinches;STATUS;flinch}, its {Speed;STAT;SPEED} rises one stage.";"Whenever this Pokémon <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinches</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rises one stage."
81;"During {hail;WEATHER;HAIL}, this Pokémon has 1.25x its {evasion;STAT;EVASION}, and it does not take hail damage regardless of type.<br/>
The evasion bonus does not count as a {stat;STAT;STATS} modifier.<br/>
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in snow.";"During <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, this Pokémon has 1.25x its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, and it does not take hail damage regardless of type.<br>
The evasion bonus does not count as a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifier.<br>
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in snow."
82;"This Pokémon eats any held Berry triggered by low {HP;STAT;HP} when it falls below 50% of its HP, regardless of the Berry's usual threshold.";"This Pokémon eats any held Berry triggered by low <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> when it falls below 50% of its HP, regardless of the Berry's usual threshold."
83;"Whenever this Pokémon receives a {critical hit;STAT;CRIT}, its {Attack;STAT;ATTACK} rises to the maximum of 6 stages.<br/>
This ability will still take effect if the critical hit is received by a {Substitute;MOVE;substitute}.";"Whenever this Pokémon receives a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rises to the maximum of 6 stages.<br>
This ability will still take effect if the critical hit is received by a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>."
84;"When this Pokémon uses or loses its held item, its {Speed;STAT;SPEED} is doubled. If it gains another item or leaves battle, this bonus is lost.<br/>
This includes when the Pokémon drops its item because of {Knock Off;MOVE;knock-off}.<br/>
This bonus does not count as a {stat;STAT;STATS} modifier.<br/>
There is no notification when this ability takes effect.";"When this Pokémon uses or loses its held item, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is doubled. If it gains another item or leaves battle, this bonus is lost.<br>
This includes when the Pokémon drops its item because of <a href=""/moves/knock-off"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Knock Off</span></a>.<br>
This bonus does not count as a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifier.<br>
There is no notification when this ability takes effect."
87;"This Pokémon takes <span style=""font-size: 1.3rem"">⅛</span> of its maximum {HP;STAT;HP} in damage after each turn during {harsh sunlight;WEATHER;HARSHSUNLIGHT}, but it heals for <span style=""font-size: 1.3rem"">⅛</span> of its {HP;STAT;HP} each turn during {rain;WEATHER;RAIN}.<br/>
This Pokémon takes 1.25x as much damage from {FIRE;TYPE;Fire}-type moves, but whenever a {WATER;TYPE;Water} move hits it, it heals for <span style=""font-size: 1.3rem"">¼</span> its maximum {HP;STAT;HP} instead.";"This Pokémon takes <span style=""font-size: 1.3rem"">⅛</span> of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in damage after each turn during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, but it heals for <span style=""font-size: 1.3rem"">⅛</span> of its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> each turn during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
This Pokémon takes 1.25x as much damage from <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type moves, but whenever a <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span> move hits it, it heals for <span style=""font-size: 1.3rem"">¼</span> its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> instead."
88;"When this Pokémon enters battle, its {Attack;STAT;ATTACK} or {Special Attack;STAT;SPATK}, whichever corresponds to its opponents' weaker total defensive stat, rises one stage.<br/>
In the event of a tie, {Special Attack;STAT;SPATK} is raised.<br/>
This ability also takes effect when acquired during a battle.";"When this Pokémon enters battle, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, whichever corresponds to its opponents' weaker total defensive stat, rises one stage.<br>
In the event of a tie, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is raised.<br>
This ability also takes effect when acquired during a battle."
89;"Moves flagged as being punch-based have 1.2x their base power for this Pokémon.<br/>
{Sucker Punch;MOVE;sucker-punch} is not flagged as punch-based. Its original, Japanese name only means <i>surprise attack</i>.";"Moves flagged as being punch-based have 1.2x their base power for this Pokémon.<br>
<a href=""/moves/sucker-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sucker Punch</span></a> is not flagged as punch-based. Its original, Japanese name only means <i>surprise attack</i>."
90;"If this Pokémon is {poisoned;STATUS;poison}, it will heal for <span style=""font-size: 1.3rem"">⅛</span> of its maximum {HP;STAT;HP} after each turn rather than taking damage.<br/>
This includes bad poison.";"If this Pokémon is <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoned</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>, it will heal for <span style=""font-size: 1.3rem"">⅛</span> of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after each turn rather than taking damage.<br>
This includes bad poison."
91;"This Pokémon inflicts twice as much damage with moves whose types match its own, rather than the usual {same-type attack bonus;STAT;STAB} of 1.5x.";"This Pokémon inflicts twice as much damage with moves whose types match its own, rather than the usual <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">same-type attack bonus</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/misc/stab_bonus.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of 1.5x."
92;"This Pokémon always hits five times with two-to-five-hit moves, such as {Icicle Spear;MOVE;icicle-spear}.<br/>
It also bypasses the accuracy checks on {Triple Kick;MOVE;triple-kick}'s second and third hits.";"This Pokémon always hits five times with two-to-five-hit moves, such as <a href=""/moves/icicle-spear"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icicle Spear</span></a>.<br>
It also bypasses the accuracy checks on <a href=""/moves/triple-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Triple Kick</span></a>'s second and third hits."
93;"This Pokémon is cured of any {major status effect;STATUS;-} after each turn during {rain;WEATHER;RAIN}.";"This Pokémon is cured of any <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status effect</span></a> after each turn during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>."
121;"If this Pokémon is holding an elemental Plate, its type and form change to match the Plate.<br/>
This Pokémon's held item, whether or not it is a Plate, cannot be taken by {Covet;MOVE;covet} or {Thief;MOVE;thief}, nor removed by {Knock Off;MOVE;knock-off}, nor traded by {Switcheroo;MOVE;switcheroo} or {Trick;MOVE;trick}.<br/>
Covet, Thief, and Knock Off still inflict damage against this Pokémon.<br/>
Unlike with {Sticky Hold;ABILITY;sticky-hold}, this Pokémon cannot use {Fling;MOVE;fling}, Switcheroo, or Trick to lose its item itself, nor gain an item through Switcheroo or Trick if it does not have one.<br/>
This ability has no effect for any Pokémon other than {Arceus;POKEMON;arceus}.<br/>
This ability cannot be traded with {Skill Swap;MOVE;skill-swap}, nor copied with {Role Play;MOVE;role-play} or {Trace;ABILITY;trace}, nor disabled with {Gastro Acid;MOVE;gastro-acid}, nor changed with {Worry Seed;MOVE;worry-seed}.<br/>
This Pokémon cannot use Skill Swap or Role Play to lose its ability itself. {Mold Breaker;ABILITY;mold-breaker} cannot ignore this ability.<br/>
If a Pokémon {Transforms;MOVE;transform} into an Arceus with this ability, it will Transform into Arceus's default, {NORMAL;TYPE;Normal}-type form.<br/>
If the Transforming Pokémon is holding a Plate, this ability will then activate and change the Pokémon into the corresponding form.";"If this Pokémon is holding an elemental Plate, its type and form change to match the Plate.<br>
This Pokémon's held item, whether or not it is a Plate, cannot be taken by <a href=""/moves/covet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Covet</span></a> or <a href=""/moves/thief"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thief</span></a>, nor removed by <a href=""/moves/knock-off"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Knock Off</span></a>, nor traded by <a href=""/moves/switcheroo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Switcheroo</span></a> or <a href=""/moves/trick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick</span></a>.<br>
Covet, Thief, and Knock Off still inflict damage against this Pokémon.<br>
Unlike with <a href=""/abilities/sticky-hold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Hold</span></a>, this Pokémon cannot use <a href=""/moves/fling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fling</span></a>, Switcheroo, or Trick to lose its item itself, nor gain an item through Switcheroo or Trick if it does not have one.<br>
This ability has no effect for any Pokémon other than <a href=""/pokemon/arceus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arceus</span><img src=""https://cdn.pokedb.org/14ac9cbaac51130b9b8ed3e210fd7aea1ac6bc4ee1d7a17743cea37f3d3e58d4w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Arceus"" style=""width: 20px; height: 20px""></a>.<br>
This ability cannot be traded with <a href=""/moves/skill-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Swap</span></a>, nor copied with <a href=""/moves/role-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Role Play</span></a> or <a href=""/abilities/trace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trace</span></a>, nor disabled with <a href=""/moves/gastro-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gastro Acid</span></a>, nor changed with <a href=""/moves/worry-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Worry Seed</span></a>.<br>
This Pokémon cannot use Skill Swap or Role Play to lose its ability itself. <a href=""/abilities/mold-breaker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mold Breaker</span></a> cannot ignore this ability.<br>
If a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transforms</span></a> into an Arceus with this ability, it will Transform into Arceus's default, <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type form.<br>
If the Transforming Pokémon is holding a Plate, this ability will then activate and change the Pokémon into the corresponding form."
94;"During {harsh sunlight;WEATHER;HARSHSUNLIGHT}, this Pokémon has 1.5x its {Special Attack;STAT;SPATK} but takes <span style=""font-size: 1.3rem"">⅛</span> of its maximum {HP;STAT;HP} in damage after each turn.";"During <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, this Pokémon has 1.5x its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> but takes <span style=""font-size: 1.3rem"">⅛</span> of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in damage after each turn."
95;"Whenever this Pokémon has a {major status effect;STATUS;-}, it has 1.5x its {Speed;STAT;SPEED}.<br/>
This Pokémon is not affected by the usual {Speed;STAT;SPEED} cut from {paralysis;STATUS;paralysis}.<br/>
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved.";"Whenever this Pokémon has a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status effect</span></a>, it has 1.5x its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
This Pokémon is not affected by the usual <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> cut from <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a>.<br>
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved."
96;"This Pokémon's moves all act as if they were {NORMAL;TYPE;Normal}-type.<br/>
Moves that inflict typeless damage do so as usual.<br/>
Moves of variable type, such as {Hidden Power;MOVE;hidden-power}, are affected.<br/>
They otherwise work as usual, however, {Weather Ball;MOVE;weather-ball}, for example, is always forced to be {NORMAL;TYPE;Normal}, but it still has doubled power and looks different during {weather;WEATHER;WEATHER}.<br/>
As {Thunder Wave;MOVE;thunder-wave} is prevented by immunities, unlike most non-damaging moves, it does not affect {GHOST;TYPE;Ghost}-type Pokémon under the effect of this ability.";"This Pokémon's moves all act as if they were <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type.<br>
Moves that inflict typeless damage do so as usual.<br>
Moves of variable type, such as <a href=""/moves/hidden-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hidden Power</span></a>, are affected.<br>
They otherwise work as usual, however, <a href=""/moves/weather-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weather Ball</span></a>, for example, is always forced to be <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>, but it still has doubled power and looks different during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
As <a href=""/moves/thunder-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Wave</span></a> is prevented by immunities, unlike most non-damaging moves, it does not affect <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon under the effect of this ability."
97;"This Pokémon inflicts triple damage with {critical hits;STAT;CRIT}, rather than the usual double damage.";"This Pokémon inflicts triple damage with <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hits</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, rather than the usual double damage."
98;"This Pokémon is immune to damage not directly caused by a move.<br/>
For example, this Pokémon takes no damage from from {weather;WEATHER;WEATHER}, recoil, {major status effects;STATUS;-}, or {Spikes;MOVE;spikes}, but it still suffers from the {Attack;STAT;ATTACK} cut when {burned;STATUS;burn}, and a {Life Orb;ITEM;life-orb} will still power up this Pokémon's moves without damaging it.<br/>
Anything that directly depends on such damage will also not happen.<br/>
For example, {Leech Seed;MOVE;leech-seed} will neither hurt this Pokémon nor heal the opponent, and Pokémon with a {Jaboca Berry;ITEM;jaboca-berry} or {Rowap Berry;ITEM;rowap-berry} will not consume the berry when hit by this Pokémon.

The following are unaffected:
<ul>
  <li>{Struggle;MOVE;struggle}</li>
  <li>{Pain Split;MOVE;pain-split} (whether used by or against this Pokémon)</li>
  <li>{Belly Drum;MOVE;belly-drum}</li>
  <li>{Substitute;MOVE;substitute}</li>
  <li>{Curse;MOVE;curse}</li>
  <li>moves that knock the user out</li>
  <li>damage from {confusion;STATUS;confusion}</li>
</ul>
This Pokémon will neither lose nor regain {HP;STAT;HP} if it drains HP from a Pokémon with {Liquid Ooze;ABILITY;liquid-ooze}.<br/>
If this Pokémon is {badly poisoned;STATUS;poison}, the poison counter is still increased each turn.<br/>
If the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.";"This Pokémon is immune to damage not directly caused by a move.<br>
For example, this Pokémon takes no damage from from <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, recoil, <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status effects</span></a>, or <a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a>, but it still suffers from the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> cut when <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burned</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a>, and a <a href=""/items/life-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Life Orb</span><img src=""https://cdn.pokedb.org/e0c03505f5669fc81bd096d0eea1aceaad562ee0326c40d15abed869b255762aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Life Orb"" style=""width: 20px; height: 20px""></a> will still power up this Pokémon's moves without damaging it.<br>
Anything that directly depends on such damage will also not happen.<br>
For example, <a href=""/moves/leech-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Seed</span></a> will neither hurt this Pokémon nor heal the opponent, and Pokémon with a <a href=""/items/jaboca-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Jaboca Berry</span><img src=""https://cdn.pokedb.org/e05096689ef1413adb209bf7fab75387c69eaa1c4ba7781971c0109643f4f5b8w20h20"" width=""20"" height=""20"" alt=""Item Icon for Jaboca Berry"" style=""width: 20px; height: 20px""></a> or <a href=""/items/rowap-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rowap Berry</span><img src=""https://cdn.pokedb.org/54341bcf02f4f76851821e538279e996ee07d718ec6d732069f8ea814e0aaca9w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rowap Berry"" style=""width: 20px; height: 20px""></a> will not consume the berry when hit by this Pokémon.

The following are unaffected:
<ul>
  <li><a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a></li>
  <li><a href=""/moves/pain-split"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pain Split</span></a> (whether used by or against this Pokémon)</li>
  <li><a href=""/moves/belly-drum"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Belly Drum</span></a></li>
  <li><a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
  <li><a href=""/moves/curse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Curse</span></a></li>
  <li>moves that knock the user out</li>
  <li>damage from <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a></li>
</ul>
This Pokémon will neither lose nor regain <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> if it drains HP from a Pokémon with <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a>.<br>
If this Pokémon is <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>badly poisoned</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>, the poison counter is still increased each turn.<br>
If the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn."
99;"Moves used by or against this Pokémon never miss.<br/>
One-hit KO moves are unaffected.<br/>
Moves affected by this ability can hit Pokémon during the preparation turn of moves like {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.";"Moves used by or against this Pokémon never miss.<br>
One-hit KO moves are unaffected.<br>
Moves affected by this ability can hit Pokémon during the preparation turn of moves like <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled."
100;"This Pokémon moves last within its priority bracket.<br/>
Multiple Pokémon with this ability move in order of {Speed;STAT;SPEED} amongst themselves.<br/>
The {Full Incense;ITEM;full-incense} and {Lagging Tail;ITEM;lagging-tail} take precedence over this ability meaning that Pokémon with these items move after Pokémon with this ability.<br/>
Pokémon with both this ability and one of these items are delayed as much as if they had only the item.<br/>
This ability works as usual during {Trick Room;MOVE;trick-room}: Pokémon with this ability will move in reverse order of {Speed;STAT;SPEED} after Pokémon without it.";"This Pokémon moves last within its priority bracket.<br>
Multiple Pokémon with this ability move in order of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> amongst themselves.<br>
The <a href=""/items/full-incense"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Full Incense</span><img src=""https://cdn.pokedb.org/14bcd0cd931e5cfcddcca97c4119721435efde3b82c9a538054c0497807b5bc4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Full Incense"" style=""width: 20px; height: 20px""></a> and <a href=""/items/lagging-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lagging Tail</span><img src=""https://cdn.pokedb.org/cc1c2a2fd2d81b3287794d2a62ce5997173abcc06b9b42f98cb2733dc2a24a4aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Lagging Tail"" style=""width: 20px; height: 20px""></a> take precedence over this ability meaning that Pokémon with these items move after Pokémon with this ability.<br>
Pokémon with both this ability and one of these items are delayed as much as if they had only the item.<br>
This ability works as usual during <a href=""/moves/trick-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick Room</span></a>: Pokémon with this ability will move in reverse order of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after Pokémon without it."
101;"This Pokémon's moves have 1.5x their power if their power is 60 or less.<br/>
This includes moves of variable power, such as {Hidden Power;MOVE;hidden-power} and {Magnitude;MOVE;magnitude}, when their power is 60 or less.<br/>
{Helping Hand;MOVE;helping-hand}'s power boost is taken into account for any move, as is {Defense Curl;MOVE;defense-curl}'s power boost for {Rollout;MOVE;rollout}.";"This Pokémon's moves have 1.5x their power if their power is 60 or less.<br>
This includes moves of variable power, such as <a href=""/moves/hidden-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hidden Power</span></a> and <a href=""/moves/magnitude"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnitude</span></a>, when their power is 60 or less.<br>
<a href=""/moves/helping-hand"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Helping Hand</span></a>'s power boost is taken into account for any move, as is <a href=""/moves/defense-curl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defense Curl</span></a>'s power boost for <a href=""/moves/rollout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rollout</span></a>."
102;"This Pokémon cannot be given a {major status effect;STATUS;-} during {harsh sunlight;WEATHER;HARSHSUNLIGHT}.<br/>
This ability does not heal prior status ailments.<br/>
{Rest;MOVE;rest} will fail altogether with this ability in effect.<br/>
{Yawn;MOVE;yawn} will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.";"This Pokémon cannot be given a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status effect</span></a> during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
This ability does not heal prior status ailments.<br>
<a href=""/moves/rest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rest</span></a> will fail altogether with this ability in effect.<br>
<a href=""/moves/yawn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Yawn</span></a> will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime."
103;"In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use {Fling;MOVE;fling}.<br/>
The {Speed;STAT;SPEED} cut from the {Iron Ball;ITEM;iron-ball} and the effort items (the {Macho Brace;ITEM;macho-brace}, {Power Weight;ITEM;power-weight}, {Power Bracer;ITEM;power-bracer}, {Power Belt;ITEM;power-belt}, {Power Lens;ITEM;power-lens}, {Power Band;ITEM;power-band}, and {Power Anklet;ITEM;power-anklet}) is unaffected.<br/>
Items that do not directly affect the battle, such as the {Exp. Share;ITEM;exp-share}, the {Amulet Coin;ITEM;amulet-coin}, or the {Soothe Bell;ITEM;soothe-bell}, work as usual.<br/>
All held items work as usual out of battle.<br/>
Other moves that use the held item, such as {Natural Gift;MOVE;natural-gift} and {Switcheroo;MOVE;switcheroo}, work as usual.";"In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use <a href=""/moves/fling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fling</span></a>.<br>
The <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> cut from the <a href=""/items/iron-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Ball</span><img src=""https://cdn.pokedb.org/6668e94bfe5a71d7cbabe10b36785f2950fb3c2051ba9cb88b563031dd894b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Iron Ball"" style=""width: 20px; height: 20px""></a> and the effort items (the <a href=""/items/macho-brace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Macho Brace</span><img src=""https://cdn.pokedb.org/87a508090cac9327e0ec7e5546be8a2887e90310913f1b332eadb8b5dbe70b7fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Macho Brace"" style=""width: 20px; height: 20px""></a>, <a href=""/items/power-weight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Weight</span><img src=""https://cdn.pokedb.org/abddb41a5cdbb5115c3220395ddb101b8b131608276d4eda1ba3621b305078c3w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Weight"" style=""width: 20px; height: 20px""></a>, <a href=""/items/power-bracer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Bracer</span><img src=""https://cdn.pokedb.org/7cb03716d5c26760859237b9e2d146cfaf9b56992126cf1f23be5ac43e9e4737w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Bracer"" style=""width: 20px; height: 20px""></a>, <a href=""/items/power-belt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Belt</span><img src=""https://cdn.pokedb.org/be736fa0c56d1c7cca80e38ee35682094491b8e99a1e92308b4a3fadf7a7d3fcw20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Belt"" style=""width: 20px; height: 20px""></a>, <a href=""/items/power-lens"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Lens</span><img src=""https://cdn.pokedb.org/debbc688ebda819b689e653ff9df36cd9517797d403e05cce79676949ebb3251w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Lens"" style=""width: 20px; height: 20px""></a>, <a href=""/items/power-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Band</span><img src=""https://cdn.pokedb.org/ec3c9a0189028464945ed467dc07aabe31f6bff3873e3fee4f4d1d1ef43ad411w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Band"" style=""width: 20px; height: 20px""></a>, and <a href=""/items/power-anklet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Anklet</span><img src=""https://cdn.pokedb.org/1bbe0a8992078e4b02c3fc384defa095b1e670ccb9df5f9aef612f8eea8d9eb2w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Anklet"" style=""width: 20px; height: 20px""></a>) is unaffected.<br>
Items that do not directly affect the battle, such as the <a href=""/items/exp-share"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Exp. Share</span><img src=""https://cdn.pokedb.org/ef6dc2c7cc1579b026ed6c83d98f27d4de556054da025412cb5a67f27bcc7722w20h20"" width=""20"" height=""20"" alt=""Item Icon for Exp. Share"" style=""width: 20px; height: 20px""></a>, the <a href=""/items/amulet-coin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Amulet Coin</span><img src=""https://cdn.pokedb.org/3ce4798f430769c4b735d7071c0b6613fb50eead9c8542563fed5d1d59520860w20h20"" width=""20"" height=""20"" alt=""Item Icon for Amulet Coin"" style=""width: 20px; height: 20px""></a>, or the <a href=""/items/soothe-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soothe Bell</span><img src=""https://cdn.pokedb.org/52c763ae8d5730c51a503d61e6eded4f291b2a184c8c429556c8cf0e2876425dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Soothe Bell"" style=""width: 20px; height: 20px""></a>, work as usual.<br>
All held items work as usual out of battle.<br>
Other moves that use the held item, such as <a href=""/moves/natural-gift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Natural Gift</span></a> and <a href=""/moves/switcheroo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Switcheroo</span></a>, work as usual."
104;"This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target.<br/>
For example, this Pokémon's moves ignore abilities that would fully negate them, such as {Water Absorb;ABILITY;water-absorb}. Abilities that would prevent any of their effects, such as:
<ul>
  <li>{Clear Body;ABILITY;clear-body}</li>
  <li>{Shell Armor;ABILITY;shell-armor}</li>
  <li>{Sticky Hold;ABILITY;sticky-hold}</li>
</ul>
and abilities that grant any general protective benefit, such as:
<ul>
  <li>{Simple;ABILITY;simple}</li>
  <li>{Snow Cloak;ABILITY;snow-cloak}</li>
  <li>{Thick Fat;ABILITY;thick-fat}</li>
</ul>
If an ability could either hinder or help this Pokémon's moves, e.g. {Dry Skin;ABILITY;dry-skin} or {Unaware;ABILITY;unaware}, the ability is ignored either way.<br/>
Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected.<br/>
For example, {Cursed Body;ABILITY;cursed-body} only affects potential future uses of the move, while {Liquid Ooze;ABILITY;liquid-ooze} and {Shadow Tag;ABILITY;shadow-tag} can only hinder a move's effect on the user.<br/>
This ablity cannot ignore type or form changes granted by abilities, for example {Color Change;ABILITY;color-change} or {Forecast;ABILITY;forecast} nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from {Drizzle;ABILITY;drizzle}.<br/>
This ability cannot ignore {Multitype;ABILITY;multitype} at all.<br/>
An ability ignored by this ability is only nullified while the move is being used.<br/>
For example, this Pokémon's moves can {paralyze;STATUS;paralysis} a Pokémon with {Limber;ABILITY;limber}, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's {Spikes;MOVE;spikes} are not affected by this ability after they have been placed.<br/>
When this Pokémon enters battle, all participating trainers are notified that it has this ability.<br/>
This ability functions identically to {Teravolt;ABILITY;teravolt} and {Turboblaze;ABILITY;turboblaze}.";"This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target.<br>
For example, this Pokémon's moves ignore abilities that would fully negate them, such as <a href=""/abilities/water-absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Absorb</span></a>. Abilities that would prevent any of their effects, such as:
<ul>
  <li><a href=""/abilities/clear-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Body</span></a></li>
  <li><a href=""/abilities/shell-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Armor</span></a></li>
  <li><a href=""/abilities/sticky-hold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Hold</span></a></li>
</ul>
and abilities that grant any general protective benefit, such as:
<ul>
  <li><a href=""/abilities/simple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Simple</span></a></li>
  <li><a href=""/abilities/snow-cloak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snow Cloak</span></a></li>
  <li><a href=""/abilities/thick-fat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thick Fat</span></a></li>
</ul>
If an ability could either hinder or help this Pokémon's moves, e.g. <a href=""/abilities/dry-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dry Skin</span></a> or <a href=""/abilities/unaware"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unaware</span></a>, the ability is ignored either way.<br>
Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected.<br>
For example, <a href=""/abilities/cursed-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cursed Body</span></a> only affects potential future uses of the move, while <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a> and <a href=""/abilities/shadow-tag"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Tag</span></a> can only hinder a move's effect on the user.<br>
This ablity cannot ignore type or form changes granted by abilities, for example <a href=""/abilities/color-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Color Change</span></a> or <a href=""/abilities/forecast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Forecast</span></a> nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from <a href=""/abilities/drizzle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drizzle</span></a>.<br>
This ability cannot ignore <a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a> at all.<br>
An ability ignored by this ability is only nullified while the move is being used.<br>
For example, this Pokémon's moves can <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyze</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> a Pokémon with <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a>, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's <a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a> are not affected by this ability after they have been placed.<br>
When this Pokémon enters battle, all participating trainers are notified that it has this ability.<br>
This ability functions identically to <a href=""/abilities/teravolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Teravolt</span></a> and <a href=""/abilities/turboblaze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Turboblaze</span></a>."
105;"This Pokémon's moves have {critical hit;STAT;CRIT} rates one stage higher than normal.";"This Pokémon's moves have <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rates one stage higher than normal."
106;"When this Pokémon is knocked out by a move that makes contact, the move's user takes <span style=""font-size: 1.3rem"">¼</span> its maximum {HP;STAT;HP} in damage.";"When this Pokémon is knocked out by a move that makes contact, the move's user takes <span style=""font-size: 1.3rem"">¼</span> its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in damage."
107;"When this Pokémon enters battle, if one of its opponents has a move that is super effective against it, {Self Destruct;MOVE;self-destruct}, {Explosion;MOVE;explosion}, or a one-hit knockout move, all participating trainers are notified.<br/>
The move itself is not revealed, only that there is such a move.<br/>
Moves that inflict typeless damage, such as {Future Sight;MOVE;future-sight}, and moves of variable type, such as {Hidden Power;MOVE;hidden-power}, count as their listed types.<br/>
{Counter;MOVE;counter}, {Metal Burst;MOVE;metal-burst}, {Mirror-coat;MOVE;mirror-coat}, and one-hit KO moves to which this Pokémon is immune do not trigger this ability.";"When this Pokémon enters battle, if one of its opponents has a move that is super effective against it, <a href=""/moves/self-destruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Self Destruct</span></a>, <a href=""/moves/explosion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Explosion</span></a>, or a one-hit knockout move, all participating trainers are notified.<br>
The move itself is not revealed, only that there is such a move.<br>
Moves that inflict typeless damage, such as <a href=""/moves/future-sight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Future Sight</span></a>, and moves of variable type, such as <a href=""/moves/hidden-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hidden Power</span></a>, count as their listed types.<br>
<a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a>, <a href=""/moves/metal-burst"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metal Burst</span></a>, <a href=""/moves/mirror-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror-coat</span></a>, and one-hit KO moves to which this Pokémon is immune do not trigger this ability."
