move_id;move_long_effect_markup;move_long_effect_html
1;"<i>Pound</i> deals damage with no additional effect.<br/> <i>Pound</i> is also affected by {King's Rock;ITEM;kings-rock} in all generations except Gen. 4";"<i>Pound</i> deals damage with no additional effect.<br> <i>Pound</i> is also affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> in all generations except Gen. 4"
2;"<i>Karate Chop</i> deals damage and has an increased {critical strike;STAT;CRIT} chance (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<ul><li>In Gen 1 this move is {NORMAL;TYPE;Normal} type.</li><li>From Gen 2-7 this move is {FIGHTING;TYPE;Fighting} type.</li><li>From Gen 8 onwards this move cannot be selected in battle.</li></ul>";"<i>Karate Chop</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> chance (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<ul><li>In Gen 1 this move is <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span> type.</li><li>From Gen 2-7 this move is <span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span> type.</li><li>From Gen 8 onwards this move cannot be selected in battle.</li></ul>"
3;"<i>Double Slap</i> (formatted as <i>DoubleSlap</i> in Gen. 1-5) deals damage and hits 2-5 times per turn used. Averages to 3 hits per use.<br/> In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.<br/> In Generations 1-3, <i>Double Slap</i> ends immediately if any hit breaks a {Substitute;MOVE;substitute}.<br/> In Generations 2-4, if a {Focus Sash;ITEM;focus-sash} or {Focus Band;ITEM;focus-band} activates before the final hit, subsequent hits do not cause the holder to faint.<br/> The probability of each interval is shown in the table below, with the total power after each hit. <table> <thead> <th>Hits</th> <th>Chance</th> <th>Power</th> </thead> <tr> <td>2</td> <td>37,5%</td> <td>30</td> </tr> <tr> <td>3</td> <td>37,5%</td> <td>45</td> </tr> <tr> <td>4</td> <td>12,5%</td> <td>60</td> </tr> <tr> <td>5</td> <td>12,5%</td> <td>75</td> </tr> </table> Each strike of <i>Double Slap</i> is treated like a separate attack:<br/> <ul> <li>Each strike can get a critical hit independently.</li> <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li> <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li> <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li> <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li> </ul> The {Skill Link;ABILITY;skill-link} ability will cause <i>Double Slap</i> to always hit the maximum number of times.";"<i>Double Slap</i> (formatted as <i>DoubleSlap</i> in Gen. 1-5) deals damage and hits 2-5 times per turn used. Averages to 3 hits per use.<br> In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.<br> In Generations 1-3, <i>Double Slap</i> ends immediately if any hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br> In Generations 2-4, if a <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, subsequent hits do not cause the holder to faint.<br> The probability of each interval is shown in the table below, with the total power after each hit. <table> <thead> <tr><th>Hits</th> <th>Chance</th> <th>Power</th> </tr></thead> <tbody><tr> <td>2</td> <td>37,5%</td> <td>30</td> </tr> <tr> <td>3</td> <td>37,5%</td> <td>45</td> </tr> <tr> <td>4</td> <td>12,5%</td> <td>60</td> </tr> <tr> <td>5</td> <td>12,5%</td> <td>75</td> </tr> </tbody></table> Each strike of <i>Double Slap</i> is treated like a separate attack:<br> <ul> <li>Each strike can get a critical hit independently.</li> <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li> <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li> <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li> <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li> </ul> The <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> ability will cause <i>Double Slap</i> to always hit the maximum number of times."
4;"<i>Comet Punch</i> deals damage and hits 2-5 times per turn used. Averages to 3 hits per use.<br/> In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.<br/> In Generations 1-3, <i>Comet Punch</i> ends immediately if any hit breaks a {Substitute;MOVE;substitute}.<br/> In Generations 2-4, if a {Focus Sash;ITEM;focus-sash} or {Focus Band;ITEM;focus-band} activates before the final hit, subsequent hits do not cause the holder to faint.<br/> The probability of each interval is shown in the table below, with the total power after each hit. <table> <thead> <th>Hits</th> <th>Chance</th> <th>Power</th> </thead> <tr> <td>2</td> <td>37,5%</td> <td>30</td> </tr> <tr> <td>3</td> <td>37,5%</td> <td>45</td> </tr> <tr> <td>4</td> <td>12,5%</td> <td>60</td> </tr> <tr> <td>5</td> <td>12,5%</td> <td>75</td> </tr> </table> Each strike of <i>Comet Punch</i> is treated like a separate attack:<br/> <ul> <li>Each strike can get a critical hit independently.</li> <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li> <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li> <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li> <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li> </ul> The {Skill Link;ABILITY;skill-link} ability will cause <i>Comet Punch</i> to always hit the maximum number of times.";"<i>Comet Punch</i> deals damage and hits 2-5 times per turn used. Averages to 3 hits per use.<br> In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.<br> In Generations 1-3, <i>Comet Punch</i> ends immediately if any hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br> In Generations 2-4, if a <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, subsequent hits do not cause the holder to faint.<br> The probability of each interval is shown in the table below, with the total power after each hit. <table> <thead> <tr><th>Hits</th> <th>Chance</th> <th>Power</th> </tr></thead> <tbody><tr> <td>2</td> <td>37,5%</td> <td>30</td> </tr> <tr> <td>3</td> <td>37,5%</td> <td>45</td> </tr> <tr> <td>4</td> <td>12,5%</td> <td>60</td> </tr> <tr> <td>5</td> <td>12,5%</td> <td>75</td> </tr> </tbody></table> Each strike of <i>Comet Punch</i> is treated like a separate attack:<br> <ul> <li>Each strike can get a critical hit independently.</li> <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li> <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li> <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li> <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li> </ul> The <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> ability will cause <i>Comet Punch</i> to always hit the maximum number of times."
5;<i>Mega Punch</i> deals damage with no additional effect.;<i>Mega Punch</i> deals damage with no additional effect.
6;"<i>Pay Day</i> deals damage and scatters coins on the ground.<br/>
The amount of coins increases directly with the user's level.<br/>
If the player wins the battle or ends a wild encounter with a move that forces the target to flee (such as {Roar;MOVE;roar} or {Dragon Tail;MOVE;dragon-tail}), they will pick up all the scattered coins and receive the money amount.<br/>
The amount of money from Pay Day is doubled if any of the player's Pokémon takes part in battle while holding an {Amulet Coin;ITEM;amulet-coin} or {Luck Incense;ITEM;luck-incense}. (This effect can only be applied once, regardless of how many additional Pokémon hold these items.)<br/>
No money is obtained if:
<ul> 
  <li>Either side flees or Teleports, unless the player forces the wild Pokémon to flee</li> <li>The player loses or blacks out</li> <li>The wild Pokémon ends the battle with a move that forces the player to flee</li>
  <li>The wild Pokémon is caught</li>
  <li>The battle is one of these types of battles: Link battle, Battle facility, Max Raid Battle, Tera Raid Battle</li> 
</ul>";"<i>Pay Day</i> deals damage and scatters coins on the ground.<br>
The amount of coins increases directly with the user's level.<br>
If the player wins the battle or ends a wild encounter with a move that forces the target to flee (such as <a href=""/moves/roar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar</span></a> or <a href=""/moves/dragon-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Tail</span></a>), they will pick up all the scattered coins and receive the money amount.<br>
The amount of money from Pay Day is doubled if any of the player's Pokémon takes part in battle while holding an <a href=""/items/amulet-coin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Amulet Coin</span><img src=""https://cdn.pokedb.org/3ce4798f430769c4b735d7071c0b6613fb50eead9c8542563fed5d1d59520860w20h20"" width=""20"" height=""20"" alt=""Item Icon for Amulet Coin"" style=""width: 20px; height: 20px""></a> or <a href=""/items/luck-incense"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Luck Incense</span><img src=""https://cdn.pokedb.org/694c188d1aa1abf37329bc4cabb86389dd1122aa171be7cf94a91c59f180fbc6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Luck Incense"" style=""width: 20px; height: 20px""></a>. (This effect can only be applied once, regardless of how many additional Pokémon hold these items.)<br>
No money is obtained if:
<ul> 
  <li>Either side flees or Teleports, unless the player forces the wild Pokémon to flee</li> <li>The player loses or blacks out</li> <li>The wild Pokémon ends the battle with a move that forces the player to flee</li>
  <li>The wild Pokémon is caught</li>
  <li>The battle is one of these types of battles: Link battle, Battle facility, Max Raid Battle, Tera Raid Battle</li> 
</ul>"
7;"<i>Fire Punch</i> deals damage and has a 10% chance of {burning;STATUS;burn} the target.<br/> In {LA;GAME;legends-arceus} <i>Fire Punch's</i> PP was reduced from 15 to 10 and its chance of {burning;STATUS;burn} the target was increased from 10% to 30%.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
<li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
<li>have the ability {Water Veil;ABILITY;water-veil}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
In Generations 1-3, <i>Fire Punch</i> was categorized as {Special;CATEGORY;special} instead of {Physical;CATEGORY;physical}";"<i>Fire Punch</i> deals damage and has a 10% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br> In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Fire Punch's</i> PP was reduced from 15 to 10 and its chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target was increased from 10% to 30%.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
In Generations 1-3, <i>Fire Punch</i> was categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> instead of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span>"
8;"<i>Ice Punch</i> deals damage and has a 10% chance of {freezing;STATUS;freeze} the target. <br/> In {LA;GAME;legends-arceus} <i>Ice Punch's</i> PP was reduced from 15 to 10 and its chance of giving the target {frostbite;STATUS;freeze} (the replacement for {frozen;STATUS;freeze}) was increased from 10% to 30%.<br/>
Pokémon are immune to the {freeze;STATUS;freeze} if:
<ul>
<li>they are an {ICE;TYPE;Ice}-type Pokémon</li>
<li>have the ability {Magma Armor;ABILITY;magma-armor}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
In Generations 1-3, <i>Ice Punch</i> was categorized as {Special;CATEGORY;special} instead of {Physical;CATEGORY;physical}";"<i>Ice Punch</i> deals damage and has a 10% chance of <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freezing</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> the target. <br> In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Ice Punch's</i> PP was reduced from 15 to 10 and its chance of giving the target <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frostbite</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> (the replacement for <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frozen</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a>) was increased from 10% to 30%.<br>
Pokémon are immune to the <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/magma-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Armor</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
In Generations 1-3, <i>Ice Punch</i> was categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> instead of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span>"
9;"<i>Thunder Punch</i> (formatted as <i>ThunderPunch</i> in Gen 1-5) deals damage and has a 10% chance of {paralyzing;STATUS;paralysis} the target.<br/>In Generation 2-5, {ELECTRIC;TYPE;Electric}-type Pokémon could also be paralyzed. <br/> In {LA;GAME;legends-arceus} <i>Thunder Punch's</i> PP was reduced from 15 to 10 and its chance of {paralyzing;STATUS;paralysis} the target increased from 10% to 30%.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
<li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
<li>have the ability {Limber;ABILITY;limber}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
In Generations 1-3, <i>Thunder Punch</i> was categorized as {Special;CATEGORY;special} instead of {Physical;CATEGORY;physical}";"<i>Thunder Punch</i> (formatted as <i>ThunderPunch</i> in Gen 1-5) deals damage and has a 10% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>In Generation 2-5, <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon could also be paralyzed. <br> In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Thunder Punch's</i> PP was reduced from 15 to 10 and its chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target increased from 10% to 30%.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
In Generations 1-3, <i>Thunder Punch</i> was categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> instead of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span>"
10;<i>Scratch</i> deals damage and has no secondary effect.;<i>Scratch</i> deals damage and has no secondary effect.
11;<i>Vise Grip</i> (formatted as <i>ViceGrip<i> in Gen 1-5 and <i>Vice Grip<i/> in Gen 6-7) deals damage with no additional effect.;<i>Vise Grip</i> (formatted as <i>ViceGrip<i> in Gen 1-5 and <i>Vice Grip<i> in Gen 6-7) deals damage with no additional effect.</i></i></i></i>
12;"If <i>Guillotine</i> hits, it causes the target to faint.<br/>Ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} modifiers.

<ul>
<li>In Gen 1 this move always deals exactly 65535 <i>(the largest 16-bit number)</i> {HP;STAT;HP} damage if it hits. Its accuracy is 30%. Guillotine will break a {Substitute;MOVE;substitute} if it hits.<br/>Unlike other moves that skip the damage formula, Guillotine does not bypass type immunities.<br/><i>Guillotine</i> will not affect a target whose current {Speed;STAT;SPEED} is greater than the user's current {Speed;STAT;SPEED} stat.</li>
<li>In Gen 2 <i>Guillotine</i> now deals damage equal to the target's current {HP;STAT;HP}. The accuracy of <i>Guillotine</i> is now calculated using the following formula:<br/><img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/63cbb6daea16d7e101b4f7414dc5544d8a8fe0b9""/><br/>{Speed;STAT;SPEED} no longer has an impact on <i>Guillotine</i> and will always fail if the user's level is lower than the target's<br/>If the user and target are the same level, it has a 30% chance to hit, gaining 0.78% chance for each level between the user and the target.<br/>The move reaches a 100% chance to hit with at least 90 levels between the user and the target.<br/>In Gen 2 this move was affected by {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} modifiers.</li>
<li>From Generation 3 onwards this move's {accuracy;STAT;ACCURACY} is calculated with the following formula:<br/><img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/694c3e5c7942c26f5ea952d31f2452b2f33aaa0f""/><br/>If the user and target are the same level, it has a 30% chance to hit, gaining 1% chance for each level between the user and the target.<br/>The move reaches a 100% chance to hit with at least 70 levels between the user and the target.<br/>If the user is a lower level than the target, the move always fail.<br/>This is no longer affected by {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} modifiers.</li>
</ul>";"If <i>Guillotine</i> hits, it causes the target to faint.<br>Ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers.

<ul>
<li>In Gen 1 this move always deals exactly 65535 <i>(the largest 16-bit number)</i> <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> damage if it hits. Its accuracy is 30%. Guillotine will break a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> if it hits.<br>Unlike other moves that skip the damage formula, Guillotine does not bypass type immunities.<br><i>Guillotine</i> will not affect a target whose current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is greater than the user's current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat.</li>
<li>In Gen 2 <i>Guillotine</i> now deals damage equal to the target's current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>. The accuracy of <i>Guillotine</i> is now calculated using the following formula:<br><img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/63cbb6daea16d7e101b4f7414dc5544d8a8fe0b9""><br><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> no longer has an impact on <i>Guillotine</i> and will always fail if the user's level is lower than the target's<br>If the user and target are the same level, it has a 30% chance to hit, gaining 0.78% chance for each level between the user and the target.<br>The move reaches a 100% chance to hit with at least 90 levels between the user and the target.<br>In Gen 2 this move was affected by <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers.</li>
<li>From Generation 3 onwards this move's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is calculated with the following formula:<br><img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/694c3e5c7942c26f5ea952d31f2452b2f33aaa0f""><br>If the user and target are the same level, it has a 30% chance to hit, gaining 1% chance for each level between the user and the target.<br>The move reaches a 100% chance to hit with at least 70 levels between the user and the target.<br>If the user is a lower level than the target, the move always fail.<br>This is no longer affected by <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers.</li>
</ul>"
13;"The user of <i>Razor Wind</i> will <i>whip up a whirlwind</i> on the first turn. <i>(This does nothing except display a message)</i><br/>
On the second turn, Razor Wind deals damage and PP is deducted.<br/>
Razor Wind has an increased {critical hit;STAT;CRIT} ratio (
<span style=""font-size: 1.3rem"">⅛</span>
instead of
<span style=""font-size: 1.3rem"">¹⁄₂₄</span>
).
<br/>
The user is unable to switch out until <i>Razor Wind</i> has been completed or is interrupted. No PP is deducted until the move has been completed.<br/>
<i>Razor Wind</i> only counts as the last used move if it is completed.
<br/>
If the user is holding a {Power Herb;ITEM;power-herb}, Razor Wind executes in one turn.
<br/>
<ul>
  <li>In Generation 1, Razor Wind does not have an increased {critical hit;STAT;CRIT} ratio.</li>
  <li>In Generations 1-2, Razor Wind has 75% {accuracy;STAT;ACCURACY}.</li>
  <li>In Generations 1-3, Razor Wind is categorized as {Physical;CATEGORY;physical}.</li>
  <li>From Generation 8 onwards, this move can not be selected.</li>
</ul>";"The user of <i>Razor Wind</i> will <i>whip up a whirlwind</i> on the first turn. <i>(This does nothing except display a message)</i><br>
On the second turn, Razor Wind deals damage and PP is deducted.<br>
Razor Wind has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> ratio (
<span style=""font-size: 1.3rem"">⅛</span>
instead of
<span style=""font-size: 1.3rem"">¹⁄₂₄</span>
).
<br>
The user is unable to switch out until <i>Razor Wind</i> has been completed or is interrupted. No PP is deducted until the move has been completed.<br>
<i>Razor Wind</i> only counts as the last used move if it is completed.
<br>
If the user is holding a <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>, Razor Wind executes in one turn.
<br>
<ul>
  <li>In Generation 1, Razor Wind does not have an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> ratio.</li>
  <li>In Generations 1-2, Razor Wind has 75% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.</li>
  <li>In Generations 1-3, Razor Wind is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span>.</li>
  <li>From Generation 8 onwards, this move can not be selected.</li>
</ul>"
14;"<i>Swords Dance</i> raises the user's {Attack;STAT;ATTACK} by two stages.
<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<br/>
In Generation 1-5, <i>Swords Dance</i> has 30 PP instead of 20.<br/>
In {LA;GAME;legends-arceus}, <i>Swords Dance</i> raises the user's offensive stats for five turns.";"<i>Swords Dance</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.
<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<br>
In Generation 1-5, <i>Swords Dance</i> has 30 PP instead of 20.<br>
In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div>, <i>Swords Dance</i> raises the user's offensive stats for five turns."
15;"<i>Cut</i> deals damage with no additional effect in battle.
<ul>
  <li>In Gen 1-6 <i>Cut</i> can be used to remove cuttable plants</li>
  <li>In Gen 1 this was only possible from the party screen</li>
  <li>In Gen 1-3 <i>Cut</i> was able to remove tall grass</li>
</ul>";"<i>Cut</i> deals damage with no additional effect in battle.
<ul>
  <li>In Gen 1-6 <i>Cut</i> can be used to remove cuttable plants</li>
  <li>In Gen 1 this was only possible from the party screen</li>
  <li>In Gen 1-3 <i>Cut</i> was able to remove tall grass</li>
</ul>"
29;"<i>Headbutt</i> deals damage and has a 30% chance of causing the target to {flinch;STATUS;flinch}.
<br/>
Rolling Kick does not make target's behind a {Substitute;MOVE;substitute} or with the ability {Inner Focus;ABILITY;inner-focus} {flinch;STATUS;flinch}.
<ul>
  <li>In Gen 2 and Pokémon Heartgold and Soulsilver this move can be used to shake small trees to catch wild Pokémon.</li>
</ul>";"<i>Headbutt</i> deals damage and has a 30% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>.
<br>
Rolling Kick does not make target's behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> or with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>.
<ul>
  <li>In Gen 2 and Pokémon Heartgold and Soulsilver this move can be used to shake small trees to catch wild Pokémon.</li>
</ul>"
16;"<i>Gust</i> deals damage and can hit Pokémon during the invulnerable stage of {Bounce;MOVE;bounce}, {Fly;MOVE;fly} or {Sky Drop;MOVE;sky-drop} - in which case the power is doubled.
<ul>
  <li>In Gen 1 this was a {NORMAL;TYPE;Normal}-type move and had no additional effect</li>
  <li>In Gen 1-3 <i>Gust</i> was categorized as {Physical;CATEGORY;physical}</li>
  <li>In Gen 2 and 4, <i>Gust</i> was not affected by {King's Rock;ITEM;kings-rock}</li>
  <li>In {LA;GAME;legends-arceus} the PP was reduced from 35 to 25</li>
</ul>";"<i>Gust</i> deals damage and can hit Pokémon during the invulnerable stage of <a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bounce</span></a>, <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a> or <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a> - in which case the power is doubled.
<ul>
  <li>In Gen 1 this was a <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type move and had no additional effect</li>
  <li>In Gen 1-3 <i>Gust</i> was categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 2 and 4, <i>Gust</i> was not affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> the PP was reduced from 35 to 25</li>
</ul>"
17;"<i>Wing Attack</i> deals damage with no additional effect.
<ul>
  <li>In Gen 2 the power was increased from 35 to 60. It can also now hit non-adjacent targets in Triple Battles</li>
</ul>";"<i>Wing Attack</i> deals damage with no additional effect.
<ul>
  <li>In Gen 2 the power was increased from 35 to 60. It can also now hit non-adjacent targets in Triple Battles</li>
</ul>"
18;"If <i>Whirlwind</i> is successfully used in a wild Pokémon battle by either Pokémon, the other Pokémon is blown away and the battle will end.<br/>
The move fails against Pokémon with the ability {Suction Cups;ABILITY;suction-cups} or rooted by {Ingrain;MOVE;ingrain}<br/>
<ul>
  <li>In Gen 1 this move has 85% {accuracy;STAT;ACCURACY}, normal priority and in a Trainer battle, Whirlwind has <b>no effect</b>.<br/>
  If the user's level is less than the target's level, there is a chance that Whirlwind will fail, between approximately 10% and 25%, depending on the levels of the two Pokémon. The chance of failure typically increases the higher the target's level is than the user's.</li>
  <li>In Gen 2 the trainer battle was changed, it now switches out the current target with a random Pokémon from the enemy trainer's party. If there are no other available Pokémon in the other party <i>Whirlwind</i> fails. <br/>
    The priority was decreased to -1 and {accuracy;STAT;ACCURACY} increased to 100%.<br/>
  The move fails if used before the target makes a move.</li>
  <li>From Gen 3-4 <i>Whirlwind</i> has a priority of -6<br/>
    It can no longer hit Pokémon during the semi-invulnerable turn of {Fly;MOVE;fly}.<br/>
    The chance of failure is also calculated slightly differently.
  </li>
  <li>From Gen 6 onwards, this move always hits unless in the semi-invulnerable turn of a move such as {Dig;MOVE;dig} or {Fly;MOVE;fly}</li>
  <li>It always fails against Dynamax and Gigantamax Pokémon</li>
</ul>";"If <i>Whirlwind</i> is successfully used in a wild Pokémon battle by either Pokémon, the other Pokémon is blown away and the battle will end.<br>
The move fails against Pokémon with the ability <a href=""/abilities/suction-cups"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Suction Cups</span></a> or rooted by <a href=""/moves/ingrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ingrain</span></a><br>
<ul>
  <li>In Gen 1 this move has 85% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, normal priority and in a Trainer battle, Whirlwind has <b>no effect</b>.<br>
  If the user's level is less than the target's level, there is a chance that Whirlwind will fail, between approximately 10% and 25%, depending on the levels of the two Pokémon. The chance of failure typically increases the higher the target's level is than the user's.</li>
  <li>In Gen 2 the trainer battle was changed, it now switches out the current target with a random Pokémon from the enemy trainer's party. If there are no other available Pokémon in the other party <i>Whirlwind</i> fails. <br>
    The priority was decreased to -1 and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> increased to 100%.<br>
  The move fails if used before the target makes a move.</li>
  <li>From Gen 3-4 <i>Whirlwind</i> has a priority of -6<br>
    It can no longer hit Pokémon during the semi-invulnerable turn of <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
    The chance of failure is also calculated slightly differently.
  </li>
  <li>From Gen 6 onwards, this move always hits unless in the semi-invulnerable turn of a move such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a></li>
  <li>It always fails against Dynamax and Gigantamax Pokémon</li>
</ul>"
19;"The user of <i>Fly</i> will fly up high on the first turn, disappearing from view and becoming invulnerable to most attacks. On the second turn, <i>Fly</i> deals regular damage.
<br/>
The user can still be hit while in the air if:
<ul>
  <li>Hit by {Gust;MOVE;gust}, {Twister;MOVE;twister} for double damage</li>
  <li>Hit by {Thunder;MOVE;thunder}, {Sky Uppercut;MOVE;sky-uppercut}, {Smack Down;MOVE;smack-down}, {Hurricane;MOVE;hurricane} or {Thousand Arrows;MOVE;thousand-arrows} for regular damage</li>
  <li>{Smack Down;MOVE;smack-down} and {Thousand Arrows;MOVE;thousand-arrows} will also cancel <i>Fly</i></li>
  <li>The target has the ability {No Guard;ABILITY;no-guard}</li>
</ul>
If the user is holding a {Power Herb;ITEM;power-herb}, <i>Fly</i> executes in one turn.<br>
<ul>
  <li>In Gen 4 the power was increased from 70 to 90.</li>
</ul>
It's main use outside of battle is visiting places around the map you have already visited with the appropriate Gym Badge.";"The user of <i>Fly</i> will fly up high on the first turn, disappearing from view and becoming invulnerable to most attacks. On the second turn, <i>Fly</i> deals regular damage.
<br>
The user can still be hit while in the air if:
<ul>
  <li>Hit by <a href=""/moves/gust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gust</span></a>, <a href=""/moves/twister"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Twister</span></a> for double damage</li>
  <li>Hit by <a href=""/moves/thunder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder</span></a>, <a href=""/moves/sky-uppercut"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Uppercut</span></a>, <a href=""/moves/smack-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smack Down</span></a>, <a href=""/moves/hurricane"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hurricane</span></a> or <a href=""/moves/thousand-arrows"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thousand Arrows</span></a> for regular damage</li>
  <li><a href=""/moves/smack-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smack Down</span></a> and <a href=""/moves/thousand-arrows"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thousand Arrows</span></a> will also cancel <i>Fly</i></li>
  <li>The target has the ability <a href=""/abilities/no-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>No Guard</span></a></li>
</ul>
If the user is holding a <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>, <i>Fly</i> executes in one turn.<br>
<ul>
  <li>In Gen 4 the power was increased from 70 to 90.</li>
</ul>
It's main use outside of battle is visiting places around the map you have already visited with the appropriate Gym Badge."
20;"<i>Bind</i> deals damage on the first turn then traps the target (preventing them from switching out or fleeing), causing them to lose <span style=""font-size: 1.3rem"">⅛</span> of their maximum {HP;STAT;HP} after each turn, for 4-5 turns.<br/>

If the user holds a {Grip Claw;ITEM;grip-claw}, the after-effects last for 7 turns. 
<br/>If a {Binding Band;ITEM;binding-band} is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum {HP;STAT;HP}.
<ul>
  <li>In Gen 1 the target can not attack while under its effect.</li>
  <li>In Gen 1-4 <i>Bind</i> has 75% {accuracy;STAT;ACCURACY} and the after-effects last for 2-5 turns. Holding {Grip Claw;ITEM;grip-claw} extends this to 5 turns.<br/>
  The following table shows the likelihood of 2-5 turns:
  <table>
    <thead>
    <th>Amount</th>
        <th>Chance</th>
    </thead>
    <body>
      <tr><td>2</td>
       <td>37.5%</td></tr>
      <tr><td>3</td>
       <td>37.5%</td></tr>
      <tr><td>4</td>
       <td>12.5%</td></tr>
      <tr><td>5</td>
       <td>12.5%</td></tr>
    </body>
    </table></li>
  <li>In Generations 2-5, the target loses only <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of their maximum {HP;STAT;HP} after each turn, or <span style=""font-size: 1.3rem"">⅛</span> while holding a {Binding Band;ITEM;binding-band}.</li>
  <li>In Gen 5 the {accuracy;STAT;ACCURACY} was changed from 75% to 85%</li>
</ul>";"<i>Bind</i> deals damage on the first turn then traps the target (preventing them from switching out or fleeing), causing them to lose <span style=""font-size: 1.3rem"">⅛</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after each turn, for 4-5 turns.<br>

If the user holds a <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a>, the after-effects last for 7 turns. 
<br>If a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a> is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.
<ul>
  <li>In Gen 1 the target can not attack while under its effect.</li>
  <li>In Gen 1-4 <i>Bind</i> has 75% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and the after-effects last for 2-5 turns. Holding <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a> extends this to 5 turns.<br>
  The following table shows the likelihood of 2-5 turns:
  <table>
    <thead>
    <tr><th>Amount</th>
        <th>Chance</th>
    </tr></thead>
    
      <tbody><tr><td>2</td>
       <td>37.5%</td></tr>
      <tr><td>3</td>
       <td>37.5%</td></tr>
      <tr><td>4</td>
       <td>12.5%</td></tr>
      <tr><td>5</td>
       <td>12.5%</td></tr>
    
    </tbody></table></li>
  <li>In Generations 2-5, the target loses only <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after each turn, or <span style=""font-size: 1.3rem"">⅛</span> while holding a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a>.</li>
  <li>In Gen 5 the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> was changed from 75% to 85%</li>
</ul>"
21;<i>Slam</i> does regular damage with no additional effect.;<i>Slam</i> does regular damage with no additional effect.
22;"<i>Vine Whip</i> deals damage with no additional effect.
<ul>
  <li>In Gen 1-3, <i>Vine Whip</i> is categorized as {Special;CATEGORY;special} and has 10 PP</li>
<li>In Gen 1-5, <i>Vine Whip</i> has 35 power.</li>
<li>In Gen 4-5, <i>Vine Whip</i> has 15 PP.</li>
</ul>";"<i>Vine Whip</i> deals damage with no additional effect.
<ul>
  <li>In Gen 1-3, <i>Vine Whip</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> and has 10 PP</li>
<li>In Gen 1-5, <i>Vine Whip</i> has 35 power.</li>
<li>In Gen 4-5, <i>Vine Whip</i> has 15 PP.</li>
</ul>"
30;<i>Horn Attack</i> deals regular damage with no additional effect.;<i>Horn Attack</i> deals regular damage with no additional effect.
23;"<i>Stomp</i> deals damage and has a 30% chance of causing the target to {flinch;STATUS;flinch} (if the target has not moved yet).
<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.
<br/>
If the target has used {Minimize;MOVE;minimize}, Stomp ignores accuracy and deals double damage.
<ul>
  <li>In Gen 1 the {Minimize;MOVE;minimize} effect did not occur.</li>
  <li>In Gen 2-5 {accuracy;STAT;ACCURACY} is not ignored against {Minimize;MOVE;minimize}</li>
  <li>{Steenee;POKEMON;steenee} evolves into {Tsareena;POKEMON;tsareena} after learning this move at level 29</li>
</ul>";"<i>Stomp</i> deals damage and has a 30% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).
<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.
<br>
If the target has used <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a>, Stomp ignores accuracy and deals double damage.
<ul>
  <li>In Gen 1 the <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a> effect did not occur.</li>
  <li>In Gen 2-5 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is not ignored against <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a></li>
  <li><a href=""/pokemon/steenee"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steenee</span><img src=""https://cdn.pokedb.org/5081a4ee8646d4323376f83da2fd6b656b31b1068477ac2c4abb7ac6acb863bcw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Steenee"" style=""width: 20px; height: 20px""></a> evolves into <a href=""/pokemon/tsareena"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tsareena</span><img src=""https://cdn.pokedb.org/9fc02f948438cfd35fa3c0678b58aa4a557ef742e85b9e305da17a1ce0dfe657w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Tsareena"" style=""width: 20px; height: 20px""></a> after learning this move at level 29</li>
</ul>"
24;"<i>Double Kick</i> deals damage twice for 30 power each.<br/>
Each strike of <i>Double Kick</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a {critical hit;STAT;CRIT} independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
  <li>In Gen 1-3 <i>Double Kick</i> will end immediately if the first strike breaks a {Substitute;MOVE;substitute}. {Bide;MOVE;bide} and {Counter;MOVE;counter} will only count for the second strike of this move.</li>
  <li>If the user is holding a {King's Rock;ITEM;kings-rock}, the final strike has a chance to cause the target to {flinch;STATUS;flinch}.</li>
  <li>In Gen 3-4 the chance to make the target {flinch;STATUS;flinch} is equal across all hits for user's holding {King's Rock;ITEM;kings-rock} or {Razor Fang;ITEM;razor-fang}</li>
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint. <i>(This is not the case in Gen 2-4)</i></li>
  <li>In Gen 1 Multi-Strike attacks {critical strike;STAT;CRIT} is determined by the first instance of damage. If the first hit is a critical strike, the rest will also be.</li>
</ul>";"<i>Double Kick</i> deals damage twice for 30 power each.<br>
Each strike of <i>Double Kick</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
  <li>In Gen 1-3 <i>Double Kick</i> will end immediately if the first strike breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>. <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> and <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> will only count for the second strike of this move.</li>
  <li>If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a>, the final strike has a chance to cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>.</li>
  <li>In Gen 3-4 the chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> is equal across all hits for user's holding <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> or <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a></li>
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint. <i>(This is not the case in Gen 2-4)</i></li>
  <li>In Gen 1 Multi-Strike attacks <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is determined by the first instance of damage. If the first hit is a critical strike, the rest will also be.</li>
</ul>"
25;<i>Mega Kick</i> deals regular damage with no additional effect.;<i>Mega Kick</i> deals regular damage with no additional effect.
26;"<i>Jump Kick</i> deals damage, however, if it misses the user 'keeps going and crashes', losing 50% of its maximum {HP;STAT;HP}.<br/>
<i>Jump Kick</i> cannot be used if {Gravity;MOVE;gravity} is in effect.
<ul>
  <li>In Gen 1, the crash damage is always 1 {HP;STAT;HP}</li>
  <li>In Gen 2, the crash damage is always 12,5% of the damage the move would have done had it not missed</li>
  <li>In Gen 3-4, the crash damage is always 50% of the damage the move would have done had it not missed</li>
  <li>In Gen 2-3 the user does not crash against {GHOST;TYPE;Ghost}-type Pokémon</li>
  <li>In Gen 4 the user <b>does</b> crash against {GHOST;TYPE;Ghost}-type Pokémon, but takes 50% of the target's maximum {HP;STAT;HP} in damage instead</li>
  <li>In Gen 1-3, <i>Jump Kick</i> has 70 power.</li>
  <li>In Gen 4, <i>Jump Kick</i> has 85 power.</li>
  <li>In Gen 1-4, <i>Jump Kick</i> has 25 PP.</li>
  <li>From Gen 8 onwards this move cannot be selected in battle.</li>
</ul>";"<i>Jump Kick</i> deals damage, however, if it misses the user 'keeps going and crashes', losing 50% of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
<i>Jump Kick</i> cannot be used if <a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a> is in effect.
<ul>
  <li>In Gen 1, the crash damage is always 1 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 2, the crash damage is always 12,5% of the damage the move would have done had it not missed</li>
  <li>In Gen 3-4, the crash damage is always 50% of the damage the move would have done had it not missed</li>
  <li>In Gen 2-3 the user does not crash against <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon</li>
  <li>In Gen 4 the user <b>does</b> crash against <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon, but takes 50% of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in damage instead</li>
  <li>In Gen 1-3, <i>Jump Kick</i> has 70 power.</li>
  <li>In Gen 4, <i>Jump Kick</i> has 85 power.</li>
  <li>In Gen 1-4, <i>Jump Kick</i> has 25 PP.</li>
  <li>From Gen 8 onwards this move cannot be selected in battle.</li>
</ul>"
27;"<i>Rolling Kick</i> deals damage and has a 30% chance of causing the target to {flinch;STATUS;flinch}.
<br/>
Rolling Kick does not make target's behind a {Substitute;MOVE;substitute} {flinch;STATUS;flinch}.
<ul>
  <li>In Gen 3-4 this move was affected by {King's Rock;ITEM;kings-rock}</li>
  <li>From Gen 8 onwards this move cannot be selected in battle.</li>
</ul>";"<i>Rolling Kick</i> deals damage and has a 30% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>.
<br>
Rolling Kick does not make target's behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>.
<ul>
  <li>In Gen 3-4 this move was affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>From Gen 8 onwards this move cannot be selected in battle.</li>
</ul>"
28;"<i>Sand Attack</i> (formatted as <i>Sand-Attack</i> in Gen 1-5) lowers the target's {accuracy;STAT;ACCURACY} by one stage. This move is immune to type immunities.
<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
Pokémon with the abilities {Keen Eye;ABILITY;keen-eye}, {Clear Body;ABILITY;clear-body} or {White Smoke;ABILITY;white-smoke} cannot have their {accuracy;STAT;ACCURACY} reduced.
<ul>
  <li>In Gen 1, <i>Sand Attack</i> is {NORMAL;TYPE;Normal}-type.</li>
</ul>";"<i>Sand Attack</i> (formatted as <i>Sand-Attack</i> in Gen 1-5) lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage. This move is immune to type immunities.
<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
Pokémon with the abilities <a href=""/abilities/keen-eye"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Keen Eye</span></a>, <a href=""/abilities/clear-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Body</span></a> or <a href=""/abilities/white-smoke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>White Smoke</span></a> cannot have their <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> reduced.
<ul>
  <li>In Gen 1, <i>Sand Attack</i> is <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type.</li>
</ul>"
31;"<i>Fury Attack</i> deals damage and hits 2-5 times per turn used. Averages to 3 hits per use.<br/> In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.<br/> In Generations 1-3, <i>Fury Attack</i> ends immediately if any hit breaks a {Substitute;MOVE;substitute}.<br/> In Generations 2-4, if a {Focus Sash;ITEM;focus-sash} or {Focus Band;ITEM;focus-band} activates before the final hit, subsequent hits do not cause the holder to faint.<br/> The probability of each interval is shown in the table below, with the total power after each hit. <table> <thead> <th>Hits</th> <th>Chance</th> <th>Power</th> </thead> <tr> <td>2</td> <td>37,5%</td> <td>30</td> </tr> <tr> <td>3</td> <td>37,5%</td> <td>45</td> </tr> <tr> <td>4</td> <td>12,5%</td> <td>60</td> </tr> <tr> <td>5</td> <td>12,5%</td> <td>75</td> </tr> </table> Each strike of <i>Fury Attack</i> is treated like a separate attack:<br/> <ul> <li>Each strike can get a critical hit independently.</li> <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li> <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li> <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li> <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li> </ul> The {Skill Link;ABILITY;skill-link} ability will cause <i>Fury Attack</i> to always hit the maximum number of times.";"<i>Fury Attack</i> deals damage and hits 2-5 times per turn used. Averages to 3 hits per use.<br> In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.<br> In Generations 1-3, <i>Fury Attack</i> ends immediately if any hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br> In Generations 2-4, if a <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, subsequent hits do not cause the holder to faint.<br> The probability of each interval is shown in the table below, with the total power after each hit. <table> <thead> <tr><th>Hits</th> <th>Chance</th> <th>Power</th> </tr></thead> <tbody><tr> <td>2</td> <td>37,5%</td> <td>30</td> </tr> <tr> <td>3</td> <td>37,5%</td> <td>45</td> </tr> <tr> <td>4</td> <td>12,5%</td> <td>60</td> </tr> <tr> <td>5</td> <td>12,5%</td> <td>75</td> </tr> </tbody></table> Each strike of <i>Fury Attack</i> is treated like a separate attack:<br> <ul> <li>Each strike can get a critical hit independently.</li> <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li> <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li> <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li> <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li> </ul> The <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> ability will cause <i>Fury Attack</i> to always hit the maximum number of times."
32;"If <i>Horn Drill</i> hits, it causes the target to faint.<br/>Ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} modifiers.
<ul>
<li>In Gen 2 this move always deals exactly 65535 <i>(the largest 16-bit number)</i> {HP;STAT;HP} damage if it hits. Its accuracy is 30%. Horn Drill will break a {Substitute;MOVE;substitute} if it hits.<br/>Unlike other moves that skip the damage formula, Horn Drill does not bypass type immunities.<br/><i>Horn Drill</i> will not affect a target whose current {Speed;STAT;SPEED} is greater than the user's current {Speed;STAT;SPEED} stat.</li>
<li>In Gen 2 <i>Horn Drill</i> now deals damage equal to the target's current {HP;STAT;HP}. The accuracy of <i>Horn Drill</i> is now calculated using the following formula:<br/><img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/63cbb6daea16d7e101b4f7414dc5544d8a8fe0b9""/><br/>{Speed;STAT;SPEED} no longer has an impact on <i>Horn Drill</i> and will always fail if the user's level is lower than the target's<br/>If the user and target are the same level, it has a 30% chance to hit, gaining 0.78% chance for each level between the user and the target.<br/>The move reaches a 100% chance to hit with at least 90 levels between the user and the target.<br/>In Gen 2 this move was affected by {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} modifiers.</li>
<li>From Generation 3 onwards this move's {accuracy;STAT;ACCURACY} is calculated with the following formula:<img src=""""https://wikimedia.org/api/rest_v1/media/math/render/svg/694c3e5c7942c26f5ea952d31f2452b2f33aaa0f""""/><br/>If the user and target are the same level, it has a 30% chance to hit, gaining 1% chance for each level between the user and the target.<br/>The move reaches a 100% chance to hit with at least 70 levels between the user and the target.<br/>If the user is a lower level than the target, the move always fail.<br/>This is no longer affected by {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} modifiers.</li>
</ul>";"If <i>Horn Drill</i> hits, it causes the target to faint.<br>Ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers.
<ul>
<li>In Gen 2 this move always deals exactly 65535 <i>(the largest 16-bit number)</i> <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> damage if it hits. Its accuracy is 30%. Horn Drill will break a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> if it hits.<br>Unlike other moves that skip the damage formula, Horn Drill does not bypass type immunities.<br><i>Horn Drill</i> will not affect a target whose current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is greater than the user's current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat.</li>
<li>In Gen 2 <i>Horn Drill</i> now deals damage equal to the target's current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>. The accuracy of <i>Horn Drill</i> is now calculated using the following formula:<br><img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/63cbb6daea16d7e101b4f7414dc5544d8a8fe0b9""><br><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> no longer has an impact on <i>Horn Drill</i> and will always fail if the user's level is lower than the target's<br>If the user and target are the same level, it has a 30% chance to hit, gaining 0.78% chance for each level between the user and the target.<br>The move reaches a 100% chance to hit with at least 90 levels between the user and the target.<br>In Gen 2 this move was affected by <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers.</li>
<li>From Generation 3 onwards this move's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is calculated with the following formula:<img src="""" media=""""><br>If the user and target are the same level, it has a 30% chance to hit, gaining 1% chance for each level between the user and the target.<br>The move reaches a 100% chance to hit with at least 70 levels between the user and the target.<br>If the user is a lower level than the target, the move always fail.<br>This is no longer affected by <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers.</li>
</ul>"
33;"<i>Tackle</i> deals regular damage with no additional effects.
<ul>
  <li>In Gen 1-4, <i>Tackle</i> has 35 power. and 95% {accuracy;STAT;ACCURACY}</li>
  <li>In Gen 5-6, <i>Tackle</i> has 50 power.</li>
  <li>In {LA;GAME;legends-arceus} <i>Tackle's</i> PP was reduced from 35 to 30</li>
</ul>";"<i>Tackle</i> deals regular damage with no additional effects.
<ul>
  <li>In Gen 1-4, <i>Tackle</i> has 35 power. and 95% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 5-6, <i>Tackle</i> has 50 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Tackle's</i> PP was reduced from 35 to 30</li>
</ul>"
34;"<i>Body Slam</i> deals damage and has a 30% chance of {paralyzing;STATUS;paralysis} the target.<br/>In Generation 2-5, {ELECTRIC;TYPE;Electric}-type Pokémon could also be paralyzed. <br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
<li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
<li>have the ability {Limber;ABILITY;limber}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 1 <i>Body Slam</i> can not paralyze {NORMAL;TYPE;Normal}-type Pokémon</li>
  <li>In Gen 1-5 the {Minimize;MOVE;minimize} effect did not occur.</li>
</ul>";"<i>Body Slam</i> deals damage and has a 30% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>In Generation 2-5, <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon could also be paralyzed. <br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 1 <i>Body Slam</i> can not paralyze <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type Pokémon</li>
  <li>In Gen 1-5 the <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a> effect did not occur.</li>
</ul>"
35;"<i>Wrap</i> deals damage on the first turn then traps the target (preventing them from switching out or fleeing), causing them to lose <span style=""font-size: 1.3rem"">⅛</span> of their maximum {HP;STAT;HP} after each turn, for 4-5 turns.<br/>

If the user holds a {Grip Claw;ITEM;grip-claw}, the after-effects last for 7 turns. 
<br/>If a {Binding Band;ITEM;binding-band} is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum HP.
<ul>
  <li>In Gen 1 the target can not attack while under its effect.</li>
  <li>In Gen 1-4 <i>Wrap</i> has 75% {accuracy;STAT;ACCURACY} and the after-effects last for 2-5 turns. Holding {Grip Claw;ITEM;grip-claw} extends this to 5 turns.<br/>
  The following table shows the likelihood of 2-5 turns:
  <table>
    <thead>
    <th>Amount</th>
        <th>Chance</th>
    </thead>
    <body>
      <tr><td>2</td>
       <td>37.5%</td></tr>
      <tr><td>3</td>
       <td>37.5%</td></tr>
      <tr><td>4</td>
       <td>12.5%</td></tr>
      <tr><td>5</td>
       <td>12.5%</td></tr>
    </body>
    </table></li>
  <li>In Generations 2-5, the target loses only <span style=""font-size: 1.3rem"">⅛</span> while holding a {Binding Band;ITEM;binding-band}.</li>
  <li>In Gen 5 the {accuracy;STAT;ACCURACY} was changed from 75% to 85%</li>
</ul>";"<i>Wrap</i> deals damage on the first turn then traps the target (preventing them from switching out or fleeing), causing them to lose <span style=""font-size: 1.3rem"">⅛</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after each turn, for 4-5 turns.<br>

If the user holds a <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a>, the after-effects last for 7 turns. 
<br>If a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a> is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum HP.
<ul>
  <li>In Gen 1 the target can not attack while under its effect.</li>
  <li>In Gen 1-4 <i>Wrap</i> has 75% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and the after-effects last for 2-5 turns. Holding <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a> extends this to 5 turns.<br>
  The following table shows the likelihood of 2-5 turns:
  <table>
    <thead>
    <tr><th>Amount</th>
        <th>Chance</th>
    </tr></thead>
    
      <tbody><tr><td>2</td>
       <td>37.5%</td></tr>
      <tr><td>3</td>
       <td>37.5%</td></tr>
      <tr><td>4</td>
       <td>12.5%</td></tr>
      <tr><td>5</td>
       <td>12.5%</td></tr>
    
