identifier;name;description
battle;Battle;Effects that activate during battle when specific conditions are met.
passive;Passive;"Items without an active use mechanic; includes decorations, crafting materials, currency, sell-only items, and passive boosts from ownership."
field;Field;Effects that occur when the item is used outside of battle in the overworld.
held;Held;Effects that apply while the item is held by a Pokémon.
story;Story;Items that advance story progression or complete quests when delivered or used.
bag;Bag;Effects that occur when the item is used directly from the player's bag.