108;"When this Pokémon enters battle, it reveals the move with the highest power known by any opposing Pokémon to all participating trainers.<br/>
In the event of a tie, one is chosen at random.<br/>
Moves without a listed base power are assigned one as follows:
<table>
  <thead>
  	<tr>
    	<th>Power</th>
      	<th>Moves</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>160</td>
      	<td>
          One-hit KO moves:
          <ul>
          	<li>{Fissure;MOVE;fissure}</li>
            <li>{Guillotine;MOVE;guillotine}</li>
            <li>{Horn Drill;MOVE;horn-drill}</li>
            <li>{Sheer Cold;MOVE;sheer-cold}</li>
          </ul>
      	</td>
    </tr>
  	<tr>
    	<td>120</td>
      	<td>
          Counter moves:
          <ul>
          	<li>{Counter;MOVE;counter}</li>
            <li>{Metal Burst;MOVE;metal-burst}</li>
            <li>{Mirror-coat;MOVE;mirror-coat}</li>
          </ul>
      	</td>
    </tr>
  	<tr>
    	<td>80</td>
      	<td>
          Variable power or set damage:
          <ul>
          	<li>{Crush Grip;MOVE;crush-grip}</li>
            <li>{Dragon Rage;MOVE;dragon-rage}</li>
            <li>{Electro Ball;MOVE;electro-ball}</li>
            <li>{Endeavor;MOVE;endeavor}</li>
            <li>{Final Gambit;MOVE;final-gambit}</li>
            <li>{Flail;MOVE;flail}</li>
            <li>{Frustration;MOVE;frustration}</li>
            <li>{Grass Knot;MOVE;grass-knot}</li>
            <li>{Gyro Ball;MOVE;gyro-ball}</li>
            <li>{Heat Crash;MOVE;heat-crash}</li>
            <li>{Heavy Slam;MOVE;heavy-slam}</li>
            <li>{Hidden Power;MOVE;hidden-power}</li>
            <li>{Low Kick;MOVE;low-kick}</li>
            <li>{Natural Gift;MOVE;natural-gift}</li>
            <li>{Night Shade;MOVE;night-shade}</li>
            <li>{Psywave;MOVE;psywave}</li>
            <li>{Return;MOVE;return}</li>
            <li>{Reversal;MOVE;reversal}</li>
            <li>{Seismic Toss;MOVE;seismic-toss}</li>
            <li>{Sonic Boom;MOVE;sonic-boom}</li>
            <li>{Trump Card;MOVE;trump-card}</li>
            <li>{Wring Out;MOVE;wring-out}</li>
          </ul>
      	</td>
    </tr>
    <tr>
    	<td>0</td>
    	<td>Any move not listed above</td>
    </tr>
  </tbody>
</table>";"When this Pokémon enters battle, it reveals the move with the highest power known by any opposing Pokémon to all participating trainers.<br>
In the event of a tie, one is chosen at random.<br>
Moves without a listed base power are assigned one as follows:
<table>
  <thead>
  	<tr>
    	<th>Power</th>
      	<th>Moves</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>160</td>
      	<td>
          One-hit KO moves:
          <ul>
          	<li><a href=""/moves/fissure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fissure</span></a></li>
            <li><a href=""/moves/guillotine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guillotine</span></a></li>
            <li><a href=""/moves/horn-drill"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Drill</span></a></li>
            <li><a href=""/moves/sheer-cold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sheer Cold</span></a></li>
          </ul>
      	</td>
    </tr>
  	<tr>
    	<td>120</td>
      	<td>
          Counter moves:
          <ul>
          	<li><a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a></li>
            <li><a href=""/moves/metal-burst"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metal Burst</span></a></li>
            <li><a href=""/moves/mirror-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror-coat</span></a></li>
          </ul>
      	</td>
    </tr>
  	<tr>
    	<td>80</td>
      	<td>
          Variable power or set damage:
          <ul>
          	<li><a href=""/moves/crush-grip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crush Grip</span></a></li>
            <li><a href=""/moves/dragon-rage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Rage</span></a></li>
            <li><a href=""/moves/electro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electro Ball</span></a></li>
            <li><a href=""/moves/endeavor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endeavor</span></a></li>
            <li><a href=""/moves/final-gambit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Final Gambit</span></a></li>
            <li><a href=""/moves/flail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flail</span></a></li>
            <li><a href=""/moves/frustration"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Frustration</span></a></li>
            <li><a href=""/moves/grass-knot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Knot</span></a></li>
            <li><a href=""/moves/gyro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gyro Ball</span></a></li>
            <li><a href=""/moves/heat-crash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Crash</span></a></li>
            <li><a href=""/moves/heavy-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heavy Slam</span></a></li>
            <li><a href=""/moves/hidden-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hidden Power</span></a></li>
            <li><a href=""/moves/low-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Low Kick</span></a></li>
            <li><a href=""/moves/natural-gift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Natural Gift</span></a></li>
            <li><a href=""/moves/night-shade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Night Shade</span></a></li>
            <li><a href=""/moves/psywave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psywave</span></a></li>
            <li><a href=""/moves/return"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Return</span></a></li>
            <li><a href=""/moves/reversal"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reversal</span></a></li>
            <li><a href=""/moves/seismic-toss"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seismic Toss</span></a></li>
            <li><a href=""/moves/sonic-boom"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sonic Boom</span></a></li>
            <li><a href=""/moves/trump-card"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trump Card</span></a></li>
            <li><a href=""/moves/wring-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wring Out</span></a></li>
          </ul>
      	</td>
    </tr>
    <tr>
    	<td>0</td>
    	<td>Any move not listed above</td>
    </tr>
  </tbody>
</table>"
109;"This Pokémon ignores other Pokémon's {stat;STAT;STATS} modifiers for the purposes of damage and accuracy calculation.<br/>
Effectively, this affects modifiers of every stat except {Speed;STAT;SPEED}.<br/>
The power of {Punishment;MOVE;punishment} and {Stored Power;MOVE;stored-power} is calculated as usual.<br/>
When this Pokémon hurts itself in {confusion;STATUS;confusion}, its stat modifiers affect damage as usual.";"This Pokémon ignores other Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers for the purposes of damage and accuracy calculation.<br>
Effectively, this affects modifiers of every stat except <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
The power of <a href=""/moves/punishment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Punishment</span></a> and <a href=""/moves/stored-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stored Power</span></a> is calculated as usual.<br>
When this Pokémon hurts itself in <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>, its stat modifiers affect damage as usual."
110;This Pokémon deals twice as much damage with moves that are not very effective against the target.;This Pokémon deals twice as much damage with moves that are not very effective against the target.
111;"This Pokémon takes 0.75x as much damage from moves that are super effective against it.<br/>
This ability functions identically to {Solid Rock;ABILITY;solid-rock}.";"This Pokémon takes 0.75x as much damage from moves that are super effective against it.<br>
This ability functions identically to <a href=""/abilities/solid-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solid Rock</span></a>."
112;"This Pokémon's {Attack;STAT;ATTACK} and {Speed;STAT;SPEED} are halved for five turns upon entering battle.<br/>
This ability also takes effect when acquired during battle.<br/>
If this Pokémon loses its ability before the five turns are up, its {Attack;STAT;ATTACK} and {Speed;STAT;SPEED} return to normal.<br/>
If it then regains this ability without leaving battle, its {Attack;STAT;ATTACK} and {Speed;STAT;SPEED} are halved again, but the counter keeps counting from where it was.";"This Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> are halved for five turns upon entering battle.<br>
This ability also takes effect when acquired during battle.<br>
If this Pokémon loses its ability before the five turns are up, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> return to normal.<br>
If it then regains this ability without leaving battle, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> are halved again, but the counter keeps counting from where it was."
113;"This Pokémon ignores {GHOST;TYPE;Ghost}-type Pokémon's immunity to {NORMAL;TYPE;Normal} and {Fighting;TYPE;Fighting}-type moves.<br/>
{GHOST;TYPE;Ghost}-type Pokémon's other types affect damage as usual.";"This Pokémon ignores <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon's immunity to <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span> and <span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span>-type moves.<br>
<span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon's other types affect damage as usual."
141;"After each turn, one of this Pokémon's {stats;STAT;STATS} at random rises two stages, and another falls one stage.<br/>
If a stat is already at 6 or -6 stages, it will not be chosen to be increased or decreased, respectively.";"After each turn, one of this Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at random rises two stages, and another falls one stage.<br>
If a stat is already at 6 or -6 stages, it will not be chosen to be increased or decreased, respectively."
114;"All other Pokémon's single-target {WATER;TYPE;Water}-type moves are redirected to this Pokémon, if it is an eligible target.<br/>
Other Pokémon's Water moves raise this Pokémon's {Special Attack;STAT;SPATK} one stage, negating any other effect on it, and cannot miss it.<br/>
If the move's intended target also has this ability, the move is not redirected.<br/>
When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest {Speed;STAT;SPEED} stat, or, in the case of a tie, to a random tied Pokémon.<br/>
{Follow Me;MOVE;follow-me} takes precedence over this ability.";"All other Pokémon's single-target <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type moves are redirected to this Pokémon, if it is an eligible target.<br>
Other Pokémon's Water moves raise this Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> one stage, negating any other effect on it, and cannot miss it.<br>
If the move's intended target also has this ability, the move is not redirected.<br>
When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat, or, in the case of a tie, to a random tied Pokémon.<br>
<a href=""/moves/follow-me"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Follow Me</span></a> takes precedence over this ability."
115;"This Pokémon heals for <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of its maximum {HP;STAT;HP} after each turn during {hail;WEATHER;HAIL}, and it does not take hail damage regardless of type.";"This Pokémon heals for <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after each turn during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, and it does not take hail damage regardless of type."
116;"This Pokémon takes 0.75x as much damage from moves that are super effective against it.<br/>
This ability functions identically to {Filter;ABILITY;filter}.";"This Pokémon takes 0.75x as much damage from moves that are super effective against it.<br>
This ability functions identically to <a href=""/abilities/filter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Filter</span></a>."
117;"The {weather;WEATHER;WEATHER} changes to {hail;WEATHER;HAIL} when this Pokémon enters battle and does not end unless cancelled by another weather condition.<br/>
If multiple Pokémon with this ability, {Drizzle;ABILITY;drizzle}, {Drought;ABILITY;drought}, or {Sand Stream;ABILITY;sand-stream} are sent out at the same time, the abilities will activate in order of {Speed;STAT;SPEED}, respecting {Trick Room;MOVE;trick-room}.<br/>
Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.";"The <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> changes to <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> when this Pokémon enters battle and does not end unless cancelled by another weather condition.<br>
If multiple Pokémon with this ability, <a href=""/abilities/drizzle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drizzle</span></a>, <a href=""/abilities/drought"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drought</span></a>, or <a href=""/abilities/sand-stream"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sand Stream</span></a> are sent out at the same time, the abilities will activate in order of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, respecting <a href=""/moves/trick-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick Room</span></a>.<br>
Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay."
118;"This Pokémon has a chance of picking up {Honey;ITEM;honey} after each battle. This chance starts at 5% and rises another 5% after every tenth level: 5% from level 1–10, 10% from 11–20, and so on, up to 50% from 91–100.<br/>
This ability is checked after the battle ends, at which point any temporary ability changes have worn off.";"This Pokémon has a chance of picking up <a href=""/items/honey"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Honey</span><img src=""https://cdn.pokedb.org/ad197263ad397d3ffaafe070c60a92eaeefccbb90f0faa6106cc63cc3af06bdew20h20"" width=""20"" height=""20"" alt=""Item Icon for Honey"" style=""width: 20px; height: 20px""></a> after each battle. This chance starts at 5% and rises another 5% after every tenth level: 5% from level 1–10, 10% from 11–20, and so on, up to 50% from 91–100.<br>
This ability is checked after the battle ends, at which point any temporary ability changes have worn off."
119;"When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers.<br/>
In a double battle, if one opponent has an item, this Pokémon will <i>Frisk</i> that Pokémon. If both have an item, it will <i>Frisk</i> one at random.";"When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers.<br>
In a double battle, if one opponent has an item, this Pokémon will <i>Frisk</i> that Pokémon. If both have an item, it will <i>Frisk</i> one at random."
120;"This Pokémon's recoil moves and crash moves have 1.2x their power.<br/>
{Struggle;MOVE;struggle} is unaffected.<br/>
The ""crash moves"" are the moves that damage the user upon missing: {Jump Kick;MOVE;jump-kick} and {High Jump Kick;MOVE;high-jump-kick}.";"This Pokémon's recoil moves and crash moves have 1.2x their power.<br>
<a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> is unaffected.<br>
The ""crash moves"" are the moves that damage the user upon missing: <a href=""/moves/jump-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Jump Kick</span></a> and <a href=""/moves/high-jump-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>High Jump Kick</span></a>."
142;"This Pokémon does not take damage from {weather;WEATHER;WEATHER}";"This Pokémon does not take damage from <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>"
122;"Friendly Pokémon have 1.5x their {Attack;STAT;ATTACK} and {Special Defense;STAT;SPDEF} during {harsh sunlight;WEATHER;HARSHSUNLIGHT} if any friendly Pokémon has this ability.<br/>
Unlike {Forecast;ABILITY;forecast}, {Multitype;ABILITY;multitype}, and {Zen Mode;ABILITY;zen-mode}, this ability is not tied to its Pokémon's form change.<br/>
{Cherrim;POKEMON;cherrim} will switch between its forms even if it loses this ability.<br/>
As such, this ability also works if obtained by a Pokémon other than Cherrim.";"Friendly Pokémon have 1.5x their <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> if any friendly Pokémon has this ability.<br>
Unlike <a href=""/abilities/forecast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Forecast</span></a>, <a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a>, and <a href=""/abilities/zen-mode"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Mode</span></a>, this ability is not tied to its Pokémon's form change.<br>
<a href=""/pokemon/cherrim"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cherrim</span><img src=""https://cdn.pokedb.org/972cb94d86d7a02901ab51feda2d5b0079c791b7abdf98e3c50babaf398ba88aw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Cherrim"" style=""width: 20px; height: 20px""></a> will switch between its forms even if it loses this ability.<br>
As such, this ability also works if obtained by a Pokémon other than Cherrim."
123;"Opposing Pokémon take <span style=""font-size: 1.3rem"">⅛</span> of their maximum {HP;STAT;HP} in damage after each turn while they are {asleep;STATUS;sleep}.";"Opposing Pokémon take <span style=""font-size: 1.3rem"">⅛</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in damage after each turn while they are <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>."
124;"Whenever a move makes contact with this Pokémon, if it does not have a held item, it steals the attacker's held item.<br/>
This Pokémon cannot steal upon being knocked out.<br/>
It can steal if the attacker has a {Substitute;MOVE;substitute}, but cannot steal when its own Substitute is hit.<br/>
If a move hits multiple times, only the last hit triggers this ability.<br/>
If this Pokémon is wild, it cannot steal from a trained Pokémon.";"Whenever a move makes contact with this Pokémon, if it does not have a held item, it steals the attacker's held item.<br>
This Pokémon cannot steal upon being knocked out.<br>
It can steal if the attacker has a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, but cannot steal when its own Substitute is hit.<br>
If a move hits multiple times, only the last hit triggers this ability.<br>
If this Pokémon is wild, it cannot steal from a trained Pokémon."
125;"This Pokémon's moves with extra effects have 1.3x their power, but lose their extra effects.<br/>
An effect chance is a move's chance to inflict a {major status ailment;STATUS;-}, cause a {stat;STAT;STATS} change, or make the target {flinch;STATUS;flinch} in addition to the move's main effect.<br/>
For example, {Thunder Shock;MOVE;thunder-shock}'s {paralysis;STATUS;paralysis} is an extra effect, but {Thunder Wave;MOVE;thunder-wave}'s is not, nor are {Knock Off;MOVE;knock-off}'s item removal and {Air Cutter;MOVE;air-cutter}'s increased {critical hit;STAT;CRIT} rate.<br/>
Moves that lower the user's stats are unaffected.";"This Pokémon's moves with extra effects have 1.3x their power, but lose their extra effects.<br>
An effect chance is a move's chance to inflict a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status ailment</span></a>, cause a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> change, or make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> in addition to the move's main effect.<br>
For example, <a href=""/moves/thunder-shock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Shock</span></a>'s <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> is an extra effect, but <a href=""/moves/thunder-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Wave</span></a>'s is not, nor are <a href=""/moves/knock-off"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Knock Off</span></a>'s item removal and <a href=""/moves/air-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Cutter</span></a>'s increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rate.<br>
Moves that lower the user's stats are unaffected."
126;"Whenever this Pokémon's {stats;STAT;STATS} would be raised, they are instead lowered by the same amount, including the other way around.";"Whenever this Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> would be raised, they are instead lowered by the same amount, including the other way around."
127;"Opposing Pokémon cannot eat held Berries while this Pokémon is in battle.<br/>
Affected Pokémon can still use {Bug Bite;MOVE;bug-bite} or {Pluck;MOVE;pluck} to eat a target's Berry.";"Opposing Pokémon cannot eat held Berries while this Pokémon is in battle.<br>
Affected Pokémon can still use <a href=""/moves/bug-bite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Bite</span></a> or <a href=""/moves/pluck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pluck</span></a> to eat a target's Berry."
128;"When any of this Pokémon's {stats;STAT;STATS} are lowered, its {Attack;STAT;ATTACK} rises by two stages.<br/>
If multiple {stats;STAT;STATS} are lowered at once, this ability takes effect with each stat lowered.";"When any of this Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> are lowered, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rises by two stages.<br>
If multiple <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> are lowered at once, this ability takes effect with each stat lowered."
129;"This Pokémon's {Attack;STAT;ATTACK} and {Special Attack;STAT;SPATK} are halved when it has half its {HP;STAT;HP} or less.";"This Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> are halved when it has half its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or less."
130;"Moves that hit this Pokémon have a 30% chance of being {Disabled;MOVE;disable} afterward.";"Moves that hit this Pokémon have a 30% chance of being <a href=""/moves/disable"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disabled</span></a> afterward."
131;"Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any {major status effect;STATUS;-} after each turn.";"Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status effect</span></a> after each turn."
132;"All friendly Pokémon take 0.75x as much direct damage from moves while this Pokémon is in battle.<br/>
This effect stacks if multiple allied Pokémon have it.";"All friendly Pokémon take 0.75x as much direct damage from moves while this Pokémon is in battle.<br>
This effect stacks if multiple allied Pokémon have it."
133;"Whenever a physical move hits this Pokémon, its {Speed;STAT;SPEED} rises one stage and its {Defense;STAT;DEFENSE} falls one stage.<br/>
This ability triggers on every hit of a multiple-hit move.";"Whenever a physical move hits this Pokémon, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rises one stage and its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> falls one stage.<br>
This ability triggers on every hit of a multiple-hit move."
134;This Pokémon has double the usual weight for its species.;This Pokémon has double the usual weight for its species.
135;This Pokémon has half the usual weight for its species.;This Pokémon has half the usual weight for its species.
136;"This Pokémon takes half as much damage when it is hit having full {HP;STAT;HP}.";"This Pokémon takes half as much damage when it is hit having full <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>."
137;"This Pokémon has 1.5x its {Attack;STAT;ATTACK} when {poisoned;STATUS;poison}.";"This Pokémon has 1.5x its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> when <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoned</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>."
138;"This Pokémon has 1.5x its {Special Attack;STAT;SPATK} when {burned;STATUS;burn}.";"This Pokémon has 1.5x its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> when <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burned</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a>."
139;"After each turn, if the last item this Pokémon consumed was a Berry and it is not currently holding an item, it has a 50% chance of regaining that Berry, or a 100% chance during {harsh sunlight;WEATHER;HARSHSUNLIGHT}.";"After each turn, if the last item this Pokémon consumed was a Berry and it is not currently holding an item, it has a 50% chance of regaining that Berry, or a 100% chance during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>."
140;This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.;This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.
152;"Whenever a contact move hits this Pokémon, the attacking Pokémon's ability changes to Mummy.<br/>
{Multitype;ABILITY;multitype} is unaffected.<br/>
If a Pokémon with {Moxie;ABILITY;moxie} knocks this Pokémon out, the former's ability will change without taking effect.";"Whenever a contact move hits this Pokémon, the attacking Pokémon's ability changes to Mummy.<br>
<a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a> is unaffected.<br>
If a Pokémon with <a href=""/abilities/moxie"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moxie</span></a> knocks this Pokémon out, the former's ability will change without taking effect."
143;"This Pokémon's contact moves have a 30% chance of {poisoning;STATUS;poison} the target with each hit.<br/>
This counts as an extra effect for the purposes of {Shield Dust;ABILITY;shield-dust}.<br/>
This ability takes effect before {Mummy;ABILITY;mummy}.";"This Pokémon's contact moves have a 30% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target with each hit.<br>
This counts as an extra effect for the purposes of <a href=""/abilities/shield-dust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shield Dust</span></a>.<br>
This ability takes effect before <a href=""/abilities/mummy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mummy</span></a>."
144;"This Pokémon regains <span style=""font-size: 1.3rem"">⅓</span> of its maximum {HP;STAT;HP} when it is switched out for another Pokémon under any circumstances other than having fainted.<br/>
This ability does not take effect when a battle ends.";"This Pokémon regains <span style=""font-size: 1.3rem"">⅓</span> of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> when it is switched out for another Pokémon under any circumstances other than having fainted.<br>
This ability does not take effect when a battle ends."
145;"This Pokémon's {Defense;STAT;DEFENSE} cannot be lowered by other Pokémon.<br/>
This Pokémon can still be passed negative {Defense;STAT;DEFENSE} modifiers through {Heart Swap;MOVE;heart-swap} or {Guard Swap;MOVE;guard-swap}.";"This Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> cannot be lowered by other Pokémon.<br>
This Pokémon can still be passed negative <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers through <a href=""/moves/heart-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heart Swap</span></a> or <a href=""/moves/guard-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guard Swap</span></a>."
146;"This Pokémon's {Speed;STAT;SPEED} is doubled during a {sandstorm;WEATHER;SANDSTORM}, and it does not take sandstorm damage, regardless of type.";"This Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is doubled during a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, and it does not take sandstorm damage, regardless of type."
147;"Non-damaging moves have exactly 50% base {accuracy;STAT;ACCURACY} against this Pokémon.";"Non-damaging moves have exactly 50% base <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> against this Pokémon."
148;"This Pokémon's moves have 1.3x their power when it moves last in a turn.<br/>
{Future Sight;MOVE;future-sight} and {Doom Desire;MOVE;doom-desire} are unaffected.";"This Pokémon's moves have 1.3x their power when it moves last in a turn.<br>
<a href=""/moves/future-sight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Future Sight</span></a> and <a href=""/moves/doom-desire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Doom Desire</span></a> are unaffected."
149;"This Pokémon, upon being sent out, appears to have the species, nickname, and Poké Ball of the last Pokémon in the party that is able to battle.<br/>
This illusion breaks upon being hit by a damaging move.<br/>
Other damage, e.g. from {weather;WEATHER;WEATHER} or {Spikes;MOVE;spikes}, does not break the illusion, nor does damage done to a {Substitute;MOVE;substitute}.<br/>
If the party order becomes temporarily shuffled around as Pokémon are switched out in battle, this ability chooses the last Pokémon according to that shuffled order.";"This Pokémon, upon being sent out, appears to have the species, nickname, and Poké Ball of the last Pokémon in the party that is able to battle.<br>
This illusion breaks upon being hit by a damaging move.<br>
Other damage, e.g. from <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or <a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a>, does not break the illusion, nor does damage done to a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br>
If the party order becomes temporarily shuffled around as Pokémon are switched out in battle, this ability chooses the last Pokémon according to that shuffled order."
150;"This Pokémon transforms into a random opponent upon entering battle. This effect is identical to the move {Transform;MOVE;transform}.";"This Pokémon transforms into a random opponent upon entering battle. This effect is identical to the move <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a>."
151;"This Pokémon's moves ignore {Light Screen;MOVE;light-screen}, {Reflect;MOVE;reflect}, and {Safeguard;MOVE;safeguard}.";"This Pokémon's moves ignore <a href=""/moves/light-screen"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Screen</span></a>, <a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a>, and <a href=""/moves/safeguard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safeguard</span></a>."
153;"This Pokémon's {Attack;STAT;ATTACK} rises one stage upon knocking out another Pokémon, even a friendly Pokémon.<br/>
This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through {poison;STATUS;poison} or {Spikes;MOVE;spikes}.<br/>
If this Pokémon knocks out a Pokémon with {Mummy;ABILITY;mummy}, the former's ability will change without taking effect.";"This Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rises one stage upon knocking out another Pokémon, even a friendly Pokémon.<br>
This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> or <a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a>.<br>
If this Pokémon knocks out a Pokémon with <a href=""/abilities/mummy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mummy</span></a>, the former's ability will change without taking effect."
154;"Whenever a {DARK;TYPE;Dark}-type move hits this Pokémon, its {Attack;STAT;ATTACK} rises one stage.<br/>
The move is not negated in any way.";"Whenever a <span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span>-type move hits this Pokémon, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rises one stage.<br>
The move is not negated in any way."
155;"This Pokémon's {Speed;STAT;SPEED} rises one stage with each hit from a damaging {DARK;TYPE;Dark}-, {GHOST;TYPE;Ghost}-, or {BUG;TYPE;Bug}-type move.";"This Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rises one stage with each hit from a damaging <span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span>-, <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-, or <span style=""background-color: #95A235; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Bug"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53409a157ce97a970830367f1d5933a7f1b3d074d005a4808161c275b5580fc2"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Bug""><span style=""color: rgb(255, 255, 255);"">Bug</span></a></span>-type move."
156;"When this Pokémon is targeted by a move flagged as being reflectable, the move is redirected to its user.<br/>
All reflectable moves are non-damaging, and most non-damaging moves that target other Pokémon are reflectable.<br/>
A move reflected by this ability or {Magic Coat;MOVE;magic-coat} cannot be reflected back.";"When this Pokémon is targeted by a move flagged as being reflectable, the move is redirected to its user.<br>
All reflectable moves are non-damaging, and most non-damaging moves that target other Pokémon are reflectable.<br>
A move reflected by this ability or <a href=""/moves/magic-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Coat</span></a> cannot be reflected back."
157;"Whenever a {GRASS;TYPE;Grass}-type move hits this Pokémon, its {Attack;STAT;ATTACK} rises one stage, negating any other effect on it.";"Whenever a <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type move hits this Pokémon, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rises one stage, negating any other effect on it."
158;This Pokémon's non-damaging moves have their priority increased by one stage.;This Pokémon's non-damaging moves have their priority increased by one stage.
159;"During a {sandstorm;WEATHER;SANDSTORM}, this Pokémon's {ROCK;TYPE;Rock}-, {GROUND;TYPE;Ground}-, and {STEEL;TYPE;Steel}-type moves have 1.3x their base power.<br/>
This Pokémon does not take sandstorm damage, regardless of type.";"During a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, this Pokémon's <span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span>-, <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span>-, and <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type moves have 1.3x their base power.<br>
This Pokémon does not take sandstorm damage, regardless of type."
169;"Halves damage from {Physical;CATEGORY;physical} attacks.";"Halves damage from <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> attacks."
160;"Whenever a move makes contact with this Pokémon, the move's user takes <span style=""font-size: 1.3rem"">⅛</span> of its maximum {HP;STAT;HP} in damage.<br/>
This ability functions identically to {Rough Skin;ABILITY;rough-skin}.";"Whenever a move makes contact with this Pokémon, the move's user takes <span style=""font-size: 1.3rem"">⅛</span> of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in damage.<br>
This ability functions identically to <a href=""/abilities/rough-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rough Skin</span></a>."
161;"This Pokémon switches between Standard Mode and Zen Mode after each turn depending on its {HP;STAT;HP}.<br/>
Below 50% of its maximum HP, it switches to Zen Mode, and at 50% or above, it switches to Standard Mode.<br/>
This Pokémon returns to Standard Mode upon leaving battle or losing this ability.<br/>
This ability has no effect if this Pokémon is not a {Darmanitan;POKEMON;darmanitan}.";"This Pokémon switches between Standard Mode and Zen Mode after each turn depending on its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
Below 50% of its maximum HP, it switches to Zen Mode, and at 50% or above, it switches to Standard Mode.<br>
This Pokémon returns to Standard Mode upon leaving battle or losing this ability.<br>
This ability has no effect if this Pokémon is not a <a href=""/pokemon/darmanitan"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Darmanitan</span><img src=""https://cdn.pokedb.org/cfb39768939b8dff7070c8bee2c62e2ed39883111766e2db2afbd2c81248e874w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Darmanitan"" style=""width: 20px; height: 20px""></a>."
162;"All friendly Pokémon's moves, including this Pokémon's own moves, have 1.1x their usual {accuracy;STAT;ACCURACY} while this Pokémon is in battle.";"All friendly Pokémon's moves, including this Pokémon's own moves, have 1.1x their usual <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> while this Pokémon is in battle."