    </tbody></table></li>
  <li>In Generations 2-5, the target loses only <span style=""font-size: 1.3rem"">⅛</span> while holding a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a>.</li>
  <li>In Gen 5 the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> was changed from 75% to 85%</li>
</ul>"
36;"<i>Take Down</i> deals damage, but the user receives 25% of the damage it dealt as recoil.
<ul>
  <li>In Gen 1 the user does not receive any recoil damage if <i>Take Down</i> breaks a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Take Down</i> deals damage, but the user receives 25% of the damage it dealt as recoil.
<ul>
  <li>In Gen 1 the user does not receive any recoil damage if <i>Take Down</i> breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
37;"<i>Thrash</i> attacks for 2-3 turns, during which it cannot switch out, and then becomes {confused;STATUS;confusion}.<br/>Confused Pokémon have a 33% chance of hurting themselves each turn, for 1-4 attacking turns (50% chance in Generations 1-6).<br/>The damage received is as if the Pokémon attacks itself with a typeless 40 power {Physical;CATEGORY;physical} attack.
<br/>
If <i>Thrash</i> is disrupted then it will stop and not cause {confusion;STATUS;confusion}.<br/>
<i>Thrash</i> can be interrupted by:
<ul>
  <li>Missing</li>
  <li>{Sleeping;STATUS;sleep}</li>
  <li>{Paralysis;STATUS;paralysis}</li>
  <li>{Freeze;STATUS;freeze}</li>
  <li>{Flinching;STATUS;flinch}</li>
  <li>Protected by {Protect;MOVE;protect}</li>
  <li>{GHOST;TYPE;Ghost}-type</li>
  <li>{Wonder Guard;ABILITY;wonder-guard} immunity</li>
</ul>
If the move is disrupted on the final turn when the {confusion;STATUS;confusion} would have occured, the user will still be confused.
<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or those behind a {Substitute;MOVE;substitute} cannot be confused.
<ul>
  <li>In Gen 1, <i>Thrash</i> lasts for 3-4 turns.</li>
  <li>In Gen 1-4 Thrash has 90 power, 20 PP and will not be interrupted by {sleep;STATUS;sleep}, {freeze;STATUS;freeze} and {flinching;STATUS;flinch}</li>
</ul>";"<i>Thrash</i> attacks for 2-3 turns, during which it cannot switch out, and then becomes <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confused</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>.<br>Confused Pokémon have a 33% chance of hurting themselves each turn, for 1-4 attacking turns (50% chance in Generations 1-6).<br>The damage received is as if the Pokémon attacks itself with a typeless 40 power <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> attack.
<br>
If <i>Thrash</i> is disrupted then it will stop and not cause <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>.<br>
<i>Thrash</i> can be interrupted by:
<ul>
  <li>Missing</li>
  <li><a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleeping</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
  <li>Protected by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a></li>
  <li><span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type</li>
  <li><a href=""/abilities/wonder-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Guard</span></a> immunity</li>
</ul>
If the move is disrupted on the final turn when the <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> would have occured, the user will still be confused.
<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be confused.
<ul>
  <li>In Gen 1, <i>Thrash</i> lasts for 3-4 turns.</li>
  <li>In Gen 1-4 Thrash has 90 power, 20 PP and will not be interrupted by <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> and <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
</ul>"
88;"<i>Rock Throw</i> deals damage with no additional effect.
<ul>
  <li>In Gen 1 <i>Rock Throw</i> has 65% {accuracy;STAT;ACCURACY}</li>
</ul>";"<i>Rock Throw</i> deals damage with no additional effect.
<ul>
  <li>In Gen 1 <i>Rock Throw</i> has 65% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>"
38;"<i>Double-Edge</i> deals damage, but the user receives 33.3% of the damage it inflicted in recoil.
<ul>
  <li>In Gen 1 the user does not receive any recoil damage if <i>Double-Edge</i> breaks a {Substitute;MOVE;substitute} and has 100 power</li>
  <li>In Gen 1-2 the recoild damage is 25% instead of 33.3%</li>
  <li>In {LA;GAME;legends-arceus} the power is reduced to 100 and PP reduced to 5</li>
</ul>";"<i>Double-Edge</i> deals damage, but the user receives 33.3% of the damage it inflicted in recoil.
<ul>
  <li>In Gen 1 the user does not receive any recoil damage if <i>Double-Edge</i> breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> and has 100 power</li>
  <li>In Gen 1-2 the recoild damage is 25% instead of 33.3%</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> the power is reduced to 100 and PP reduced to 5</li>
</ul>"
39;"<i>Tail Whip</i> lowers the target's {Defense;STAT;DEFENSE} by one stage.
<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Tail Whip</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.
<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
40;"<i>Poison Sting</i> deals damage and has a 30% chance of {poisoning;STATUS;poison} the target.
<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
In Gen 1 the chance to {poison;STATUS;poison} is 20% instead of 30%";"<i>Poison Sting</i> deals damage and has a 30% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.
<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
In Gen 1 the chance to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> is 20% instead of 30%"
41;"<i>Twineedle</i> deals damage and strikes the target twice (with 25 power each time). It has a 20% chance of {poisoning;STATUS;poison} the target.<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.
<ul>
  <li>In Gen 1, each hit will always deal the same damage - if the first critical hits, so will the rest.</li>
  <li>In Gen 2 the final strike has a chance to cause the target to {flinch;STATUS;flinch} if the user is holding a {King's Rock;ITEM;kings-rock}</li>
  <li>In Gen 1-2, <i>Twineedle</i> can poison {POISON;TYPE;Poison} and {STEEL;TYPE;Steel} types.</li>
  <li>In Gen 1-3, <i>Twineedle</i> ends immediately if any hit breaks a {Substitute;MOVE;substitute}.</li>
  <li>In Gen 2-4, if a {Focus Sash;ITEM;focus-sash} or {Focus Band;ITEM;focus-band} activates before the final hit, subsequent hits do not cause the holder to faint.</li>
  <li>In Gen 3-4 each strike has an equal chance to make the target {flinch;STATUS;flinch} if the user is holding a {King's Rock;ITEM;kings-rock} or {Razor Fang;ITEM;razor-fang}</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Twineedle</i> deals damage and strikes the target twice (with 25 power each time). It has a 20% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.
<ul>
  <li>In Gen 1, each hit will always deal the same damage - if the first critical hits, so will the rest.</li>
  <li>In Gen 2 the final strike has a chance to cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> if the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>In Gen 1-2, <i>Twineedle</i> can poison <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span> and <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span> types.</li>
  <li>In Gen 1-3, <i>Twineedle</i> ends immediately if any hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
  <li>In Gen 2-4, if a <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, subsequent hits do not cause the holder to faint.</li>
  <li>In Gen 3-4 each strike has an equal chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> if the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> or <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a></li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
42;"<i>Pin Missile</i> deals damage and hits 2-5 times per turn used. Averages to 3 hits per use.<br/>
The probability of each interval is shown in the table below, with the total power after each hit. 
<table> 
  <thead>
    <tr>
    <th>Hits</th> 
    <th>Chance</th>
    <th>Power</th>
    </tr>
  </thead>
  <tr> 
    <td>2</td> 
    <td>37,5%</td>
    <td>50</td> 
  </tr>
  <tr> 
    <td>3</td> 
    <td>37,5%</td> 
    <td>75</td>
  </tr> 
  <tr>
    <td>4</td> 
    <td>12,5%</td>
    <td>100</td>
  </tr> 
  <tr>
    <td>5</td>
    <td>12,5%</td>
    <td>125</td>
  </tr>
</table> 
Each strike of <i>Pin Missile</i> is treated like a separate attack:<br/>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li> 
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
</ul>
The {Skill Link;ABILITY;skill-link} ability will cause <i>Pin Missile</i> to always hit the maximum number of times.
<ul>
  <li>In Gen 1, each hit will always deal the same damage - if the first strike is a critical hit, so will the rest.</li>
  <li>In Gen 1-3, <i>Pin Missile</i> ends immediately if any hit breaks a {Substitute;MOVE;substitute}.</li>
  <li>In Gen 2-4, if a {Focus Sash;ITEM;focus-sash} or {Focus Band;ITEM;focus-band} activates before the final hit, subsequent hits do not cause the holder to faint.</li>
  <li>In Gen 1-5 <i>Pin Missile</i> has 14 power and 85% {accuracy;STAT;ACCURACY}</li>
  <li>In {LA;GAME;legends-arceus} the attack hits once and leaves the target with splinters for 4 turns (Strong Style), 2 turns (Agile Style) or 3 turns (otherwise)</li>
</ul>";"<i>Pin Missile</i> deals damage and hits 2-5 times per turn used. Averages to 3 hits per use.<br>
The probability of each interval is shown in the table below, with the total power after each hit. 
<table> 
  <thead>
    <tr>
    <th>Hits</th> 
    <th>Chance</th>
    <th>Power</th>
    </tr>
  </thead>
  <tbody><tr> 
    <td>2</td> 
    <td>37,5%</td>
    <td>50</td> 
  </tr>
  <tr> 
    <td>3</td> 
    <td>37,5%</td> 
    <td>75</td>
  </tr> 
  <tr>
    <td>4</td> 
    <td>12,5%</td>
    <td>100</td>
  </tr> 
  <tr>
    <td>5</td>
    <td>12,5%</td>
    <td>125</td>
  </tr>
</tbody></table> 
Each strike of <i>Pin Missile</i> is treated like a separate attack:<br>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li> 
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
</ul>
The <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> ability will cause <i>Pin Missile</i> to always hit the maximum number of times.
<ul>
  <li>In Gen 1, each hit will always deal the same damage - if the first strike is a critical hit, so will the rest.</li>
  <li>In Gen 1-3, <i>Pin Missile</i> ends immediately if any hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
  <li>In Gen 2-4, if a <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, subsequent hits do not cause the holder to faint.</li>
  <li>In Gen 1-5 <i>Pin Missile</i> has 14 power and 85% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> the attack hits once and leaves the target with splinters for 4 turns (Strong Style), 2 turns (Agile Style) or 3 turns (otherwise)</li>
</ul>"
43;"<i>Leer</i> lowers the target's {Defense;STAT;DEFENSE} by one stage.
<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Leer</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.
<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
75;"<i>Razor Leaf</i> deals damage and has an increased {critical hit;STAT;CRIT} ratio (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).";"<i>Razor Leaf</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> ratio (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>)."
44;"<i>Bite</i> deals damage and has a 30% chance of causing the target to {flinch;STATUS;flinch} (if the target has not yet moved).
<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.
<br/>
<ul>
  <li>In Gen 1 <i>Bite</i> is a {NORMAL;TYPE;Normal}-type move</li>
  <li>In Gen 2-3 <i>Bite</i> is categorized as {Special;CATEGORY;special}</li>
</ul>";"<i>Bite</i> deals damage and has a 30% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not yet moved).
<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.
<br>
<ul>
  <li>In Gen 1 <i>Bite</i> is a <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type move</li>
  <li>In Gen 2-3 <i>Bite</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></li>
</ul>"
45;"<i>Growl</i> lowers the target's {Attack;STAT;ATTACK} by one stage.
<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
Pokémon are immune to having their Attack decreased if they have any of the following Abilities:
<ul>
  <li>{Hyper Cutter;ABILITY;hyper-cutter}</li>
  <li>{Clear Body;ABILITY;clear-body}</li>
  <li>{Full Metal Body;ABILITY;full-metal-body}</li>
  <li>{White Smoke;ABILITY;white-smoke}</li>
</ul>
Additionally, Pokémon with {Soundproof;ABILITY;soundproof} are immune due to <i>Growl</i> being a sound-based move.
<ul>
  <li>In Gen 1-2 <i>Growl</i> can not affect a Pokémon behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Growl</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.
<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
Pokémon are immune to having their Attack decreased if they have any of the following Abilities:
<ul>
  <li><a href=""/abilities/hyper-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Cutter</span></a></li>
  <li><a href=""/abilities/clear-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Body</span></a></li>
  <li><a href=""/abilities/full-metal-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Full Metal Body</span></a></li>
  <li><a href=""/abilities/white-smoke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>White Smoke</span></a></li>
</ul>
Additionally, Pokémon with <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> are immune due to <i>Growl</i> being a sound-based move.
<ul>
  <li>In Gen 1-2 <i>Growl</i> can not affect a Pokémon behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
46;"<i>Roar</i> causes a wild Pokémon to flee if they are of a lower level, and the battle ends.
<br/>
In trainer battles, <i>Roar</i> forces the target to switch out of battle (regardless of level) and is replaced with another random Pokémon in the enemy trainer's party.
<br/>
If there are no available Pokémon in the enemy trainer's party, the move fails.
<br/>
Pokémon with the abilities {Soundproof;ABILITY;soundproof} or {Suction Cups;ABILITY;suction-cups} or those rooted by {Ingrain;MOVE;ingrain} are not affected by <i>Roar</i>.
<ul>
  <li>In Gen 1, <i>Roar</i> has normal priority and no effect in Trainer battles.<br/>The move has a chance between 10% and 25% of failing, increases with the level difference between the user and the target.</li>
  <li>In Gen 2, <i>Roar</i> has a priority of -1</li>
  <li>In Gen 3, <i>Roar</i> has a priority of -5</li>
  <li>In Gen 1-5, <i>Roar</i> has 100% {accuracy;STAT;ACCURACY} and fails if used before the target makes a move.</li>
  <li>In Gen 1-4, <i>Roar</i> works on any level Pokémon in wild battles.</li>
</ul>";"<i>Roar</i> causes a wild Pokémon to flee if they are of a lower level, and the battle ends.
<br>
In trainer battles, <i>Roar</i> forces the target to switch out of battle (regardless of level) and is replaced with another random Pokémon in the enemy trainer's party.
<br>
If there are no available Pokémon in the enemy trainer's party, the move fails.
<br>
Pokémon with the abilities <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> or <a href=""/abilities/suction-cups"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Suction Cups</span></a> or those rooted by <a href=""/moves/ingrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ingrain</span></a> are not affected by <i>Roar</i>.
<ul>
  <li>In Gen 1, <i>Roar</i> has normal priority and no effect in Trainer battles.<br>The move has a chance between 10% and 25% of failing, increases with the level difference between the user and the target.</li>
  <li>In Gen 2, <i>Roar</i> has a priority of -1</li>
  <li>In Gen 3, <i>Roar</i> has a priority of -5</li>
  <li>In Gen 1-5, <i>Roar</i> has 100% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and fails if used before the target makes a move.</li>
  <li>In Gen 1-4, <i>Roar</i> works on any level Pokémon in wild battles.</li>
</ul>"
47;"<i>Sing</i> puts the target to {sleep;STATUS;sleep}
<br/>
Pokémon with the ability {Insomnia;ABILITY;insomnia}, {Vital Spirit;ABILITY;vital-spirit}, {Shields Down;ABILITY;shields-down} (with the shield active), or {Comatose;ABILITY;comatose} are immune to {sleep;STATUS;sleep}.
<br/>Pokémon with {Soundproof;ABILITY;soundproof} (due to it being a sound-based move) are also immune to <i>Sing</i>.
<ul>
  <li>In the Gen 1 handheld games, <i>Sing</i> can affect a target behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Sing</i> puts the target to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>
<br>
Pokémon with the ability <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a>, <a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spirit</span></a>, <a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a> (with the shield active), or <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> are immune to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.
<br>Pokémon with <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> (due to it being a sound-based move) are also immune to <i>Sing</i>.
<ul>
  <li>In the Gen 1 handheld games, <i>Sing</i> can affect a target behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
48;"<i>Supersonic</i> attacks for 2-3 turns, during which it cannot switch out, and then becomes {confused;STATUS;confusion}.<br/>Confused Pokémon have a 33% chance of hurting themselves each turn, for 1-4 attacking turns (50% chance in Generations 1-6).<br/>The damage received is as if the Pokémon attacks itself with a typeless 40 power {Physical;CATEGORY;physical} attack.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} can not be confused.<br/>
Pokémon with {Soundproof;ABILITY;soundproof} (due to it being a sound-based move) are also immune to <i>Supersonic</i>.
<ul>
  <li>In Gen 1-5 <i>Supersonic</i> can not affect a Pokémon behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Supersonic</i> attacks for 2-3 turns, during which it cannot switch out, and then becomes <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confused</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>.<br>Confused Pokémon have a 33% chance of hurting themselves each turn, for 1-4 attacking turns (50% chance in Generations 1-6).<br>The damage received is as if the Pokémon attacks itself with a typeless 40 power <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> attack.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> can not be confused.<br>
Pokémon with <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> (due to it being a sound-based move) are also immune to <i>Supersonic</i>.
<ul>
  <li>In Gen 1-5 <i>Supersonic</i> can not affect a Pokémon behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
49;"<i>Sonic Boom</i> (formatted as <i>SonicBoom</i> in Gen 1-5) always deals 20 {HP;STAT;HP} damage to the target, regardless of typing (although {GHOST;TYPE;Ghost}-type Pokémon are still immune) with no additional effects.
<ul>
  <li>In Gen 1, S<i>Sonic Boom</i> hits {GHOST;TYPE;Ghost}-type Pokémon regardless of their immunity to {NORMAL;TYPE;Normal}-type moves.</li>
  <li>In Gen 1-3, <i>Sonic Boom</i> is categorized as {Physical;CATEGORY;physical}.</li>
  <li>From Gen 8 onwards this move cannot be selected in battle.</li>
</ul>";"<i>Sonic Boom</i> (formatted as <i>SonicBoom</i> in Gen 1-5) always deals 20 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> damage to the target, regardless of typing (although <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon are still immune) with no additional effects.
<ul>
  <li>In Gen 1, S<i>Sonic Boom</i> hits <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon regardless of their immunity to <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type moves.</li>
  <li>In Gen 1-3, <i>Sonic Boom</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span>.</li>
  <li>From Gen 8 onwards this move cannot be selected in battle.</li>
</ul>"
50;"<i>Disable</i> causes the last move the target used to be disabled for 1-8 turns, which prevents the move's use.
            <br/>
                           If the target has no other available moves besides the disabled one, it will use {Struggle;MOVE;struggle} instead.<br/>
            <i>Disable</i> can only disable <b>one</b> of the target's moves and will fail if already disabled or the last move used was {Struggle;MOVE;struggle}.<br/>
            <ul>
                <li>In Gen 1 a a random move with more than 0 PP remaining is selected. The move fails if no move has more than 0 PP left.</li>
                <li>In Gen 1-2 only turns that are spent trying to use a move are counted. Turns spent {flinching;STATUS;flinch}, {asleep;STATUS;sleep}, {frozen;STATUS;freeze}, recharging or bound will not count towards the
                    <i>Disable</i> duration length
                </li>
                <li>In Gen 1-3, <i>Disable</i> has 55% {accuracy;STAT;ACCURACY}.</li>
                <li>In Gen 4, <i>Disable</i> has 80% {accuracy;STAT;ACCURACY}.</li>
            </ul>
            <i>Disable's</i> duration varies by generation with the following table specifying each length:
            <table>
                <thead>
                <tr>
                    <th>Gen</th>
                    <th>Duration in turns</th>
                </tr>
                </thead>
                <tbody>
                <tr>
                    <td>1</td>
                    <td>0-7</td>
                </tr>
                <tr>
                    <td>2</td>
                    <td>2-8</td>
                </tr>
                <tr>
                    <td>3</td>
                    <td>2-5</td>
                </tr>
                <tr>
                    <td>4</td>
                    <td>4-7</td>
                </tr>
                <tr>
                    <td>5-9</td>
                    <td>4</td>
                </tr>
                </tbody>
            </table>";"<i>Disable</i> causes the last move the target used to be disabled for 1-8 turns, which prevents the move's use.
            <br>
                           If the target has no other available moves besides the disabled one, it will use <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> instead.<br>
            <i>Disable</i> can only disable <b>one</b> of the target's moves and will fail if already disabled or the last move used was <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a>.<br>
            <ul>
                <li>In Gen 1 a a random move with more than 0 PP remaining is selected. The move fails if no move has more than 0 PP left.</li>
                <li>In Gen 1-2 only turns that are spent trying to use a move are counted. Turns spent <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frozen</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a>, recharging or bound will not count towards the
                    <i>Disable</i> duration length
                </li>
                <li>In Gen 1-3, <i>Disable</i> has 55% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.</li>
                <li>In Gen 4, <i>Disable</i> has 80% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.</li>
            </ul>
            <i>Disable's</i> duration varies by generation with the following table specifying each length:
            <table>
                <thead>
                <tr>
                    <th>Gen</th>
                    <th>Duration in turns</th>
                </tr>
                </thead>
                <tbody>
                <tr>
                    <td>1</td>
                    <td>0-7</td>
                </tr>
                <tr>
                    <td>2</td>
                    <td>2-8</td>
                </tr>
                <tr>
                    <td>3</td>
                    <td>2-5</td>
                </tr>
                <tr>
                    <td>4</td>
                    <td>4-7</td>
                </tr>
                <tr>
                    <td>5-9</td>
                    <td>4</td>
                </tr>
                </tbody>
            </table>"
51;"<i>Acid</i> deals damage and has a 10% chance of lowering the target's {Special Defense;STAT;SPDEF} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 1 the chance is 33.2%</li>
  <li>In Gen 1-3, Acid is categorized as {Physical;CATEGORY;physical}.<br/>
  It lower's the target's {Defense;STAT;DEFENSE} instead.</li>
</ul>";"<i>Acid</i> deals damage and has a 10% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 1 the chance is 33.2%</li>
  <li>In Gen 1-3, Acid is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span>.<br>
  It lower's the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> instead.</li>
</ul>"
52;"<i>Ember</i> deals damage and has a 10% chance of {burning;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
<li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
<li>have the ability {Water Veil;ABILITY;water-veil}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Ember</i> deals damage and has a 10% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
53;"<i>Flamethrower </i> deals damage and has a 10% chance of {burning;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
<li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
<li>have the ability {Water Veil;ABILITY;water-veil}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
In Gen 1-5, Flamethrower has 95 power.";"<i>Flamethrower </i> deals damage and has a 10% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
In Gen 1-5, Flamethrower has 95 power."
54;"<i>Mist</i> protects the user from {stat;STAT;STATS} decreases for a 5 turns.
<ul>
  <li>In Gen 1 this did not apply to damaging moves that decreased {stats;STAT;STATS} as a side-effect<br/>
  It is removable by {Haze;MOVE;haze}</li>
  <li>From Gen 3 onwards, the mist applies to all Pokémon on the user's side.</li>
</ul>";"<i>Mist</i> protects the user from <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> decreases for a 5 turns.
<ul>
  <li>In Gen 1 this did not apply to damaging moves that decreased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> as a side-effect<br>
  It is removable by <a href=""/moves/haze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Haze</span></a></li>
  <li>From Gen 3 onwards, the mist applies to all Pokémon on the user's side.</li>
</ul>"
55;<i>Water Gun</i> deals damage with no additional effect.;<i>Water Gun</i> deals damage with no additional effect.
56;"<i>Hydro Pump</i> deals damage with no additional effect.
<ul>
  <li>In Gen 1-5 <i>Hydro Pump</i> has 120 power</li>
</ul>";"<i>Hydro Pump</i> deals damage with no additional effect.
<ul>
  <li>In Gen 1-5 <i>Hydro Pump</i> has 120 power</li>
</ul>"
57;"<i>Surf</i> deals damage.<br/>
If the target is hidden underwater from using {Dive;MOVE;dive}, <i>Surf</i> will hit with double power.
<ul>
  <li>In Gen 1-5 <i>Surf</i> has 95 power.</li>
  <li>Surf can be used outside of battle to cross water with the appropriate Gym Badge.<br/>
  You can also encounter wild Pokémon or start fishing while surfing.</li>
</ul>";"<i>Surf</i> deals damage.<br>
If the target is hidden underwater from using <a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a>, <i>Surf</i> will hit with double power.
<ul>
  <li>In Gen 1-5 <i>Surf</i> has 95 power.</li>
  <li>Surf can be used outside of battle to cross water with the appropriate Gym Badge.<br>
  You can also encounter wild Pokémon or start fishing while surfing.</li>
</ul>"
58;"<i>Ice Beam</i> deals damage and has a 10% chance of {freezing;STATUS;freeze} the target.<br/>
Pokémon are immune to the {freeze;STATUS;freeze} if:
<ul>
<li>they are an {ICE;TYPE;Ice}-type Pokémon</li>
<li>have the ability {Magma Armor;ABILITY;magma-armor}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
In Generations 1-5, <i>Ice Beam</i> has 95 power.";"<i>Ice Beam</i> deals damage and has a 10% chance of <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freezing</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/magma-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Armor</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
In Generations 1-5, <i>Ice Beam</i> has 95 power."
59;"<i>Blizzard</i> deals damage and has a 10% chance of {freezing;STATUS;freeze} the target. <br/>
Pokémon are immune to the {freeze;STATUS;freeze} if:
<ul>
<li>they are an {ICE;TYPE;Ice}-type Pokémon</li>
<li>have the ability {Magma Armor;ABILITY;magma-armor}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 1 <i>Blizzard</i> has 90% {accuracy;STAT;ACCURACY}</li>
  <li>In Diamond and Pearl only, <i>Blizzard</i> has a 25% chance of hitting through {Protect;MOVE;protect} or {Detect;MOVE;detect} during {hail;WEATHER;HAIL}</li>
  <li>In Generations 1-5, <i>Blizzard</i> has 95 power.</li>
  <li>In Gen 4-5 <i>Blizzard</i> ignores {accuracy;STAT;ACCURACY} checks and always hits during {hail;WEATHER;HAIL}</li>
  <li>In the Japanese versions of Pokémon Red / Green, the chance to {freeze;STATUS;freeze} is 30%</li>
</ul>";"<i>Blizzard</i> deals damage and has a 10% chance of <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freezing</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> the target. <br>
Pokémon are immune to the <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/magma-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Armor</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 1 <i>Blizzard</i> has 90% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In Diamond and Pearl only, <i>Blizzard</i> has a 25% chance of hitting through <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a> or <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a> during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In Generations 1-5, <i>Blizzard</i> has 95 power.</li>
  <li>In Gen 4-5 <i>Blizzard</i> ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks and always hits during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In the Japanese versions of Pokémon Red / Green, the chance to <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> is 30%</li>
</ul>"
60;"<i>Psybeam</i> deals damage and has a 10% chance of {confusing;STATUS;confusion} the target.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or behind a {Substitute;MOVE;substitute} can not be confused.";"<i>Psybeam</i> deals damage and has a 10% chance of <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusing</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> can not be confused."
87;"<i>Thunder</i> deals damage and has a 30% chance of {paralyzing;STATUS;paralysis} the target.
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
<li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
<li>have the ability {Limber;ABILITY;limber}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
If used during {rain;WEATHER;RAIN}, <i>Thunder</i> ignores {accuracy;STAT;ACCURACY}. If used during {harsh sunlight;WEATHER;HARSHSUNLIGHT}, its {accuracy;STAT;ACCURACY} drops to 50%.<br/>
<i>Thunder</i> can hit Pokémon during the first semi-invulnerable of {Bounce;MOVE;bounce}, {Fly;MOVE;fly} or {Sky Drop;MOVE;sky-drop}.
<ul>
  <li>In Gen 1 the chance to {paralyze;STATUS;paralysis} is 10%</li>
  <li>In Gen 1-5 <i>Thunder</i> has 120 power</li>
  <li>In <b>Diamond and Pearl</b> this move has a 30% chance of breaking through {Protect;MOVE;protect} and {Detect;MOVE;detect}</li>
</ul>";"<i>Thunder</i> deals damage and has a 30% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
If used during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <i>Thunder</i> ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>. If used during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> drops to 50%.<br>
<i>Thunder</i> can hit Pokémon during the first semi-invulnerable of <a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bounce</span></a>, <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a> or <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a>.
<ul>
  <li>In Gen 1 the chance to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyze</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> is 10%</li>
  <li>In Gen 1-5 <i>Thunder</i> has 120 power</li>
  <li>In <b>Diamond and Pearl</b> this move has a 30% chance of breaking through <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a> and <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a></li>
</ul>"
61;"<i>Bubble Beam</i> (formatted as <i>BubbleBeam</i> in Gen 1-5) deals damage and has a 10% chance of lowering the target's {Speed;STAT;SPEED} by one stage.
<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Bubble Beam</i> (formatted as <i>BubbleBeam</i> in Gen 1-5) deals damage and has a 10% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.
<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
62;"<i>Aurora Beam</i> deals damage and has a 10% chance of lowering the target's {Attack;STAT;ATTACK} by one stage.
<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 1 the chance was 85/256 (~33.2%)</li>
</ul>";"<i>Aurora Beam</i> deals damage and has a 10% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.
<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 1 the chance was 85/256 (~33.2%)</li>
</ul>"
63;"<i>Hyper Beam</i> deals damage, but the user must recharge on the next turn (making it unable to use a move).<br/>
If the user has the ability {Truant;ABILITY;truant}, it will recharge in the same turn that it 'loafs around'.
<ul><li>In Gen 1 <i>Hyper Beam</i> will not need a recharge if:
<ul>
  <li>it misses</li>
  <li>it knocks out the target</li>
  <li>the breaks a {Substitute;MOVE;substitute}</li>
  <li>the user is hit by a binding move ({Bind;MOVE;bind}, {Clamp;MOVE;clamp},{Fire Spin;MOVE;fire-spin},{Infestation;MOVE;infestation},{Magma Storm;MOVE;magma-storm},{Sand Tomb;MOVE;sand-tomb},{Snap Trap;MOVE;snap-trap},{Thunder Cage;MOVE;thunder-cage},{Whirlpool;MOVE;whirlpool} or {Wrap;MOVE;wrap}</li>
  <li>the user {flinches;STATUS;flinch}</li>
</ul>
after using the move but the attack but befre the recharge turn. {Freeze;STATUS;freeze} is unaffected.<br/>
The recharge turn is not counted towards {confusion;STATUS;confusion}.<br/>
  </li>
  <li>In Gen 2 <i>Hyper Beam</i> is not affected by {King's Rock;ITEM;kings-rock}</li>
  <li>In Gen 1-3 <i>Hyper Beam</i> is categorized as {Physical;CATEGORY;physical}</li>
</ul>";"<i>Hyper Beam</i> deals damage, but the user must recharge on the next turn (making it unable to use a move).<br>
If the user has the ability <a href=""/abilities/truant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Truant</span></a>, it will recharge in the same turn that it 'loafs around'.
<ul><li>In Gen 1 <i>Hyper Beam</i> will not need a recharge if:
<ul>
  <li>it misses</li>
  <li>it knocks out the target</li>
  <li>the breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
  <li>the user is hit by a binding move (<a href=""/moves/bind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bind</span></a>, <a href=""/moves/clamp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clamp</span></a>,<a href=""/moves/fire-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Spin</span></a>,<a href=""/moves/infestation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Infestation</span></a>,<a href=""/moves/magma-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Storm</span></a>,<a href=""/moves/sand-tomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sand Tomb</span></a>,<a href=""/moves/snap-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snap Trap</span></a>,<a href=""/moves/thunder-cage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Cage</span></a>,<a href=""/moves/whirlpool"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlpool</span></a> or <a href=""/moves/wrap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wrap</span></a></li>
  <li>the user <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinches</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
</ul>
after using the move but the attack but befre the recharge turn. <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> is unaffected.<br>
The recharge turn is not counted towards <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>.<br>
  </li>
  <li>In Gen 2 <i>Hyper Beam</i> is not affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>In Gen 1-3 <i>Hyper Beam</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></li>
</ul>"
64;<i>Peck</i> deals damage with no additional effect;<i>Peck</i> deals damage with no additional effect
65;<i>Drill Peck</i> deals damage with no additional effect;<i>Drill Peck</i> deals damage with no additional effect
66;"<i>Submission</i> deals damage, but the user receives 25% of the damage it inflicted in recoil.
<ul>
  <li>In Gen 1 the user does not receive any recoil damage if <i>Take Down</i> breaks a {Substitute;MOVE;substitute}</li>
  <li>In Gen 1-6 <i>Submission</i> has 25 PP.</li>
  <li>In Gen 9 onwards <i>Submission</i> can not be selected in battle.</li>
</ul>";"<i>Submission</i> deals damage, but the user receives 25% of the damage it inflicted in recoil.
<ul>
  <li>In Gen 1 the user does not receive any recoil damage if <i>Take Down</i> breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
  <li>In Gen 1-6 <i>Submission</i> has 25 PP.</li>
  <li>In Gen 9 onwards <i>Submission</i> can not be selected in battle.</li>
</ul>"
67;"<i>Low Kick</i> deals greater damage on heavier targets, as shown in the table. <i>Note that the game uses weights in kilograms to determine power.</i><br/>
<table>
  <thead>
  <tr>
    <th>KG</th>
    <th>Lbs</th>
    <th>Power</th>
    </tr>
  </thead>
  <tbody>
  <tr>
    <td>0.1-9.9</td>
    <td>0.1-21.8</td>
    <td>20</td>
    </tr>
      <tr>
    <td>10.0-24.9</td>
    <td>21.9-54.9</td>
    <td>40</td>
    </tr>
      <tr>
    <td>25.0-49.9</td>
    <td>55.0-110.1</td>
    <td>60</td>
    </tr>
      <tr>
    <td>50.0-99.9</td>
    <td>110.2-220.2</td>
    <td>80</td>
    </tr>
      <tr>
    <td>100.0-199.9</td>
    <td>220.3-440.7</td>
    <td>100</td>
    </tr>
      <tr>
    <td>200.0 or more</td>
    <td>440.8 or more</td>
    <td>120</td>
    </tr>
  </tbody>
</table>
<i>Low Kick</i> is able to hit targets hidden underwater from using {Dive;MOVE;dive}.
<ul>
  <li>In Gen 1 Low Kick has a static power of 50, an {accuracy;STAT;ACCURACY} of 90% and a 30% chance to make the target {flinch;STATUS;flinch}<br/>
  Does not work against a target behind a {Substitute;MOVE;substitute}</li>
  <li><i>Low Kick</i> ignores weight variations and only caluclates off the weight listed in the PokéDex</li>
  <li><i>Low Kick</i> will fail if used against a Dynamax or Gigantamax Pokémon.</li>
</ul>";"<i>Low Kick</i> deals greater damage on heavier targets, as shown in the table. <i>Note that the game uses weights in kilograms to determine power.</i><br>
<table>
  <thead>
  <tr>
    <th>KG</th>
    <th>Lbs</th>
    <th>Power</th>
    </tr>
  </thead>
  <tbody>
  <tr>
    <td>0.1-9.9</td>
    <td>0.1-21.8</td>
    <td>20</td>
    </tr>
      <tr>
    <td>10.0-24.9</td>
    <td>21.9-54.9</td>
    <td>40</td>
    </tr>
      <tr>
    <td>25.0-49.9</td>
    <td>55.0-110.1</td>
    <td>60</td>
    </tr>
      <tr>
    <td>50.0-99.9</td>
    <td>110.2-220.2</td>
    <td>80</td>
    </tr>
      <tr>
    <td>100.0-199.9</td>
    <td>220.3-440.7</td>
    <td>100</td>
    </tr>
      <tr>
    <td>200.0 or more</td>
    <td>440.8 or more</td>
    <td>120</td>
    </tr>
  </tbody>
</table>
<i>Low Kick</i> is able to hit targets hidden underwater from using <a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a>.
<ul>
  <li>In Gen 1 Low Kick has a static power of 50, an <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of 90% and a 30% chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a><br>
  Does not work against a target behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
  <li><i>Low Kick</i> ignores weight variations and only caluclates off the weight listed in the PokéDex</li>
  <li><i>Low Kick</i> will fail if used against a Dynamax or Gigantamax Pokémon.</li>
</ul>"
68;"When hit by a {Physical;CATEGORY;physical} Attack, the user strikes back with 2x power.<br/>
This move can not be copied by {Mirror Move;MOVE;mirror-move}.<br/>
If the Pokémon using <i>Counter</i> is hit by a physical attack that deals 0 damage (for example, {False Swipe;MOVE;false-swipe} when the use already has 1 {HP;STAT;HP}), <i>Counter</i> becomes a physical move with 1 base power.
<ul>
  <li>In Gen 1 this only worked when attacked by a {NORMAL;TYPE;Normal}-type or {FIGHTING;TYPE;Fighting}-type move. Otherwise it misses<br/>
It has a priority of -1.</li>
  <li>In Gen 2 One Hit K-O moves {Fissure;MOVE;fissure} and {Horn Drill;MOVE;horn-drill} (but not {Guillotine;MOVE;guillotine}) can be countered if they miss.<br/>
  <i>Counter</i> can also counter {Beat Up;MOVE;beat-up} despite being {DARK;TYPE;Dark}-type</li>
  <li>In Gen 1-3 this move can be copied by {Mirror Move;MOVE;mirror-move}</li>
  <li>In Gen 2-4 this move can counter {Hidden Power;MOVE;hidden-power} regardless of type</li>
  <li>In Gen 1-4 this move was unaffected by {King's Rock;ITEM;kings-rock}</li>
  <li>This move is unaffected by {critical strike;STAT;CRIT} modifiers.</li>
  <li>If both user and target use <i>Counter</i> in the same turn, both fail.</li>
  <li>This also works for recoil damage.</li>
</ul>";"When hit by a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> Attack, the user strikes back with 2x power.<br>
This move can not be copied by <a href=""/moves/mirror-move"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Move</span></a>.<br>
If the Pokémon using <i>Counter</i> is hit by a physical attack that deals 0 damage (for example, <a href=""/moves/false-swipe"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>False Swipe</span></a> when the use already has 1 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>), <i>Counter</i> becomes a physical move with 1 base power.
<ul>
  <li>In Gen 1 this only worked when attacked by a <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type or <span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span>-type move. Otherwise it misses<br>
It has a priority of -1.</li>
  <li>In Gen 2 One Hit K-O moves <a href=""/moves/fissure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fissure</span></a> and <a href=""/moves/horn-drill"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Drill</span></a> (but not <a href=""/moves/guillotine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guillotine</span></a>) can be countered if they miss.<br>
  <i>Counter</i> can also counter <a href=""/moves/beat-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beat Up</span></a> despite being <span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span>-type</li>
  <li>In Gen 1-3 this move can be copied by <a href=""/moves/mirror-move"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Move</span></a></li>
  <li>In Gen 2-4 this move can counter <a href=""/moves/hidden-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hidden Power</span></a> regardless of type</li>
  <li>In Gen 1-4 this move was unaffected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>This move is unaffected by <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers.</li>
  <li>If both user and target use <i>Counter</i> in the same turn, both fail.</li>
  <li>This also works for recoil damage.</li>
</ul>"
74;"<i>Growth</i> raises the user's {Attack;STAT;ATTACK} and {Special Attack;STAT;SPATK} by one stage each.<br/>
During {harsh sunlight;WEATHER;HARSHSUNLIGHT} it raises each stat by two stages.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 1 it increases the Special stat which combines {Special Attack;STAT;SPATK} and {Special Defense;STAT;SPDEF}.</li>
  <li>In Gen 1-4, Growth only increases {Special Attack;STAT;SPATK}, and harsh sunlight does not affect it.</li>
  <li>In Gen 1-5, Growth has 40 PP.</li>
</ul>";"<i>Growth</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
During <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> it raises each stat by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 1 it increases the Special stat which combines <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.</li>
  <li>In Gen 1-4, Growth only increases <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, and harsh sunlight does not affect it.</li>
  <li>In Gen 1-5, Growth has 40 PP.</li>
</ul>"
69;"<i>Seismic Toss</i> deals damage equal to the user's level. (a level 100 Pokémon will deal 100 {HP;STAT;HP} damage).
<ul>
  <li>In Gen 1 <i>Seismic Toss</i> can hit {GHOST;TYPE;Ghost}-type Pokémon despite their immunity to {FIGHTING;TYPE;Fighting}-type</li>
</ul>";"<i>Seismic Toss</i> deals damage equal to the user's level. (a level 100 Pokémon will deal 100 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> damage).
<ul>
  <li>In Gen 1 <i>Seismic Toss</i> can hit <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon despite their immunity to <span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span>-type</li>
</ul>"
70;"<i>Strength</i> deals damage with no additional <b>in battle</b>.<br/>
<ul>
  <li>In Gen 1-6 Outside of battle, <i>Strength</i> can be used to move large boulders with the appropriate Gym Badge. Boulders can only be pushed, not pulled.<br/>
This move can be used in the overworld to solve puzzles or create shortcuts.</li>
  <li>In {SWSH;GAME;sword-shield} the move can not be used outside of battle, but works the way it did in Gen 1-6 in {BDSP;GAME;brilliant-diamond-shining-pearl}</li>
</ul>";"<i>Strength</i> deals damage with no additional <b>in battle</b>.<br>
<ul>
  <li>In Gen 1-6 Outside of battle, <i>Strength</i> can be used to move large boulders with the appropriate Gym Badge. Boulders can only be pushed, not pulled.<br>
This move can be used in the overworld to solve puzzles or create shortcuts.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> the move can not be used outside of battle, but works the way it did in Gen 1-6 in <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div></li>
</ul>"
71;"<i>Absorb</i> deals damage and the user will recover 50% of the {HP;STAT;HP} drained.<br/>
If the user is holding a {Big Root;ITEM;big-root}, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br/>
If used on a Pokémon with the ability {Liquid Ooze;ABILITY;liquid-ooze}, the user instead loses the {HP;STAT;HP} it would have gained.
<ul>
  <li>In Gen 1-3 <i>Absorb</i> has 20 PP</li>
  <li>In {LGPE;GAME;lets-go-pikachu-lets-go-eevee} <i>Absorb</i> has 40 power and 15 PP</li>
</ul>";"<i>Absorb</i> deals damage and the user will recover 50% of the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> drained.<br>
If the user is holding a <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br>
If used on a Pokémon with the ability <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a>, the user instead loses the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> it would have gained.
<ul>
  <li>In Gen 1-3 <i>Absorb</i> has 20 PP</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #e6b948; color: #000000;"">LGP</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #8a6a19; color: #FFFFFF;"">LGE</span></div> <i>Absorb</i> has 40 power and 15 PP</li>
</ul>"
72;"<i>Mega Drain</i> deals damage and the user will recover 50% of the {HP;STAT;HP} drained.<br/>
If the user is holding a {Big Root;ITEM;big-root}, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br/>
If used on a Pokémon with the ability {Liquid Ooze;ABILITY;liquid-ooze}, the user instead loses the {HP;STAT;HP} it would have gained.
<ul>
  <li>In Gen 1-3 <i>Mega Drain</i> has 10 PP</li>
  <li>In {LGPE;GAME;lets-go-pikachu-lets-go-eevee} <i>Mega Drain</i> has 75 power and 10 PP</li>
</ul>";"<i>Mega Drain</i> deals damage and the user will recover 50% of the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> drained.<br>
If the user is holding a <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br>
If used on a Pokémon with the ability <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a>, the user instead loses the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> it would have gained.
<ul>
  <li>In Gen 1-3 <i>Mega Drain</i> has 10 PP</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #e6b948; color: #000000;"">LGP</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #8a6a19; color: #FFFFFF;"">LGE</span></div> <i>Mega Drain</i> has 75 power and 10 PP</li>
</ul>"
73;"<i>Leech Seed</i> plants a seed on the target.<br/>
If the user is holding a {Big Root;ITEM;big-root}, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br/>
If used on a Pokémon with the ability {Liquid Ooze;ABILITY;liquid-ooze}, the user instead loses the {HP;STAT;HP} it would have gained.<br/><br/>
<b>Seed effect:</b><br/>
<ul>
  <li>Plants a seed on the target that drains <span style=""font-size: 1.3rem"">⅛</span> of its maximum {HP;STAT;HP} at the end of each turn and restores it to the user, or any Pokémon that takes its place.</li>
  <li>It does not work on {GRASS;TYPE;Grass}-type Pokémon.</li>
  <li>It does not work on Pokémon that were already seeded.</li>
  <li>it does technically work against Pokémon with the {Magic Guard;ABILITY;magic-guard} ability, but no {HP;STAT;HP} will be sapped.</li>
  <li>In Gen 1 the damage is <span style=""font-size: 1.3rem"">¹⁄₁₆</span> instead of <span style=""font-size: 1.3rem"">⅛</span></li>
  <li>In Gen 1 the seed damage is affected by {Toxic;STATUS;poison}, increasing by <span style=""font-size: 1.3rem"">¹⁄₁₆</span> each turn.</li>
   <li>In Gen 1 {Haze;MOVE;haze} will clear the effect.</li>
  <li>From Gen 3 onwards, the seed effect will take place after all Pokémon have made their move.</li>
  <li>If replaced by {Baton Pass;MOVE;baton-pass} the replacement will be seeded instead, even if {GRASS;TYPE;Grass}-type.</li>
  <li>The seed is cured by switching out, ending battle or using {Rapid Spin;MOVE;rapid-spin} or {Mortal Spin;MOVE;mortal-spin}</li>
</ul>";"<i>Leech Seed</i> plants a seed on the target.<br>
If the user is holding a <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br>
If used on a Pokémon with the ability <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a>, the user instead loses the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> it would have gained.<br><br>
<b>Seed effect:</b><br>
<ul>
  <li>Plants a seed on the target that drains <span style=""font-size: 1.3rem"">⅛</span> of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at the end of each turn and restores it to the user, or any Pokémon that takes its place.</li>
  <li>It does not work on <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type Pokémon.</li>
  <li>It does not work on Pokémon that were already seeded.</li>
  <li>it does technically work against Pokémon with the <a href=""/abilities/magic-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Guard</span></a> ability, but no <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will be sapped.</li>
  <li>In Gen 1 the damage is <span style=""font-size: 1.3rem"">¹⁄₁₆</span> instead of <span style=""font-size: 1.3rem"">⅛</span></li>
  <li>In Gen 1 the seed damage is affected by <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>, increasing by <span style=""font-size: 1.3rem"">¹⁄₁₆</span> each turn.</li>
   <li>In Gen 1 <a href=""/moves/haze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Haze</span></a> will clear the effect.</li>
  <li>From Gen 3 onwards, the seed effect will take place after all Pokémon have made their move.</li>
  <li>If replaced by <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a> the replacement will be seeded instead, even if <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type.</li>
  <li>The seed is cured by switching out, ending battle or using <a href=""/moves/rapid-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rapid Spin</span></a> or <a href=""/moves/mortal-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mortal Spin</span></a></li>
</ul>"
76;"The user of <i>Solar Beam</i> (formatted as <i>SolarBeam</i> in Gen 1-5) will <i>absorb light</i> <i>(This does nothing except display a message)</i> on the first turn and deal damage on the second turn.<br/>
The user is unable to switch out until <i>Solar Beam</i> has been completed or is interrupted. No PP is deducted until the move has been completed.<br/>
<i>Solar Beam</i> only counts as the last used move if it is completed.
<ul>
  <li>During {harsh sunlight;WEATHER;HARSHSUNLIGHT} or when holding a {Power Herb;ITEM;power-herb}, <i>Solar Beam</i> executes in one turn.</li>
  <li>During rain, hail or a sandstorm its power decreases by 50%.</li>
</ul>
<ul>
  <li>In {LGPE;GAME;lets-go-pikachu-lets-go-eevee} <i>Solar Beam</i> has 200 power.</li>
</ul>";"The user of <i>Solar Beam</i> (formatted as <i>SolarBeam</i> in Gen 1-5) will <i>absorb light</i> <i>(This does nothing except display a message)</i> on the first turn and deal damage on the second turn.<br>
The user is unable to switch out until <i>Solar Beam</i> has been completed or is interrupted. No PP is deducted until the move has been completed.<br>
<i>Solar Beam</i> only counts as the last used move if it is completed.
<ul>
  <li>During <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or when holding a <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>, <i>Solar Beam</i> executes in one turn.</li>
  <li>During rain, hail or a sandstorm its power decreases by 50%.</li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #e6b948; color: #000000;"">LGP</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #8a6a19; color: #FFFFFF;"">LGE</span></div> <i>Solar Beam</i> has 200 power.</li>
</ul>"
77;"<i>Poison Powder</i> (formatted as <i>PoisonPowder</i> in Gen 1-5) {poisons;STATUS;poison} the target.<br/>
Pokémon with {Overcoat;ABILITY;overcoat} or wearing {Safety Goggles;ITEM;safety-goggles} or {GRASS;TYPE;Grass}-type are immune.<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Poison Powder</i> (formatted as <i>PoisonPowder</i> in Gen 1-5) <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisons</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon with <a href=""/abilities/overcoat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overcoat</span></a> or wearing <a href=""/items/safety-goggles"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safety Goggles</span><img src=""https://cdn.pokedb.org/d6520b2ce6f4a7d63895d7f56899025d6a3fce4ba2b865e050fc8a9f692f5759w20h20"" width=""20"" height=""20"" alt=""Item Icon for Safety Goggles"" style=""width: 20px; height: 20px""></a> or <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type are immune.<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
78;"<i>Stun Spore</i> paralyzes the target.<br/>
Pokémon with {Overcoat;ABILITY;overcoat} or wearing {Safety Goggles;ITEM;safety-goggles} or {GRASS;TYPE;Grass}-type are immune.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
<li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
<li>have the ability {Limber;ABILITY;limber}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Stun Spore</i> paralyzes the target.<br>
Pokémon with <a href=""/abilities/overcoat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overcoat</span></a> or wearing <a href=""/items/safety-goggles"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safety Goggles</span><img src=""https://cdn.pokedb.org/d6520b2ce6f4a7d63895d7f56899025d6a3fce4ba2b865e050fc8a9f692f5759w20h20"" width=""20"" height=""20"" alt=""Item Icon for Safety Goggles"" style=""width: 20px; height: 20px""></a> or <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type are immune.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
79;"<i>Sleep Powder</i> puts the target to {sleep;STATUS;sleep}<br/>
Pokémon with {Overcoat;ABILITY;overcoat} or wearing {Safety Goggles;ITEM;safety-goggles} or {GRASS;TYPE;Grass}-type are immune.<br/>
Pokémon with the ability {Insomnia;ABILITY;insomnia}, {Vital Spirit;ABILITY;vital-spirit}, {Shields Down;ABILITY;shields-down} (with the shield active), or {Comatose;ABILITY;comatose} are immune to {sleep;STATUS;sleep}.
<ul>
  <li>In the Gen 1 handheld games, <i>Sleep Powder</i> can affect a target behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Sleep Powder</i> puts the target to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a><br>
Pokémon with <a href=""/abilities/overcoat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overcoat</span></a> or wearing <a href=""/items/safety-goggles"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safety Goggles</span><img src=""https://cdn.pokedb.org/d6520b2ce6f4a7d63895d7f56899025d6a3fce4ba2b865e050fc8a9f692f5759w20h20"" width=""20"" height=""20"" alt=""Item Icon for Safety Goggles"" style=""width: 20px; height: 20px""></a> or <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type are immune.<br>
Pokémon with the ability <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a>, <a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spirit</span></a>, <a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a> (with the shield active), or <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> are immune to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.
<ul>
  <li>In the Gen 1 handheld games, <i>Sleep Powder</i> can affect a target behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
80;"<i>Petal Dance</i> attacks for 2-3 turns, during which it cannot switch out, and then becomes {confused;STATUS;confusion}.<br/>
Confused Pokémon have a 33% chance of hurting themselves each turn, for 1-4 attacking turns (50% chance in Generations 1-6).<br/>
The damage received is as if the Pokémon attacks itself with a typeless 40 power {Physical;CATEGORY;physical} attack.
<br/>
If <i>Petal Dance</i> is disrupted then it will stop and not cause {confusion;STATUS;confusion}.<br/>
<i>Petal Dance</i> can be interrupted by:
<ul>
  <li>Missing</li>
  <li>{Sleeping;STATUS;sleep}</li>
  <li>{Paralysis;STATUS;paralysis}</li>
  <li>{Freeze;STATUS;freeze}</li>
  <li>{Flinching;STATUS;flinch}</li>
  <li>Protected by {Protect;MOVE;protect}</li>
  <li>{GHOST;TYPE;Ghost}-type</li>
  <li>{Wonder Guard;ABILITY;wonder-guard} immunity</li>
</ul>
If the move is disrupted on the final turn when the {confusion;STATUS;confusion} would have occured, the user will still be confused.
<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or those behind a {Substitute;MOVE;substitute} cannot be confused.
<ul>
  <li>In Gen 1, <i>Petal Dance</i> lasts for 3-4 turns.</li>
  <li>In Gen 1-4 <i>Petal Dance</i> has 20 PP and will not be interrupted by {sleep;STATUS;sleep}, {freeze;STATUS;freeze} and {flinching;STATUS;flinch}</li>
  <li>In Gen 4 <i>Petal Dance</i> has 90 power</li>
</ul>";"<i>Petal Dance</i> attacks for 2-3 turns, during which it cannot switch out, and then becomes <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confused</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>.<br>
Confused Pokémon have a 33% chance of hurting themselves each turn, for 1-4 attacking turns (50% chance in Generations 1-6).<br>
The damage received is as if the Pokémon attacks itself with a typeless 40 power <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> attack.
<br>
If <i>Petal Dance</i> is disrupted then it will stop and not cause <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>.<br>
<i>Petal Dance</i> can be interrupted by:
<ul>
  <li>Missing</li>
  <li><a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleeping</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
  <li>Protected by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a></li>
  <li><span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type</li>
  <li><a href=""/abilities/wonder-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Guard</span></a> immunity</li>
</ul>
If the move is disrupted on the final turn when the <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> would have occured, the user will still be confused.
<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be confused.
<ul>
  <li>In Gen 1, <i>Petal Dance</i> lasts for 3-4 turns.</li>
  <li>In Gen 1-4 <i>Petal Dance</i> has 20 PP and will not be interrupted by <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> and <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
  <li>In Gen 4 <i>Petal Dance</i> has 90 power</li>
</ul>"
81;"<i>String Shot</i> lowers the target's {Speed;STAT;SPEED} by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 1-5, <i>String Shot</i> lowers {Speed;STAT;SPEED} by one stage.</li>
</ul>";"<i>String Shot</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 1-5, <i>String Shot</i> lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</li>
</ul>"
82;"<i>Dragon Rage</i> deals 40 {HP;STAT;HP} damage to the target, ignoring resistances (but not type immunities).
<ul>
  <li>In Gen 2 and 5 <i>Dragon Rage</i> was not affeted by {King's Rock;ITEM;kings-rock}</li>
</ul>";"<i>Dragon Rage</i> deals 40 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> damage to the target, ignoring resistances (but not type immunities).
<ul>
  <li>In Gen 2 and 5 <i>Dragon Rage</i> was not affeted by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
</ul>"
83;"<i>Fire Spin</i> deals damage on the first turn then traps the target (preventing them from switching out or fleeing), causing them to lose <span style=""font-size: 1.3rem"">⅛</span> of their maximum {HP;STAT;HP} after each turn, for 4-5 turns.<br/>

If the user holds a {Grip Claw;ITEM;grip-claw}, the after-effects last for 7 turns. 
<br/>If a {Binding Band;ITEM;binding-band} is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum {HP;STAT;HP}.
<ul>
  <li>In Gen 1 the target can not attack while under its effect.</li>
  <li>In Gen 1-4 <i>Fire Spin</i> has 15 power and 75% {accuracy;STAT;ACCURACY} and the after-effects last for 2-5 turns. Holding {Grip Claw;ITEM;grip-claw} extends this to 5 turns.<br/>
  The following table shows the likelihood of 2-5 turns:
  <table>
    <thead>
    <th>Amount</th>
        <th>Chance</th>
    </thead>
    <body>
      <tr><td>2</td>
       <td>37.5%</td></tr>
      <tr><td>3</td>
       <td>37.5%</td></tr>
      <tr><td>4</td>
       <td>12.5%</td></tr>
      <tr><td>5</td>
       <td>12.5%</td></tr>
    </body>
    </table></li>
  <li>In Generations 2-5, the target loses only <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of their maximum {HP;STAT;HP} after each turn, or <span style=""font-size: 1.3rem"">⅛</span> while holding a {Binding Band;ITEM;binding-band}.</li>
</ul>";"<i>Fire Spin</i> deals damage on the first turn then traps the target (preventing them from switching out or fleeing), causing them to lose <span style=""font-size: 1.3rem"">⅛</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after each turn, for 4-5 turns.<br>

If the user holds a <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a>, the after-effects last for 7 turns. 
<br>If a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a> is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.
<ul>
  <li>In Gen 1 the target can not attack while under its effect.</li>
  <li>In Gen 1-4 <i>Fire Spin</i> has 15 power and 75% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and the after-effects last for 2-5 turns. Holding <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a> extends this to 5 turns.<br>
  The following table shows the likelihood of 2-5 turns:
  <table>
    <thead>
    <tr><th>Amount</th>
        <th>Chance</th>
    </tr></thead>
    
      <tbody><tr><td>2</td>
       <td>37.5%</td></tr>
      <tr><td>3</td>
       <td>37.5%</td></tr>
      <tr><td>4</td>
       <td>12.5%</td></tr>
      <tr><td>5</td>
       <td>12.5%</td></tr>
    
    </tbody></table></li>
  <li>In Generations 2-5, the target loses only <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after each turn, or <span style=""font-size: 1.3rem"">⅛</span> while holding a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a>.</li>
</ul>"
84;"<i>Thunder Shock</i> (formatted as <i>ThunderShock</i> in Gen 1-5) deals damage and has a 10% chance of {paralyzing;STATUS;paralysis} the target.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
<li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
<li>have the ability {Limber;ABILITY;limber}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
In Gen 5 this move was able to {paralyze;STATUS;paralysis} {ELECTRIC;TYPE;Electric}-type Pokémon.";"<i>Thunder Shock</i> (formatted as <i>ThunderShock</i> in Gen 1-5) deals damage and has a 10% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
In Gen 5 this move was able to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyze</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon."
85;"<i>Thunderbolt</i> deals damage and has a 10% chance of {paralyzing;STATUS;paralysis} the target.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
<li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
<li>have the ability {Limber;ABILITY;limber}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 1-5 <i>Thunderbolt</i> has 95 power.</li>
  <li>In Gen 5 this move was able to {paralyze;STATUS;paralysis} {ELECTRIC;TYPE;Electric}-type Pokémon.</li>
</ul>";"<i>Thunderbolt</i> deals damage and has a 10% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 1-5 <i>Thunderbolt</i> has 95 power.</li>
  <li>In Gen 5 this move was able to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyze</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon.</li>
</ul>"
86;"<i>Thunder Wave</i> {paralyzes;STATUS;paralysis} the target.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
<li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
<li>have the ability {Limber;ABILITY;limber}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 1-5 <i>Thunder Wave</i> has 100% {accuracy;STAT;ACCURACY}.</li>
  <li>In Gen 5 this move was able to {paralyze;STATUS;paralysis} {ELECTRIC;TYPE;Electric}-type Pokémon.</li>
</ul>";"<i>Thunder Wave</i> <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzes</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 1-5 <i>Thunder Wave</i> has 100% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.</li>
  <li>In Gen 5 this move was able to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyze</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon.</li>
</ul>"
89;"<i>Rock Throw</i> deals damage to all adjacent enemies and allies.<br>
If {Grassy Terrain;MOVE;grassy-terrain} is in effect, this move only does half the damage.<br/>
<i>Earthquake</i> can hit a Pokémon during the semi-invulnerable phase of {Dig;MOVE;dig}, and if it does, it will have its power doubled for <b>that</b> Pokémon.
<ul>
  <li>In Gen 2 this move was not affected by {King's Rock;ITEM;kings-rock}</li>
</ul>";"<i>Rock Throw</i> deals damage to all adjacent enemies and allies.<br>
If <a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a> is in effect, this move only does half the damage.<br>
<i>Earthquake</i> can hit a Pokémon during the semi-invulnerable phase of <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a>, and if it does, it will have its power doubled for <b>that</b> Pokémon.
<ul>
  <li>In Gen 2 this move was not affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
</ul>"
90;"If <i>Fissure</i> hits, it causes the target to faint.<br/>Ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} modifiers.
<ul>
<li>In Gen 1 this move always deals exactly 65535 <i>(the largest 16-bit number)</i> {HP;STAT;HP} damage if it hits. Its accuracy is 30%. Fissure will break a {Substitute;MOVE;substitute} if it hits.<br/>Unlike other moves that skip the damage formula, Fissure does not bypass type immunities.<br/><i>Fissure</i> will not affect a target whose current {Speed;STAT;SPEED} is greater than the user's current {Speed;STAT;SPEED} stat.</li>
<li>In Gen 2 <i>Fissure</i> now deals damage equal to the target's current {HP;STAT;HP}. The accuracy of <i>Fissure</i> is now calculated using the following formula:<br/>
  <img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/63cbb6daea16d7e101b4f7414dc5544d8a8fe0b9""/><br/>
  {Speed;STAT;SPEED} no longer has an impact on <i>Fissure</i> and will always fail if the user's level is lower than the target's<br/>If the user and target are the same level, it has a 30% chance to hit, gaining 0.78% chance for each level between the user and the target.<br/>The move reaches a 100% chance to hit with at least 90 levels between the user and the target.<br/>In Gen 2 this move was affected by {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} modifiers.</li>
<li>From Gen 3 onwards this move's {accuracy;STAT;ACCURACY} is calculated with the following formula:<br/><img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/694c3e5c7942c26f5ea952d31f2452b2f33aaa0f""/><br/>If the user and target are the same level, it has a 30% chance to hit, gaining 1% chance for each level between the user and the target.<br/>The move reaches a 100% chance to hit with at least 70 levels between the user and the target.<br/>If the user is a lower level than the target, the move always fail.<br/>This is no longer affected by {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} modifiers.</li>
</ul>";"If <i>Fissure</i> hits, it causes the target to faint.<br>Ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers.
<ul>
<li>In Gen 1 this move always deals exactly 65535 <i>(the largest 16-bit number)</i> <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> damage if it hits. Its accuracy is 30%. Fissure will break a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> if it hits.<br>Unlike other moves that skip the damage formula, Fissure does not bypass type immunities.<br><i>Fissure</i> will not affect a target whose current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is greater than the user's current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat.</li>
<li>In Gen 2 <i>Fissure</i> now deals damage equal to the target's current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>. The accuracy of <i>Fissure</i> is now calculated using the following formula:<br>
  <img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/63cbb6daea16d7e101b4f7414dc5544d8a8fe0b9""><br>
  <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> no longer has an impact on <i>Fissure</i> and will always fail if the user's level is lower than the target's<br>If the user and target are the same level, it has a 30% chance to hit, gaining 0.78% chance for each level between the user and the target.<br>The move reaches a 100% chance to hit with at least 90 levels between the user and the target.<br>In Gen 2 this move was affected by <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers.</li>
<li>From Gen 3 onwards this move's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is calculated with the following formula:<br><img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/694c3e5c7942c26f5ea952d31f2452b2f33aaa0f""><br>If the user and target are the same level, it has a 30% chance to hit, gaining 1% chance for each level between the user and the target.<br>The move reaches a 100% chance to hit with at least 70 levels between the user and the target.<br>If the user is a lower level than the target, the move always fail.<br>This is no longer affected by <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers.</li>
</ul>"
91;"The user <i>digs</i> underground for the first turn semi-invulnerable to most moves. On the second turn, <i>Dig</i> deals damage.<br/>
While underground, the Pokémon it is immune to <b>most</b> moves.
The following moves still work on semi-invulnerable Pokémon:
<ul>
  <li>{Earthquake;MOVE;earthquake} (and deals double damage)</li>
  <li>{Magnitude;MOVE;magnitude} (and deals double damage)</li>
  <li>{Fissure;MOVE;fissure}</li>
  <li>{Helping Hand;MOVE;helping-hand}</li>
  <li>{Toxic;MOVE;toxic} when used by a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>It has the ability {No Guard;ABILITY;no-guard}</li>
  <li>It is targeted by a Pokémon that has the ability {No Guard;ABILITY;no-guard}</li>
  <li>It is under the effect of {Lock-On;MOVE;lock-on} or {Mind Reader;MOVE;mind-reader}</li>
</ul>
The user also avoids end-of-turn damage from {Sandstorm;WEATHER;SANDSTORM} and {Hail;WEATHER;HAIL} while underground.<br/>
Once <i>Dig</i> is selected, the user will not be able to switch out until the move is disrupted or fully executed.<br/>
if <i>Dig</i> is interrupted PP will not be deducted from it, and it will not count as the last move used.<br/>
<i>Dig</i> can be disrupted by:
<ul>
  <li>{Paralysis;STATUS;paralysis}</li>
  <li>{Infatuation;STATUS;infatuation}</li>
  <li>Self-inflicted damage by {confusion;STATUS;confusion}</li>
</ul>
If the user is holding a {Power Herb;ITEM;power-herb}, <i>Dig</i> executes in one turn.
<ul>
  <li>In Gen 1 <i>Dig</i> has 100 power.<br/>
  {Earthquake;MOVE;earthquake} and {Magnitude;MOVE;magnitude} only do regular damage.</li>
  <li>In Gen 2-3, <i>Dig</i> has 60 power.</li>
</ul>
If the target uses {Mirror Move;MOVE;mirror-move} the move will copy the move used <b>before</b> <i>Dig</i> or fail if it can not.";"The user <i>digs</i> underground for the first turn semi-invulnerable to most moves. On the second turn, <i>Dig</i> deals damage.<br>
While underground, the Pokémon it is immune to <b>most</b> moves.
The following moves still work on semi-invulnerable Pokémon:
<ul>
  <li><a href=""/moves/earthquake"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earthquake</span></a> (and deals double damage)</li>
  <li><a href=""/moves/magnitude"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnitude</span></a> (and deals double damage)</li>
  <li><a href=""/moves/fissure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fissure</span></a></li>
  <li><a href=""/moves/helping-hand"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Helping Hand</span></a></li>
  <li><a href=""/moves/toxic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic</span></a> when used by a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>It has the ability <a href=""/abilities/no-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>No Guard</span></a></li>
  <li>It is targeted by a Pokémon that has the ability <a href=""/abilities/no-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>No Guard</span></a></li>
  <li>It is under the effect of <a href=""/moves/lock-on"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lock-On</span></a> or <a href=""/moves/mind-reader"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind Reader</span></a></li>
</ul>
The user also avoids end-of-turn damage from <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> while underground.<br>
Once <i>Dig</i> is selected, the user will not be able to switch out until the move is disrupted or fully executed.<br>
if <i>Dig</i> is interrupted PP will not be deducted from it, and it will not count as the last move used.<br>
<i>Dig</i> can be disrupted by:
<ul>
  <li><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Infatuation</span><img src=""https://cdn.pokedb.org/09b808ad3b40c5d8d9d484a24f073d815c3d68c8b296c1d2ca667f7a2ff92403"" width=""20"" height=""20"" alt=""Status Condition Icon for Infatuation"" style=""width: 20px; height: 20px""></a></li>
  <li>Self-inflicted damage by <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a></li>
</ul>
If the user is holding a <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>, <i>Dig</i> executes in one turn.
<ul>
  <li>In Gen 1 <i>Dig</i> has 100 power.<br>
  <a href=""/moves/earthquake"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earthquake</span></a> and <a href=""/moves/magnitude"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnitude</span></a> only do regular damage.</li>
  <li>In Gen 2-3, <i>Dig</i> has 60 power.</li>
</ul>
If the target uses <a href=""/moves/mirror-move"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Move</span></a> the move will copy the move used <b>before</b> <i>Dig</i> or fail if it can not."
92;"<i>Toxic</i> causes the target to be {badly poisoned;STATUS;poison}. Pokémon that are badly poisoned will lose an increasing amount of {HP;STAT;HP} at the end of each turn.<br/>
The affected Pokémon will lose 6,25% (<span style=""font-size: 1.3rem"">¹⁄₁₆</span>) of its maximum {HP;STAT;HP} at the end of the turn increasing by by 6,25% each turn.<br/>
The table below shows the amount lost per turn:
<table>
  <thead>
  	<tr>
    	<th>Turn</th>
      <th>Amount</th>
      <th>Total Lost</th>
    </tr>
  </thead>
  <tbody>
  <tr>
    <td>1</td>
    <td>6,25%</td>
    <td>6,25%</td>
    </tr>
      <tr>
    <td>2</td>
    <td>12,5%</td>
        <td>18,75%</td>
    </tr>
      <tr>
        <td>3</td>
    <td>18,75%</td>
    <td>37,5%</td>
    </tr>
      <tr>
    <td>4</td>
    <td>25%</td>
        <td>62,5%</td>
    </tr>
      <tr>
    <td>5</td>
    <td>31,25%</td>
        <td>93,75%</td>
    </tr>
      <tr>
    <td>6</td>
    <td>37,5%</td>
        <td>131,25%</td>
    </tr>
  </tbody>
</table>
Toxic doesn't work if:
<ul>
  <li>the target is already carrying a {major status ailment;STATUS;-}</li>
  <li>the target is behind a {Substitute;MOVE;substitute}</li>
  <li>the target is a {POISON;TYPE;Poison} or {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>the target has the ability {Immunity;ABILITY;immunity}</li>
</ul>
If used by a {POISON;TYPE;Poison}-type Pokémon, <i>Toxic</i> will always hit, even if the target is in the semi-invulnerable stage of {Bounce;MOVE;bounce}, {Dig;MOVE;dig}, {Dive;MOVE;dive}, {Fly;MOVE;fly}, {Phantom Force;MOVE;phantom-force}, {Shadow Force;MOVE;shadow-force} or {Sky Drop;MOVE;sky-drop}.
<ul>
  <li>In Gen 1 <i>Toxic</i> also increase the damage taken by {Leech Seed;MOVE;leech-seed} due to a bug.<br/>
  The {badly poisened;STATUS;poison} effect will become regular poison outside of battle.</li>
  <li>In Gen 1-4 <i>Toxic</i> has 85% {accuracy;STAT;ACCURACY}</li>
  <li>Dynamax Pokémon in Max Raid Battles and Tera Pokémon in Tera Raid Battles will receive regular {poison;STATUS;poison} instead.</li>
</ul>";"<i>Toxic</i> causes the target to be <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>badly poisoned</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>. Pokémon that are badly poisoned will lose an increasing amount of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at the end of each turn.<br>
The affected Pokémon will lose 6,25% (<span style=""font-size: 1.3rem"">¹⁄₁₆</span>) of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at the end of the turn increasing by by 6,25% each turn.<br>
The table below shows the amount lost per turn:
<table>
  <thead>
  	<tr>
    	<th>Turn</th>
      <th>Amount</th>
      <th>Total Lost</th>
    </tr>
  </thead>
  <tbody>
  <tr>
    <td>1</td>
    <td>6,25%</td>
    <td>6,25%</td>
    </tr>
      <tr>
    <td>2</td>
    <td>12,5%</td>
        <td>18,75%</td>
    </tr>
      <tr>
        <td>3</td>
    <td>18,75%</td>
    <td>37,5%</td>
    </tr>
      <tr>
    <td>4</td>
    <td>25%</td>
        <td>62,5%</td>
    </tr>
      <tr>
    <td>5</td>
    <td>31,25%</td>
        <td>93,75%</td>
    </tr>
      <tr>
    <td>6</td>
    <td>37,5%</td>
        <td>131,25%</td>
    </tr>
  </tbody>
</table>
Toxic doesn't work if:
<ul>
  <li>the target is already carrying a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status ailment</span></a></li>
  <li>the target is behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
  <li>the target is a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span> or <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>the target has the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
</ul>
If used by a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon, <i>Toxic</i> will always hit, even if the target is in the semi-invulnerable stage of <a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bounce</span></a>, <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a>, <a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a>, <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>, <a href=""/moves/phantom-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Phantom Force</span></a>, <a href=""/moves/shadow-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Force</span></a> or <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a>.
<ul>
  <li>In Gen 1 <i>Toxic</i> also increase the damage taken by <a href=""/moves/leech-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Seed</span></a> due to a bug.<br>
  The <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>badly poisened</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> effect will become regular poison outside of battle.</li>
  <li>In Gen 1-4 <i>Toxic</i> has 85% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>Dynamax Pokémon in Max Raid Battles and Tera Pokémon in Tera Raid Battles will receive regular <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> instead.</li>
</ul>"
93;"<i>Confusion</i> deals damage and has a 10% chance of {confusing;STATUS;confusion} the target.<br/>
Confused Pokémon have a 33% chance of hurting themselves each turn, for 1-4 attacking turns (50% chance in Generations 1-6).<br/>
The damage received is as if the Pokémon attacks itself with a typeless 40 power {Physical;CATEGORY;physical} attack.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} can not be confused.<br/>";"<i>Confusion</i> deals damage and has a 10% chance of <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusing</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target.<br>
Confused Pokémon have a 33% chance of hurting themselves each turn, for 1-4 attacking turns (50% chance in Generations 1-6).<br>
The damage received is as if the Pokémon attacks itself with a typeless 40 power <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> attack.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> can not be confused.<br>"
344;"<i>Volt Tackle</i> deals damage and has a 10% of {paralyzing;STATUS;paralysis} the target.<br/>
The user takes <span style=""font-size: 1.3rem"">⅓</span> of the damage done as recoil damage.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
<li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
<li>have the ability {Limber;ABILITY;limber}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 3 <i>Volt Tackle</i> is categorized as {Special;CATEGORY;special}</li>
  <li>In {LA;GAME;legends-arceus} <i>Volt Tackle</i> has 5 PP and a 30% chance of {paralyzing;STATUS;paralysis} the target for 3 turns.<br/>
  It will also cure the user's drowsiness.</li>
</ul>";"<i>Volt Tackle</i> deals damage and has a 10% of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
The user takes <span style=""font-size: 1.3rem"">⅓</span> of the damage done as recoil damage.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 3 <i>Volt Tackle</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Volt Tackle</i> has 5 PP and a 30% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target for 3 turns.<br>
  It will also cure the user's drowsiness.</li>
</ul>"
94;"<i>Psychic</i> deals damage and has a 10% chance of lowering the target's {Special Defense;STAT;SPDEF} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 1 <i>Psychic</i> has a 33.2% chance of lowering the target's <i>Special</i> stat which combined {Special Attack;STAT;SPATK} and {Special Defense;STAT;SPDEF}</li>
</ul>";"<i>Psychic</i> deals damage and has a 10% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 1 <i>Psychic</i> has a 33.2% chance of lowering the target's <i>Special</i> stat which combined <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>"
95;"<i>Hypnosis</i> puts the target to {sleep;STATUS;sleep}
<br/>
Pokémon with the ability {Insomnia;ABILITY;insomnia}, {Vital Spirit;ABILITY;vital-spirit}, {Shields Down;ABILITY;shields-down} (with the shield active), or {Comatose;ABILITY;comatose} are immune to {sleep;STATUS;sleep}.
<ul>
  <li>In the Gen 1 handheld games, <i>Hypnosis</i> can affect a target behind a {Substitute;MOVE;substitute}</li>
  <li>In {DP;GAME;diamond-pearl} <i>Hypnosis</i>  has 70% {accuracy;STAT;ACCURACY}.</li>
</ul>";"<i>Hypnosis</i> puts the target to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>
<br>
Pokémon with the ability <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a>, <a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spirit</span></a>, <a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a> (with the shield active), or <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> are immune to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.
<ul>
  <li>In the Gen 1 handheld games, <i>Hypnosis</i> can affect a target behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #bbc7cd; color: #000000;"">D</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #6372c3; color: #FFFFFF;"">P</span></div> <i>Hypnosis</i>  has 70% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.</li>
</ul>"
96;"<i>Meditate</i> raises the user's {Attack;STAT;ATTACK} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>From Gen 8 onwards this move cannot be selected in battle.</li>
</ul>";"<i>Meditate</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>From Gen 8 onwards this move cannot be selected in battle.</li>
</ul>"
97;"<i>Agility</i> raises the user's {Speed;STAT;SPEED} by two stages.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Agility</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
98;"<i>Quick Attack</i> deals damage and has a priority of +1.<br/>
Moves with a higher priority always go first, regardless of a Pokémon's {Speed;STAT;SPEED}.<br/>
If two moves with the same priority are used, the Pokémon with the higher {Speed;STAT;SPEED} stat goes first.";"<i>Quick Attack</i> deals damage and has a priority of +1.<br>
Moves with a higher priority always go first, regardless of a Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
If two moves with the same priority are used, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat goes first."
99;"<i>Rage</i> deals damage, and if the user is hit by a direct attack - any time after Rage is first used but before a different move is used - the user's Attack is raised by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
As long as <i>Rage</i> is the last used move, even if it misses.<br/>
Rage can only be paused by {major status ailments;STATUS;-} but not interrupted.<br/>
Each individual hit of multi-strike attacks like {Fury Swipes;MOVE;fury-swipes} or {Double Slap;MOVE;double-slap} count for the {Attack;STAT;ATTACK} increase.
<ul>
  <li>In Gen 1 <i>Rage</i> is a continuous attack and there is no way to stop it until the battle ends or the user faints.<br/>
    There is also a bug causing 100% {accuracy;STAT;ACCURACY} moves to only hit 99.6% of the time.<br/>If <i>Rage</i> misses due to this bug while no other accuracy or {evasion;STAT;EVASION} modifiers are in place, the {accuracy;STAT;ACCURACY} of <i>Rage</i> will become 0.4%</li>
  <li>In Gen 2-3 the {Attack;STAT;ATTACK} increase only applies if <i>Rage</i> was selected that turn <b>if</b> the user is slower than the target.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Rage</i> deals damage, and if the user is hit by a direct attack - any time after Rage is first used but before a different move is used - the user's Attack is raised by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
As long as <i>Rage</i> is the last used move, even if it misses.<br>
Rage can only be paused by <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status ailments</span></a> but not interrupted.<br>
Each individual hit of multi-strike attacks like <a href=""/moves/fury-swipes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Swipes</span></a> or <a href=""/moves/double-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Slap</span></a> count for the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> increase.
<ul>
  <li>In Gen 1 <i>Rage</i> is a continuous attack and there is no way to stop it until the battle ends or the user faints.<br>
    There is also a bug causing 100% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> moves to only hit 99.6% of the time.<br>If <i>Rage</i> misses due to this bug while no other accuracy or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers are in place, the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of <i>Rage</i> will become 0.4%</li>
  <li>In Gen 2-3 the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> increase only applies if <i>Rage</i> was selected that turn <b>if</b> the user is slower than the target.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
446;"<i>Stealth Rock</i> lays a trap around the target which damages Pokémon that switch in.<br/>
Trap effects can be removed by moves such as {Rapid Spin;MOVE;rapid-spin}.<br/>
The table below whos the specific amount of damage based on the type weakness to {ROCK;TYPE;Rock} of the incoming Pokémon:
<table>
  <thead>
    <tr>
      <th>Type Weakness<br/>to {ROCK;TYPE;Rock}</th>
      <th>Amount of maximum {HP;STAT;HP}<br/>as damage</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><span style=""font-size: 1.3rem"">¼</span> x</td>
      <td>¹⁄₃₂</td>
    </tr>
    <tr>
      <td><span style=""font-size: 1.3rem"">½</span> x</td>
      <td><span style=""font-size: 1.3rem"">¹⁄₁₆</span></td>
    </tr>
    <tr>
      <td>1 x</td>
      <td><span style=""font-size: 1.3rem"">⅛</span></td>
    </tr>
    <tr>
      <td>2 x</td>
      <td><span style=""font-size: 1.3rem"">¼</span></td>
    </tr>
    <tr>
      <td>4 x</td>
      <td><span style=""font-size: 1.3rem"">½</span></td>
    </tr>
  </tbody>
</table>
Using {Stone Axe;MOVE;stone-axe} or {G-Max Stonesurge;MOVE;g-max-stonesurge} will set up <i>Stealth Rock</i> around the target.
{Defog;MOVE;defog} will remove <i>Stealth Rock</i> from both sides.<br/>
<ul>
  <li>In Gen 4 <i>Stealth Rock</i> is not affected by {Magic Coat;MOVE;magic-coat}.</li>
  <li>In Gen 4-5 {Defog;MOVE;defog} only removes the <i>Stealth Rock</i> around the target.</li>
  <li>In {LA;GAME;legends-arceus} <i>Stealth Rock</i> is categorized as {Physical;CATEGORY;physical} and deals damage with 40 power, then leaving the target with splinters for 4 turns (strong style), 2 turns (agile style) or 3 turns (otherwise).</li>
</ul>";"<i>Stealth Rock</i> lays a trap around the target which damages Pokémon that switch in.<br>
Trap effects can be removed by moves such as <a href=""/moves/rapid-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rapid Spin</span></a>.<br>
The table below whos the specific amount of damage based on the type weakness to <span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span> of the incoming Pokémon:
<table>
  <thead>
    <tr>
      <th>Type Weakness<br>to <span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></th>
      <th>Amount of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>as damage</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><span style=""font-size: 1.3rem"">¼</span> x</td>
      <td>¹⁄₃₂</td>
    </tr>
    <tr>
      <td><span style=""font-size: 1.3rem"">½</span> x</td>
      <td><span style=""font-size: 1.3rem"">¹⁄₁₆</span></td>
    </tr>
    <tr>
      <td>1 x</td>
      <td><span style=""font-size: 1.3rem"">⅛</span></td>
    </tr>
    <tr>
      <td>2 x</td>
      <td><span style=""font-size: 1.3rem"">¼</span></td>
    </tr>
    <tr>
      <td>4 x</td>
      <td><span style=""font-size: 1.3rem"">½</span></td>
    </tr>
  </tbody>
</table>
Using <a href=""/moves/stone-axe"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stone Axe</span></a> or <a href=""/moves/g-max-stonesurge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Stonesurge</span></a> will set up <i>Stealth Rock</i> around the target.
<a href=""/moves/defog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defog</span></a> will remove <i>Stealth Rock</i> from both sides.<br>
<ul>
  <li>In Gen 4 <i>Stealth Rock</i> is not affected by <a href=""/moves/magic-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Coat</span></a>.</li>
  <li>In Gen 4-5 <a href=""/moves/defog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defog</span></a> only removes the <i>Stealth Rock</i> around the target.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Stealth Rock</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> and deals damage with 40 power, then leaving the target with splinters for 4 turns (strong style), 2 turns (agile style) or 3 turns (otherwise).</li>
</ul>"
100;"<i>Teleport</i> switches the user out in trainer battles or flees a wild battle.
<ul>
  <li>In Gen 1 this move always fails in trainer battles.<br/>
    Binding moves do not prevent <i>Teleport</i> from fleeing a wild battle.</li>
  <li>In Gen 1 and 6 this move has normal priority.</li>
  <li><i>Teleport</i> will fail if trapped or bound</li>
</ul>
Outside of battle <i>Teleport</i> will immediately transport you to the last visited Pokémon Center. Does not work indoors.<br/>
Does not work in any Gen 4 town.";"<i>Teleport</i> switches the user out in trainer battles or flees a wild battle.
<ul>
  <li>In Gen 1 this move always fails in trainer battles.<br>
    Binding moves do not prevent <i>Teleport</i> from fleeing a wild battle.</li>
  <li>In Gen 1 and 6 this move has normal priority.</li>
  <li><i>Teleport</i> will fail if trapped or bound</li>
</ul>
Outside of battle <i>Teleport</i> will immediately transport you to the last visited Pokémon Center. Does not work indoors.<br>
Does not work in any Gen 4 town."
101;"<i>Night Shade</i> deals damage equal to the user's level. (a level 100 Pokémon will deal 100 {HP;STAT;HP} damage).
<ul>
  <li>In Gen 1 <i>Night Shade</i> can hit {NORMAL;TYPE;Normal}-type and {PSYCHIC;TYPE;Psychic}-type Pokémon despite their immunity to {Ghost;TYPE;Ghost}-type</li>
  <li>In Gen 1-3 <i>Night Shade</i> is categorized as {Physical;CATEGORY;physical}</li>
</ul>";"<i>Night Shade</i> deals damage equal to the user's level. (a level 100 Pokémon will deal 100 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> damage).
<ul>
  <li>In Gen 1 <i>Night Shade</i> can hit <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type and <span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span>-type Pokémon despite their immunity to <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type</li>
  <li>In Gen 1-3 <i>Night Shade</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></li>
</ul>"
102;"<i>Mimic</i> copies the last move used by the target.<br/>
The effect only lasts while the user is in battle.<br/>
If the user switches out or when the battle ends, the move becomes <i>Mimic</i> again.
<ul>
  <li>{Mime Jr.;POKEMON;mime-jr} evolves into {Mr. Mime;POKEMON;mr-mime} after leveling-up while knowing this move (Galarian Form while in Galar, Default Form while outside of Galar).</li>
  <li>{Bonsly;POKEMON;bonsly} evolves into {Sudowoodo;POKEMON;sudowoodo} after leveling-up while knowing this move.</li>
</ul>
Mimic will fail to copy:
<ul>
  <li>{Transform;MOVE;transform}</li>
  <li>{Sketch;MOVE;sketch}</li>
  <li>{Struggle;MOVE;struggle}</li>
  <li>{Metronome;MOVE;metronome}</li>
  <li>All {SHADOW;TYPE;Shadow}-type moves</li>
  <li>{Chatter;MOVE;chatter}</li>
  <li>A move the user already knows</li>
</ul>
<ul>
  <li>In Gen 1 <i>Mimic</i> allows the user to copy any of the target's moves and has the PP that the target's move has.<br/>
Using the copied move deducts PP from <i>Mimic</i>.</li>
  <li>In Gen 1-2 <i>Mimic</i> has 100% {accuracy;STAT;ACCURACY}</li>
  <li>In Gen 1-4 <i>Mimic</i> the copied move has 5 PP.</li>
  <li>In Gen 4 <i>Mimic</i> is able to copy {Transform;MOVE;transform}</li>
  <li>A {Rayquaza;POKEMON;rayquaza} that mimics the move {Dragon Ascent;MOVE;dragon-ascent} does not fulfill the requirements to Mega-Evolve</li>
</ul>";"<i>Mimic</i> copies the last move used by the target.<br>
The effect only lasts while the user is in battle.<br>
If the user switches out or when the battle ends, the move becomes <i>Mimic</i> again.
<ul>
  <li><a href=""/pokemon/mime-jr"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mime Jr.</span><img src=""https://cdn.pokedb.org/35075640f12177c696b282fce3bfe8d132959061c5ad96b014bb3650e295ded6w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Mime Jr."" style=""width: 20px; height: 20px""></a> evolves into <a href=""/pokemon/mr-mime"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mr. Mime</span><img src=""https://cdn.pokedb.org/5f0beef81e3fa89923a5b495edcc402e225ecf7e9457b095f05c46b0ddf7a1eaw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Mr. Mime"" style=""width: 20px; height: 20px""></a> after leveling-up while knowing this move (Galarian Form while in Galar, Default Form while outside of Galar).</li>
  <li><a href=""/pokemon/bonsly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bonsly</span><img src=""https://cdn.pokedb.org/720b4ebfbd10d96ece905c41b6918d0b95c3712a052c4f585745af92fe0171cdw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Bonsly"" style=""width: 20px; height: 20px""></a> evolves into <a href=""/pokemon/sudowoodo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sudowoodo</span><img src=""https://cdn.pokedb.org/396e6cceeeef3224cc10d1d1d14e6fcbd229e6e6665a6cc67f6eb86996326a05w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Sudowoodo"" style=""width: 20px; height: 20px""></a> after leveling-up while knowing this move.</li>
</ul>
Mimic will fail to copy:
<ul>
  <li><a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a></li>
  <li><a href=""/moves/sketch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sketch</span></a></li>
  <li><a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a></li>
  <li><a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a></li>
  <li>All <span style=""background-color: #353e52; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Shadow"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/b1c61de277a8fd7046418c24f093e137feaf37458ac3621ac7b5a3eed60712ef"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Shadow""><span style=""color: rgb(255, 255, 255);"">Shadow</span></a></span>-type moves</li>
  <li><a href=""/moves/chatter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chatter</span></a></li>
  <li>A move the user already knows</li>
</ul>
<ul>
  <li>In Gen 1 <i>Mimic</i> allows the user to copy any of the target's moves and has the PP that the target's move has.<br>
Using the copied move deducts PP from <i>Mimic</i>.</li>
  <li>In Gen 1-2 <i>Mimic</i> has 100% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 1-4 <i>Mimic</i> the copied move has 5 PP.</li>
  <li>In Gen 4 <i>Mimic</i> is able to copy <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a></li>
  <li>A <a href=""/pokemon/rayquaza"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rayquaza</span><img src=""https://cdn.pokedb.org/3ae9afc68da2181213ce7ecc0514fa896da8c390c679fd289ecf467b346409a7w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Rayquaza"" style=""width: 20px; height: 20px""></a> that mimics the move <a href=""/moves/dragon-ascent"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Ascent</span></a> does not fulfill the requirements to Mega-Evolve</li>
</ul>"
103;"<i>Screech</i> lowers the target's {Defense;STAT;DEFENSE} by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Screech</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
104;"<i>Double Team</i> raises the user's {Evasion;STAT;EVASION} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Double Team</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
105;"<i>Recover</i> restores up to 50% of the user's maximum {HP;STAT;HP}.
<ul>
  <li>There is a bug in Gen 1 that makes <i>Recover</i> fail if the difference between the current and maximum {HP;STAT;HP} is 255.</li>
  <li>In Gen 1-3 <i>Recover</i> has 20 PP.</li>
  <li>In Gen 4-8 <i>Recover</i> has 10 PP.</li>
</ul>";"<i>Recover</i> restores up to 50% of the user's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.
<ul>
  <li>There is a bug in Gen 1 that makes <i>Recover</i> fail if the difference between the current and maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is 255.</li>
  <li>In Gen 1-3 <i>Recover</i> has 20 PP.</li>
  <li>In Gen 4-8 <i>Recover</i> has 10 PP.</li>
</ul>"
106;"<i>Harden</i> raises the users's {Defense;STAT;DEFENSE} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Harden</i> raises the users's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
107;"<i>Minimize</i> raises the user's {Evasion;STAT;EVASION} by two stages.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
The following moves deal double damage against a Pokémon that has used <i>Minimize</i>, and bypass {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks:
<table>
  <thead>
    <tr>
      <td rowspan=""2"">Move</td>
      <td rowspan=""2"">Type</td>
      <td rowspan=""2"">Category</td>
      <td colspan=""8"">Gen</td>
    </tr>
    <tr>
      <td>2</td>
      <td>3</td>
      <td>4</td>
      <td>5</td>
      <td>6</td>
      <td>7</td>
      <td>8</td>
      <td>9</td>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Body Slam;MOVE;body-slam}</td>
      <td>{NORMAL;TYPE;Normal}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Stomp;MOVE;stomp}</td>
      <td>{NORMAL;TYPE;Normal}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Astonish;MOVE;astonish}</td>
      <td>{GHOST;TYPE;Ghost}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Extrasensory;MOVE;extrasensory}</td>
      <td>{PSYCHIC;TYPE;Psychic}</td>
      <td>{Special;CATEGORY;special}</td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Needle Arm;MOVE;needle-arm}</td>
      <td>{GRASS;TYPE;Grass}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
      <td></td>
    </tr>
    <tr>
      <td>{Dragon Rush;MOVE;dragon-rush}</td>
      <td>{DRAGON;TYPE;Dragon}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Shadow Force;MOVE;shadow-force}</td>
      <td>{GHOST;TYPE;Ghost}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Steamroller;MOVE;steamroller}</td>
      <td>{BUG;TYPE;Bug}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td></td>
      <td></td>
    </tr>
    <tr>
      <td>{Heat Crash;MOVE;heat-crash}</td>
      <td>{FIRE;TYPE;Fire}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Heavy Slam;MOVE;heavy-slam}</td>
      <td>{STEEL;TYPE;Steel}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Phantom Force;MOVE;phantom-force}</td>
      <td>{GHOST;TYPE;Ghost}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Flying Press;MOVE;flying-press}</td>
      <td>{FIGHTING;TYPE;Fighting}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Malicious Moonsault;MOVE;malicious-moonsault}</td>
      <td>{DARK;TYPE;Dark}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td></td>
      <td></td>
    </tr>
    <tr>
      <td>{Double Iron Bash;MOVE;double-iron-bash}</td>
      <td>{STEEL;TYPE;Steel}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In Gen 1 no move deals double damage against <i>Minimize</i></li>
  <li>In Gen 1-2 a tiny generic image replaces the user's actual sprite until the Pokémon faints or switches out.<br/>
The move {Transform;MOVE;transform} copies the target Pokémon regular sprite instead of the <i>Minimize</i> image.</li>
  <li>In Gen 1-4 <i>Minimize</i> only raises {Evasion;STAT;EVASION} by one stage.</li>
  <li>In Gen 1-5 <i>Minimize</i> has 20 PP and {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks are not ignored.</li>
</ul>";"<i>Minimize</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
The following moves deal double damage against a Pokémon that has used <i>Minimize</i>, and bypass <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks:
<table>
  <thead>
    <tr>
      <td rowspan=""2"">Move</td>
      <td rowspan=""2"">Type</td>
      <td rowspan=""2"">Category</td>
      <td colspan=""8"">Gen</td>
    </tr>
    <tr>
      <td>2</td>
      <td>3</td>
      <td>4</td>
      <td>5</td>
      <td>6</td>
      <td>7</td>
      <td>8</td>
      <td>9</td>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/body-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Body Slam</span></a></td>
      <td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/stomp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stomp</span></a></td>
      <td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/astonish"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Astonish</span></a></td>
      <td><span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/extrasensory"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Extrasensory</span></a></td>
      <td><span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/needle-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Needle Arm</span></a></td>
      <td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-rush"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Rush</span></a></td>
      <td><span style=""background-color: #4D61AA; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dragon"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9fcb5111e9db77cb7f00db09d781d407e069c8414eacf4aa184b1a73b0d88a77"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dragon""><span style=""color: rgb(255, 255, 255);"">Dragon</span></a></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Force</span></a></td>
      <td><span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/steamroller"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steamroller</span></a></td>
      <td><span style=""background-color: #95A235; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Bug"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53409a157ce97a970830367f1d5933a7f1b3d074d005a4808161c275b5580fc2"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Bug""><span style=""color: rgb(255, 255, 255);"">Bug</span></a></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td></td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/heat-crash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Crash</span></a></td>
      <td><span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/heavy-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heavy Slam</span></a></td>
      <td><span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/phantom-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Phantom Force</span></a></td>
      <td><span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/flying-press"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flying Press</span></a></td>
      <td><span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/malicious-moonsault"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Malicious Moonsault</span></a></td>
      <td><span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td></td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-iron-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Iron Bash</span></a></td>
      <td><span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In Gen 1 no move deals double damage against <i>Minimize</i></li>
  <li>In Gen 1-2 a tiny generic image replaces the user's actual sprite until the Pokémon faints or switches out.<br>
The move <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a> copies the target Pokémon regular sprite instead of the <i>Minimize</i> image.</li>
  <li>In Gen 1-4 <i>Minimize</i> only raises <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</li>
  <li>In Gen 1-5 <i>Minimize</i> has 20 PP and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks are not ignored.</li>
</ul>"
108;"<i>Smokescreen </i> lowers the target's {Accuracy;STAT;ACCURACY} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>";"<i>Smokescreen </i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>"
109;"<i>Confuse Ray</i> causes the target to be {confused;STATUS;confusion}<br/>
Confused Pokémon have a 33% chance of hurting themselves each turn, for 1-4 attacking turns (50% chance in Generations 1-6).<br/>
The damage received is as if the Pokémon attacks itself with a typeless 40 power {Physical;CATEGORY;physical} attack.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} can not be confused.<br/>";"<i>Confuse Ray</i> causes the target to be <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confused</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a><br>
Confused Pokémon have a 33% chance of hurting themselves each turn, for 1-4 attacking turns (50% chance in Generations 1-6).<br>
The damage received is as if the Pokémon attacks itself with a typeless 40 power <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> attack.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> can not be confused.<br>"
110;"<i>Withdraw</i> raises the users's {Defense;STAT;DEFENSE} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Withdraw</i> raises the users's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
111;"<i>Defense Curl</i> raises the users's {Defense;STAT;DEFENSE} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
After using <i>Defense Curl</i> and while the user stays in battle, the power of {Rollout;MOVE;rollout} and {Ice Ball;MOVE;ice-ball} have their power doubled.";"<i>Defense Curl</i> raises the users's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
After using <i>Defense Curl</i> and while the user stays in battle, the power of <a href=""/moves/rollout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rollout</span></a> and <a href=""/moves/ice-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Ball</span></a> have their power doubled."
112;"<i>Barrier</i> raises the user's {Defense;STAT;DEFENSE} by two stages.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 1-5 <i>Barrier</i> has 30 PP.</li>
</ul>";"<i>Barrier</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 1-5 <i>Barrier</i> has 30 PP.</li>
</ul>"
113;"<i>Light Screen</i> reduces damage from {Special;CATEGORY;special} attacks for all Pokémon on the user's side by roughly 33% for 5 turns.<br/>
If the user is holding a {Light Clay;ITEM;light-clay} the effect is extended to 8 turns.<br/>
<i>Light Screen</i> will be removed if its side is hit by:
<ul>
  <li>{Brick Break;MOVE;brick-break}</li>
  <li>{Defog;MOVE;defog}</li>
  <li>{Psychic Fangs;MOVE;psychic-fangs}</li>
  <li>{Raging Bull;MOVE;raging-bull}</li>
  <li>A Pokémon with the ability {Screen Cleaner;ABILITY;screen-cleaner} enters battle.</li>
</ul>
The ability {Inflitrator;ABILITY;infiltrator} bypasses <i>Light Screen</i>.<br/>
<ul>
  <li>In Gen 1 <i>Light Screen</i> doubled the user's <i>Special</i> stat when the target uses a {Special;CATEGORY;special} move.<br/>
  The effect can be cleared by {Haze;MOVE;haze}</li>
  <li>In Gen 2 <i>Light Screen</i> doubled the {Special Defense;STAT;SPDEF} stat of all Pokémon on the user's side when the target uses a {Special;CATEGORY;special} direct-damage dealing move.</li>
  <li>In Gen 3 this effect is reduced to 33% if multiple Pokémon are on the user's side.</li>
  <li>In Gen 1-4 <i>Light Screen</i> is removed by {Brick Break;MOVE;brick-break} (even if type-immune due to being {GHOST;TYPE;Ghost}-type) or {Shadow Shed;MOVE;shadow-shed}.</li>
  <li>In Gen 5 the damage reduction multiplier is 2703/4096 (65,99% of the original damage or a 34,01% damage reduction).</li>
  <li>From Gen 6 onwards the damage reduction multiplier is 2732/4096 (66,7% of the original damage or a 33,3% damage reduction).</li>
</ul>
<i>Light Screen</i> is the {Special;CATEGORY;special} counterpart to {Reflect;MOVE;reflect}.";"<i>Light Screen</i> reduces damage from <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> attacks for all Pokémon on the user's side by roughly 33% for 5 turns.<br>
If the user is holding a <a href=""/items/light-clay"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Clay</span><img src=""https://cdn.pokedb.org/8b22f5281063890d562451803072f90f5976e53e98da273ddb324d4cffbca7c9w20h20"" width=""20"" height=""20"" alt=""Item Icon for Light Clay"" style=""width: 20px; height: 20px""></a> the effect is extended to 8 turns.<br>
<i>Light Screen</i> will be removed if its side is hit by:
<ul>
  <li><a href=""/moves/brick-break"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brick Break</span></a></li>
  <li><a href=""/moves/defog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defog</span></a></li>
  <li><a href=""/moves/psychic-fangs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Fangs</span></a></li>
  <li><a href=""/moves/raging-bull"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Raging Bull</span></a></li>
  <li>A Pokémon with the ability <a href=""/abilities/screen-cleaner"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Screen Cleaner</span></a> enters battle.</li>
</ul>
The ability <a href=""/abilities/infiltrator"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inflitrator</span></a> bypasses <i>Light Screen</i>.<br>
<ul>
  <li>In Gen 1 <i>Light Screen</i> doubled the user's <i>Special</i> stat when the target uses a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> move.<br>
  The effect can be cleared by <a href=""/moves/haze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Haze</span></a></li>
  <li>In Gen 2 <i>Light Screen</i> doubled the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat of all Pokémon on the user's side when the target uses a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> direct-damage dealing move.</li>
  <li>In Gen 3 this effect is reduced to 33% if multiple Pokémon are on the user's side.</li>
  <li>In Gen 1-4 <i>Light Screen</i> is removed by <a href=""/moves/brick-break"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brick Break</span></a> (even if type-immune due to being <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type) or <a href=""/moves/shadow-shed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Shed</span></a>.</li>
  <li>In Gen 5 the damage reduction multiplier is 2703/4096 (65,99% of the original damage or a 34,01% damage reduction).</li>
  <li>From Gen 6 onwards the damage reduction multiplier is 2732/4096 (66,7% of the original damage or a 33,3% damage reduction).</li>
</ul>
<i>Light Screen</i> is the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> counterpart to <a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a>."
114;"<i>Haze</i> resets all {stat;STAT;STATS} changes.
In Gen 1 it also removes the following effects:
<ul>
  <li>{Focus Energy;MOVE;focus-energy}</li>
  <li>{Mist;MOVE;mist}</li>
  <li>{Leech Seed;MOVE;leech-seed}</li>
  <li>{Disable;MOVE;disable}</li>
  <li>{Reflect;MOVE;reflect}</li>
  <li>{X Accuracy;ITEM;x-accuracy}</li>
  <li>{Guard Spec.;ITEM;guard-spec}</li>
  <li>{Dire Hit;ITEM;dire-hit}</li>
  <li>It turns <i>bad</i> poison into regular {poison;STATUS;poison}</li>
  <li>Any {major status ailment;STATUS;-} the target has.</li>
</ul>";"<i>Haze</i> resets all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> changes.
In Gen 1 it also removes the following effects:
<ul>
  <li><a href=""/moves/focus-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Energy</span></a></li>
  <li><a href=""/moves/mist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mist</span></a></li>
  <li><a href=""/moves/leech-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Seed</span></a></li>
  <li><a href=""/moves/disable"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disable</span></a></li>
  <li><a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a></li>
  <li><a href=""/items/x-accuracy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>X Accuracy</span><img src=""https://cdn.pokedb.org/d583a8876688725860e347c8197dd1890c44d9feb90508c1721a34bc56ce5a74w20h20"" width=""20"" height=""20"" alt=""Item Icon for X Accuracy"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/guard-spec"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guard Spec.</span><img src=""https://cdn.pokedb.org/fd6b09819c2e8014d0508ed939a91506f6957dc3242f36ada334e2017f2e12ffw20h20"" width=""20"" height=""20"" alt=""Item Icon for Guard Spec."" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/dire-hit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dire Hit</span><img src=""https://cdn.pokedb.org/4c6b1d81ca4a3f7917dbffdacf381bcb2acc60adf96df2592eb6b69c1e9818ebw20h20"" width=""20"" height=""20"" alt=""Item Icon for Dire Hit"" style=""width: 20px; height: 20px""></a></li>
  <li>It turns <i>bad</i> poison into regular <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a></li>
  <li>Any <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status ailment</span></a> the target has.</li>
</ul>"
115;"<i>Reflect</i> reduces damage from {Physical;CATEGORY;physical} attacks for all Pokémon on the user's side by roughly 33% for 5 turns.<br/>
If the user is holding a {Light Clay;ITEM;light-clay} the effect is extended to 8 turns.<br/>
Using {Baddy Bad;MOVE;baddy-bad} sets up <i>Reflect</i> on the user's side.<br/>
<i>Reflect</i> will be removed if its side is hit by:
<ul>
  <li>{Brick Break;MOVE;brick-break}</li>
  <li>{Defog;MOVE;defog}</li>
  <li>{Psychic Fangs;MOVE;psychic-fangs}</li>
  <li>{Raging Bull;MOVE;raging-bull}</li>
  <li>A Pokémon with the ability {Screen Cleaner;ABILITY;screen-cleaner} enters battle.</li>
</ul>
The ability {Inflitrator;ABILITY;infiltrator} bypasses <i>Reflect</i>.<br/>
<ul>
  <li>In Gen 1 <i>Reflect</i> doubled the user's {Defense;STAT;DEFENSE} when the target uses a {Physical;CATEGORY;physical} move.<br/>
  The effect can be cleared by {Haze;MOVE;haze}</li>
  <li>In Gen 2 <i>Reflect</i> doubled the {Defense;STAT;DEFENSE} stat of all Pokémon on the user's side when the target uses a {Physical;CATEGORY;physical} direct-damage dealing move.<br/>
It also reduces the self-inflicted damage of {confusion;STATUS;confusion}</li>
  <li>In Gen 3 this effect is reduced to 33% if multiple Pokémon are on the user's side.</li>
  <li>In Gen 1-4 <i>Reflect</i> is removed by {Brick Break;MOVE;brick-break} (even if type-immune due to being {GHOST;TYPE;Ghost}-type) or {Shadow Shed;MOVE;shadow-shed}.</li>
  <li>In Gen 5 the damage reduction multiplier is 2703/4096 (65,99% of the original damage or a 34,01% damage reduction).</li>
  <li>From Gen 6 onwards the damage reduction multiplier is 2732/4096 (66,7% of the original damage or a 33,3% damage reduction).</li>
</ul>
<i>Reflect</i> is the {Physical;CATEGORY;physical} counterpart to {Light Screen;MOVE;light-screen}.";"<i>Reflect</i> reduces damage from <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> attacks for all Pokémon on the user's side by roughly 33% for 5 turns.<br>
If the user is holding a <a href=""/items/light-clay"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Clay</span><img src=""https://cdn.pokedb.org/8b22f5281063890d562451803072f90f5976e53e98da273ddb324d4cffbca7c9w20h20"" width=""20"" height=""20"" alt=""Item Icon for Light Clay"" style=""width: 20px; height: 20px""></a> the effect is extended to 8 turns.<br>
Using <a href=""/moves/baddy-bad"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baddy Bad</span></a> sets up <i>Reflect</i> on the user's side.<br>
<i>Reflect</i> will be removed if its side is hit by:
<ul>
  <li><a href=""/moves/brick-break"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brick Break</span></a></li>
  <li><a href=""/moves/defog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defog</span></a></li>
  <li><a href=""/moves/psychic-fangs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Fangs</span></a></li>
  <li><a href=""/moves/raging-bull"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Raging Bull</span></a></li>
  <li>A Pokémon with the ability <a href=""/abilities/screen-cleaner"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Screen Cleaner</span></a> enters battle.</li>
</ul>
The ability <a href=""/abilities/infiltrator"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inflitrator</span></a> bypasses <i>Reflect</i>.<br>
<ul>
  <li>In Gen 1 <i>Reflect</i> doubled the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> when the target uses a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> move.<br>
  The effect can be cleared by <a href=""/moves/haze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Haze</span></a></li>
  <li>In Gen 2 <i>Reflect</i> doubled the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat of all Pokémon on the user's side when the target uses a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> direct-damage dealing move.<br>
It also reduces the self-inflicted damage of <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a></li>
  <li>In Gen 3 this effect is reduced to 33% if multiple Pokémon are on the user's side.</li>
  <li>In Gen 1-4 <i>Reflect</i> is removed by <a href=""/moves/brick-break"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brick Break</span></a> (even if type-immune due to being <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type) or <a href=""/moves/shadow-shed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Shed</span></a>.</li>
  <li>In Gen 5 the damage reduction multiplier is 2703/4096 (65,99% of the original damage or a 34,01% damage reduction).</li>
  <li>From Gen 6 onwards the damage reduction multiplier is 2732/4096 (66,7% of the original damage or a 33,3% damage reduction).</li>
</ul>
<i>Reflect</i> is the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> counterpart to <a href=""/moves/light-screen"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Screen</span></a>."
116;"<i>Focus Energy</i> increases the user's {critical hit;STAT;CRIT} ratio by two stages.<br/>
This effect can be transferred by {Baton Pass;MOVE;baton-pass} or copied by {Psych Up;MOVE;psych-up} or {Transform;MOVE;transform}.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<ul>
  <li>In the Gen 1 handheld games this move is not working as intended. It divides the user's {critical hit;STAT;CRIT} ratio by 4 instead of multiplying it, making it strictly detrimental to use.<br/>
    This effect can be cleared by switching out or being affected by {Haze;MOVE;haze}<br/>
  In {STA;GAME;stadium} the critical hit ratio uses a different formula. The increase is based on the user's {Speed;STAT;SPEED} and using a high critical hit ratio move while under its effect makes the move have a 99.6% critical strike ratio.</li>
  <li>In Gen 2 <i>Focus Energy</i> increases the {critical hit;STAT;CRIT} by one stage</li>
</ul>";"<i>Focus Energy</i> increases the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> ratio by two stages.<br>
This effect can be transferred by <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a> or copied by <a href=""/moves/psych-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psych Up</span></a> or <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a>.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<ul>
  <li>In the Gen 1 handheld games this move is not working as intended. It divides the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> ratio by 4 instead of multiplying it, making it strictly detrimental to use.<br>
    This effect can be cleared by switching out or being affected by <a href=""/moves/haze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Haze</span></a><br>
  In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #d31e13; color: #FFFFFF;"">STA</span></div> the critical hit ratio uses a different formula. The increase is based on the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and using a high critical hit ratio move while under its effect makes the move have a 99.6% critical strike ratio.</li>
  <li>In Gen 2 <i>Focus Energy</i> increases the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage</li>
</ul>"
117;"The user of <i>Bide</i> '<i>stores energy</i>' for 2 turns making it unable to move.<br/>
At the end of the second turn the Pokémon unleashes energy, dealing double the {HP;STAT;HP} damage it received during the last two turns.<br/>
If the user does not receive any damage during the idling turns, the move fails<br/>
It also ignores changes to the Accuracy and Evasion stats and can hit Pokémon in the invulnerable stage of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
In double and triple battles, <i>Bide</i> hits the last Pokémon to attack the user (including teammates).
<ul>
  <li>In Gen 1 <i>Bide</i> bypasses {accuracy;STAT;ACCURACY} checks to always hit.<br/>
It can also hit Pokémon in the semi-invulnerable stages of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}</li>
  <li>In Gen 1 and 4 it can hit {GHOST;TYPE;Ghost}-type Pokémon.</li>
  <li>In Gen 2-3, Bide has 100% {accuracy;STAT;ACCURACY}.</li>
  <li>In Gen 3 damage received by {Pain Split;MOVE;pain-split} counts towards the total damage <i>Bide</i> will deal.</li>
  <li>In Gen 1-3 <i>Bide</i> has a priority of 0. and stores energy for 2-3 turns (chosen randomly).</li>
</ul>";"The user of <i>Bide</i> '<i>stores energy</i>' for 2 turns making it unable to move.<br>
At the end of the second turn the Pokémon unleashes energy, dealing double the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> damage it received during the last two turns.<br>
If the user does not receive any damage during the idling turns, the move fails<br>
It also ignores changes to the Accuracy and Evasion stats and can hit Pokémon in the invulnerable stage of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
In double and triple battles, <i>Bide</i> hits the last Pokémon to attack the user (including teammates).
<ul>
  <li>In Gen 1 <i>Bide</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit.<br>
It can also hit Pokémon in the semi-invulnerable stages of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a></li>
  <li>In Gen 1 and 4 it can hit <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon.</li>
  <li>In Gen 2-3, Bide has 100% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.</li>
  <li>In Gen 3 damage received by <a href=""/moves/pain-split"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pain Split</span></a> counts towards the total damage <i>Bide</i> will deal.</li>
  <li>In Gen 1-3 <i>Bide</i> has a priority of 0. and stores energy for 2-3 turns (chosen randomly).</li>
</ul>"
118;"<i>Metronome</i> uses a random move chosen from nearly all existing moves (excluding Max Moves, Z-Moves and itself), even if the user can not learn it.<br/>
The called move counts as the last move used.<br/>
<i>Metronome</i> will use the designated move while holding {Choice Band;ITEM;choice-band}, {Choice Specs;ITEM;choice-specs} or {Choice Scarf;ITEM;choice-scarf}.<br/>
Since <i>Metronome</i> has normal priority, a called move with a higher priority (such as {Quick Attack;MOVE;quick-attack}) may be used after the target.<br/>
When using a multi-turn move such as {Rollout;MOVE;rollout} or {Dig;MOVE;dig}, <i>Metronome</i> will activate the first phase but fail on the second turn.
<ul>
  <li>In Gen 1 <i>Metronome</i> can cause a bug if it calls {Hyper Beam;MOVE;hyper-beam} or a binding move and has 0 PP before the move executes, the PP will roll over to the maximum value.</li>
  <li>In Gen 2 and 4 <i>Metronome</i> can not select moves that the user already knows.</li>
  <li>In {B2W2;GAME;black-2-white-2} a Pokémon knowing <i>Metronome</i> is banned from participating in the Pokéstar Studio films.</li>
</ul>
<i>Metronome</i> will also not select any of the following moves in the specified generations:
<table>
  <thead>
  	<tr>
    	<th>Move</th>
      	<th>Gen</th>
      	<th></th>
    	<th>Move</th>
      	<th>Gen</th>
      	<th></th>
    	<th>Move</th>
      	<th>Gen</th>
    </tr>
  </thead>
  <tbody>
<tr>
<td>{After You;MOVE;after-you}</td>
<td>5-9</td>
<td></td>
<td>{Apple Acid;MOVE;apple-acid}</td>
<td>8-9</td>
<td></td>
<td>{Armor Cannon;MOVE;armor-cannon}</td>
<td>9</td>
<td></td>
</tr><tr>
<td>{Assist;MOVE;assist}</td>
<td>4-8</td>
<td></td>
<td>{Astral Barrage;MOVE;astral-barrage}</td>
<td>8-9</td>
<td></td>
<td>{Aura Wheel;MOVE;aura-wheel}</td>
<td>8-9</td>
<td></td>
</tr><tr>
<td>{Baneful Bunker;MOVE;baneful-bunker}</td>
<td>7-9</td>
<td></td>
<td>{Beak Blast;MOVE;beak-blast}</td>
<td>7, 9</td>
<td></td>
<td>{Behemoth Bash;MOVE;behemoth-bash}</td>
<td>8-9</td>
<td></td>
</tr><tr>
<td>{Behemoth Blade;MOVE;behemoth-blade}</td>
<td>8-9</td>
<td></td>
<td>{Belch;MOVE;belch}</td>
<td>6-9</td>
<td></td>
<td>{Bestow;MOVE;bestow}</td>
<td>5-7</td>
<td></td>
</tr><tr>
<td>{Blazing Torque;MOVE;blazing-torque}</td>
<td>9</td>
<td></td>
<td>{Body Press;MOVE;body-press}</td>
<td>8-9</td>
<td></td>
<td>{Branch Poke;MOVE;branch-poke}</td>
<td>8-9</td>
<td></td>
</tr><tr>
<td>{Breaking Swipe;MOVE;breaking-swipe}</td>
<td>8-9</td>
<td></td>
<td>{Celebrate;MOVE;celebrate}</td>
<td>6-9</td>
<td></td>
<td>{Chatter;MOVE;chatter}</td>
<td>4-8</td>
<td></td>
</tr><tr>
<td>{Chilling Water;MOVE;chilling-water}</td>
<td>9</td>
<td></td>
<td>{Chilly Reception;MOVE;chilly-reception}</td>
<td>9</td>
<td></td>
<td>{Clangorous Soul;MOVE;clangorous-soul}</td>
<td>8-9</td>
<td></td>
</tr><tr>
<td>{Collision Course;MOVE;collision-course}</td>
<td>9</td>
<td></td>
<td>{Combat Torque;MOVE;combat-torque}</td>
<td>9</td>
<td></td>
<td>{Comeuppance;MOVE;comeuppance}</td>
<td>9</td>
<td></td>
</tr><tr>
<td>{Copycat;MOVE;copycat}</td>
<td>4-9</td>
<td></td>
<td>{Counter;MOVE;counter}</td>
<td>2-9</td>
<td></td>
<td>{Covet;MOVE;covet}</td>
<td>3-9</td>
<td></td>
</tr><tr>
<td>{Crafty Shield;MOVE;crafty-shield}</td>
<td>6-8</td>
<td></td>
<td>{Decorate;MOVE;decorate}</td>
<td>8-9</td>
<td></td>
<td>{Destiny Bond;MOVE;destiny-bond}</td>
<td>2-9</td>
<td></td>
</tr><tr>
<td>{Detect;MOVE;detect}</td>
<td>2-9</td>
<td></td>
<td>{Diamond Storm;MOVE;diamond-storm}</td>
<td>6-9</td>
<td></td>
<td>{Doodle;MOVE;doodle}</td>
<td>9</td>
<td></td>
</tr><tr>
<td>{Double Iron Bash;MOVE;double-iron-bash}</td>
<td>8</td>
<td></td>
<td>{Double Shock;MOVE;double-shock}</td>
<td>9</td>
<td></td>
<td>{Dragon Ascent;MOVE;dragon-ascent}</td>
<td>6-9</td>
<td></td>
</tr><tr>
<td>{Dragon Energy;MOVE;dragon-energy}</td>
<td>8-9</td>
<td></td>
<td>{Drum Beating;MOVE;drum-beating}</td>
<td>8-9</td>
<td></td>
<td>{Dynamax Cannon;MOVE;dynamax-cannon}</td>
<td>8-9</td>
<td></td>
</tr><tr>
<td>{Electro Drift;MOVE;electro-drift}</td>
<td>9</td>
<td></td>
<td>{Endure;MOVE;endure}</td>
<td>2-9</td>
<td></td>
<td>{Eternabeam;MOVE;eternabeam}</td>
<td>8</td>
<td></td>
</tr><tr>
<td>{False Surrender;MOVE;false-surrender}</td>
<td>8-9</td>
<td></td>
<td>{Feint;MOVE;feint}</td>
<td>4-9</td>
<td></td>
<td>{Fiery Wrath;MOVE;fiery-wrath}</td>
<td>8-9</td>
<td></td>
</tr><tr>
<td>{Fillet Away;MOVE;fillet-away}</td>
<td>9</td>
<td></td>
<td>{Fleur Cannon;MOVE;fleur-cannon}</td>
<td>7-9</td>
<td></td>
<td>{Focus Punch;MOVE;focus-punch}</td>
<td>3-9</td>
<td></td>
</tr><tr>
<td>{Follow Me;MOVE;follow-me}</td>
<td>3-9</td>
<td></td>
<td>{Freeze Shock;MOVE;freeze-shock}</td>
<td>5-9</td>
<td></td>
<td>{Freezing Glare;MOVE;freezing-glare}</td>
<td>8-9</td>
<td></td>
</tr><tr>
<td>{Glacial Lance;MOVE;glacial-lance}</td>
<td>8-9</td>
<td></td>
<td>{Grav Apple;MOVE;grav-apple}</td>
<td>8-9</td>
<td></td>
<td>{Helping Hand;MOVE;helping-hand}</td>
<td>3-9</td>
<td></td>
</tr><tr>
<td>{Hold Hands;MOVE;hold-hands}</td>
<td>6-9</td>
<td></td>
<td>{Hyper Drill;MOVE;hyper-drill}</td>
<td>9</td>
<td></td>
<td>{Hyperspace Fury;MOVE;hyperspace-fury}</td>
<td>6,7,9</td>
<td></td>
</tr><tr>
<td>{Hyperspace Hole;MOVE;hyperspace-hole}</td>
<td>6,7,9</td>
<td></td>
<td>{Ice Burn;MOVE;ice-burn}</td>
<td>5-9</td>
<td></td>
<td>{Instruct;MOVE;instruct}</td>
<td>7-9</td>
<td></td>
</tr><tr>
<td>{Jet Punch;MOVE;jet-punch}</td>
<td>9</td>
<td></td>
<td>{Jungle Healing;MOVE;jungle-healing}</td>
<td>8-9</td>
<td></td>
<td>{King's Shield;MOVE;kings-shield}</td>
<td>6-8</td>
<td></td>
</tr><tr>
<td>{Life Dew;MOVE;life-dew}</td>
<td>8-9</td>
<td></td>
<td>{Light of Ruin;MOVE;light-of-ruin}</td>
<td>6-7</td>
<td></td>
<td>{Magical Torque;MOVE;magical-torque}</td>
<td>9</td>
<td></td>
</tr><tr>
<td>{Make It Rain;MOVE;make-it-rain}</td>
<td>9</td>
<td></td>
<td>{Mat Block;MOVE;mat-block}</td>
<td>6-8</td>
<td></td>
<td>{Me First;MOVE;me-first}</td>
<td>4-7</td>
<td></td>
</tr><tr>
<td>{Meteor Assault;MOVE;meteor-assault}</td>
<td>8</td>
<td></td>
<td>{Mimic;MOVE;mimic}</td>
<td>2-9</td>
<td></td>
<td>{Mind Blown;MOVE;mind-blown}</td>
<td>7-8</td>
<td></td>
</tr><tr>
<td>{Mirror Coat;MOVE;mirror-coat}</td>
<td>2-9</td>
<td></td>
<td>{Mirror Move;MOVE;mirror-move}</td>
<td>4-7</td>
<td></td>
<td>{Moongeist Beam;MOVE;moongeist-beam}</td>
<td>8-9</td>
<td></td>
</tr><tr>
<td>{Nature Power;MOVE;nature-power}</td>
<td>5-8</td>
<td></td>
<td>{Nature's Madness;MOVE;natures-madness}</td>
<td>8</td>
<td></td>
<td>{Noxious Torque;MOVE;noxious-torque}</td>
<td>9</td>
<td></td>
</tr><tr>
<td>{Obstruct;MOVE;obstruct}</td>
<td>8</td>
<td></td>
<td>{Order Up;MOVE;order-up}</td>
<td>9</td>
<td></td>
<td>{Origin Pulse;MOVE;origin-pulse}</td>
<td>6-9</td>
<td></td>
</tr><tr>
<td>{Overdrive;MOVE;overdrive}</td>
<td>8-9</td>
<td></td>
<td>{Photon Geyser;MOVE;photon-geyser}</td>
<td>7-9</td>
<td></td>
<td>{Plasma Fists;MOVE;plasma-fists}</td>
<td>7-8</td>
<td></td>
</tr><tr>
<td>{Population Bomb;MOVE;population-bomb}</td>
<td>9</td>
<td></td>
<td>{Pounce;MOVE;pounce}</td>
<td>9</td>
<td></td>
<td>{Power Shift;MOVE;power-shift}</td>
<td>9</td>
<td></td>
</tr><tr>
<td>{Precipice Blades;MOVE;precipice-blades}</td>
<td>6-9</td>
<td></td>
<td>{Protect;MOVE;protect}</td>
<td>2-9</td>
<td></td>
<td>{Pyro Ball;MOVE;pyro-ball}</td>
<td>8-9</td>
<td></td>
</tr><tr>
<td>{Quash;MOVE;quash}</td>
<td>5-9</td>
<td></td>
<td>{Quick Guard;MOVE;quick-guard}</td>
<td>5-9</td>
<td></td>
<td>{Rage Fist;MOVE;rage-fist}</td>
<td>9</td>
<td></td>
</tr><tr>
<td>{Rage Powder;MOVE;rage-powder}</td>
<td>5-9</td>
<td></td>
<td>{Raging Bull;MOVE;raging-bull}</td>
<td>9</td>
<td></td>
<td>{Raging Fury;MOVE;raging-fury}</td>
<td>9</td>
<td></td>
</tr><tr>
<td>{Relic Song;MOVE;relic-song}</td>
<td>5-7, 9</td>
<td></td>
<td>{Revival Blessing;MOVE;revival-blessing}</td>
<td>9</td>
<td></td>
<td>{Ruination;MOVE;ruination}</td>
<td>9</td>
<td></td>
</tr><tr>
<td>{Salt Cure;MOVE;salt-cure}</td>
<td>9</td>
<td></td>
<td>{Secret Sword;MOVE;secret-sword}</td>
<td>5-9</td>
<td></td>
<td>{Shed Tail;MOVE;shed-tail}</td>
<td>9</td>
<td></td>
</tr><tr>
<td>{Shell Trap;MOVE;shell-trap}</td>
<td>7-8</td>
<td></td>
<td>{Silk Trap;MOVE;silk-trap}</td>
<td>9</td>
<td></td>
<td>{Sketch;MOVE;sketch}</td>
<td>2-9</td>
<td></td>
</tr><tr>
<td>{Sleep Talk;MOVE;sleep-talk}</td>
<td>2-9</td>
<td></td>
<td>{Snap Trap;MOVE;snap-trap}</td>
<td>8</td>
<td></td>
<td>{Snarl;MOVE;snarl}</td>
<td>5-9</td>
<td></td>
</tr><tr>
<td>{Snatch;MOVE;snatch}</td>
<td>3-7</td>
<td></td>
<td>{Snore;MOVE;snore}</td>
<td>5-9</td>
<td></td>
<td>{Snowscape;MOVE;snowscape}</td>
<td>9</td>
<td></td>
</tr><tr>
<td>{Spectral Thief;MOVE;spectral-thief}</td>
<td>7-8</td>
<td></td>
<td>{Spicy Extract;MOVE;spicy-extract}</td>
<td>9</td>
<td></td>
<td>{Spiky Shield;MOVE;spiky-shield}</td>
<td>6-9</td>
<td></td>
</tr><tr>
<td>{Spirit Break;MOVE;spirit-break}</td>
<td>8-9</td>
<td></td>
<td>{Spotlight;MOVE;spotlight}</td>
<td>7</td>
<td></td>
<td>{Steam Eruption;MOVE;steam-eruption}</td>
<td>6-9</td>
<td></td>
</tr><tr>
<td>{Steel Beam;MOVE;steel-beam}</td>
<td>8-9</td>
<td></td>
<td>{Strange Steam;MOVE;strange-steam}</td>
<td>8-9</td>
<td></td>
<td>{Struggle;MOVE;struggle}</td>
<td>1-9</td>
<td></td>
</tr><tr>
<td>{Sunsteel Strike;MOVE;sunsteel-strike}</td>
<td>8-9</td>
<td></td>
<td>{Surging Strikes;MOVE;surging-strikes}</td>
<td>8-9</td>
<td></td>
<td>{Switcheroo;MOVE;switcheroo}</td>
<td>4-9</td>
<td></td>
</tr><tr>
<td>{Techno Blast;MOVE;techno-blast}</td>
<td>5-8</td>
<td></td>
<td>{Tera Starstorm;MOVE;tera-starstorm}</td>
<td>9</td>
<td></td>
<td>{Thief;MOVE;thief}</td>
<td>2-9</td>
<td></td>
</tr><tr>
<td>{Thousand Arrows;MOVE;thousand-arrows}</td>
<td>6-8</td>
<td></td>
<td>{Thousand Waves;MOVE;thousand-waves}</td>
<td>6-8</td>
<td></td>
<td>{Thunder Cage;MOVE;thunder-cage}</td>
<td>8-9</td>
<td></td>
</tr><tr>
<td>{Thunderous Kick;MOVE;thunderous-kick}</td>
<td>8-9</td>
<td></td>
<td>{Tidy Up;MOVE;tidy-up}</td>
<td>9</td>
<td></td>
<td>{Trailblaze;MOVE;trailblaze}</td>
<td>9</td>
<td></td>
</tr><tr>
<td>{Transform;MOVE;transform}</td>
<td>5-9</td>
<td></td>
<td>{Trick;MOVE;trick}</td>
<td>3-9</td>
<td></td>
<td>{Twin Beam;MOVE;twin-beam}</td>
<td>9</td>
<td></td>
</tr><tr>
<td>{V-create;MOVE;v-create}</td>
<td>5-8</td>
<td></td>
<td>{Wicked Blow;MOVE;wicked-blow}</td>
<td>8-9</td>
<td></td>
<td>{Wicked Torque;MOVE;wicked-torque}</td>
<td>9</td>
<td></td>
</tr><tr>
<td>{Wide Guard;MOVE;wide-guard}</td>
<td>5-9</td>
<td></td>
</tr>
  </tbody>
</table>
In  {LGPE;GAME;lets-go-pikachu-lets-go-eevee} <i>Metronome</i> can only select moves introduced in Gen 1. except:
<ul>
  <li>{Counter;MOVE;counter}</li>
  <li>{Mimic;MOVE;mimic}</li>
  <li>{Mirror Move;MOVE;mirror-move}</li>
 <li>{Struggle;MOVE;struggle}</li>
  <li>{Transform;MOVE;transform}</li>
  <li>itself</li>
</ul>";"<i>Metronome</i> uses a random move chosen from nearly all existing moves (excluding Max Moves, Z-Moves and itself), even if the user can not learn it.<br>
The called move counts as the last move used.<br>
<i>Metronome</i> will use the designated move while holding <a href=""/items/choice-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Band</span><img src=""https://cdn.pokedb.org/d60308a6db25768fb9ab4cb47be29c257ea2e42b3f62a8703cb800d9b3fca77aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Band"" style=""width: 20px; height: 20px""></a>, <a href=""/items/choice-specs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Specs</span><img src=""https://cdn.pokedb.org/4cc86b5b7b46ad0029e213086cb71f028ce6b2238a0153136c903fe086c74c26w20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Specs"" style=""width: 20px; height: 20px""></a> or <a href=""/items/choice-scarf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Scarf</span><img src=""https://cdn.pokedb.org/0d010e8fc8b2124fd8c1c4a456ba3c4abe95aab2cd20d6067e0e078a13187bacw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Scarf"" style=""width: 20px; height: 20px""></a>.<br>
Since <i>Metronome</i> has normal priority, a called move with a higher priority (such as <a href=""/moves/quick-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Attack</span></a>) may be used after the target.<br>
When using a multi-turn move such as <a href=""/moves/rollout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rollout</span></a> or <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a>, <i>Metronome</i> will activate the first phase but fail on the second turn.
<ul>
  <li>In Gen 1 <i>Metronome</i> can cause a bug if it calls <a href=""/moves/hyper-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Beam</span></a> or a binding move and has 0 PP before the move executes, the PP will roll over to the maximum value.</li>
  <li>In Gen 2 and 4 <i>Metronome</i> can not select moves that the user already knows.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #212121; color: #FFFFFF;"">B2</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #d7e4ef; color: #000000;"">W2</span></div> a Pokémon knowing <i>Metronome</i> is banned from participating in the Pokéstar Studio films.</li>
</ul>
<i>Metronome</i> will also not select any of the following moves in the specified generations:
<table>
  <thead>
  	<tr>
    	<th>Move</th>
      	<th>Gen</th>
      	<th></th>
    	<th>Move</th>
      	<th>Gen</th>
      	<th></th>
    	<th>Move</th>
      	<th>Gen</th>
    </tr>
  </thead>
  <tbody>
<tr>
<td><a href=""/moves/after-you"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>After You</span></a></td>
<td>5-9</td>
<td></td>
<td><a href=""/moves/apple-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Apple Acid</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/armor-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Armor Cannon</span></a></td>
<td>9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/assist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assist</span></a></td>
<td>4-8</td>
<td></td>
<td><a href=""/moves/astral-barrage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Astral Barrage</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/aura-wheel"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aura Wheel</span></a></td>
<td>8-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/baneful-bunker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baneful Bunker</span></a></td>
<td>7-9</td>
<td></td>
<td><a href=""/moves/beak-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beak Blast</span></a></td>
<td>7, 9</td>
<td></td>
<td><a href=""/moves/behemoth-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Behemoth Bash</span></a></td>
<td>8-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/behemoth-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Behemoth Blade</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/belch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Belch</span></a></td>
<td>6-9</td>
<td></td>
<td><a href=""/moves/bestow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bestow</span></a></td>
<td>5-7</td>
<td></td>
</tr><tr>
<td><a href=""/moves/blazing-torque"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blazing Torque</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/body-press"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Body Press</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/branch-poke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Branch Poke</span></a></td>
<td>8-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/breaking-swipe"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Breaking Swipe</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/celebrate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Celebrate</span></a></td>
<td>6-9</td>
<td></td>
<td><a href=""/moves/chatter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chatter</span></a></td>
<td>4-8</td>
<td></td>
</tr><tr>
<td><a href=""/moves/chilling-water"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chilling Water</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/chilly-reception"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chilly Reception</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/clangorous-soul"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clangorous Soul</span></a></td>
<td>8-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/collision-course"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Collision Course</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/combat-torque"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Combat Torque</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/comeuppance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comeuppance</span></a></td>
<td>9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/copycat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Copycat</span></a></td>
<td>4-9</td>
<td></td>
<td><a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a></td>
<td>2-9</td>
<td></td>
<td><a href=""/moves/covet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Covet</span></a></td>
<td>3-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a></td>
<td>6-8</td>
<td></td>
<td><a href=""/moves/decorate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Decorate</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/destiny-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Destiny Bond</span></a></td>
<td>2-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a></td>
<td>2-9</td>
<td></td>
<td><a href=""/moves/diamond-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Diamond Storm</span></a></td>
<td>6-9</td>
<td></td>
<td><a href=""/moves/doodle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Doodle</span></a></td>
<td>9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/double-iron-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Iron Bash</span></a></td>
<td>8</td>
<td></td>
<td><a href=""/moves/double-shock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Shock</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/dragon-ascent"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Ascent</span></a></td>
<td>6-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/dragon-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Energy</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/drum-beating"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drum Beating</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/dynamax-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dynamax Cannon</span></a></td>
<td>8-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/electro-drift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electro Drift</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a></td>
<td>2-9</td>
<td></td>
<td><a href=""/moves/eternabeam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eternabeam</span></a></td>
<td>8</td>
<td></td>
</tr><tr>
<td><a href=""/moves/false-surrender"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>False Surrender</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/feint"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint</span></a></td>
<td>4-9</td>
<td></td>
<td><a href=""/moves/fiery-wrath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fiery Wrath</span></a></td>
<td>8-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/fillet-away"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fillet Away</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/fleur-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fleur Cannon</span></a></td>
<td>7-9</td>
<td></td>
<td><a href=""/moves/focus-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Punch</span></a></td>
<td>3-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/follow-me"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Follow Me</span></a></td>
<td>3-9</td>
<td></td>
<td><a href=""/moves/freeze-shock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freeze Shock</span></a></td>
<td>5-9</td>
<td></td>
<td><a href=""/moves/freezing-glare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freezing Glare</span></a></td>
<td>8-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/glacial-lance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Glacial Lance</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/grav-apple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grav Apple</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/helping-hand"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Helping Hand</span></a></td>
<td>3-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/hold-hands"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hold Hands</span></a></td>
<td>6-9</td>
<td></td>
<td><a href=""/moves/hyper-drill"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Drill</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/hyperspace-fury"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Fury</span></a></td>
<td>6,7,9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/hyperspace-hole"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Hole</span></a></td>
<td>6,7,9</td>
<td></td>
<td><a href=""/moves/ice-burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Burn</span></a></td>
<td>5-9</td>
<td></td>
<td><a href=""/moves/instruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Instruct</span></a></td>
<td>7-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/jet-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Jet Punch</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/jungle-healing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Jungle Healing</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/kings-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Shield</span></a></td>
<td>6-8</td>
<td></td>
</tr><tr>
<td><a href=""/moves/life-dew"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Life Dew</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/light-of-ruin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light of Ruin</span></a></td>
<td>6-7</td>
<td></td>
<td><a href=""/moves/magical-torque"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magical Torque</span></a></td>
<td>9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/make-it-rain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Make It Rain</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/mat-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mat Block</span></a></td>
<td>6-8</td>
<td></td>
<td><a href=""/moves/me-first"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Me First</span></a></td>
<td>4-7</td>
<td></td>
</tr><tr>
<td><a href=""/moves/meteor-assault"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Meteor Assault</span></a></td>
<td>8</td>
<td></td>
<td><a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a></td>
<td>2-9</td>
<td></td>
<td><a href=""/moves/mind-blown"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind Blown</span></a></td>
<td>7-8</td>
<td></td>
</tr><tr>
<td><a href=""/moves/mirror-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Coat</span></a></td>
<td>2-9</td>
<td></td>
<td><a href=""/moves/mirror-move"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Move</span></a></td>
<td>4-7</td>
<td></td>
<td><a href=""/moves/moongeist-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moongeist Beam</span></a></td>
<td>8-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/nature-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nature Power</span></a></td>
<td>5-8</td>
<td></td>
<td><a href=""/moves/natures-madness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nature's Madness</span></a></td>
<td>8</td>
<td></td>
<td><a href=""/moves/noxious-torque"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Noxious Torque</span></a></td>
<td>9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/obstruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Obstruct</span></a></td>
<td>8</td>
<td></td>
<td><a href=""/moves/order-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Order Up</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/origin-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Origin Pulse</span></a></td>
<td>6-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/overdrive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overdrive</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/photon-geyser"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Photon Geyser</span></a></td>
<td>7-9</td>
<td></td>
<td><a href=""/moves/plasma-fists"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Plasma Fists</span></a></td>
<td>7-8</td>
<td></td>
</tr><tr>
<td><a href=""/moves/population-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Population Bomb</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/pounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pounce</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/power-shift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Shift</span></a></td>
<td>9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/precipice-blades"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Precipice Blades</span></a></td>
<td>6-9</td>
<td></td>
<td><a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a></td>
<td>2-9</td>
<td></td>
<td><a href=""/moves/pyro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pyro Ball</span></a></td>
<td>8-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/quash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quash</span></a></td>
<td>5-9</td>
<td></td>
<td><a href=""/moves/quick-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Guard</span></a></td>
<td>5-9</td>
<td></td>
<td><a href=""/moves/rage-fist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rage Fist</span></a></td>
<td>9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/rage-powder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rage Powder</span></a></td>
<td>5-9</td>
<td></td>
<td><a href=""/moves/raging-bull"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Raging Bull</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/raging-fury"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Raging Fury</span></a></td>
<td>9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/relic-song"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Relic Song</span></a></td>
<td>5-7, 9</td>
<td></td>
<td><a href=""/moves/revival-blessing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Revival Blessing</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/ruination"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ruination</span></a></td>
<td>9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/salt-cure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Salt Cure</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/secret-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Secret Sword</span></a></td>
<td>5-9</td>
<td></td>
<td><a href=""/moves/shed-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Tail</span></a></td>
<td>9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/shell-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Trap</span></a></td>
<td>7-8</td>
<td></td>
<td><a href=""/moves/silk-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silk Trap</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/sketch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sketch</span></a></td>
<td>2-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/sleep-talk"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleep Talk</span></a></td>
<td>2-9</td>
<td></td>
<td><a href=""/moves/snap-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snap Trap</span></a></td>
<td>8</td>
<td></td>
<td><a href=""/moves/snarl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snarl</span></a></td>
<td>5-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a></td>
<td>3-7</td>
<td></td>
<td><a href=""/moves/snore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snore</span></a></td>
<td>5-9</td>
<td></td>
<td><a href=""/moves/snowscape"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snowscape</span></a></td>
<td>9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/spectral-thief"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spectral Thief</span></a></td>
<td>7-8</td>
<td></td>
<td><a href=""/moves/spicy-extract"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spicy Extract</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/spiky-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spiky Shield</span></a></td>
<td>6-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/spirit-break"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spirit Break</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/spotlight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spotlight</span></a></td>
<td>7</td>
<td></td>
<td><a href=""/moves/steam-eruption"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steam Eruption</span></a></td>
<td>6-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/steel-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steel Beam</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/strange-steam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strange Steam</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a></td>
<td>1-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/sunsteel-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunsteel Strike</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/surging-strikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surging Strikes</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/switcheroo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Switcheroo</span></a></td>
<td>4-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/techno-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Techno Blast</span></a></td>
<td>5-8</td>
<td></td>
<td><a href=""/moves/tera-starstorm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tera Starstorm</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/thief"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thief</span></a></td>
<td>2-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/thousand-arrows"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thousand Arrows</span></a></td>
<td>6-8</td>
<td></td>
<td><a href=""/moves/thousand-waves"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thousand Waves</span></a></td>
<td>6-8</td>
<td></td>
<td><a href=""/moves/thunder-cage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Cage</span></a></td>
<td>8-9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/thunderous-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunderous Kick</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/tidy-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tidy Up</span></a></td>
<td>9</td>
<td></td>
<td><a href=""/moves/trailblaze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trailblaze</span></a></td>
<td>9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a></td>
<td>5-9</td>
<td></td>
<td><a href=""/moves/trick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick</span></a></td>
<td>3-9</td>
<td></td>
<td><a href=""/moves/twin-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Twin Beam</span></a></td>
<td>9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/v-create"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>V-create</span></a></td>
<td>5-8</td>
<td></td>
<td><a href=""/moves/wicked-blow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wicked Blow</span></a></td>
<td>8-9</td>
<td></td>
<td><a href=""/moves/wicked-torque"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wicked Torque</span></a></td>
<td>9</td>
<td></td>
</tr><tr>
<td><a href=""/moves/wide-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wide Guard</span></a></td>
<td>5-9</td>
<td></td>
</tr>
  </tbody>
</table>
In  <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #e6b948; color: #000000;"">LGP</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #8a6a19; color: #FFFFFF;"">LGE</span></div> <i>Metronome</i> can only select moves introduced in Gen 1. except:
<ul>
  <li><a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a></li>
  <li><a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a></li>
  <li><a href=""/moves/mirror-move"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Move</span></a></li>
 <li><a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a></li>
  <li><a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a></li>
  <li>itself</li>
</ul>"
119;"The user performs the target's last move made by a Pokémon still on the field.<br/>
Moves that target multiple Pokémon only count if the user of <i>Mirror Move</i> was among the selected targets.<br/>
Recharging and the first phase of multi-turn moves such as {Dig;MOVE;dig} have no effect on the last used move.<br/>
If no move was targeted at the user <i>Mirror Move</i> fails.<br/>
The user can also use disabled move when performed by <i>Mirror Move</i>.<br/>
From Gen 8 onwards this move can not be selected in battle.";"The user performs the target's last move made by a Pokémon still on the field.<br>
Moves that target multiple Pokémon only count if the user of <i>Mirror Move</i> was among the selected targets.<br>
Recharging and the first phase of multi-turn moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> have no effect on the last used move.<br>
If no move was targeted at the user <i>Mirror Move</i> fails.<br>
The user can also use disabled move when performed by <i>Mirror Move</i>.<br>
From Gen 8 onwards this move can not be selected in battle."
120;"<i>Self-Destruct</i> (formatted as <i>Selfdestruct</i> in Gen 1-5) deals high damage, but causes the user to faint.<br/>
The move fails if it misses or the target is immune.
<ul>
  <li>In Gen 1 <i>Self-Destruct</i> has 130 power.<br/>
  The user will not faint if <i>Self-Destruct</i> breaks a {Substitute;MOVE;substitute}</li>
  <li>In Gen 1-2 the user's image disappears when using this move.</li>
  <li>In Gen 1-4 the target's {Defense;STAT;DEFENSE} is halved during the damage calculation.</li>
  <li>In Gen 5 the user will faint even if no enemies were hit.</li>
  <li>Holding a {Focus Band;ITEM;focus-band} or {Focus Sash;ITEM;focus-sash} do not stop the user from fainting.</li>
  <li>{Sturdy;ABILITY;sturdy} does not stop the user from fainting.</li>
  <li><i>Self-Destruct</i> can not be used while a Pokémon with the ability {Damp;ABILITY;damp} is in battle.</li>
</ul>";"<i>Self-Destruct</i> (formatted as <i>Selfdestruct</i> in Gen 1-5) deals high damage, but causes the user to faint.<br>
The move fails if it misses or the target is immune.
<ul>
  <li>In Gen 1 <i>Self-Destruct</i> has 130 power.<br>
  The user will not faint if <i>Self-Destruct</i> breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
  <li>In Gen 1-2 the user's image disappears when using this move.</li>
  <li>In Gen 1-4 the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is halved during the damage calculation.</li>
  <li>In Gen 5 the user will faint even if no enemies were hit.</li>
  <li>Holding a <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> or <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> do not stop the user from fainting.</li>
  <li><a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> does not stop the user from fainting.</li>
  <li><i>Self-Destruct</i> can not be used while a Pokémon with the ability <a href=""/abilities/damp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Damp</span></a> is in battle.</li>
</ul>"
121;"<i>Egg Bomb</i> does regular damage and has no secondary effect.<br/>
Pokémon with the ability {Bulletproof;ABILITY;bulletproof} are immune to this move.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Egg Bomb</i> does regular damage and has no secondary effect.<br>
Pokémon with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to this move.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
122;"<i>Lick </i> deals damage and has a 30% chance of {paralyzing;STATUS;paralysis} the target.<br/>
In Generation 2-5, {GHOST;TYPE;Ghost}-type Pokémon could also be paralyzed.<br/>
From Gen 1-5 <i>Lick</i> has 20 PP.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
<li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
<li>have the ability {Limber;ABILITY;limber}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Lick </i> deals damage and has a 30% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
In Generation 2-5, <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon could also be paralyzed.<br>
From Gen 1-5 <i>Lick</i> has 20 PP.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
123;"<i>Smog</i> deals damage and has a 40% chance of {poisoning;STATUS;poison} the target.
<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 1-3 <i>Smog</i> was categorized as {Physical;CATEGORY;physical}</li>
  <li>In Gen 1-5 <i>Smog</i> has 20 power.</li>
</ul>";"<i>Smog</i> deals damage and has a 40% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.
<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 1-3 <i>Smog</i> was categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 1-5 <i>Smog</i> has 20 power.</li>
</ul>"
124;"<i>Sludge</i> deals damage and has a 30% chance of {poisoning;STATUS;poison} the target.
<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 1 <i>Sludge</i> has a 40% chance of {poisoning;STATUS;poison} the target.</li>
</ul>";"<i>Sludge</i> deals damage and has a 30% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.
<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 1 <i>Sludge</i> has a 40% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.</li>
</ul>"
475;"<i>Autotomize</i> raises the user's {Speed;STAT;SPEED} by two stages.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
If the user's Speed is successfully raised, the user also decreases its own weight by 100 kg / 220 lbs up to a minimum of 0.1 kg / 0.2 lbs. This effect can be applied multiple times.<br/>
The weight reduction can not be passed on through {Baton Pass;MOVE;baton-pass} or removed through {Haze;MOVE;haze}.<br/>
<i>Autotomize's</i> effect is cancelled if the user switches out, faints, the battle ends or the user changes form.<br/>
The following list of effects are affected by weight lost through <i>Autotomize</i>:
<ul>
  <li>{Grass Knot;MOVE;grass-knot} (user receives less damage)</li>
  <li>{Heat Crash;MOVE;heat-crash} (user does less damage, receives more damage)</li>
  <li>{Heavy Slam;MOVE;heavy-slam} (user does less damage, receives more damage)</li>
  <li>{Low Kick;MOVE;low-kick} (user receives less damage)</li>
  <li>{Sky Drop;MOVE;sky-drop} (user can be picked up if it falls below 200 kg / 440.9 lbs)</li>
  <li>{Heavy Ball;ITEM;heavy-ball} (Pokémon weighing less are less likely to be caught)</li>
</ul>
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Autotomize</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
If the user's Speed is successfully raised, the user also decreases its own weight by 100 kg / 220 lbs up to a minimum of 0.1 kg / 0.2 lbs. This effect can be applied multiple times.<br>
The weight reduction can not be passed on through <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a> or removed through <a href=""/moves/haze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Haze</span></a>.<br>
<i>Autotomize's</i> effect is cancelled if the user switches out, faints, the battle ends or the user changes form.<br>
The following list of effects are affected by weight lost through <i>Autotomize</i>:
<ul>
  <li><a href=""/moves/grass-knot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Knot</span></a> (user receives less damage)</li>
  <li><a href=""/moves/heat-crash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Crash</span></a> (user does less damage, receives more damage)</li>
  <li><a href=""/moves/heavy-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heavy Slam</span></a> (user does less damage, receives more damage)</li>
  <li><a href=""/moves/low-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Low Kick</span></a> (user receives less damage)</li>
  <li><a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a> (user can be picked up if it falls below 200 kg / 440.9 lbs)</li>
  <li><a href=""/items/heavy-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heavy Ball</span><img src=""https://cdn.pokedb.org/f7d2de77b049cbcf304da3e2be395c4d52387afd5a0eaaf8567a1820d15bccb6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Heavy Ball"" style=""width: 20px; height: 20px""></a> (Pokémon weighing less are less likely to be caught)</li>
</ul>
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
125;"<i>Bone Club</i> deals damage and has a 10% chance of causing the target to {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Bone Club</i> deals damage and has a 10% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
126;"<i>Fire Blast</i> deals damage and has a 10% chance of {burning;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
<li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
<li>have the ability {Water Veil;ABILITY;water-veil}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 1 the chance of {burning;STATUS;burn} the target is 30%.</li>
  <li>In Gen 1-5 <i>Fire Blast</i> has 120 power.</li>
</ul>";"<i>Fire Blast</i> deals damage and has a 10% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 1 the chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target is 30%.</li>
  <li>In Gen 1-5 <i>Fire Blast</i> has 120 power.</li>
</ul>"
127;"<i>Waterfall</i> deals damage and has a 20% chance of causing the target to {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.
<ul>
  <li>In Gen 1-3 <i>Waterfall</i> has no secondary effect.</li>
  <li>In Gen 2-4 this move is affected by {King's Rock;ITEM;kings-rock}</li>
  <li><i>Waterfall</i> can be used outside of combat to climb waterfalls.<br/>
    In Gen 2-3 this waas not required to go <i>down</i> waterfalls.<br/>
In Gen 7-9 (except {BDSP;GAME;brilliant-diamond-shining-pearl}) <i>Waterfall</i> can not be used outside of battle.</li>
</ul>";"<i>Waterfall</i> deals damage and has a 20% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.
<ul>
  <li>In Gen 1-3 <i>Waterfall</i> has no secondary effect.</li>
  <li>In Gen 2-4 this move is affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li><i>Waterfall</i> can be used outside of combat to climb waterfalls.<br>
    In Gen 2-3 this waas not required to go <i>down</i> waterfalls.<br>
In Gen 7-9 (except <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div>) <i>Waterfall</i> can not be used outside of battle.</li>
</ul>"
128;"<i>Clamp</i> deals damage on the first turn then traps the target (preventing them from switching out or fleeing), causing them to lose <span style=""font-size: 1.3rem"">⅛</span> of their maximum {HP;STAT;HP} after each turn, for 4-5 turns.<br/>
If the user holds a {Grip Claw;ITEM;grip-claw}, the after-effects last for 7 turns. 
<br/>If a {Binding Band;ITEM;binding-band} is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum {HP;STAT;HP}.
<ul>
  <li>In Gen 1 the target can not attack while under its effect.</li>
  <li>In Gen 1-4 <i>Clamp</i> has 75% {accuracy;STAT;ACCURACY} and the after-effects last for 2-5 turns. Holding {Grip Claw;ITEM;grip-claw} extends this to 5 turns.<br/>
  The following table shows the likelihood of 2-5 turns:
  <table>
    <thead>
    <th>Amount</th>
        <th>Chance</th>
    </thead>
    <body>
      <tr><td>2</td>
       <td>37.5%</td></tr>
      <tr><td>3</td>
       <td>37.5%</td></tr>
      <tr><td>4</td>
       <td>12.5%</td></tr>
      <tr><td>5</td>
       <td>12.5%</td></tr>
    </body>
    </table></li>
  <li>In Generations 2-5, the target loses only <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of their maximum {HP;STAT;HP} after each turn, or <span style=""font-size: 1.3rem"">⅛</span> while holding a {Binding Band;ITEM;binding-band}.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Clamp</i> deals damage on the first turn then traps the target (preventing them from switching out or fleeing), causing them to lose <span style=""font-size: 1.3rem"">⅛</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after each turn, for 4-5 turns.<br>
If the user holds a <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a>, the after-effects last for 7 turns. 
<br>If a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a> is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.
<ul>
  <li>In Gen 1 the target can not attack while under its effect.</li>
  <li>In Gen 1-4 <i>Clamp</i> has 75% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and the after-effects last for 2-5 turns. Holding <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a> extends this to 5 turns.<br>
  The following table shows the likelihood of 2-5 turns:
  <table>
    <thead>
    <tr><th>Amount</th>
        <th>Chance</th>
    </tr></thead>
    