163;"This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target.<br/>
For example, this Pokémon's moves ignore abilities:<br/>
<ul>
  <li>that would fully negate them
  	<ul>
      <li>{Water Absorb;ABILITY;water-absorb}</li>
      </ul>
  </li>
  <li>that would prevent any of their effects
  	<ul>
      <li>{Clear Body;ABILITY;clear-body}</li>
      <li>{Shell Armor;ABILITY;shell-armor}</li>
      <li>{Sticky Hold;ABILITY;sticky-hold}</li>
     </ul>
  </li>
  <li>that grant any general protective benefit
  	<ul>
      <li>{Simple;ABILITY;simple}</li>
      <li>{Snow Cloak;ABILITY;snow-cloak}</li>
      <li>{Thick Fat;ABILITY;thick-fat}</li>
      </ul>
  </li>
</ul>
If an ability could either hinder or help this Pokémon's moves, e.g. {Dry Skin;ABILITY;dry-skin} or {Unaware;ABILITY;unaware}, the ability is ignored either way.<br/>
Abilities that do not fit this description, even if they could hinder moves in some other way, are <b>not</b> affected.<br/>
For example, {Cursed Body;ABILITY;cursed-body} only affects potential future uses of the move, while {Liquid Ooze;ABILITY;liquid-ooze} and {Shadow Tag;ABILITY;shadow-tag} can only hinder a move's effect on the user.<br/>
This ablity cannot ignore type or form changes granted by abilities.<br/>
For example {Color Change;ABILITY;color-change} or {Forecast;ABILITY;forecast} nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from {Drizzle;ABILITY;drizzle}.<br/>
This ability cannot ignore {Multitype;ABILITY;multitype} at all.<br/>
An ability ignored by this ability is only nullified while the move is being used.<br/>
For example, this Pokémon's moves can {paralyze;STATUS;paralysis} a Pokémon with {Limber;ABILITY;limber}, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's {Spikes;MOVE;spikes} are not affected by this ability after they have been placed.<br/>
When this Pokémon enters battle, all participating trainers are notified that it has this ability.<br/>
This ability functions identically to {Mold Breaker;ABILITY;mold-breaker} and {Teravolt;ABILITY;teravolt}.";"This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target.<br>
For example, this Pokémon's moves ignore abilities:<br>
<ul>
  <li>that would fully negate them
  	<ul>
      <li><a href=""/abilities/water-absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Absorb</span></a></li>
      </ul>
  </li>
  <li>that would prevent any of their effects
  	<ul>
      <li><a href=""/abilities/clear-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Body</span></a></li>
      <li><a href=""/abilities/shell-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Armor</span></a></li>
      <li><a href=""/abilities/sticky-hold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Hold</span></a></li>
     </ul>
  </li>
  <li>that grant any general protective benefit
  	<ul>
      <li><a href=""/abilities/simple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Simple</span></a></li>
      <li><a href=""/abilities/snow-cloak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snow Cloak</span></a></li>
      <li><a href=""/abilities/thick-fat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thick Fat</span></a></li>
      </ul>
  </li>
</ul>
If an ability could either hinder or help this Pokémon's moves, e.g. <a href=""/abilities/dry-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dry Skin</span></a> or <a href=""/abilities/unaware"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unaware</span></a>, the ability is ignored either way.<br>
Abilities that do not fit this description, even if they could hinder moves in some other way, are <b>not</b> affected.<br>
For example, <a href=""/abilities/cursed-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cursed Body</span></a> only affects potential future uses of the move, while <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a> and <a href=""/abilities/shadow-tag"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Tag</span></a> can only hinder a move's effect on the user.<br>
This ablity cannot ignore type or form changes granted by abilities.<br>
For example <a href=""/abilities/color-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Color Change</span></a> or <a href=""/abilities/forecast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Forecast</span></a> nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from <a href=""/abilities/drizzle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drizzle</span></a>.<br>
This ability cannot ignore <a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a> at all.<br>
An ability ignored by this ability is only nullified while the move is being used.<br>
For example, this Pokémon's moves can <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyze</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> a Pokémon with <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a>, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's <a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a> are not affected by this ability after they have been placed.<br>
When this Pokémon enters battle, all participating trainers are notified that it has this ability.<br>
This ability functions identically to <a href=""/abilities/mold-breaker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mold Breaker</span></a> and <a href=""/abilities/teravolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Teravolt</span></a>."
164;"This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target.<br/>
For example, this Pokémon's moves ignore abilities that would fully negate them, such as {Water Absorb;ABILITY;water-absorb}.<br/>
Abilities that would prevent any of their effects, such as:
<ul>
  <li>{Clear Body;ABILITY;clear-body}</li>
  <li>{Shell Armor;ABILITY;shell-armor}</li>
  <li>{Sticky Hold;ABILITY;sticky-hold}</li>
</ul>
and abilities that grant any general protective benefit, such as:
<ul>
  <li>{Simple;ABILITY;simple}</li>
  <li>{Snow Cloak;ABILITY;snow-cloak}</li>
  <li>{Thick Fat;ABILITY;thick-fat}</li>
</ul>
If an ability could either hinder or help this Pokémon's moves, e.g. {Dry Skin;ABILITY;dry-skin} or {Unaware;ABILITY;unaware}, the ability is ignored either way.<br/>
Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected.<br/>
For example, {Cursed Body;ABILITY;cursed-body} only affects potential future uses of the move, while {Liquid Ooze;ABILITY;liquid-ooze} and {Shadow Tag;ABILITY;shadow-tag} can only hinder a move's effect on the user.<br/>
This ablity cannot ignore type or form changes granted by abilities, for example {Color Change;ABILITY;color-change} or {Forecast;ABILITY;forecast} nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from {Drizzle;ABILITY;drizzle}.<br/>
This ability cannot ignore {Multitype;ABILITY;multitype} at all.<br/>
An ability ignored by this ability is only nullified while the move is being used.<br/>
For example, this Pokémon's moves can {paralyze;STATUS;paralysis} a Pokémon with {Limber;ABILITY;limber}, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's {Spikes;MOVE;spikes} are not affected by this ability after they have been placed.<br/>
When this Pokémon enters battle, all participating trainers are notified that it has this ability.<br/>
This ability functions identically to {Mold Breaker;ABILITY;mold-breaker} and {Turboblaze;ABILITY;turboblaze}.";"This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target.<br>
For example, this Pokémon's moves ignore abilities that would fully negate them, such as <a href=""/abilities/water-absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Absorb</span></a>.<br>
Abilities that would prevent any of their effects, such as:
<ul>
  <li><a href=""/abilities/clear-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Body</span></a></li>
  <li><a href=""/abilities/shell-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Armor</span></a></li>
  <li><a href=""/abilities/sticky-hold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Hold</span></a></li>
</ul>
and abilities that grant any general protective benefit, such as:
<ul>
  <li><a href=""/abilities/simple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Simple</span></a></li>
  <li><a href=""/abilities/snow-cloak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snow Cloak</span></a></li>
  <li><a href=""/abilities/thick-fat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thick Fat</span></a></li>
</ul>
If an ability could either hinder or help this Pokémon's moves, e.g. <a href=""/abilities/dry-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dry Skin</span></a> or <a href=""/abilities/unaware"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unaware</span></a>, the ability is ignored either way.<br>
Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected.<br>
For example, <a href=""/abilities/cursed-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cursed Body</span></a> only affects potential future uses of the move, while <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a> and <a href=""/abilities/shadow-tag"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Tag</span></a> can only hinder a move's effect on the user.<br>
This ablity cannot ignore type or form changes granted by abilities, for example <a href=""/abilities/color-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Color Change</span></a> or <a href=""/abilities/forecast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Forecast</span></a> nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from <a href=""/abilities/drizzle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drizzle</span></a>.<br>
This ability cannot ignore <a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a> at all.<br>
An ability ignored by this ability is only nullified while the move is being used.<br>
For example, this Pokémon's moves can <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyze</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> a Pokémon with <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a>, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's <a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a> are not affected by this ability after they have been placed.<br>
When this Pokémon enters battle, all participating trainers are notified that it has this ability.<br>
This ability functions identically to <a href=""/abilities/mold-breaker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mold Breaker</span></a> and <a href=""/abilities/turboblaze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Turboblaze</span></a>."
165;"Prevents the Pokémon with this ability and its allies from being afflicted by Taunt, Torment, Encore, Disable, Cursed Body, Heal Block, and {infatuation;STATUS;-}.<br/>
Despite being a move that also prevents the use of moves, {Imprison;MOVE;imprison} is not affected by this ability.";"Prevents the Pokémon with this ability and its allies from being afflicted by Taunt, Torment, Encore, Disable, Cursed Body, Heal Block, and <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>infatuation</span></a>.<br>
Despite being a move that also prevents the use of moves, <a href=""/moves/imprison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imprison</span></a> is not affected by this ability."
166;"Protects friendly {GRASS;TYPE;Grass} Pokémon from having their stats lowered by other Pokémon.";"Protects friendly <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span> Pokémon from having their stats lowered by other Pokémon."
167;"Restores {HP;STAT;STATS} upon eating a Berry, in addition to the Berry's effect.";"Restores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> upon eating a Berry, in addition to the Berry's effect."
168;"Changes the bearer's type to match each move it uses.<br/>
The type change takes place just before the move is used.";"Changes the bearer's type to match each move it uses.<br>
The type change takes place just before the move is used."
171;"Protects against bullet, ball, and bomb-based moves.<br/>
Affected moves:
<ul>
<li>{Acid Spray;MOVE;acid-spray}</li>
<li>{Aura Sphere;MOVE;aura-sphere}</li>
<li>{Barrage;MOVE;barrage}</li>
<li>{Beak Blast;MOVE;beak-blast}</li>
<li>{Bullet Seed;MOVE;bullet-seed}</li>
<li>{Egg Bomb;MOVE;egg-bomb}</li>
<li>{Electro Ball;MOVE;electro-ball}</li>
<li>{Energy Ball;MOVE;energy-ball}</li>
<li>{Focus Blast;MOVE;focus-blast}</li>
<li>{Gyro Ball;MOVE;gyro-ball}</li>
<li>{Ice Ball;MOVE;ice-ball}</li>
<li>{Magnet Bomb;MOVE;magnet-bomb}</li>
<li>{Mist Ball;MOVE;mist-ball}</li>
<li>{Mud Bomb;MOVE;mud-bomb}</li>
<li>{Octazooka;MOVE;octazooka}</li>
<li>{Pollen Puff;MOVE;pollen-puff}</li>
<li>{Pyro Ball;MOVE;pyro-ball}</li>
<li>{Rock Blast;MOVE;rock-blast}</li>
<li>{Rock Wrecker;MOVE;rock-wrecker}</li>
<li>{Searing Shot;MOVE;searing-shot}</li>
<li>{Seed Bomb;MOVE;seed-bomb}</li>
<li>{Syrup Bomb;MOVE;syrup-bomb}</li>
<li>{Shadow Ball;MOVE;shadow-ball}</li>
<li>{Sludge Bomb;MOVE;sludge-bomb}</li>
<li>{Weather Ball;MOVE;weather-ball}</li>
<li>{Zap Cannon;MOVE;zap-cannon}</li>
</ul>";"Protects against bullet, ball, and bomb-based moves.<br>
Affected moves:
<ul>
<li><a href=""/moves/acid-spray"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Acid Spray</span></a></li>
<li><a href=""/moves/aura-sphere"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aura Sphere</span></a></li>
<li><a href=""/moves/barrage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Barrage</span></a></li>
<li><a href=""/moves/beak-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beak Blast</span></a></li>
<li><a href=""/moves/bullet-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bullet Seed</span></a></li>
<li><a href=""/moves/egg-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Egg Bomb</span></a></li>
<li><a href=""/moves/electro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electro Ball</span></a></li>
<li><a href=""/moves/energy-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Energy Ball</span></a></li>
<li><a href=""/moves/focus-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Blast</span></a></li>
<li><a href=""/moves/gyro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gyro Ball</span></a></li>
<li><a href=""/moves/ice-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Ball</span></a></li>
<li><a href=""/moves/magnet-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnet Bomb</span></a></li>
<li><a href=""/moves/mist-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mist Ball</span></a></li>
<li><a href=""/moves/mud-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud Bomb</span></a></li>
<li><a href=""/moves/octazooka"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Octazooka</span></a></li>
<li><a href=""/moves/pollen-puff"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pollen Puff</span></a></li>
<li><a href=""/moves/pyro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pyro Ball</span></a></li>
<li><a href=""/moves/rock-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Blast</span></a></li>
<li><a href=""/moves/rock-wrecker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Wrecker</span></a></li>
<li><a href=""/moves/searing-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Searing Shot</span></a></li>
<li><a href=""/moves/seed-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Bomb</span></a></li>
<li><a href=""/moves/syrup-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Syrup Bomb</span></a></li>
<li><a href=""/moves/shadow-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Ball</span></a></li>
<li><a href=""/moves/sludge-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sludge Bomb</span></a></li>
<li><a href=""/moves/weather-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weather Ball</span></a></li>
<li><a href=""/moves/zap-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zap Cannon</span></a></li>
</ul>"
172;"Raises {Special Attack;STAT;SPATK} by two stages upon having any {stat;STAT;STATS} lowered.";"Raises <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages upon having any <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> lowered."
173;"Strengthens biting moves to 1.5x their power.<br/>
Affected moves:
<ul>
<li>{Bite;MOVE;bite}</li>
<li>{Crunch;MOVE;crunch}</li>
<li>{Fire Fang;MOVE;fire-fang}</li>
<li>{Fishious Rend;MOVE;fishious-rend}</li>
<li>{Hyper Fang;MOVE;hyper-fang}</li>
<li>{Ice Fang;MOVE;ice-fang}</li>
<li>{Jaw Lock;MOVE;jaw-lock}</li>
<li>{Poison Fang;MOVE;poison-fang}</li>
<li>{Psychic Fangs;MOVE;psychic-fangs}</li>
<li>{Thunder Fang;MOVE;thunder-fang}</li>
</ul>";"Strengthens biting moves to 1.5x their power.<br>
Affected moves:
<ul>
<li><a href=""/moves/bite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bite</span></a></li>
<li><a href=""/moves/crunch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crunch</span></a></li>
<li><a href=""/moves/fire-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Fang</span></a></li>
<li><a href=""/moves/fishious-rend"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fishious Rend</span></a></li>
<li><a href=""/moves/hyper-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Fang</span></a></li>
<li><a href=""/moves/ice-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Fang</span></a></li>
<li><a href=""/moves/jaw-lock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Jaw Lock</span></a></li>
<li><a href=""/moves/poison-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Fang</span></a></li>
<li><a href=""/moves/psychic-fangs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Fangs</span></a></li>
<li><a href=""/moves/thunder-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Fang</span></a></li>
</ul>"
174;"Turns the bearer's {NORMAL;TYPE;Normal}-type moves into {ICE;TYPE;Ice}-type moves.<br/>
Moves changed by this ability have 1.3x their power.";"Turns the bearer's <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type moves into <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type moves.<br>
Moves changed by this ability have 1.3x their power."
175;"Prevents friendly Pokémon from {sleeping;STATUS;sleep}.";"Prevents friendly Pokémon from <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleeping</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>."
176;"Changes {Aegislash;POKEMON;aegislash} to Blade Forme before using a damaging move, or Shield Forme before using {King's Shield;MOVE;kings-shield}.";"Changes <a href=""/pokemon/aegislash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aegislash</span><img src=""https://cdn.pokedb.org/051a18121561064d51b2acba1a050d8e0e92d73622b6f625b3d773c0203cba02w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Aegislash"" style=""width: 20px; height: 20px""></a> to Blade Forme before using a damaging move, or Shield Forme before using <a href=""/moves/kings-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Shield</span></a>."
177;"Raises {FLYING;TYPE;Flying} moves' priority by one stage.";"Raises <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span> moves' priority by one stage."
178;"Strengthens aura and pulse moves to 1.5x their power.<br/>
Affected moves:
<ul>
<li>{Aura Sphere;MOVE;aura-sphere}</li>
<li>{Dark Pulse;MOVE;dark-pulse}</li>
<li>{Dragon Pulse;MOVE;dragon-pulse}</li>
<li>{Heal Pulse;MOVE;heal-pulse}</li>
<li>{Terrain Pulse;MOVE;terrain-pulse}</li>
<li>{Water Pulse;MOVE;water-pulse}</li>
<li>{Origin Pulse;MOVE;origin-pulse}</li>
</ul>";"Strengthens aura and pulse moves to 1.5x their power.<br>
Affected moves:
<ul>
<li><a href=""/moves/aura-sphere"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aura Sphere</span></a></li>
<li><a href=""/moves/dark-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dark Pulse</span></a></li>
<li><a href=""/moves/dragon-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Pulse</span></a></li>
<li><a href=""/moves/heal-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Pulse</span></a></li>
<li><a href=""/moves/terrain-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terrain Pulse</span></a></li>
<li><a href=""/moves/water-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pulse</span></a></li>
<li><a href=""/moves/origin-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Origin Pulse</span></a></li>
</ul>"
179;"Boosts {Defense;STAT;DEFENSE} while {Grassy Terrain;MOVE;grassy-terrain} is in effect.";"Boosts <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> while <a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a> is in effect."
180;Passes the bearer's held item to an ally when the ally uses up its item.;Passes the bearer's held item to an ally when the ally uses up its item.
181;"Strengthens moves that make contact to 1.33x their power.<br/>
Affected moves:
<ul>
<li>{Accelerock;MOVE;accelerock}</li>
<li>{Acrobatics;MOVE;acrobatics}</li>
<li>{Aerial Ace;MOVE;aerial-ace}</li>
<li>{Aqua Tail;MOVE;aqua-tail}</li>
<li>{Assurance;MOVE;assurance}</li>
<li>{Bite;MOVE;bite}</li>
<li>{Body Slam;MOVE;body-slam}</li>
<li>{Brick Break;MOVE;brick-break}</li>
<li>{Brutal Swing;MOVE;brutal-swing}</li>
<li>{Bullet Punch;MOVE;bullet-punch}</li>
<li>{Clamp;MOVE;clamp}</li>
<li>{Close Combat;MOVE;close-combat}</li>
<li>{Covet;MOVE;covet}</li>
<li>{Cross Chop;MOVE;cross-chop}</li>
<li>{Crunch;MOVE;crunch}</li>
<li>{Crush Claw;MOVE;crush-claw}</li>
<li>{Cut;MOVE;cut}</li>
<li>{Dig;MOVE;dig}</li>
<li>{Dive;MOVE;dive}</li>
<li>{Double-Edge;MOVE;double-edge}</li>
<li>{Dragon Claw;MOVE;dragon-claw}</li>
<li>{Dragon Rush;MOVE;dragon-rush}</li>
<li>{Dragon Tail;MOVE;dragon-tail}</li>
<li>{Drill Run;MOVE;drill-run}</li>
<li>{Dual Chop;MOVE;dual-chop}</li>
<li>{Dynamic Punch;MOVE;dynamic-punch}</li>
<li>{Facade;MOVE;facade}</li>
<li>{Fake Out;MOVE;fake-out}</li>
<li>{False Swipe;MOVE;false-swipe}</li>
<li>{Fire Fang;MOVE;fire-fang}</li>
<li>{Fire Punch;MOVE;fire-punch}</li>
<li>{Flail;MOVE;flail}</li>
<li>{Flame Charge;MOVE;flame-charge}</li>
<li>{Flare Blitz;MOVE;flare-blitz}</li>
<li>{Fly;MOVE;fly}</li>
<li>{Focus Punch;MOVE;focus-punch}</li>
<li>{Foul Play;MOVE;foul-play}</li>
<li>{Frustration;MOVE;frustration}</li>
<li>{Fury Cutter;MOVE;fury-cutter}</li>
<li>{Fury Swipes;MOVE;fury-swipes}</li>
<li>{Giga Impact;MOVE;giga-impact}</li>
<li>{Grass Knot;MOVE;grass-knot}</li>
<li>{Gyro Ball;MOVE;gyro-ball}</li>
<li>{Hammer Arm;MOVE;hammer-arm}</li>
<li>{Headbutt;MOVE;headbutt}</li>
<li>{Heavy Slam;MOVE;heavy-slam}</li>
<li>{Hold Back;MOVE;hold-back}</li>
<li>{Ice Fang;MOVE;ice-fang}</li>
<li>{Ice Punch;MOVE;ice-punch}</li>
<li>{Infestation;MOVE;infestation}</li>
<li>{Iron Head;MOVE;iron-head}</li>
<li>{Iron Tail;MOVE;iron-tail}</li>
<li>{Knock Off;MOVE;knock-off}</li>
<li>{Lash Out;MOVE;lash-out}</li>
<li>{Last Resort;MOVE;last-resort}</li>
<li>{Liquidation;MOVE;liquidation}</li>
<li>{Low Kick;MOVE;low-kick}</li>
<li>{Mega Kick;MOVE;mega-kick}</li>
<li>{Mega Punch;MOVE;mega-punch}</li>
<li>{Metal Claw;MOVE;metal-claw}</li>
<li>{Meteor Mash;MOVE;meteor-mash}</li>
<li>{Night Slash;MOVE;night-slash}</li>
<li>{Outrage;MOVE;outrage}</li>
<li>{Payback;MOVE;payback}</li>
<li>{Play Rough;MOVE;play-rough}</li>
<li>{Poison Jab;MOVE;poison-jab}</li>
<li>{Power-Up Punch;MOVE;power-up-punch}</li>
<li>{Pursuit;MOVE;pursuit}</li>
<li>{Psychic Fangs;MOVE;psychic-fangs}</li>
<li>{Quick Attack;MOVE;quick-attack}</li>
<li>{Rage;MOVE;rage}</li>
<li>{Razor Shell;MOVE;razor-shell}</li>
<li>{Retaliate;MOVE;retaliate}</li>
<li>{Return;MOVE;return}</li>
<li>{Reversal;MOVE;reversal}</li>
<li>{Rock Climb;MOVE;rock-climb}</li>
<li>{Rock Smash;MOVE;rock-smash}</li>
<li>{Rollout;MOVE;rollout}</li>
<li>{Scratch;MOVE;scratch}</li>
<li>{Shadow Claw;MOVE;shadow-claw}</li>
<li>{Skull Bash;MOVE;skull-bash}</li>
<li>{Sky Drop;MOVE;sky-drop}</li>
<li>{Slash;MOVE;slash}</li>
<li>{Steel Wing;MOVE;steel-wing}</li>
<li>{Stomping Tantrum;MOVE;stomping-tantrum}</li>
<li>{Strength;MOVE;strength}</li>
<li>{Submission;MOVE;submission}</li>
<li>{Sucker Punch;MOVE;sucker-punch}</li>
<li>{Superpower;MOVE;superpower}</li>
<li>{Tackle;MOVE;tackle}</li>
<li>{Tail Slap;MOVE;tail-slap}</li>
<li>{Take Down;MOVE;take-down}</li>
<li>{Thief;MOVE;thief}</li>
<li>{Thrash;MOVE;thrash}</li>
<li>{Throat Chop;MOVE;throat-chop}</li>
<li>{Thunder Fang;MOVE;thunder-fang}</li>
<li>{Thunder Punch;MOVE;thunder-punch}</li>
<li>{Trailblaze;MOVE;trailblaze}</li>
<li>{U-turn;MOVE;u-turn}</li>
<li>{Wing Attack;MOVE;wing-attack}</li>
<li>{X-Scissor;MOVE;x-scissor}</li>
<li>{Zen Headbutt;MOVE;zen-headbutt}</li>
</ul>";"Strengthens moves that make contact to 1.33x their power.<br>
Affected moves:
<ul>
<li><a href=""/moves/accelerock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Accelerock</span></a></li>
<li><a href=""/moves/acrobatics"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Acrobatics</span></a></li>
<li><a href=""/moves/aerial-ace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aerial Ace</span></a></li>
<li><a href=""/moves/aqua-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Tail</span></a></li>
<li><a href=""/moves/assurance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assurance</span></a></li>
<li><a href=""/moves/bite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bite</span></a></li>
<li><a href=""/moves/body-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Body Slam</span></a></li>
<li><a href=""/moves/brick-break"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brick Break</span></a></li>
<li><a href=""/moves/brutal-swing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brutal Swing</span></a></li>
<li><a href=""/moves/bullet-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bullet Punch</span></a></li>
<li><a href=""/moves/clamp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clamp</span></a></li>
<li><a href=""/moves/close-combat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Close Combat</span></a></li>
<li><a href=""/moves/covet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Covet</span></a></li>
<li><a href=""/moves/cross-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cross Chop</span></a></li>
<li><a href=""/moves/crunch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crunch</span></a></li>
<li><a href=""/moves/crush-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crush Claw</span></a></li>
<li><a href=""/moves/cut"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cut</span></a></li>
<li><a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a></li>
<li><a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a></li>
<li><a href=""/moves/double-edge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double-Edge</span></a></li>
<li><a href=""/moves/dragon-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Claw</span></a></li>
<li><a href=""/moves/dragon-rush"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Rush</span></a></li>
<li><a href=""/moves/dragon-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Tail</span></a></li>
<li><a href=""/moves/drill-run"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drill Run</span></a></li>
<li><a href=""/moves/dual-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dual Chop</span></a></li>
<li><a href=""/moves/dynamic-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dynamic Punch</span></a></li>
<li><a href=""/moves/facade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Facade</span></a></li>
<li><a href=""/moves/fake-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fake Out</span></a></li>
<li><a href=""/moves/false-swipe"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>False Swipe</span></a></li>
<li><a href=""/moves/fire-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Fang</span></a></li>
<li><a href=""/moves/fire-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Punch</span></a></li>
<li><a href=""/moves/flail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flail</span></a></li>
<li><a href=""/moves/flame-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Charge</span></a></li>
<li><a href=""/moves/flare-blitz"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flare Blitz</span></a></li>
<li><a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a></li>
<li><a href=""/moves/focus-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Punch</span></a></li>
<li><a href=""/moves/foul-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Foul Play</span></a></li>
<li><a href=""/moves/frustration"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Frustration</span></a></li>
<li><a href=""/moves/fury-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Cutter</span></a></li>
<li><a href=""/moves/fury-swipes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Swipes</span></a></li>
<li><a href=""/moves/giga-impact"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giga Impact</span></a></li>
<li><a href=""/moves/grass-knot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Knot</span></a></li>
<li><a href=""/moves/gyro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gyro Ball</span></a></li>
<li><a href=""/moves/hammer-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hammer Arm</span></a></li>
<li><a href=""/moves/headbutt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Headbutt</span></a></li>
<li><a href=""/moves/heavy-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heavy Slam</span></a></li>
<li><a href=""/moves/hold-back"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hold Back</span></a></li>
<li><a href=""/moves/ice-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Fang</span></a></li>
<li><a href=""/moves/ice-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Punch</span></a></li>
<li><a href=""/moves/infestation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Infestation</span></a></li>
<li><a href=""/moves/iron-head"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Head</span></a></li>
<li><a href=""/moves/iron-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Tail</span></a></li>
<li><a href=""/moves/knock-off"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Knock Off</span></a></li>
<li><a href=""/moves/lash-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lash Out</span></a></li>
<li><a href=""/moves/last-resort"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Last Resort</span></a></li>
<li><a href=""/moves/liquidation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquidation</span></a></li>
<li><a href=""/moves/low-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Low Kick</span></a></li>
<li><a href=""/moves/mega-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Kick</span></a></li>
<li><a href=""/moves/mega-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Punch</span></a></li>
<li><a href=""/moves/metal-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metal Claw</span></a></li>
<li><a href=""/moves/meteor-mash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Meteor Mash</span></a></li>
<li><a href=""/moves/night-slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Night Slash</span></a></li>
<li><a href=""/moves/outrage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Outrage</span></a></li>
<li><a href=""/moves/payback"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Payback</span></a></li>
<li><a href=""/moves/play-rough"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Play Rough</span></a></li>
<li><a href=""/moves/poison-jab"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Jab</span></a></li>
<li><a href=""/moves/power-up-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power-Up Punch</span></a></li>
<li><a href=""/moves/pursuit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pursuit</span></a></li>
<li><a href=""/moves/psychic-fangs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Fangs</span></a></li>
<li><a href=""/moves/quick-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Attack</span></a></li>
<li><a href=""/moves/rage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rage</span></a></li>
<li><a href=""/moves/razor-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Shell</span></a></li>
<li><a href=""/moves/retaliate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Retaliate</span></a></li>
<li><a href=""/moves/return"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Return</span></a></li>
<li><a href=""/moves/reversal"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reversal</span></a></li>
<li><a href=""/moves/rock-climb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Climb</span></a></li>
<li><a href=""/moves/rock-smash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Smash</span></a></li>
<li><a href=""/moves/rollout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rollout</span></a></li>
<li><a href=""/moves/scratch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scratch</span></a></li>
<li><a href=""/moves/shadow-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Claw</span></a></li>
<li><a href=""/moves/skull-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skull Bash</span></a></li>
<li><a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a></li>
<li><a href=""/moves/slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Slash</span></a></li>
<li><a href=""/moves/steel-wing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steel Wing</span></a></li>
<li><a href=""/moves/stomping-tantrum"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stomping Tantrum</span></a></li>
<li><a href=""/moves/strength"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strength</span></a></li>
<li><a href=""/moves/submission"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Submission</span></a></li>
<li><a href=""/moves/sucker-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sucker Punch</span></a></li>
<li><a href=""/moves/superpower"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Superpower</span></a></li>
<li><a href=""/moves/tackle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tackle</span></a></li>
<li><a href=""/moves/tail-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tail Slap</span></a></li>
<li><a href=""/moves/take-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Take Down</span></a></li>
<li><a href=""/moves/thief"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thief</span></a></li>
<li><a href=""/moves/thrash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thrash</span></a></li>
<li><a href=""/moves/throat-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Throat Chop</span></a></li>
<li><a href=""/moves/thunder-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Fang</span></a></li>
<li><a href=""/moves/thunder-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Punch</span></a></li>
<li><a href=""/moves/trailblaze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trailblaze</span></a></li>
<li><a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-turn</span></a></li>
<li><a href=""/moves/wing-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wing Attack</span></a></li>
<li><a href=""/moves/x-scissor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>X-Scissor</span></a></li>
<li><a href=""/moves/zen-headbutt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Headbutt</span></a></li>
</ul>"
182;"Turns the bearer's {NORMAL;TYPE;Normal}-type moves into {FAIRY;TYPE;Fairy} moves.<br/>
Moves changed by this ability have 1.3x their power.";"Turns the bearer's <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type moves into <span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span> moves.<br>
Moves changed by this ability have 1.3x their power."