      <tbody><tr><td>2</td>
       <td>37.5%</td></tr>
      <tr><td>3</td>
       <td>37.5%</td></tr>
      <tr><td>4</td>
       <td>12.5%</td></tr>
      <tr><td>5</td>
       <td>12.5%</td></tr>
    
    </tbody></table></li>
  <li>In Generations 2-5, the target loses only <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after each turn, or <span style=""font-size: 1.3rem"">⅛</span> while holding a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a>.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
129;"<i>Swift</i> deals damage and ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks.<br/>
<i>Swift</i> will not hit Pokémon during the semi-invulnerable stage of {Bounce;MOVE;bounce}, {Dig;MOVE;dig}, {Dive;MOVE;dive}, {Fly;MOVE;fly}, {Phantom Force;MOVE;phantom-force}, {Shadow Force;MOVE;shadow-force} or {Sky Drop;MOVE;sky-drop}.
<ul>
  <li>In the Japanese version of the Gen 1 handheld games <i>Swift</i> will hit a Pokémon behind a {Substitute;MOVE;substitute} or in the semi-invulnerable stage of {Bounce;MOVE;bounce}, {Dig;MOVE;dig}, {Dive;MOVE;dive}, {Fly;MOVE;fly}, {Phantom Force;MOVE;phantom-force}, {Shadow Force;MOVE;shadow-force} or {Sky Drop;MOVE;sky-drop}.</li>
  <li>In Gen 1-3, <i>Swift</i> is categorized as {Physical;CATEGORY;physical}</li>
</ul>";"<i>Swift</i> deals damage and ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks.<br>
<i>Swift</i> will not hit Pokémon during the semi-invulnerable stage of <a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bounce</span></a>, <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a>, <a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a>, <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>, <a href=""/moves/phantom-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Phantom Force</span></a>, <a href=""/moves/shadow-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Force</span></a> or <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a>.
<ul>
  <li>In the Japanese version of the Gen 1 handheld games <i>Swift</i> will hit a Pokémon behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> or in the semi-invulnerable stage of <a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bounce</span></a>, <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a>, <a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a>, <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>, <a href=""/moves/phantom-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Phantom Force</span></a>, <a href=""/moves/shadow-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Force</span></a> or <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a>.</li>
  <li>In Gen 1-3, <i>Swift</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></li>
</ul>"
163;"<i>Slash</i> deals damage and has an increased {critical strike;STAT;CRIT} chance (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>)<br/>
<i>Slash's</i> power is increased by 50% when used by a Pokémon with {Sharpness;ABILITY;sharpness}.";"<i>Slash</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> chance (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>)<br>
<i>Slash's</i> power is increased by 50% when used by a Pokémon with <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a>."
130;"The user of <i>Skull Bash</i> will <i>tuck in its head</i> on the first turn and raise its {Defense;STAT;DEFENSE} by one stage.<br/>
On the second turn, <i>Skull Bash</i> deals damage.<br/>
If the user is holding a {Power Herb;ITEM;power-herb}, <i>Skull Bash</i> executes in one turn.
<ul>
  <li>In Gen 1 the first phase of <i>Skull Bash</i> does nothing except display a message.</li>
  <li>In Gen 1-5 <i>Skull Bash</i> has 100 power and 10 PP.</li>
</ul>";"The user of <i>Skull Bash</i> will <i>tuck in its head</i> on the first turn and raise its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
On the second turn, <i>Skull Bash</i> deals damage.<br>
If the user is holding a <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>, <i>Skull Bash</i> executes in one turn.
<ul>
  <li>In Gen 1 the first phase of <i>Skull Bash</i> does nothing except display a message.</li>
  <li>In Gen 1-5 <i>Skull Bash</i> has 100 power and 10 PP.</li>
</ul>"
131;"<i>Spike Cannon</i> deals damage and hits 2-5 times per turn used. Averages to 3 hits per use.
<ul>
  <li>In Gen 1, each hit will always deal the same damage - if the first critical hits, so will the rest.</li>
  <li>In Gen 1-3, <i>Spike Cannon</i> ends immediately if any hit breaks a {Substitute;MOVE;substitute}.</li>
  <li>In Gen 2-4, if a {Focus Sash;ITEM;focus-sash} or {Focus Band;ITEM;focus-band} activates before the final hit, subsequent hits do not cause the holder to faint.</li>
</ul>
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
	<thead>
      <tr>
		<th>Hits</th>
		<th>Chance</th>
		<th>Power</th>
      </tr>
	</thead>
	<tbody>
  <tr>
		<td>2</td>
		<td>37,5%</td>
		<td>30</td>
	</tr>
	<tr>
		<td>3</td>
		<td>37,5%</td>
		<td>45</td>
	</tr>
	<tr>
		<td>4</td>
		<td>12,5%</td>
		<td>60</td>
	</tr>
	<tr>
		<td>5</td>
		<td>12,5%</td>
		<td>75</td>
	</tr></tbody>
</table> Each strike of <i>Spike Cannon</i> is treated like a separate attack:<br/>
<ul>
	<li>Each strike can get a critical hit independently.</li>
	<li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
	<li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
	<li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li>
	<li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
</ul>
The {Skill Link;ABILITY;skill-link} ability will cause <i>Spike Cannon</i> to always hit the maximum number of times.";"<i>Spike Cannon</i> deals damage and hits 2-5 times per turn used. Averages to 3 hits per use.
<ul>
  <li>In Gen 1, each hit will always deal the same damage - if the first critical hits, so will the rest.</li>
  <li>In Gen 1-3, <i>Spike Cannon</i> ends immediately if any hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
  <li>In Gen 2-4, if a <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, subsequent hits do not cause the holder to faint.</li>
</ul>
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
	<thead>
      <tr>
		<th>Hits</th>
		<th>Chance</th>
		<th>Power</th>
      </tr>
	</thead>
	<tbody>
  <tr>
		<td>2</td>
		<td>37,5%</td>
		<td>30</td>
	</tr>
	<tr>
		<td>3</td>
		<td>37,5%</td>
		<td>45</td>
	</tr>
	<tr>
		<td>4</td>
		<td>12,5%</td>
		<td>60</td>
	</tr>
	<tr>
		<td>5</td>
		<td>12,5%</td>
		<td>75</td>
	</tr></tbody>
</table> Each strike of <i>Spike Cannon</i> is treated like a separate attack:<br>
<ul>
	<li>Each strike can get a critical hit independently.</li>
	<li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
	<li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
	<li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li>
	<li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
</ul>
The <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> ability will cause <i>Spike Cannon</i> to always hit the maximum number of times."
132;"<i>Constrict</i> deals damage and has a 10% chance of lowering the target's {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 1 <i>Constrict's</i> chance to lower the target's {Speed;STAT;SPEED} was 33.2%</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Constrict</i> deals damage and has a 10% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 1 <i>Constrict's</i> chance to lower the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> was 33.2%</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
133;"<i>Amnesia</i> raises the user's {Special Defense;STAT;SPDEF} by two stages.<br/>
{Stats;STAT;STATS} can be raised to a maxmimum of +6 stages each.
<ul>
  <li>In Gen 1 this move raised the user's <i>Special</i> stat (combining {Special Attack;STAT;SPATK} and {Special Defense;STAT;SPDEF}).</li>
</ul>";"<i>Amnesia</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maxmimum of +6 stages each.
<ul>
  <li>In Gen 1 this move raised the user's <i>Special</i> stat (combining <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>).</li>
</ul>"
134;"<i>Kinesis</i> lowers the target's {accuracy;STAT;ACCURACY} by one stage.
<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
Pokémon with the abilities {Keen Eye;ABILITY;keen-eye}, {Clear Body;ABILITY;clear-body} or {White Smoke;ABILITY;white-smoke} cannot have their {accuracy;STAT;ACCURACY} reduced.";"<i>Kinesis</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.
<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
Pokémon with the abilities <a href=""/abilities/keen-eye"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Keen Eye</span></a>, <a href=""/abilities/clear-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Body</span></a> or <a href=""/abilities/white-smoke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>White Smoke</span></a> cannot have their <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> reduced."
135;"<i>Soft-Boiled</i> (formatted as <i>Softboiled</i> in Gen 1-5) restores up to 50% of the user's maximum {HP;STAT;HP}.
<ul>
  <li>There is a bug in Gen 1 that makes <i>Soft-Boiled</i> fail if the difference between the current and maximum {HP;STAT;HP} is 255.</li>
  <li>In Gen 1-8 <i>Soft-Boiled</i> has 10 PP.</li>
</ul>";"<i>Soft-Boiled</i> (formatted as <i>Softboiled</i> in Gen 1-5) restores up to 50% of the user's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.
<ul>
  <li>There is a bug in Gen 1 that makes <i>Soft-Boiled</i> fail if the difference between the current and maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is 255.</li>
  <li>In Gen 1-8 <i>Soft-Boiled</i> has 10 PP.</li>
</ul>"
164;"The user sacrifices 25% of its maximum {HP;STAT;HP} to create a decoy with the same amount of HP that was used to create it.<br/>
<i>Substitute</i> fails under any of these conditions:
<ul>
  <li>There is already a decoy in place.</li>
  <li>Using this move would cause the user to faint.</li>
  <li>{Shedinja;POKEMON;shedinja} can not use this move as it only has 1 {HP;STAT;HP}</li>
</ul>
All damage taken by the user is transferred to the decoy as long as it is has HP remaining.<br/>
The decoy does not protect the user from damage not directly caused by damaging moves (e.g. recoil damage from moves like {Struggle;MOVE;struggle} or damage dealt by status effects like {poison;STATUS;poison}).<br/>
The decoy will disappear if the user leaves battle or it loses all remaining HP.<br/>
The decoy can be passed to another Pokémon through {Baton Pass;MOVE;baton-pass} with its original HP and {stats;STAT;STATS}.<br/>
{Tidy Up;MOVE;tidy-up} will remove all substitutes from battle.<br/>
{Snatch;MOVE;snatch} will steal the decoy if used.<br/>
<i>Substitute</i> will fail if user is already Dynamaxed and if the user Dynamaxes while the decoy is active, it will disappear.<br/>
<br/>
<i>Substitute</i> will also protect the user from a wide range of effects including:
<ul>
  <li>negative {stat;STAT;STATS} changes.</li>
  <li>all {major status conditions;STATUS;-}</li>
  <li>{flinching;STATUS;flinch}</li>
  <li>trapping effects</li>
  <li>any interaction with the user's held item.</li>
  <li>most moves and abilities<br/>
    A full list of moves not protected by <i>Substitute</i> is listed below.</li>
  <li>Most notably, <i>Substitute</i> does not protect from all sound-based moves such as {Growl;MOVE;growl} and {Roar;MOVE;roar}</li>
</ul>
A Pokémon with the ability {Infiltrator;ABILITY;infiltrator} can bypass the decoy except when using {Transform;MOVE;transform} or {Sky Drop;MOVE;sky-drop}.<br/>
<i>Substitute</i> will free the user from binding effects such as {Bind;MOVE;bind} but does not remove any status effects already in place.<br/>
(A drowsy Pokémon may still fall {asleep;STATUS;sleep} while behind a <i>Substitute</i> and {poison;STATUS;poison} still damages the user every turn.)<br/>
<i>Substitute</i> does not protect the user from negative effects caused by the user itself.<br/>
{Aguav Berry;ITEM;aguav-berry} (and other berries that cause confusion) will still {confuse;STATUS;confusion} the owner.<br/>
Moves that hit the <i>Substitute</i> will not trigger damage-reducing berries such as {Colbur Berry;ITEM;colbur-berry}.<br/>
if a multi-strike move such as {Fury Attack;MOVE;fury-attack} break the decoy before the last hit, the remaining hits will continue to hit the user.<br/>
If an enemy breaks the decoy with a damaging move that also switches the attacker out (such as {U-Turn;MOVE;u-turn}) and the Pokémon that switches in has the ability {Intimidate;ABILITY;intimidate}, the <i>Substitute</i> will block the ability's effect before disappreaing.<br/>
<i>Substitute</i> also blocks the damage done by {Pursuit;MOVE;pursuit} before disappreaing.<br/>
<br/>
<ul>
  <li>In Gen 1 there was a bug that rounded the sacrificed {HP;STAT;HP} up. If the user creates a <i>Substitute</i> at exactly 25% maximum HP, the user will create the decoy and then immediately faint.<br/>
    In this generation <i>Substitute</i> does <b>not</b> protect from <b>any</b> {sleep;STATUS;sleep} effects and <b>indirect</b> {paralysis;STATUS;paralysis} effects ({Sun Spore;MOVE;stun-spore}, {Thunder Wave;MOVE;thunder-wave}, {Glare;MOVE;glare})<br/>
    or against any <b>indirect</b> {confusion;STATUS;confusion} effects ({Psybeam;MOVE;psybeam}, {Confusion;MOVE;confusion})<br/>
    It does protect against {poison;STATUS;poison}, {burn;STATUS;burn}, {freeze;STATUS;freeze} and direct confusion and paralysis.<br/>
    {Bide;MOVE;bide} and {Counter;MOVE;counter} do count towards their effects.<br/>
    If the decoy is broken by any of the following moves the additional effect is skipped:
    <ul>
      <li>{Hyper Beam;MOVE;hyper-beam}: no recharge is required</li>
      <li>{Self-Destruct;MOVE;self-destruct} or {Explosion;MOVE;explosion}: the user's sprite disappears but it will not lose {HP;STAT;HP} or faint</li>
      <li>Recoil moves such as {Submission;MOVE;submission}: no recoil damage is taken</li>
      <li>{Pay Day;MOVE;pay-day}: no money is scattered to the ground</li>
      <li>HP-draining moves such {Leech Life;MOVE;leech-life}: will not restore {HP;STAT;HP}</li>
      <li>{Confusion;MOVE;confusion} and {Psybeam;MOVE;psybeam}: cannot confuse target</li>
      <li>Multi-strike moves such as {Fury Attack;MOVE;fury-attack}: ends immediately after the substitute breaks</li>
    </ul>
    There is also a bug in Gen 1 that causes self-inflicted damage done by {confusion;STATUS;confusion} to be taken by the <b>target's</b> <i>Substitute</i> instead.<br/>
    (If the target has no substitute no damage will be done)<br/>
  </li>
  <li>In Gen 2 the moves {Protect;MOVE;protect}, {Detect;MOVE;detect} and {Endure;MOVE;endure} fail is used while the user has an active <i>Substitute</i>.<br/>
    Also, {Mean Look;MOVE;mean-look} and {Spider Web;MOVE;spider-web} can still trap a Pokémon behind a <i>Substitute</i>.<br/>
    The {flinch;STATUS;flinch} effect caused by {King's Rock;ITEM;kings-rock} can still affect a Pokémon if the move also breaks the <i>Substitute</i> (will be ignored otherwise).<br/>
    If a recoil move such as {Submission;MOVE;submission} hits a <i>Substitute</i> the recoil damage will only be 1 {HP;STAT;HP}.<br/>
    This is because the <i>recoil</i> effect is calculated by how much damage the <i>target</i> took and not the <i>Substitute</i> (which is 0 if the <i>Substitute</i> did not break).
  </li>
  <li>In Gen 1-2 the damage done by {Rage;MOVE;rage} to a <i>Substitute</i> counted towards its effect.</li>
  <li>In Gen 4 {Shell Bell;ITEM;shell-bell} does not count damage done to a <i>Substitute</i> and berries that cause {confusion;STATUS;confusion} will not confuse the holder if the holder is behind a decoy.</li>
  <li>In Gen 5 the ability {Infiltrator;ABILITY;infiltrator} does not ignore a target's <i>Substitute</i></li>
  <li>There is a bug in {B2W2;GAME;black-2-white-2} that causes the the user of <i>Substitute</i> to faint when the target hits the decoy while having the ability {Rough Skin;ABILITY;rough-skin} or wearing a {Rocky Helmet;ITEM;rocky-helmet}</li>
</ul>
The following list of moves is not affected by <i>Substitute</i> in the listed generations:<br/>
<table>
  <thead>
    <tr>
      <th rowspan=""2"">Move</th>
      <th rowspan=""1"" colspan=""7"">Generation</th>
    </tr>
    <tr>
      <th>1</th>
      <th>2</th>
      <th>3</th>
      <th>4</th>
      <th>5</th>
      <th>6</th>
      <th>7</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Acupressure;MOVE;acupressure}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{After You;MOVE;after-you}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Aromatherapy;MOVE;aromatherapy}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Aromatic Mist;MOVE;aromatic-mist}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Attract;MOVE;attract}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Bestow;MOVE;bestow}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Boomburst;MOVE;boomburst}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Bug Buzz;MOVE;bug-buzz}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Chatter;MOVE;chatter}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Clanging Scales;MOVE;clanging-scales}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Clangorous Soulblaze;MOVE;clangorous-soulblaze}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Confide;MOVE;confide}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Conversion 2;MOVE;conversion-2}</td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Curse;MOVE;curse}</td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Defog;MOVE;defog}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Disable;MOVE;disable}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Disarming Voice;MOVE;disarming-voice}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Echoed Voice;MOVE;echoed-voice}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Eerie Spell;MOVE;eerie-spell}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Encore;MOVE;encore}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Fairy Lock;MOVE;fairy-lock}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Foresight;MOVE;foresight}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Gear Up;MOVE;gear-up}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Grass Whistle;MOVE;grass-whistle}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Growl;MOVE;growl}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Guard Swap;MOVE;guard-swap}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Haze;MOVE;haze}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Heal Bell;MOVE;heal-bell}</td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Heart Swap;MOVE;heart-swap}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Helping Hand;MOVE;helping-hand}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Hold Hands;MOVE;hold-hands}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Hyperspace Fury;MOVE;hyperspace-fury}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Hyperspace Hole;MOVE;hyperspace-hole}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Hyper Voice;MOVE;hyper-voice}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Imprison;MOVE;imprison}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Instruct;MOVE;instruct}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Leech Seed;MOVE;leech-seed}</td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Magnetic Flux;MOVE;magnetic-flux}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Mean Look;MOVE;mean-look}</td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Me First;MOVE;me-first}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Metal Sound;MOVE;metal-sound}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Mimic;MOVE;mimic}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Miracle Eye;MOVE;miracle-eye}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Noble Roar;MOVE;noble-roar}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Odor Sleuth;MOVE;odor-sleuth}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Overdrive;MOVE;overdrive}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Pay Day;MOVE;pay-day}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Parting Shot;MOVE;parting-shot}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Perish Song;MOVE;perish-song}</td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Play Nice;MOVE;play-nice}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Powder;MOVE;powder}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Power Swap;MOVE;power-swap}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Psych Up;MOVE;psych-up}</td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Reflect Type;MOVE;reflect-type}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Relic Song;MOVE;relic-song}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Roar;MOVE;roar}</td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Role Play;MOVE;role-play}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Round;MOVE;round}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Screech;MOVE;screech}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Sing;MOVE;sing}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Sketch;MOVE;sketch}</td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Skill Swap;MOVE;skill-swap}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Snarl;MOVE;snarl}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Snore;MOVE;snore}</td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Sparkling Aria;MOVE;sparkling-aria}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Spectral Thief;MOVE;spectral-thief}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Speed Swap;MOVE;speed-swap}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Spider Web;MOVE;spider-web}</td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Spite;MOVE;spite}</td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Supersonic;MOVE;supersonic}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Swagger;MOVE;swagger}</td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Taunt;MOVE;taunt}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Tickle;MOVE;tickle}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Torment;MOVE;torment}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Transform;MOVE;transform}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Uproar;MOVE;uproar}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Whirlwind;MOVE;whirlwind}</td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
  </tbody>
</table>
❌ means that the move will fail if a <i>Substitute</i> is active. <i>Note that {Acupressure;MOVE;acupressure} will fail even is used by the Pokémon behind the decoy.</i><br/>
✔️ means that the move completely ignores the <i>Substitute</i>. <i>Note that {Swagger;MOVE;swagger} does not {confuse;STATUS;confusion} the target</i>.";"The user sacrifices 25% of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to create a decoy with the same amount of HP that was used to create it.<br>
<i>Substitute</i> fails under any of these conditions:
<ul>
  <li>There is already a decoy in place.</li>
  <li>Using this move would cause the user to faint.</li>
  <li><a href=""/pokemon/shedinja"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shedinja</span><img src=""https://cdn.pokedb.org/bf13ded71fa3de621db32c6d6c7d38924b58255e068181c702c1db5050faae88w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Shedinja"" style=""width: 20px; height: 20px""></a> can not use this move as it only has 1 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>
All damage taken by the user is transferred to the decoy as long as it is has HP remaining.<br>
The decoy does not protect the user from damage not directly caused by damaging moves (e.g. recoil damage from moves like <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> or damage dealt by status effects like <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>).<br>
The decoy will disappear if the user leaves battle or it loses all remaining HP.<br>
The decoy can be passed to another Pokémon through <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a> with its original HP and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
<a href=""/moves/tidy-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tidy Up</span></a> will remove all substitutes from battle.<br>
<a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a> will steal the decoy if used.<br>
<i>Substitute</i> will fail if user is already Dynamaxed and if the user Dynamaxes while the decoy is active, it will disappear.<br>
<br>
<i>Substitute</i> will also protect the user from a wide range of effects including:
<ul>
  <li>negative <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> changes.</li>
  <li>all <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status conditions</span></a></li>
  <li><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
  <li>trapping effects</li>
  <li>any interaction with the user's held item.</li>
  <li>most moves and abilities<br>
    A full list of moves not protected by <i>Substitute</i> is listed below.</li>
  <li>Most notably, <i>Substitute</i> does not protect from all sound-based moves such as <a href=""/moves/growl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Growl</span></a> and <a href=""/moves/roar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar</span></a></li>
</ul>
A Pokémon with the ability <a href=""/abilities/infiltrator"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Infiltrator</span></a> can bypass the decoy except when using <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a> or <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a>.<br>
<i>Substitute</i> will free the user from binding effects such as <a href=""/moves/bind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bind</span></a> but does not remove any status effects already in place.<br>
(A drowsy Pokémon may still fall <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> while behind a <i>Substitute</i> and <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> still damages the user every turn.)<br>
<i>Substitute</i> does not protect the user from negative effects caused by the user itself.<br>
<a href=""/items/aguav-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aguav Berry</span><img src=""https://cdn.pokedb.org/249a5f45b87736b53681684858938a416804e7883cd8387ce3fd554811f612e3w20h20"" width=""20"" height=""20"" alt=""Item Icon for Aguav Berry"" style=""width: 20px; height: 20px""></a> (and other berries that cause confusion) will still <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confuse</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the owner.<br>
Moves that hit the <i>Substitute</i> will not trigger damage-reducing berries such as <a href=""/items/colbur-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Colbur Berry</span><img src=""https://cdn.pokedb.org/9f30554898f0d8ed7e4370b77daed84dab0d3c728ede58d657233a6b0436f04aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Colbur Berry"" style=""width: 20px; height: 20px""></a>.<br>
if a multi-strike move such as <a href=""/moves/fury-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Attack</span></a> break the decoy before the last hit, the remaining hits will continue to hit the user.<br>
If an enemy breaks the decoy with a damaging move that also switches the attacker out (such as <a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-Turn</span></a>) and the Pokémon that switches in has the ability <a href=""/abilities/intimidate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Intimidate</span></a>, the <i>Substitute</i> will block the ability's effect before disappreaing.<br>
<i>Substitute</i> also blocks the damage done by <a href=""/moves/pursuit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pursuit</span></a> before disappreaing.<br>
<br>
<ul>
  <li>In Gen 1 there was a bug that rounded the sacrificed <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> up. If the user creates a <i>Substitute</i> at exactly 25% maximum HP, the user will create the decoy and then immediately faint.<br>
    In this generation <i>Substitute</i> does <b>not</b> protect from <b>any</b> <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> effects and <b>indirect</b> <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> effects (<a href=""/moves/stun-spore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sun Spore</span></a>, <a href=""/moves/thunder-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Wave</span></a>, <a href=""/moves/glare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Glare</span></a>)<br>
    or against any <b>indirect</b> <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> effects (<a href=""/moves/psybeam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psybeam</span></a>, <a href=""/moves/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Confusion</span></a>)<br>
    It does protect against <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> and direct confusion and paralysis.<br>
    <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> and <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> do count towards their effects.<br>
    If the decoy is broken by any of the following moves the additional effect is skipped:
    <ul>
      <li><a href=""/moves/hyper-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Beam</span></a>: no recharge is required</li>
      <li><a href=""/moves/self-destruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Self-Destruct</span></a> or <a href=""/moves/explosion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Explosion</span></a>: the user's sprite disappears but it will not lose <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or faint</li>
      <li>Recoil moves such as <a href=""/moves/submission"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Submission</span></a>: no recoil damage is taken</li>
      <li><a href=""/moves/pay-day"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pay Day</span></a>: no money is scattered to the ground</li>
      <li>HP-draining moves such <a href=""/moves/leech-life"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Life</span></a>: will not restore <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
      <li><a href=""/moves/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Confusion</span></a> and <a href=""/moves/psybeam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psybeam</span></a>: cannot confuse target</li>
      <li>Multi-strike moves such as <a href=""/moves/fury-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Attack</span></a>: ends immediately after the substitute breaks</li>
    </ul>
    There is also a bug in Gen 1 that causes self-inflicted damage done by <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> to be taken by the <b>target's</b> <i>Substitute</i> instead.<br>
    (If the target has no substitute no damage will be done)<br>
  </li>
  <li>In Gen 2 the moves <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>, <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a> and <a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a> fail is used while the user has an active <i>Substitute</i>.<br>
    Also, <a href=""/moves/mean-look"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mean Look</span></a> and <a href=""/moves/spider-web"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spider Web</span></a> can still trap a Pokémon behind a <i>Substitute</i>.<br>
    The <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> effect caused by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> can still affect a Pokémon if the move also breaks the <i>Substitute</i> (will be ignored otherwise).<br>
    If a recoil move such as <a href=""/moves/submission"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Submission</span></a> hits a <i>Substitute</i> the recoil damage will only be 1 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
    This is because the <i>recoil</i> effect is calculated by how much damage the <i>target</i> took and not the <i>Substitute</i> (which is 0 if the <i>Substitute</i> did not break).
  </li>
  <li>In Gen 1-2 the damage done by <a href=""/moves/rage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rage</span></a> to a <i>Substitute</i> counted towards its effect.</li>
  <li>In Gen 4 <a href=""/items/shell-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Bell</span><img src=""https://cdn.pokedb.org/b04412575629e66cb0be2b665e0172744cccbce5a246a2ec4d6bcec88f59df16w20h20"" width=""20"" height=""20"" alt=""Item Icon for Shell Bell"" style=""width: 20px; height: 20px""></a> does not count damage done to a <i>Substitute</i> and berries that cause <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> will not confuse the holder if the holder is behind a decoy.</li>
  <li>In Gen 5 the ability <a href=""/abilities/infiltrator"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Infiltrator</span></a> does not ignore a target's <i>Substitute</i></li>
  <li>There is a bug in <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #212121; color: #FFFFFF;"">B2</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #d7e4ef; color: #000000;"">W2</span></div> that causes the the user of <i>Substitute</i> to faint when the target hits the decoy while having the ability <a href=""/abilities/rough-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rough Skin</span></a> or wearing a <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a></li>
</ul>
The following list of moves is not affected by <i>Substitute</i> in the listed generations:<br>
<table>
  <thead>
    <tr>
      <th rowspan=""2"">Move</th>
      <th rowspan=""1"" colspan=""7"">Generation</th>
    </tr>
    <tr>
      <th>1</th>
      <th>2</th>
      <th>3</th>
      <th>4</th>
      <th>5</th>
      <th>6</th>
      <th>7</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/acupressure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Acupressure</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/after-you"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>After You</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/aromatherapy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aromatherapy</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/aromatic-mist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aromatic Mist</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/attract"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Attract</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/bestow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bestow</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/boomburst"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Boomburst</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/bug-buzz"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Buzz</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/chatter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chatter</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/clanging-scales"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clanging Scales</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/clangorous-soulblaze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clangorous Soulblaze</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/confide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Confide</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/conversion-2"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Conversion 2</span></a></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/curse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Curse</span></a></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/defog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defog</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/disable"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disable</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/disarming-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disarming Voice</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/echoed-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Echoed Voice</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/eerie-spell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eerie Spell</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/fairy-lock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fairy Lock</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/foresight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Foresight</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/gear-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gear Up</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/grass-whistle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Whistle</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/growl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Growl</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/guard-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guard Swap</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/haze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Haze</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/heal-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Bell</span></a></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/heart-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heart Swap</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/helping-hand"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Helping Hand</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/hold-hands"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hold Hands</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/hyperspace-fury"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Fury</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/hyperspace-hole"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Hole</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/hyper-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Voice</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/imprison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imprison</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/instruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Instruct</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/leech-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Seed</span></a></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/magnetic-flux"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnetic Flux</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/mean-look"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mean Look</span></a></td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/me-first"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Me First</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/metal-sound"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metal Sound</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/miracle-eye"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Miracle Eye</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/noble-roar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Noble Roar</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/odor-sleuth"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Odor Sleuth</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/overdrive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overdrive</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/pay-day"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pay Day</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/parting-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Parting Shot</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/perish-song"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Perish Song</span></a></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/play-nice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Play Nice</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/powder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Powder</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/power-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Swap</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/psych-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psych Up</span></a></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/reflect-type"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect Type</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/relic-song"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Relic Song</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/roar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar</span></a></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/role-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Role Play</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/round"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Round</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/screech"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Screech</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/sing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sing</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/sketch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sketch</span></a></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/skill-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Swap</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/snarl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snarl</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/snore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snore</span></a></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/sparkling-aria"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sparkling Aria</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/spectral-thief"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spectral Thief</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/speed-swap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Speed Swap</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/spider-web"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spider Web</span></a></td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/spite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spite</span></a></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/supersonic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Supersonic</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/swagger"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swagger</span></a></td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/taunt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Taunt</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/tickle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tickle</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/torment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Torment</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/uproar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Uproar</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/whirlwind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlwind</span></a></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
  </tbody>
</table>
❌ means that the move will fail if a <i>Substitute</i> is active. <i>Note that <a href=""/moves/acupressure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Acupressure</span></a> will fail even is used by the Pokémon behind the decoy.</i><br>
✔️ means that the move completely ignores the <i>Substitute</i>. <i>Note that <a href=""/moves/swagger"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swagger</span></a> does not <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confuse</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target</i>."
165;"<i>Struggle</i> deals damage and the user takes 25% of the user's maximum {HP;STAT;HP} as recoil damage.<br/>
<i>Struggle</i> is not a regular move and can not be learned. It will only be used if there are no other options available.<br/>
<i>Struggle</i> deals type-less damage with no {same-type attack bonus;STAT;STAB}<br/>
<i>Struggle</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of much such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
This is the case if all usually available moves are:
<ul>
  <li>Out of PP.</li>
  <li>Blocked by other moves such as:
  <ul>
    <li>{Disable;MOVE;disable}</li>
    <li>{Gravity;MOVE;gravity}</li>
    <li>{Heal Block;MOVE;heal-block}</li>
    <li>{Imprison;MOVE;imprison}</li>
    <li>{Taunt;MOVE;taunt}</li>
    <li>{Throat Chop;MOVE;throat-chop}</li>
    <li>{Torment;MOVE;torment}</li>
  </ul>
  </li>
  <li>Blocked by {Cursed Body;ABILITY;cursed-body}</li>
  <li>Blocked by the user's {Choice Band;ITEM;choice-band}, {Choice Scarf;ITEM;choice-scarf}, {Choice Specs;ITEM;choice-specs} or {Assault Vest;ITEM;assault-vest}</li>
  <li>The requirements for {Belch;MOVE;belch} have not been met and it is the only remaining move.</li>
  <li>The only remaining moves are not available in that game generation (from Gen 7 onwards some moves are completely disabled in that game and may never be used but are still in the game data).</li>
</ul>
<i>Struggle</i> has a lot of special interactions with other moves, abilities and items as it is a move used as a last resort.<br/>
<ul>
  <li>If the user is forced by {Encore;MOVE;encore} to use a move that has no PP remaining, Encore's effect ends. If the move is unavailable for other reasons (such as the ones listed above) it will use <i>Struggle</i> instead.<br/>
  <i>Struggle</i> can also not be repeated by Encore.</li>
  <li><i>Struggle</i> can not be called by {Assist;MOVE;assist}, {Me First;MOVE;me-first}, {Metronome;MOVE;metronome} or {Sleep Talk;MOVE;sleep-talk}</li>
  <li><i>Struggle</i> can not be copied by {Mimic;MOVE;mimic}, {Sketch;MOVE;sketch}, {Transform;MOVE;transform} or {Imposter;ABILITY;imposter}</li>
  <li><i>Struggle</i> can not be repeated by {Copycat;MOVE;copycat} or a held {Choice Band;ITEM;choice-band}, {Choice Scarf;ITEM;choice-scarf} or {Choice Specs;ITEM;choice-specs}</li>
  <li><i>Struggle</i> can not be forced by {Instruct;MOVE;instruct}</li>
  <li><i>Struggle</i> can not be blocked by {Disable;MOVE;disable}, {Imprison;MOVE;imprison}, the ability {Cursed Body;ABILITY;cursed-body} or be prevented from multiple uses in a row by {Torment;MOVE;torment}</li>
  <li><i>Struggle</i> is not affected by a {Normal Gem;ITEM;normal-gem} and does not consume it.<br/>
Even if the <i>Struggle's</i> type is changed by effects such as {Electrify;MOVE;electrify} or {Pixilate;ABILITY;pixilate}, it does not interact with any gem item as it does typeless damage.</li>
  <li><i>Struggle</i> has no PP and does not interact with any effect that modifies a move's PP such as {Grudge;MOVE;grudge} or {Ether;ITEM;ether}.<br/>
  There is an internal maximum value for <i>Struggle's</i> PP but the game never displays that and there is no situation where <i>Struggle</i> can run out of PP.</li>
</ul>
The specifics of <i>Struggle</i> have changed over the game generations:
<ul>
  <li>In Gen 1 the user will not take any recoil damage if <i>Struggle</i> breaks a {Substitute;MOVE;substitute}<br/>
    <i>Struggle</i> deals {NORMAL;TYPE;Normal}-type damage and is modified by type resistances.<br/>
    It also received a {STAB;STAT;STAB} bonus if used by {NORMAL;TYPE;Normal}-type Pokémon.<br/>
    The damage the recoil does is calculated as 50% of the damage that <i>Struggle</i> did to the target.<br/>
    In {STA;GAME;stadium} <i>Struggle</i> can hit {GHOST;TYPE;Ghost}-type Pokémon and will not inflict any recoil damage if the move causes the target to faint.</li>
  <li>In Gen 1-3 <i>Struggle</i> has 100% {accuracy;STAT;ACCURACY} and can be copied by {Mirror Move;MOVE;mirror-move}</li>
  <li>In Gen 2-3 <i>Struggle's</i> recoil damage is 25% of the damage that <i>Struggle</i> did to the target.</li>
  <li>In Gen 4 <i>Struggle</i> activates the target's held {Chilan Berry;ITEM;chilan-berry}<br/>
  <i>Struggle's</i> power is also not raised by {Technician;ABILITY;technician} despite being listed as 50 power.</li>
</ul>";"<i>Struggle</i> deals damage and the user takes 25% of the user's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> as recoil damage.<br>
<i>Struggle</i> is not a regular move and can not be learned. It will only be used if there are no other options available.<br>
<i>Struggle</i> deals type-less damage with no <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">same-type attack bonus</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/misc/stab_bonus.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
<i>Struggle</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of much such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
This is the case if all usually available moves are:
<ul>
  <li>Out of PP.</li>
  <li>Blocked by other moves such as:
  <ul>
    <li><a href=""/moves/disable"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disable</span></a></li>
    <li><a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a></li>
    <li><a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a></li>
    <li><a href=""/moves/imprison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imprison</span></a></li>
    <li><a href=""/moves/taunt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Taunt</span></a></li>
    <li><a href=""/moves/throat-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Throat Chop</span></a></li>
    <li><a href=""/moves/torment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Torment</span></a></li>
  </ul>
  </li>
  <li>Blocked by <a href=""/abilities/cursed-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cursed Body</span></a></li>
  <li>Blocked by the user's <a href=""/items/choice-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Band</span><img src=""https://cdn.pokedb.org/d60308a6db25768fb9ab4cb47be29c257ea2e42b3f62a8703cb800d9b3fca77aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Band"" style=""width: 20px; height: 20px""></a>, <a href=""/items/choice-scarf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Scarf</span><img src=""https://cdn.pokedb.org/0d010e8fc8b2124fd8c1c4a456ba3c4abe95aab2cd20d6067e0e078a13187bacw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Scarf"" style=""width: 20px; height: 20px""></a>, <a href=""/items/choice-specs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Specs</span><img src=""https://cdn.pokedb.org/4cc86b5b7b46ad0029e213086cb71f028ce6b2238a0153136c903fe086c74c26w20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Specs"" style=""width: 20px; height: 20px""></a> or <a href=""/items/assault-vest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assault Vest</span><img src=""https://cdn.pokedb.org/471e9db819a053d0fe17528832ed1adc42add89df12b04268efaee69413f2965w20h20"" width=""20"" height=""20"" alt=""Item Icon for Assault Vest"" style=""width: 20px; height: 20px""></a></li>
  <li>The requirements for <a href=""/moves/belch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Belch</span></a> have not been met and it is the only remaining move.</li>
  <li>The only remaining moves are not available in that game generation (from Gen 7 onwards some moves are completely disabled in that game and may never be used but are still in the game data).</li>
</ul>
<i>Struggle</i> has a lot of special interactions with other moves, abilities and items as it is a move used as a last resort.<br>
<ul>
  <li>If the user is forced by <a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a> to use a move that has no PP remaining, Encore's effect ends. If the move is unavailable for other reasons (such as the ones listed above) it will use <i>Struggle</i> instead.<br>
  <i>Struggle</i> can also not be repeated by Encore.</li>
  <li><i>Struggle</i> can not be called by <a href=""/moves/assist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assist</span></a>, <a href=""/moves/me-first"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Me First</span></a>, <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a> or <a href=""/moves/sleep-talk"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleep Talk</span></a></li>
  <li><i>Struggle</i> can not be copied by <a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a>, <a href=""/moves/sketch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sketch</span></a>, <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a> or <a href=""/abilities/imposter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imposter</span></a></li>
  <li><i>Struggle</i> can not be repeated by <a href=""/moves/copycat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Copycat</span></a> or a held <a href=""/items/choice-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Band</span><img src=""https://cdn.pokedb.org/d60308a6db25768fb9ab4cb47be29c257ea2e42b3f62a8703cb800d9b3fca77aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Band"" style=""width: 20px; height: 20px""></a>, <a href=""/items/choice-scarf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Scarf</span><img src=""https://cdn.pokedb.org/0d010e8fc8b2124fd8c1c4a456ba3c4abe95aab2cd20d6067e0e078a13187bacw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Scarf"" style=""width: 20px; height: 20px""></a> or <a href=""/items/choice-specs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Specs</span><img src=""https://cdn.pokedb.org/4cc86b5b7b46ad0029e213086cb71f028ce6b2238a0153136c903fe086c74c26w20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Specs"" style=""width: 20px; height: 20px""></a></li>
  <li><i>Struggle</i> can not be forced by <a href=""/moves/instruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Instruct</span></a></li>
  <li><i>Struggle</i> can not be blocked by <a href=""/moves/disable"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disable</span></a>, <a href=""/moves/imprison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imprison</span></a>, the ability <a href=""/abilities/cursed-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cursed Body</span></a> or be prevented from multiple uses in a row by <a href=""/moves/torment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Torment</span></a></li>
  <li><i>Struggle</i> is not affected by a <a href=""/items/normal-gem"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Normal Gem</span><img src=""https://cdn.pokedb.org/aef7f36658492e930a89a64d7a15eb4549f45c60e800600f5502a2a5158ac078w20h20"" width=""20"" height=""20"" alt=""Item Icon for Normal Gem"" style=""width: 20px; height: 20px""></a> and does not consume it.<br>
Even if the <i>Struggle's</i> type is changed by effects such as <a href=""/moves/electrify"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electrify</span></a> or <a href=""/abilities/pixilate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pixilate</span></a>, it does not interact with any gem item as it does typeless damage.</li>
  <li><i>Struggle</i> has no PP and does not interact with any effect that modifies a move's PP such as <a href=""/moves/grudge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grudge</span></a> or <a href=""/items/ether"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ether</span><img src=""https://cdn.pokedb.org/0ef7ffd2e8a69a8a9d7f5497190cbc33e17766a412c3d6a55e5898ece6047eb8w20h20"" width=""20"" height=""20"" alt=""Item Icon for Ether"" style=""width: 20px; height: 20px""></a>.<br>
  There is an internal maximum value for <i>Struggle's</i> PP but the game never displays that and there is no situation where <i>Struggle</i> can run out of PP.</li>
</ul>
The specifics of <i>Struggle</i> have changed over the game generations:
<ul>
  <li>In Gen 1 the user will not take any recoil damage if <i>Struggle</i> breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a><br>
    <i>Struggle</i> deals <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type damage and is modified by type resistances.<br>
    It also received a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">STAB</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/misc/stab_bonus.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> bonus if used by <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type Pokémon.<br>
    The damage the recoil does is calculated as 50% of the damage that <i>Struggle</i> did to the target.<br>
    In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #d31e13; color: #FFFFFF;"">STA</span></div> <i>Struggle</i> can hit <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon and will not inflict any recoil damage if the move causes the target to faint.</li>
  <li>In Gen 1-3 <i>Struggle</i> has 100% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and can be copied by <a href=""/moves/mirror-move"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Move</span></a></li>
  <li>In Gen 2-3 <i>Struggle's</i> recoil damage is 25% of the damage that <i>Struggle</i> did to the target.</li>
  <li>In Gen 4 <i>Struggle</i> activates the target's held <a href=""/items/chilan-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chilan Berry</span><img src=""https://cdn.pokedb.org/e183f95415d399d8df5b016f0914793e2d6e06852e7bb7d36bb83d21356eb2a9w20h20"" width=""20"" height=""20"" alt=""Item Icon for Chilan Berry"" style=""width: 20px; height: 20px""></a><br>
  <i>Struggle's</i> power is also not raised by <a href=""/abilities/technician"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Technician</span></a> despite being listed as 50 power.</li>
</ul>"
136;"<i>High Jump Kick</i> (formatted as <i>Hi Jump Kick</i> in Gen 1-5) deals damage, however, if it misses the user 'keeps going and crashes', losing 50% of its maximum {HP;STAT;HP}.<br/> <i>High Jump Kick</i> cannot be used if {Gravity;MOVE;gravity} is in effect.
<br/>
<ul>
  <li>In Gen 1, the crash damage is always 1 {HP;STAT;HP}</li>
  <li>In Gen 2, the crash damage is always 12,5% of the damage the move would have done had it not missed</li>
  <li>In Gen 2-3 the user does not crash against {GHOST;TYPE;Ghost}-type Pokémon</li>
  <li>In Gen 3-4, the crash damage is always 50% of the damage the move would have done had it not missed</li>
  <li>In Gen 4 the user <b>does</b> crash against {GHOST;TYPE;Ghost}-type Pokémon, but takes 50% of the target's maximum {HP;STAT;HP} in damage instead</li>
  <li>In Gen 1-3, <i>High Jump Kick</i> has 85 power.</li>
  <li>In Gen 4, <i>High Jump Kick</i> has 100 power.</li>
  <li>In Gen 1-4, <i>High Jump Kick</i> has 20 PP.</li>
  <li>From Gen 8 onwards this move cannot be selected in battle.</li>
</ul>";"<i>High Jump Kick</i> (formatted as <i>Hi Jump Kick</i> in Gen 1-5) deals damage, however, if it misses the user 'keeps going and crashes', losing 50% of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br> <i>High Jump Kick</i> cannot be used if <a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a> is in effect.
<br>
<ul>
  <li>In Gen 1, the crash damage is always 1 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 2, the crash damage is always 12,5% of the damage the move would have done had it not missed</li>
  <li>In Gen 2-3 the user does not crash against <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon</li>
  <li>In Gen 3-4, the crash damage is always 50% of the damage the move would have done had it not missed</li>
  <li>In Gen 4 the user <b>does</b> crash against <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon, but takes 50% of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in damage instead</li>
  <li>In Gen 1-3, <i>High Jump Kick</i> has 85 power.</li>
  <li>In Gen 4, <i>High Jump Kick</i> has 100 power.</li>
  <li>In Gen 1-4, <i>High Jump Kick</i> has 20 PP.</li>
  <li>From Gen 8 onwards this move cannot be selected in battle.</li>
</ul>"
137;"<i>Glare</i> {paralyzes;STATUS;paralysis} the target.<br/>
In Generation 2-5, {ELECTRIC;TYPE;Electric}-type Pokémon could also be paralyzed. <br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
<li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
<li>have the ability {Limber;ABILITY;limber}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 1-4, <i>Glare</i> has 75% {accuracy;STAT;ACCURACY}</li>
  <li>In Gen 2-3 this move can not hit {GHOST;TYPE;Ghost}-type Pokémon</li>
  <li>In Gen 5, <i>Glare</i> has 90% {accuracy;STAT;ACCURACY}</li>
</ul>";"<i>Glare</i> <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzes</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
In Generation 2-5, <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon could also be paralyzed. <br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 1-4, <i>Glare</i> has 75% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 2-3 this move can not hit <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon</li>
  <li>In Gen 5, <i>Glare</i> has 90% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>"
138;"<i>Dream Eater</i> deals damage <b>only</b> to {sleeping;STATUS;sleep} targets and the user will recover 50% of the {HP;STAT;HP} drained.<br/>
If the user is holding a {Big Root;ITEM;big-root}, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br/>
If used on a Pokémon with the ability {Liquid Ooze;ABILITY;liquid-ooze}, the user instead loses the {HP;STAT;HP} it would have gained.<br/>
A Pokémon under the effect of {Heal Block;MOVE;heal-block} is unable to use this move. If there are no other moves available it will use {Struggle;MOVE;struggle}.
<ul>
  <li>In Gen 2-4 the move fails if it hits a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Dream Eater</i> deals damage <b>only</b> to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleeping</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> targets and the user will recover 50% of the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> drained.<br>
If the user is holding a <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br>
If used on a Pokémon with the ability <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a>, the user instead loses the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> it would have gained.<br>
A Pokémon under the effect of <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a> is unable to use this move. If there are no other moves available it will use <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a>.
<ul>
  <li>In Gen 2-4 the move fails if it hits a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
139;"<i>Poison Gas</i> {poisons;STATUS;poison} the target.
<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 1-4 <i>Poison Gas</i> has 55% {accuracy;STAT;ACCURACY} and hits only one target.</li>
  <li>In Gen 5 <i>Poison Gas</i> has 80% {accuracy;STAT;ACCURACY}.</li>
</ul>";"<i>Poison Gas</i> <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisons</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.
<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 1-4 <i>Poison Gas</i> has 55% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and hits only one target.</li>
  <li>In Gen 5 <i>Poison Gas</i> has 80% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.</li>
</ul>"
140;"<i>Barrage</i> deals damage and hits 2-5 times per turn used. Averages to 3 hits per use.
<ul>
  <li>In Gen 1, each hit will always deal the same damage - if the first critical hits, so will the rest.</li>
  <li>In Gen 1-3, <i>Barrage</i> ends immediately if any hit breaks a {Substitute;MOVE;substitute}.</li>
  <li>In Gen 2-4, if a {Focus Sash;ITEM;focus-sash} or {Focus Band;ITEM;focus-band} activates before the final hit, subsequent hits do not cause the holder to faint.</li>
</ul>
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
	<thead>
      <tr>
		<th>Hits</th>
		<th>Chance</th>
		<th>Power</th>
      </tr>
	</thead>
	<tbody>
  <tr>
		<td>2</td>
		<td>37,5%</td>
		<td>30</td>
	</tr>
	<tr>
		<td>3</td>
		<td>37,5%</td>
		<td>45</td>
	</tr>
	<tr>
		<td>4</td>
		<td>12,5%</td>
		<td>60</td>
	</tr>
	<tr>
		<td>5</td>
		<td>12,5%</td>
		<td>75</td>
	</tr></tbody>
</table> Each strike of <i>Barrage</i> is treated like a separate attack:<br/>
<ul>
	<li>Each strike can get a critical hit independently.</li>
	<li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
	<li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
	<li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li>
	<li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
</ul>
The {Skill Link;ABILITY;skill-link} ability will cause <i>Barrage</i> to always hit the maximum number of times.";"<i>Barrage</i> deals damage and hits 2-5 times per turn used. Averages to 3 hits per use.
<ul>
  <li>In Gen 1, each hit will always deal the same damage - if the first critical hits, so will the rest.</li>
  <li>In Gen 1-3, <i>Barrage</i> ends immediately if any hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
  <li>In Gen 2-4, if a <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, subsequent hits do not cause the holder to faint.</li>
</ul>
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
	<thead>
      <tr>
		<th>Hits</th>
		<th>Chance</th>
		<th>Power</th>
      </tr>
	</thead>
	<tbody>
  <tr>
		<td>2</td>
		<td>37,5%</td>
		<td>30</td>
	</tr>
	<tr>
		<td>3</td>
		<td>37,5%</td>
		<td>45</td>
	</tr>
	<tr>
		<td>4</td>
		<td>12,5%</td>
		<td>60</td>
	</tr>
	<tr>
		<td>5</td>
		<td>12,5%</td>
		<td>75</td>
	</tr></tbody>
</table> Each strike of <i>Barrage</i> is treated like a separate attack:<br>
<ul>
	<li>Each strike can get a critical hit independently.</li>
	<li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
	<li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
	<li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li>
	<li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
</ul>
The <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> ability will cause <i>Barrage</i> to always hit the maximum number of times."
141;"<i>Leech Life</i> deals damage and the user will recover 50% of the {HP;STAT;HP} drained.<br/>
If the user is holding a {Big Root;ITEM;big-root}, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br/>
If used on a Pokémon with the ability {Liquid Ooze;ABILITY;liquid-ooze}, the user instead loses the {HP;STAT;HP} it would have gained.<br/>
<i>Leech Life</i> can not be used if the user is under the effects of {Heal Block;MOVE;heal-block}.
<ul>
  <li>In Gen 1-6 <i>Leech Life</i>  has 15 PP and 20 power.</li>
  <li>In Gen 3-4 <i>Leech Life</i> is not affected by {King's Rock;ITEM;kings-rock}</li>
</ul>";"<i>Leech Life</i> deals damage and the user will recover 50% of the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> drained.<br>
If the user is holding a <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br>
If used on a Pokémon with the ability <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a>, the user instead loses the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> it would have gained.<br>
<i>Leech Life</i> can not be used if the user is under the effects of <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a>.
<ul>
  <li>In Gen 1-6 <i>Leech Life</i>  has 15 PP and 20 power.</li>
  <li>In Gen 3-4 <i>Leech Life</i> is not affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
</ul>"
142;"<i>Lovely Kiss</i> puts the target to {sleep;STATUS;sleep}
<br/>
Pokémon with the ability {Insomnia;ABILITY;insomnia}, {Vital Spirit;ABILITY;vital-spirit}, {Shields Down;ABILITY;shields-down} (with the shield active), or {Comatose;ABILITY;comatose} are immune to {sleep;STATUS;sleep}.
<ul>
  <li>In the Gen 1 handheld games, <i>Lovely Kiss</i> can affect a target behind a {Substitute;MOVE;substitute}</li>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Lovely Kiss</i> puts the target to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>
<br>
Pokémon with the ability <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a>, <a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spirit</span></a>, <a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a> (with the shield active), or <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> are immune to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.
<ul>
  <li>In the Gen 1 handheld games, <i>Lovely Kiss</i> can affect a target behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
143;"The user of <i>Sky Attack</i> will <i>start glowing</i> (Gen 1-3) or <i>become cloaked in a harsh light!</i> (Gen 4+) on the first turn (this does nothing except display a message).<br/>
On the second turn, <i>Sky Attack</i> deals damage and has 30% chance to make the target {flinch;STATUS;flinch} (if it has not moved yet).<br/>
<i>Sky Attack</i> has an increased {critical hit ratio;STAT;CRIT} (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br/>
If the user is holding a {Power Herb;ITEM;power-herb}, <i>Sky Attack</i> executes in one turn.
<ul>
  <li>In Gen 1-2 <i>Sky Attack</i> has a regular {critical hit ratio;STAT;CRIT} and does not cause the target to {flinch;STATUS;flinch}</li>
  <li>In Gen 1-4 <i>Sky Attack</i> is affected by {King's Rock;ITEM;kings-rock}</li>
  <li>In {LGPE;GAME;lets-go-pikachu-lets-go-eevee} <i>Sky Attack</i> has 200 power.</li>
</ul>";"The user of <i>Sky Attack</i> will <i>start glowing</i> (Gen 1-3) or <i>become cloaked in a harsh light!</i> (Gen 4+) on the first turn (this does nothing except display a message).<br>
On the second turn, <i>Sky Attack</i> deals damage and has 30% chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if it has not moved yet).<br>
<i>Sky Attack</i> has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit ratio</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br>
If the user is holding a <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>, <i>Sky Attack</i> executes in one turn.
<ul>
  <li>In Gen 1-2 <i>Sky Attack</i> has a regular <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit ratio</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and does not cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
  <li>In Gen 1-4 <i>Sky Attack</i> is affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #e6b948; color: #000000;"">LGP</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #8a6a19; color: #FFFFFF;"">LGE</span></div> <i>Sky Attack</i> has 200 power.</li>
</ul>"
144;"<i>Transform</i> causes the user to become a copy of the target (copying image and moves).<br/>
Transform bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
It is not affected by type immunity.<br/>
<i>Transform</i> fails against:
<ul>
  <li>{SHADOW;TYPE;Shadow}-type Pokémon</li>
  <li>Pokémon that are protected by {Crafty Shield;MOVE;crafty-shield}</li>
  <li>if the user is disguised by {Illusion;ABILITY;illusion} (not in Gen 1)</li>
  <li>if the the target is disguised by {Illusion;ABILITY;illusion} (not in Gen 1-4)</li>
  <li>targets that are behind a {Substitute;MOVE;substitute} (not in Gen 1-4)</li>
  <li>Pokémon with the ability {Good as Gold;ABILITY;good-as-gold}</li>
</ul>
A transformation can not be passed by {Baton Pass;MOVE;baton-pass} and the user will return to its original state after switching out, fainting or when the battle ends.<br/>
<i>Transform</i> also copies some of the traits of the Pokémon including:
<ul>
  <li>Species</li>
  <li>Appearanace</li>
  <li>Types</li>
  <li>All base {stats;STAT;STATS}, except {HP;STAT;HP}</li>
  <li>Current {stat;STAT;STATS} changes</li>
  <li>Current moves</li>
  <li>Height and weight</li>
  <li>Catch Rate (only in Gen 3-4)</li>
  <li>EV-yield and base experience (not in Gen 1-2)</li>
  <li>Ability</li>
  <li>Cry sound (not in Gen 1-3)</li>
  <li>Gender (not in Gen 2-4)</li>
</ul>";"<i>Transform</i> causes the user to become a copy of the target (copying image and moves).<br>
Transform bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
It is not affected by type immunity.<br>
<i>Transform</i> fails against:
<ul>
  <li><span style=""background-color: #353e52; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Shadow"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/b1c61de277a8fd7046418c24f093e137feaf37458ac3621ac7b5a3eed60712ef"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Shadow""><span style=""color: rgb(255, 255, 255);"">Shadow</span></a></span>-type Pokémon</li>
  <li>Pokémon that are protected by <a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a></li>
  <li>if the user is disguised by <a href=""/abilities/illusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Illusion</span></a> (not in Gen 1)</li>
  <li>if the the target is disguised by <a href=""/abilities/illusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Illusion</span></a> (not in Gen 1-4)</li>
  <li>targets that are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> (not in Gen 1-4)</li>
  <li>Pokémon with the ability <a href=""/abilities/good-as-gold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Good as Gold</span></a></li>
</ul>
A transformation can not be passed by <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a> and the user will return to its original state after switching out, fainting or when the battle ends.<br>
<i>Transform</i> also copies some of the traits of the Pokémon including:
<ul>
  <li>Species</li>
  <li>Appearanace</li>
  <li>Types</li>
  <li>All base <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, except <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>Current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> changes</li>
  <li>Current moves</li>
  <li>Height and weight</li>
  <li>Catch Rate (only in Gen 3-4)</li>
  <li>EV-yield and base experience (not in Gen 1-2)</li>
  <li>Ability</li>
  <li>Cry sound (not in Gen 1-3)</li>
  <li>Gender (not in Gen 2-4)</li>
</ul>"
145;"<i>Bubble</i> deals damage and has a 10% chance of lowering the target's {Speed;STAT;SPEED} by one stage.
<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 1 the chance to lower the target's {Speed;STAT;SPEED} is 33.2%.</li>
  <li>In Gen 1-5 <i>Bubble</i> has 20 power.</li>
  <li>From Gen 7 onwards (except in {LA;GAME;legends-arceus}) this move can not be selected in battle.</li>
</ul>";"<i>Bubble</i> deals damage and has a 10% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.
<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 1 the chance to lower the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is 33.2%.</li>
  <li>In Gen 1-5 <i>Bubble</i> has 20 power.</li>
  <li>From Gen 7 onwards (except in <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div>) this move can not be selected in battle.</li>
</ul>"
706;"<i>Psychic Fangs</i> removes {Light Screen;MOVE;light-screen}, {Reflect;MOVE;reflect} and {Aurora Veil;MOVE;aurora-veil} from the target's side of the field.<br/>
The effects are not removed if the target is type immune to <i>Psychic Fangs</i> or has a protection effect blocking it.";"<i>Psychic Fangs</i> removes <a href=""/moves/light-screen"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Screen</span></a>, <a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a> and <a href=""/moves/aurora-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aurora Veil</span></a> from the target's side of the field.<br>
The effects are not removed if the target is type immune to <i>Psychic Fangs</i> or has a protection effect blocking it."
146;"<i>Dizzy Punch</i> deals damage and has a 20% chance of {confusing;STATUS;confusion} the target.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or behind a {Substitute;MOVE;substitute} can not be confused.
<ul>
  <li>In Gen 1 <i>Dizzy Punch</i> has no secondary effect.</li>
</ul>";"<i>Dizzy Punch</i> deals damage and has a 20% chance of <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusing</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> can not be confused.
<ul>
  <li>In Gen 1 <i>Dizzy Punch</i> has no secondary effect.</li>
</ul>"
147;"<i>Spore</i> puts the target to {sleep;STATUS;sleep}<br/>
Pokémon with {Overcoat;ABILITY;overcoat} or wearing {Safety Goggles;ITEM;safety-goggles} or {GRASS;TYPE;Grass}-type are immune.<br/>
Pokémon with the ability {Insomnia;ABILITY;insomnia}, {Vital Spirit;ABILITY;vital-spirit}, {Shields Down;ABILITY;shields-down} (with the shield active), or {Comatose;ABILITY;comatose} are immune to {sleep;STATUS;sleep}.
<ul>
  <li>In the Gen 1 handheld games, <i><i>Spore</i></i> can affect a target behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Spore</i> puts the target to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a><br>
Pokémon with <a href=""/abilities/overcoat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overcoat</span></a> or wearing <a href=""/items/safety-goggles"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safety Goggles</span><img src=""https://cdn.pokedb.org/d6520b2ce6f4a7d63895d7f56899025d6a3fce4ba2b865e050fc8a9f692f5759w20h20"" width=""20"" height=""20"" alt=""Item Icon for Safety Goggles"" style=""width: 20px; height: 20px""></a> or <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type are immune.<br>
Pokémon with the ability <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a>, <a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spirit</span></a>, <a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a> (with the shield active), or <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> are immune to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.
<ul>
  <li>In the Gen 1 handheld games, <i><i>Spore</i></i> can affect a target behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
148;"<i>Flash</i> lowers the target's {accuracy;STAT;ACCURACY} by one stage.
<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 1-3 the <i>Flash</i> has 70% {accuracy;STAT;ACCURACY}</li>
  <li>From Gen 7 onwards (except <b>Pokémmon Brilliant Diamond and Shining Pearl</b>) this move can not be selected in battle.</li>
  <li><i>Flash</i> can be used outside of battle to light up your surroundings (Gen 1-5, ORAS, BDSP) or zoom out (XY)</li>
</ul>";"<i>Flash</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.
<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 1-3 the <i>Flash</i> has 70% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>From Gen 7 onwards (except <b>Pokémmon Brilliant Diamond and Shining Pearl</b>) this move can not be selected in battle.</li>
  <li><i>Flash</i> can be used outside of battle to light up your surroundings (Gen 1-5, ORAS, BDSP) or zoom out (XY)</li>
</ul>"
149;"<i>Psywave</i> deals a random amount of damage, varying between 50% and 150% of the user's level.<br/>
At level 100 the damage will be 50-150 HP.<br/>
The damage is typeless (not affected by type advantages/disadvantages) but it still does not hit {DARK;TYPE;Dark} type Pokémon.<br/>
<ul>
  <li>In Gen 1-2 <i>Psywave</i> deals between 1 damage and 150% of the user's level in damage </li>
  <li>In Gen 1-5 <i>Psywave</i> has 80% {accuracy;STAT;ACCURACY}.</li>
  <li>In Gen 3-4 the damage calculation looks like this:<br/>
    <img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/47d73c196a22819073d1a1bc1c4179b2dc420379""/><br>
    Where <i>r</i> is a random number from 0 to 10.<br/>
The minimum amount of damage it does is 1 (level 1 and rolling a 0) and the maximum amount is 150 (level 100 and rolling a 10).</li>
  <li>From Gen 5 onwards the damage calculation looks like this:<br/>
  <img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/1b97ce758c8120a7cd5346d7909b2b9b47431156""/><br/>
    Where <i>r</i> is a random number from 0 to 100.<br/>
	The change means that the damage calculation follows a smooth line from 1 to 150 instead of steps of 10.
  </li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Psywave</i> deals a random amount of damage, varying between 50% and 150% of the user's level.<br>
At level 100 the damage will be 50-150 HP.<br>
The damage is typeless (not affected by type advantages/disadvantages) but it still does not hit <span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span> type Pokémon.<br>
<ul>
  <li>In Gen 1-2 <i>Psywave</i> deals between 1 damage and 150% of the user's level in damage </li>
  <li>In Gen 1-5 <i>Psywave</i> has 80% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.</li>
  <li>In Gen 3-4 the damage calculation looks like this:<br>
    <img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/47d73c196a22819073d1a1bc1c4179b2dc420379""><br>
    Where <i>r</i> is a random number from 0 to 10.<br>
The minimum amount of damage it does is 1 (level 1 and rolling a 0) and the maximum amount is 150 (level 100 and rolling a 10).</li>
  <li>From Gen 5 onwards the damage calculation looks like this:<br>
  <img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/1b97ce758c8120a7cd5346d7909b2b9b47431156""><br>
    Where <i>r</i> is a random number from 0 to 100.<br>
	The change means that the damage calculation follows a smooth line from 1 to 150 instead of steps of 10.
  </li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
150;"<i>Splash</i> has no effect whatsoever and is a joke move for {Magikarp;POKEMON;magikarp}<br/>
Only a message saying nothing has happened will be displayed.<br/>
<i>Splash</i> can not be used when {Gravity;MOVE;gravity} is in effect and the Pokémon will use {Struggle;MOVE;struggle} instead.<br/>
<ul>
  <li>In Gen 1 the message is ""No effect!""</li>
  <li>In Gen 2 the message is ""But nothing happened.""</li>
  <li>From Gen 3 onwards the message is ""But nothing happened!""</li>
</ul>";"<i>Splash</i> has no effect whatsoever and is a joke move for <a href=""/pokemon/magikarp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magikarp</span><img src=""https://cdn.pokedb.org/0cb9d3bbad5911918f23dd019811aee3302fd26ff02546c9bd6f11b0f7e5c176w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Magikarp"" style=""width: 20px; height: 20px""></a><br>
Only a message saying nothing has happened will be displayed.<br>
<i>Splash</i> can not be used when <a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a> is in effect and the Pokémon will use <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> instead.<br>
<ul>
  <li>In Gen 1 the message is ""No effect!""</li>
  <li>In Gen 2 the message is ""But nothing happened.""</li>
  <li>From Gen 3 onwards the message is ""But nothing happened!""</li>
</ul>"
151;"<i>Acid Armor</i> raises the user's {Defense;STAT;DEFENSE} by two stages.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 1-5 <i>Acid Armor</i> has 40 PP.</li>
</ul>";"<i>Acid Armor</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 1-5 <i>Acid Armor</i> has 40 PP.</li>
</ul>"
152;"<i>Crabhammer</i> deals damage and has an increased {critical hit ratio;STAT;CRIT} (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).
<ul>
  <li>In Gen 1-3 <i>Crabhammer</i> was categorized as {Special;CATEGORY;special}</li>
  <li>In Gen 1-4 <i>Crabhammer</i> has 85% {accuracy;STAT;ACCURACY}</li>
  <li>In Gen 1-5 <i>Crabhammer</i> has 90 power.</li>
</ul>";"<i>Crabhammer</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit ratio</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).
<ul>
  <li>In Gen 1-3 <i>Crabhammer</i> was categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 1-4 <i>Crabhammer</i> has 85% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 1-5 <i>Crabhammer</i> has 90 power.</li>
</ul>"
153;"<i>Explosion</i> deals very high damage, but causes the user to faint.
<ul>
  <li>In Gen 1 <i>Explosion</i> has 170 power.<br/>
  The user will not faint if <i>Explosion</i> hits a {Substitute;MOVE;substitute} or the user is protected from it.</li>
  <li>In Gen 1-2 the user's sprite is temporarily replaced by a blank image after using the move (even if it does not cause the user to faint in Gen 1).</li>
  <li>In Gen 1-4 the target's {Defense;STAT;DEFENSE} is halved during the damage calculation effectively doubling the move's power.</li>
</ul>";"<i>Explosion</i> deals very high damage, but causes the user to faint.
<ul>
  <li>In Gen 1 <i>Explosion</i> has 170 power.<br>
  The user will not faint if <i>Explosion</i> hits a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> or the user is protected from it.</li>
  <li>In Gen 1-2 the user's sprite is temporarily replaced by a blank image after using the move (even if it does not cause the user to faint in Gen 1).</li>
  <li>In Gen 1-4 the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is halved during the damage calculation effectively doubling the move's power.</li>
</ul>"
154;"<i>Fury Swipes</i> deals damage and hits 2-5 times per turn used. Averages to 3 hits per use.<br/>
The probability of each interval is shown in the table below, with the total power after each hit.
<table> 
  <thead>
    <tr>
    <th>Hits</th> 
    <th>Chance</th>
    <th>Power</th>
    </tr>
  </thead>
  <tr> 
    <td>2</td> 
    <td>37,5%</td>
    <td>36</td> 
  </tr>
  <tr> 
    <td>3</td> 
    <td>37,5%</td> 
    <td>54</td>
  </tr> 
  <tr>
    <td>4</td> 
    <td>12,5%</td>
    <td>72</td>
  </tr> 
  <tr>
    <td>5</td>
    <td>12,5%</td>
    <td>90</td>
  </tr>
</table> 
Each strike of <i>Fury Swipes</i> is treated like a separate attack:<br/>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li> 
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the target is wearing a {Rocky Helmet;ITEM;rocky-helmet} each strike will hurt the user.</li>
</ul>
The {Skill Link;ABILITY;skill-link} ability will cause <i>Fury Swipes</i> to always hit the maximum number of times.<br/>
If the user is holding a {King's Rock;ITEM;kings-rock} or a {Razor Fang;ITEM;razor-fang} the final strike has a chance to cause the target to {flinch;STATUS;flinch}<br/>
<ul>
  <li>In Gen 1, each hit will always deal the same damage - if the first is a critical hit, so will the rest.</li>
  <li>In Gen 1-3, <i>Fury Swipes</i> ends immediately if any hit breaks a {Substitute;MOVE;substitute}.</li>
  <li>In Gen 2-4, if a {Focus Sash;ITEM;focus-sash} or {Focus Band;ITEM;focus-band} activates before the final hit, subsequent hits do not cause the holder to faint.</li>
</ul>";"<i>Fury Swipes</i> deals damage and hits 2-5 times per turn used. Averages to 3 hits per use.<br>
The probability of each interval is shown in the table below, with the total power after each hit.
<table> 
  <thead>
    <tr>
    <th>Hits</th> 
    <th>Chance</th>
    <th>Power</th>
    </tr>
  </thead>
  <tbody><tr> 
    <td>2</td> 
    <td>37,5%</td>
    <td>36</td> 
  </tr>
  <tr> 
    <td>3</td> 
    <td>37,5%</td> 
    <td>54</td>
  </tr> 
  <tr>
    <td>4</td> 
    <td>12,5%</td>
    <td>72</td>
  </tr> 
  <tr>
    <td>5</td>
    <td>12,5%</td>
    <td>90</td>
  </tr>
</tbody></table> 
Each strike of <i>Fury Swipes</i> is treated like a separate attack:<br>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li> 
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the target is wearing a <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a> each strike will hurt the user.</li>
</ul>
The <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> ability will cause <i>Fury Swipes</i> to always hit the maximum number of times.<br>
If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> or a <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a> the final strike has a chance to cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a><br>
<ul>
  <li>In Gen 1, each hit will always deal the same damage - if the first is a critical hit, so will the rest.</li>
  <li>In Gen 1-3, <i>Fury Swipes</i> ends immediately if any hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
  <li>In Gen 2-4, if a <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, subsequent hits do not cause the holder to faint.</li>
</ul>"
155;"<i>Bonemerang</i> deals damage and hits 2 times for 50 power each.<br/>
Each strike of <i>Bonemerang</i> is treated like a separate attack:<br/>
<ul>
  <li>Each strike can get a {critical hit;STAT;CRIT} independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li> 
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the target is wearing a {Rocky Helmet;ITEM;rocky-helmet} each strike will hurt the user.</li>
</ul>
If the user is holding a {King's Rock;ITEM;kings-rock} or a {Razor Fang;ITEM;razor-fang} the each strike has a chance to cause the target to {flinch;STATUS;flinch}<br/>
<ul>
  <li>In Gen 1, each hit will always deal the same damage - if the first is a critical hit, so will the rest.</li>
  <li>In Gen 1-3, <i>Bonemerang</i> ends immediately if any hit breaks a {Substitute;MOVE;substitute}.</li>
  <li>In Gen 2-4, if a {Focus Sash;ITEM;focus-sash} or {Focus Band;ITEM;focus-band} activates before the final hit, subsequent hits do not cause the holder to faint.</li>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Bonemerang</i> deals damage and hits 2 times for 50 power each.<br>
Each strike of <i>Bonemerang</i> is treated like a separate attack:<br>
<ul>
  <li>Each strike can get a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li> 
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the target is wearing a <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a> each strike will hurt the user.</li>
</ul>
If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> or a <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a> the each strike has a chance to cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a><br>
<ul>
  <li>In Gen 1, each hit will always deal the same damage - if the first is a critical hit, so will the rest.</li>
  <li>In Gen 1-3, <i>Bonemerang</i> ends immediately if any hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
  <li>In Gen 2-4, if a <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, subsequent hits do not cause the holder to faint.</li>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
156;"The user {sleeps;STATUS;sleep} for 2 turns, but user is fully healed.<br/>
Rest will fail if any of these conditions is met:
<ul>
  <li>The user is already at full {HP;STAT;HP}</li>
  <li>The user has the ability {Insomnia;ABILITY;insomnia} or {Vital Spriti;ABILITY;vital-spirit} which prevent {sleep;STATUS;sleep}</li>
  <li>The user has the ability {Comatose;ABILITY;comatose} which imitates the {sleep;STATUS;sleep} effect.</li>
  <li>The move {Uproar;MOVE;uproar} is in effect. This is not the case in Gen 3-5 if the user has the ability {Soundproof;ABILITY;soundproof}.</li>
  <li>The user has the ability {Leaf Guard;ABILITY;leaf-guard} during {harsh sunlight;WEATHER;HARSHSUNLIGHT}</li>
  <li>The user is grounded while {Electric Terrain;MOVE;electric-terrain} or {Misty Terrain;MOVE;misty-terrain} is in effect.</li>
  <li>The user is affected by {Sweet Veil;ABILITY;sweet-veil}.</li>
  <li>The user is affected by {Heal Block;MOVE;heal-block}.<br/>
  If the user has no other moves available, it will use {Struggle;MOVE;struggle} instead.</li>
</ul>
<ul>
  <li>In Gen 1 the turn that <i>Rest</i> is used counts for the 2 turns that the user is {asleep;STATUS;sleep}. In all other generations <i>Rest</i> requires a total of 3 turns.</li>
  <li>In Gen 2 <i>Rest</i> can be used through {Sleep Talk;MOVE;sleep-talk}</li>
  <li>In Gen 1-8 <i>Rest</i> has 10 PP.</li>
  <li>In {LA;GAME;legends-arceus} <i>Rest</i> restores 75% {HP;STAT;HP} and makes the user {drowsy;STATUS;sleep} for 4 turns.</li>
</ul>";"The user <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleeps</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> for 2 turns, but user is fully healed.<br>
Rest will fail if any of these conditions is met:
<ul>
  <li>The user is already at full <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>The user has the ability <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a> or <a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spriti</span></a> which prevent <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a></li>
  <li>The user has the ability <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> which imitates the <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> effect.</li>
  <li>The move <a href=""/moves/uproar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Uproar</span></a> is in effect. This is not the case in Gen 3-5 if the user has the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a>.</li>
  <li>The user has the ability <a href=""/abilities/leaf-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Guard</span></a> during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>The user is grounded while <a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a> or <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a> is in effect.</li>
  <li>The user is affected by <a href=""/abilities/sweet-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sweet Veil</span></a>.</li>
  <li>The user is affected by <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a>.<br>
  If the user has no other moves available, it will use <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> instead.</li>
</ul>
<ul>
  <li>In Gen 1 the turn that <i>Rest</i> is used counts for the 2 turns that the user is <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>. In all other generations <i>Rest</i> requires a total of 3 turns.</li>
  <li>In Gen 2 <i>Rest</i> can be used through <a href=""/moves/sleep-talk"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleep Talk</span></a></li>
  <li>In Gen 1-8 <i>Rest</i> has 10 PP.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Rest</i> restores 75% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and makes the user <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>drowsy</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> for 4 turns.</li>
</ul>"
157;"<i>Rock Slide</i> deals damage and has a 30% chance to make the target {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.
<ul>
  <li>In Gen 1 <i>Rock Slide</i> deals damage with no additional effect.</li>
</ul>";"<i>Rock Slide</i> deals damage and has a 30% chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.
<ul>
  <li>In Gen 1 <i>Rock Slide</i> deals damage with no additional effect.</li>
</ul>"
158;"<i>Hyper Fang</i> deals damage and has a 10% chance to make the target {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.<br/>
<i>Hyper Fang</i> gains a 50% power boost if used by a Pokémon with the ability {Strong Jaw;ABILITY;strong-jaw}.
<ul>
  <li>From Gen 8 onwards (except when called via {Metronome;MOVE;metronome} in {SWSH;GAME;sword-shield}) this move can not be selected in battle.</li>
</ul>";"<i>Hyper Fang</i> deals damage and has a 10% chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.<br>
<i>Hyper Fang</i> gains a 50% power boost if used by a Pokémon with the ability <a href=""/abilities/strong-jaw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strong Jaw</span></a>.
<ul>
  <li>From Gen 8 onwards (except when called via <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a> in <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div>) this move can not be selected in battle.</li>
</ul>"
159;"<i>Sharpen</i> raises the user's {Attack;STAT;ATTACK} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Sharpen</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
160;"<i>Conversion</i> changes the user's type to the same type as the first move in the Pokémon's move list even if that move can not be selected in battle.<br/>
If all available moves already match the user's type <i>Conversion</i> will fail.
<ul>
  <li>In Gen 1 <i>Conversion</i> changes the user's type to match the target's type.</li>
  <li>In Gen 2-4 <i>Conversion</i> changes the user's type to that of any of it's moves randomly. (Excluding {Curse;MOVE;curse} as it is a <i>???</i>-type move before Gen 5.</li>
  <li>In Gen 3-4 <i>Conversion</i> can not be stolen by {Snatch;MOVE;snatch}</li>
</ul>";"<i>Conversion</i> changes the user's type to the same type as the first move in the Pokémon's move list even if that move can not be selected in battle.<br>
If all available moves already match the user's type <i>Conversion</i> will fail.
<ul>
  <li>In Gen 1 <i>Conversion</i> changes the user's type to match the target's type.</li>
  <li>In Gen 2-4 <i>Conversion</i> changes the user's type to that of any of it's moves randomly. (Excluding <a href=""/moves/curse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Curse</span></a> as it is a <i>???</i>-type move before Gen 5.</li>
  <li>In Gen 3-4 <i>Conversion</i> can not be stolen by <a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a></li>
</ul>"
161;"<i>Tri Attack</i> deals damage and has a 20% chance of {paralyzing;STATUS;paralysis}, {burning;STATUS;burn} or {freezing;STATUS;freeze} the target.<br/>
Pokémon with the ability {Water Veil;ABILITY;water-veil}, {FIRE;TYPE;Fire}-type Pokémon or Pokémon behind a {Substitute;MOVE;substitute} can not be {burned;STATUS;burn}<br/>
Pokémon with the ability {Magma Armor;ABILITY;magma-armor}, {ICE;TYPE;Ice}-type Pokémon or Pokémon behind a {Substitute;MOVE;substitute} can not be {frozen;STATUS;freeze}<br/>
Pokémon with the ability {Limber;ABILITY;limber}, {ELECTRIC;TYPE;Electric}-type Pokémon or Pokémon behind a {Substitute;MOVE;substitute} can not be {paralyzed;STATUS;paralysis}
<ul>
  <li>In Gen 1 <i>Tri Attack</i> deals damage with no additional effect.</li>
  <li>In Gen 2 <i>Tri Attack</i> can burn {FIRE;TYPE;Fire}-type Pokémon and freeze {ICE;TYPE;Ice}-type Pokémon.</li>
  <li>In Gen 2-5 <i>Tri Attack</i> can paralyze {ELECTRIC;TYPE;Electric}-type Pokémon.</li>
</ul>";"<i>Tri Attack</i> deals damage and has a 20% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> or <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freezing</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon with the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a>, <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon or Pokémon behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> can not be <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burned</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a><br>
Pokémon with the ability <a href=""/abilities/magma-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Armor</span></a>, <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Pokémon or Pokémon behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> can not be <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frozen</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a><br>
Pokémon with the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a>, <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon or Pokémon behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> can not be <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzed</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a>
<ul>
  <li>In Gen 1 <i>Tri Attack</i> deals damage with no additional effect.</li>
  <li>In Gen 2 <i>Tri Attack</i> can burn <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon and freeze <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Pokémon.</li>
  <li>In Gen 2-5 <i>Tri Attack</i> can paralyze <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon.</li>
</ul>"
162;"<i>Super Fang</i> does 50% of the target's current {HP;STAT;HP} in damage (rounded down).<br/>
<ul>
  <li>In Gen 1 <i>Super Fang</i> ignored type immunities and can hit {GHOST;TYPE;Ghost}-type Pokémon</li>
  <li>In Gen 2 <i>Super Fang</i> is affected by {King's Rock;ITEM;kings-rock}</li>
</ul>";"<i>Super Fang</i> does 50% of the target's current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in damage (rounded down).<br>
<ul>
  <li>In Gen 1 <i>Super Fang</i> ignored type immunities and can hit <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon</li>
  <li>In Gen 2 <i>Super Fang</i> is affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
</ul>"
166;"<i>Sketch</i> permanently copies the target's last used move and replaces itself in the process.<br/>
<i>Sketch</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
The following abilities <b>can</b> be <i>sketched</i> but are not usable in combat:
<ul>
  <li>{Hyperspace Fury;MOVE;hyperspace-fury} (only usable by {Hoopa;POKEMON;hoopa} in its unbound form).</li>
  <li>{Dark Void;MOVE;dark-void} (only usable by {Darkrai;POKEMON;darkrai})</li>
  <li>{Tera Starstorm;MOVE;tera-starstorm} (the signature move of {Terapagos;POKEMON;terapagos})</li>
  <li>The moves above can be used if the user {Transforms;MOVE;transform} into them.</li>
  <li>{Revival Blessing;MOVE;revival-blessing}</li>
  <li>{Wicked Torque;MOVE;wicked-torque} (the signature move of the Segin Starmobile)</li>
  <li>{Blazing Torque;MOVE;blazing-torque} (the signature move of the Schedar Starmobile)</li>
  <li>{Noxious Torque;MOVE;noxious-torque} (the signature move of the Navi Starmobile)</li>
  <li>{Magical Torque;MOVE;magical-torque} (the signature move of the Ruchbah Starmobile)</li>
  <li>{Combat Torque;MOVE;combat-torque} (the signature move of the Caph Starmobile)</li>
</ul>
Moves that faint the user after exploding can only be copied if a Pokémon with the ability {Damp;ABILITY;damp} is active ({Explosion;MOVE;explosion} and {Self-Destruct;MOVE;self-destruct}).<br/>
Sketch will fail these conditions:
<ul>
  <li>The user already knows that move</li>
  <li>The last used move was:
  <ul>
    <li>{Chatter;MOVE;chatter}</li>
    <li>{Mirror Move;MOVE;mirror-move}</li>
    <li>{Sleep Talk;MOVE;sleep-talk}</li>
    <li>{Struggle;MOVE;struggle}</li>
    <li><i>Sketch</i></li>
    <li>any {SHADOW;TYPE;Shadow}-type Move</li>
    <li>any Z-Move</li>
    <li>various other moves that depend on the specific game generation</li>
    </ul>
    </li>
</ul>

<ul>
  <li>In Gen 2 there is a bug that allows the user to replace <i>Sketch</i> with a move permanently (by using it while being {Transformed;MOVE;transform}).</li>
  <li>In Gen 2-3 <i>Sketch</i> can not copy {Transform;MOVE;transform}, {Metronome;MOVE;metronome} or {Mimic;MOVE;mimic}</li>
  <li>In {RS;GAME;ruby-sapphire} there is a bug that allows <i>Sketch</i> to copy a move that was failed due to {sleep;STATUS;sleep} (including the 3 moves listed above)</li>
  <li>In {SWSH;GAME;sword-shield} <i>Sketch</i> can not be used in battle.</li>
  <li>In early versions of {SV;GAME;scarlet-violet} <i>Sketch</i> can not be used in battle (usable again as of version 3.0.0)</li>
</ul>";"<i>Sketch</i> permanently copies the target's last used move and replaces itself in the process.<br>
<i>Sketch</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
The following abilities <b>can</b> be <i>sketched</i> but are not usable in combat:
<ul>
  <li><a href=""/moves/hyperspace-fury"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Fury</span></a> (only usable by <a href=""/pokemon/hoopa"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hoopa</span><img src=""https://cdn.pokedb.org/9765d8d7225b1cedc1b9ce294e2b9b42a9aed86081dad3291638ed710600bca4w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Hoopa"" style=""width: 20px; height: 20px""></a> in its unbound form).</li>
  <li><a href=""/moves/dark-void"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dark Void</span></a> (only usable by <a href=""/pokemon/darkrai"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Darkrai</span><img src=""https://cdn.pokedb.org/bdfd6b2a10be16788fd78ac7231e401b9f7a0228ace4a04f2a2270e708ea1d0fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Darkrai"" style=""width: 20px; height: 20px""></a>)</li>
  <li><a href=""/moves/tera-starstorm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tera Starstorm</span></a> (the signature move of <a href=""/pokemon/terapagos"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terapagos</span><img src=""https://cdn.pokedb.org/a1c7cc232274ff16db316f6855ed7999f3a8ec985a222df6046b5e2b5e6cbaeaw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Terapagos"" style=""width: 20px; height: 20px""></a>)</li>
  <li>The moves above can be used if the user <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transforms</span></a> into them.</li>
  <li><a href=""/moves/revival-blessing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Revival Blessing</span></a></li>
  <li><a href=""/moves/wicked-torque"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wicked Torque</span></a> (the signature move of the Segin Starmobile)</li>
  <li><a href=""/moves/blazing-torque"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blazing Torque</span></a> (the signature move of the Schedar Starmobile)</li>
  <li><a href=""/moves/noxious-torque"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Noxious Torque</span></a> (the signature move of the Navi Starmobile)</li>
  <li><a href=""/moves/magical-torque"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magical Torque</span></a> (the signature move of the Ruchbah Starmobile)</li>
  <li><a href=""/moves/combat-torque"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Combat Torque</span></a> (the signature move of the Caph Starmobile)</li>
</ul>
Moves that faint the user after exploding can only be copied if a Pokémon with the ability <a href=""/abilities/damp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Damp</span></a> is active (<a href=""/moves/explosion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Explosion</span></a> and <a href=""/moves/self-destruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Self-Destruct</span></a>).<br>
Sketch will fail these conditions:
<ul>
  <li>The user already knows that move</li>
  <li>The last used move was:
  <ul>
    <li><a href=""/moves/chatter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chatter</span></a></li>
    <li><a href=""/moves/mirror-move"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Move</span></a></li>
    <li><a href=""/moves/sleep-talk"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleep Talk</span></a></li>
    <li><a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a></li>
    <li><i>Sketch</i></li>
    <li>any <span style=""background-color: #353e52; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Shadow"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/b1c61de277a8fd7046418c24f093e137feaf37458ac3621ac7b5a3eed60712ef"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Shadow""><span style=""color: rgb(255, 255, 255);"">Shadow</span></a></span>-type Move</li>
    <li>any Z-Move</li>
    <li>various other moves that depend on the specific game generation</li>
    </ul>
    </li>
</ul>

<ul>
  <li>In Gen 2 there is a bug that allows the user to replace <i>Sketch</i> with a move permanently (by using it while being <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a>).</li>
  <li>In Gen 2-3 <i>Sketch</i> can not copy <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a>, <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a> or <a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #ed4981; color: #FFFFFF;"">R</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00a0b4; color: #FFFFFF;"">S</span></div> there is a bug that allows <i>Sketch</i> to copy a move that was failed due to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> (including the 3 moves listed above)</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> <i>Sketch</i> can not be used in battle.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f13b2e; color: #FFFFFF;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #852196; color: #FFFFFF;"">V</span></div> <i>Sketch</i> can not be used in battle (usable again as of version 3.0.0)</li>
</ul>"
167;"<i>Triple Kick</i> deals damage and will strike three times, with each kick's power increasing by 10 for a total of 60 power.<br/>
Each hit has its own {accuracy;STAT;ACCURACY} check, and if one kick misses, the move ends.<br/>
The table below shows how likely each amount of kicks is with no {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} modifiers:
<table>
  <thead>
    <tr>
      <th>Amount of kicks</th>
      <th>Chance for that amount</th>
      <th>Total power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>0</td>
      <td>10%</td>
      <td>0</td>
    </tr>
    <tr>
      <td>1</td>
      <td>9%</td>
      <td>10</td>
    </tr>
    <tr>
      <td>2</td>
      <td>8.1%</td>
      <td>30</td>
    </tr>
    <tr>
      <td>3</td>
      <td>72.9%</td>
      <td>60</td>
    </tr>
  </tbody>
</table>
When accounting for all variations (including missing), <i>Triple Kick's</i> effective power is 47.07<br/>
Each strike of <i>Triple Kick</i> is treated like a separate attack:<br/>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li>
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the user is holding a {King's Rock;ITEM;kings-rock} or a {Razor Fang;ITEM;razor-fang} each strike has an equal chance to cause the target to {flinch;STATUS;flinch}</li>
  <li>If the target is wearing a {Rocky Helmet;ITEM;rocky-helmet} each strike will damage the user.</li>
</ul>
The {Skill Link;ABILITY;skill-link} ability and {Loaded Dice;ITEM;loaded-dice} will cause <i>Triple Kick</i> to only make an {accuracy;STAT;ACCURACY} check once.<br/>
If it the first strike hits, all others will as well.<br/>
<ul>
  <li>In Gen 2-3 <i>Triple Kick</i> immediately ends after breaking a {Substitute;MOVE;substitute}</li>
  <li>In Gen 2-4 if {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will not cause the target to faint.</li>
</ul>";"<i>Triple Kick</i> deals damage and will strike three times, with each kick's power increasing by 10 for a total of 60 power.<br>
Each hit has its own <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> check, and if one kick misses, the move ends.<br>
The table below shows how likely each amount of kicks is with no <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers:
<table>
  <thead>
    <tr>
      <th>Amount of kicks</th>
      <th>Chance for that amount</th>
      <th>Total power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>0</td>
      <td>10%</td>
      <td>0</td>
    </tr>
    <tr>
      <td>1</td>
      <td>9%</td>
      <td>10</td>
    </tr>
    <tr>
      <td>2</td>
      <td>8.1%</td>
      <td>30</td>
    </tr>
    <tr>
      <td>3</td>
      <td>72.9%</td>
      <td>60</td>
    </tr>
  </tbody>
</table>
When accounting for all variations (including missing), <i>Triple Kick's</i> effective power is 47.07<br>
Each strike of <i>Triple Kick</i> is treated like a separate attack:<br>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li>
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> or a <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a> each strike has an equal chance to cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
  <li>If the target is wearing a <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a> each strike will damage the user.</li>
</ul>
The <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> ability and <a href=""/items/loaded-dice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Loaded Dice</span><img src=""https://cdn.pokedb.org/ee3c7cea09f556daf113353798c822da7b2ae1e704f205ab402b98093c12cb02w20h20"" width=""20"" height=""20"" alt=""Item Icon for Loaded Dice"" style=""width: 20px; height: 20px""></a> will cause <i>Triple Kick</i> to only make an <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> check once.<br>
If it the first strike hits, all others will as well.<br>
<ul>
  <li>In Gen 2-3 <i>Triple Kick</i> immediately ends after breaking a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
  <li>In Gen 2-4 if <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will not cause the target to faint.</li>
</ul>"
168;"<i>Thief</i> deals damage and steals the target's held item if the user is not already holding an item.<br/>
<ul>
  <li>Items stolen from wild Pokémon are kept after the battle ends.</li>
  <li>Items stolen from a Trainer's Pokémon are not kept after battle ends.</li>
  <li>Items that activate on attack such as {Focus Band;ITEM;focus-band} activate before being stolen.</li>
  <li>Consumable items that activate on being attacked such as {Focus Sash;ITEM;focus-sash} are consumed and therefore can not be removed.</li>
  <li>The ability {Sticky Hold;ABILITY;sticky-hold} prevents items from being stolen.</li>
  <li>The following items are always unable to be stolen:
    <ul>
      <li>{Griseous Orb;ITEM;griseous-orb} from a {Giratina;POKEMON;giratina}</li>
      <li>Any Type Plate held by {Arceus;POKEMON;arceus}</li>
      <li>Any Drive held by {Genesect;POKEMON;genesect}</li>
      <li>Any Mega Stone held by a Pokémon that can use it to Mega-Evolve</li>
      <li>Any mail item such as {Grass Mail;ITEM;grass-mail}</li>
      <li>Any e-Reader berry such as {Pumkin Berry;ITEM;pumkin-berry}</li>
      <li>Any Z-Crystal such as {Buginium Z;ITEM;buginium-z}</li>
      <li>Any memory item such as {Bug Memory;ITEM;bug-memory} held by {Silvally;POKEMON;silvally}</li>
      <li>{Rusted Sword;ITEM;rusted-sword} if either the user or the target is {Zacian;POKEMON;zacian}</li>
      <li>{Rusted Shield;ITEM;rusted-shield} if either the user or the target is {Zamazenta;POKEMON;zamazenta}</li>
      <li>{Booster Energy;ITEM;booster-energy} if the target is a Paradox Pokémon (excluding {Koraidon;POKEMON;koraidon} and {Miraidon;POKEMON;miraidon}).
        <li>{Wellspring Mask;ITEM;wellspring-mask}, {Hearthflame Mask;ITEM;hearthflame-mask} or {Cornerstone Mask;ITEM;cornerstone-mask} if either the user or the target is {Ogerpon;POKEMON;ogerpon}</li>
    </ul>
  </li>
</ul>
Wild Pokémon can not steal the user's held item.<br/>
<i>Thief</i> always fails without dealing damage in Max Raid Battles.
<ul>
  <li>In Gen 2 <i>Thief</i> is affected by {King's Rock;ITEM;kings-rock}</li>
  <li>In Gen 2-3 <i>Thief</i> is categorized as {Special;CATEGORY;special}</li>
  <li>In Gen 2-4 <i>Thief</i> can steal a Trainer Pokémon's item permanently but will not steal anything if used by an NPC or wild Pokémon.</li>
  <li>In Gen 2-5 <i>Thief</i> has 40 power and 10 PP.</li>
  <li>In Gen 9 the stolen item is deposited directly into the player's bag.</li>
</ul>";"<i>Thief</i> deals damage and steals the target's held item if the user is not already holding an item.<br>
<ul>
  <li>Items stolen from wild Pokémon are kept after the battle ends.</li>
  <li>Items stolen from a Trainer's Pokémon are not kept after battle ends.</li>
  <li>Items that activate on attack such as <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activate before being stolen.</li>
  <li>Consumable items that activate on being attacked such as <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> are consumed and therefore can not be removed.</li>
  <li>The ability <a href=""/abilities/sticky-hold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Hold</span></a> prevents items from being stolen.</li>
  <li>The following items are always unable to be stolen:
    <ul>
      <li><a href=""/items/griseous-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Griseous Orb</span><img src=""https://cdn.pokedb.org/b1ac2cf93fa8d55cd7e476d66703d3c1d0e49ed2a6f90fe3c49b48efa08e7836w20h20"" width=""20"" height=""20"" alt=""Item Icon for Griseous Orb"" style=""width: 20px; height: 20px""></a> from a <a href=""/pokemon/giratina"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giratina</span><img src=""https://cdn.pokedb.org/ed3b950d9f5a17bd76df00ff107a08cc944b71cbeeaaf216811260f5451017f1w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Giratina"" style=""width: 20px; height: 20px""></a></li>
      <li>Any Type Plate held by <a href=""/pokemon/arceus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arceus</span><img src=""https://cdn.pokedb.org/14ac9cbaac51130b9b8ed3e210fd7aea1ac6bc4ee1d7a17743cea37f3d3e58d4w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Arceus"" style=""width: 20px; height: 20px""></a></li>
      <li>Any Drive held by <a href=""/pokemon/genesect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Genesect</span><img src=""https://cdn.pokedb.org/8b79cb51d88ef93af24648d5928fb4b2630805d0f8684c34cff121a270817d2dw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Genesect"" style=""width: 20px; height: 20px""></a></li>
      <li>Any Mega Stone held by a Pokémon that can use it to Mega-Evolve</li>
      <li>Any mail item such as <a href=""/items/grass-mail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Mail</span><img src=""https://cdn.pokedb.org/5b668db0d67119dd029b3f76f25d9c5b1da3149a3be15e96dd07fdb812031986w20h20"" width=""20"" height=""20"" alt=""Item Icon for Grass Mail"" style=""width: 20px; height: 20px""></a></li>
      <li>Any e-Reader berry such as <a href=""/items/pumkin-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pumkin Berry</span><img src=""https://cdn.pokedb.org/1451cc2763dc737d208e5b6866e3f68fe98383ca88f8321ff01efc26ba88b553w20h20"" width=""20"" height=""20"" alt=""Item Icon for Pumkin Berry"" style=""width: 20px; height: 20px""></a></li>
      <li>Any Z-Crystal such as <a href=""/items/buginium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Buginium Z</span><img src=""https://cdn.pokedb.org/4ee89a0497514ad0673dd5b836372ff70271f213dd67f100186b0d7a98039cccw20h20"" width=""20"" height=""20"" alt=""Item Icon for Buginium Z"" style=""width: 20px; height: 20px""></a></li>
      <li>Any memory item such as <a href=""/items/bug-memory"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Memory</span><img src=""https://cdn.pokedb.org/e48413b4d056dfef66afcfbf85aca2a9068ebc6a280219bf72cdc3923912278fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Bug Memory"" style=""width: 20px; height: 20px""></a> held by <a href=""/pokemon/silvally"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silvally</span><img src=""https://cdn.pokedb.org/886ba00b4578a453af9234b85b316b863c441ae90efbb4376a223cdd1f65b8bew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Silvally"" style=""width: 20px; height: 20px""></a></li>
      <li><a href=""/items/rusted-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rusted Sword</span><img src=""https://cdn.pokedb.org/e8ae58d6c22aa46d65c7f3c7769a8716c0026986db9a74ca5c8535818e48ef60w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rusted Sword"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/zacian"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zacian</span><img src=""https://cdn.pokedb.org/3618dea81890c9bfe931a9c87e21221f037842df81877fcacb41098901e4a476w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Zacian"" style=""width: 20px; height: 20px""></a></li>
      <li><a href=""/items/rusted-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rusted Shield</span><img src=""https://cdn.pokedb.org/55a5c3373901c836b4a33b4ce3fb3d67d0ae08f7043f1206f3d6c2bde2797a88w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rusted Shield"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/zamazenta"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zamazenta</span><img src=""https://cdn.pokedb.org/8edaa051fa1c7a472778b1401197622959e7d6757c62e75409cbe8ab14cadd80w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Zamazenta"" style=""width: 20px; height: 20px""></a></li>
      <li><a href=""/items/booster-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Booster Energy</span><img src=""https://cdn.pokedb.org/6beae5571ab05d3dc7faba5c4078873456113100048c527a93f4b56ba0cb7583w20h20"" width=""20"" height=""20"" alt=""Item Icon for Booster Energy"" style=""width: 20px; height: 20px""></a> if the target is a Paradox Pokémon (excluding <a href=""/pokemon/koraidon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Koraidon</span><img src=""https://cdn.pokedb.org/3a53686f33691b53ab5030eb318d52eb2a5471c3a66e3e92ed8e6d8d5ce04f01w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Koraidon"" style=""width: 20px; height: 20px""></a> and <a href=""/pokemon/miraidon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Miraidon</span><img src=""https://cdn.pokedb.org/8957114505967671b8a926f68b752215c081f287a43db05c91fb8f634dc09fc3w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Miraidon"" style=""width: 20px; height: 20px""></a>).
        </li><li><a href=""/items/wellspring-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wellspring Mask</span><img src=""https://cdn.pokedb.org/a31f11b89eb119100cf7ad0c0cac6bf5e0b359af845a85f3f0cb84b9a8f9a4e4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Wellspring Mask"" style=""width: 20px; height: 20px""></a>, <a href=""/items/hearthflame-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hearthflame Mask</span><img src=""https://cdn.pokedb.org/b41eff9e13e7d88d190476448ca40d38e3912af47e4ec99e687a74149cd84dc0w20h20"" width=""20"" height=""20"" alt=""Item Icon for Hearthflame Mask"" style=""width: 20px; height: 20px""></a> or <a href=""/items/cornerstone-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cornerstone Mask</span><img src=""https://cdn.pokedb.org/fa984117bbf47fed8ea2df9920c711507831f86c049d96b734e232c77cb9085dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Cornerstone Mask"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/ogerpon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ogerpon</span><img src=""https://cdn.pokedb.org/044ecc640f9441b9f1794062f215f5e5540ac45e8dfa62dbcb885e05f3a7eb5fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Ogerpon"" style=""width: 20px; height: 20px""></a></li>
    </ul>
  </li>
</ul>
Wild Pokémon can not steal the user's held item.<br>
<i>Thief</i> always fails without dealing damage in Max Raid Battles.
<ul>
  <li>In Gen 2 <i>Thief</i> is affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>In Gen 2-3 <i>Thief</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 2-4 <i>Thief</i> can steal a Trainer Pokémon's item permanently but will not steal anything if used by an NPC or wild Pokémon.</li>
  <li>In Gen 2-5 <i>Thief</i> has 40 power and 10 PP.</li>
  <li>In Gen 9 the stolen item is deposited directly into the player's bag.</li>
</ul>"
169;"<i>Spider Web</i> stops the target from switching out or fleeing.<br/>
This includes fleeing moves such as {Teleport;MOVE;teleport}.<br/>
<i>Spider Web</i> can not hit Pokémon during the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
Using {Baton Pass;MOVE;baton-pass}, {U-Turn;MOVE;u-turn} and {Parting Shot;MOVE;parting-shot} still allow the affected Pokémon to switch out.<br/>
The switched in Pokémon is then affected by <i>Spider Web</i>. The effect does not continue if the user switches out with {Baton Pass;MOVE;baton-pass}.<br/>
Pokémon with the ability {Run Away;ABILITY;run-away} or holding a {Smoke Ball;ITEM;smoke-ball} are still able to flee (but not switch out).<br/>
<i>Spider Web</i> is not blocked by {Protect;MOVE;protect}, {Detect;MOVE;detect} or {Spiky Shield;MOVE;spiky-shield}. However, it is blocked when the target is protected by a {Crafty Shield;MOVE;crafty-shield}.
<ul>
  <li>In Gen 2-4 <i>Spider Web</i> can affect {GHOST;TYPE;Ghost}-type Pokémon and the effect of <i>Spider Web</i> continues if the user switches out with {Baton Pass;MOVE;baton-pass}.</li>
  <li>In Gen 3-5 <i>Spider Web</i> is blocked by {Protect;MOVE;protect} and {Detect;MOVE;detect}</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Spider Web</i> stops the target from switching out or fleeing.<br>
This includes fleeing moves such as <a href=""/moves/teleport"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Teleport</span></a>.<br>
<i>Spider Web</i> can not hit Pokémon during the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
Using <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>, <a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-Turn</span></a> and <a href=""/moves/parting-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Parting Shot</span></a> still allow the affected Pokémon to switch out.<br>
The switched in Pokémon is then affected by <i>Spider Web</i>. The effect does not continue if the user switches out with <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>.<br>
Pokémon with the ability <a href=""/abilities/run-away"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Run Away</span></a> or holding a <a href=""/items/smoke-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smoke Ball</span><img src=""https://cdn.pokedb.org/6e8cc518df1df5566761b3b384a5ee211eba7c0c2214d398cbba98df97aae29fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Smoke Ball"" style=""width: 20px; height: 20px""></a> are still able to flee (but not switch out).<br>
<i>Spider Web</i> is not blocked by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>, <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a> or <a href=""/moves/spiky-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spiky Shield</span></a>. However, it is blocked when the target is protected by a <a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a>.
<ul>
  <li>In Gen 2-4 <i>Spider Web</i> can affect <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon and the effect of <i>Spider Web</i> continues if the user switches out with <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>.</li>
  <li>In Gen 3-5 <i>Spider Web</i> is blocked by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a> and <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a></li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
170;"<i>Mind Reader</i> allows the user's next move to bypass any {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to guarantee a hit.<br/>
This even includes the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
However, this does not prevent moves boosted by <i>Mind Reader</i> from failing for other reasons such as hitting a hitting a target protected by {Protect;MOVE;protect}.<br/>
The damaging turn of {Future Sight;MOVE;future-sight} and {Doom Desire;MOVE;doom-desire} already count as the next move.<br/>
The effect lasts until the end of the next turn regardless of what move is used or if either target or user leave battle.<br/>
<i>Mind Reader</i> can not be transferred to an incoming Pokémon through {Baton Pass;MOVE;baton-pass}<br/>
<i>Mind Reader</i> fails if the target is behind a {Substitute;MOVE;substitute}.
<ul>
  <li>In Gen 2 the effect lasts until the next move against the target of <i>Mind Reader</i><br/>
    <i>Mind Reader</i> is a status attached to the target in this generation meaning that allies of the user can also receive the 100% hit guarantee.<br/>
    The effect ends if the affected target leaves.<br/>
    The effect also does not allow the moves {Earthquake;MOVE;earthquake}, {Fissure;MOVE;fissure} or {Magnitude;MOVE;magnitude} to hit a Pokémon in the semi-invulnerable turn of {Fly;MOVE;fly}.<br/>
    In that case the move misses and the effect of <i>Mind Reader</i> ends.
  </li>
  <li>In Gen 2-3 <i>Mind Reader</i> has 100% {accuracy;STAT;ACCURACY}</li>
  <li>In Gen 2-4 <i>Mind Reader</i> does not fail if the effect is already active.</li>
  <li>In Gen 3-4 only one Pokémon at a time can have apply <i>Mind Reader</i> or {Lock-On;MOVE;lock-on} to a target.<br/>
    If another Pokémon uses one of these effects on the same target, the previous move will be overwritten.</li>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Mind Reader</i> allows the user's next move to bypass any <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to guarantee a hit.<br>
This even includes the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
However, this does not prevent moves boosted by <i>Mind Reader</i> from failing for other reasons such as hitting a hitting a target protected by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
The damaging turn of <a href=""/moves/future-sight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Future Sight</span></a> and <a href=""/moves/doom-desire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Doom Desire</span></a> already count as the next move.<br>
The effect lasts until the end of the next turn regardless of what move is used or if either target or user leave battle.<br>
<i>Mind Reader</i> can not be transferred to an incoming Pokémon through <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a><br>
<i>Mind Reader</i> fails if the target is behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.
<ul>
  <li>In Gen 2 the effect lasts until the next move against the target of <i>Mind Reader</i><br>
    <i>Mind Reader</i> is a status attached to the target in this generation meaning that allies of the user can also receive the 100% hit guarantee.<br>
    The effect ends if the affected target leaves.<br>
    The effect also does not allow the moves <a href=""/moves/earthquake"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earthquake</span></a>, <a href=""/moves/fissure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fissure</span></a> or <a href=""/moves/magnitude"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnitude</span></a> to hit a Pokémon in the semi-invulnerable turn of <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
    In that case the move misses and the effect of <i>Mind Reader</i> ends.
  </li>
  <li>In Gen 2-3 <i>Mind Reader</i> has 100% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 2-4 <i>Mind Reader</i> does not fail if the effect is already active.</li>
  <li>In Gen 3-4 only one Pokémon at a time can have apply <i>Mind Reader</i> or <a href=""/moves/lock-on"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lock-On</span></a> to a target.<br>
    If another Pokémon uses one of these effects on the same target, the previous move will be overwritten.</li>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
171;"<i>Nightmare</i> applies a status condition to the target that causes the target to take 25% of maximum {HP;STAT;HP} damage every turn while {asleep;STATUS;sleep}<br/>
The move itself does not cause the target to fall {asleep;STATUS;sleep}<br/>
Once woken up, <i>Nightmare</i> is cured.