183;"Lowers attacking Pokémon's {Speed;STAT;SPEED} by one stage on contact.";"Lowers attacking Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage on contact."
184;"Turns the bearer's {NORMAL;TYPE;Normal}-type moves into {FLYING;TYPE;Flying}-type moves.<br/>
Moves changed by this ability have 1.3x their power.";"Turns the bearer's <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type moves into <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type moves.<br>
Moves changed by this ability have 1.3x their power."
185;Lets the bearer hit twice with damaging moves. The second hit has half power.;Lets the bearer hit twice with damaging moves. The second hit has half power.
186;"Strengthens {DARK;TYPE;Dark} moves for all friendly and opposing Pokémon.";"Strengthens <span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span> moves for all friendly and opposing Pokémon."
189;"When this Pokémon enters battle or gains this ability, the weather becomes heavy {rain;WEATHER;RAIN}.<br/>
Heavy rain has all the properties of {Rain Dance;MOVE;rain-dance} and also causes damaging {FIRE;TYPE;Fire}-type moves to fail.<br/>
Heavy rain ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified.<br/>
The weather cannot otherwise be changed except by the effects of {Delta Stream;ABILITY;delta-stream} and {Desolate Land;ABILITY;desolate-land}.<br/>
{Air Lock;ABILITY;air-lock} and {Cloud Nine;ABILITY;cloud-nine} will prevent the effects of heavy rain, including allowing {FIRE;TYPE;Fire}-type moves to work, but will not allow the {weather;WEATHER;WEATHER} to be changed.";"When this Pokémon enters battle or gains this ability, the weather becomes heavy <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
Heavy rain has all the properties of <a href=""/moves/rain-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rain Dance</span></a> and also causes damaging <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type moves to fail.<br>
Heavy rain ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified.<br>
The weather cannot otherwise be changed except by the effects of <a href=""/abilities/delta-stream"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Delta Stream</span></a> and <a href=""/abilities/desolate-land"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Desolate Land</span></a>.<br>
<a href=""/abilities/air-lock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Lock</span></a> and <a href=""/abilities/cloud-nine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cloud Nine</span></a> will prevent the effects of heavy rain, including allowing <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type moves to work, but will not allow the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to be changed."
190;"When this Pokémon enters battle or gains this ability, the weather becomes extremely {harsh sunlight;WEATHER;HARSHSUNLIGHT}.<br/>
Extremely harsh sunlight has all the properties of {Sunny Day;MOVE;sunny-day} and also causes damaging {WATER;TYPE;Water}-type moves to fail.<br/>
Extremely harsh sunlight ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified.<br/>
The weather cannot otherwise be changed except by the effects of {Delta Stream;ABILITY;delta-stream} and {Primordial Sea;ABILITY;primordial-sea}.<br/>
{Air Lock;ABILITY;air-lock} and {Cloud Nine;ABILITY;cloud-nine} will prevent the effects of extremely harsh sunlight, including allowing {WATER;TYPE;Water}-type moves to work, but will not allow the {weather;WEATHER;WEATHER} to be changed.";"When this Pokémon enters battle or gains this ability, the weather becomes extremely <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
Extremely harsh sunlight has all the properties of <a href=""/moves/sunny-day"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunny Day</span></a> and also causes damaging <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type moves to fail.<br>
Extremely harsh sunlight ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified.<br>
The weather cannot otherwise be changed except by the effects of <a href=""/abilities/delta-stream"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Delta Stream</span></a> and <a href=""/abilities/primordial-sea"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Primordial Sea</span></a>.<br>
<a href=""/abilities/air-lock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Lock</span></a> and <a href=""/abilities/cloud-nine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cloud Nine</span></a> will prevent the effects of extremely harsh sunlight, including allowing <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type moves to work, but will not allow the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to be changed."
191;"When this Pokémon enters battle or gains this ability, the weather becomes a {mysterious air current;WEATHER;FOG}.<br/>
A mysterious air current causes moves to not be super effective against {Flying;TYPE;Flying}, they do neutral damage instead.<br/>
{Anticipation;ABILITY;anticipation} and {Stealth Rock;MOVE;stealth-rock} are not affected.<br/>
The mysterious air current ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified.<br/>
The weather cannot otherwise be changed except by the effects of {Desolate Land;ABILITY;desolate-land} and {Primordial Sea;ABILITY;primordial-sea}.<br/>
{Air Lock;ABILITY;air-lock} and {Cloud Nine;ABILITY;cloud-nine} will prevent the effect of a mysterious air current, but will not allow the {weather;WEATHER;WEATHER} to be changed.";"When this Pokémon enters battle or gains this ability, the weather becomes a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">mysterious air current</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_fog_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
A mysterious air current causes moves to not be super effective against <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>, they do neutral damage instead.<br>
<a href=""/abilities/anticipation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Anticipation</span></a> and <a href=""/moves/stealth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stealth Rock</span></a> are not affected.<br>
The mysterious air current ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified.<br>
The weather cannot otherwise be changed except by the effects of <a href=""/abilities/desolate-land"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Desolate Land</span></a> and <a href=""/abilities/primordial-sea"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Primordial Sea</span></a>.<br>
<a href=""/abilities/air-lock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Lock</span></a> and <a href=""/abilities/cloud-nine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cloud Nine</span></a> will prevent the effect of a mysterious air current, but will not allow the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to be changed."
192;"Raises this Pokémon's {Defense;STAT;DEFENSE} by one stage when it takes damage from a move.";"Raises this Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage when it takes damage from a move."
193;"After this Pokémon is hit by a move, if that move caused this Pokémon's {HP;STAT;HP} to drop below half, it switches out.<br/>
This ability functions identically to {Emergency Exit;ABILITY;emergency-exit}.";"After this Pokémon is hit by a move, if that move caused this Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to drop below half, it switches out.<br>
This ability functions identically to <a href=""/abilities/emergency-exit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Emergency Exit</span></a>."
194;"After this Pokémon is hit by a move, if that move caused this Pokémon's {HP;STAT;HP} to drop below half, it switches out.<br/>
This ability functions identically to {Wimp Out;ABILITY;wimp-out}.";"After this Pokémon is hit by a move, if that move caused this Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to drop below half, it switches out.<br>
This ability functions identically to <a href=""/abilities/wimp-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wimp Out</span></a>."
195;"Raises this Pokémon's {Defense;STAT;DEFENSE} by two stages when it's hit by a {WATER;TYPE;Water}-type move.";"Raises this Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages when it's hit by a <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type move."
196;"This Pokémon's moves critical hit against {poisoned;STATUS;poison} targets.";"This Pokémon's moves critical hit against <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoned</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> targets."
197;"When this Pokémon enters battle and at the end of each turn, if its {HP;STAT;HP} is 50% or above, it changes into Meteor Form.<br/>
Otherwise, it changes into Core Form.<br/>
In Meteor Form, it cannot be given a {major status effect;STATUS;-} (though existing ones are not cured), cannot become drowsy from {Yawn;MOVE;yawn}, and cannot use {Rest;MOVE;rest} (which will simply fail).<br/>
This ability cannot be copied, replaced, or nullified.<br/>
This ability only takes effect for {Minior;POKEMON;minior}.";"When this Pokémon enters battle and at the end of each turn, if its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is 50% or above, it changes into Meteor Form.<br>
Otherwise, it changes into Core Form.<br>
In Meteor Form, it cannot be given a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status effect</span></a> (though existing ones are not cured), cannot become drowsy from <a href=""/moves/yawn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Yawn</span></a>, and cannot use <a href=""/moves/rest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rest</span></a> (which will simply fail).<br>
This ability cannot be copied, replaced, or nullified.<br>
This ability only takes effect for <a href=""/pokemon/minior"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minior</span><img src=""https://cdn.pokedb.org/82991eb397bd62c8d41d83d04693d037517acc768abd17c923ad47abef8e22ebw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Minior"" style=""width: 20px; height: 20px""></a>."
198;This Pokémon's moves have double power against Pokémon that switched in this turn.;This Pokémon's moves have double power against Pokémon that switched in this turn.
199;"When this Pokémon is hit by a {FIRE;TYPE;Fire}-type move, the damage is halved.<br/>
When this Pokémon uses a {WATER;TYPE;Water}-type move, the power is doubled.<br/>
This Pokémon cannot be {burned;STATUS;burn}, and if it becomes burned, the burn is immediately cured.";"When this Pokémon is hit by a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type move, the damage is halved.<br>
When this Pokémon uses a <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type move, the power is doubled.<br>
This Pokémon cannot be <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burned</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a>, and if it becomes burned, the burn is immediately cured."
200;"This Pokémon's {STEEL;TYPE;Steel}-type moves have 1.5x power.";"This Pokémon's <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type moves have 1.5x power."
201;"Whenever this Pokémon takes damage from a move that causes its {HP;STAT;HP} to drop below 50%, its {Special Attack;STAT;SPATK} rises by one stage.";"Whenever this Pokémon takes damage from a move that causes its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to drop below 50%, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rises by one stage."
219;"When an opposing Pokémon attempts to use a priority move that targets this Pokémon or an ally it will fail.<br/>
This ability functions identically to {Queenly Majesty;ABILITY;queenly-majesty} and {Armor Tail;ABILITY;armor-tail}.";"When an opposing Pokémon attempts to use a priority move that targets this Pokémon or an ally it will fail.<br>
This ability functions identically to <a href=""/abilities/queenly-majesty"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Queenly Majesty</span></a> and <a href=""/abilities/armor-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Armor Tail</span></a>."
202;"During {hail;WEATHER;HAIL}, this Pokémon has double {Speed;STAT;SPEED}.";"During <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, this Pokémon has double <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>."
203;Any move used by this Pokémon will not make contact.;Any move used by this Pokémon will not make contact.
204;"When this Pokémon uses a move that is sound-based, that move's type is {WATER;TYPE;Water}.";"When this Pokémon uses a move that is sound-based, that move's type is <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>."
205;"This Pokémon's healing moves have their priority increased by 3.<br/>
Affected moves:
<ul>
<li>{Draining Kiss;MOVE;draining-kiss}</li>
<li>{Floral Healing;MOVE;floral-healing}</li>
<li>{Giga Drain;MOVE;giga-drain}</li>
<li>{Rest;MOVE;rest}</li>
<li>{Synthesis;MOVE;synthesis}</li>
<li>{Absorb;MOVE;absorb}</li>
<li>{Bitter Blade;MOVE;bitter-blade}</li>
<li>{Drain Punch;MOVE;drain-punch}</li>
<li>{Dream Eater;MOVE;dream-eater}</li>
<li>{Heal Order;MOVE;heal-order}</li>
<li>{Heal Pulse;MOVE;heal-pulse}</li>
<li>{Healing Wish;MOVE;healing-wish}</li>
<li>{Horn Leech;MOVE;horn-leech}</li>
<li>{Leech Life;MOVE;leech-life}</li>
<li>{Lunar Blessing;MOVE;lunar-blessing}</li>
<li>{Lunar Dance;MOVE;lunar-dance}</li>
<li>{Matcha Gotcha;MOVE;matcha-gotcha}</li>
<li>{Mega Drain;MOVE;mega-drain}</li>
<li>{Milk Drink;MOVE;milk-drink}</li>
<li>{Moonlight;MOVE;moonlight}</li>
<li>{Morning Sun;MOVE;morning-sun}</li>
<li>{Oblivion Wing;MOVE;oblivion-wing}</li>
<li>{Parabolic Charge;MOVE;parabolic-charge}</li>
<li>{Purify;MOVE;purify}</li>
<li>{Recover;MOVE;recover}</li>
<li>{Revival Blessing;MOVE;revival-blessing}</li>
<li>{Roost;MOVE;roost}</li>
<li>{Shore Up;MOVE;shore-up}</li>
<li>{Slack Off;MOVE;slack-off}</li>
<li>{Soft-Boiled;MOVE;soft-boiled}</li>
<li>{Strength Sap;MOVE;strength-sap}</li>
<li>{Swallow;MOVE;swallow}</li>
<li>{Wish;MOVE;wish}</li>
</ul>";"This Pokémon's healing moves have their priority increased by 3.<br>
Affected moves:
<ul>
<li><a href=""/moves/draining-kiss"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Draining Kiss</span></a></li>
<li><a href=""/moves/floral-healing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Floral Healing</span></a></li>
<li><a href=""/moves/giga-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giga Drain</span></a></li>
<li><a href=""/moves/rest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rest</span></a></li>
<li><a href=""/moves/synthesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Synthesis</span></a></li>
<li><a href=""/moves/absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Absorb</span></a></li>
<li><a href=""/moves/bitter-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bitter Blade</span></a></li>
<li><a href=""/moves/drain-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drain Punch</span></a></li>
<li><a href=""/moves/dream-eater"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dream Eater</span></a></li>
<li><a href=""/moves/heal-order"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Order</span></a></li>
<li><a href=""/moves/heal-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Pulse</span></a></li>
<li><a href=""/moves/healing-wish"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Healing Wish</span></a></li>
<li><a href=""/moves/horn-leech"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Leech</span></a></li>
<li><a href=""/moves/leech-life"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Life</span></a></li>
<li><a href=""/moves/lunar-blessing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lunar Blessing</span></a></li>
<li><a href=""/moves/lunar-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lunar Dance</span></a></li>
<li><a href=""/moves/matcha-gotcha"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Matcha Gotcha</span></a></li>
<li><a href=""/moves/mega-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Drain</span></a></li>
<li><a href=""/moves/milk-drink"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Milk Drink</span></a></li>
<li><a href=""/moves/moonlight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moonlight</span></a></li>
<li><a href=""/moves/morning-sun"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Morning Sun</span></a></li>
<li><a href=""/moves/oblivion-wing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Oblivion Wing</span></a></li>
<li><a href=""/moves/parabolic-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Parabolic Charge</span></a></li>
<li><a href=""/moves/purify"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Purify</span></a></li>
<li><a href=""/moves/recover"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Recover</span></a></li>
<li><a href=""/moves/revival-blessing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Revival Blessing</span></a></li>
<li><a href=""/moves/roost"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roost</span></a></li>
<li><a href=""/moves/shore-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shore Up</span></a></li>
<li><a href=""/moves/slack-off"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Slack Off</span></a></li>
<li><a href=""/moves/soft-boiled"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soft-Boiled</span></a></li>
<li><a href=""/moves/strength-sap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strength Sap</span></a></li>
<li><a href=""/moves/swallow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swallow</span></a></li>
<li><a href=""/moves/wish"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wish</span></a></li>
</ul>"
206;"When this Pokémon uses a {NORMAL;TYPE;Normal}-type move, that move becomes {ELECTRIC;TYPE;Electric} and its power is boosted to by 20%.";"When this Pokémon uses a <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type move, that move becomes <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span> and its power is boosted to by 20%."
207;"Doubles this Pokémon's {Speed;STAT;SPEED} on {Electric Terrain;MOVE;electric-terrain}.";"Doubles this Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> on <a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a>."
208;"If this Pokémon is a {Wishiwashi;POKEMON;wishiwashi} and level 20 or above, then when it enters battle and at the start of each turn, it becomes Schooling Form if its {HP;STAT;HP} is 25% or higher and Solo Form otherwise.<br/>
This ability cannot be replaced, copied, or nullified.";"If this Pokémon is a <a href=""/pokemon/wishiwashi"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wishiwashi</span><img src=""https://cdn.pokedb.org/fedfe8f2dbebd8e76e0f1d7fb7731a0f0be63322b403ff52581df7674f9269bcw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Wishiwashi"" style=""width: 20px; height: 20px""></a> and level 20 or above, then when it enters battle and at the start of each turn, it becomes Schooling Form if its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is 25% or higher and Solo Form otherwise.<br>
This ability cannot be replaced, copied, or nullified."
209;"If this Pokémon is in its Disguised Form and takes damage from a move, it switches to its Busted Form and the damage is prevented.<br/>
Other effects are not prevented.<br/>
This ability cannot be copied or replaced. This ability only takes effect for {Mimikyu;POKEMON;mimikyu}.";"If this Pokémon is in its Disguised Form and takes damage from a move, it switches to its Busted Form and the damage is prevented.<br>
Other effects are not prevented.<br>
This ability cannot be copied or replaced. This ability only takes effect for <a href=""/pokemon/mimikyu"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimikyu</span><img src=""https://cdn.pokedb.org/6288ae103ca44c4b0d180fa9d789b0f1121b5aff6958c11cf4bfe38ad5103419w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Mimikyu"" style=""width: 20px; height: 20px""></a>."
220;"This Pokémon's {Special Attack;STAT;SPATK} rises by one stage every time any Pokémon faints.";"This Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rises by one stage every time any Pokémon faints."
210;"Transforms this Pokémon into Ash-Greninja after fainting an opponent.<br/>
{Water Shuriken;MOVE;water-shuriken}'s power is 20 and always hits three times.<br/>
This ability cannot be copied or replaced. This ability only takes effect for {Greninja;POKEMON;greninja}.";"Transforms this Pokémon into Ash-Greninja after fainting an opponent.<br>
<a href=""/moves/water-shuriken"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Shuriken</span></a>'s power is 20 and always hits three times.<br>
This ability cannot be copied or replaced. This ability only takes effect for <a href=""/pokemon/greninja"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Greninja</span><img src=""https://cdn.pokedb.org/a0873b1499d8eed687a2e2a00a66b0a869f49e0ccc59341bd21875c4afa4174ew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Greninja"" style=""width: 20px; height: 20px""></a>."
211;"Transforms 10% or 50% Zygarde into Complete Forme when its {HP;STAT;HP} is below 50%.<br/>
This ability cannot be copied or replaced.<br/>
This ability only takes effect for {Zygarde;POKEMON;zygarde}.";"Transforms 10% or 50% Zygarde into Complete Forme when its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is below 50%.<br>
This ability cannot be copied or replaced.<br>
This ability only takes effect for <a href=""/pokemon/zygarde"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zygarde</span><img src=""https://cdn.pokedb.org/da2a324aff95755eed6c57d8af65e5bee37d861c7b14c9eb541d4c2b61452b9aw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Zygarde"" style=""width: 20px; height: 20px""></a>."
212;"This Pokémon's moves and item ignore the usual immunity of {POISON;TYPE;Poison} and {STEEL;TYPE;Steel}-type Pokémon when attempting to inflict {poison;STATUS;poison}.";"This Pokémon's moves and item ignore the usual immunity of <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span> and <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon when attempting to inflict <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>."
213;"This Pokémon always acts as though it were {asleep;STATUS;sleep}.<br/>
It cannot be given another status ailment and it's unaffected by {Yawn;MOVE;yawn}<br/>
It can use {Sleep Talk;MOVE;sleep-talk} and {Snore;MOVE;snore}";"This Pokémon always acts as though it were <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.<br>
It cannot be given another status ailment and it's unaffected by <a href=""/moves/yawn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Yawn</span></a><br>
It can use <a href=""/moves/sleep-talk"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleep Talk</span></a> and <a href=""/moves/snore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snore</span></a>"
214;"When an opposing Pokémon attempts to use a priority move that targets this Pokémon or an ally it will fail.<br/>
This ability functions identically to {Dazzling;ABILITY;dazzling} and {Armor Tail;ABILITY;armor-tail}.";"When an opposing Pokémon attempts to use a priority move that targets this Pokémon or an ally it will fail.<br>
This ability functions identically to <a href=""/abilities/dazzling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dazzling</span></a> and <a href=""/abilities/armor-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Armor Tail</span></a>."
215;"When this Pokémon faints from an opponent's move, that opponent takes damage equal to the {HP;STAT;HP} this Pokémon had remaining.";"When this Pokémon faints from an opponent's move, that opponent takes damage equal to the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> this Pokémon had remaining."
216;"Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.<br/>
Affected moves:
<ul>
<li>{Aqua Step;MOVE;aqua-step}</li>
<li>{Clangorous Soul;MOVE;clangorous-soul}</li>
<li>{Dragon Dance;MOVE;dragon-dance}</li>
<li>{Feather Dance;MOVE;feather-dance}</li>
<li>{Fiery Dance;MOVE;fiery-dance}</li>
<li>{Lunar Dance;MOVE;lunar-dance}</li>
<li>{Petal Dance;MOVE;petal-dance}</li>
<li>{Revelation Dance;MOVE;revelation-dance}</li>
<li>{Quiver Dance;MOVE;quiver-dance}</li>
<li>{Swords Dance;MOVE;swords-dance}</li>
<li>{Teeter Dance;MOVE;teeter-dance}</li>
<li>{Victory Dance;MOVE;victory-dance}</li>
</ul>";"Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.<br>
Affected moves:
<ul>
<li><a href=""/moves/aqua-step"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Step</span></a></li>
<li><a href=""/moves/clangorous-soul"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clangorous Soul</span></a></li>
<li><a href=""/moves/dragon-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Dance</span></a></li>
<li><a href=""/moves/feather-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feather Dance</span></a></li>
<li><a href=""/moves/fiery-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fiery Dance</span></a></li>
<li><a href=""/moves/lunar-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lunar Dance</span></a></li>
<li><a href=""/moves/petal-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Petal Dance</span></a></li>
<li><a href=""/moves/revelation-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Revelation Dance</span></a></li>
<li><a href=""/moves/quiver-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quiver Dance</span></a></li>
<li><a href=""/moves/swords-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swords Dance</span></a></li>
<li><a href=""/moves/teeter-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Teeter Dance</span></a></li>
<li><a href=""/moves/victory-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Victory Dance</span></a></li>
</ul>"
217;Ally Pokémon's moves have their power increased to 1.3x.;Ally Pokémon's moves have their power increased to 1.3x.
218;"Damage from contact moves is halved. Damage from {FIRE;TYPE;Fire}-type moves is doubled.";"Damage from contact moves is halved. Damage from <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type moves is doubled."
221;"When this Pokémon takes regular damage from a contact move, the attacking Pokémon's {Speed;STAT;SPEED} lowers by one stage.";"When this Pokémon takes regular damage from a contact move, the attacking Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> lowers by one stage."
222;"When an ally faints, this Pokémon gains its Ability.<br/>
This ability functions identically to {Power of Alchemy;ABILITY;power-of-alchemy}.";"When an ally faints, this Pokémon gains its Ability.<br>
This ability functions identically to <a href=""/abilities/power-of-alchemy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power of Alchemy</span></a>."
223;"When an ally faints, this Pokémon gains its Ability.<br/>
This ability functions identically to {Receiver;ABILITY;receiver}.";"When an ally faints, this Pokémon gains its Ability.<br>
This ability functions identically to <a href=""/abilities/receiver"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Receiver</span></a>."
224;"Raises this Pokémon's highest {stat;STAT;STATS} by one stage when it faints another Pokémon.";"Raises this Pokémon's highest <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage when it faints another Pokémon."
225;"Changes this Pokémon's type to match its held Memory.<br/>
This ability cannot be copied, replaced, or nullified.
This ability only takes effect for {Silvally;POKEMON;silvally}.";"Changes this Pokémon's type to match its held Memory.<br>
This ability cannot be copied, replaced, or nullified.
This ability only takes effect for <a href=""/pokemon/silvally"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silvally</span><img src=""https://cdn.pokedb.org/886ba00b4578a453af9234b85b316b863c441ae90efbb4376a223cdd1f65b8bew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Silvally"" style=""width: 20px; height: 20px""></a>."
226;"When this Pokémon enters battle, it changes the terrain to {Electric Terrain;MOVE;electric-terrain}.";"When this Pokémon enters battle, it changes the terrain to <a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a>."
227;"When this Pokémon enters battle, it changes the terrain to {Psychic Terrain;MOVE;psychic-terrain}.";"When this Pokémon enters battle, it changes the terrain to <a href=""/moves/psychic-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Terrain</span></a>."
228;"When this Pokémon enters battle, it changes the terrain to {Misty Terrain;MOVE;misty-terrain}.";"When this Pokémon enters battle, it changes the terrain to <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a>."
229;"When this Pokémon enters battle, it changes the terrain to {Grassy Terrain;MOVE;grassy-terrain}.";"When this Pokémon enters battle, it changes the terrain to <a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a>."
230;"This Pokémon's {stats;STAT;STATS} cannot be lowered by other Pokémon's moves or abilities.<br/>
This effect only applies to normal stat modifications and not more exotic effects such as {Topsy Turvy;MOVE;topsy-turvy} or {Power Swap;MOVE;power-swap}.<br/>
This Ability is not bypassed by {Mold Breaker;ABILITY;mold-breaker}, {Teravolt;ABILITY;teravolt}, or {Turboblaze;ABILITY;turboblaze}.";"This Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> cannot be lowered by other Pokémon's moves or abilities.<br>
This effect only applies to normal stat modifications and not more exotic effects such as <a href=""/moves/topsy-turvy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Topsy Turvy</span></a> or <a href=""/moves/power-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Swap</span></a>.<br>
This Ability is not bypassed by <a href=""/abilities/mold-breaker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mold Breaker</span></a>, <a href=""/abilities/teravolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Teravolt</span></a>, or <a href=""/abilities/turboblaze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Turboblaze</span></a>."
231;"When this Pokémon has full {HP;STAT;HP}, regular damage from moves is halved excluding moves that deal a fixed amount of damage.<br/>
This ability cannot be nullified.";"When this Pokémon has full <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, regular damage from moves is halved excluding moves that deal a fixed amount of damage.<br>
This ability cannot be nullified."
232;"Super-effective damage this Pokémon takes is reduced to 0.75x.<br/>
This Ability is not bypassed by {Mold Breaker;ABILITY;mold-breaker}, {Teravolt;ABILITY;teravolt}, or {Turboblaze;ABILITY;turboblaze}.";"Super-effective damage this Pokémon takes is reduced to 0.75x.<br>
This Ability is not bypassed by <a href=""/abilities/mold-breaker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mold Breaker</span></a>, <a href=""/abilities/teravolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Teravolt</span></a>, or <a href=""/abilities/turboblaze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Turboblaze</span></a>."
233;Increases super-effective damage dealt to 1.25x.;Increases super-effective damage dealt to 1.25x.
234;"Raises the {Attack;STAT;ATTACK} of the Pokémon with this Ability by one stage when it enters the battle.";"Raises the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the Pokémon with this Ability by one stage when it enters the battle."
235;"Raises the {Defense;STAT;DEFENSE} of the Pokémon with this Ability by one stage when it enters the battle.";"Raises the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the Pokémon with this Ability by one stage when it enters the battle."
236;"Changes the bearer's type to match each move it uses.<br/>
The type change takes place just before the move is used.";"Changes the bearer's type to match each move it uses.<br>
The type change takes place just before the move is used."
237;"After the initial Poké Ball throw fails to capture a Pokémon, if a Pokémon with <i>Ball Fetch</i> is present on the field and not holding any other item by the end of a turn, it will retrieve a ball of the same type as the first one thrown.<br/>
This action is limited to once per battle.<br/>
This ability does not work in Max Raid Battles.";"After the initial Poké Ball throw fails to capture a Pokémon, if a Pokémon with <i>Ball Fetch</i> is present on the field and not holding any other item by the end of a turn, it will retrieve a ball of the same type as the first one thrown.<br>
This action is limited to once per battle.<br>
This ability does not work in Max Raid Battles."
238;"When a Pokémon with this Ability is hit by a damaging move, the {Speed;STAT;SPEED} of all other Pokémon is decreased by one stage.<br/>
If a Pokémon with this Ability is hit by a multi-strike move (such as {Fury Swipes;MOVE;fury-swipes}), each hit activates this Ability.";"When a Pokémon with this Ability is hit by a damaging move, the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all other Pokémon is decreased by one stage.<br>
If a Pokémon with this Ability is hit by a multi-strike move (such as <a href=""/moves/fury-swipes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Swipes</span></a>), each hit activates this Ability."
239;"Makes its bearer's moves ignore the target-redirecting effects of moves (e.g. {Rage Powder;MOVE;rage-powder}, {Follow Me;MOVE;follow-me}) and Abilities (e.g. {Storm Drain;ABILITY;storm-drain}, {Lightning Rod;ABILITY;lightning-rod}).<br/>
This ability functions identically to {Stalwart;ABILITY;stalwart}.";"Makes its bearer's moves ignore the target-redirecting effects of moves (e.g. <a href=""/moves/rage-powder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rage Powder</span></a>, <a href=""/moves/follow-me"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Follow Me</span></a>) and Abilities (e.g. <a href=""/abilities/storm-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Storm Drain</span></a>, <a href=""/abilities/lightning-rod"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lightning Rod</span></a>).<br>
This ability functions identically to <a href=""/abilities/stalwart"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stalwart</span></a>."
240;"Reflects the {stat-lowering;STAT;STATS} effects of moves and abilities back to the user.";"Reflects the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat-lowering</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> effects of moves and abilities back to the user."
241;"Reflects the {stat-lowering;STAT;STATS} effects of moves and abilities back to the user.<br/>
Mirror Armor cannot reflect the stat-lowering effect of {Octolock;MOVE;octolock} or an effect that was just reflected by an opponent's Mirror Armor.<br/>
Stat-lowering effects of moves reflected by {Magic Bounce;ABILITY;magic-bounce} are still reflected back.<br/>
If multiple Pokémon, including the Pokémon with this ability, would have their stats lowered by the same effect, only the stat drop that would have applied to the Pokémon with this Ability is reflected.<br/>
If the Pokémon with this ability is affected by Sticky Web, the effect is reflected back to the Pokémon which set it up.<br/>
If Pokémon which set up {Sticky Web;MOVE;sticky-web} is not on the field, no Pokémon have their {Speed;STAT;SPEED} lowered.";"Reflects the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat-lowering</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> effects of moves and abilities back to the user.<br>
Mirror Armor cannot reflect the stat-lowering effect of <a href=""/moves/octolock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Octolock</span></a> or an effect that was just reflected by an opponent's Mirror Armor.<br>
Stat-lowering effects of moves reflected by <a href=""/abilities/magic-bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Bounce</span></a> are still reflected back.<br>
If multiple Pokémon, including the Pokémon with this ability, would have their stats lowered by the same effect, only the stat drop that would have applied to the Pokémon with this Ability is reflected.<br>
If the Pokémon with this ability is affected by Sticky Web, the effect is reflected back to the Pokémon which set it up.<br>
If Pokémon which set up <a href=""/moves/sticky-web"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Web</span></a> is not on the field, no Pokémon have their <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> lowered."
242;"Makes its bearer's moves ignore the target-redirecting effects of moves (e.g. {Rage Powder;MOVE;rage-powder}, {Follow Me;MOVE;follow-me}) and Abilities (e.g. {Storm Drain;ABILITY;storm-drain}, {Lightning Rod;ABILITY;lightning-rod}).<br/>
This ability functions identically to {Propeller Tail;ABILITY;propeller-tail}.";"Makes its bearer's moves ignore the target-redirecting effects of moves (e.g. <a href=""/moves/rage-powder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rage Powder</span></a>, <a href=""/moves/follow-me"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Follow Me</span></a>) and Abilities (e.g. <a href=""/abilities/storm-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Storm Drain</span></a>, <a href=""/abilities/lightning-rod"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lightning Rod</span></a>).<br>
This ability functions identically to <a href=""/abilities/propeller-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Propeller Tail</span></a>."
248;"When an {Eiscue;POKEMON;eiscue} that's in its Ice Face form is hit by a physical move, it takes no damage and changes into its Noice Face form.<br/>
If a {hailstorm;WEATHER;HAIL} or snowstorm begins while Eiscue is in its Noice Face form, or if it is sent out in its Noice Face form during hail, it will immediately revert to its Ice Face form.<br/>
Eiscue will not revert to its Ice Face form if there is already hail when it changes into its Noice Face form.<br/>
This form change persists even when Eiscue is switched out, but is undone at the end of the battle.<br/>
Ice Face does not protect against special moves.<br/>
{Gastro Acid;MOVE;gastro-acid}, {Worry Seed;MOVE;worry-seed}, and {Simple Beam;MOVE;simple-beam} fail if the target has Ice Face.<br/>
{Role Play;MOVE;role-play}, {Skill Swap;MOVE;skill-swap}, {Entrainment;MOVE;entrainment}, and {Doodle;MOVE;doodle} fail if either Pokémon has Ice Face.<br/>
Ice Face cannot be copied by {Trace;ABILITY;trace}.<br/>
Ice Face cannot be suppressed by {Neutralizing Gas;ABILITY;neutralizing-gas}, traded by {Wandering Spirit;ABILITY;wandering-spirit}, or replaced by {Lingering Aroma;ABILITY;lingering-aroma}.";"When an <a href=""/pokemon/eiscue"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eiscue</span><img src=""https://cdn.pokedb.org/8447e63f1c8dbbc4fdc6f6ac65135ff110c07f1d4a1ab03d3c64fdbb8f39d189w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Eiscue"" style=""width: 20px; height: 20px""></a> that's in its Ice Face form is hit by a physical move, it takes no damage and changes into its Noice Face form.<br>
If a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">hailstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or snowstorm begins while Eiscue is in its Noice Face form, or if it is sent out in its Noice Face form during hail, it will immediately revert to its Ice Face form.<br>
Eiscue will not revert to its Ice Face form if there is already hail when it changes into its Noice Face form.<br>
This form change persists even when Eiscue is switched out, but is undone at the end of the battle.<br>
Ice Face does not protect against special moves.<br>
<a href=""/moves/gastro-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gastro Acid</span></a>, <a href=""/moves/worry-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Worry Seed</span></a>, and <a href=""/moves/simple-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Simple Beam</span></a> fail if the target has Ice Face.<br>
<a href=""/moves/role-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Role Play</span></a>, <a href=""/moves/skill-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Swap</span></a>, <a href=""/moves/entrainment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Entrainment</span></a>, and <a href=""/moves/doodle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Doodle</span></a> fail if either Pokémon has Ice Face.<br>
Ice Face cannot be copied by <a href=""/abilities/trace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trace</span></a>.<br>
Ice Face cannot be suppressed by <a href=""/abilities/neutralizing-gas"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Neutralizing Gas</span></a>, traded by <a href=""/abilities/wandering-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wandering Spirit</span></a>, or replaced by <a href=""/abilities/lingering-aroma"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lingering Aroma</span></a>."
249;The power of moves used by allies is increased by 30%.;The power of moves used by allies is increased by 30%.
243;"When hit by a {FIRE;TYPE;Fire} or {WATER;TYPE;Water}-type move, its {Speed;STAT;SPEED} is increased by 6 stages.<br/>
This ability activates after any {stat;STAT;STATS} decreases caused by the move are applied.<br/>
Outside of battle: if a Pokémon with Steam Engine is in the party (even if fainted), the number of cycles it takes for all Pokémon Eggs in the party to hatch are halved.<br/>
This effect does not stack with itself, {Flame Body;ABILITY;flame-body}, or {Magma Armor;ABILITY;magma-armor}.";"When hit by a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span> or <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type move, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is increased by 6 stages.<br>
This ability activates after any <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> decreases caused by the move are applied.<br>
Outside of battle: if a Pokémon with Steam Engine is in the party (even if fainted), the number of cycles it takes for all Pokémon Eggs in the party to hatch are halved.<br>
This effect does not stack with itself, <a href=""/abilities/flame-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Body</span></a>, or <a href=""/abilities/magma-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Armor</span></a>."
244;"Boosts the power of the Pokémon's sound-based moves by 30%.<br/>
A Pokémon with Punk Rock also takes half damage from damaging sound-based moves.<br/>
Affected moves:
<ul>
<li>{Boomburst;MOVE;boomburst}</li>
<li>{Hyper Voice;MOVE;hyper-voice}</li>
<li>{Overdrive;MOVE;overdrive}</li>
<li>{Psychic Noise;MOVE;psychic-noise}</li>
<li>{Round;MOVE;round}</li>
<li>{Snarl;MOVE;snarl}</li>
<li>{Snore;MOVE;snore}</li>
<li>{Uproar;MOVE;uproar}</li>
<li>{Quiver Dance;MOVE;quiver-dance}</li>
<li>{Swords Dance;MOVE;swords-dance}</li>
<li>{Teeter Dance;MOVE;teeter-dance}</li>
<li>{Victory Dance;MOVE;victory-dance}</li>
<li>{Alluring Voice;MOVE;alluring-voice}</li>
<li>{Bug Buzz;MOVE;bug-buzz}</li>
<li>{Clanging Scales;MOVE;clanging-scales}</li>
<li>{Disarming Voice;MOVE;disarming-voice}</li>
<li>{Echoed Voice;MOVE;echoed-voice}</li>
<li>{Eerie Spell;MOVE;eerie-spell}</li>
<li>{Relic Song;MOVE;relic-song}</li>
<li>{Sparkling Aria;MOVE;sparkling-aria}</li>
<li>{Torch Song;MOVE;torch-song}</li>
</ul>";"Boosts the power of the Pokémon's sound-based moves by 30%.<br>
A Pokémon with Punk Rock also takes half damage from damaging sound-based moves.<br>
Affected moves:
<ul>
<li><a href=""/moves/boomburst"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Boomburst</span></a></li>
<li><a href=""/moves/hyper-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Voice</span></a></li>
<li><a href=""/moves/overdrive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overdrive</span></a></li>
<li><a href=""/moves/psychic-noise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Noise</span></a></li>
<li><a href=""/moves/round"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Round</span></a></li>
<li><a href=""/moves/snarl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snarl</span></a></li>
<li><a href=""/moves/snore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snore</span></a></li>
<li><a href=""/moves/uproar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Uproar</span></a></li>
<li><a href=""/moves/quiver-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quiver Dance</span></a></li>
<li><a href=""/moves/swords-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swords Dance</span></a></li>
<li><a href=""/moves/teeter-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Teeter Dance</span></a></li>
<li><a href=""/moves/victory-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Victory Dance</span></a></li>
<li><a href=""/moves/alluring-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Alluring Voice</span></a></li>
<li><a href=""/moves/bug-buzz"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Buzz</span></a></li>
<li><a href=""/moves/clanging-scales"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clanging Scales</span></a></li>
<li><a href=""/moves/disarming-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disarming Voice</span></a></li>
<li><a href=""/moves/echoed-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Echoed Voice</span></a></li>
<li><a href=""/moves/eerie-spell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eerie Spell</span></a></li>
<li><a href=""/moves/relic-song"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Relic Song</span></a></li>
<li><a href=""/moves/sparkling-aria"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sparkling Aria</span></a></li>
<li><a href=""/moves/torch-song"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Torch Song</span></a></li>
</ul>"
245;"Summons a {sandstorm;WEATHER;SANDSTORM} in battle for five turns when a Pokémon with Sand Spit is hit by a damaging move, unless a sandstorm is already present.<br/>
This can be extended to eight turns if the Pokémon is holding a {Smooth Rock;ITEM;smooth-rock}.";"Summons a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in battle for five turns when a Pokémon with Sand Spit is hit by a damaging move, unless a sandstorm is already present.<br>
This can be extended to eight turns if the Pokémon is holding a <a href=""/items/smooth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smooth Rock</span><img src=""https://cdn.pokedb.org/bf8004e7364b0920e7352cb1435eb6d0e7696b5eeec8a07bc5a9017564dcce59w20h20"" width=""20"" height=""20"" alt=""Item Icon for Smooth Rock"" style=""width: 20px; height: 20px""></a>."
246;"Halves damage from {Special;CATEGORY;special} moves that hit the bearer, including from special moves that use the target's {Defense;STAT;DEFENSE} stat (like {Psyshock;MOVE;psyshock}).<br/>
It has no effect on moves that deal direct damage.";"Halves damage from <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> moves that hit the bearer, including from special moves that use the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat (like <a href=""/moves/psyshock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psyshock</span></a>).<br>
It has no effect on moves that deal direct damage."
247;"Doubles the effects from held Berries when eaten in battle.<br/>
This affects:
<ul>
  <li>Berries that restore HP or PP (such as Figy Berry and Leppa Berry)</li>
  <li>Berries that reduce damage (such as Occa Berry)</li>
  <li>Berries that raise stats (such as Starf Berry)</li>
  <li>Berries that deal damage to Pokémon attacking the holder (such as Rowap Berry)</li>
</ul>
The only Berries that have in-battle effects that Ripen does not effect (although the message will still show for these) are:
<ul>
  <li>the status condition-healing Berries (e.g. the Persim Berry and Lum Berry</li>
  <li>the Lansat Berry (i.e. Ripen will not make it increase the critical hit stage by 4)</li>
  <li>the Micle Berry, and the Custap Berry</li>
</ul>
Due to a glitch, when a Pokémon with Ripen uses certain non-Berry items or is targeted by a flung item that inflicts a secondary effect, <i>Ripen</i> displays a message and plays its animation, but has no other effect.<br/>
The items affected are:
<ul>
<li>{Absorb Bulb;ITEM;absorb-bulb}</li>
<li>{Adrenaline Orb;ITEM;adrenaline-orb}</li>
<li>{Berry Juice;ITEM;berry-juice}</li>
<li>{Blunder Policy;ITEM;blunder-policy}</li>
<li>{Cell Battery;ITEM;cell-battery}</li>
<li>{Eject Button;ITEM;eject-button}</li>
<li>{Eject Pack;ITEM;eject-pack}</li>
<li>{Electric Seed;ITEM;electric-seed}</li>
<li>{Focus Band;ITEM;focus-band}</li>
<li>{Flame Orb;ITEM;flame-orb}</li>
<li>{Grassy Seed;ITEM;grassy-seed}</li>
<li>{King's Rock;ITEM;kings-rock}</li>
<li>{Leftovers;ITEM;leftovers}</li>
<li>{Light Ball;ITEM;light-ball}</li>
<li>{Luminous Moss;ITEM;luminous-moss}</li>
<li>{Mental Herb;ITEM;mental-herb}</li>
<li>{Mirror Herb;ITEM;mirror-herb}</li>
<li>{Misty Seed;ITEM;misty-seed}</li>
<li>{Poison Barb;ITEM;poison-barb}</li>
<li>{Power Herb;ITEM;power-herb}</li>
<li>{Psychic Seed;ITEM;psychic-seed}</li>
<li>{Quick Claw;ITEM;quick-claw}</li>
<li>{Razor Fang;ITEM;razor-fang}</li>
<li>{Room Service;ITEM;room-service}</li>
<li>{Snowball;ITEM;snowball}</li>
<li>{Throat Spray;ITEM;throat-spray}</li>
<li>{Toxic Orb;ITEM;toxic-orb}</li>
<li>{Weakness Policy;ITEM;weakness-policy}</li>
<li>{White Herb;ITEM;white-herb}</li>
</ul>";"Doubles the effects from held Berries when eaten in battle.<br>
This affects:
<ul>
  <li>Berries that restore HP or PP (such as Figy Berry and Leppa Berry)</li>
  <li>Berries that reduce damage (such as Occa Berry)</li>
  <li>Berries that raise stats (such as Starf Berry)</li>
  <li>Berries that deal damage to Pokémon attacking the holder (such as Rowap Berry)</li>
</ul>
The only Berries that have in-battle effects that Ripen does not effect (although the message will still show for these) are:
<ul>
  <li>the status condition-healing Berries (e.g. the Persim Berry and Lum Berry</li>
  <li>the Lansat Berry (i.e. Ripen will not make it increase the critical hit stage by 4)</li>
  <li>the Micle Berry, and the Custap Berry</li>
</ul>
Due to a glitch, when a Pokémon with Ripen uses certain non-Berry items or is targeted by a flung item that inflicts a secondary effect, <i>Ripen</i> displays a message and plays its animation, but has no other effect.<br>
The items affected are:
<ul>
<li><a href=""/items/absorb-bulb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Absorb Bulb</span><img src=""https://cdn.pokedb.org/c6acc19df0943dfdd5654ff9489d333928f41e6f4868aaf25701656bf9dc2155w20h20"" width=""20"" height=""20"" alt=""Item Icon for Absorb Bulb"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/adrenaline-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Adrenaline Orb</span><img src=""https://cdn.pokedb.org/1100a2d232c66695da5ba0cc3867c4851b330229ab84158c148a8428d87d09ddw20h20"" width=""20"" height=""20"" alt=""Item Icon for Adrenaline Orb"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/berry-juice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Berry Juice</span><img src=""https://cdn.pokedb.org/3f1d41962ee486cec078eedfd1cb207e9db0def0084c6586418ecf97ba823be7w20h20"" width=""20"" height=""20"" alt=""Item Icon for Berry Juice"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/blunder-policy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blunder Policy</span><img src=""https://cdn.pokedb.org/c925de2dd81022a39f34e6c454352425da11446f09f92964fe03130f063eb0abw20h20"" width=""20"" height=""20"" alt=""Item Icon for Blunder Policy"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/cell-battery"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cell Battery</span><img src=""https://cdn.pokedb.org/32308775b6384f1e343dce86a992720b822b564dcea6dbfa102ccf3752de859dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Cell Battery"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/eject-button"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Button</span><img src=""https://cdn.pokedb.org/13c8b2a761e56450f5cd6920051d35c96e51c498be94e3f721861ea68cf9a026w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Button"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/eject-pack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Pack</span><img src=""https://cdn.pokedb.org/d9b904e7ece84d64f88fc9831fa3e3c2c006a7a1dfb96081378932a274286151w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Pack"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/electric-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Seed</span><img src=""https://cdn.pokedb.org/0b7b873b422bcbcdbf54fa0988956a124f59362aaeacabbcf57e3a5923ecabcdw20h20"" width=""20"" height=""20"" alt=""Item Icon for Electric Seed"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/flame-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Orb</span><img src=""https://cdn.pokedb.org/c836511e5cb96bcdaca09e44b9c4ce7b10084da1c29b296ea97ed4739df25d00w20h20"" width=""20"" height=""20"" alt=""Item Icon for Flame Orb"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/grassy-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Seed</span><img src=""https://cdn.pokedb.org/f4ce950a4c70b1c5a35741bc4a76ea70f88083ff4eb46672bb28df84bc526e7dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grassy Seed"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/leftovers"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leftovers</span><img src=""https://cdn.pokedb.org/b55606d59e900738dea7e5c1883dcbb6a15e268d11e45f1768531e1e01d56043w20h20"" width=""20"" height=""20"" alt=""Item Icon for Leftovers"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/light-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Ball</span><img src=""https://cdn.pokedb.org/accb605d723faba55f83b4cdcd512722b23bc52cd5230e29502793c243a0ca9aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Light Ball"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/luminous-moss"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Luminous Moss</span><img src=""https://cdn.pokedb.org/e6d7494e2193552be70820e289f5575fc3fb1c2eb378768ff6bc4254275f5205w20h20"" width=""20"" height=""20"" alt=""Item Icon for Luminous Moss"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/mental-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mental Herb</span><img src=""https://cdn.pokedb.org/5040069fc6c6ddbe5275f2b9539f717c8cec0a7d0e3ee0556225ae89c5e12561w20h20"" width=""20"" height=""20"" alt=""Item Icon for Mental Herb"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/mirror-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Herb</span><img src=""https://cdn.pokedb.org/74c714fcacd2c31ca0356f11ea0b1ee799ecb6b0dffdf77eeb102de400e0500fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Mirror Herb"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/misty-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Seed</span><img src=""https://cdn.pokedb.org/fb40c53424ae01c8de785abba37e28f36f2ed481d2e4740d0b969770e0591fefw20h20"" width=""20"" height=""20"" alt=""Item Icon for Misty Seed"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/poison-barb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Barb</span><img src=""https://cdn.pokedb.org/a4f25ad912852d8c1c299f40829490e1804f16d97662efc24606001469c1f232w20h20"" width=""20"" height=""20"" alt=""Item Icon for Poison Barb"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/psychic-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Seed</span><img src=""https://cdn.pokedb.org/4ac596605bd546e1e5d7e2bb4141504daec7d972a1a70514410e9212f02258dfw20h20"" width=""20"" height=""20"" alt=""Item Icon for Psychic Seed"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/quick-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Claw</span><img src=""https://cdn.pokedb.org/2c50336932d7f88c276532ad1619c491bb76218f8ee5c905f51d6ae0cb986c0ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Quick Claw"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/room-service"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Room Service</span><img src=""https://cdn.pokedb.org/ef73eaf46033df93d5acb6b701fb400ec3fdd83db1669e9f63fae26eda4d2d92w20h20"" width=""20"" height=""20"" alt=""Item Icon for Room Service"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/snowball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snowball</span><img src=""https://cdn.pokedb.org/ddc8cabb3a21555d8d657ca5533dd5c119f9cc956e0e14c3430cb6bff0d39d28w20h20"" width=""20"" height=""20"" alt=""Item Icon for Snowball"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/throat-spray"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Throat Spray</span><img src=""https://cdn.pokedb.org/7645113d1080a5ce73ed5a2554e5bd1a247bf89a24b7aa7888763b2b6feecb75w20h20"" width=""20"" height=""20"" alt=""Item Icon for Throat Spray"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/toxic-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Orb</span><img src=""https://cdn.pokedb.org/4bf6a5003b657e2a6ced6048e962a35a842ea94bf4083a83f76587d1111dd8fcw20h20"" width=""20"" height=""20"" alt=""Item Icon for Toxic Orb"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/weakness-policy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weakness Policy</span><img src=""https://cdn.pokedb.org/b31390cb7fd3a7e1149fa7d609d492ac2adb7dc268eeb29be8840b31c9189653w20h20"" width=""20"" height=""20"" alt=""Item Icon for Weakness Policy"" style=""width: 20px; height: 20px""></a></li>
<li><a href=""/items/white-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>White Herb</span><img src=""https://cdn.pokedb.org/68d03dae3107c687bf1157f6286447063813463dba074c2a6cfda44d4886dd8aw20h20"" width=""20"" height=""20"" alt=""Item Icon for White Herb"" style=""width: 20px; height: 20px""></a></li>
</ul>"
257;"Prevents the bearer and its allies from being afflicted by {poison;STATUS;poison}.<br/>
It also heals the poisoned status condition of allies if a Pokémon with this Ability is sent out into battle.";"Prevents the bearer and its allies from being afflicted by <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>.<br>
It also heals the poisoned status condition of allies if a Pokémon with this Ability is sent out into battle."
250;"If a terrain is active, the bearer will change its type to match the terrain.
Its type changes as follows:<br/>
<table>
  <thead>
  	<tr>
    	<th>Terrain</th>
      	<th>Type</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>{Electric Terrain;MOVE;electric-terrain}</td>
    	<td>{ELECTRIC;TYPE;Electric}</td>
    </tr>
  	<tr>
    	<td>{Grassy Terrain;MOVE;grassy-terrain}</td>
    	<td>{GRASS;TYPE;Grass}</td>
    </tr>
  	<tr>
    	<td>{Misty Terrain;MOVE;misty-terrain}</td>
    	<td>{FAIRY;TYPE;Fairy}</td>
    </tr>
  	<tr>
    	<td>{Psychic Terrain;MOVE;psychic-terrain}</td>
    	<td>{PSYCHIC;TYPE;Psychic}</td>
    </tr>
  </tbody>
</table>
When terrain ends, the Pokémon reverts to its original typing.<br/>
Transformed Pokémon with Mimicry revert to their own original typing before transforming, not the typing of the Pokémon it transformed into.<br/>
Mimicry activates after the Pokémon with Mimicry is switched in while terrain is present, or whenever there is a change in terrain.<br/>
Changing the Pokémon's type by other means (such as via {Soak;MOVE;soak}) overrides the type caused by Mimicry.<br/>
Mimicry will activate regardless of whether the Pokémon with Mimicry is grounded or not.<br/>
If the Pokémon with Mimicry has an additional type due to {Forest's Curse;MOVE;forests-curse} or {Trick-or-Treat;MOVE;trick-or-treat}, it will normally only change its regular types and not affect the additional types.<br/>
However, if the Pokémon is already {GRASS;TYPE;Grass}-type due to Forest's Curse when it becomes Grass-type due to Grassy Terrain, the effect of Forest's Curse disappears.";"If a terrain is active, the bearer will change its type to match the terrain.
Its type changes as follows:<br>
<table>
  <thead>
  	<tr>
    	<th>Terrain</th>
      	<th>Type</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td><a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a></td>
    	<td><span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span></td>
    </tr>
  	<tr>
    	<td><a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a></td>
    	<td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
    </tr>
  	<tr>
    	<td><a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a></td>
    	<td><span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span></td>
    </tr>
  	<tr>
    	<td><a href=""/moves/psychic-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Terrain</span></a></td>
    	<td><span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span></td>
    </tr>
  </tbody>
</table>
When terrain ends, the Pokémon reverts to its original typing.<br>
Transformed Pokémon with Mimicry revert to their own original typing before transforming, not the typing of the Pokémon it transformed into.<br>
Mimicry activates after the Pokémon with Mimicry is switched in while terrain is present, or whenever there is a change in terrain.<br>
Changing the Pokémon's type by other means (such as via <a href=""/moves/soak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soak</span></a>) overrides the type caused by Mimicry.<br>
Mimicry will activate regardless of whether the Pokémon with Mimicry is grounded or not.<br>
If the Pokémon with Mimicry has an additional type due to <a href=""/moves/forests-curse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Forest's Curse</span></a> or <a href=""/moves/trick-or-treat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick-or-Treat</span></a>, it will normally only change its regular types and not affect the additional types.<br>
However, if the Pokémon is already <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type due to Forest's Curse when it becomes Grass-type due to Grassy Terrain, the effect of Forest's Curse disappears."
251;"The effects of {Light Screen;MOVE;light-screen}, {Reflect;MOVE;reflect}, and {Aurora Veil;MOVE;aurora-veil} end on both sides of the field when the bearer enters battle.";"The effects of <a href=""/moves/light-screen"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Screen</span></a>, <a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a>, and <a href=""/moves/aurora-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aurora Veil</span></a> end on both sides of the field when the bearer enters battle."
252;"The power of {STEEL;TYPE;Steel}-type moves used by the bearer <b>and</b> its allies is increased by 50%.<br/>
This effect stacks if multiple Pokémon with this Ability are on the field.";"The power of <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type moves used by the bearer <b>and</b> its allies is increased by 50%.<br>
This effect stacks if multiple Pokémon with this Ability are on the field."
253;"When the bearer is hit with a contact move, both the attacker and the bearer will faint in three turns.<br/>
If the attacker already has a perish count or is wearing {Protective Pads;ITEM;protective-pads} or has {Long Reach;ABILITY;long-reach}, the Ability does not affect anyone.";"When the bearer is hit with a contact move, both the attacker and the bearer will faint in three turns.<br>
If the attacker already has a perish count or is wearing <a href=""/items/protective-pads"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protective Pads</span><img src=""https://cdn.pokedb.org/f156d1c03013bfeb57f5bbd7889b4997d7f3da1305bce2ba0427e91dbd13cfbbw20h20"" width=""20"" height=""20"" alt=""Item Icon for Protective Pads"" style=""width: 20px; height: 20px""></a> or has <a href=""/abilities/long-reach"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Long Reach</span></a>, the Ability does not affect anyone."