<ul>
  <li>In Gen 2 there is a bug that using a {Full Heal;ITEM;full-heal} or {Full Restore;ITEM;full-restore} does not cure the Pokémon from the effect of <i>Nightmare</i>.<br/>
This only occurs for target's. The player's own curing effects work as intended.</li>
  <li>In Gen 3 there is a bug that causes {Shed Skin;ABILITY;shed-skin} to not cure the Pokémon of the <i>Nightmare</i> effect (it will again receive damage if it falls asleep).</li>
  <li>In Gen 2-3 <i>Nightmare</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to guarantee a hit except in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/></li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Nightmare</i> applies a status condition to the target that causes the target to take 25% of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> damage every turn while <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a><br>
The move itself does not cause the target to fall <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a><br>
Once woken up, <i>Nightmare</i> is cured.

<ul>
  <li>In Gen 2 there is a bug that using a <a href=""/items/full-heal"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Full Heal</span><img src=""https://cdn.pokedb.org/242bc220c20a9956512fe97f8ad2d391edd68e21e0da1e35ded7d5595601d5a4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Full Heal"" style=""width: 20px; height: 20px""></a> or <a href=""/items/full-restore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Full Restore</span><img src=""https://cdn.pokedb.org/01cd164f87f5767b2c39dd7c1c79bf59eb24ee985df4b8668b6c984b5760b1a8w20h20"" width=""20"" height=""20"" alt=""Item Icon for Full Restore"" style=""width: 20px; height: 20px""></a> does not cure the Pokémon from the effect of <i>Nightmare</i>.<br>
This only occurs for target's. The player's own curing effects work as intended.</li>
  <li>In Gen 3 there is a bug that causes <a href=""/abilities/shed-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Skin</span></a> to not cure the Pokémon of the <i>Nightmare</i> effect (it will again receive damage if it falls asleep).</li>
  <li>In Gen 2-3 <i>Nightmare</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to guarantee a hit except in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br></li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
172;"<i>Flame Wheel</i> deals damage and has a 10% chance of {burning;STATUS;burn} the target.<br/>
<i>Flame Wheel</i> will also thaw out the user if it is {frozen;STATUS;freeze}<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
<li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
<li>have the ability {Water Veil;ABILITY;water-veil}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
In Generations 2-3, <i>Flame Wheel</i> was categorized as {Special;CATEGORY;special} instead of {Physical;CATEGORY;physical}";"<i>Flame Wheel</i> deals damage and has a 10% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
<i>Flame Wheel</i> will also thaw out the user if it is <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frozen</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a><br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
In Generations 2-3, <i>Flame Wheel</i> was categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> instead of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span>"
173;"<i>Snore</i> deals damage and has a 30% chance of causing the target to {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.<br/>
<i>Snore</i> can only be used if the user is {asleep;STATUS;sleep} otherwise it will fail (except when the user has the ability {Comatose;ABILITY;comatose}).<br/>
<ul>
  <li>In Gen 2-3 <i>Snore</i> is categorized as {Physical;CATEGORY;physical}</li>
  <li>In Gen 2-4 <i>Snore</i> is affected by {King's Rock;ITEM;kings-rock}</li>
  <li>In Gen 2-5 <i>Snore</i> has 40 power and can not hit Pokémon behind a {Substitute;MOVE;substitute}.</li>
</ul>";"<i>Snore</i> deals damage and has a 30% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.<br>
<i>Snore</i> can only be used if the user is <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> otherwise it will fail (except when the user has the ability <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a>).<br>
<ul>
  <li>In Gen 2-3 <i>Snore</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 2-4 <i>Snore</i> is affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>In Gen 2-5 <i>Snore</i> has 40 power and can not hit Pokémon behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
</ul>"
174;"<i>Curse</i> is a unique move that behaves differently for {GHOST;TYPE;Ghost}-type Pokémon.<br/><br/>
For {GHOST;TYPE;Ghost}-type Pokémon:
<ul>
  <li>The user sacrifices 50% (rounded down) of maximum {HP;STAT;HP} to put a curse on the target. This also works while below 50% of maximum {HP;STAT;HP} and can cause the user to faint.</li>
  <li>The curse causes the target to lose 25% of maximum {HP;STAT;HP} each turn.</li>
  <li>This effect lasts until the Pokémon switches out or the battle ends.</li>
  <li>This is not blocked by {Protect;MOVE;protect}, {Detect;MOVE;detect} or {Spiky Shield;MOVE;spiky-shield} but it <b>is</b> blocked by {Crafty Shield;MOVE;crafty-shield}.</li>
  <li>If <i>Curse</i> misses (for example by hitting the target during the semi-invulnerable turn of {Fly;MOVE;fly}) the user will not lose any {HP;STAT;HP}</li>
  <li>A Dynamaxed Pokémon can be cursed but only takes 25% of the pre-Dynamax maximum {HP;STAT;HP} as damage each turn (which is between <span style=""font-size: 1.3rem"">⅙</span> and <span style=""font-size: 1.3rem"">⅛</span> of its Dynamax {HP;STAT;HP} and as low as <span style=""font-size: 1.3rem"">¹⁄₁₂</span> in Max Raid Battles.</li>
</ul>
For <b>non</b> {GHOST;TYPE;Ghost}-type Pokémon:
<ul>
  <li>The user's lowers its own {Speed;STAT;SPEED} by one stage but raises its {Attack;STAT;ATTACK} and {Defense;STAT;DEFENSE} by one stage each.</li>
  <li>This will fail if there are no enemies in battle.</li>
  <li><i>Curse</i> fails if the user's {Speed;STAT;SPEED} is at -6 stages and its {Attack;STAT;ATTACK} and {Defense;STAT;DEFENSE} are both at +6 stages.</li>
</ul>
<br/>
<ul>
  <li>In Gen 2 <i>Curse</i> will fail if the user's {Attack;STAT;ATTACK} and {Defense;STAT;DEFENSE} are already at +6 stages even if its {Speed;STAT;SPEED} is not at -6 stages.<br/>
  The cursed Pokémon will not take any curse damage if it defeats the user in that turn.</li>
  <li>In Gen 2-4 <i>Curse</i> is a special <i>???</i>-type move.</li>
  <li>In Gen 2-5 <i>Curse</i> can not hit Pokémon behind a {Substitute;MOVE;substitute}.</li>
  <li>In Gen 2-7 the user was able to choose the target in double battles.</li>
</ul>";"<i>Curse</i> is a unique move that behaves differently for <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon.<br><br>
For <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon:
<ul>
  <li>The user sacrifices 50% (rounded down) of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to put a curse on the target. This also works while below 50% of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and can cause the user to faint.</li>
  <li>The curse causes the target to lose 25% of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> each turn.</li>
  <li>This effect lasts until the Pokémon switches out or the battle ends.</li>
  <li>This is not blocked by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>, <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a> or <a href=""/moves/spiky-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spiky Shield</span></a> but it <b>is</b> blocked by <a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a>.</li>
  <li>If <i>Curse</i> misses (for example by hitting the target during the semi-invulnerable turn of <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>) the user will not lose any <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>A Dynamaxed Pokémon can be cursed but only takes 25% of the pre-Dynamax maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> as damage each turn (which is between <span style=""font-size: 1.3rem"">⅙</span> and <span style=""font-size: 1.3rem"">⅛</span> of its Dynamax <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and as low as <span style=""font-size: 1.3rem"">¹⁄₁₂</span> in Max Raid Battles.</li>
</ul>
For <b>non</b> <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon:
<ul>
  <li>The user's lowers its own <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage but raises its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.</li>
  <li>This will fail if there are no enemies in battle.</li>
  <li><i>Curse</i> fails if the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is at -6 stages and its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> are both at +6 stages.</li>
</ul>
<br>
<ul>
  <li>In Gen 2 <i>Curse</i> will fail if the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> are already at +6 stages even if its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is not at -6 stages.<br>
  The cursed Pokémon will not take any curse damage if it defeats the user in that turn.</li>
  <li>In Gen 2-4 <i>Curse</i> is a special <i>???</i>-type move.</li>
  <li>In Gen 2-5 <i>Curse</i> can not hit Pokémon behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
  <li>In Gen 2-7 the user was able to choose the target in double battles.</li>
</ul>"
175;"<i>Flail</i> deals damage. The power is increased when the user's {HP;STAT;HP} is lower.<br/>
On a technical level, the damage calculation works by multiplying the current HP% with a base multiplier and grouping the result in ranges, but for practical purposes this can be ignored.<br/>
The following table shows the power and {HP;STAT;HP} thresholds:
<table>
  <thead>
  	<tr>
    	<th>Power</th>
        <th>% of maximum {HP;STAT;HP}</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>20</td>
    	<td>above 68.75%</td>
    </tr>
  	<tr>
    	<td>40</td>
    	<td>between 68.75% and 35.42%</td>
    </tr>
  	<tr>
    	<td>80</td>
    	<td>between 35.42% and 20.83%</td>
    </tr>
  	<tr>
    	<td>100</td>
    	<td>between 20.83% and 10.42%</td>
    </tr>
  	<tr>
    	<td>150</td>
    	<td>between 10.42% and 4.17%</td>
    </tr>
  	<tr>
    	<td>200</td>
    	<td>below 4.17%</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In Gen 3 <i>Flail</i> can not cause {critical hit;STAT;CRIT} and is not varied by a random factor during damage calculation.</li>
  <li>In Gen 4 the {HP;STAT;HP} calculation is slightly different:<br/>
    The table below shows the exact amounts:
<table>
  <thead>
  	<tr>
    	<th>Power</th>
        <th>% of maximum {HP;STAT;HP}</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>20</td>
    	<td>above 67.19%</td>
    </tr>
  	<tr>
    	<td>40</td>
    	<td>between 67.19% and 34.38%</td>
    </tr>
  	<tr>
    	<td>80</td>
    	<td>between 34.38% and 20.31%</td>
    </tr>
  	<tr>
    	<td>100</td>
    	<td>between 20.31% and 9.38%</td>
    </tr>
  	<tr>
    	<td>150</td>
    	<td>between 9.38% and 3.13%</td>
    </tr>
  	<tr>
    	<td>200</td>
    	<td>below 3.13%</td>
    </tr>
  </tbody>
</table>
  </li>
</ul>";"<i>Flail</i> deals damage. The power is increased when the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is lower.<br>
On a technical level, the damage calculation works by multiplying the current HP% with a base multiplier and grouping the result in ranges, but for practical purposes this can be ignored.<br>
The following table shows the power and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> thresholds:
<table>
  <thead>
  	<tr>
    	<th>Power</th>
        <th>% of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>20</td>
    	<td>above 68.75%</td>
    </tr>
  	<tr>
    	<td>40</td>
    	<td>between 68.75% and 35.42%</td>
    </tr>
  	<tr>
    	<td>80</td>
    	<td>between 35.42% and 20.83%</td>
    </tr>
  	<tr>
    	<td>100</td>
    	<td>between 20.83% and 10.42%</td>
    </tr>
  	<tr>
    	<td>150</td>
    	<td>between 10.42% and 4.17%</td>
    </tr>
  	<tr>
    	<td>200</td>
    	<td>below 4.17%</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In Gen 3 <i>Flail</i> can not cause <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and is not varied by a random factor during damage calculation.</li>
  <li>In Gen 4 the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> calculation is slightly different:<br>
    The table below shows the exact amounts:
<table>
  <thead>
  	<tr>
    	<th>Power</th>
        <th>% of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>20</td>
    	<td>above 67.19%</td>
    </tr>
  	<tr>
    	<td>40</td>
    	<td>between 67.19% and 34.38%</td>
    </tr>
  	<tr>
    	<td>80</td>
    	<td>between 34.38% and 20.31%</td>
    </tr>
  	<tr>
    	<td>100</td>
    	<td>between 20.31% and 9.38%</td>
    </tr>
  	<tr>
    	<td>150</td>
    	<td>between 9.38% and 3.13%</td>
    </tr>
  	<tr>
    	<td>200</td>
    	<td>below 3.13%</td>
    </tr>
  </tbody>
</table>
  </li>
</ul>"
723;"<i>Light That Burns the Sky</i> deals damage and its damage is calculated by using the user's {Attack;STAT;ATTACK} or {Special Attack;STAT;SPATK}, whichever is higher<br/>
If the {Special Attack;STAT;SPATK} is higher, it becomes a {Special;CATEGORY;special} category move, otherwise it is {Physical;CATEGORY;physical}.<br/>
<i>Light That Burns the Sky</i> ignores most abilities while attacking. The list of ignorable abilities is the same as {Sunsteel Strike;MOVE;sunsteel-strike}.<br/>
<i>Light That Burns the Sky</i> only considers {stat stages;STAT;STATS} for which stat is higher and ignores all other stat changing effects such as choice items or abilities.
<i>Light That Burns the Sky</i> is the exclusive Z-Move of Ultra {Necrozma;POKEMON;necrozma}.<br/>
Ultra Necrozma can call <i>Light That Burns the Sky</i> when using {Photon Geyser;MOVE;photon-geyser} while holding {Ultranecrozium Z;ITEM;ultranecrozium-z} and the trainer is wearing a {Z-Power Ring;ITEM;z-power-ring}.<br/>
The move can also be used by a Pokémon {Transformed;MOVE;transform} into Ultra Necrozma.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Light That Burns the Sky</i> deals damage and its damage is calculated by using the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, whichever is higher<br>
If the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is higher, it becomes a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> category move, otherwise it is <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span>.<br>
<i>Light That Burns the Sky</i> ignores most abilities while attacking. The list of ignorable abilities is the same as <a href=""/moves/sunsteel-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunsteel Strike</span></a>.<br>
<i>Light That Burns the Sky</i> only considers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat stages</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for which stat is higher and ignores all other stat changing effects such as choice items or abilities.
<i>Light That Burns the Sky</i> is the exclusive Z-Move of Ultra <a href=""/pokemon/necrozma"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Necrozma</span><img src=""https://cdn.pokedb.org/f05751e1c30eb89af8acb2add93df88ce04d574c8a66300683d41bdaf24c62bew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Necrozma"" style=""width: 20px; height: 20px""></a>.<br>
Ultra Necrozma can call <i>Light That Burns the Sky</i> when using <a href=""/moves/photon-geyser"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Photon Geyser</span></a> while holding <a href=""/items/ultranecrozium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ultranecrozium Z</span><img src=""https://cdn.pokedb.org/40bab94fb81895f16d716c4c7d134c9fc33a44b42f3379d6035683dc3f86c60bw20h20"" width=""20"" height=""20"" alt=""Item Icon for Ultranecrozium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a>.<br>
The move can also be used by a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into Ultra Necrozma.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
176;"<i>Conversion 2</i> will change the user's type to a randomly selected type that either resists or is immune to the type of the last move used by the target.<br/>
For example: if the user was hit by {Egg Bomb;MOVE;egg-bomb} which is a {NORMAL;TYPE;Normal}-type move the user will become of of the following types:
<ul>
  <li>{ROCK;TYPE;Rock} (50% resistance)</li>
  <li>{STEEL;TYPE;Steel} (50% resistance)</li>
  <li>{GHOST;TYPE;Ghost} (immune)</li>
</ul>
If the last used move was a move that calls another move such as {Metronome;MOVE;metronome} <i>Conversion 2</i> will consider the called move.<br/>
If the can change its own type (such as {Hidden Power;MOVE;hidden-power}), it will consider the type the move was changed to.<br/>
Moves affected by the ability {Normalize;ABILITY;normalize} will be considered {NORMAL;TYPE;Normal}-type.<br/>
<i>Conversion 2</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
{Struggle;MOVE;struggle} is considered a {NORMAL;TYPE;Normal}-type move even though it does typeless damage.<br/>
<i>Conversion 2</i> ignores {Substitute;MOVE;substitute}, {Protect;MOVE;protect}, {Detect;MOVE;detect} and {Spiky Shield;MOVE;spiky-shield} but is blocked by {Crafty Shield;MOVE;crafty-shield}.
<ul>
  <li>In Gen 2-3 <i>Conversion 2</i> can select a type the user already has.</li>
  <li>in Gen 2-4 <i>Conversion 2</i> has 100% {accuracy;STAT;ACCURACY} and only considers damaging moves that directly hit the user.</li>
  <li>In early versions of {SWSH;GAME;sword-shield} this move can not be selected in battle (fixed in version 1.2.0)</li>
  <li><i>Conversion 2</i> will fail if the last move the target used was {STELLAR;TYPE;Stellar}-type.</li>
</ul>";"<i>Conversion 2</i> will change the user's type to a randomly selected type that either resists or is immune to the type of the last move used by the target.<br>
For example: if the user was hit by <a href=""/moves/egg-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Egg Bomb</span></a> which is a <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type move the user will become of of the following types:
<ul>
  <li><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span> (50% resistance)</li>
  <li><span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span> (50% resistance)</li>
  <li><span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span> (immune)</li>
</ul>
If the last used move was a move that calls another move such as <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a> <i>Conversion 2</i> will consider the called move.<br>
If the can change its own type (such as <a href=""/moves/hidden-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hidden Power</span></a>), it will consider the type the move was changed to.<br>
Moves affected by the ability <a href=""/abilities/normalize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Normalize</span></a> will be considered <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type.<br>
<i>Conversion 2</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> is considered a <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type move even though it does typeless damage.<br>
<i>Conversion 2</i> ignores <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>, <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a> and <a href=""/moves/spiky-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spiky Shield</span></a> but is blocked by <a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a>.
<ul>
  <li>In Gen 2-3 <i>Conversion 2</i> can select a type the user already has.</li>
  <li>in Gen 2-4 <i>Conversion 2</i> has 100% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and only considers damaging moves that directly hit the user.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle (fixed in version 1.2.0)</li>
  <li><i>Conversion 2</i> will fail if the last move the target used was <span style=""background-color: #7cc7b2; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Stellar"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65403226f798dd8c07d1dc9026a443c2668b873a21b76b411a7991503b9c1a04"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Stellar""><span style=""color: rgb(255, 255, 255);"">Stellar</span></a></span>-type.</li>
</ul>"
177;"<i>Aeroblast</i> deals regular damage and has an increased {critical hit chance;STAT;CRIT} ((<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>)).<br/>
Pokémon with the abilities {Battle Armor;ABILITY;battle-armor} or {Shell Armor;ABILITY;shell-armor}, or while under the effect of {Lucky Chant;MOVE;lucky-chant}, are protected against {critical hits;STAT;CRIT}.
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} this move could not be selected in battle (fixed in version 1.3.0).</li>
</ul>";"<i>Aeroblast</i> deals regular damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit chance</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> ((<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>)).<br>
Pokémon with the abilities <a href=""/abilities/battle-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Armor</span></a> or <a href=""/abilities/shell-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Armor</span></a>, or while under the effect of <a href=""/moves/lucky-chant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lucky Chant</span></a>, are protected against <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hits</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move could not be selected in battle (fixed in version 1.3.0).</li>
</ul>"
178;"<i>Cotton Spore</i> lowers the target's {Speed;STAT;SPEED} by one stage.<br/>
Stats can be lowered to a minimum of -6 stages each.<br/>
Pokémon with {Overcoat;ABILITY;overcoat} or wearing {Safety Goggles;ITEM;safety-goggles} or {GRASS;TYPE;Grass}-type are immune.
<ul>
  <li>In Gen 2-4 <i>Cotton Spore</i> has 85% {accuracy;STAT;ACCURACY}</li>
</ul>";"<i>Cotton Spore</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
Stats can be lowered to a minimum of -6 stages each.<br>
Pokémon with <a href=""/abilities/overcoat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overcoat</span></a> or wearing <a href=""/items/safety-goggles"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safety Goggles</span><img src=""https://cdn.pokedb.org/d6520b2ce6f4a7d63895d7f56899025d6a3fce4ba2b865e050fc8a9f692f5759w20h20"" width=""20"" height=""20"" alt=""Item Icon for Safety Goggles"" style=""width: 20px; height: 20px""></a> or <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type are immune.
<ul>
  <li>In Gen 2-4 <i>Cotton Spore</i> has 85% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>"
179;"<i>Reversal</i> deals damage. The power is increased when the user's {HP;STAT;HP} is lower.<br/>
On a technical level, the damage calculation works by multiplying the current HP% with a base multiplier and grouping the result in ranges, but for practical purposes this can be ignored.<br/>
The following table shows the power and {HP;STAT;HP} thresholds:
<table>
  <thead>
  	<tr>
    	<th>Power</th>
        <th>% of maximum {HP;STAT;HP}</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>20</td>
    	<td>above 68.75%</td>
    </tr>
  	<tr>
    	<td>40</td>
    	<td>between 68.75% and 35.42%</td>
    </tr>
  	<tr>
    	<td>80</td>
    	<td>between 35.42% and 20.83%</td>
    </tr>
  	<tr>
    	<td>100</td>
    	<td>between 20.83% and 10.42%</td>
    </tr>
  	<tr>
    	<td>150</td>
    	<td>between 10.42% and 4.17%</td>
    </tr>
  	<tr>
    	<td>200</td>
    	<td>below 4.17%</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In Gen 2 <i>Reversal</i> can not cause {critical hit;STAT;CRIT} and is not varied by a random factor during damage calculation.</li>
  <li>In Gen 4 the {HP;STAT;HP} calculation is slightly different:<br/>
    The table below shows the exact amounts:
<table>
  <thead>
  	<tr>
    	<th>Power</th>
        <th>% of maximum {HP;STAT;HP}</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>20</td>
    	<td>above 67.19%</td>
    </tr>
  	<tr>
    	<td>40</td>
    	<td>between 67.19% and 34.38%</td>
    </tr>
  	<tr>
    	<td>80</td>
    	<td>between 34.38% and 20.31%</td>
    </tr>
  	<tr>
    	<td>100</td>
    	<td>between 20.31% and 9.38%</td>
    </tr>
  	<tr>
    	<td>150</td>
    	<td>between 9.38% and 3.13%</td>
    </tr>
  	<tr>
    	<td>200</td>
    	<td>below 3.13%</td>
    </tr>
  </tbody>
</table>
  </li>
</ul>";"<i>Reversal</i> deals damage. The power is increased when the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is lower.<br>
On a technical level, the damage calculation works by multiplying the current HP% with a base multiplier and grouping the result in ranges, but for practical purposes this can be ignored.<br>
The following table shows the power and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> thresholds:
<table>
  <thead>
  	<tr>
    	<th>Power</th>
        <th>% of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>20</td>
    	<td>above 68.75%</td>
    </tr>
  	<tr>
    	<td>40</td>
    	<td>between 68.75% and 35.42%</td>
    </tr>
  	<tr>
    	<td>80</td>
    	<td>between 35.42% and 20.83%</td>
    </tr>
  	<tr>
    	<td>100</td>
    	<td>between 20.83% and 10.42%</td>
    </tr>
  	<tr>
    	<td>150</td>
    	<td>between 10.42% and 4.17%</td>
    </tr>
  	<tr>
    	<td>200</td>
    	<td>below 4.17%</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In Gen 2 <i>Reversal</i> can not cause <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and is not varied by a random factor during damage calculation.</li>
  <li>In Gen 4 the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> calculation is slightly different:<br>
    The table below shows the exact amounts:
<table>
  <thead>
  	<tr>
    	<th>Power</th>
        <th>% of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>20</td>
    	<td>above 67.19%</td>
    </tr>
  	<tr>
    	<td>40</td>
    	<td>between 67.19% and 34.38%</td>
    </tr>
  	<tr>
    	<td>80</td>
    	<td>between 34.38% and 20.31%</td>
    </tr>
  	<tr>
    	<td>100</td>
    	<td>between 20.31% and 9.38%</td>
    </tr>
  	<tr>
    	<td>150</td>
    	<td>between 9.38% and 3.13%</td>
    </tr>
  	<tr>
    	<td>200</td>
    	<td>below 3.13%</td>
    </tr>
  </tbody>
</table>
  </li>
</ul>"
242;"<i>Crunch</i> deals damage and has a 20% chance of lowering the target's {Defense;STAT;DEFENSE} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<ul>
  <li>In Gen 2-3 <i>Crunch</i> has a 20% chance of lowering the target's {Special Defense;STAT;SPDEF}</li>
  <li>In {LA;GAME;legends-arceus} it has a 20% chance of lowering the target's defensive stats and 10 PP.</li>
</ul>";"<i>Crunch</i> deals damage and has a 20% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<ul>
  <li>In Gen 2-3 <i>Crunch</i> has a 20% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> it has a 20% chance of lowering the target's defensive stats and 10 PP.</li>
</ul>"
180;"<i>Spite</i> decreases the PP of the target's last used move by 4.<br/>
If that move has no PP remaining, <i>Spite</i> fails.
<ul>
  <li>In Gen 2 <i>Spite</i> always fails if the last used move was {Metronome;MOVE;metronome} as Metronome can not call moves that the user already knows in this generation.</li>
  <li>In Gen 2-3 <i>Spite</i> decreases the the last used move's PP by 2 to 5 (randomly selected) and fails if the target's last used move has exactly 1 PP remaining.</li>
  <li>In Gen 3-4 <i>Spite</i> can not be reflected with {Magic Coat;MOVE;magic-coat}.</li>
</ul>";"<i>Spite</i> decreases the PP of the target's last used move by 4.<br>
If that move has no PP remaining, <i>Spite</i> fails.
<ul>
  <li>In Gen 2 <i>Spite</i> always fails if the last used move was <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a> as Metronome can not call moves that the user already knows in this generation.</li>
  <li>In Gen 2-3 <i>Spite</i> decreases the the last used move's PP by 2 to 5 (randomly selected) and fails if the target's last used move has exactly 1 PP remaining.</li>
  <li>In Gen 3-4 <i>Spite</i> can not be reflected with <a href=""/moves/magic-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Coat</span></a>.</li>
</ul>"
181;"<i>Powder Snow</i> deals damage and has a 10% chance of {freezing;STATUS;freeze} the target.<br/>
Pokémon are immune to the {freeze;STATUS;freeze} if:
<ul>
<li>they are an {ICE;TYPE;Ice}-type Pokémon</li>
<li>have the ability {Magma Armor;ABILITY;magma-armor}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Powder Snow</i> deals damage and has a 10% chance of <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freezing</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/magma-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Armor</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
182;"<i>Protect</i> prevents the majority of all moves from harming the user in any way.<br/>
This does not include {weather;WEATHER;WEATHER} damage (such as {sandstorm;WEATHER;SANDSTORM}) or status conditions such as {poison;STATUS;poison}<br/>
<i>Protect</i> has greatly enhanced priority, meaning that it will go before most other moves.<br/>
If another move with the same priority is used, the Pokémon with the higher {Speed;STAT;SPEED} will go first.<br/>
The success rate of <i>Protect</i> is also lowered after each time the user successfully uses either:
<ul>
  <li><i>Protect</i></li>
  <li>{Detect;MOVE;detect}</li>
  <li>{Endure;MOVE;endure}</li>
  <li>{Baneful Bunker;MOVE;baneful-bunker}</li>
  <li>{Burning Bulwark;MOVE;burning-bulwark}</li>
  <li>{King's Shield;MOVE;kings-shield}</li>
  <li>{Max Guard;MOVE;max-guard}</li>
  <li>{Obstruct;MOVE;obstruct}</li>
  <li>{Silk Trap;MOVE;silk-trap}</li>
  <li>{Spiky Shield;MOVE;spiky-shield}</li>
  <li>{Quick Guard;MOVE;quick-guard}</li>
  <li>{Wide Guard;MOVE;wide-guard}</li>
</ul>
The following table shows the details of success rate and priority over the generations:
<table>
  <thead>
    <tr>
      <th rowspan=""2"" colspan=""1""></th>
      <th colspan=""10"">Generations</th>
    </tr>
    <tr>
      <th>2</th>
      <th>3</th>
      <th>4</th>
      <th>5</th>
      <th>6</th>
      <th>7</th>
      <th>8</th>
      <th>9</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <th>Success penalty after each use</th>
      <td>-50%</td>	
      <td>-50%<br/>(min. 12.5%)</td>
      <td>-50%<br/>(min. 12.5%)</td>
      <td>-50%</td>
      <td>-66%</td>
      <td>-66%</td>
      <td>-66%</td>
      <td>-66%</td>
    </tr>
    <tr>
      <th>Priority</th>
      <td>+3</td>
      <td>+3</td>
      <td>+3</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
    </tr>
  </tbody>
</table>
<i>Protect</i> does not work agains the following types of moves:
<ul>
  <li>Most damaging Z-Moves (they do 25% of the original damage)</li>
  <li>{G-Max One Blow;MOVE;g-max-one-blow} and {G-Max Rapid Flow;MOVE;g-max-rapid-flow} do full damage.</li>
  <li>Moves that break protection do full damage and remove the <i>Protect</i> effect:
    <ul>
      <li>{Feint;MOVE;feint}</li>
      <li>{Hyperspace Fury;MOVE;hyperspace-fury}</li>
      <li>{Hyperspace Hole;MOVE;hyperspace-hole}</li>
      <li>{Phantom Force;MOVE;phantom-force}</li>
      <li>{Shadow Force;MOVE;shadow-force}</li>
    </ul>
  </li>
  <li>The ability {Unseen Fist;ABILITY;unseen-fist} allows contact moves to bypass <i>Protect</i></li>
  <li>Moves used by the user that target itself</li>
  <li>Moves that target the user and all allies</li>
  <li>Moves that target all Pokémon (except {Shadow Shed;MOVE;shadow-shed} and {Shadow Half;MOVE;shadow-half})</li>
  <li>Trapping effects:
  	<ul>
      <li>{Spikes;MOVE;spikes}</li>
      <li>{Ceaseless Edge;MOVE;ceaseless-edge}</li>
      <li>{Stealth Rock;MOVE;stealth-rock}</li>
      <li>{Stone Axe;MOVE;stone-axe}</li>
      <li>{Toxic Spikes;MOVE;toxic-spikes}</li>
      <li>{Sticky Web;MOVE;sticky-web}</li>
      <li>{Toxic Debris;ABILITY;toxic-debris}</li>
      <li>{G-Max Steelsurge;MOVE;g-max-steelsurge} and {G-Max Stonesurge;MOVE;g-max-stonesurge}</li>
    </ul>
  </li>
</ul>
<ul>
  <li>In Gen 2 <i>Protect</i> fails if used by a Pokémon behind a {Substitute;MOVE;substitute}</li>
  <li>In Gen 3 there is a bug that causes the moves success rate to become erratic after reaching an inteded lower bound of 12.5%</li>
  <li>In {DP;GAME;diamond-pearl} there is a bug that causes moves that bypass {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks either due to the effect of another move such as {Mind Reader;MOVE;mind-reader} or {Lock-On;MOVE;lock-on} or due to the weather ({Thunder;MOVE;thunder} during {rain;WEATHER;RAIN} or {Blizzard;MOVE;blizzard} during {hail;WEATHER;HAIL}) or the ability {No Guard;ABILITY;no-guard} to ignore <i>Protect</i> with inverted {accuracy;STAT;ACCURACY}<br/>
	One-hit KO moves such as {Horn Drill;MOVE;horn-drill} are unaffected.</li>
</ul>
This move functions identically to {Detect;MOVE;detect}.<br/>";"<i>Protect</i> prevents the majority of all moves from harming the user in any way.<br>
This does not include <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> damage (such as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>) or status conditions such as <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a><br>
<i>Protect</i> has greatly enhanced priority, meaning that it will go before most other moves.<br>
If another move with the same priority is used, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first.<br>
The success rate of <i>Protect</i> is also lowered after each time the user successfully uses either:
<ul>
  <li><i>Protect</i></li>
  <li><a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a></li>
  <li><a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a></li>
  <li><a href=""/moves/baneful-bunker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baneful Bunker</span></a></li>
  <li><a href=""/moves/burning-bulwark"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burning Bulwark</span></a></li>
  <li><a href=""/moves/kings-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Shield</span></a></li>
  <li><a href=""/moves/max-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Guard</span></a></li>
  <li><a href=""/moves/obstruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Obstruct</span></a></li>
  <li><a href=""/moves/silk-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silk Trap</span></a></li>
  <li><a href=""/moves/spiky-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spiky Shield</span></a></li>
  <li><a href=""/moves/quick-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Guard</span></a></li>
  <li><a href=""/moves/wide-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wide Guard</span></a></li>
</ul>
The following table shows the details of success rate and priority over the generations:
<table>
  <thead>
    <tr>
      <th rowspan=""2"" colspan=""1""></th>
      <th colspan=""10"">Generations</th>
    </tr>
    <tr>
      <th>2</th>
      <th>3</th>
      <th>4</th>
      <th>5</th>
      <th>6</th>
      <th>7</th>
      <th>8</th>
      <th>9</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <th>Success penalty after each use</th>
      <td>-50%</td>	
      <td>-50%<br>(min. 12.5%)</td>
      <td>-50%<br>(min. 12.5%)</td>
      <td>-50%</td>
      <td>-66%</td>
      <td>-66%</td>
      <td>-66%</td>
      <td>-66%</td>
    </tr>
    <tr>
      <th>Priority</th>
      <td>+3</td>
      <td>+3</td>
      <td>+3</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
    </tr>
  </tbody>
</table>
<i>Protect</i> does not work agains the following types of moves:
<ul>
  <li>Most damaging Z-Moves (they do 25% of the original damage)</li>
  <li><a href=""/moves/g-max-one-blow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max One Blow</span></a> and <a href=""/moves/g-max-rapid-flow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Rapid Flow</span></a> do full damage.</li>
  <li>Moves that break protection do full damage and remove the <i>Protect</i> effect:
    <ul>
      <li><a href=""/moves/feint"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint</span></a></li>
      <li><a href=""/moves/hyperspace-fury"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Fury</span></a></li>
      <li><a href=""/moves/hyperspace-hole"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Hole</span></a></li>
      <li><a href=""/moves/phantom-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Phantom Force</span></a></li>
      <li><a href=""/moves/shadow-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Force</span></a></li>
    </ul>
  </li>
  <li>The ability <a href=""/abilities/unseen-fist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unseen Fist</span></a> allows contact moves to bypass <i>Protect</i></li>
  <li>Moves used by the user that target itself</li>
  <li>Moves that target the user and all allies</li>
  <li>Moves that target all Pokémon (except <a href=""/moves/shadow-shed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Shed</span></a> and <a href=""/moves/shadow-half"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Half</span></a>)</li>
  <li>Trapping effects:
  	<ul>
      <li><a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a></li>
      <li><a href=""/moves/ceaseless-edge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ceaseless Edge</span></a></li>
      <li><a href=""/moves/stealth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stealth Rock</span></a></li>
      <li><a href=""/moves/stone-axe"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stone Axe</span></a></li>
      <li><a href=""/moves/toxic-spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Spikes</span></a></li>
      <li><a href=""/moves/sticky-web"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Web</span></a></li>
      <li><a href=""/abilities/toxic-debris"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Debris</span></a></li>
      <li><a href=""/moves/g-max-steelsurge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Steelsurge</span></a> and <a href=""/moves/g-max-stonesurge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Stonesurge</span></a></li>
    </ul>
  </li>
</ul>
<ul>
  <li>In Gen 2 <i>Protect</i> fails if used by a Pokémon behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
  <li>In Gen 3 there is a bug that causes the moves success rate to become erratic after reaching an inteded lower bound of 12.5%</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #bbc7cd; color: #000000;"">D</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #6372c3; color: #FFFFFF;"">P</span></div> there is a bug that causes moves that bypass <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks either due to the effect of another move such as <a href=""/moves/mind-reader"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind Reader</span></a> or <a href=""/moves/lock-on"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lock-On</span></a> or due to the weather (<a href=""/moves/thunder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder</span></a> during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or <a href=""/moves/blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blizzard</span></a> during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>) or the ability <a href=""/abilities/no-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>No Guard</span></a> to ignore <i>Protect</i> with inverted <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
	One-hit KO moves such as <a href=""/moves/horn-drill"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Drill</span></a> are unaffected.</li>
</ul>
This move functions identically to <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a>.<br>"
183;"<i>Mach Punch</i> deals damage and has an enhanced priority of +1.<br/>
This means that it will go before most other moves.<br/>
If another move with the same priority is used, the Pokémon with the higher {Speed;STAT;SPEED} will go first.<br/>";"<i>Mach Punch</i> deals damage and has an enhanced priority of +1.<br>
This means that it will go before most other moves.<br>
If another move with the same priority is used, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first.<br>"
184;"<i>Scary Face</i> lowers the target's {SPEED;STAT;SPEED} by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 2-4 <i>Scary Face</i> has 90% {accuracy;STAT;ACCURACY}</li>
</ul>";"<i>Scary Face</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">SPEED</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 2-4 <i>Scary Face</i> has 90% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>"
185;"<i>Feint Attack</i> deals damage and ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
<ul>
  <li>In Gen 2-3 <i>Feint Attack</i> does not trigger the effects of making contact with another Pokémon.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Feint Attack</i> deals damage and ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<ul>
  <li>In Gen 2-3 <i>Feint Attack</i> does not trigger the effects of making contact with another Pokémon.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
186;"<i>Sweet Kiss</i> causes the target to become {confused;STATUS;confusion}<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or those behind a {Substitute;MOVE;substitute} cannot be confused.
<ul>
  <li>In Gen 2-5 <i>Sweet Kiss</i> is a {NORMAL;TYPE;Normal}-type move.</li>
</ul>";"<i>Sweet Kiss</i> causes the target to become <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confused</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a><br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be confused.
<ul>
  <li>In Gen 2-5 <i>Sweet Kiss</i> is a <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type move.</li>
</ul>"
187;"<i>Belly Drum</i> sacrifices 50% of the user's maximum {HP;STAT;HP} to raise its own {Attack;STAT;ATTACK} to the maximum of +6 stages.<br/>
This works even if the user's {Attack;STAT;ATTACK} was lowered below normal before.<br/>
<i>Belly Drum</i> fails if the user would faint by using it or if the user's {Attack;STAT;ATTACK} was already at +6 stages (even if it has the ability {Contrary;ABILITY;contrary}.<br/>
If the {Attack;STAT;ATTACK} is not already at +6 stages and the user has the ability {Contrary;ABILITY;contrary} the {Attack;STAT;ATTACK} will be lowered to the minimum of -6 stages and deduct {HP;STAT;HP}.<br/>
<ul>
  <li>In Gen 2 there is a bug that causes the {Attack;STAT;ATTACK} to be raised by 2 stages even if <i>Belly Drum</i> failed because the user would faint by using it.</li>
</ul>";"<i>Belly Drum</i> sacrifices 50% of the user's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to raise its own <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to the maximum of +6 stages.<br>
This works even if the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> was lowered below normal before.<br>
<i>Belly Drum</i> fails if the user would faint by using it or if the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> was already at +6 stages (even if it has the ability <a href=""/abilities/contrary"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Contrary</span></a>.<br>
If the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is not already at +6 stages and the user has the ability <a href=""/abilities/contrary"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Contrary</span></a> the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will be lowered to the minimum of -6 stages and deduct <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
<ul>
  <li>In Gen 2 there is a bug that causes the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to be raised by 2 stages even if <i>Belly Drum</i> failed because the user would faint by using it.</li>
</ul>"
188;"<i>Sludge Bomb</i> deals damage and has a 30% chance of {poisoning;STATUS;poison} the target.<br/>
Pokémon with the ability {Bulletproof;ABILITY;bulletproof} are immune to this move.<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Sludge Bomb</i> deals damage and has a 30% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to this move.<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
189;"<i>Mud-Slap</i> deals damage and lowers the target's {accuracy;STAT;ACCURACY} by one stage.<br/>
Stats can be lowered to a minimum of -6 stages each.<br/>
Pokémon with the abilities {Keen Eye;ABILITY;keen-eye}, {Clear Body;ABILITY;clear-body} or {White Smoke;ABILITY;white-smoke} cannot have their {accuracy;STAT;ACCURACY} reduced.
<ul>
  <li>In Gen 2 there is 0.4% chance for <i>Mud-Slap</i> to miss.</li>
  <li>In Gen 2-3, <i>Mud-Slap</i> is categorized as {Physical;CATEGORY;physical}</li>
</ul>";"<i>Mud-Slap</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
Stats can be lowered to a minimum of -6 stages each.<br>
Pokémon with the abilities <a href=""/abilities/keen-eye"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Keen Eye</span></a>, <a href=""/abilities/clear-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Body</span></a> or <a href=""/abilities/white-smoke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>White Smoke</span></a> cannot have their <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> reduced.
<ul>
  <li>In Gen 2 there is 0.4% chance for <i>Mud-Slap</i> to miss.</li>
  <li>In Gen 2-3, <i>Mud-Slap</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></li>
</ul>"
200;"<i>Outrage</i> attacks for 2-3 turns, during which it cannot switch out, and then becomes {confused;STATUS;confusion}.<br/>
Confused Pokémon have a 33% chance of hurting themselves each turn, for 1-4 attacking turns (50% chance in Generations 1-6).<br/>
The damage received is as if the Pokémon attacks itself with a typeless 40 power {Physical;CATEGORY;physical} attack.<br/>
If <i>Outrage</i> is disrupted then it will stop and not cause {confusion;STATUS;confusion}.<br/>
<i>Outrage</i> can be interrupted by:
<ul>
  <li>Missing</li>
  <li>{Sleeping;STATUS;sleep}</li>
  <li>{Paralysis;STATUS;paralysis}</li>
  <li>{Freeze;STATUS;freeze}</li>
  <li>{Flinching;STATUS;flinch}</li>
  <li>Protected by {Protect;MOVE;protect}</li>
  <li>{Wonder Guard;ABILITY;wonder-guard} immunity</li>
</ul>
If the move is disrupted on the final turn when the {confusion;STATUS;confusion} would have occured, the user will still be confused.
<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or those behind a {Substitute;MOVE;substitute} cannot be confused.
<ul>
  <li>In Gen 2-3 <i>Outrage</i> is categorized as {Special;CATEGORY;special} and has 90 power.</li>
  <li>In Gen 2-4 <i>Outrage</i> 15 PP and will only be paused but not interrupted by {sleep;STATUS;sleep}, {freeze;STATUS;freeze} and {flinching;STATUS;flinch}</li>
  <li>In {LA;GAME;legends-arceus} <i>Outrage</i> does not continue for multiple turns, instead the Pokémon becomes fixated on using <i>Outrage</i>.<br/>
<i>Outrage</i> has 90 power and 85% {accuracy;STAT;ACCURACY}</li>
</ul>";"<i>Outrage</i> attacks for 2-3 turns, during which it cannot switch out, and then becomes <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confused</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>.<br>
Confused Pokémon have a 33% chance of hurting themselves each turn, for 1-4 attacking turns (50% chance in Generations 1-6).<br>
The damage received is as if the Pokémon attacks itself with a typeless 40 power <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> attack.<br>
If <i>Outrage</i> is disrupted then it will stop and not cause <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>.<br>
<i>Outrage</i> can be interrupted by:
<ul>
  <li>Missing</li>
  <li><a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleeping</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
  <li>Protected by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a></li>
  <li><a href=""/abilities/wonder-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Guard</span></a> immunity</li>
</ul>
If the move is disrupted on the final turn when the <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> would have occured, the user will still be confused.
<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be confused.
<ul>
  <li>In Gen 2-3 <i>Outrage</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> and has 90 power.</li>
  <li>In Gen 2-4 <i>Outrage</i> 15 PP and will only be paused but not interrupted by <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> and <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Outrage</i> does not continue for multiple turns, instead the Pokémon becomes fixated on using <i>Outrage</i>.<br>
<i>Outrage</i> has 90 power and 85% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>"
190;"<i>Octazooka</i> deals damage and has a 50% chance of lowering the target's {accuracy;STAT;ACCURACY} by one stage.<br/>
Stats can be lowered to a minimum of -6 stages each.<br/>
Pokémon with the ability {Bulletproof;ABILITY;bulletproof} are immune to this move.<br/>
Pokémon with the abilities {Keen Eye;ABILITY;keen-eye}, {Clear Body;ABILITY;clear-body} or {White Smoke;ABILITY;white-smoke} cannot have their {accuracy;STAT;ACCURACY} reduced.";"<i>Octazooka</i> deals damage and has a 50% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
Stats can be lowered to a minimum of -6 stages each.<br>
Pokémon with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to this move.<br>
Pokémon with the abilities <a href=""/abilities/keen-eye"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Keen Eye</span></a>, <a href=""/abilities/clear-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Body</span></a> or <a href=""/abilities/white-smoke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>White Smoke</span></a> cannot have their <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> reduced."
191;"<i>Spikes</i> lays a trap around the target which damages Pokémon that switch in.<br/>
Trap effects can be removed by moves such as {Rapid Spin;MOVE;rapid-spin}.<br/>
<i>Spikes</i> can be used multiple times in a row to layer the trap and increase the damage the incoming Pokémon takes.<br/>
The table below whos the specific amount of damage and number of layers required:
<table>
  <thead>
    <tr>
      <th>Layers</th>
      <th>Amount of maximum {HP;STAT;HP}<br/>as damage</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>1</td>
      <td><span style=""font-size: 1.3rem"">⅛</span></td>
    </tr>
    <tr>
      <td>2</td>
      <td><span style=""font-size: 1.3rem"">⅙</span></td>
    </tr>
    <tr>
      <td>3</td>
      <td><span style=""font-size: 1.3rem"">¼</span></td>
    </tr>
  </tbody>
</table>
Using {Ceaseless Edge;MOVE;ceaseless-edge} also sets up one layer of <i>Spikes</i> around the target.
Raised Pokémon take no damage from this effect.<br/>
A Pokémon is raised if it meets one of the following conditions:
<ul>
  <li>It is {FLYING;TYPE;Flying}-type</li>
  <li>It is under the effects of {Levitate;ABILITY;levitate}, {Magnet Rise;MOVE;magnet-rise} or {Telekinesis;MOVE;telekinesis}</li>
  <li>It is holding an {Air Balloon;ITEM;air-balloon}</li>
</ul>
{Defog;MOVE;defog} will remove all <i>Spikes</i>.<br/>
<ul>
  <li>In Gen 2 <i>Spikes</i> can not be layered multiple times.</li>
  <li>In Gen 3-4 <i>Spikes</i> are not affected by {Magic Coat;MOVE;magic-coat}.</li>
  <li>In Gen 2-5 {Defog;MOVE;defog} only removes the <i>Spikes</i> around the target.</li>
  <li>In {LA;GAME;legends-arceus} <i>Spikes</i> is categorized as {Physical;CATEGORY;physical} and deals damage with 40 power, then leaving the target with splinters for 4 turns (strong style), 2 turns (agile style) or 3 turns (otherwise).</li>
</ul>";"<i>Spikes</i> lays a trap around the target which damages Pokémon that switch in.<br>
Trap effects can be removed by moves such as <a href=""/moves/rapid-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rapid Spin</span></a>.<br>
<i>Spikes</i> can be used multiple times in a row to layer the trap and increase the damage the incoming Pokémon takes.<br>
The table below whos the specific amount of damage and number of layers required:
<table>
  <thead>
    <tr>
      <th>Layers</th>
      <th>Amount of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>as damage</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>1</td>
      <td><span style=""font-size: 1.3rem"">⅛</span></td>
    </tr>
    <tr>
      <td>2</td>
      <td><span style=""font-size: 1.3rem"">⅙</span></td>
    </tr>
    <tr>
      <td>3</td>
      <td><span style=""font-size: 1.3rem"">¼</span></td>
    </tr>
  </tbody>
</table>
Using <a href=""/moves/ceaseless-edge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ceaseless Edge</span></a> also sets up one layer of <i>Spikes</i> around the target.
Raised Pokémon take no damage from this effect.<br>
A Pokémon is raised if it meets one of the following conditions:
<ul>
  <li>It is <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type</li>
  <li>It is under the effects of <a href=""/abilities/levitate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Levitate</span></a>, <a href=""/moves/magnet-rise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnet Rise</span></a> or <a href=""/moves/telekinesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Telekinesis</span></a></li>
  <li>It is holding an <a href=""/items/air-balloon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Balloon</span><img src=""https://cdn.pokedb.org/6f723896f2cc5560b50736118d7327aa59958ba147e58514b5c5055a9750f186w20h20"" width=""20"" height=""20"" alt=""Item Icon for Air Balloon"" style=""width: 20px; height: 20px""></a></li>
</ul>
<a href=""/moves/defog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defog</span></a> will remove all <i>Spikes</i>.<br>
<ul>
  <li>In Gen 2 <i>Spikes</i> can not be layered multiple times.</li>
  <li>In Gen 3-4 <i>Spikes</i> are not affected by <a href=""/moves/magic-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Coat</span></a>.</li>
  <li>In Gen 2-5 <a href=""/moves/defog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defog</span></a> only removes the <i>Spikes</i> around the target.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Spikes</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> and deals damage with 40 power, then leaving the target with splinters for 4 turns (strong style), 2 turns (agile style) or 3 turns (otherwise).</li>
</ul>"
192;"<i>Zap Cannon</i> deals damage and {paralyzes;STATUS;paralysis} the target if it hits.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
<li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
<li>have the ability {Limber;ABILITY;limber}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
Pokémon with the ability {Bulletproof;ABILITY;bulletproof} are immune to this move.<br/>
<ul>
  <li>In Gen 2 there is 0.4% for <i>Zap Cannon</i> not to {paralyze;STATUS;paralysis} the target after hitting.</li>
  <li>In Gen 2-4 <i>Zap Cannon</i> has 100 power.</li>
</ul>";"<i>Zap Cannon</i> deals damage and <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzes</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target if it hits.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
Pokémon with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to this move.<br>
<ul>
  <li>In Gen 2 there is 0.4% for <i>Zap Cannon</i> not to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyze</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target after hitting.</li>
  <li>In Gen 2-4 <i>Zap Cannon</i> has 100 power.</li>
</ul>"
193;"<i>Foresight</i> causes moves against the target Pokémon to ignore any {evasion;STAT;EVASION} modifiers.<br/>
<i>Foresight</i> also removes the {NORMAL;TYPE;Normal} and {FIGHTING;TYPE;Fighting}-type immunity from {GHOST;TYPE;Ghost}-type Pokémon.<br/>
<i>Foresight</i> bypasses all {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
<i>Foresight</i> fails if the target Pokémon is already under its effect.
<ul>
  <li>In Gen 2 if the user's {accuracy;STAT;ACCURACY} modifier is lower than the target's {evasion;STAT;EVASION} modifier, both modifiers will be set to 0 during calculation.<br/>
This effect can be {Baton Passed;MOVE;baton-pass}.</li>
  <li>In Gen 3-4 <i>Foresight</i> can not be reflected by {Magic Coat;MOVE;magic-coat}</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Foresight</i> causes moves against the target Pokémon to ignore any <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers.<br>
<i>Foresight</i> also removes the <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span> and <span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span>-type immunity from <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon.<br>
<i>Foresight</i> bypasses all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Foresight</i> fails if the target Pokémon is already under its effect.
<ul>
  <li>In Gen 2 if the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifier is lower than the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifier, both modifiers will be set to 0 during calculation.<br>
This effect can be <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Passed</span></a>.</li>
  <li>In Gen 3-4 <i>Foresight</i> can not be reflected by <a href=""/moves/magic-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Coat</span></a></li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
201;"<i>Sandstorm</i> changes the weather to {sandstorm;WEATHER;SANDSTORM} for 5 turns.<br/>
<i>Sandstorm</i> fails if the weather is already a sandstorm.";"<i>Sandstorm</i> changes the weather to <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for 5 turns.<br>
<i>Sandstorm</i> fails if the weather is already a sandstorm."
359;"<i>Hammer Arm</i> deals damage and lowers the user's {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Hammer Arm</i> deals damage and lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
194;"<i>Destiny Bond</i> binds the user's life to the target's life for one turn meaning that if the user faints, the target will also faint.<br/>
<i>Destiny Bond</i> will fail if used consecutively.<br/>
<i>Destiny Bond</i> has no effect if an allied Pokémon causes the user to faint.<br/>
<i>Destiny Bond</i> does not activate if the user faints from indirect damage such as {weather;WEATHER;WEATHER}, {Leech Seed;MOVE;leech-seed} or {Future Sight;MOVE;future-sight}.<br/>
<i>Destiny Bond</i> will fail if used while a Dynamaxed Pokémon is in battle.<br/>
<i>Destiny Bond</i> bypasses {Focus Sash;ITEM;focus-sash}, {Sturdy;ABILITY;sturdy} and {Magic Guard;ABILITY;magic-guard}.
<ul>
  <li>In Gen 2-4 the user faints after the target Pokémon.</li>
  <li>In Gen 2-6 <i>Destiny Bond</i> can be used consecutively.</li>
  <li>In early versions of {SV;GAME;scarlet-violet} <i>Destiny Bond</i> has no effect if the target Pokémon Terastallizes on the next turn. This was fixed in version 1.2.0</li>
</ul>";"<i>Destiny Bond</i> binds the user's life to the target's life for one turn meaning that if the user faints, the target will also faint.<br>
<i>Destiny Bond</i> will fail if used consecutively.<br>
<i>Destiny Bond</i> has no effect if an allied Pokémon causes the user to faint.<br>
<i>Destiny Bond</i> does not activate if the user faints from indirect damage such as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <a href=""/moves/leech-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Seed</span></a> or <a href=""/moves/future-sight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Future Sight</span></a>.<br>
<i>Destiny Bond</i> will fail if used while a Dynamaxed Pokémon is in battle.<br>
<i>Destiny Bond</i> bypasses <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> and <a href=""/abilities/magic-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Guard</span></a>.
<ul>
  <li>In Gen 2-4 the user faints after the target Pokémon.</li>
  <li>In Gen 2-6 <i>Destiny Bond</i> can be used consecutively.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f13b2e; color: #FFFFFF;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #852196; color: #FFFFFF;"">V</span></div> <i>Destiny Bond</i> has no effect if the target Pokémon Terastallizes on the next turn. This was fixed in version 1.2.0</li>
</ul>"
195;"<i>Perish Song</i> applies a countdown on all Pokémon in battle that causes them to faint after 3 turns.<br/>
Pokémon with {Soundproof;ABILITY;soundproof} are immune due to <i>Perish Song</i> being a sound-based move.<br/>
<i>Perish Song</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit even if protected by {Protect;MOVE;protect}, {Crafty Shield;MOVE;crafty-shield} or while behind a {Substitute;MOVE;substitute}.<br/>
Switching out removes the countdown from the affected Pokémon but if it switches out due to {Baton Pass;MOVE;baton-pass}, the countdown will be transferred to the incoming Pokémon,<br/>
<i>Perish Song</i> fails if used in Tera Raid Battles and does not affect Dynamaxed Pokémon in Max Raid Battles.
<ul>
  <li>In Gen 3-7 <i>Perish Song</i> does not affect the user if it has the ability {Soundproof;ABILITY;soundproof}.</li>
</ul>";"<i>Perish Song</i> applies a countdown on all Pokémon in battle that causes them to faint after 3 turns.<br>
Pokémon with <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> are immune due to <i>Perish Song</i> being a sound-based move.<br>
<i>Perish Song</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit even if protected by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>, <a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a> or while behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br>
Switching out removes the countdown from the affected Pokémon but if it switches out due to <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>, the countdown will be transferred to the incoming Pokémon,<br>
<i>Perish Song</i> fails if used in Tera Raid Battles and does not affect Dynamaxed Pokémon in Max Raid Battles.
<ul>
  <li>In Gen 3-7 <i>Perish Song</i> does not affect the user if it has the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a>.</li>
</ul>"
196;"<i>Icy Wind</i> deals damage and lowers the target's {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Icy Wind</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
197;"<i>Detect</i> prevents the majority of all moves from harming the user in any way.<br/>
This does not include {weather;WEATHER;WEATHER} damage (such as {sandstorm;WEATHER;SANDSTORM}) or status conditions such as {poison;STATUS;poison}<br/>
<i>Detect</i> has greatly enhanced priority, meaning that it will go before most other moves.<br/>
If another move with the same priority is used, the Pokémon with the higher {Speed;STAT;SPEED} will go first.<br/>
The success rate of <i>Detect</i> is also lowered after each time the user successfully uses either:
<ul>
  <li><i>Detect</i></li>
  <li>{Protect;MOVE;protect}</li>
  <li>{Endure;MOVE;endure}</li>
  <li>{Baneful Bunker;MOVE;baneful-bunker}</li>
  <li>{Burning Bulwark;MOVE;burning-bulwark}</li>
  <li>{King's Shield;MOVE;kings-shield}</li>
  <li>{Max Guard;MOVE;max-guard}</li>
  <li>{Obstruct;MOVE;obstruct}</li>
  <li>{Silk Trap;MOVE;silk-trap}</li>
  <li>{Spiky Shield;MOVE;spiky-shield}</li>
  <li>{Quick Guard;MOVE;quick-guard}</li>
  <li>{Wide Guard;MOVE;wide-guard}</li>
</ul>
The following table shows the details of success rate and priority over the generations:
<table>
  <thead>
    <tr>
      <th rowspan=""2"" colspan=""1""></th>
      <th colspan=""10"">Generations</th>
    </tr>
    <tr>
      <th>2</th>
      <th>3</th>
      <th>4</th>
      <th>5</th>
      <th>6</th>
      <th>7</th>
      <th>8</th>
      <th>9</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <th>Success penalty after each use</th>
      <td>-50%</td>	
      <td>-50%<br/>(min. 12.5%)</td>
      <td>-50%<br/>(min. 12.5%)</td>
      <td>-50%</td>
      <td>-66%</td>
      <td>-66%</td>
      <td>-66%</td>
      <td>-66%</td>
    </tr>
    <tr>
      <th>Priority</th>
      <td>+3</td>
      <td>+3</td>
      <td>+3</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
    </tr>
  </tbody>
</table>
<i>Detect</i> does not work agains the following types of moves:
<ul>
  <li>Most damaging Z-Moves (they do 25% of the original damage)</li>
  <li>{G-Max One Blow;MOVE;g-max-one-blow} and {G-Max Rapid Flow;MOVE;g-max-rapid-flow} do full damage.</li>
  <li>Moves that break protection do full damage and remove the <i>Detect</i> effect:
    <ul>
      <li>{Feint;MOVE;feint}</li>
      <li>{Hyperspace Fury;MOVE;hyperspace-fury}</li>
      <li>{Hyperspace Hole;MOVE;hyperspace-hole}</li>
      <li>{Phantom Force;MOVE;phantom-force}</li>
      <li>{Shadow Force;MOVE;shadow-force}</li>
    </ul>
  </li>
  <li>The ability {Unseen Fist;ABILITY;unseen-fist} allows contact moves to bypass <i>Detect</i></li>
  <li>Moves used by the user that target itself</li>
  <li>Moves that target the user and all allies</li>
  <li>Moves that target all Pokémon (except {Shadow Shed;MOVE;shadow-shed} and {Shadow Half;MOVE;shadow-half})</li>
  <li>Trapping effects:
  	<ul>
      <li>{Spikes;MOVE;spikes}</li>
      <li>{Ceaseless Edge;MOVE;ceaseless-edge}</li>
      <li>{Stealth Rock;MOVE;stealth-rock}</li>
      <li>{Stone Axe;MOVE;stone-axe}</li>
      <li>{Toxic Spikes;MOVE;toxic-spikes}</li>
      <li>{Sticky Web;MOVE;sticky-web}</li>
      <li>{Toxic Debris;ABILITY;toxic-debris}</li>
      <li>{G-Max Steelsurge;MOVE;g-max-steelsurge} and {G-Max Stonesurge;MOVE;g-max-stonesurge}</li>
    </ul>
  </li>
</ul>
<ul>
  <li>In Gen 2 <i>Detect</i> fails if used by a Pokémon behind a {Substitute;MOVE;substitute}</li>
  <li>In Gen 3 there is a bug that causes the moves success rate to become erratic after reaching an inteded lower bound of 12.5%</li>
  <li>In {DP;GAME;diamond-pearl} there is a bug that causes moves that bypass {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks either due to the effect of another move such as {Mind Reader;MOVE;mind-reader} or {Lock-On;MOVE;lock-on} or due to the weather ({Thunder;MOVE;thunder} during {rain;WEATHER;RAIN} or {Blizzard;MOVE;blizzard} during {hail;WEATHER;HAIL}) or the ability {No Guard;ABILITY;no-guard} to ignore <i>Detect</i> with inverted {accuracy;STAT;ACCURACY}<br/>
	One-hit KO moves such as {Horn Drill;MOVE;horn-drill} are unaffected.</li>
</ul>
This move functions identically to {Protect;MOVE;protect}.";"<i>Detect</i> prevents the majority of all moves from harming the user in any way.<br>
This does not include <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> damage (such as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>) or status conditions such as <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a><br>
<i>Detect</i> has greatly enhanced priority, meaning that it will go before most other moves.<br>
If another move with the same priority is used, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first.<br>
The success rate of <i>Detect</i> is also lowered after each time the user successfully uses either:
<ul>
  <li><i>Detect</i></li>
  <li><a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a></li>
  <li><a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a></li>
  <li><a href=""/moves/baneful-bunker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baneful Bunker</span></a></li>
  <li><a href=""/moves/burning-bulwark"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burning Bulwark</span></a></li>
  <li><a href=""/moves/kings-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Shield</span></a></li>
  <li><a href=""/moves/max-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Guard</span></a></li>
  <li><a href=""/moves/obstruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Obstruct</span></a></li>
  <li><a href=""/moves/silk-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silk Trap</span></a></li>
  <li><a href=""/moves/spiky-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spiky Shield</span></a></li>
  <li><a href=""/moves/quick-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Guard</span></a></li>
  <li><a href=""/moves/wide-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wide Guard</span></a></li>
</ul>
The following table shows the details of success rate and priority over the generations:
<table>
  <thead>
    <tr>
      <th rowspan=""2"" colspan=""1""></th>
      <th colspan=""10"">Generations</th>
    </tr>
    <tr>
      <th>2</th>
      <th>3</th>
      <th>4</th>
      <th>5</th>
      <th>6</th>
      <th>7</th>
      <th>8</th>
      <th>9</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <th>Success penalty after each use</th>
      <td>-50%</td>	
      <td>-50%<br>(min. 12.5%)</td>
      <td>-50%<br>(min. 12.5%)</td>
      <td>-50%</td>
      <td>-66%</td>
      <td>-66%</td>
      <td>-66%</td>
      <td>-66%</td>
    </tr>
    <tr>
      <th>Priority</th>
      <td>+3</td>
      <td>+3</td>
      <td>+3</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
    </tr>
  </tbody>
</table>
<i>Detect</i> does not work agains the following types of moves:
<ul>
  <li>Most damaging Z-Moves (they do 25% of the original damage)</li>
  <li><a href=""/moves/g-max-one-blow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max One Blow</span></a> and <a href=""/moves/g-max-rapid-flow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Rapid Flow</span></a> do full damage.</li>
  <li>Moves that break protection do full damage and remove the <i>Detect</i> effect:
    <ul>
      <li><a href=""/moves/feint"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint</span></a></li>
      <li><a href=""/moves/hyperspace-fury"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Fury</span></a></li>
      <li><a href=""/moves/hyperspace-hole"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Hole</span></a></li>
      <li><a href=""/moves/phantom-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Phantom Force</span></a></li>
      <li><a href=""/moves/shadow-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Force</span></a></li>
    </ul>
  </li>
  <li>The ability <a href=""/abilities/unseen-fist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unseen Fist</span></a> allows contact moves to bypass <i>Detect</i></li>
  <li>Moves used by the user that target itself</li>
  <li>Moves that target the user and all allies</li>
  <li>Moves that target all Pokémon (except <a href=""/moves/shadow-shed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Shed</span></a> and <a href=""/moves/shadow-half"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Half</span></a>)</li>
  <li>Trapping effects:
  	<ul>
      <li><a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a></li>
      <li><a href=""/moves/ceaseless-edge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ceaseless Edge</span></a></li>
      <li><a href=""/moves/stealth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stealth Rock</span></a></li>
      <li><a href=""/moves/stone-axe"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stone Axe</span></a></li>
      <li><a href=""/moves/toxic-spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Spikes</span></a></li>
      <li><a href=""/moves/sticky-web"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Web</span></a></li>
      <li><a href=""/abilities/toxic-debris"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Debris</span></a></li>
      <li><a href=""/moves/g-max-steelsurge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Steelsurge</span></a> and <a href=""/moves/g-max-stonesurge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Stonesurge</span></a></li>
    </ul>
  </li>
</ul>
<ul>
  <li>In Gen 2 <i>Detect</i> fails if used by a Pokémon behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
  <li>In Gen 3 there is a bug that causes the moves success rate to become erratic after reaching an inteded lower bound of 12.5%</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #bbc7cd; color: #000000;"">D</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #6372c3; color: #FFFFFF;"">P</span></div> there is a bug that causes moves that bypass <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks either due to the effect of another move such as <a href=""/moves/mind-reader"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind Reader</span></a> or <a href=""/moves/lock-on"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lock-On</span></a> or due to the weather (<a href=""/moves/thunder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder</span></a> during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or <a href=""/moves/blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blizzard</span></a> during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>) or the ability <a href=""/abilities/no-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>No Guard</span></a> to ignore <i>Detect</i> with inverted <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
	One-hit KO moves such as <a href=""/moves/horn-drill"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Drill</span></a> are unaffected.</li>
</ul>
This move functions identically to <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>."
198;"<i>Bone Rush</i> deals damage and hits 2-5 times per turn used. Averages to 3.1 hits per use with an average power of 69.8 (including the 10% miss chance).
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>35%</td>
      <td>50</td>
    </tr>
    <tr>
      <td>3</td>
      <td>35%</td>
      <td>75</td>
    </tr>
    <tr>
      <td>4</td>
      <td>15%</td>
      <td>100</td>
    </tr>
    <tr>
      <td>5</td>
      <td>15%</td>
      <td>125</td>
    </tr>
  </tbody>
</table> Each strike of <i>Bone Rush</i> is treated like a separate attack:<br/>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li>
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the user is holding a {King's Rock;ITEM;kings-rock} each individual hit has an equal chance to make the target {flinch;STATUS;flinch}</li>
</ul>
The {Skill Link;ABILITY;skill-link} ability will cause <i>Bone Rush</i> to always hit the maximum number of times.
<ul>
  <li>In Gen 2-3, <i>Bone Rush</i> ends immediately if any hit breaks a {Substitute;MOVE;substitute}.</li>
  <li>In Gen 2-4, <i>Bone Rush</i> has 80% {accuracy;STAT;ACCURACY} and if a {Focus Sash;ITEM;focus-sash} or {Focus Band;ITEM;focus-band} activates before the final hit, subsequent hits do not cause the holder to faint.<br/>
  The probability of strike amounts is also different with an average amount of 3 hits per use and an average power per use of 60 (including the 20% miss chance), see the table below for detailed information:
    <table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>37.5%</td>
      <td>50</td>
    </tr>
    <tr>
      <td>3</td>
      <td>37.5%</td>
      <td>75</td>
    </tr>
    <tr>
      <td>4</td>
      <td>12.5%</td>
      <td>100</td>
    </tr>
    <tr>
      <td>5</td>
      <td>12.5%</td>
      <td>125</td>
    </tr>
  </tbody>
</table>
  </li>
</ul>";"<i>Bone Rush</i> deals damage and hits 2-5 times per turn used. Averages to 3.1 hits per use with an average power of 69.8 (including the 10% miss chance).
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>35%</td>
      <td>50</td>
    </tr>
    <tr>
      <td>3</td>
      <td>35%</td>
      <td>75</td>
    </tr>
    <tr>
      <td>4</td>
      <td>15%</td>
      <td>100</td>
    </tr>
    <tr>
      <td>5</td>
      <td>15%</td>
      <td>125</td>
    </tr>
  </tbody>
</table> Each strike of <i>Bone Rush</i> is treated like a separate attack:<br>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li>
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> each individual hit has an equal chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
</ul>
The <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> ability will cause <i>Bone Rush</i> to always hit the maximum number of times.
<ul>
  <li>In Gen 2-3, <i>Bone Rush</i> ends immediately if any hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
  <li>In Gen 2-4, <i>Bone Rush</i> has 80% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and if a <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, subsequent hits do not cause the holder to faint.<br>
  The probability of strike amounts is also different with an average amount of 3 hits per use and an average power per use of 60 (including the 20% miss chance), see the table below for detailed information:
    <table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>37.5%</td>
      <td>50</td>
    </tr>
    <tr>
      <td>3</td>
      <td>37.5%</td>
      <td>75</td>
    </tr>
    <tr>
      <td>4</td>
      <td>12.5%</td>
      <td>100</td>
    </tr>
    <tr>
      <td>5</td>
      <td>12.5%</td>
      <td>125</td>
    </tr>
  </tbody>
</table>
  </li>
</ul>"
199;"<i>Lock-On</i> allows the user's next move to bypass any {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to guarantee a hit.<br/>
This even includes the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
However, this does not prevent moves boosted by <i>Lock-On</i> from failing for other reasons such as hitting a hitting a target protected by {Protect;MOVE;protect}.<br/>
The damaging turn of {Future Sight;MOVE;future-sight} and {Doom Desire;MOVE;doom-desire} already count as the next move.<br/>
The effect lasts until the end of the next turn regardless of what move is used or if either target or user leave battle.<br/>
<i>Lock-On</i> can not be transferred to an incoming Pokémon through {Baton Pass;MOVE;baton-pass}<br/>
<i>Lock-On</i> fails if the target is behind a {Substitute;MOVE;substitute}.
<ul>
  <li>In Gen 2 the effect lasts until the next move against the target of <i>Lock-On</i><br/>
    <i>Lock-On</i> is a status attached to the target in this generation meaning that allies of the user can also receive the 100% hit guarantee.<br/>
    The effect ends if the affected target leaves.<br/>
    The effect also does not allow the moves {Earthquake;MOVE;earthquake}, {Fissure;MOVE;fissure} or {Magnitude;MOVE;magnitude} to hit a Pokémon in the semi-invulnerable turn of {Fly;MOVE;fly}.<br/>
    In that case the move misses and the effect of <i>Lock-On</i> ends.
  </li>
  <li>In Gen 2-3 <i>Lock-On</i> has 100% {accuracy;STAT;ACCURACY}</li>
  <li>In Gen 2-4 <i>Lock-On</i> does not fail if the effect is already active.</li>
  <li>In Gen 3-4 only one Pokémon at a time can have apply <i>Lock-On</i> or {Mind Reader;MOVE;mind-reader} to a target.<br/>
    If another Pokémon uses one of these effects on the same target, the previous move will be overwritten.</li>
</ul>";"<i>Lock-On</i> allows the user's next move to bypass any <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to guarantee a hit.<br>
This even includes the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
However, this does not prevent moves boosted by <i>Lock-On</i> from failing for other reasons such as hitting a hitting a target protected by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
The damaging turn of <a href=""/moves/future-sight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Future Sight</span></a> and <a href=""/moves/doom-desire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Doom Desire</span></a> already count as the next move.<br>
The effect lasts until the end of the next turn regardless of what move is used or if either target or user leave battle.<br>
<i>Lock-On</i> can not be transferred to an incoming Pokémon through <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a><br>
<i>Lock-On</i> fails if the target is behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.
<ul>
  <li>In Gen 2 the effect lasts until the next move against the target of <i>Lock-On</i><br>
    <i>Lock-On</i> is a status attached to the target in this generation meaning that allies of the user can also receive the 100% hit guarantee.<br>
    The effect ends if the affected target leaves.<br>
    The effect also does not allow the moves <a href=""/moves/earthquake"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earthquake</span></a>, <a href=""/moves/fissure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fissure</span></a> or <a href=""/moves/magnitude"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnitude</span></a> to hit a Pokémon in the semi-invulnerable turn of <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
    In that case the move misses and the effect of <i>Lock-On</i> ends.
  </li>
  <li>In Gen 2-3 <i>Lock-On</i> has 100% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 2-4 <i>Lock-On</i> does not fail if the effect is already active.</li>
  <li>In Gen 3-4 only one Pokémon at a time can have apply <i>Lock-On</i> or <a href=""/moves/mind-reader"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind Reader</span></a> to a target.<br>
    If another Pokémon uses one of these effects on the same target, the previous move will be overwritten.</li>
</ul>"
202;"<i>Giga Drain</i> deals damage and the user will recover 50% of the {HP;STAT;HP} drained.<br/>
If the user is holding a {Big Root;ITEM;big-root}, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br/>
If used on a Pokémon with the ability {Liquid Ooze;ABILITY;liquid-ooze}, the user instead loses the {HP;STAT;HP} it would have gained.<br/>
<i>Giga Drain</i> fails against target's behind a {Substitute;MOVE;substitute}.
<ul>
  <li>In Gen 2-3 <i>Giga Drain</i> has 5 PP.</li>
  <li>In Gen 2-4 <i>Giga Drain</i> has 60 power.</li>
  <li>In Gen 3-4 <i>Giga Drain</i> is not affected by {King's Rock;ITEM;kings-rock}</li>
  <li>In Gen 4-5 <i>Giga Drain</i> does not fail if the user is under the effect of {Heal Block;MOVE;heal-block}</li>
</ul>";"<i>Giga Drain</i> deals damage and the user will recover 50% of the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> drained.<br>
If the user is holding a <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br>
If used on a Pokémon with the ability <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a>, the user instead loses the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> it would have gained.<br>
<i>Giga Drain</i> fails against target's behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.
<ul>
  <li>In Gen 2-3 <i>Giga Drain</i> has 5 PP.</li>
  <li>In Gen 2-4 <i>Giga Drain</i> has 60 power.</li>
  <li>In Gen 3-4 <i>Giga Drain</i> is not affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>In Gen 4-5 <i>Giga Drain</i> does not fail if the user is under the effect of <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a></li>
</ul>"
203;"<i>Endure</i> allows the user to surviva any attack that would cause it to faint with 1 {HP;STAT;HP} left.<br/>
<i>Endure</i> has greatly enhanced priority, meaning that it will go before most other moves.<br/>
If another move with the same priority is used, the Pokémon with the higher {Speed;STAT;SPEED} will go first.<br/>
<i>Endure</i> always fails if it the user moves after the target.<br/>
<i>Endure</i> does not protect the user from multiple attacks against it in one turn.<br/>
<i>Endure</i> does not protect from end-of-turn damage effects such as {Future Sigh;MOVE;future-sight} and {Doom Desire;MOVE;doom-desire}.<br/>
<i>Endure</i> fails if it moves
<i>Endure</i> has the same success rate reduction if used consecutively as {Protect;MOVE;protect}.<br/>
The table below shows the success rate penalty:
<table>
  <thead>
    <tr>
      <th rowspan=""2"" colspan=""1""></th>
      <th colspan=""10"">Generations</th>
    </tr>
    <tr>
      <th>2</th>
      <th>3</th>
      <th>4</th>
      <th>5</th>
      <th>6</th>
      <th>7</th>
      <th>8</th>
      <th>9</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <th>Success penalty after each use</th>
      <td>-50%</td>	
      <td>-50%<br/>(min. 12.5%)</td>
      <td>-50%<br/>(min. 12.5%)</td>
      <td>-50%</td>
      <td>-66%</td>
      <td>-66%</td>
      <td>-66%</td>
      <td>-66%</td>
    </tr>
    <tr>
      <th>Priority</th>
      <td>+3</td>
      <td>+3</td>
      <td>+3</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
    </tr>
  </tbody>
</table>
The move shares this success rate with other protection moves, see the full list in the description for {Protect;MOVE;protect}.
<ul>
  <li>In Gen 2 <i>Endure</i> has a priority of +2.</li>
  <li>In Gen 3-4 <i>Endure</i> has a priority of +3.</li>
</ul>";"<i>Endure</i> allows the user to surviva any attack that would cause it to faint with 1 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> left.<br>
<i>Endure</i> has greatly enhanced priority, meaning that it will go before most other moves.<br>
If another move with the same priority is used, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first.<br>
<i>Endure</i> always fails if it the user moves after the target.<br>
<i>Endure</i> does not protect the user from multiple attacks against it in one turn.<br>
<i>Endure</i> does not protect from end-of-turn damage effects such as <a href=""/moves/future-sight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Future Sigh</span></a> and <a href=""/moves/doom-desire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Doom Desire</span></a>.<br>
<i>Endure</i> fails if it moves
<i>Endure</i> has the same success rate reduction if used consecutively as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
The table below shows the success rate penalty:
<table>
  <thead>
    <tr>
      <th rowspan=""2"" colspan=""1""></th>
      <th colspan=""10"">Generations</th>
    </tr>
    <tr>
      <th>2</th>
      <th>3</th>
      <th>4</th>
      <th>5</th>
      <th>6</th>
      <th>7</th>
      <th>8</th>
      <th>9</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <th>Success penalty after each use</th>
      <td>-50%</td>	
      <td>-50%<br>(min. 12.5%)</td>
      <td>-50%<br>(min. 12.5%)</td>
      <td>-50%</td>
      <td>-66%</td>
      <td>-66%</td>
      <td>-66%</td>
      <td>-66%</td>
    </tr>
    <tr>
      <th>Priority</th>
      <td>+3</td>
      <td>+3</td>
      <td>+3</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
      <td>+4</td>
    </tr>
  </tbody>
</table>
The move shares this success rate with other protection moves, see the full list in the description for <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.
<ul>
  <li>In Gen 2 <i>Endure</i> has a priority of +2.</li>
  <li>In Gen 3-4 <i>Endure</i> has a priority of +3.</li>
</ul>"
204;"<i>Charm</i> lowers the target's {Attack;STAT;ATTACK} by two stages.<br/>
Stats can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 2-5, <i>Charm</i> is a {NORMAL;TYPE;Normal}-type move.</li>
</ul>";"<i>Charm</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
Stats can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 2-5, <i>Charm</i> is a <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type move.</li>
</ul>"
205;"<i>Rollout</i> deals damage over 5 turns, doubling in power each turn.<br/>
<i>Rollout</i> is interrupted by missing or being blocked by protection effects such as {Protect;MOVE;protect}.<br/>
The following table shows the power of <i>Rollout</i> each turn (and the power if the user has previously used {Defense Curl;MOVE;defense-curl} without switching out).
<table>
  <thead>
  	<tr>
    	<th>Turn</th>
      <th>Power</th>
      <th>Power after<br/>using Defense Curl</th>
      <th>Chance to not miss</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>1</td>
    	<td>30</td>
    	<td>60</td>
      <td>90%</td>
    </tr>
  	<tr>
    	<td>2</td>
    	<td>60</td>
    	<td>120</td>
      <td>81%</td>
    </tr>
  	<tr>
    	<td>3</td>
    	<td>120</td>
    	<td>240</td>
      <td>72,9%</td>
    </tr>
  	<tr>
    	<td>4</td>
    	<td>240</td>
    	<td>480</td>
      <td>65,61%</td>
    </tr>
  	<tr>
    	<td>5</td>
    	<td>480</td>
    	<td>960</td>
      <td>59,04%</td>
    </tr>
  </tbody>
</table>
Including the 10% chance to miss, <i>Rollout</i> lasts and average of 3.68 turns for an average power of 604.
<ul>
  <li>From Gen 4 onwards, {Lickitung;POKEMON;lickitung} evolves into {Lickilicky;POKEMON;lickilicky} after learning this move at level 33.</li>
  <li>In {LA;GAME;legends-arceus} <i>Rollout</i> deals damage and causes the user to become fixated on using this move.</li>
</ul>";"<i>Rollout</i> deals damage over 5 turns, doubling in power each turn.<br>
<i>Rollout</i> is interrupted by missing or being blocked by protection effects such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
The following table shows the power of <i>Rollout</i> each turn (and the power if the user has previously used <a href=""/moves/defense-curl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defense Curl</span></a> without switching out).
<table>
  <thead>
  	<tr>
    	<th>Turn</th>
      <th>Power</th>
      <th>Power after<br>using Defense Curl</th>
      <th>Chance to not miss</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>1</td>
    	<td>30</td>
    	<td>60</td>
      <td>90%</td>
    </tr>
  	<tr>
    	<td>2</td>
    	<td>60</td>
    	<td>120</td>
      <td>81%</td>
    </tr>
  	<tr>
    	<td>3</td>
    	<td>120</td>
    	<td>240</td>
      <td>72,9%</td>
    </tr>
  	<tr>
    	<td>4</td>
    	<td>240</td>
    	<td>480</td>
      <td>65,61%</td>
    </tr>
  	<tr>
    	<td>5</td>
    	<td>480</td>
    	<td>960</td>
      <td>59,04%</td>
    </tr>
  </tbody>
</table>
Including the 10% chance to miss, <i>Rollout</i> lasts and average of 3.68 turns for an average power of 604.
<ul>
  <li>From Gen 4 onwards, <a href=""/pokemon/lickitung"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lickitung</span><img src=""https://cdn.pokedb.org/38c15c8600dd8c5258d2c2dfc7e672da95750946b49706eedae39598e012ffd7w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Lickitung"" style=""width: 20px; height: 20px""></a> evolves into <a href=""/pokemon/lickilicky"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lickilicky</span><img src=""https://cdn.pokedb.org/e310ee010c17dccb3138aa05915b3b8b3ae6c8978834717d65b0f45db0114e83w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Lickilicky"" style=""width: 20px; height: 20px""></a> after learning this move at level 33.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Rollout</i> deals damage and causes the user to become fixated on using this move.</li>
</ul>"
206;"<i>False Swipe</i> deals damage and can not reduce the target's {HP;STAT;HP} below 1.<br/>
<i>False Swipe</i> can break a {Substitute;MOVE;substitute}.<br/>
<i>False Swipe</i> does not fail if the target is already at 1 {HP;STAT;HP} and simply hits without further damaging the target.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>False Swipe</i> has 30 PP.</li>
</ul>";"<i>False Swipe</i> deals damage and can not reduce the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> below 1.<br>
<i>False Swipe</i> can break a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br>
<i>False Swipe</i> does not fail if the target is already at 1 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and simply hits without further damaging the target.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>False Swipe</i> has 30 PP.</li>
</ul>"
212;"<i>Mean Look</i> stops the target from switching out or fleeing.<br/>
This includes fleeing moves such as {Teleport;MOVE;teleport}.<br/>
<i>Mean Look</i> can not hit Pokémon during the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
Using {Baton Pass;MOVE;baton-pass}, {U-Turn;MOVE;u-turn} and {Parting Shot;MOVE;parting-shot} still allow the affected Pokémon to switch out.<br/>
The switched in Pokémon is then affected by <i>Mean Look</i>. The effect does not continue if the user switches out with {Baton Pass;MOVE;baton-pass}.<br/>
Pokémon with the ability {Run Away;ABILITY;run-away} or holding a {Smoke Ball;ITEM;smoke-ball} are still able to flee (but not switch out).<br/>
<i>Mean Look</i> is not blocked by {Protect;MOVE;protect}, {Detect;MOVE;detect} or {Spiky Shield;MOVE;spiky-shield}. However, it is blocked when the target is protected by a {Crafty Shield;MOVE;crafty-shield}.
<ul>
  <li>In Gen 2-5 <i>Mean Look</i> can affect {GHOST;TYPE;Ghost}-type Pokémon and the effect of <i>Mean Look</i> continues if the user switches out with {Baton Pass;MOVE;baton-pass}.</li>
  <li>In Gen 3-5 <i>Mean Look</i> is blocked by {Protect;MOVE;protect} and {Detect;MOVE;detect}</li>
</ul>";"<i>Mean Look</i> stops the target from switching out or fleeing.<br>
This includes fleeing moves such as <a href=""/moves/teleport"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Teleport</span></a>.<br>
<i>Mean Look</i> can not hit Pokémon during the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
Using <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>, <a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-Turn</span></a> and <a href=""/moves/parting-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Parting Shot</span></a> still allow the affected Pokémon to switch out.<br>
The switched in Pokémon is then affected by <i>Mean Look</i>. The effect does not continue if the user switches out with <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>.<br>
Pokémon with the ability <a href=""/abilities/run-away"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Run Away</span></a> or holding a <a href=""/items/smoke-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smoke Ball</span><img src=""https://cdn.pokedb.org/6e8cc518df1df5566761b3b384a5ee211eba7c0c2214d398cbba98df97aae29fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Smoke Ball"" style=""width: 20px; height: 20px""></a> are still able to flee (but not switch out).<br>
<i>Mean Look</i> is not blocked by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>, <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a> or <a href=""/moves/spiky-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spiky Shield</span></a>. However, it is blocked when the target is protected by a <a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a>.
<ul>
  <li>In Gen 2-5 <i>Mean Look</i> can affect <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon and the effect of <i>Mean Look</i> continues if the user switches out with <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>.</li>
  <li>In Gen 3-5 <i>Mean Look</i> is blocked by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a> and <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a></li>
</ul>"
207;"<i>Swagger</i> {confuses;STATUS;confusion} the target and raises the target's {Attack;STAT;ATTACK} by two stages.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
If the target's {Attack;STAT;ATTACK} is already at +6 stages it can still become {confused;STATUS;confusion}.<br/>
If the target is already confused, its Attack can still be raised.<br/>
If both effects can not apply either effect, <i>Swagger</i> fails.
<ul>
  <li>In Gen 2 <i>Swagger</i> does not {confuse;STATUS;confusion} the target if its {Attack;STAT;ATTACK} is already at +6 stages (or -6 stages with {Contrary;ABILITY;contrary}).</li>
  <li>In Gen 2-6 <i>Swagger</i> has 90% {accuracy;STAT;ACCURACY}</li>
</ul>";"<i>Swagger</i> <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confuses</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target and raises the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
If the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is already at +6 stages it can still become <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confused</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>.<br>
If the target is already confused, its Attack can still be raised.<br>
If both effects can not apply either effect, <i>Swagger</i> fails.
<ul>
  <li>In Gen 2 <i>Swagger</i> does not <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confuse</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target if its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is already at +6 stages (or -6 stages with <a href=""/abilities/contrary"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Contrary</span></a>).</li>
  <li>In Gen 2-6 <i>Swagger</i> has 90% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>"
208;"<i>Milk Drink</i> restores up to 50% of the user's maximum {HP;STAT;HP} (rounded up).<br/>
<ul>
  <li>In Gen 2-4 the healing effect is rounded down instead of up.</li>
  <li>In Gen 2-8 <i>Milk Drink</i> has 10 PP.</li>
  <li>In early versions of {SWSH;GAME;sword-shield} <i>Milk Drink</i> could not be used in battle (fixed in version 1.2.0).</li>
  <li>Before Gen 7 and in {BDSP;GAME;brilliant-diamond-shining-pearl} <i>Milk Drink</i> can be used outside of combat to transfer up to 20% of the user's {HP;STAT;HP} to one of its allies.</li>
</ul>";"<i>Milk Drink</i> restores up to 50% of the user's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (rounded up).<br>
<ul>
  <li>In Gen 2-4 the healing effect is rounded down instead of up.</li>
  <li>In Gen 2-8 <i>Milk Drink</i> has 10 PP.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> <i>Milk Drink</i> could not be used in battle (fixed in version 1.2.0).</li>
  <li>Before Gen 7 and in <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> <i>Milk Drink</i> can be used outside of combat to transfer up to 20% of the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to one of its allies.</li>
</ul>"
209;"<i>Spark</i> deals damage and has a 30% chance of {paralyzing;STATUS;paralysis} the target.<br/>
In Generation 2-5, {ELECTRIC;TYPE;Electric}-type Pokémon could also be paralyzed.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
<li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
<li>have the ability {Limber;ABILITY;limber}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 2-3 <i>Spark</i> is categorized as {Special;CATEGORY;special}</li>
</ul>";"<i>Spark</i> deals damage and has a 30% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
In Generation 2-5, <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon could also be paralyzed.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 2-3 <i>Spark</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></li>
</ul>"
210;"<i>Fury Cutter</i> deals damage with a starting power of 40 and doubles for each successful consecutive hit up to a maximum of 160 power.<br/>
If <i>Fury Cutter</i> misses for any reason (such as the 5% miss chance or being blocked by protection effects such as {Protect;MOVE;protect}) the power will reset to 40.<br/>
<i>Fury Cutter's</i> power is increased by 50% when used by a Pokémon with {Sharpness;ABILITY;sharpness}.
<ul>
  <li>In Gen 2-4 <i>Fury Cutter</i> has 10 power.</li>
  <li>In Gen 5 <i>Fury Cutter</i> has 20 power.</li>
</ul>";"<i>Fury Cutter</i> deals damage with a starting power of 40 and doubles for each successful consecutive hit up to a maximum of 160 power.<br>
If <i>Fury Cutter</i> misses for any reason (such as the 5% miss chance or being blocked by protection effects such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>) the power will reset to 40.<br>
<i>Fury Cutter's</i> power is increased by 50% when used by a Pokémon with <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a>.
<ul>
  <li>In Gen 2-4 <i>Fury Cutter</i> has 10 power.</li>
  <li>In Gen 5 <i>Fury Cutter</i> has 20 power.</li>
</ul>"
211;"<i>Steel Wing</i> deals damage and has a 10% chance of raising the user's {Defense;STAT;DEFENSE} by one stage.<br/>
Stats can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 2 this move was not affected by {King's Rock;ITEM;kings-rock}</li>
</ul>";"<i>Steel Wing</i> deals damage and has a 10% chance of raising the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
Stats can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 2 this move was not affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
</ul>"
213;"<i>Attract</i> causes the target Pokémon to become {infatuated;STATUS;infatuation} with the user.<br/>
The effect depends on the gender of the Pokémon with the table below showing whether or not it becomes infatuated.
<table>
  <thead>
    <tr>
      <th>User</th>
      <th>Target</th>
      <th>Effect</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Male;GENDER;MALE}</td>
      <td>{Male;GENDER;MALE}</td>
      <td>none</td>
    </tr>
    <tr>
      <td>{Male;GENDER;MALE}</td>
      <td>{Female;GENDER;FEMALE}</td>
      <td>{infatuated;STATUS;infatuation}</td>
    </tr>
    <tr>
      <td>{Female;GENDER;FEMALE}</td>
      <td>{Female;GENDER;FEMALE}</td>
      <td>none</td>
    </tr>
    <tr>
      <td>{Female;GENDER;FEMALE}</td>
      <td>{Male;GENDER;MALE}</td>
      <td>{infatuated;STATUS;infatuation}</td>
    </tr>
    <tr>
      <td>Genderless</td>
      <td>{Male;GENDER;MALE} or {Female;GENDER;FEMALE} or Genderless</td>
      <td>none</td>
    </tr>
  </tbody>
</table>
Pokémon with the ability {Oblivious;ABILITY;oblivious} or under the effect of {Aroma Veil;ABILITY;aroma-veil} are immune to this effect.<br/>
Holding a {Mental Herb;ITEM;mental-herb} or {Eggant Berry;ITEM;eggant-berry} will consume the item and remove the effect even if the Pokémon already has the ability {Oblivious;ABILITY;oblivious}.<br/>
If the target is holding a {Destiny Knot;ITEM;destiny-knot} the user will also become {infatuated;STATUS;infatuation}";"<i>Attract</i> causes the target Pokémon to become <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>infatuated</span><img src=""https://cdn.pokedb.org/09b808ad3b40c5d8d9d484a24f073d815c3d68c8b296c1d2ca667f7a2ff92403"" width=""20"" height=""20"" alt=""Status Condition Icon for Infatuation"" style=""width: 20px; height: 20px""></a> with the user.<br>
The effect depends on the gender of the Pokémon with the table below showing whether or not it becomes infatuated.
<table>
  <thead>
    <tr>
      <th>User</th>
      <th>Target</th>
      <th>Effect</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Male</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/gender/genderM.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Male</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/gender/genderM.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      <td>none</td>
    </tr>
    <tr>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Male</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/gender/genderM.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Female</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/gender/genderF.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      <td><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>infatuated</span><img src=""https://cdn.pokedb.org/09b808ad3b40c5d8d9d484a24f073d815c3d68c8b296c1d2ca667f7a2ff92403"" width=""20"" height=""20"" alt=""Status Condition Icon for Infatuation"" style=""width: 20px; height: 20px""></a></td>
    </tr>
    <tr>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Female</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/gender/genderF.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Female</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/gender/genderF.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      <td>none</td>
    </tr>
    <tr>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Female</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/gender/genderF.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Male</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/gender/genderM.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      <td><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>infatuated</span><img src=""https://cdn.pokedb.org/09b808ad3b40c5d8d9d484a24f073d815c3d68c8b296c1d2ca667f7a2ff92403"" width=""20"" height=""20"" alt=""Status Condition Icon for Infatuation"" style=""width: 20px; height: 20px""></a></td>
    </tr>
    <tr>
      <td>Genderless</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Male</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/gender/genderM.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Female</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/gender/genderF.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or Genderless</td>
      <td>none</td>
    </tr>
  </tbody>
</table>
Pokémon with the ability <a href=""/abilities/oblivious"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Oblivious</span></a> or under the effect of <a href=""/abilities/aroma-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aroma Veil</span></a> are immune to this effect.<br>
Holding a <a href=""/items/mental-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mental Herb</span><img src=""https://cdn.pokedb.org/5040069fc6c6ddbe5275f2b9539f717c8cec0a7d0e3ee0556225ae89c5e12561w20h20"" width=""20"" height=""20"" alt=""Item Icon for Mental Herb"" style=""width: 20px; height: 20px""></a> or <a href=""/items/eggant-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eggant Berry</span><img src=""https://cdn.pokedb.org/f2ce9d1949ca6f5148cf8c4e476fda6f94bf83077446d465c76230435bbf8273w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eggant Berry"" style=""width: 20px; height: 20px""></a> will consume the item and remove the effect even if the Pokémon already has the ability <a href=""/abilities/oblivious"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Oblivious</span></a>.<br>
If the target is holding a <a href=""/items/destiny-knot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Destiny Knot</span><img src=""https://cdn.pokedb.org/d1da428db72dc816ca97c8a3818b2ed65626cb4976741f1add475ec35a3ecfbew20h20"" width=""20"" height=""20"" alt=""Item Icon for Destiny Knot"" style=""width: 20px; height: 20px""></a> the user will also become <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>infatuated</span><img src=""https://cdn.pokedb.org/09b808ad3b40c5d8d9d484a24f073d815c3d68c8b296c1d2ca667f7a2ff92403"" width=""20"" height=""20"" alt=""Status Condition Icon for Infatuation"" style=""width: 20px; height: 20px""></a>"
214;"<i>Sleep Talk</i> will call a randomly selected move its own available moves if the user is {asleep;STATUS;sleep}<br/>
<i>Sleep Talk</i> will fail if any of these conditions are met:
<ul>
  <li>The user is not {asleep;STATUS;sleep}</li>
  <li>The user does not know any move besides <i>Sleep Talk</i> or one of the unselectable moves listed below.</li>
</ul>
A {Komala;POKEMON;komala} with the ability {Comatose;ABILITY;comatose} is treated as being {asleep;STATUS;sleep} so it can use <i>Sleep Talk</i> (or {Snore;MOVE;snore} without actually being asleep.)<br/>
A called move will take the normal priority of <i>Sleep Talk</i> and not the priority it would otherwise have (such as {Qick Attack;MOVE;quick-attack} being used after the target's move).<br/>
The following list of moves can not be called by <i>Sleep Talk</i>:
<table>
  <thead>
    <tr>
      <th rowspan=""2"">Move</th>
      <th colspan=""7"">Generations</th>
    </tr>
    <tr>
      <th>2</th>
      <th>3</th>
      <th>4</th>
      <th>5</th>
      <th>6</th>
      <th>7</th>
      <th>8</th>
    </tr>
  </thead>
  <tbody><tr>
    <td>{Assist;MOVE;assist}</td>
    <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td></td>
    </tr>
    <tr>
      <td>{Belch;MOVE;belch}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Beak Blast;MOVE;beak-blast}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Bide;MOVE;bide}</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Bounce;MOVE;bounce}</td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Copycat;MOVE;copycat}</td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Dig;MOVE;dig}</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Dive;MOVE;dive}</td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Dynamax Cannon;MOVE;dynamax-cannon}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Freeze Shock;MOVE;freeze-shock}</td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Fly;MOVE;fly}</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Focus Punch;MOVE;focus-punch}</td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Geomancy;MOVE;geomancy}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Ice Burn;MOVE;ice-burn}</td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Me First;MOVE;me-first}</td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Metronome;MOVE;metronome}</td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Mirror Move;MOVE;mirror-move}</td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Mimic;MOVE;mimic}</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Phantom Force;MOVE;phantom-force}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Razor Wind;MOVE;razor-wind}</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Shadow Force;MOVE;shadow-force}</td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Shell Trap;MOVE;shell-trap}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Sketch;MOVE;sketch}</td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Skull Bash;MOVE;skull-bash}</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Sky Attack;MOVE;sky-attack}</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Sky Drop;MOVE;sky-drop}</td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Solar Blade;MOVE;solar-blade}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Solar Beam;MOVE;solar-beam}</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Struggle;MOVE;struggle}</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td>{Uproar;MOVE;uproar}</td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
  </tbody>
</table>";"<i>Sleep Talk</i> will call a randomly selected move its own available moves if the user is <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a><br>
<i>Sleep Talk</i> will fail if any of these conditions are met:
<ul>
  <li>The user is not <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a></li>
  <li>The user does not know any move besides <i>Sleep Talk</i> or one of the unselectable moves listed below.</li>
</ul>
A <a href=""/pokemon/komala"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Komala</span><img src=""https://cdn.pokedb.org/405f4d01fcbe2ce86d0d5b38fc8e49cc511773e50dd5a3cff8fb5baf6bb1a72bw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Komala"" style=""width: 20px; height: 20px""></a> with the ability <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> is treated as being <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> so it can use <i>Sleep Talk</i> (or <a href=""/moves/snore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snore</span></a> without actually being asleep.)<br>
A called move will take the normal priority of <i>Sleep Talk</i> and not the priority it would otherwise have (such as <a href=""/moves/quick-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Qick Attack</span></a> being used after the target's move).<br>
The following list of moves can not be called by <i>Sleep Talk</i>:
<table>
  <thead>
    <tr>
      <th rowspan=""2"">Move</th>
      <th colspan=""7"">Generations</th>
    </tr>
    <tr>
      <th>2</th>
      <th>3</th>
      <th>4</th>
      <th>5</th>
      <th>6</th>
      <th>7</th>
      <th>8</th>
    </tr>
  </thead>
  <tbody><tr>
    <td><a href=""/moves/assist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assist</span></a></td>
    <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/belch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Belch</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/beak-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beak Blast</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bounce</span></a></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/copycat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Copycat</span></a></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/dynamax-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dynamax Cannon</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/freeze-shock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freeze Shock</span></a></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/focus-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Punch</span></a></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/geomancy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Geomancy</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Burn</span></a></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/me-first"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Me First</span></a></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/mirror-move"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Move</span></a></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/phantom-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Phantom Force</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/razor-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Wind</span></a></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Force</span></a></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/shell-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Trap</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/sketch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sketch</span></a></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/skull-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skull Bash</span></a></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/sky-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Attack</span></a></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/solar-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solar Blade</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/solar-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solar Beam</span></a></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/uproar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Uproar</span></a></td>
      <td></td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    <td>❌</td>
    </tr>
  </tbody>
</table>"
215;"<i>Heal Bell</i> cures all ally Pokémon of all {major status conditions;STATUS;-}.
<i>Heal Bell</i> is a sound-based move.
<ul>
  <li>In Gen 2-4 <i>Heal Bell</i> does not cure any Pokémon with the ability {Soundproof;ABILITY;soundproof}.</li>
  <li>From Gen 8 onwards <i>Heal Bell</i> always cures the user regardless of its ability.</li>
</ul>";"<i>Heal Bell</i> cures all ally Pokémon of all <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status conditions</span></a>.
<i>Heal Bell</i> is a sound-based move.
<ul>
  <li>In Gen 2-4 <i>Heal Bell</i> does not cure any Pokémon with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a>.</li>
  <li>From Gen 8 onwards <i>Heal Bell</i> always cures the user regardless of its ability.</li>
</ul>"
216;"<i>Return</i> deals damage and its power is dependent on the user's friendship (or happiness) level.<br/>
The power is calculated as 40% of the user's friendship meaning that it will deal 102 damage at the maximum friendship level of 255.<br/>
With a friendship level of 127 or lower {Frustration;MOVE;frustration} has a higher power.<br/>
<ul>
  <li>In Gen 2 <i>Return</i> can deal 0 damage. After Gen 2 it has a minimum of 1 damage.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Return</i> deals damage and its power is dependent on the user's friendship (or happiness) level.<br>
The power is calculated as 40% of the user's friendship meaning that it will deal 102 damage at the maximum friendship level of 255.<br>
With a friendship level of 127 or lower <a href=""/moves/frustration"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Frustration</span></a> has a higher power.<br>
<ul>
  <li>In Gen 2 <i>Return</i> can deal 0 damage. After Gen 2 it has a minimum of 1 damage.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
217;"<i>Present</i> randomly either deals damage or heals the target.<br/>
The table below shows the exact probabilities:
<table>
  <thead>
  	<tr>
    	<th>Effect</th>
      <th>Chance</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>Damage with 40 power.</td>
    	<td>40%</td>
    </tr>
  	<tr>
    	<td>Damage with 80 power.</td>
    	<td>30%</td>
    </tr>
  	<tr>
    	<td>Damage with 120 power.</td>
    	<td>10%</td>
    </tr>
  	<tr>
      <td>Heal the user for <span style=""font-size: 1.3rem"">¼</span> of maximum {HP;STAT;HP}</td>
    	<td>20%</td>
    </tr>
  </tbody>
</table>
If a Pokémon with the ability {Parental Bond;ABILITY;parental-bond} heals the target by using this move it will only heal once, but it will deal damage twice if <i>Present</i> deals damage.<br/>
<ul>
  <li>In Gen 3-4 this move is not affected by {King's Rock;ITEM;kings-rock}</li>
</ul>";"<i>Present</i> randomly either deals damage or heals the target.<br>
The table below shows the exact probabilities:
<table>
  <thead>
  	<tr>
    	<th>Effect</th>
      <th>Chance</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>Damage with 40 power.</td>
    	<td>40%</td>
    </tr>
  	<tr>
    	<td>Damage with 80 power.</td>
    	<td>30%</td>
    </tr>
  	<tr>
    	<td>Damage with 120 power.</td>
    	<td>10%</td>
    </tr>
  	<tr>
      <td>Heal the user for <span style=""font-size: 1.3rem"">¼</span> of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
    	<td>20%</td>
    </tr>
  </tbody>
</table>
If a Pokémon with the ability <a href=""/abilities/parental-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Parental Bond</span></a> heals the target by using this move it will only heal once, but it will deal damage twice if <i>Present</i> deals damage.<br>
<ul>
  <li>In Gen 3-4 this move is not affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
</ul>"
218;"<i>Frustration</i> deals damage and its power is inversely proportional to the user's friendship (or happiness) level.<br/>
The power is calculated as the 40% of 255 - the user's friendship meaning that it will deal 1 damage at the maximum friendship level of 255.<br/>
With a friendship level of 128 or higher {Return;MOVE;return} has a higher power.<br/>
<ul>
  <li>In Gen 2 <i>Frustration</i> can deal 0 damage. After Gen 2 it has a minimum of 1 damage.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Frustration</i> deals damage and its power is inversely proportional to the user's friendship (or happiness) level.<br>
The power is calculated as the 40% of 255 - the user's friendship meaning that it will deal 1 damage at the maximum friendship level of 255.<br>
With a friendship level of 128 or higher <a href=""/moves/return"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Return</span></a> has a higher power.<br>
<ul>
  <li>In Gen 2 <i>Frustration</i> can deal 0 damage. After Gen 2 it has a minimum of 1 damage.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
230;"<i>Sweet Scent</i> lowers the target's {evasion;STAT;EVASION} by two stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<ul>
  <li>In Gen 2-5 <i>Sweet Scent</i> lowers the target's {evasion;STAT;EVASION} by one stage.</li>
  <li><i>Sweet Scent</i> can be used outside of battle in Gen 2-6 and {BDSP;GAME;brilliant-diamond-shining-pearl} to force a wild Pokémon encounter if the the player is standing in a spot where wild Pokémon can appear.</li>
</ul>";"<i>Sweet Scent</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<ul>
  <li>In Gen 2-5 <i>Sweet Scent</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</li>
  <li><i>Sweet Scent</i> can be used outside of battle in Gen 2-6 and <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> to force a wild Pokémon encounter if the the player is standing in a spot where wild Pokémon can appear.</li>
</ul>"
219;"<i>Safeguard</i> protects the user and all ally Pokémon from {major status conditions;STATUS;-} for 5 turns.<br/>
<i>Safeguard</i> does not protect from {sleep;STATUS;sleep} or {confusion;STATUS;confusion} caused by a Pokémon's own item or move or from status conditions that were already in effect.<br/>
<i>Safeguard</i> will be removed when hit by {Defog;MOVE;defog}.<br/>
{Infiltrator;ABILITY;infiltrator} bypasses <i>Safeguard</i>
<ul>
  <li>in Gen 2 <i>Safeguard</i> protects from self-induced confusion.</li>
  <li>In Gen 3-4 <i>Safeguard</i> does not protect from status conditions caused contact with Pokémon with abilities such as {Effect Spore;ABILITY;effect-spore}.</li>
</ul>";"<i>Safeguard</i> protects the user and all ally Pokémon from <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status conditions</span></a> for 5 turns.<br>
<i>Safeguard</i> does not protect from <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> or <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> caused by a Pokémon's own item or move or from status conditions that were already in effect.<br>
<i>Safeguard</i> will be removed when hit by <a href=""/moves/defog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defog</span></a>.<br>
<a href=""/abilities/infiltrator"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Infiltrator</span></a> bypasses <i>Safeguard</i>
<ul>
  <li>in Gen 2 <i>Safeguard</i> protects from self-induced confusion.</li>
  <li>In Gen 3-4 <i>Safeguard</i> does not protect from status conditions caused contact with Pokémon with abilities such as <a href=""/abilities/effect-spore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Effect Spore</span></a>.</li>
</ul>"
220;"<i>Pain Split</i> averages the user's and target's current {HP;STAT;HP} out to be equal.<br/>
If the user has 100 {HP;STAT;HP} and the target has 150 HP, <i>Pain Split</i> will sum both values and divide by two, making both Pokémon have 125 HP.<br/>
<i>Pain Split</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.
<ul>
  <li>In Gen 2 <i>Pain Split</i> has 100% {accuracy;STAT;ACCURACY}</li>
</ul>";"<i>Pain Split</i> averages the user's and target's current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> out to be equal.<br>
If the user has 100 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and the target has 150 HP, <i>Pain Split</i> will sum both values and divide by two, making both Pokémon have 125 HP.<br>
<i>Pain Split</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.
<ul>
  <li>In Gen 2 <i>Pain Split</i> has 100% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>"
221;"<i>Fire Punch</i> deals damage and has a 50% chance of {burning;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
<li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
<li>have the ability {Water Veil;ABILITY;water-veil}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Generations 2-3, <i>Sacred Fire </i> was categorized as {Special;CATEGORY;special} instead of {Special;CATEGORY;special}</li>
  <li>In early versions of {SWSH;GAME;sword-shield} <i>Sacred Fire</i> was not selectable in battle (fixed in version 1.3.0).</li>
</ul>";"<i>Fire Punch</i> deals damage and has a 50% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Generations 2-3, <i>Sacred Fire </i> was categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> instead of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> <i>Sacred Fire</i> was not selectable in battle (fixed in version 1.3.0).</li>
</ul>"
222;"<i>Magnitude</i> deals damage and its power is randomly selected from 10 to 150 with a corresponding <i>Magnitude</i> value.<br/>
The table below shows the exact probabilities:
<table>
  <thead>
    <tr>
      <th>Magnitude</th>
      <th>Power</th>
      <th>Chance</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>4</td>
      <td>10</td>
      <td>5%</td>
    </tr>
    <tr>
      <td>5</td>
      <td>30</td>
      <td>10%</td>
    </tr>
    <tr>
      <td>6</td>
      <td>50</td>
      <td>20%</td>
    </tr>
    <tr>
      <td>7</td>
      <td>70</td>
      <td>30%</td>
    </tr>
    <tr>
      <td>8</td>
      <td>90</td>
      <td>20%</td>
    </tr>
    <tr>
      <td>9</td>
      <td>110</td>
      <td>10%</td>
    </tr>
    <tr>
      <td>10</td>
      <td>150</td>
      <td>5%</td>
    </tr>
  </tbody>
</table>
The average power of <i>Magnitude</i> is 71.<br/>
<i>Magnitude</i> can hit Pokémon in the semi-invulnerable stage of {Dig;MOVE;dig} and does double damage.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Magnitude</i> deals damage and its power is randomly selected from 10 to 150 with a corresponding <i>Magnitude</i> value.<br>
The table below shows the exact probabilities:
<table>
  <thead>
    <tr>
      <th>Magnitude</th>
      <th>Power</th>
      <th>Chance</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>4</td>
      <td>10</td>
      <td>5%</td>
    </tr>
    <tr>
      <td>5</td>
      <td>30</td>
      <td>10%</td>
    </tr>
    <tr>
      <td>6</td>
      <td>50</td>
      <td>20%</td>
    </tr>
    <tr>
      <td>7</td>
      <td>70</td>
      <td>30%</td>
    </tr>
    <tr>
      <td>8</td>
      <td>90</td>
      <td>20%</td>
    </tr>
    <tr>
      <td>9</td>
      <td>110</td>
      <td>10%</td>
    </tr>
    <tr>
      <td>10</td>
      <td>150</td>
      <td>5%</td>
    </tr>
  </tbody>
</table>
The average power of <i>Magnitude</i> is 71.<br>
<i>Magnitude</i> can hit Pokémon in the semi-invulnerable stage of <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and does double damage.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
223;"<i>Dynamic Punch</i> (formatted as <i>DynamicPunch</i> in Gen 2-5) deals damage and {confuses;STATUS;confusion} the target.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or those behind a {Substitute;MOVE;substitute} cannot be confused.<br/>
<i>Dynamic Punch</i> has a 20% power boost if used by a Pokémon with {Iron Fist;ABILITY;iron-fist}.
<ul>
  <li>In Gen 2 <i>Dynamic Punch</i> has a 99.6% chance of {confusing;STATUS;confusion} the target.</li>
</ul>";"<i>Dynamic Punch</i> (formatted as <i>DynamicPunch</i> in Gen 2-5) deals damage and <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confuses</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be confused.<br>
<i>Dynamic Punch</i> has a 20% power boost if used by a Pokémon with <a href=""/abilities/iron-fist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Fist</span></a>.
<ul>
  <li>In Gen 2 <i>Dynamic Punch</i> has a 99.6% chance of <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusing</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target.</li>
</ul>"
224;<i>Megahorn</i> deals damage with no additional effect.;<i>Megahorn</i> deals damage with no additional effect.
225;"<i>Dragon Breath</i> (formatted as <i>DragonBreath</i> in Gen 2-5) deals damage  and has a 30% chance of {paralyzing;STATUS;paralysis} the target.<br/>
In Generation 2-5, {ELECTRIC;TYPE;Electric}-type Pokémon could also be paralyzed.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
<li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
<li>have the ability {Limber;ABILITY;limber}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 2 this move is not affected by {King's Rock;ITEM;kings-rock}</li>
</ul";"<i>Dragon Breath</i> (formatted as <i>DragonBreath</i> in Gen 2-5) deals damage  and has a 30% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
In Generation 2-5, <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon could also be paralyzed.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 2 this move is not affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
</ul>"
226;"<i>Baton Pass</i> switches the user out.<br/>
<i>Baton Pass</i> transfers all {stat;STAT;STATS} modifiers to the switched in Pokémon.<br/>
<i>Baton Pass</i> also passes some {status conditions;STATUS;-} to the switched in Pokémon.<br/>
The following list of effects is passed onto the incoming Pokémon:
<ul>
  <li>{confusion;STATUS;confusion}</li>
  <li>{Focus Energy;MOVE;focus-energy}</li>
  <li>Trapping effects such as {Fairy Lock;MOVE;fairy-lock}</li>
  <li>Ability suppression effects such as {Gastro Acid;MOVE;gastro-acid}<br/>
    The ability supression can not be passed onto the incoming Pokémon if the ability can not be suppressed in general.<br/>
    The following list of abilities is not supressable:
    <ul>
      <li>{As One (Glastrier);ABILITY;as-one-glastrier}</li>
      <li>{As One (Spectrier);ABILITY;as-one-spectrier}</li>
      <li>{Battle Bond;ABILITY;battle-bond}</li>
      <li>{Comatose;ABILITY;comatose}</li>
      <li>{Disguise;ABILITY;disguise}</li>
      <li>{Gulp Missile;ABILITY;gulp-missile}</li>
      <li>{Ice Face;ABILITY;ice-face}</li>
      <li>{Multitype;ABILITY;multitype}</li>
      <li>{Power Construct;ABILITY;power-construct}</li>
      <li>{Protosynthesis;ABILITY;protosynthesis}</li>
      <li>{Quark Drive;ABILITY;quark-drive}</li>
      <li>{RKS System;ABILITY;rks-system}</li>
      <li>{Schooling;ABILITY;schooling}</li>
      <li>{Shields Down;ABILITY;shields-down}</li>
      <li>{Stance Change;ABILITY;stance-change}</li>
      <li>{Zen Mode;ABILITY;zen-mode}</li>
      <li>{Zero to Hero;ABILITY;zero-to-hero}</li>
    </ul>
  </li>
  <li>Seeding effects ({Leech Seed;MOVE;leech-seed} and {Sappy Seed;MOVE;sappy-seed})</li>
  <li>{Curse;MOVE;curse}</li>
  <li>{Substitute;MOVE;substitute}</li>
  <li>{Ingrain;MOVE;ingrain}</li>
  <li>{Power Trick;MOVE;power-trick}</li>
  <li>{Heal Block;MOVE;heal-block}</li>
  <li>{Embargo;MOVE;embargo}</li>
  <li>{Perish Song;MOVE;perish-song}</li>
  <li>{Magnet Rise;MOVE;magnet-rise}</li>
  <li>{Aqua Ring;MOVE;aqua-ring}</li>
  <li>{Telekinesis;MOVE;telekinesis}</li>
</ul>
If the user applies a trapping effect on the target Pokémon, and then uses <i>Baton Pass</i> the trapping effect disappears.<br/>
The following types of effects can not be passed by <i>Baton Pass</i>:
<ul>
  <li>{major status conditions;STATUS;-}</li>
  <li>Drowsiness</li>
  <li>A type change</li>
  <li>An ability change</li>
  <li>A move learned through {Mimic;MOVE;mimic}</li>
  <li>A transformation (through {Imposter;ABILITY;imposter} or {Transform;MOVE;transform})</li>
  <li>The {Disable;MOVE;disable} effect even if the incoming Pokémon knows the disabled move</li>
  <li>{Imprison;MOVE;imprison}</li>
  <li>The power doubling of {Defense Curl;MOVE;defense-curl}</li>
  <li>The sprite change or vulnerabilities caused by {Minimize;MOVE;minimize}</li>
</ul>
<i>Baton Pass</i> fails if there are no available Pokémon to switch in.<br/>
{Pursuit;MOVE;pursuit} gains no power increase against <i>Baton Pass</i>.";"<i>Baton Pass</i> switches the user out.<br>
<i>Baton Pass</i> transfers all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers to the switched in Pokémon.<br>
<i>Baton Pass</i> also passes some <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>status conditions</span></a> to the switched in Pokémon.<br>
The following list of effects is passed onto the incoming Pokémon:
<ul>
  <li><a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/moves/focus-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Energy</span></a></li>
  <li>Trapping effects such as <a href=""/moves/fairy-lock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fairy Lock</span></a></li>
  <li>Ability suppression effects such as <a href=""/moves/gastro-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gastro Acid</span></a><br>
    The ability supression can not be passed onto the incoming Pokémon if the ability can not be suppressed in general.<br>
    The following list of abilities is not supressable:
    <ul>
      <li><a href=""/abilities/as-one-glastrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Glastrier)</span></a></li>
      <li><a href=""/abilities/as-one-spectrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Spectrier)</span></a></li>
      <li><a href=""/abilities/battle-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Bond</span></a></li>
      <li><a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a></li>
      <li><a href=""/abilities/disguise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disguise</span></a></li>
      <li><a href=""/abilities/gulp-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gulp Missile</span></a></li>
      <li><a href=""/abilities/ice-face"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Face</span></a></li>
      <li><a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a></li>
      <li><a href=""/abilities/power-construct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Construct</span></a></li>
      <li><a href=""/abilities/protosynthesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protosynthesis</span></a></li>
      <li><a href=""/abilities/quark-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quark Drive</span></a></li>
      <li><a href=""/abilities/rks-system"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>RKS System</span></a></li>
      <li><a href=""/abilities/schooling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Schooling</span></a></li>
      <li><a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a></li>
      <li><a href=""/abilities/stance-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stance Change</span></a></li>
      <li><a href=""/abilities/zen-mode"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Mode</span></a></li>
      <li><a href=""/abilities/zero-to-hero"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zero to Hero</span></a></li>
    </ul>
  </li>
  <li>Seeding effects (<a href=""/moves/leech-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Seed</span></a> and <a href=""/moves/sappy-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sappy Seed</span></a>)</li>
  <li><a href=""/moves/curse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Curse</span></a></li>
  <li><a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
  <li><a href=""/moves/ingrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ingrain</span></a></li>
  <li><a href=""/moves/power-trick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Trick</span></a></li>
  <li><a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a></li>
  <li><a href=""/moves/embargo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Embargo</span></a></li>
  <li><a href=""/moves/perish-song"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Perish Song</span></a></li>
  <li><a href=""/moves/magnet-rise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnet Rise</span></a></li>
  <li><a href=""/moves/aqua-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Ring</span></a></li>
  <li><a href=""/moves/telekinesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Telekinesis</span></a></li>
</ul>
If the user applies a trapping effect on the target Pokémon, and then uses <i>Baton Pass</i> the trapping effect disappears.<br>
The following types of effects can not be passed by <i>Baton Pass</i>:
<ul>
  <li><a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status conditions</span></a></li>
  <li>Drowsiness</li>
  <li>A type change</li>
  <li>An ability change</li>
  <li>A move learned through <a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a></li>
  <li>A transformation (through <a href=""/abilities/imposter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imposter</span></a> or <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a>)</li>
  <li>The <a href=""/moves/disable"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disable</span></a> effect even if the incoming Pokémon knows the disabled move</li>
  <li><a href=""/moves/imprison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imprison</span></a></li>
  <li>The power doubling of <a href=""/moves/defense-curl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defense Curl</span></a></li>
  <li>The sprite change or vulnerabilities caused by <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a></li>
</ul>
<i>Baton Pass</i> fails if there are no available Pokémon to switch in.<br>
<a href=""/moves/pursuit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pursuit</span></a> gains no power increase against <i>Baton Pass</i>."
227;"<i>Encore</i> prevents the target from using any move besides its last used move for 3 turns.<br/>
<i>Encore</i> fails if the last used move was one of:
<ul>
  <li>{Transform;MOVE;transform}</li>
  <li>{Mimic;MOVE;mimic}</li>
  <li>{Sketch;MOVE;sketch}</li>
  <li>{Mirror Move;MOVE;mirror-move}</li>
  <li>{Struggle;MOVE;struggle}</li>
  <li><i>Encore</i> itself</li>
  <li>A move with no PP left.</li>
</ul>
If the move the the target is forced to use runs out of PP or is blocked by move disabling effects such as {Gravity;MOVE;gravity} or {Disable;MOVE;disable}, the target will use {Struggle;MOVE;struggle} instead.<br/>
<i>Encore</i> bypasses {Substitute;MOVE;substitute}.<br/>
<i>Encore</i> has no effect on Dynamaxed Pokémon.
<ul>
  <li>In Gen 2 <i>Encore</i> lasts from 2-6 turns.</li>
  <li>In Gen 3-6 <i>Encore</i> can force the target to use moves that call other moves such as {Metronome;MOVE;metronome}.</li>
  <li>In {DP;GAME;diamond-pearl} <i>Encore's</i> effect lasts for 3-7 turns.</li>
  <li>In {PLA;GAME;platinum} <i>Encore's</i> effect lasts for 2-6 turns.</li>
  <li>In {HGSS;GAME;heartgold-soulsilver} <i>Encore's</i> effect lasts for 4-8 turns.</li>
</ul>";"<i>Encore</i> prevents the target from using any move besides its last used move for 3 turns.<br>
<i>Encore</i> fails if the last used move was one of:
<ul>
  <li><a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a></li>
  <li><a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a></li>
  <li><a href=""/moves/sketch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sketch</span></a></li>
  <li><a href=""/moves/mirror-move"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Move</span></a></li>
  <li><a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a></li>
  <li><i>Encore</i> itself</li>
  <li>A move with no PP left.</li>
</ul>
If the move the the target is forced to use runs out of PP or is blocked by move disabling effects such as <a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a> or <a href=""/moves/disable"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disable</span></a>, the target will use <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> instead.<br>
<i>Encore</i> bypasses <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br>
<i>Encore</i> has no effect on Dynamaxed Pokémon.
<ul>
  <li>In Gen 2 <i>Encore</i> lasts from 2-6 turns.</li>
  <li>In Gen 3-6 <i>Encore</i> can force the target to use moves that call other moves such as <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a>.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #bbc7cd; color: #000000;"">D</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #6372c3; color: #FFFFFF;"">P</span></div> <i>Encore's</i> effect lasts for 3-7 turns.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #5c5c5c; color: #FFFFFF;"">PL</span></div> <i>Encore's</i> effect lasts for 2-6 turns.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #d5a326; color: #FFFFFF;"">HG</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #9e9e9e; color: #FFFFFF;"">SS</span></div> <i>Encore's</i> effect lasts for 4-8 turns.</li>
</ul>"
228;"<i>Pursuit</i> deals double damage if the target is switching out.<br/>
<i>Pursuit</i> has maximally enhanced priority meaning it will move before most other moves.
<ul>
  <li>In Gen 3-4 <i>Pursuit</i> is not affected by {King's Rock;ITEM;kings-rock}</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Pursuit</i> deals double damage if the target is switching out.<br>
<i>Pursuit</i> has maximally enhanced priority meaning it will move before most other moves.
<ul>
  <li>In Gen 3-4 <i>Pursuit</i> is not affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
229;"<i>Rapid Spin</i> deals damage, increases the user's {Speed;STAT;SPEED} by one stage and removes all trapping effects, binding effects and {Leech Seed;MOVE;leech-seed} from the user's side of the field.<br/>
{Stats;STAT;STATS} can be increased to a maximum of +6 stages.<br/>
A full list of affected moves is listed below:
<ul>
  <li>{Bind;MOVE;bind}</li>
  <li>{Clamp;MOVE;clamp}</li>
  <li>{Fire Spin;MOVE;fire-spin}</li>
  <li>{Infestation;MOVE;infestation}</li>
  <li>{Leech Seed;MOVE;leech-seed}</li>
  <li>{Magma Storm;MOVE;magma-storm}</li>
  <li>{Sand Tomb;MOVE;sand-tomb}</li>
  <li>{Snap Trap;MOVE;snap-trap}</li>
  <li>{Spikes;MOVE;spikes}</li>
  <li>{Stealth Rock;MOVE;stealth-rock}</li>
  <li>{Sticky Web;MOVE;sticky-web}</li>
  <li>{Toxic Spikes;MOVE;toxic-spikes}</li>
  <li>{Whirlpool;MOVE;whirlpool}</li>
  <li>{Wrap;MOVE;wrap}</li>
</ul>
<ul>
  <li>In Gen 2-7 <i>Rapid Spin</i> has 20 power and does raise the user's {Speed;STAT;SPEED}</li>
</ul>";"<i>Rapid Spin</i> deals damage, increases the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage and removes all trapping effects, binding effects and <a href=""/moves/leech-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Seed</span></a> from the user's side of the field.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be increased to a maximum of +6 stages.<br>
A full list of affected moves is listed below:
<ul>
  <li><a href=""/moves/bind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bind</span></a></li>
  <li><a href=""/moves/clamp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clamp</span></a></li>
  <li><a href=""/moves/fire-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Spin</span></a></li>
  <li><a href=""/moves/infestation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Infestation</span></a></li>
  <li><a href=""/moves/leech-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Seed</span></a></li>
  <li><a href=""/moves/magma-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Storm</span></a></li>
  <li><a href=""/moves/sand-tomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sand Tomb</span></a></li>
  <li><a href=""/moves/snap-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snap Trap</span></a></li>
  <li><a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a></li>
  <li><a href=""/moves/stealth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stealth Rock</span></a></li>
  <li><a href=""/moves/sticky-web"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Web</span></a></li>
  <li><a href=""/moves/toxic-spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Spikes</span></a></li>
  <li><a href=""/moves/whirlpool"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlpool</span></a></li>
  <li><a href=""/moves/wrap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wrap</span></a></li>
</ul>
<ul>
  <li>In Gen 2-7 <i>Rapid Spin</i> has 20 power and does raise the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>"
231;"<i>Iron Tail</i> deals damage and has a 30% chance of lowering the target's {Defense;STAT;DEFENSE} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Iron Tail</i> has 5 PP.</li>
</ul>";"<i>Iron Tail</i> deals damage and has a 30% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Iron Tail</i> has 5 PP.</li>
</ul>"
232;"<i>Metal Claw</i> deals damage and has a 10% chance of raising the user's {Attack;STAT;ATTACK} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Metal Claw</i> deals damage and has a 10% chance of raising the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
233;"<i>Vital Throw</i> deals damage and bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<i>Vital Throw</i> has decreased priority meaning that it will move after most other moves.";"<i>Vital Throw</i> deals damage and bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Vital Throw</i> has decreased priority meaning that it will move after most other moves."
234;"<i>Morning Sun</i> restores the user's {HP;STAT;HP} depending on the weather.
The table below shows the amount of {HP;STAT;HP} restored (rounded down).
<table>
  <thead>
    <tr>
      <th>Weather</th>
      <th>{HP;STAT;HP} restored</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{no weather;WEATHER;CLEAR} or strong winds</td>
      <td><span style=""font-size: 1.3rem"">½</span></td>
    </tr>
    <tr>
      <td>{harsh sunlight;WEATHER;HARSHSUNLIGHT}</td>
      <td><span style=""font-size: 1.3rem"">⅔</span></td>
    </tr>
    <tr>
      <td>{other weather;WEATHER;WEATHER}</td>
      <td><span style=""font-size: 1.3rem"">¼</span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In Gen 2 the restoration also depends on the time of day and the restoration effect is weaker:<br/>
    <table>
      <thead>
        <tr>
          <th>Weather and time of day</th>
          <th>{HP;STAT;HP} restored</th>
        </tr>
      </thead>
      <tbody>
        <tr>
          <td>{no weather;WEATHER;CLEAR} and at night</td>
          <td><span style=""font-size: 1.3rem"">¼</span></td>
        </tr>
        <tr>
          <td>{harsh sunlight;WEATHER;HARSHSUNLIGHT}</td>
          <td><span style=""font-size: 1.3rem"">½</span></td>
        </tr>
        <tr>
          <td>{other weather;WEATHER;WEATHER}</td>
          <td><span style=""font-size: 1.3rem"">⅛</span></td>
        </tr>