254;"When a Pokémon with Wandering Spirit is hit by a contact move, it exchanges Abilities with the attacker.<br/>
If a Pokémon affected by Wandering Spirit is switched out, it regains its original Ability.<br/>
The Ability will trigger even if the Pokémon with Wandering Spirit faints from the attacking move.<br/>
Wandering Spirit does not work on the following Abilities:
<ul>
<li>{As One (Glastrier);ABILITY;as-one-glastrier}</li>
<li>{As One (Spectrier);ABILITY;as-one-spectrier}</li>
<li>{Battle Bond;ABILITY;battle-bond}</li>
<li>{Comatose;ABILITY;comatose}</li>
<li>{Commander;ABILITY;commander}</li>
<li>{Disguise;ABILITY;disguise}</li>
<li>{Flower Gift;ABILITY;flower-gift}</li>
<li>{Forecast;ABILITY;forecast}</li>
<li>{Gulp Missile;ABILITY;gulp-missile}</li>
<li>{Hunger Switch;ABILITY;hunger-switch}</li>
<li>{Ice Face;ABILITY;ice-face}</li>
<li>{Illusion;ABILITY;illusion}</li>
<li>{Imposter;ABILITY;imposter}</li>
<li>{Multitype;ABILITY;multitype}</li>
<li>{Neutralizing Gas;ABILITY;neutralizing-gas}</li>
<li>{Power of Alchemy;ABILITY;power-of-alchemy}</li>
<li>{Receiver;ABILITY;receiver}</li>
<li>{RKS System;ABILITY;rks-system}</li>
<li>{Schooling;ABILITY;schooling}</li>
<li>{Shields Down;ABILITY;shields-down}</li>
<li>{Stance Change;ABILITY;stance-change}</li>
<li>{Wonder Guard;ABILITY;wonder-guard}</li>
<li>{Zen Mode;ABILITY;zen-mode}</li>
<li>{Zero to Hero;ABILITY;zero-to-hero}</li>
</ul>";"When a Pokémon with Wandering Spirit is hit by a contact move, it exchanges Abilities with the attacker.<br>
If a Pokémon affected by Wandering Spirit is switched out, it regains its original Ability.<br>
The Ability will trigger even if the Pokémon with Wandering Spirit faints from the attacking move.<br>
Wandering Spirit does not work on the following Abilities:
<ul>
<li><a href=""/abilities/as-one-glastrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Glastrier)</span></a></li>
<li><a href=""/abilities/as-one-spectrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Spectrier)</span></a></li>
<li><a href=""/abilities/battle-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Bond</span></a></li>
<li><a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a></li>
<li><a href=""/abilities/commander"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Commander</span></a></li>
<li><a href=""/abilities/disguise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disguise</span></a></li>
<li><a href=""/abilities/flower-gift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flower Gift</span></a></li>
<li><a href=""/abilities/forecast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Forecast</span></a></li>
<li><a href=""/abilities/gulp-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gulp Missile</span></a></li>
<li><a href=""/abilities/hunger-switch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hunger Switch</span></a></li>
<li><a href=""/abilities/ice-face"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Face</span></a></li>
<li><a href=""/abilities/illusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Illusion</span></a></li>
<li><a href=""/abilities/imposter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imposter</span></a></li>
<li><a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a></li>
<li><a href=""/abilities/neutralizing-gas"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Neutralizing Gas</span></a></li>
<li><a href=""/abilities/power-of-alchemy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power of Alchemy</span></a></li>
<li><a href=""/abilities/receiver"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Receiver</span></a></li>
<li><a href=""/abilities/rks-system"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>RKS System</span></a></li>
<li><a href=""/abilities/schooling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Schooling</span></a></li>
<li><a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a></li>
<li><a href=""/abilities/stance-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stance Change</span></a></li>
<li><a href=""/abilities/wonder-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Guard</span></a></li>
<li><a href=""/abilities/zen-mode"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Mode</span></a></li>
<li><a href=""/abilities/zero-to-hero"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zero to Hero</span></a></li>
</ul>"
255;"Boosts the Pokémon's {Attack;STAT;ATTACK} by 50%, but limits the Pokémon to using only one move, similar to the {Choice Band;ITEM;choice-band}<br/>
This effect stacks with Choice items, meaning a Pokémon with this Ability and a {Choice Band;ITEM;choice-band} will have its {Attack;STAT;ATTACK} boosted to 225%.<br/>
Gorilla Tactics temporarily stops working if the user is Dynamaxed.";"Boosts the Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by 50%, but limits the Pokémon to using only one move, similar to the <a href=""/items/choice-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Band</span><img src=""https://cdn.pokedb.org/d60308a6db25768fb9ab4cb47be29c257ea2e42b3f62a8703cb800d9b3fca77aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Band"" style=""width: 20px; height: 20px""></a><br>
This effect stacks with Choice items, meaning a Pokémon with this Ability and a <a href=""/items/choice-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Band</span><img src=""https://cdn.pokedb.org/d60308a6db25768fb9ab4cb47be29c257ea2e42b3f62a8703cb800d9b3fca77aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Band"" style=""width: 20px; height: 20px""></a> will have its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> boosted to 225%.<br>
Gorilla Tactics temporarily stops working if the user is Dynamaxed."
256;"Suppresses the effects of abilities of other Pokémon currently in battle that are not holding an {Ability Shield;ITEM;ability-shield}.<br/>
When a Neutralizing Gas user switches in, the Ability displays a message, even before entry hazards take effect.<br/>
Once Neutralizing Gas is no longer applying, Abilities that activate when gained (i.e. Abilities that activate when a Pokémon is switched in, such as {Intimidate;ABILITY;intimidate}) immediately pop up an activation message regardless of whether they have already done so, with the exceptions of {Unnerve;ABILITY;unnerve} (which still applies but without displaying a message) and {Imposter;ABILITY;imposter} (which only activates when switched in, not when gained).<br/>
If Neutralizing Gas stops applying because the Pokémon with Neutralizing Gas is about to switch out, those Abilities activate before the switch occurs (e.g. if Intimidate is activated this way, it will decrease the {Attack;STAT;ATTACK} of the Pokémon with Neutralizing Gas before it switches out, rather than decreasing the Attack of the Pokémon who switches in to replace it).<br/>
Neutralizing Gas cannot suppress:
<ul>
  <li>another Pokémon's Neutralizing Gas</li>
  <li>{Multitype;ABILITY;multitype}</li>
  <li>{Zen Mode;ABILITY;zen-mode}</li>
  <li>{Stance Change;ABILITY;stance-change}</li>
  <li>{Power Construct;ABILITY;power-construct}</li>
  <li>{Schooling;ABILITY;schooling}</li>
  <li>{RKS System;ABILITY;rks-system}</li>
  <li>{Shields Down;ABILITY;shields-down}</li>
  <li>{Battle Bond;ABILITY;battle-bond}</li>
  <li>{Comatose;ABILITY;comatose}</li>
  <li>{Disguise;ABILITY;disguise}</li>
  <li>{Gulp Missile;ABILITY;gulp-missile}</li>
  <li>{Ice Face;ABILITY;ice-face}</li>
  <li>{As One (Spectrier);ABILITY;as-one-spectrier}</li>
  <li>{As One (Glastrier);ABILITY;as-one-glastrier}</li>
  <li>{Tera Shift;ABILITY;tera-shift}</li>
</ul>
Neutralizing Gas cannot be copied by {Trace;ABILITY;trace} or {Role Play;MOVE;role-play}.<br/>
Neutralizing Gas cannot be swapped by {Skill Swap;MOVE;skill-swap} or {Wandering Spirit;ABILITY;wandering-spirit}.<br/>
{Entrainment;MOVE;entrainment} fails if the user has Neutralizing Gas, but can succeed even if the target has Neutralizing Gas.<br/>
However, Neutralizing Gas can be replaced (e.g. by {Worry Seed;MOVE;worry-seed}) or suppressed (e.g. by {Gastro Acid;MOVE;gastro-acid}) like any other ability, except that it cannot be suppressed by itself or by another instance of Neutralizing Gas.";"Suppresses the effects of abilities of other Pokémon currently in battle that are not holding an <a href=""/items/ability-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ability Shield</span><img src=""https://cdn.pokedb.org/31202ff6999139da75ebe3965c6eeba65b9620a210db7d2aaf914ba826e57ac4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Ability Shield"" style=""width: 20px; height: 20px""></a>.<br>
When a Neutralizing Gas user switches in, the Ability displays a message, even before entry hazards take effect.<br>
Once Neutralizing Gas is no longer applying, Abilities that activate when gained (i.e. Abilities that activate when a Pokémon is switched in, such as <a href=""/abilities/intimidate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Intimidate</span></a>) immediately pop up an activation message regardless of whether they have already done so, with the exceptions of <a href=""/abilities/unnerve"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unnerve</span></a> (which still applies but without displaying a message) and <a href=""/abilities/imposter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imposter</span></a> (which only activates when switched in, not when gained).<br>
If Neutralizing Gas stops applying because the Pokémon with Neutralizing Gas is about to switch out, those Abilities activate before the switch occurs (e.g. if Intimidate is activated this way, it will decrease the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the Pokémon with Neutralizing Gas before it switches out, rather than decreasing the Attack of the Pokémon who switches in to replace it).<br>
Neutralizing Gas cannot suppress:
<ul>
  <li>another Pokémon's Neutralizing Gas</li>
  <li><a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a></li>
  <li><a href=""/abilities/zen-mode"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Mode</span></a></li>
  <li><a href=""/abilities/stance-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stance Change</span></a></li>
  <li><a href=""/abilities/power-construct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Construct</span></a></li>
  <li><a href=""/abilities/schooling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Schooling</span></a></li>
  <li><a href=""/abilities/rks-system"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>RKS System</span></a></li>
  <li><a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a></li>
  <li><a href=""/abilities/battle-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Bond</span></a></li>
  <li><a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a></li>
  <li><a href=""/abilities/disguise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disguise</span></a></li>
  <li><a href=""/abilities/gulp-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gulp Missile</span></a></li>
  <li><a href=""/abilities/ice-face"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Face</span></a></li>
  <li><a href=""/abilities/as-one-spectrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Spectrier)</span></a></li>
  <li><a href=""/abilities/as-one-glastrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Glastrier)</span></a></li>
  <li><a href=""/abilities/tera-shift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tera Shift</span></a></li>
</ul>
Neutralizing Gas cannot be copied by <a href=""/abilities/trace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trace</span></a> or <a href=""/moves/role-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Role Play</span></a>.<br>
Neutralizing Gas cannot be swapped by <a href=""/moves/skill-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Swap</span></a> or <a href=""/abilities/wandering-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wandering Spirit</span></a>.<br>
<a href=""/moves/entrainment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Entrainment</span></a> fails if the user has Neutralizing Gas, but can succeed even if the target has Neutralizing Gas.<br>
However, Neutralizing Gas can be replaced (e.g. by <a href=""/moves/worry-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Worry Seed</span></a>) or suppressed (e.g. by <a href=""/moves/gastro-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gastro Acid</span></a>) like any other ability, except that it cannot be suppressed by itself or by another instance of Neutralizing Gas."
258;"At the end of each turn, Hunger Switch switches a {Morpeko;POKEMON;morpeko} with the Ability between its Full Belly Mode and Hangry Mode.<br/>
In Full Belly Mode, Aura Wheel is an Electric-type move. In Hangry Mode, it is a Dark-type move.<br/>
{Entrainment;MOVE;entrainment} fails if the user has Hunger Switch.<br/>
Hunger Switch cannot be copied by {Trace;ABILITY;trace} or traded by {Wandering Spirit;ABILITY;wandering-spirit}.<br/>
If Morpeko's Hunger Switch is negated or replaced, it remains in its current form.<br/>
If a Pokémon other than Morpeko obtains Hunger Switch with {Transform;MOVE;transform} or {Imposter;ABILITY;imposter}, the Pokémon will not change forms.<br/>
Hunger Switch does not activate while Morpeko is Terastallized. While Terastallized, Morpeko does not change forms even when switched out.";"At the end of each turn, Hunger Switch switches a <a href=""/pokemon/morpeko"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Morpeko</span><img src=""https://cdn.pokedb.org/e41a71c9d2e2087dd736e13f3903a7e721a50e6cd665fc1a9fb8c9be43a1d70aw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Morpeko"" style=""width: 20px; height: 20px""></a> with the Ability between its Full Belly Mode and Hangry Mode.<br>
In Full Belly Mode, Aura Wheel is an Electric-type move. In Hangry Mode, it is a Dark-type move.<br>
<a href=""/moves/entrainment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Entrainment</span></a> fails if the user has Hunger Switch.<br>
Hunger Switch cannot be copied by <a href=""/abilities/trace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trace</span></a> or traded by <a href=""/abilities/wandering-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wandering Spirit</span></a>.<br>
If Morpeko's Hunger Switch is negated or replaced, it remains in its current form.<br>
If a Pokémon other than Morpeko obtains Hunger Switch with <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a> or <a href=""/abilities/imposter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imposter</span></a>, the Pokémon will not change forms.<br>
Hunger Switch does not activate while Morpeko is Terastallized. While Terastallized, Morpeko does not change forms even when switched out."
259;"Has a 30% chance of going first in its priority bracket when the bearer selects a damaging move.<br/>
If the Ability activates, this is announced at the start of the turn (after move selection).<br/>
This probability is separate to the probability of a held {Quick Claw;ITEM;quick-claw} activating, although if Quick Draw activates, a held Quick Claw will not.<br/>
If a Pokémon has both Quick Draw and a Quick Claw and uses a damaging move, it has a 44% chance of either activating.<br/>
A Pokémon's held {Custap Berry;ITEM;custap-berry} will never activate on a turn in which its Quick Draw activates, but it may still activate in a later turn in which its Quick Draw does not activate.<br/>
If either Quick Draw or Quick Claw activate on the same turn for multiple different Pokémon, their moves are performed in standard {Speed;STAT;SPEED} order within their priority bracket.";"Has a 30% chance of going first in its priority bracket when the bearer selects a damaging move.<br>
If the Ability activates, this is announced at the start of the turn (after move selection).<br>
This probability is separate to the probability of a held <a href=""/items/quick-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Claw</span><img src=""https://cdn.pokedb.org/2c50336932d7f88c276532ad1619c491bb76218f8ee5c905f51d6ae0cb986c0ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Quick Claw"" style=""width: 20px; height: 20px""></a> activating, although if Quick Draw activates, a held Quick Claw will not.<br>
If a Pokémon has both Quick Draw and a Quick Claw and uses a damaging move, it has a 44% chance of either activating.<br>
A Pokémon's held <a href=""/items/custap-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Custap Berry</span><img src=""https://cdn.pokedb.org/dad22b677556f9dfeeb51b4b6f91eba6e859deefd7e223336193db56fb317d58w20h20"" width=""20"" height=""20"" alt=""Item Icon for Custap Berry"" style=""width: 20px; height: 20px""></a> will never activate on a turn in which its Quick Draw activates, but it may still activate in a later turn in which its Quick Draw does not activate.<br>
If either Quick Draw or Quick Claw activate on the same turn for multiple different Pokémon, their moves are performed in standard <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> order within their priority bracket."
260;"Ignores protection moves in effect for their target (except {Max Guard;MOVE;max-guard}) when using a contact move.<br/>
This applies even if the user is holding {Protective Pads;ITEM;protective-pads}, but does not apply if the user is holding a {Punching Glove;ITEM;punching-glove}, as it turns punching moves into non-contact moves.<br/>
Affected moves:
<ul>
<li>{Acrobatics;MOVE;acrobatics}</li>
<li>{Aerial Ace;MOVE;aerial-ace}</li>
<li>{Aqua Jet;MOVE;aqua-jet}</li>
<li>{Assurance;MOVE;assurance}</li>
<li>{Body Press;MOVE;body-press}</li>
<li>{Body Slam;MOVE;body-slam}</li>
<li>{Brick Break;MOVE;brick-break}</li>
<li>{Close Combat;MOVE;close-combat}</li>
<li>{Crunch;MOVE;crunch}</li>
<li>{Darkest Lariat;MOVE;darkest-lariat}</li>
<li>{Dig;MOVE;dig}</li>
<li>{Dive;MOVE;dive}</li>
<li>{Drain Punch;MOVE;drain-punch}</li>
<li>{Dynamic Punch;MOVE;dynamic-punch}</li>
<li>{Facade;MOVE;facade}</li>
<li>{False Swipe;MOVE;false-swipe}</li>
<li>{Fire Punch;MOVE;fire-punch}</li>
<li>{Focus Punch;MOVE;focus-punch}</li>
<li>{Foul Play;MOVE;foul-play}</li>
<li>{Giga Impact;MOVE;giga-impact}</li>
<li>{Headbutt;MOVE;headbutt}</li>
<li>{Ice Punch;MOVE;ice-punch}</li>
<li>{Iron Head;MOVE;iron-head}</li>
<li>{Liquidation;MOVE;liquidation}</li>
<li>{Low Kick;MOVE;low-kick}</li>
<li>{Low Sweep;MOVE;low-sweep}</li>
<li>{Mega Kick;MOVE;mega-kick}</li>
<li>{Mega Punch;MOVE;mega-punch}</li>
<li>{Payback;MOVE;payback}</li>
<li>{Poison Jab;MOVE;poison-jab}</li>
<li>{Retaliate;MOVE;retaliate}</li>
<li>{Revenge;MOVE;revenge}</li>
<li>{Reversal;MOVE;reversal}</li>
<li>{Rock Smash;MOVE;rock-smash}</li>
<li>{Sucker Punch;MOVE;sucker-punch}</li>
<li>{Superpower;MOVE;superpower}</li>
<li>{Surging Strikes;MOVE;surging-strikes}</li>
<li>{Throat Chop;MOVE;throat-chop}</li>
<li>{Thunder Punch;MOVE;thunder-punch}</li>
<li>{U-turn;MOVE;u-turn}</li>
<li>{Waterfall;MOVE;waterfall}</li>
<li>{Wicked Blow;MOVE;wicked-blow}</li>
<li>{Zen Headbutt;MOVE;zen-headbutt}</li>
</ul>";"Ignores protection moves in effect for their target (except <a href=""/moves/max-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Guard</span></a>) when using a contact move.<br>
This applies even if the user is holding <a href=""/items/protective-pads"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protective Pads</span><img src=""https://cdn.pokedb.org/f156d1c03013bfeb57f5bbd7889b4997d7f3da1305bce2ba0427e91dbd13cfbbw20h20"" width=""20"" height=""20"" alt=""Item Icon for Protective Pads"" style=""width: 20px; height: 20px""></a>, but does not apply if the user is holding a <a href=""/items/punching-glove"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Punching Glove</span><img src=""https://cdn.pokedb.org/8ffdfc38950617dd899585c0e8f49bf0adc26e122ebfc64c4bdb1ccd46e52dd2w20h20"" width=""20"" height=""20"" alt=""Item Icon for Punching Glove"" style=""width: 20px; height: 20px""></a>, as it turns punching moves into non-contact moves.<br>
Affected moves:
<ul>
<li><a href=""/moves/acrobatics"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Acrobatics</span></a></li>
<li><a href=""/moves/aerial-ace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aerial Ace</span></a></li>
<li><a href=""/moves/aqua-jet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Jet</span></a></li>
<li><a href=""/moves/assurance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assurance</span></a></li>
<li><a href=""/moves/body-press"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Body Press</span></a></li>
<li><a href=""/moves/body-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Body Slam</span></a></li>
<li><a href=""/moves/brick-break"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brick Break</span></a></li>
<li><a href=""/moves/close-combat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Close Combat</span></a></li>
<li><a href=""/moves/crunch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crunch</span></a></li>
<li><a href=""/moves/darkest-lariat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Darkest Lariat</span></a></li>
<li><a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a></li>
<li><a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a></li>
<li><a href=""/moves/drain-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drain Punch</span></a></li>
<li><a href=""/moves/dynamic-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dynamic Punch</span></a></li>
<li><a href=""/moves/facade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Facade</span></a></li>
<li><a href=""/moves/false-swipe"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>False Swipe</span></a></li>
<li><a href=""/moves/fire-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Punch</span></a></li>
<li><a href=""/moves/focus-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Punch</span></a></li>
<li><a href=""/moves/foul-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Foul Play</span></a></li>
<li><a href=""/moves/giga-impact"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giga Impact</span></a></li>
<li><a href=""/moves/headbutt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Headbutt</span></a></li>
<li><a href=""/moves/ice-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Punch</span></a></li>
<li><a href=""/moves/iron-head"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Head</span></a></li>
<li><a href=""/moves/liquidation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquidation</span></a></li>
<li><a href=""/moves/low-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Low Kick</span></a></li>
<li><a href=""/moves/low-sweep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Low Sweep</span></a></li>
<li><a href=""/moves/mega-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Kick</span></a></li>
<li><a href=""/moves/mega-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Punch</span></a></li>
<li><a href=""/moves/payback"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Payback</span></a></li>
<li><a href=""/moves/poison-jab"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Jab</span></a></li>
<li><a href=""/moves/retaliate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Retaliate</span></a></li>
<li><a href=""/moves/revenge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Revenge</span></a></li>
<li><a href=""/moves/reversal"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reversal</span></a></li>
<li><a href=""/moves/rock-smash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Smash</span></a></li>
<li><a href=""/moves/sucker-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sucker Punch</span></a></li>
<li><a href=""/moves/superpower"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Superpower</span></a></li>
<li><a href=""/moves/surging-strikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surging Strikes</span></a></li>
<li><a href=""/moves/throat-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Throat Chop</span></a></li>
<li><a href=""/moves/thunder-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Punch</span></a></li>
<li><a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-turn</span></a></li>
<li><a href=""/moves/waterfall"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Waterfall</span></a></li>
<li><a href=""/moves/wicked-blow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wicked Blow</span></a></li>
<li><a href=""/moves/zen-headbutt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Headbutt</span></a></li>
</ul>"
261;"When a Pokémon with this Ability enters the battle, {stat;STAT;STATS} stages of ally Pokémon are reset to 0.";"When a Pokémon with this Ability enters the battle, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stages of ally Pokémon are reset to 0."
262;"Increases the damage of {ELECTRIC;TYPE;Electric}-type move by 50% (the applicable {Attack;STAT;ATTACK} or {Special Attack;STAT;SPATK} is raised to 1.5x during the damage calculation).";"Increases the damage of <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type move by 50% (the applicable <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is raised to 1.5x during the damage calculation)."
291;"After eating a Berry or being affected by a {Flung;MOVE;fling} Berry, activate its effects again at the end of the next turn.";"After eating a Berry or being affected by a <a href=""/moves/fling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flung</span></a> Berry, activate its effects again at the end of the next turn."
263;"Increases the damage of {DRAGON;TYPE;Dragon}-type move by 50% (the applicable {Attack;STAT;ATTACK} or {Special Attack;STAT;SPATK} is raised to 1.5x during the damage calculation).";"Increases the damage of <span style=""background-color: #4D61AA; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dragon"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9fcb5111e9db77cb7f00db09d781d407e069c8414eacf4aa184b1a73b0d88a77"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dragon""><span style=""color: rgb(255, 255, 255);"">Dragon</span></a></span>-type move by 50% (the applicable <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is raised to 1.5x during the damage calculation)."
264;"When a Pokémon with Chilling Neigh directly causes another Pokémon (including allies) to faint by using a damaging move, its {Attack;STAT;ATTACK} is increased by one stage.<br/>
If its Attack is already at +6 stages, Chilling Neigh will not activate.";"When a Pokémon with Chilling Neigh directly causes another Pokémon (including allies) to faint by using a damaging move, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is increased by one stage.<br>
If its Attack is already at +6 stages, Chilling Neigh will not activate."
265;"When a Pokémon with Grim Neigh directly causes another Pokémon (including allies) to faint by using a damaging move, its {Special Attack;STAT;SPATK} is increased by one stage.<br/>
If its Special Attack is already at +6 stages, Chilling Neigh will not activate.";"When a Pokémon with Grim Neigh directly causes another Pokémon (including allies) to faint by using a damaging move, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is increased by one stage.<br>
If its Special Attack is already at +6 stages, Chilling Neigh will not activate."
266;"Combines the effects of both {Calyrex's;POKEMON;calyrex} {Unnerve;ABILITY;unnerve} and {Glastrier's;POKEMON;glastrier} {Chilling Neigh;ABILITY;chilling-neigh} ability.";"Combines the effects of both <a href=""/pokemon/calyrex"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Calyrex</span><img src=""https://cdn.pokedb.org/cf8bcb6a6ec8e9ff313fdf9aeb3fae0a5d2f55cd7c1fdc97081673b4dce2db97w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Calyrex"" style=""width: 20px; height: 20px""></a> <a href=""/abilities/unnerve"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unnerve</span></a> and <a href=""/pokemon/glastrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Glastrier</span><img src=""https://cdn.pokedb.org/c2d34e63bccfa317ce4c1527d78dedd696fb98f0540e9d924d24ccd38ed7e8bfw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Glastrier"" style=""width: 20px; height: 20px""></a> <a href=""/abilities/chilling-neigh"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chilling Neigh</span></a> ability."
267;"Combines the effects of both {Calyrex's;POKEMON;calyrex} {Unnerve;ABILITY;unnerve} and {Spectrier's;POKEMON;spectrier} {Grim Neigh;ABILITY;grim-neigh} ability.";"Combines the effects of both <a href=""/pokemon/calyrex"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Calyrex</span><img src=""https://cdn.pokedb.org/cf8bcb6a6ec8e9ff313fdf9aeb3fae0a5d2f55cd7c1fdc97081673b4dce2db97w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Calyrex"" style=""width: 20px; height: 20px""></a> <a href=""/abilities/unnerve"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unnerve</span></a> and <a href=""/pokemon/spectrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spectrier</span><img src=""https://cdn.pokedb.org/36c5e89ab6621fd484d199e29011e4daa29f48781efcec4636beba0b304c57dcw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Spectrier"" style=""width: 20px; height: 20px""></a> <a href=""/abilities/grim-neigh"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grim Neigh</span></a> ability."
268;"Switches the attacker's ability to Lingering Aroma when the bearer is hit.The attacker regains its original Ability once it is switched out, faints, or the battle ends.<br/>
If a Pokémon with this ability is hit by a multi-strike move that makes contact (such as {Fury Swipes;MOVE;fury-swipes}), the attacking Pokémon's ability will become Lingering Aroma after the first strike.<br/>
If a Pokémon with {Rock Head;ABILITY;rock-head} uses a recoil contact move on a Pokémon with Lingering Aroma, its ability will become Lingering Aroma, then subsequently it will take recoil damage.<br/>
The following abilities are not affected:
<ul>
<li>{Multitype;ABILITY;multitype}</li>
<li>{Zen Mode;ABILITY;zen-mode}</li>
<li>{Stance Change;ABILITY;stance-change}</li>
<li>{Shields Down;ABILITY;shields-down}</li>
<li>{Schooling;ABILITY;schooling}</li>
<li>{Disguise;ABILITY;disguise}</li>
<li>{Battle Bond;ABILITY;battle-bond}</li>
<li>{Power Construct;ABILITY;power-construct}</li>
<li>{Comatose;ABILITY;comatose}</li>
<li>{RKS System;ABILITY;rks-system}</li>
<li>{Ice Face;ABILITY;ice-face}</li>
<li>{As One (Glastrier);ABILITY;as-one-glastrier}</li>
<li>{As One (Spectrier);ABILITY;as-one-spectrier}</li>
<li>{Zero to Hero;ABILITY;zero-to-hero}</li>
<li>{Commander;ABILITY;commander}</li>
<li>{Mummy;ABILITY;mummy}</li>
</ul>";"Switches the attacker's ability to Lingering Aroma when the bearer is hit.The attacker regains its original Ability once it is switched out, faints, or the battle ends.<br>
If a Pokémon with this ability is hit by a multi-strike move that makes contact (such as <a href=""/moves/fury-swipes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Swipes</span></a>), the attacking Pokémon's ability will become Lingering Aroma after the first strike.<br>
If a Pokémon with <a href=""/abilities/rock-head"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Head</span></a> uses a recoil contact move on a Pokémon with Lingering Aroma, its ability will become Lingering Aroma, then subsequently it will take recoil damage.<br>
The following abilities are not affected:
<ul>
<li><a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a></li>
<li><a href=""/abilities/zen-mode"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Mode</span></a></li>
<li><a href=""/abilities/stance-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stance Change</span></a></li>
<li><a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a></li>
<li><a href=""/abilities/schooling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Schooling</span></a></li>
<li><a href=""/abilities/disguise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disguise</span></a></li>
<li><a href=""/abilities/battle-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Bond</span></a></li>
<li><a href=""/abilities/power-construct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Construct</span></a></li>
<li><a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a></li>
<li><a href=""/abilities/rks-system"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>RKS System</span></a></li>
<li><a href=""/abilities/ice-face"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Face</span></a></li>
<li><a href=""/abilities/as-one-glastrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Glastrier)</span></a></li>
<li><a href=""/abilities/as-one-spectrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Spectrier)</span></a></li>
<li><a href=""/abilities/zero-to-hero"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zero to Hero</span></a></li>
<li><a href=""/abilities/commander"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Commander</span></a></li>
<li><a href=""/abilities/mummy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mummy</span></a></li>
</ul>"
269;"Summons {Grassy Terrain;MOVE;grassy-terrain} for five turns when hit, unless Grassy Terrain is already present.<br/>
This can be extended to eight turns if the Pokémon is holding a {Terrain Extender;ITEM;terrain-extender}.<br/>
If hit by a multi-strike move, the first strike will activate it.<br/>
Seed Sower activates before the effect of the moves {Steel Roller;MOVE;steel-roller} and {Ice Spinner;MOVE;ice-spinner} is triggered, thus removing the grassy terrain.";"Summons <a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a> for five turns when hit, unless Grassy Terrain is already present.<br>
This can be extended to eight turns if the Pokémon is holding a <a href=""/items/terrain-extender"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terrain Extender</span><img src=""https://cdn.pokedb.org/88cbd0be3ce20585599a4ca5a523283484b3e3be0585277d29f6307592d0c1e5w20h20"" width=""20"" height=""20"" alt=""Item Icon for Terrain Extender"" style=""width: 20px; height: 20px""></a>.<br>
If hit by a multi-strike move, the first strike will activate it.<br>
Seed Sower activates before the effect of the moves <a href=""/moves/steel-roller"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steel Roller</span></a> and <a href=""/moves/ice-spinner"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Spinner</span></a> is triggered, thus removing the grassy terrain."
270;"Increases {Attack;STAT;ATTACK} by one stage when hit by a damaging {FIRE;TYPE;Fire}-type move.<br/> 
It does not provide immunity or reduction to the damage.<br/>
It also prevents the Pokémon from being {burned;STATUS;burn}.<br/>
This Ability does not activate if a {Substitute;MOVE;substitute} is hit.<br/>
A Pokémon with this Ability will be cured of burn if it is burned while in battle (such as if it gains the Ability outside of battle or by an effect like {Skill Swap;MOVE;skill-swap}, or is burned by a Pokémon with an Ability like {Mold Breaker;ABILITY;mold-breaker}).";"Increases <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage when hit by a damaging <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type move.<br> 
It does not provide immunity or reduction to the damage.<br>
It also prevents the Pokémon from being <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burned</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a>.<br>
This Ability does not activate if a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> is hit.<br>
A Pokémon with this Ability will be cured of burn if it is burned while in battle (such as if it gains the Ability outside of battle or by an effect like <a href=""/moves/skill-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Swap</span></a>, or is burned by a Pokémon with an Ability like <a href=""/abilities/mold-breaker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mold Breaker</span></a>)."
271;"When the bearer's {HP;STAT;HP} falls to 50% or lower as a result of an attack from another Pokémon, its {Attack;STAT;ATTACK}, {Special Attack;STAT;SPATK}, and {Speed;STAT;SPEED} rise by one stage each, while its {Defense;STAT;DEFENSE} and {Special Defense;STAT;SPDEF} fall by one stage each.";"When the bearer's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> falls to 50% or lower as a result of an attack from another Pokémon, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rise by one stage each, while its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> fall by one stage each."
272;"Grants the Pokémon immunity from all {major status effects;STATUS;-} inflicted by {GHOST;TYPE;Ghost}-type moves.<br/>
Halves all damage taken from {GHOST;TYPE;Ghost}-type moves (the {Attack;STAT;ATTACK} and {Special Attack;STAT;SPATK} is halved during damage calculation).<br/>
{Rest;MOVE;rest} fails if used by a Pokémon with Purifying Salt.<br/>
If the Pokémon has a status condition and gains this Ability, the status condition will <b>not</b> be cured and remains in effect.";"Grants the Pokémon immunity from all <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status effects</span></a> inflicted by <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type moves.<br>
Halves all damage taken from <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type moves (the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is halved during damage calculation).<br>
<a href=""/moves/rest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rest</span></a> fails if used by a Pokémon with Purifying Salt.<br>
If the Pokémon has a status condition and gains this Ability, the status condition will <b>not</b> be cured and remains in effect."
273;"Grants the bearer immunity to {FIRE;TYPE;Fire}-type moves and {Defense;STAT;DEFENSE} is raised by two stages when hit by a {FIRE;TYPE;Fire}-type move.";"Grants the bearer immunity to <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type moves and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is raised by two stages when hit by a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type move."
274;"Pokémon with Wind Rider are immune to damage from wind moves and its {Attack;STAT;ATTACK} is increased by one stage when hit by one.<br/>
When {Tailwind;MOVE;tailwind} takes effect on its side or when the Pokémon with Wind Rider is sent into battle while Tailwind is in effect on its side, its {Attack;STAT;ATTACK} is increased by one stage in addition to receiving the speed boosting effect of Tailwind.<br/>
Despite being classified as a wind move, {Sandstorm;MOVE;sandstorm} does not interact with Wind Rider at all.<br/>
Affected moves:
<ul>
<li>{Aeroblast;MOVE;aeroblast}</li>
<li>{Air Cutter;MOVE;air-cutter}</li>
<li>{Bleakwind Storm;MOVE;bleakwind-storm}</li>
<li>{Blizzard;MOVE;blizzard}</li>
<li>{Fairy Wind;MOVE;fairy-wind}</li>
<li>{Gust;MOVE;gust}</li>
<li>{Heat Wave;MOVE;heat-wave}</li>
<li>{Hurricane;MOVE;hurricane}</li>
<li>{Icy Wind;MOVE;icy-wind}</li>
<li>{Petal Blizzard;MOVE;petal-blizzard}</li>
<li>{Sandsear Storm;MOVE;sandsear-storm}</li>
<li>{Sandstorm;MOVE;sandstorm}</li>
<li>{Springtide Storm;MOVE;springtide-storm}</li>
<li>{Tailwind;MOVE;tailwind}</li>
</ul>";"Pokémon with Wind Rider are immune to damage from wind moves and its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is increased by one stage when hit by one.<br>
When <a href=""/moves/tailwind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tailwind</span></a> takes effect on its side or when the Pokémon with Wind Rider is sent into battle while Tailwind is in effect on its side, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is increased by one stage in addition to receiving the speed boosting effect of Tailwind.<br>
Despite being classified as a wind move, <a href=""/moves/sandstorm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sandstorm</span></a> does not interact with Wind Rider at all.<br>
Affected moves:
<ul>
<li><a href=""/moves/aeroblast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aeroblast</span></a></li>
<li><a href=""/moves/air-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Cutter</span></a></li>
<li><a href=""/moves/bleakwind-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bleakwind Storm</span></a></li>
<li><a href=""/moves/blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blizzard</span></a></li>
<li><a href=""/moves/fairy-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fairy Wind</span></a></li>
<li><a href=""/moves/gust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gust</span></a></li>
<li><a href=""/moves/heat-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Wave</span></a></li>
<li><a href=""/moves/hurricane"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hurricane</span></a></li>
<li><a href=""/moves/icy-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icy Wind</span></a></li>
<li><a href=""/moves/petal-blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Petal Blizzard</span></a></li>
<li><a href=""/moves/sandsear-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sandsear Storm</span></a></li>
<li><a href=""/moves/sandstorm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sandstorm</span></a></li>
<li><a href=""/moves/springtide-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Springtide Storm</span></a></li>
<li><a href=""/moves/tailwind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tailwind</span></a></li>
</ul>"
275;"Prevents other Pokémon from forcing the bearer to switch out or flee either with a move ({Roar;MOVE;roar}, {Circle Throw;MOVE;circle-throw} etc.) or an item {Red Card;ITEM;red-card}<br/>
Guard Dog does not affect the Pokémon switching out manually, or switching out or fleeing with its own move (e.g. {Baton Pass;MOVE;baton-pass}, {Teleport;MOVE;teleport}, etc.) or item ({Eject Button;ITEM;eject-button} and {Eject Pack;ITEM;eject-pack}).<br/>
Additionally, if a Pokémon with this ability is affected by {Intimidate;ABILITY;intimidate}, its {Attack;STAT;ATTACK} will increase by one stage instead of decreaseing by one stage.";"Prevents other Pokémon from forcing the bearer to switch out or flee either with a move (<a href=""/moves/roar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar</span></a>, <a href=""/moves/circle-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Circle Throw</span></a> etc.) or an item <a href=""/items/red-card"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Red Card</span><img src=""https://cdn.pokedb.org/534eb5cf7fc2b260d5b7fe8defb60e89c74b64770cea71d0d212f273fee8796aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Red Card"" style=""width: 20px; height: 20px""></a><br>
Guard Dog does not affect the Pokémon switching out manually, or switching out or fleeing with its own move (e.g. <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>, <a href=""/moves/teleport"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Teleport</span></a>, etc.) or item (<a href=""/items/eject-button"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Button</span><img src=""https://cdn.pokedb.org/13c8b2a761e56450f5cd6920051d35c96e51c498be94e3f721861ea68cf9a026w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Button"" style=""width: 20px; height: 20px""></a> and <a href=""/items/eject-pack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Pack</span><img src=""https://cdn.pokedb.org/d9b904e7ece84d64f88fc9831fa3e3c2c006a7a1dfb96081378932a274286151w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Pack"" style=""width: 20px; height: 20px""></a>).<br>
Additionally, if a Pokémon with this ability is affected by <a href=""/abilities/intimidate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Intimidate</span></a>, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will increase by one stage instead of decreaseing by one stage."
276;"Increases the damage of {ROCK;TYPE;Rock}-type move by 50% (the applicable {Attack;STAT;ATTACK} or {Special Attack;STAT;SPATK} is raised to 1.5x during the damage calculation).";"Increases the damage of <span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span>-type move by 50% (the applicable <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is raised to 1.5x during the damage calculation)."
277;"When a Pokémon with Wind Power is hit by a wind move or when Tailwind takes effect, it becomes charged, boosting the power of the next {ELECTRIC;TYPE;Electric}-type move it uses.<br/>
Affected moves:
<ul>
<li>{Aeroblast;MOVE;aeroblast}</li>
<li>{Air Cutter;MOVE;air-cutter}</li>
<li>{Bleakwind Storm;MOVE;bleakwind-storm}</li>
<li>{Blizzard;MOVE;blizzard}</li>
<li>{Fairy Wind;MOVE;fairy-wind}</li>
<li>{Gust;MOVE;gust}</li>
<li>{Heat Wave;MOVE;heat-wave}</li>
<li>{Hurricane;MOVE;hurricane}</li>
<li>{Icy Wind;MOVE;icy-wind}</li>
<li>{Petal Blizzard;MOVE;petal-blizzard}</li>
<li>{Sandsear Storm;MOVE;sandsear-storm}</li>
<li>{Springtide Storm;MOVE;springtide-storm}</li>
<li>{Tailwind;MOVE;tailwind}</li>
<li>{Twister;MOVE;twister}</li>
<li>{Whirlwind;MOVE;whirlwind}</li>
<li>{Wildbolt Storm;MOVE;wildbolt-storm}</li>
</ul>";"When a Pokémon with Wind Power is hit by a wind move or when Tailwind takes effect, it becomes charged, boosting the power of the next <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type move it uses.<br>
Affected moves:
<ul>
<li><a href=""/moves/aeroblast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aeroblast</span></a></li>
<li><a href=""/moves/air-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Cutter</span></a></li>
<li><a href=""/moves/bleakwind-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bleakwind Storm</span></a></li>
<li><a href=""/moves/blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blizzard</span></a></li>
<li><a href=""/moves/fairy-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fairy Wind</span></a></li>
<li><a href=""/moves/gust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gust</span></a></li>
<li><a href=""/moves/heat-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Wave</span></a></li>
<li><a href=""/moves/hurricane"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hurricane</span></a></li>
<li><a href=""/moves/icy-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icy Wind</span></a></li>
<li><a href=""/moves/petal-blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Petal Blizzard</span></a></li>
<li><a href=""/moves/sandsear-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sandsear Storm</span></a></li>
<li><a href=""/moves/springtide-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Springtide Storm</span></a></li>
<li><a href=""/moves/tailwind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tailwind</span></a></li>
<li><a href=""/moves/twister"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Twister</span></a></li>
<li><a href=""/moves/whirlwind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlwind</span></a></li>
<li><a href=""/moves/wildbolt-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wildbolt Storm</span></a></li>
</ul>"
278;"After switching out for the first time in battle (not due to fainting), a {Palafin;POKEMON;palafin} with the ability switches to its Hero Form until the end of battle.<br/>
This includes through the use of moves or items that switch the user out, such as {Baton Pass;MOVE;baton-pass}, {U-turn;MOVE;u-turn}, {Flip Turn;MOVE;flip-turn}, the {Eject Button;ITEM;eject-button} and moves used by opposing Pokémon that force it to switch, such as {Whirlwind;MOVE;whirlwind}, {Roar;MOVE;roar}, and {Dragon Tail;MOVE;dragon-tail}.<br/>
If Hero Form Palafin faints and revives later, it does not revert to its Zero Form.<br/>
{Gastro Acid;MOVE;gastro-acid}, {Worry Seed;MOVE;worry-seed}, and {Simple Beam;MOVE;simple-beam} fail if the target has the ability <i>Zero to Hero</i>.<br/>
{Role Play;MOVE;role-play}, {Skill Swap;MOVE;skill-swap}, and {Entrainment;MOVE;entrainment} fail if either Pokémon has <i>Zero to Hero</i>.<br/>
<i>Zero to Hero</i> cannot be copied by {Trace;ABILITY;trace}, {Power of Alchemy;ABILITY;power-of-alchemy}, or {Receiver;ABILITY;receiver}.<br/>
<i>Zero to Hero</i> cannot be replaced by {Mummy;ABILITY;mummy} or {Lingering Aroma;ABILITY;lingering-aroma}, suppressed by {Neutralizing Gas;ABILITY;neutralizing-gas}, or traded by {Wandering Spirit;ABILITY;wandering-spirit}.";"After switching out for the first time in battle (not due to fainting), a <a href=""/pokemon/palafin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Palafin</span><img src=""https://cdn.pokedb.org/5d98306391b8f7568b508fbf49132c53240749b77548e7633d5fd64b02c7f5c0w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Palafin"" style=""width: 20px; height: 20px""></a> with the ability switches to its Hero Form until the end of battle.<br>
This includes through the use of moves or items that switch the user out, such as <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>, <a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-turn</span></a>, <a href=""/moves/flip-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flip Turn</span></a>, the <a href=""/items/eject-button"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Button</span><img src=""https://cdn.pokedb.org/13c8b2a761e56450f5cd6920051d35c96e51c498be94e3f721861ea68cf9a026w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Button"" style=""width: 20px; height: 20px""></a> and moves used by opposing Pokémon that force it to switch, such as <a href=""/moves/whirlwind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlwind</span></a>, <a href=""/moves/roar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar</span></a>, and <a href=""/moves/dragon-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Tail</span></a>.<br>
If Hero Form Palafin faints and revives later, it does not revert to its Zero Form.<br>
<a href=""/moves/gastro-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gastro Acid</span></a>, <a href=""/moves/worry-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Worry Seed</span></a>, and <a href=""/moves/simple-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Simple Beam</span></a> fail if the target has the ability <i>Zero to Hero</i>.<br>
<a href=""/moves/role-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Role Play</span></a>, <a href=""/moves/skill-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Swap</span></a>, and <a href=""/moves/entrainment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Entrainment</span></a> fail if either Pokémon has <i>Zero to Hero</i>.<br>
<i>Zero to Hero</i> cannot be copied by <a href=""/abilities/trace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trace</span></a>, <a href=""/abilities/power-of-alchemy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power of Alchemy</span></a>, or <a href=""/abilities/receiver"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Receiver</span></a>.<br>
<i>Zero to Hero</i> cannot be replaced by <a href=""/abilities/mummy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mummy</span></a> or <a href=""/abilities/lingering-aroma"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lingering Aroma</span></a>, suppressed by <a href=""/abilities/neutralizing-gas"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Neutralizing Gas</span></a>, or traded by <a href=""/abilities/wandering-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wandering Spirit</span></a>."
279;"When a {Tatsugiri;POKEMON;tatsugiri} with <i>Commander</i> is on the same side of the field as a {Dondozo;POKEMON;dondozo}, it will enter the Dondozo's mouth and the Dondozo will have its {Attack;STAT;ATTACK}, {Defense;STAT;DEFENSE}, {Special Attack;STAT;SPATK}, {Special Defense;STAT;SPDEF}, and {Speed;STAT;SPEED} raised by two stages each.<br/>
While Tatsugiri is inside Dondozo's mouth, the latter will be unable to switch out (even if Tatsugiri faints) and cannot be forced out.<br/>
A held {Red Card;ITEM;red-card} can still be consumed, but will have no effect.<br/>
The Trainer will not be able to select moves for Tatsugiri, and any opponent's moves (even if it has {No Guard;ABILITY;no-guard}) will miss if Tatsugiri is targeted.<br/>
Tatsugiri will continue to take damage from {sandstorms;WEATHER;SANDSTORM}, as well as status conditions (such as {poison;STATUS;poison}) if it has already gained one prior to entering Dondozo's mouth, and the effect of {Perish Song;MOVE;perish-song} will continue normally.<br/>
If Dondozo is switched in when Tatsugiri is already on the field, <i>Commander</i> will immediately activate and cancel Tatsugiri's selected move.<br/>
Any moves targeting Tatsugiri that turn will also miss.<br/>
When Dondozo faints, Tatsugiri returns to its normal position in battle.<br/>
<i>Commander</i> will not reactivate if Tatsugiri faints and is replaced with another Tatsugiri with Commander.<br/>
However, <i>Commander</i> can reactivate if Dondozo is revived after fainting.<br/>
The move {Order Up;MOVE;order-up} will give Dondozo a stat boost when used, based on the form of Tatsugiri inside its mouth:
<table>
  <thead>
  	<tr>
    	<th>Form</th>
      	<th>Stat Boost</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>Curly Form Tatsugiri</td>
      	<td>{Attack;STAT;ATTACK} by one stage</td>
    </tr>
  	<tr>
    	<td>Droopy Form Tatsugiri</td>
      	<td>{Defense;STAT;DEFENSE} by one stage</td>
    </tr>
  	<tr>
    	<td>Stretchy Form Tatsugiri</td>
      	<td>{Speed;STAT;SPEED} by one stage</td>
    </tr>
  </tbody>
</table>
<i>Commander</i> does not activate in Multi Battles and Tera Raid Battles.<br/>
{Gastro Acid;MOVE;gastro-acid} and {Worry Seed;MOVE;worry-seed} fail if the target has the ability <i>Commander</i>.<br/>
{Role Play;MOVE;role-play}, {Skill Swap;MOVE;skill-swap}, {Entrainment;MOVE;entrainment}, and {Doodle;MOVE;doodle} fail if either Pokémon has <i>Commander</i>.<br/>
<i>Commander</i> cannot be copied by {Trace;ABILITY;trace}, {Power of Alchemy;ABILITY;power-of-alchemy}, or {Receiver;ABILITY;receiver}.<br/>
It can however be replaced by {Simple Beam;MOVE;simple-beam}.<br/>
<i>Commander</i> cannot be replaced by {Mummy;ABILITY;mummy} or {Lingering Aroma;ABILITY;lingering-aroma}, or traded by {Wandering Spirit;ABILITY;wandering-spirit}.<br/>
{Imposter;ABILITY;imposter} can successfully transform into a Tatsugiri in Dondozo's mouth.";"When a <a href=""/pokemon/tatsugiri"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tatsugiri</span><img src=""https://cdn.pokedb.org/e84985a4ee1c4e56ca42caed1728ba116359ad76d84195ba6543a6590f624986w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Tatsugiri"" style=""width: 20px; height: 20px""></a> with <i>Commander</i> is on the same side of the field as a <a href=""/pokemon/dondozo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dondozo</span><img src=""https://cdn.pokedb.org/81efc0775e4f2309458a89e62d967b1e610fa320ad26690a5ce8c991663e9e4dw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Dondozo"" style=""width: 20px; height: 20px""></a>, it will enter the Dondozo's mouth and the Dondozo will have its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> raised by two stages each.<br>
While Tatsugiri is inside Dondozo's mouth, the latter will be unable to switch out (even if Tatsugiri faints) and cannot be forced out.<br>
A held <a href=""/items/red-card"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Red Card</span><img src=""https://cdn.pokedb.org/534eb5cf7fc2b260d5b7fe8defb60e89c74b64770cea71d0d212f273fee8796aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Red Card"" style=""width: 20px; height: 20px""></a> can still be consumed, but will have no effect.<br>
The Trainer will not be able to select moves for Tatsugiri, and any opponent's moves (even if it has <a href=""/abilities/no-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>No Guard</span></a>) will miss if Tatsugiri is targeted.<br>
Tatsugiri will continue to take damage from <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">sandstorms</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, as well as status conditions (such as <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>) if it has already gained one prior to entering Dondozo's mouth, and the effect of <a href=""/moves/perish-song"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Perish Song</span></a> will continue normally.<br>
If Dondozo is switched in when Tatsugiri is already on the field, <i>Commander</i> will immediately activate and cancel Tatsugiri's selected move.<br>
Any moves targeting Tatsugiri that turn will also miss.<br>
When Dondozo faints, Tatsugiri returns to its normal position in battle.<br>
<i>Commander</i> will not reactivate if Tatsugiri faints and is replaced with another Tatsugiri with Commander.<br>
However, <i>Commander</i> can reactivate if Dondozo is revived after fainting.<br>
The move <a href=""/moves/order-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Order Up</span></a> will give Dondozo a stat boost when used, based on the form of Tatsugiri inside its mouth:
<table>
  <thead>
  	<tr>
    	<th>Form</th>
      	<th>Stat Boost</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>Curly Form Tatsugiri</td>
      	<td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage</td>
    </tr>
  	<tr>
    	<td>Droopy Form Tatsugiri</td>
      	<td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage</td>
    </tr>
  	<tr>
    	<td>Stretchy Form Tatsugiri</td>
      	<td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage</td>
    </tr>
  </tbody>
</table>
<i>Commander</i> does not activate in Multi Battles and Tera Raid Battles.<br>
<a href=""/moves/gastro-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gastro Acid</span></a> and <a href=""/moves/worry-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Worry Seed</span></a> fail if the target has the ability <i>Commander</i>.<br>
<a href=""/moves/role-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Role Play</span></a>, <a href=""/moves/skill-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Swap</span></a>, <a href=""/moves/entrainment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Entrainment</span></a>, and <a href=""/moves/doodle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Doodle</span></a> fail if either Pokémon has <i>Commander</i>.<br>
<i>Commander</i> cannot be copied by <a href=""/abilities/trace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trace</span></a>, <a href=""/abilities/power-of-alchemy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power of Alchemy</span></a>, or <a href=""/abilities/receiver"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Receiver</span></a>.<br>
It can however be replaced by <a href=""/moves/simple-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Simple Beam</span></a>.<br>
<i>Commander</i> cannot be replaced by <a href=""/abilities/mummy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mummy</span></a> or <a href=""/abilities/lingering-aroma"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lingering Aroma</span></a>, or traded by <a href=""/abilities/wandering-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wandering Spirit</span></a>.<br>
<a href=""/abilities/imposter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imposter</span></a> can successfully transform into a Tatsugiri in Dondozo's mouth."
280;"When a Pokémon with Wind Power is hit by a move, it becomes charged, boosting the power of the next {ELECTRIC;TYPE;Electric}-type move it uses.";"When a Pokémon with Wind Power is hit by a move, it becomes charged, boosting the power of the next <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type move it uses."
281;"Increases the bearer's highest stat (excluding {HP;STAT;HP}) in {harsh sunlight;WEATHER;HARSHSUNLIGHT} or while holding {Booster Energy;ITEM;booster-energy} by 30% (or 50% if {Speed;STAT;SPEED} is the highest stat).<br/>
Upon activation, a message tells which stat is increased to all the players. <br/>
If multiple {stats;STAT;STATS} are tied for highest, <i>Protosynthesis</i> breaks the tie by prioritizing {Attack;STAT;ATTACK} -> {Defense;STAT;DEFENSE} -> {Special Attack;STAT;SPATK} -> {Special Defense;STAT;SPDEF} -> {Speed;STAT;SPEED}, in that order.<br/>
Protosynthesis will activate in harsh sunlight even if the Pokémon is holding a {Utility Umbrella;ITEM;utility-umbrella}, but not if a Pokémon with {Air Lock;ABILITY;air-lock} or {Cloud Nine;ABILITY;cloud-nine} is in battle.<br/>
Harsh sunlight will activate <i>Protosynthesis</i> before a held Booster Energy, so the Booster Energy will not be consumed if the Pokémon with <i>Protosynthesis</i> is in harsh sunlight.<br/>
If activated by weather, the effect of Protosynthesis will end when the field is no longer affected by harsh sunlight.<br/>
Skill Swap and Doodle will fail if either Pokémon has <i>Protosynthesis</i>.<br/>
{Worry Seed;MOVE;worry-seed}, {Gastro Acid;MOVE;gastro-acid}, {Role Play;MOVE;role-play}, and {Entrainment;MOVE;entrainment} will fail if the target has <i>Protosynthesis</i>.<br/>
<i>Protosynthesis</i> cannot be copied by {Trace;ABILITY;trace}, {Power of Alchemy;ABILITY;power-of-alchemy}, or {Receiver;ABILITY;receiver} or replaced by {Lingering Aroma;ABILITY;lingering-aroma}.";"Increases the bearer's highest stat (excluding <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>) in <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or while holding <a href=""/items/booster-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Booster Energy</span><img src=""https://cdn.pokedb.org/6beae5571ab05d3dc7faba5c4078873456113100048c527a93f4b56ba0cb7583w20h20"" width=""20"" height=""20"" alt=""Item Icon for Booster Energy"" style=""width: 20px; height: 20px""></a> by 30% (or 50% if <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is the highest stat).<br>
Upon activation, a message tells which stat is increased to all the players. <br>
If multiple <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> are tied for highest, <i>Protosynthesis</i> breaks the tie by prioritizing <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> -&gt; <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> -&gt; <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> -&gt; <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> -&gt; <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, in that order.<br>
Protosynthesis will activate in harsh sunlight even if the Pokémon is holding a <a href=""/items/utility-umbrella"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Utility Umbrella</span><img src=""https://cdn.pokedb.org/e16df83ec4858600960fb03231a4c77632fbc87a5da0cd79b900a02f969cccc5w20h20"" width=""20"" height=""20"" alt=""Item Icon for Utility Umbrella"" style=""width: 20px; height: 20px""></a>, but not if a Pokémon with <a href=""/abilities/air-lock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Lock</span></a> or <a href=""/abilities/cloud-nine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cloud Nine</span></a> is in battle.<br>
Harsh sunlight will activate <i>Protosynthesis</i> before a held Booster Energy, so the Booster Energy will not be consumed if the Pokémon with <i>Protosynthesis</i> is in harsh sunlight.<br>
If activated by weather, the effect of Protosynthesis will end when the field is no longer affected by harsh sunlight.<br>
Skill Swap and Doodle will fail if either Pokémon has <i>Protosynthesis</i>.<br>
<a href=""/moves/worry-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Worry Seed</span></a>, <a href=""/moves/gastro-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gastro Acid</span></a>, <a href=""/moves/role-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Role Play</span></a>, and <a href=""/moves/entrainment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Entrainment</span></a> will fail if the target has <i>Protosynthesis</i>.<br>
<i>Protosynthesis</i> cannot be copied by <a href=""/abilities/trace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trace</span></a>, <a href=""/abilities/power-of-alchemy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power of Alchemy</span></a>, or <a href=""/abilities/receiver"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Receiver</span></a> or replaced by <a href=""/abilities/lingering-aroma"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lingering Aroma</span></a>."
282;"Increases the bearer's highest stat (excluding {HP;STAT;HP}) on {Electric Terrain;MOVE;electric-terrain} or while holding {Booster Energy;ITEM;booster-energy} by 30% (or 50% if {Speed;STAT;SPEED} is the highest stat).<br/>
Upon activation, a message tells which stat is increased to all the players. <br/>
If multiple {stats;STAT;STATS} are tied for highest, <i>Quark Drive</i> breaks the tie by prioritizing {Attack;STAT;ATTACK} -> {Defense;STAT;DEFENSE} -> {Special Attack;STAT;SPATK} -> {Special Defense;STAT;SPDEF} -> {Speed;STAT;SPEED}, in that order.<br/>
Quark Drive will activate even if the Pokémon is not grounded.<br/>
Electric Terrain will activate Quark Drive before a held Booster Energy, so the Booster Energy will not be consumed if the Pokémon with <i>Quark Drive</i> is on Electric Terrain.<br/>
{Skill Swap;MOVE;skill-swap} and {Doodle;MOVE;doodle} will fail if either Pokémon has <i>Quark Drive</i>.<br/>
{Gastro Acid;MOVE;gastro-acid}, {Worry Seed;MOVE;worry-seed}, {Role Play;MOVE;role-play} and {Entrainment;MOVE;entrainment} fail if the target has the ability <i>Quark Drive</i>.";"Increases the bearer's highest stat (excluding <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>) on <a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a> or while holding <a href=""/items/booster-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Booster Energy</span><img src=""https://cdn.pokedb.org/6beae5571ab05d3dc7faba5c4078873456113100048c527a93f4b56ba0cb7583w20h20"" width=""20"" height=""20"" alt=""Item Icon for Booster Energy"" style=""width: 20px; height: 20px""></a> by 30% (or 50% if <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is the highest stat).<br>
Upon activation, a message tells which stat is increased to all the players. <br>
If multiple <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> are tied for highest, <i>Quark Drive</i> breaks the tie by prioritizing <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> -&gt; <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> -&gt; <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> -&gt; <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> -&gt; <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, in that order.<br>
Quark Drive will activate even if the Pokémon is not grounded.<br>
Electric Terrain will activate Quark Drive before a held Booster Energy, so the Booster Energy will not be consumed if the Pokémon with <i>Quark Drive</i> is on Electric Terrain.<br>
<a href=""/moves/skill-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Swap</span></a> and <a href=""/moves/doodle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Doodle</span></a> will fail if either Pokémon has <i>Quark Drive</i>.<br>
<a href=""/moves/gastro-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gastro Acid</span></a>, <a href=""/moves/worry-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Worry Seed</span></a>, <a href=""/moves/role-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Role Play</span></a> and <a href=""/moves/entrainment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Entrainment</span></a> fail if the target has the ability <i>Quark Drive</i>."
283;"Negates all other Pokémon's status moves.<br/>
It does not block status moves that target:
<ul>
  <li>the user</li>
  <li>the other side of the field, such as {Stealh Rock;MOVE;stealth-rock}</li>
  <li>all Pokémon, such as {Haze;MOVE;haze}</li>
</ul>
It does, however, block potentially beneficial status moves from ally Pokémon, such as {Helping Hand;MOVE;helping-hand}, {Life Dew;MOVE;life-dew}, and {Howl;MOVE;howl}.<br/>
While {Transform;MOVE;transform} does not affect the target, this ability still causes it to fail.<br/>
{Memento;MOVE;memento} fails and the user does not faint.<br/>
{Curse;MOVE;curse} used by a {GHOST;TYPE;Ghost}-type Pokémon fails without deducting {HP;STAT;HP} from the user of Curse.<br/>
{Strength Sap;MOVE;strength-sap} fails without restoring the {HP;STAT;HP} of the user.";"Negates all other Pokémon's status moves.<br>
It does not block status moves that target:
<ul>
  <li>the user</li>
  <li>the other side of the field, such as <a href=""/moves/stealth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stealh Rock</span></a></li>
  <li>all Pokémon, such as <a href=""/moves/haze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Haze</span></a></li>
</ul>
It does, however, block potentially beneficial status moves from ally Pokémon, such as <a href=""/moves/helping-hand"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Helping Hand</span></a>, <a href=""/moves/life-dew"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Life Dew</span></a>, and <a href=""/moves/howl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Howl</span></a>.<br>
While <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a> does not affect the target, this ability still causes it to fail.<br>
<a href=""/moves/memento"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Memento</span></a> fails and the user does not faint.<br>
<a href=""/moves/curse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Curse</span></a> used by a <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon fails without deducting <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> from the user of Curse.<br>
<a href=""/moves/strength-sap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strength Sap</span></a> fails without restoring the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the user."
284;"Decreases the {Special Attack;STAT;SPATK} of all Pokémon on the field other than Pokémon with this ability by 25%.<br/>
The effect does not stack if more than one Pokémon with <i>Vessel of Ruin</i> is on the field.";"Decreases the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all Pokémon on the field other than Pokémon with this ability by 25%.<br>
The effect does not stack if more than one Pokémon with <i>Vessel of Ruin</i> is on the field."
285;"Decreases the {Defense;STAT;DEFENSE} of all Pokémon on the field other than Pokémon with this ability by 25%.<br/>
The effect does not stack if more than one Pokémon with <i>Sword of Ruin</i> is on the field.<br/>
If {Wonder Room;MOVE;wonder-room} is in effect, the {Special Defense;STAT;SPDEF} is decreased instead.";"Decreases the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all Pokémon on the field other than Pokémon with this ability by 25%.<br>
The effect does not stack if more than one Pokémon with <i>Sword of Ruin</i> is on the field.<br>
If <a href=""/moves/wonder-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Room</span></a> is in effect, the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is decreased instead."
286;"Decreases the {Attack;STAT;ATTACK} of all Pokémon on the field other than Pokémon with this ability by 25%.<br/>
The effect does not stack if more than one Pokémon with <i>Tablets of Ruin</i> is on the field.";"Decreases the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all Pokémon on the field other than Pokémon with this ability by 25%.<br>
The effect does not stack if more than one Pokémon with <i>Tablets of Ruin</i> is on the field."
287;"Decreases the {Special Defense;STAT;SPDEF} of all Pokémon on the field other than Pokémon with this ability by 25%.<br/>
The effect does not stack if more than one Pokémon with <i>Beads of Ruin</i> is on the field.<br/>
If {Wonder Room;MOVE;wonder-room} is in effect, the {Defense;STAT;DEFENSE} is decreased instead.";"Decreases the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all Pokémon on the field other than Pokémon with this ability by 25%.<br>
The effect does not stack if more than one Pokémon with <i>Beads of Ruin</i> is on the field.<br>
If <a href=""/moves/wonder-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Room</span></a> is in effect, the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is decreased instead."
288;"Summons {harsh sunlight;WEATHER;HARSHSUNLIGHT} in battle as soon the bearer enters the battle.<br/>
Its effects are the same as the move {Sunny Day;MOVE;sunny-day}, which lasts for five turns.<br/>
This can be extended to eight turns if the bearer is holding a {Heat Rock;ITEM;heat-rock}.<br/>
<i>Orichalcum Pulse</i> also boosts the Pokémon's {Attack;STAT;ATTACK} stat by roughly 33% (precisely by a factor of 546<span style=""font-size: 1.3rem"">¼</span>096) in harsh sunlight.<br/>
This boost will occur even if the Pokémon is holding a {Utility Umbrella;ITEM;utility-umbrella}<br/>
<i>Orichalcum Pulse</i> displays a message when the Pokémon enters the battle, even if there already is harsh sunlight.<br/>
However, if harsh sunlight is summoned while a Pokémon with <i>Orichalcum Pulse</i> already is in battle, no message is displayed (unlike {Protosynthesis;ABILITY;protosynthesis}).<br/>
{Skill Swap;MOVE;skill-swap} fails if either Pokémon has <i>Orichalcum Pulse</i>.<br/>
<i>Orichalcum Pulse</i> is unaffected by {Simple Beam;MOVE;simple-beam}, allowing its ability to be replaced by it.<br/>
<i>Orichalcum Pulse</i> will fail if overworld {weather;WEATHER;WEATHER} is present.";"Summons <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in battle as soon the bearer enters the battle.<br>
Its effects are the same as the move <a href=""/moves/sunny-day"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunny Day</span></a>, which lasts for five turns.<br>
This can be extended to eight turns if the bearer is holding a <a href=""/items/heat-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Rock</span><img src=""https://cdn.pokedb.org/72fa65d91237a778bc19aaa99564f8d6330a9fa3951dbace26fe228976834e81w20h20"" width=""20"" height=""20"" alt=""Item Icon for Heat Rock"" style=""width: 20px; height: 20px""></a>.<br>
<i>Orichalcum Pulse</i> also boosts the Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat by roughly 33% (precisely by a factor of 546<span style=""font-size: 1.3rem"">¼</span>096) in harsh sunlight.<br>
This boost will occur even if the Pokémon is holding a <a href=""/items/utility-umbrella"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Utility Umbrella</span><img src=""https://cdn.pokedb.org/e16df83ec4858600960fb03231a4c77632fbc87a5da0cd79b900a02f969cccc5w20h20"" width=""20"" height=""20"" alt=""Item Icon for Utility Umbrella"" style=""width: 20px; height: 20px""></a><br>
<i>Orichalcum Pulse</i> displays a message when the Pokémon enters the battle, even if there already is harsh sunlight.<br>
However, if harsh sunlight is summoned while a Pokémon with <i>Orichalcum Pulse</i> already is in battle, no message is displayed (unlike <a href=""/abilities/protosynthesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protosynthesis</span></a>).<br>
<a href=""/moves/skill-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Swap</span></a> fails if either Pokémon has <i>Orichalcum Pulse</i>.<br>
<i>Orichalcum Pulse</i> is unaffected by <a href=""/moves/simple-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Simple Beam</span></a>, allowing its ability to be replaced by it.<br>
<i>Orichalcum Pulse</i> will fail if overworld <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is present."
289;"Creates the effect of {Electric Terrain;MOVE;electric-terrain} in battle as soon the bearer enters the battle.<br/>
Its effects are the same as the move {Sunny Day;MOVE;sunny-day}, which lasts for five turns.<br/>
This can be extended to eight turns if the bearer is holding a {Terrain Extender;ITEM;terrain-extender}.<br/>
<i>Hadron Engine</i> also boosts the Pokémon's {Special Attack;STAT;SPATK} stat by roughly 33% (precisely by a factor of 546<span style=""font-size: 1.3rem"">¼</span>096) on Electric Terrain<br/>
<i>Hadron Engine</i> displays a message when the Pokémon enters the battle, even if there already is an Electric Terrain.<br/>
However, if Electric Terrain is summoned while a Pokémon with <i>Orichalcum Pulse</i> already is in battle, no message is displayed (unlike {Quark Drive;ABILITY;quark-drive}).<br/>
{Skill Swap;MOVE;skill-swap} fails if either Pokémon has <i>Hadron Engine</i>.<br/>
{Trace;ABILITY;trace} can copy <i>Hadron Engine</i>.";"Creates the effect of <a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a> in battle as soon the bearer enters the battle.<br>
Its effects are the same as the move <a href=""/moves/sunny-day"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunny Day</span></a>, which lasts for five turns.<br>
This can be extended to eight turns if the bearer is holding a <a href=""/items/terrain-extender"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terrain Extender</span><img src=""https://cdn.pokedb.org/88cbd0be3ce20585599a4ca5a523283484b3e3be0585277d29f6307592d0c1e5w20h20"" width=""20"" height=""20"" alt=""Item Icon for Terrain Extender"" style=""width: 20px; height: 20px""></a>.<br>
<i>Hadron Engine</i> also boosts the Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat by roughly 33% (precisely by a factor of 546<span style=""font-size: 1.3rem"">¼</span>096) on Electric Terrain<br>
<i>Hadron Engine</i> displays a message when the Pokémon enters the battle, even if there already is an Electric Terrain.<br>
However, if Electric Terrain is summoned while a Pokémon with <i>Orichalcum Pulse</i> already is in battle, no message is displayed (unlike <a href=""/abilities/quark-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quark Drive</span></a>).<br>
<a href=""/moves/skill-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Swap</span></a> fails if either Pokémon has <i>Hadron Engine</i>.<br>
<a href=""/abilities/trace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trace</span></a> can copy <i>Hadron Engine</i>."
290;"Copies the {stat;STAT;STATS} raises of opposing Pokémon by the same number of stages.<br/>
This Ability does not activate when an ally Pokémon raises its stats, or when an opposing Pokémon raises its stats through <i>Opportunist</i>.<br/>
<i>Opportunist</i> will trigger if an ally Pokémon uses {Swagger;MOVE;swagger} or {Flatter;MOVE;flatter} against an opposing Pokémon, after the confusion is applied.<br/>
If multiple triggers happen at once (for example, {Torch Song;MOVE;torch-song} used by a Pokémon holding {Throat Spray;ITEM;throat-spray}), <i>Opportunist</i> will sum them up.";"Copies the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> raises of opposing Pokémon by the same number of stages.<br>
This Ability does not activate when an ally Pokémon raises its stats, or when an opposing Pokémon raises its stats through <i>Opportunist</i>.<br>
<i>Opportunist</i> will trigger if an ally Pokémon uses <a href=""/moves/swagger"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swagger</span></a> or <a href=""/moves/flatter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flatter</span></a> against an opposing Pokémon, after the confusion is applied.<br>
If multiple triggers happen at once (for example, <a href=""/moves/torch-song"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Torch Song</span></a> used by a Pokémon holding <a href=""/items/throat-spray"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Throat Spray</span><img src=""https://cdn.pokedb.org/7645113d1080a5ce73ed5a2554e5bd1a247bf89a24b7aa7888763b2b6feecb75w20h20"" width=""20"" height=""20"" alt=""Item Icon for Throat Spray"" style=""width: 20px; height: 20px""></a>), <i>Opportunist</i> will sum them up."
292;"Boosts the power of slicing moves by 50%.<br/>
Affected moves:
<ul>
<li>{Aerial Ace;MOVE;aerial-ace}</li>
<li>{Air Cutter;MOVE;air-cutter}</li>
<li>{Air Slash;MOVE;air-slash}</li>
<li>{Aqua Cutter;MOVE;aqua-cutter}</li>
<li>{Ceaseless Edge;MOVE;ceaseless-edge}</li>
<li>{Fury Cutter;MOVE;fury-cutter}</li>
<li>{Leaf Blade;MOVE;leaf-blade}</li>
<li>{Night Slash;MOVE;night-slash}</li>
<li>{Psycho Cut;MOVE;psycho-cut}</li>
<li>{Razor Shell;MOVE;razor-shell}</li>
<li>{Sacred Sword;MOVE;sacred-sword}</li>
<li>{Slash;MOVE;slash}</li>
<li>{Solar Blade;MOVE;solar-blade}</li>
<li>{Stone Axe;MOVE;stone-axe}</li>
<li>{X-Scissor;MOVE;x-scissor}</li>
<li>{Behemoth Blade;MOVE;behemoth-blade}</li>
<li>{Bitter Blade;MOVE;bitter-blade}</li>
<li>{Cross Poison;MOVE;cross-poison}</li>
<li>{Cut;MOVE;cut}</li>
<li>{Kowtow Cleave;MOVE;kowtow-cleave}</li>
<li>{Mighty Cleave;MOVE;mighty-cleave}</li>
<li>{Population Bomb;MOVE;population-bomb}</li>
<li>{Psyblade;MOVE;psyblade}</li>
<li>{Razor Leaf;MOVE;razor-leaf}</li>
<li>{Secret Sword;MOVE;secret-sword}</li>
<li>{Tachyon Cutter;MOVE;tachyon-cutter}</li>
</ul>";"Boosts the power of slicing moves by 50%.<br>
Affected moves:
<ul>
<li><a href=""/moves/aerial-ace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aerial Ace</span></a></li>
<li><a href=""/moves/air-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Cutter</span></a></li>
<li><a href=""/moves/air-slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Slash</span></a></li>
<li><a href=""/moves/aqua-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Cutter</span></a></li>
<li><a href=""/moves/ceaseless-edge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ceaseless Edge</span></a></li>
<li><a href=""/moves/fury-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Cutter</span></a></li>
<li><a href=""/moves/leaf-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Blade</span></a></li>
<li><a href=""/moves/night-slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Night Slash</span></a></li>
<li><a href=""/moves/psycho-cut"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psycho Cut</span></a></li>
<li><a href=""/moves/razor-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Shell</span></a></li>
<li><a href=""/moves/sacred-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sacred Sword</span></a></li>
<li><a href=""/moves/slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Slash</span></a></li>
<li><a href=""/moves/solar-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solar Blade</span></a></li>
<li><a href=""/moves/stone-axe"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stone Axe</span></a></li>
<li><a href=""/moves/x-scissor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>X-Scissor</span></a></li>
<li><a href=""/moves/behemoth-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Behemoth Blade</span></a></li>
<li><a href=""/moves/bitter-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bitter Blade</span></a></li>
<li><a href=""/moves/cross-poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cross Poison</span></a></li>
<li><a href=""/moves/cut"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cut</span></a></li>
<li><a href=""/moves/kowtow-cleave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Kowtow Cleave</span></a></li>
<li><a href=""/moves/mighty-cleave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mighty Cleave</span></a></li>
<li><a href=""/moves/population-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Population Bomb</span></a></li>
<li><a href=""/moves/psyblade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psyblade</span></a></li>
<li><a href=""/moves/razor-leaf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Leaf</span></a></li>
<li><a href=""/moves/secret-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Secret Sword</span></a></li>
<li><a href=""/moves/tachyon-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tachyon Cutter</span></a></li>
</ul>"
293;"Increases the power of all moves by 10% additively for each Pokémon that has fainted in the bearer's party.<br/>
After five allied Pokémon have fainted the power of all of the bearer's moves is increase by 50% (<b>not</b> 100%*1,1^5 = ~61%)";"Increases the power of all moves by 10% additively for each Pokémon that has fainted in the bearer's party.<br>
After five allied Pokémon have fainted the power of all of the bearer's moves is increase by 50% (<b>not</b> 100%*1,1^5 = ~61%)"
294;"Copies an ally's {stat;STAT;STATS} stages for itself upon entering the battle.";"Copies an ally's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stages for itself upon entering the battle."
295;"Throw out {Toxic Spikes;MOVE;toxic-spikes} on the opposing side of the field after being hit with a {Physical;CATEGORY;physical} move.<br/>
Does not activate if more than two layers of Toxic Spikes would be thrown out or after hitting a {Substitute;MOVE;substitute}.<br/>
If a Pokémon with this ability is hit by a {Physical;CATEGORY;physical} multi-strike move (such as {Fury Swipes;MOVE;fury-swipes}) each hit will activate this ability.";"Throw out <a href=""/moves/toxic-spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Spikes</span></a> on the opposing side of the field after being hit with a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> move.<br>
Does not activate if more than two layers of Toxic Spikes would be thrown out or after hitting a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br>
If a Pokémon with this ability is hit by a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> multi-strike move (such as <a href=""/moves/fury-swipes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Swipes</span></a>) each hit will activate this ability."
296;"When an opposing Pokémon attempts to use a priority move that targets this Pokémon or an ally it will fail.<br/>
This ability functions identically to {Queenly Majesty;ABILITY;queenly-majesty} and {Dazzling;ABILITY;dazzling}.";"When an opposing Pokémon attempts to use a priority move that targets this Pokémon or an ally it will fail.<br>
This ability functions identically to <a href=""/abilities/queenly-majesty"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Queenly Majesty</span></a> and <a href=""/abilities/dazzling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dazzling</span></a>."
297;"Restore 25% of maximum {HP;STAT;HP} after being hit by a {GROUND;TYPE;Ground}-type move.<br/>
The {GROUND;TYPE;Ground}-type move does nothing if the bearer is already at full health.<br/>
<i>Earth Eater</i> will not activate if the Pokémon is protected from the {GROUND;TYPE;Ground}-type moves.";"Restore 25% of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after being hit by a <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span>-type move.<br>
The <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span>-type move does nothing if the bearer is already at full health.<br>
<i>Earth Eater</i> will not activate if the Pokémon is protected from the <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span>-type moves."
298;"The bearer moves last in its priority bracket when using a {Status;CATEGORY;status} move and the effects of all other ignorable abilities are ignored.<br/>
Ignorable abilities are most abilities that could potentially negatively affect the success, damage, or effects of a move if possessed by the target of a move or its allies.<br/>
For example, a Pokémon with <i>Mycelium Might</i> that uses {Screech;MOVE;screech} will move last in its priority bracket, but can affect opponents that have {Big Pecks;ABILITY;big-pecks}, {Clear Body;ABILITY;clear-body}, or {Soundproof;ABILITY;soundproof}.";"The bearer moves last in its priority bracket when using a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> move and the effects of all other ignorable abilities are ignored.<br>
Ignorable abilities are most abilities that could potentially negatively affect the success, damage, or effects of a move if possessed by the target of a move or its allies.<br>
For example, a Pokémon with <i>Mycelium Might</i> that uses <a href=""/moves/screech"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Screech</span></a> will move last in its priority bracket, but can affect opponents that have <a href=""/abilities/big-pecks"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Pecks</span></a>, <a href=""/abilities/clear-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Body</span></a>, or <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a>."
299;"Enables the bearer to hit {GHOST;TYPE;Ghost}-type Pokémon with damage-dealing {NORMAL;TYPE;Normal} and {FIGHTING;TYPE;Fighting}-type moves.<br/>
It also prevents other Pokémon from lowering the bearer's {accuracy;STAT;ACCURACY} and ignores changes to the opponent's {evasion;STAT;EVASION}.";"Enables the bearer to hit <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon with damage-dealing <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span> and <span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span>-type moves.<br>
It also prevents other Pokémon from lowering the bearer's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and ignores changes to the opponent's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>."
300;"Lowers the {evasion;STAT;EVASION} of all adjacent opponents by one stage.<br/>
This effect can only happen once per battle.";"Lowers the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all adjacent opponents by one stage.<br>
This effect can only happen once per battle."
301;"Restore the {HP;STAT;HP} of an ally by 25% upon entering battle.";"Restore the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of an ally by 25% upon entering battle."
302;"Using a move on another Pokémon has a 30% chance to inflict {bad poison;STATUS;poison}.";"Using a move on another Pokémon has a 30% chance to inflict <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>bad poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>."
303;"Upon Terastallizing, {Ogerpon's;POKEMON;ogerpon} ability will change to <i>Embody Aspect</i>, and one of its stats is raised by one stage, depending on the mask:
<table>
  <thead>
  	<tr>
    	<th>Mask</th>
      	<th>Boosted Stat</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>Teal Mask</td>
    	<td>{Speed;STAT;SPEED}</td>
    </tr>
  	<tr>
    	<td>Wellspring Mask</td>
    	<td>{Special Defense;STAT;SPDEF}</td>
    </tr>
  	<tr>
    	<td>Hearthflame Mask</td>
    	<td>{Attack;STAT;ATTACK}</td>
    </tr>
  	<tr>
    	<td>Cornerstone Mask</td>
    	<td>{Defense;STAT;DEFENSE}</td>
    </tr>
  </tbody>
</table>";"Upon Terastallizing, <a href=""/pokemon/ogerpon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ogerpon</span><img src=""https://cdn.pokedb.org/044ecc640f9441b9f1794062f215f5e5540ac45e8dfa62dbcb885e05f3a7eb5fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Ogerpon"" style=""width: 20px; height: 20px""></a> ability will change to <i>Embody Aspect</i>, and one of its stats is raised by one stage, depending on the mask:
<table>
  <thead>
  	<tr>
    	<th>Mask</th>
      	<th>Boosted Stat</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>Teal Mask</td>
    	<td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  	<tr>
    	<td>Wellspring Mask</td>
    	<td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  	<tr>
    	<td>Hearthflame Mask</td>
    	<td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  	<tr>
    	<td>Cornerstone Mask</td>
    	<td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>"
304;"When {Terapagos;POKEMON;terapagos} enters the battle, it turns into its Terastal Form until the end of the battle.<br/>
<i>Tera Shift</i> cannot be copied by {Trace;ABILITY;trace}, {Power of Alchemy;ABILITY;power-of-alchemy}, or {Receiver;ABILITY;receiver}.<br/>
<i>Tera Shift</i> cannot be replaced by {Lingering Aroma;ABILITY;lingering-aroma}, or suppressed by {Neutralizing Gas;ABILITY;neutralizing-gas}.";"When <a href=""/pokemon/terapagos"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terapagos</span><img src=""https://cdn.pokedb.org/a1c7cc232274ff16db316f6855ed7999f3a8ec985a222df6046b5e2b5e6cbaeaw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Terapagos"" style=""width: 20px; height: 20px""></a> enters the battle, it turns into its Terastal Form until the end of the battle.<br>
<i>Tera Shift</i> cannot be copied by <a href=""/abilities/trace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trace</span></a>, <a href=""/abilities/power-of-alchemy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power of Alchemy</span></a>, or <a href=""/abilities/receiver"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Receiver</span></a>.<br>
<i>Tera Shift</i> cannot be replaced by <a href=""/abilities/lingering-aroma"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lingering Aroma</span></a>, or suppressed by <a href=""/abilities/neutralizing-gas"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Neutralizing Gas</span></a>."
305;"When {Terapagos;POKEMON;terapagos} is hit by a damage-dealing move at full {HP;STAT;HP} (that does not have no effect due to type immunity), it will always be not very effective.";"When <a href=""/pokemon/terapagos"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terapagos</span><img src=""https://cdn.pokedb.org/a1c7cc232274ff16db316f6855ed7999f3a8ec985a222df6046b5e2b5e6cbaeaw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Terapagos"" style=""width: 20px; height: 20px""></a> is hit by a damage-dealing move at full <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (that does not have no effect due to type immunity), it will always be not very effective."
306;"As soon as {Terapagos;POKEMON;terapagos} assumes its Stellar Form, it will immediately neutralize {weather;WEATHER;WEATHER} and terrain effects.<br/>
Moves or abilities like {Gastro Acid;MOVE;gastro-acid} and {Neutralizing Gas;ABILITY;neutralizing-gas} that suppress abilities will suppress Teraform Zero.<br/>
Teraform Zero can also be replaced by other Abilities through {Entrainment;MOVE;entrainment}, {Worry Seed;MOVE;worry-seed}, or {Doodle;MOVE;doodle}.<br/>
Making contact with a target that has {Mummy;ABILITY;mummy}, {Wandering Spirit;ABILITY;wandering-spirit}, or {Lingering Aroma;ABILITY;lingering-aroma} as their Ability will change Teraform Zero to that ability.<br/>
It cannot be copied with {Trace;ABILITY;trace} or {Role Play;MOVE;role-play}, nor obtained with {Skill Swap;MOVE;skill-swap}, {Power of Alchemy;ABILITY;power-of-alchemy}, or {Receiver;ABILITY;receiver}.<br/>
Due to how overworld weather works in Gen 9, <i>Teraform Zero</i> will fail to protect from its effects.";"As soon as <a href=""/pokemon/terapagos"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terapagos</span><img src=""https://cdn.pokedb.org/a1c7cc232274ff16db316f6855ed7999f3a8ec985a222df6046b5e2b5e6cbaeaw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Terapagos"" style=""width: 20px; height: 20px""></a> assumes its Stellar Form, it will immediately neutralize <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and terrain effects.<br>
Moves or abilities like <a href=""/moves/gastro-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gastro Acid</span></a> and <a href=""/abilities/neutralizing-gas"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Neutralizing Gas</span></a> that suppress abilities will suppress Teraform Zero.<br>
Teraform Zero can also be replaced by other Abilities through <a href=""/moves/entrainment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Entrainment</span></a>, <a href=""/moves/worry-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Worry Seed</span></a>, or <a href=""/moves/doodle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Doodle</span></a>.<br>
Making contact with a target that has <a href=""/abilities/mummy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mummy</span></a>, <a href=""/abilities/wandering-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wandering Spirit</span></a>, or <a href=""/abilities/lingering-aroma"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lingering Aroma</span></a> as their Ability will change Teraform Zero to that ability.<br>
It cannot be copied with <a href=""/abilities/trace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trace</span></a> or <a href=""/moves/role-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Role Play</span></a>, nor obtained with <a href=""/moves/skill-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Swap</span></a>, <a href=""/abilities/power-of-alchemy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power of Alchemy</span></a>, or <a href=""/abilities/receiver"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Receiver</span></a>.<br>
Due to how overworld weather works in Gen 9, <i>Teraform Zero</i> will fail to protect from its effects."
307;"When a Pokémon is {poisoned;STATUS;poison} by any of {Pecharunt's;POKEMON;pecharunt} moves, it will also become {confused;STATUS;confusion}.<br/>
Poison induced by {Toxic Spikes;MOVE;toxic-spikes} does not activate <i>Poison Puppeteer</i>.<br/>
<i>Poison Puppeteer</i> does not activate if the user is not Pecharunt.<br/>
{Skill Swap;MOVE;skill-swap} fails if either Pokémon has <i>Poison Puppeteer</i>.";"When a Pokémon is <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoned</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> by any of <a href=""/pokemon/pecharunt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pecharunt</span><img src=""https://cdn.pokedb.org/496f62c017125d419fb128a1be04f81912caa6ac6e514d276d1f317609cacf46w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Pecharunt"" style=""width: 20px; height: 20px""></a> moves, it will also become <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confused</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>.<br>
Poison induced by <a href=""/moves/toxic-spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Spikes</span></a> does not activate <i>Poison Puppeteer</i>.<br>
<i>Poison Puppeteer</i> does not activate if the user is not Pecharunt.<br>
<a href=""/moves/skill-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Swap</span></a> fails if either Pokémon has <i>Poison Puppeteer</i>."