        <tr>
          <td>in the morning</td>
          <td>double the heal</td>
        </tr>
      </tbody>
    </table>
  </li>
</ul>";"<i>Morning Sun</i> restores the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> depending on the weather.
The table below shows the amount of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> restored (rounded down).
<table>
  <thead>
    <tr>
      <th>Weather</th>
      <th><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> restored</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">no weather</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_clear_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or strong winds</td>
      <td><span style=""font-size: 1.3rem"">½</span></td>
    </tr>
    <tr>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      <td><span style=""font-size: 1.3rem"">⅔</span></td>
    </tr>
    <tr>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">other weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      <td><span style=""font-size: 1.3rem"">¼</span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In Gen 2 the restoration also depends on the time of day and the restoration effect is weaker:<br>
    <table>
      <thead>
        <tr>
          <th>Weather and time of day</th>
          <th><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> restored</th>
        </tr>
      </thead>
      <tbody>
        <tr>
          <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">no weather</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_clear_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and at night</td>
          <td><span style=""font-size: 1.3rem"">¼</span></td>
        </tr>
        <tr>
          <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
          <td><span style=""font-size: 1.3rem"">½</span></td>
        </tr>
        <tr>
          <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">other weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
          <td><span style=""font-size: 1.3rem"">⅛</span></td>
        </tr>

        <tr>
          <td>in the morning</td>
          <td>double the heal</td>
        </tr>
      </tbody>
    </table>
  </li>
</ul>"
235;"<i>Synthesis</i> restores the user's {HP;STAT;HP} depending on the weather.
The table below shows the amount of {HP;STAT;HP} restored (rounded down).
<table>
  <thead>
    <tr>
      <th>Weather</th>
      <th>{HP;STAT;HP} restored</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{no weather;WEATHER;CLEAR} or strong winds</td>
      <td><span style=""font-size: 1.3rem"">½</span></td>
    </tr>
    <tr>
      <td>{harsh sunlight;WEATHER;HARSHSUNLIGHT}</td>
      <td><span style=""font-size: 1.3rem"">⅔</span></td>
    </tr>
    <tr>
      <td>{other weather;WEATHER;WEATHER}</td>
      <td><span style=""font-size: 1.3rem"">¼</span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In Gen 2 the restoration also depends on the time of day and the restoration effect is weaker:<br/>
    <table>
      <thead>
        <tr>
          <th>Weather and time of day</th>
          <th>{HP;STAT;HP} restored</th>
        </tr>
      </thead>
      <tbody>
        <tr>
          <td>{no weather;WEATHER;CLEAR} and at night</td>
          <td><span style=""font-size: 1.3rem"">¼</span></td>
        </tr>
        <tr>
          <td>{harsh sunlight;WEATHER;HARSHSUNLIGHT}</td>
          <td><span style=""font-size: 1.3rem"">½</span></td>
        </tr>
        <tr>
          <td>{other weather;WEATHER;WEATHER}</td>
          <td><span style=""font-size: 1.3rem"">⅛</span></td>
        </tr>

        <tr>
          <td>in the morning</td>
          <td>double the heal</td>
        </tr>
      </tbody>
    </table>
  </li>
</ul>";"<i>Synthesis</i> restores the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> depending on the weather.
The table below shows the amount of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> restored (rounded down).
<table>
  <thead>
    <tr>
      <th>Weather</th>
      <th><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> restored</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">no weather</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_clear_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or strong winds</td>
      <td><span style=""font-size: 1.3rem"">½</span></td>
    </tr>
    <tr>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      <td><span style=""font-size: 1.3rem"">⅔</span></td>
    </tr>
    <tr>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">other weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      <td><span style=""font-size: 1.3rem"">¼</span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In Gen 2 the restoration also depends on the time of day and the restoration effect is weaker:<br>
    <table>
      <thead>
        <tr>
          <th>Weather and time of day</th>
          <th><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> restored</th>
        </tr>
      </thead>
      <tbody>
        <tr>
          <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">no weather</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_clear_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and at night</td>
          <td><span style=""font-size: 1.3rem"">¼</span></td>
        </tr>
        <tr>
          <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
          <td><span style=""font-size: 1.3rem"">½</span></td>
        </tr>
        <tr>
          <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">other weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
          <td><span style=""font-size: 1.3rem"">⅛</span></td>
        </tr>

        <tr>
          <td>in the morning</td>
          <td>double the heal</td>
        </tr>
      </tbody>
    </table>
  </li>
</ul>"
236;"<i>Moonlight</i> restores the user's {HP;STAT;HP} depending on the weather.
The table below shows the amount of {HP;STAT;HP} restored (rounded down).
<table>
  <thead>
    <tr>
      <th>Weather</th>
      <th>{HP;STAT;HP} restored</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{no weather;WEATHER;CLEAR} or strong winds</td>
      <td><span style=""font-size: 1.3rem"">½</span></td>
    </tr>
    <tr>
      <td>{harsh sunlight;WEATHER;HARSHSUNLIGHT}</td>
      <td><span style=""font-size: 1.3rem"">⅔</span></td>
    </tr>
    <tr>
      <td>{other weather;WEATHER;WEATHER}</td>
      <td><span style=""font-size: 1.3rem"">¼</span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In Gen 2 the restoration also depends on the time of day and the restoration effect is weaker:<br/>
    <table>
      <thead>
        <tr>
          <th>Weather and time of day</th>
          <th>{HP;STAT;HP} restored</th>
        </tr>
      </thead>
      <tbody>
        <tr>
          <td>{no weather;WEATHER;CLEAR} and during the day</td>
          <td><span style=""font-size: 1.3rem"">¼</span></td>
        </tr>
        <tr>
          <td>{harsh sunlight;WEATHER;HARSHSUNLIGHT}</td>
          <td><span style=""font-size: 1.3rem"">½</span></td>
        </tr>
        <tr>
          <td>{other weather;WEATHER;WEATHER}</td>
          <td><span style=""font-size: 1.3rem"">⅛</span></td>
        </tr>

        <tr>
          <td>at night</td>
          <td>double the heal</td>
        </tr>
      </tbody>
    </table>
  </li>
  <li>In Gen 2-5 <i>Moonlight</i> is a {NORMAL;TYPE;Normal}-type move.</li>
</ul>";"<i>Moonlight</i> restores the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> depending on the weather.
The table below shows the amount of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> restored (rounded down).
<table>
  <thead>
    <tr>
      <th>Weather</th>
      <th><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> restored</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">no weather</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_clear_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or strong winds</td>
      <td><span style=""font-size: 1.3rem"">½</span></td>
    </tr>
    <tr>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      <td><span style=""font-size: 1.3rem"">⅔</span></td>
    </tr>
    <tr>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">other weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
      <td><span style=""font-size: 1.3rem"">¼</span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In Gen 2 the restoration also depends on the time of day and the restoration effect is weaker:<br>
    <table>
      <thead>
        <tr>
          <th>Weather and time of day</th>
          <th><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> restored</th>
        </tr>
      </thead>
      <tbody>
        <tr>
          <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">no weather</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_clear_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and during the day</td>
          <td><span style=""font-size: 1.3rem"">¼</span></td>
        </tr>
        <tr>
          <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
          <td><span style=""font-size: 1.3rem"">½</span></td>
        </tr>
        <tr>
          <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">other weather</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/weather_weather.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
          <td><span style=""font-size: 1.3rem"">⅛</span></td>
        </tr>

        <tr>
          <td>at night</td>
          <td>double the heal</td>
        </tr>
      </tbody>
    </table>
  </li>
  <li>In Gen 2-5 <i>Moonlight</i> is a <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type move.</li>
</ul>"
237;"<i>Hidden Power</i> deals damage and its type varies depending the user's individual values (IVs).<br/>
<i>Hidden Power</i> gains a {same-type attack bonus;STAT;STAB} if the selected type matches the user's type.<br/>
<i>Hidden Power</i> can never select {NORMAL;TYPE;Normal} or {FAIRY;TYPE;Fairy} type.
<ul>
  <li>In Gen 2 <i>Hidden Power's</i> power varies from 31-70.</li>
  <li>In Gen 3-5 <i>Hidden Power's</i> power varies from 30-70.</li>
  <li>In Gen 2-3 <i>Hidden Power's</i> category varies by the type it selects. From Gen 4 onwards it is always {Special;CATEGORY;special}</li>
  <li>In Gen 2-5 the power of <i>Hidden Power</i> also varies by its individual values.</li>
  <li>From Gen 8 onwards (except {LA;GAME;legends-arceus}) this move can not be selected in battle.</li>
</ul>";"<i>Hidden Power</i> deals damage and its type varies depending the user's individual values (IVs).<br>
<i>Hidden Power</i> gains a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">same-type attack bonus</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/misc/stab_bonus.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> if the selected type matches the user's type.<br>
<i>Hidden Power</i> can never select <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span> or <span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span> type.
<ul>
  <li>In Gen 2 <i>Hidden Power's</i> power varies from 31-70.</li>
  <li>In Gen 3-5 <i>Hidden Power's</i> power varies from 30-70.</li>
  <li>In Gen 2-3 <i>Hidden Power's</i> category varies by the type it selects. From Gen 4 onwards it is always <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 2-5 the power of <i>Hidden Power</i> also varies by its individual values.</li>
  <li>From Gen 8 onwards (except <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div>) this move can not be selected in battle.</li>
</ul>"
238;"<i>Cross Chop</i> deals damage with an increased {critical hit chance;STAT;CRIT} (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).";"<i>Cross Chop</i> deals damage with an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit chance</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>)."
239;"<i>Twister</i> deals damage and has a 20% chance to make the target {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.<br/>
<i>Twister</i> can hit Pokémon in the semi-invulnerable turn of {Fly;MOVE;fly}, {Bounce;MOVE;bounce} and {Sky Drop;MOVE;sky-drop} or double damage.
<ul>
  <li>In Gen 3-5 <i>Twister</i> is affected by {King's Rock;ITEM;kings-rock}</li>
  <li>In {LA;GAME;legends-arceus} it lowers the target's action speed.</li>
</ul>";"<i>Twister</i> deals damage and has a 20% chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.<br>
<i>Twister</i> can hit Pokémon in the semi-invulnerable turn of <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>, <a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bounce</span></a> and <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a> or double damage.
<ul>
  <li>In Gen 3-5 <i>Twister</i> is affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> it lowers the target's action speed.</li>
</ul>"
240;"<i>Rain Dance</i> changes the weather to {rain;WEATHER;RAIN} for 5 turns.
<ul>
  <li>In Gen 2-8 <i>Rain Dance</i> can override the weather outside of battle.</li>
</ul>";"<i>Rain Dance</i> changes the weather to <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for 5 turns.
<ul>
  <li>In Gen 2-8 <i>Rain Dance</i> can override the weather outside of battle.</li>
</ul>"
241;"<i>Sunny Day</i> changes the weather to {harsh sunlight;WEATHER;HARSHSUNLIGHT} for 5 turns.<br/>
<ul>
  <li>In Gen 2-8 <i>Sunny Day</i> can override the weather outside of battle.</li>
</ul>";"<i>Sunny Day</i> changes the weather to <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for 5 turns.<br>
<ul>
  <li>In Gen 2-8 <i>Sunny Day</i> can override the weather outside of battle.</li>
</ul>"
243;"<i>Mirror Coat</i> retaliates with double the power if the user is hit by a {Special;CATEGORY;special}-move that does more than 0 damage.<br/>
<i>Mirror Coat</i> has decreased priority meaning that it will move after most after moves.<br/>
<i>Mirror Coat</i> will only consider the final strike of a multi-strike attack.
<ul>
  <li>In Gen 2-3 <i>Mirror Move</i> can not be activated by {Hidden Power;MOVE;hidden-power} regardless of selected type or category.</li>
</ul>";"<i>Mirror Coat</i> retaliates with double the power if the user is hit by a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span>-move that does more than 0 damage.<br>
<i>Mirror Coat</i> has decreased priority meaning that it will move after most after moves.<br>
<i>Mirror Coat</i> will only consider the final strike of a multi-strike attack.
<ul>
  <li>In Gen 2-3 <i>Mirror Move</i> can not be activated by <a href=""/moves/hidden-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hidden Power</span></a> regardless of selected type or category.</li>
</ul>"
244;"<i>Psych Up</i> resets the user's {stat;STAT;STATS} modifiers and copies the target's stats onto itself.<br/>
The stolen stat modifiers are:
<ul>
  <li>{Attack;STAT;ATTACK}</li>
  <li>{Defense;STAT;DEFENSE}</li>
  <li>{Special Attack;STAT;SPATK}</li>
  <li>{Special Defense;STAT;SPDEF}</li>
  <li>{Speed;STAT;SPEED}</li>
  <li>{Accuracy;STAT;ACCURACY}</li>
  <li>{Evasion;STAT;EVASION}</li>
  <li>{Critical Strike Chance;STAT;CRIT}</li>
</ul>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each or lowered to a minimum of -6 stages.<br/>
<i>Psych Up</i> ignores protection effects such as {Protect;MOVE;protect} and {Detect;MOVE;detect} and bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.
<ul>
  <li>In Gen 2 <i>Psych Up</i> fails if the target has no raised or lowered stat modifiers.</li>
  <li>In Gen 3 <i>Psych Up</i> can be stolen by {Snatch;MOVE;snatch}.</li>
  <li>In Gen 2-5 <i>Psych Up</i> does not copy the target's {critical strike chance;STAT;CRIT}</li>
</ul>";"<i>Psych Up</i> resets the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers and copies the target's stats onto itself.<br>
The stolen stat modifiers are:
<ul>
  <li><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Critical Strike Chance</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each or lowered to a minimum of -6 stages.<br>
<i>Psych Up</i> ignores protection effects such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a> and <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a> and bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.
<ul>
  <li>In Gen 2 <i>Psych Up</i> fails if the target has no raised or lowered stat modifiers.</li>
  <li>In Gen 3 <i>Psych Up</i> can be stolen by <a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a>.</li>
  <li>In Gen 2-5 <i>Psych Up</i> does not copy the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike chance</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>"
245;"<i>Extreme Speed</i> (formatted as <i>ExtremeSpeed</i> in Gen 2-5) deals damage and has an increased priority of +2 meaning that it will move before most other moves.
<ul>
  <li>In Gen 2-4 <i>Extreme Speed</i> has a priority of +1.</li>
</ul>";"<i>Extreme Speed</i> (formatted as <i>ExtremeSpeed</i> in Gen 2-5) deals damage and has an increased priority of +2 meaning that it will move before most other moves.
<ul>
  <li>In Gen 2-4 <i>Extreme Speed</i> has a priority of +1.</li>
</ul>"
246;"<i>Ancient Power</i> (formatted as <i>AncientPower</i> in Gen 2-5) deals damage and has a 10% chance of raising all {stat modifiers;STAT;STATS} at once ({Attack;STAT;ATTACK}, {Defense;STAT;DEFENSE}, {Special Attack;STAT;SPATK}, {Special Defense;STAT;SPDEF} and {Speed;STAT;SPEED}) by one stage.<br/>
Stats can be raised to a maximum of +6 stages.<br/>
The following Pokémon evolve after learning <i>Ancient Power</i>
<ul>
  <li>{Tangela;POKEMON;tangela} evolves into {Tangrowth;POKEMON;tangrowth} after learning this move at level 38 ({XY;GAME;x-y} onwards, 33 / 36 / 40 in earlier generations).</li>
  <li>{Yanma;POKEMON;yanma} evolves into {Yanmega;POKEMON;yanmega} after learning this move at level 33.</li>
  <li>{Piloswine;POKEMON;piloswine} evolves into {Mamoswine;POKEMON;mamoswine} after learning this move through the Move Reminder or by breeding.</li>
</ul>
<ul>
  <li>In Gen 2-3 <i>Ancient Power</i> is categorized as {Physical;CATEGORY;physical}</li>
  <li>In Gen 3 <i>Ancient Power</i> makes contact.</li>
</ul>";"<i>Ancient Power</i> (formatted as <i>AncientPower</i> in Gen 2-5) deals damage and has a 10% chance of raising all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat modifiers</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at once (<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>) by one stage.<br>
Stats can be raised to a maximum of +6 stages.<br>
The following Pokémon evolve after learning <i>Ancient Power</i>
<ul>
  <li><a href=""/pokemon/tangela"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tangela</span><img src=""https://cdn.pokedb.org/3fb4de8967bb45b353aa8ac413dee1876fc1971d44a27b2c9b9623aa1f79d3e1w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Tangela"" style=""width: 20px; height: 20px""></a> evolves into <a href=""/pokemon/tangrowth"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tangrowth</span><img src=""https://cdn.pokedb.org/ca34903716e6833145f7eecf6c17c23801b7c1a1e8186f262366fa394e9b981bw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Tangrowth"" style=""width: 20px; height: 20px""></a> after learning this move at level 38 (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #0d3c61; color: #FFFFFF;"">X</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #b32d23; color: #FFFFFF;"">Y</span></div> onwards, 33 / 36 / 40 in earlier generations).</li>
  <li><a href=""/pokemon/yanma"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Yanma</span><img src=""https://cdn.pokedb.org/6fed2e80941c0399c86d3bd18df380db9d49aa1c3e59d3151f59976a1417dc99w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Yanma"" style=""width: 20px; height: 20px""></a> evolves into <a href=""/pokemon/yanmega"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Yanmega</span><img src=""https://cdn.pokedb.org/f3146bcb4fa25c6f523300853e6f194e04fc3b4eb678712959857eea2b2b48ccw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Yanmega"" style=""width: 20px; height: 20px""></a> after learning this move at level 33.</li>
  <li><a href=""/pokemon/piloswine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Piloswine</span><img src=""https://cdn.pokedb.org/9386b5366c04c2bd2e522a923af79fdd1c51f3d801e4d3f1fc43c4cd783bbb9cw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Piloswine"" style=""width: 20px; height: 20px""></a> evolves into <a href=""/pokemon/mamoswine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mamoswine</span><img src=""https://cdn.pokedb.org/87da4aa2e4753c2c096da5579382134cbfb0fcb8f9c81f0fa33f4e5386f595dfw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Mamoswine"" style=""width: 20px; height: 20px""></a> after learning this move through the Move Reminder or by breeding.</li>
</ul>
<ul>
  <li>In Gen 2-3 <i>Ancient Power</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 3 <i>Ancient Power</i> makes contact.</li>
</ul>"
247;"<i>Shadow Ball</i> deals damage and has a 20% chance of lowering the target's {Special Defense;STAT;SPDEF} by one stage.<br/>
Stats can be lowered to a minimum of -6 stages.<br/>
Pokémon with the ability {Bulletproof;ABILITY;bulletproof} are immune to this move.
<ul>
  <li>In Gen 2-3 <i>Shadow Ball</i> is categorized as {Physical;CATEGORY;physical}</li>
  <li>In {LA;GAME;legends-arceus} <i>Shadow Ball</i> has a 20% chance of lowering the target's defensive stats and 10 PP.</li>
</ul>";"<i>Shadow Ball</i> deals damage and has a 20% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
Stats can be lowered to a minimum of -6 stages.<br>
Pokémon with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to this move.
<ul>
  <li>In Gen 2-3 <i>Shadow Ball</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Shadow Ball</i> has a 20% chance of lowering the target's defensive stats and 10 PP.</li>
</ul>"
248;"<i>Future Sight</i> deals damage 2 turns after it was selected.<br/>
If the target switches out in the meantime, it will hit the switched in Pokémon.<br/>
<i>Future Sight</i> fails if the target is already affected by it or {Doom Desire;MOVE;doom-desire} or it misses on the third turn.<br/>
<i>Future Sight</i> ignores protection effects such as {Protect;MOVE;protect} or {Endure;MOVE;endure}.<br/>
<ul>
  <li>In Gen 2-4 <i>Future Sight</i> has 80 power, 90% {accuracy;STAT;ACCURACY}, 15 PP and <i>Future Sight's</i> damage is type-less so it ignores type immunities and {same-type attack bonus;STAT;STAB} and Pokémon can {Endure;MOVE;endure} this <i>Future Sight</i> and <i>Future Sight's</i> damage is calculated at the time of selection, not when it actually hits the target.<br/></li>
  <li>In Gen 5 <i>Future Sight</i> has 100 power.</li>
</ul>";"<i>Future Sight</i> deals damage 2 turns after it was selected.<br>
If the target switches out in the meantime, it will hit the switched in Pokémon.<br>
<i>Future Sight</i> fails if the target is already affected by it or <a href=""/moves/doom-desire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Doom Desire</span></a> or it misses on the third turn.<br>
<i>Future Sight</i> ignores protection effects such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a> or <a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a>.<br>
<ul>
  <li>In Gen 2-4 <i>Future Sight</i> has 80 power, 90% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, 15 PP and <i>Future Sight's</i> damage is type-less so it ignores type immunities and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">same-type attack bonus</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/misc/stab_bonus.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and Pokémon can <a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a> this <i>Future Sight</i> and <i>Future Sight's</i> damage is calculated at the time of selection, not when it actually hits the target.<br></li>
  <li>In Gen 5 <i>Future Sight</i> has 100 power.</li>
</ul>"
249;"<i>Rock Smash</i> deals damage and has a 50% chance of lowering the target's {Defense;STAT;DEFENSE} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<ul>
  <li>In Gen 2-3 <i>Rock Smash</i> has 20 power.</li>
</ul>";"<i>Rock Smash</i> deals damage and has a 50% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<ul>
  <li>In Gen 2-3 <i>Rock Smash</i> has 20 power.</li>
</ul>"
250;"<i>Whirlpool</i> deals damage and traps the target Pokémon, preventing them from switching out or fleeing for 4-5 turns.<br/>
<i>Whirlpool</i> deals <span style=""font-size: 1.3rem"">⅛</span> of the target's maximum {HP;STAT;HP} in damage at the end of every turn.<br/>
The damage of <i>Whirlpool</i> is doubled while holding a {Binding Band;ITEM;binding-band}.
<ul>
  <li>In Gen 2 <i>Whirlpool</i> is not affected by {King's Rock;ITEM;kings-rock}</li>
  <li>In Gen 2-4 <i>Whirlpool</i> has 15 power, 70% {accuracy;STAT;ACCURACY} and the effect lasts for 2-5 turns (extended to 5 turns while holing {Grip Claw;ITEM;grip-claw}.</li>
  <li>In Gen 2-5 <i>Whirlpool</i> deals <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of the target's maximum {HP;STAT;HP} in damage at the end of every turn.</li>
  <li>In Gen 2 and {HGSS;GAME;heartgold-soulsilver} <i>Whirlpool</i> can be used outside of battle to cross whirlpools.</li>
</ul>";"<i>Whirlpool</i> deals damage and traps the target Pokémon, preventing them from switching out or fleeing for 4-5 turns.<br>
<i>Whirlpool</i> deals <span style=""font-size: 1.3rem"">⅛</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in damage at the end of every turn.<br>
The damage of <i>Whirlpool</i> is doubled while holding a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a>.
<ul>
  <li>In Gen 2 <i>Whirlpool</i> is not affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>In Gen 2-4 <i>Whirlpool</i> has 15 power, 70% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and the effect lasts for 2-5 turns (extended to 5 turns while holing <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a>.</li>
  <li>In Gen 2-5 <i>Whirlpool</i> deals <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in damage at the end of every turn.</li>
  <li>In Gen 2 and <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #d5a326; color: #FFFFFF;"">HG</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #9e9e9e; color: #FFFFFF;"">SS</span></div> <i>Whirlpool</i> can be used outside of battle to cross whirlpools.</li>
</ul>"
251;"<i>Beat Up</i> deals damage from each ally on the field that does not have a {major status condition;STATUS;-}.<br/>
Each strike of <i>Beat Up</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a {critical hit;STAT;CRIT} independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
  <li>In Gen 2-3 <i>Beat Up</i> will end immediately if the first strike breaks a {Substitute;MOVE;substitute}. {Bide;MOVE;bide} and {Counter;MOVE;counter} will only count for the second strike of this move.</li>
  <li>If the user is holding a {King's Rock;ITEM;kings-rock}, the final strike has a chance to cause the target to {flinch;STATUS;flinch}.</li>
  <li>In Gen 3-4 the chance to make the target {flinch;STATUS;flinch} is equal across all hits for user's holding {King's Rock;ITEM;kings-rock} or {Razor Fang;ITEM;razor-fang}</li>
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint. <i>(This is not the case in Gen 2-4)</i></li>
</ul>
The each instance of damage by <i>Beat Up</i> is calculated as follows:<br/>
({Attack;STAT;ATTACK} of the Pokémon) / 10 + 5
<ul>
  <li>In Gen 2-3 <i>Beat Up</i> is categorized as {Special;CATEGORY;special}</li>
  <li>In Gen 2-4 <i>Beat Up</i> has 10 power and each attack from an ally Pokémon does typeless damage (using each ally's base attack stat, not altered by attack boosts).</li>
</ul>";"<i>Beat Up</i> deals damage from each ally on the field that does not have a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a>.<br>
Each strike of <i>Beat Up</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
  <li>In Gen 2-3 <i>Beat Up</i> will end immediately if the first strike breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>. <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> and <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> will only count for the second strike of this move.</li>
  <li>If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a>, the final strike has a chance to cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>.</li>
  <li>In Gen 3-4 the chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> is equal across all hits for user's holding <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> or <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a></li>
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint. <i>(This is not the case in Gen 2-4)</i></li>
</ul>
The each instance of damage by <i>Beat Up</i> is calculated as follows:<br>
(<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the Pokémon) / 10 + 5
<ul>
  <li>In Gen 2-3 <i>Beat Up</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 2-4 <i>Beat Up</i> has 10 power and each attack from an ally Pokémon does typeless damage (using each ally's base attack stat, not altered by attack boosts).</li>
</ul>"
252;"<i>Fake Out</i> deals damage and makes the target {flinch;STATUS;flinch}.<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.<br/>
<i>Fake Out</i> has a highly increased priority of +3 meaning that it moves before most other moves.<br/>
<i>Fake Out</i> only hits if it is the first turn that the user is in battle but resets for each time the user switches in and out.
<ul>
  <li>In Gen 3 <i>Fake Out</i> does not make contact.</li>
  <li>In Gen 3-4 <i>Fake Out</i> has a priority of +1.</li>
</ul>";"<i>Fake Out</i> deals damage and makes the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>.<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.<br>
<i>Fake Out</i> has a highly increased priority of +3 meaning that it moves before most other moves.<br>
<i>Fake Out</i> only hits if it is the first turn that the user is in battle but resets for each time the user switches in and out.
<ul>
  <li>In Gen 3 <i>Fake Out</i> does not make contact.</li>
  <li>In Gen 3-4 <i>Fake Out</i> has a priority of +1.</li>
</ul>"
253;"<i>Uproar</i> deals damage for 3 turns and no Pokémon can fall {asleep;STATUS;sleep} for the entire duration and are woken up during the first turn.<br/>
Pokémon with the ability {Soundproof;ABILITY;soundproof} are immune to this effect as <i>Uproar</i> is a sound-based move.<br/>
Even if the user has the ability {Mold Breaker;ABILITY;mold-breaker}, <i>Uproar</i> will not affect Pokémon with the ability {Soundproof;ABILITY;soundproof}.<br/>
The <i>Uproar</i> effect depends on the first turn of its use. It will fail completely against a {GHOST;TYPE;Ghost}-type Pokémon, but it will stay active even if it does not hit due to the target being protected by moves such as {Protect;MOVE;protect}.
<ul>
  <li>In Gen 3 <i>Uproar</i> is categorized as {Physical;CATEGORY;physical}</li>
  <li>In Gen 3-4 <i>Uproar</i> has 50 power and lasts anywhere from 2-5 turns and wakes up {sleeping;STATUS;sleep} Pokémon at the end of every turn.</li>
</ul>";"<i>Uproar</i> deals damage for 3 turns and no Pokémon can fall <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> for the entire duration and are woken up during the first turn.<br>
Pokémon with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> are immune to this effect as <i>Uproar</i> is a sound-based move.<br>
Even if the user has the ability <a href=""/abilities/mold-breaker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mold Breaker</span></a>, <i>Uproar</i> will not affect Pokémon with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a>.<br>
The <i>Uproar</i> effect depends on the first turn of its use. It will fail completely against a <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon, but it will stay active even if it does not hit due to the target being protected by moves such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.
<ul>
  <li>In Gen 3 <i>Uproar</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 3-4 <i>Uproar</i> has 50 power and lasts anywhere from 2-5 turns and wakes up <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleeping</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> Pokémon at the end of every turn.</li>
</ul>"
254;"<i>Stockpile</i> raises the user's {Defense;STAT;DEFENSE} and {Special Defense;STAT;SPDEF} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Stockpile</i> also <i>stores energy</i> for later use with the moves {Spit Up;MOVE;spit-up} or {Swallow;MOVE;swallow}.<br/>
<i>Stockpile</i> can store up to 3 charges for use with the companion moves.
<ul>
  <li>In Gen 3 <i>Stockpile</i> has 10 PP and no secondary effect besides charging up the companion moves.</li>
</ul>";"<i>Stockpile</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Stockpile</i> also <i>stores energy</i> for later use with the moves <a href=""/moves/spit-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spit Up</span></a> or <a href=""/moves/swallow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swallow</span></a>.<br>
<i>Stockpile</i> can store up to 3 charges for use with the companion moves.
<ul>
  <li>In Gen 3 <i>Stockpile</i> has 10 PP and no secondary effect besides charging up the companion moves.</li>
</ul>"
255;"<i>Spit Up</i> deals damage depending on how many charges of {Stockpile;MOVE;stockpile} the user has stores beforehand.<br/>
If the user has no charges of Stockpile, <i>Spit Up</i> fails.<br/>
The table below shows the power of <i>Spit Up</i> depending on the stored Stockpile charges.
<table>
  <thead>
    <tr>
      <th>{Stockpile;MOVE;stockpile} charges</th>
      <th>Power of <i>Spit Up</i></th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>1</td>
      <td>100</td>
    </tr>
    <tr>
      <td>2</td>
      <td>200</td>
    </tr>
    <tr>
      <td>3</td>
      <td>300</td>
    </tr>
  </tbody>
</table>
<i>Spit Up</i> also removes all {stat modifiers;STAT;STATS} and charges gained through {Stockpile;MOVE;stockpile}.
<ul>
  <li>In Gen 3 <i>Spit Up</i> is categorized as {Physical;CATEGORY;physical}</li>
</ul>";"<i>Spit Up</i> deals damage depending on how many charges of <a href=""/moves/stockpile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stockpile</span></a> the user has stores beforehand.<br>
If the user has no charges of Stockpile, <i>Spit Up</i> fails.<br>
The table below shows the power of <i>Spit Up</i> depending on the stored Stockpile charges.
<table>
  <thead>
    <tr>
      <th><a href=""/moves/stockpile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stockpile</span></a> charges</th>
      <th>Power of <i>Spit Up</i></th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>1</td>
      <td>100</td>
    </tr>
    <tr>
      <td>2</td>
      <td>200</td>
    </tr>
    <tr>
      <td>3</td>
      <td>300</td>
    </tr>
  </tbody>
</table>
<i>Spit Up</i> also removes all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat modifiers</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and charges gained through <a href=""/moves/stockpile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stockpile</span></a>.
<ul>
  <li>In Gen 3 <i>Spit Up</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></li>
</ul>"
256;"<i>Swallow</i> heals the user depending on how many charges of {Stockpile;MOVE;stockpile} the user has stores beforehand.<br/>
If the user has no charges of Stockpile, <i>Swallow</i> fails.<br/>
The table below shows how much <i>Swallow</i> heals depending on the stored Stockpile charges.
<table>
  <thead>
    <tr>
      <th>{Stockpile;MOVE;stockpile} charges</th>
      <th>Amount healed by <i>Swallow</i></th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>1</td>
      <td>25% of maximum {HP;STAT;HP}</td>
    </tr>
    <tr>
      <td>2</td>
      <td>50% of maximum {HP;STAT;HP}</td>
    </tr>
    <tr>
      <td>3</td>
      <td>100% of maximum {HP;STAT;HP}</td>
    </tr>
  </tbody>
</table>
<i>Swallow</i> also removes all {stat modifiers;STAT;STATS} and charges gained through {Stockpile;MOVE;stockpile}.";"<i>Swallow</i> heals the user depending on how many charges of <a href=""/moves/stockpile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stockpile</span></a> the user has stores beforehand.<br>
If the user has no charges of Stockpile, <i>Swallow</i> fails.<br>
The table below shows how much <i>Swallow</i> heals depending on the stored Stockpile charges.
<table>
  <thead>
    <tr>
      <th><a href=""/moves/stockpile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stockpile</span></a> charges</th>
      <th>Amount healed by <i>Swallow</i></th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>1</td>
      <td>25% of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td>2</td>
      <td>50% of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td>3</td>
      <td>100% of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<i>Swallow</i> also removes all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat modifiers</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and charges gained through <a href=""/moves/stockpile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stockpile</span></a>."
257;"<i>Heat Wave</i> deals damage and has a 10% chance of {burning;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
<li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
<li>have the ability {Water Veil;ABILITY;water-veil}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
In Generations 3-5, <i>Heat Wave</i> has 100 power.";"<i>Heat Wave</i> deals damage and has a 10% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
In Generations 3-5, <i>Heat Wave</i> has 100 power."
258;"<i>Hail</i> changes the weather to {hail;WEATHER;HAIL} for 5 turns.<br/>
<i>Hail</i> fails if the weather is {rain;WEATHER;RAIN}, {harsh sunlight;WEATHER;HARSHSUNLIGHT} or strong winds.
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle. It was functionally replaced by {Snowscape;MOVE;snowscape}.</li>
</ul>";"<i>Hail</i> changes the weather to <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for 5 turns.<br>
<i>Hail</i> fails if the weather is <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or strong winds.
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle. It was functionally replaced by <a href=""/moves/snowscape"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snowscape</span></a>.</li>
</ul>"
259;"<i>Torment</i> prevents the target Pokßemon from using the same move twice in a row.<br/>
This effect lasts until the the target Pokémon leaves battle.<br/>
If the target is forced to only use one move by an effect such as holding a choice item such as {Choice Band;ITEM;choice-band}, or only has one move left with PP remaining or is under the effect of {Encore;MOVE;encore}, it will be forced to use {Struggle;MOVE;struggle} every other turn.<br/>
The move {Struggle;MOVE;struggle} itself can not be prevented by torment.<br/>
Continous moves such as {Rollout;MOVE;rollout} will not be interrupted by <i>Torment</i>.<br/>
Pokémon under the effects of {Aroma Veil;ABILITY;aroma-veil} are immune to <i>Torment</i>.<br/>
<i>Torment</i> does not prevent the consecutive use of a move through {Instruct;MOVE;instruct}.<br/>
<i>Torment</i> has no effect on Dynamaxed Pokémon.
<ul>
  <li>In Gen 3-4 <i>Torment</i> can not be reflected by {Magic Coat;MOVE;magic-coat}.</li>
  <li>There is a bug in {E;GAME;emerald} that disables the effect of <i>Torment</i> for one turn if the target Pokémon hits itself due to {confusion;STATUS;confusion}.</li>
</ul>";"<i>Torment</i> prevents the target Pokßemon from using the same move twice in a row.<br>
This effect lasts until the the target Pokémon leaves battle.<br>
If the target is forced to only use one move by an effect such as holding a choice item such as <a href=""/items/choice-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Band</span><img src=""https://cdn.pokedb.org/d60308a6db25768fb9ab4cb47be29c257ea2e42b3f62a8703cb800d9b3fca77aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Band"" style=""width: 20px; height: 20px""></a>, or only has one move left with PP remaining or is under the effect of <a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a>, it will be forced to use <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> every other turn.<br>
The move <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> itself can not be prevented by torment.<br>
Continous moves such as <a href=""/moves/rollout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rollout</span></a> will not be interrupted by <i>Torment</i>.<br>
Pokémon under the effects of <a href=""/abilities/aroma-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aroma Veil</span></a> are immune to <i>Torment</i>.<br>
<i>Torment</i> does not prevent the consecutive use of a move through <a href=""/moves/instruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Instruct</span></a>.<br>
<i>Torment</i> has no effect on Dynamaxed Pokémon.
<ul>
  <li>In Gen 3-4 <i>Torment</i> can not be reflected by <a href=""/moves/magic-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Coat</span></a>.</li>
  <li>There is a bug in <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #4caf50; color: #FFFFFF;"">E</span></div> that disables the effect of <i>Torment</i> for one turn if the target Pokémon hits itself due to <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>.</li>
</ul>"
260;"<i>Flatter</i> raises the target's {Special Attack;STAT;SPATK} by one stage but also {confuses;STATUS;confusion} it.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} can not be confused.<br/>
If one of the effects can not be applied, <i>Flatter</i> will still apply the other effect.";"<i>Flatter</i> raises the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage but also <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confuses</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> it.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> can not be confused.<br>
If one of the effects can not be applied, <i>Flatter</i> will still apply the other effect."
261;"<i>Will-O-Wisp</i> {burns;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
<li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
<li>have the ability {Water Veil;ABILITY;water-veil}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
In Gen 3-5 <i>Will-O-Wisp</i> has 75% {accuracy;STAT;ACCURACY}";"<i>Will-O-Wisp</i> <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burns</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
In Gen 3-5 <i>Will-O-Wisp</i> has 75% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>"
262;"<i>Memento</i> causes the user to faint but also lowers the {Attack;STAT;ATTACK} and {Special Attack;STAT;SPATK} of the target Pokémon by 2 stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
If <i>Memento</i> fails (for example by being blocked by a protection effect such as {Protect;MOVE;protect}) the user will not faint.
<ul>
  <li>In Gen 3 <i>Memento</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit even in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
  The user faints even if <i>Memento</i> failed.</li>
</ul>";"<i>Memento</i> causes the user to faint but also lowers the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the target Pokémon by 2 stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
If <i>Memento</i> fails (for example by being blocked by a protection effect such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>) the user will not faint.
<ul>
  <li>In Gen 3 <i>Memento</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit even in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
  The user faints even if <i>Memento</i> failed.</li>
</ul>"
263;"<i>Facade</i> deals damage and hits for double power if the user is either {burned;STATUS;burn}, {poisoned;STATUS;poison} or {paralyzed;STATUS;paralysis}.
<ul>
  <li>In Gen 3-5 a burns 50% damage penalty still applies unless the user has the ability {Guts;ABILITY;guts}.</li>
</ul>";"<i>Facade</i> deals damage and hits for double power if the user is either <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burned</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoned</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> or <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzed</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a>.
<ul>
  <li>In Gen 3-5 a burns 50% damage penalty still applies unless the user has the ability <a href=""/abilities/guts"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guts</span></a>.</li>
</ul>"
264;"<i>Focus Punch</i> 'focuses' before dealing damage.<br/>
<i>Focus Punch</i> has greatly decreased priority meaning it will move after most other moves.<br/>
If a direct attack hits the user before the move is used, the user loses focus and will {flinch;STATUS;flinch}<br/>
<ul>
  <li>In Gen 3-4 <i>Focus Punch</i> uses PP even if the user loses focus.</li>
  <li>If the user selected a different move but is forced to use <i>Focus Punch</i> by a move-forcing effect such as {Encore;MOVE;encore}, the user will use <i>Focus Punch</i> at the priority the originally selected move had.</li>
</ul>";"<i>Focus Punch</i> 'focuses' before dealing damage.<br>
<i>Focus Punch</i> has greatly decreased priority meaning it will move after most other moves.<br>
If a direct attack hits the user before the move is used, the user loses focus and will <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a><br>
<ul>
  <li>In Gen 3-4 <i>Focus Punch</i> uses PP even if the user loses focus.</li>
  <li>If the user selected a different move but is forced to use <i>Focus Punch</i> by a move-forcing effect such as <a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a>, the user will use <i>Focus Punch</i> at the priority the originally selected move had.</li>
</ul>"
265;"<i>Smelling Salts</i> (formatted as <i>SmellingSalts</i> in Gen 3-5) deals damage and hits for double power if the target is {paralyzed;STATUS;paralysis} but also removes the paralysis effect afterwards.<br/>
A hit against a {Substitute;MOVE;substitute} can not double in power.
<ul>
  <li>In Gen 3-5 <i>Smelling Salts</i> has 60 power.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Smelling Salts</i> (formatted as <i>SmellingSalts</i> in Gen 3-5) deals damage and hits for double power if the target is <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzed</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> but also removes the paralysis effect afterwards.<br>
A hit against a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> can not double in power.
<ul>
  <li>In Gen 3-5 <i>Smelling Salts</i> has 60 power.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
266;"<i>Follow Me</i> causes the user to become <i>the center of attention</i> forcing all moves used by adjacent Pokémon against the party to target the user instead.<br/>
This effect even affects moves that target the target's allies (except when the move can not target enemy Pokémon such as {Helping Hand;MOVE;helping-hand}).<br/>
<i>Follow Me</i> has greatly enhanced priority meaning that it will move before most other moves.<br/>
The following moves and effects can not be redirected by <i>Follow Me</i>:
<ul>
  <li>{Sky Drop;MOVE;sky-drop} (if hit by Sky Drop, the user will no longer be the center of attention)</li>
  <li>{Future Sight;MOVE;future-sight}</li>
  <li>{Doom Desire;MOVE;doom-desire}</li>
  <li>{Snipe Shot;MOVE;snipe-shot}</li>
  <li>{Stalwart;ABILITY;stalwart}</li>
  <li>{Propeller Tail;ABILITY;propeller-tail}</li>
</ul>
<ul>
  <li>In Gen 3-5 <i>Follow Me</i> has a priority of +3.</li>
</ul>";"<i>Follow Me</i> causes the user to become <i>the center of attention</i> forcing all moves used by adjacent Pokémon against the party to target the user instead.<br>
This effect even affects moves that target the target's allies (except when the move can not target enemy Pokémon such as <a href=""/moves/helping-hand"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Helping Hand</span></a>).<br>
<i>Follow Me</i> has greatly enhanced priority meaning that it will move before most other moves.<br>
The following moves and effects can not be redirected by <i>Follow Me</i>:
<ul>
  <li><a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a> (if hit by Sky Drop, the user will no longer be the center of attention)</li>
  <li><a href=""/moves/future-sight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Future Sight</span></a></li>
  <li><a href=""/moves/doom-desire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Doom Desire</span></a></li>
  <li><a href=""/moves/snipe-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snipe Shot</span></a></li>
  <li><a href=""/abilities/stalwart"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stalwart</span></a></li>
  <li><a href=""/abilities/propeller-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Propeller Tail</span></a></li>
</ul>
<ul>
  <li>In Gen 3-5 <i>Follow Me</i> has a priority of +3.</li>
</ul>"
267;"<i>Nature Power</i> turns into a variety of different moves depending on the current terrain.<br/>
The {same-type attack bonus;STAT;STAB} only applies to the move <i>Nature Power</i> turns into.<br/>
<i>Nature Power</i> gains priortiy from {Prankster;ABILITY;prankster} despite always calling a damaging move.<br/>
The list of moves <i>Nature Power</i> varies highly by generation:
<h3>Gen 3</h3>
<table>
  <thead>
    <tr>
      <th>Terrain</th>
      <th>Move</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Building, plain terrain, and link battle</td>
      <td>{Swift;MOVE;swift}</td>
    </tr>
    <tr>
      <td>Sand</td>
      <td>{Earthquake;MOVE;earthquake}</td>
    </tr>
    <tr>
      <td>Cave</td>
      <td>{Shadow Ball;MOVE;shadow-ball}</td>
    </tr>
    <tr>
      <td>Rock</td>
      <td>{Rock Slide;MOVE;rock-slide}</td>
    </tr>
    <tr>
      <td>Tall grass</td>
      <td>{Stun Spore;MOVE;stun-spore}</td>
    </tr>
    <tr>
      <td>Long grass</td>
      <td>{Razor Leaf;MOVE;razor-leaf}</td>
    </tr>
    <tr>
      <td>Pond water</td>
      <td>{Bubble Beam;MOVE;bubble-beam}</td>
    </tr>
    <tr>
      <td>Sea water</td>
      <td>{Surf;MOVE;surf}</td>
    </tr>
    <tr>
      <td>Underwater</td>
      <td>{Hydro Pump;MOVE;hydro-pump}</td>
    </tr>
  </tbody>
</table>
<h3>Pokémon Colosseum and Pokémon XD</h3>
<table>
  <thead>
    <tr>
      <th>Terrain</th>
      <th>Move</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Buildings, Mt. Battle (Areas 1-3)</td>
      <td>{Swift;MOVE;swift}</td>
    </tr>
    <tr>
      <td>Outskirt Stand, Phenac City, Cipher Lab (outside)</td>
      <td>{Earthquake;MOVE;earthquake}</td>
    </tr>
    <tr>
      <td>Pyrite Cave, Relic Cave, Mt. Battle (Areas 4-6), Deep Colosseum, Cave Poké Spot</td>
      <td>{Shadow Ball;MOVE;shadow-ball}</td>
    </tr>
    <tr>
      <td>Pyrite Town, The Under, Cipher Key Lair (outside),<br/>
        Citadark Isle (outside), Rock Poké Spot, Pyrite Colosseum,<br/>
        Mt. Battle (Areas 7-10)</td>
      <td>{Rock Slide;MOVE;rock-slide}</td>
    </tr>
    <tr>
      <td>Agate Village, Relic Stone, Mt. Battle (outside),<br/>
        Pokémon HQ Lab, Kaminko's House, Mt. Battle (Areas 1-3)</td>
      <td>{Stun Spore;MOVE;stun-spore}</td>
    </tr>
    <tr>
      <td>Relic Stone</td>
      <td>{Razor Leaf;MOVE;razor-leaf}</td>
    </tr>
    <tr>
      <td>Oasis Poké Spot</td>
      <td>{Bubble Beam;MOVE;bubble-beam}</td>
    </tr>
    <tr>
      <td>Gateon Port</td>
      <td>{Surf;MOVE;surf}</td>
    </tr>
    <tr>
      <td>Phenac Stadium</td>
      <td>{Hydro Pump;MOVE;hydro-pump}</td>
    </tr>
  </tbody>
</table>
<h3>Gen 4</h3>
<table>
  <thead>
    <tr>
      <th>Terrain</th>
      <th>Move</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Building, Distortion World, and link battle</td>
      <td>{Tri Attack;MOVE;tri-attack}</td>
    </tr>
    <tr>
      <td>Sand and plain terrain</td>
      <td>{Earthquake;MOVE;earthquake}</td>
    </tr>
    <tr>
      <td>Cave and rock</td>
      <td>{Rock Slide;MOVE;rock-slide}</td>
    </tr>
    <tr>
      <td>Tall grass</td>
      <td>{Seed Bomb;MOVE;seed-bomb}</td>
    </tr>
    <tr>
      <td>Water</td>
      <td>{Hydro Pump;MOVE;hydro-pump}</td>
    </tr>
    <tr>
      <td>Snow</td>
      <td>{Blizzard;MOVE;blizzard}</td>
    </tr>
    <tr>
      <td>Ice</td>
      <td>{Ice Beam;MOVE;ice-beam}</td>
    </tr>
    <tr>
      <td>Marsh</td>
      <td>{Mud Bomb;MOVE;mud-bomb}</td>
    </tr>
  </tbody>
</table>
<h3>Pokémon Battle Revolution</h3>
<table>
  <thead>
    <tr>
      <th>Colosseum</th>
      <th>Move</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Lagoon</td>
      <td>{Tri Attack;MOVE;tri-attack}</td>
    </tr>
    <tr>
      <td>Main Street</td>
      <td>{Tri Attack;MOVE;tri-attack}</td>
    </tr>
    <tr>
      <td>Neon</td>
      <td>{Tri Attack;MOVE;tri-attack}</td>
    </tr>
    <tr>
      <td>Courtyard</td>
      <td>{Tri Attack;MOVE;tri-attack}</td>
    </tr>
    <tr>
      <td>Gateway</td>
      <td>{Hydro Pump;MOVE;hydro-pump}</td>
    </tr>
    <tr>
      <td>Waterfall</td>
      <td>{Seed Bomb;MOVE;seed-bomb}</td>
    </tr>
    <tr>
      <td>Sunny Park</td>
      <td>{Seed Bomb;MOVE;seed-bomb}</td>
    </tr>
    <tr>
      <td>Crystal</td>
      <td>{Rock Slide;MOVE;rock-slide}</td>
    </tr>
    <tr>
      <td>Magma</td>
      <td>{Rock Slide;MOVE;rock-slide}</td>
    </tr>
    <tr>
      <td>Stargazer</td>
      <td>{Rock Slide;MOVE;rock-slide}</td>
    </tr>
    <tr>
      <td>Sunset</td>
      <td>{Earthquake;MOVE;earthquake}</td>
    </tr>
  </tbody>
</table>
<h3>Gen 5</h3>
<table>
  <thead>
    <tr>
      <th>Terrain</th>
      <th>Move</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Building and urban</td>
      <td>{Tri Attack;MOVE;tri-attack}</td>
    </tr>
    <tr>
      <td>Sand, plain terrain, rock and link battle</td>
      <td>{Earthquake;MOVE;earthquake}</td>
    </tr>
    <tr>
      <td>Cave</td>
      <td>{Rock Slide;MOVE;rock-slide}</td>
    </tr>
    <tr>
      <td>Grass</td>
      <td>{Seed Bomb;MOVE;seed-bomb}</td>
    </tr>
    <tr>
      <td>Water</td>
      <td>{Hydro Pump;MOVE;hydro-pump}</td>
    </tr>
    <tr>
      <td>Puddles</td>
      <td>{Mud Bomb;MOVE;mud-bomb}</td>
    </tr>
    <tr>
      <td>Snow</td>
      <td>{Blizzard;MOVE;blizzard}</td>
    </tr>
    <tr>
      <td>Ice</td>
      <td>{Ice Beam;MOVE;ice-beam}</td>
    </tr>
  </tbody>
</table>
<h3>Gen 6</h3>
<table>
  <thead>
    <tr>
      <th>Terrain</th>
      <th>Move</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Building, plain terrain, Sky Battles, and link battles</td>
      <td>{Tri Attack;MOVE;tri-attack}</td>
    </tr>
    <tr>
      <td>Cave and Cyllage Gym</td>
      <td>{Power Gem;MOVE;power-gem}</td>
    </tr>
    <tr>
      <td>Sand and rock</td>
      <td>{Earth Power;MOVE;earth-power}</td>
    </tr>
    <tr>
      <td>Swamp water and marsh</td>
      <td>{Mud Bomb;MOVE;mud-bomb}</td>
    </tr>
    <tr>
      <td>Water and underwater</td>
      <td>{Hydro Pump;MOVE;hydro-pump}</td>
    </tr>
    <tr>
      <td>Snow</td>
      <td>{Frost Breath;MOVE;frost-breath}</td>
    </tr>
    <tr>
      <td>Ice and Snowbelle Gym</td>
      <td>{Ice Beam;MOVE;ice-beam}</td>
    </tr>
    <tr>
      <td>Volcano</td>
      <td>{Lava Plume;MOVE;lava-plume}</td>
    </tr>
    <tr>
      <td>Burial ground</td>
      <td>{Shadow Ball;MOVE;shadow-ball}</td>
    </tr>
    <tr>
      <td>Soaring in the sky and Sky Pillar</td>
      <td>{Air Slash;MOVE;air-slash}</td>
    </tr>
    <tr>
      <td>Space</td>
      <td>{Draco Meteor;MOVE;draco-meteor}</td>
    </tr>
    <tr>
      <td>Grass, Grassy Terrain, and Coumarine Gym</td>
      <td>{Energy Ball;MOVE;energy-ball}</td>
    </tr>
    <tr>
      <td>On {Misty Terrain;MOVE;misty-terrain}</td>
      <td>{Moonblast;MOVE;moonblast}</td>
    </tr>
    <tr>
      <td>On {Electric Terrain;MOVE;electric-terrain}</td>
      <td>{Thunderbolt;MOVE;thunderbolt}</td>
    </tr>
  </tbody>
</table>
<h3>Gen 7</h3>
<table>
  <thead>
    <tr>
      <th>Terrain</th>
      <th>Move</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Building, road, plain terrain, and link battles</td>
      <td>{Tri Attack;MOVE;tri-attack}</td>
    </tr>
    <tr>
      <td>Cave</td>
      <td>{Power Gem;MOVE;power-gem}</td>
    </tr>
    <tr>
      <td>Sand, dirt, and rock</td>
      <td>{Earth Power;MOVE;earth-power}</td>
    </tr>
    <tr>
      <td>Water</td>
      <td>{Hydro Pump;MOVE;hydro-pump}</td>
    </tr>
    <tr>
      <td>Snow and ice</td>
      <td>{Ice Beam;MOVE;ice-beam}</td>
    </tr>
    <tr>
      <td>Volcano</td>
      <td>{Lava Plume;MOVE;lava-plume}</td>
    </tr>
    <tr>
      <td>Ultra Space</td>
      <td>{Psyshock;MOVE;psyshock}</td>
    </tr>
    <tr>
      <td>Grass, field, flowers, and on {Grassy Terrain;MOVE;grassy-terrain}</td>
      <td>{Energy Ball;MOVE;energy-ball}</td>
    </tr>
    <tr>
      <td>On {Misty Terrain;MOVE;misty-terrain}</td>
      <td>{Moonblast;MOVE;moonblast}</td>
    </tr>
    <tr>
      <td>On {Electric Terrain;MOVE;electric-terrain}</td>
      <td>{Thunderbolt;MOVE;thunderbolt}</td>
    </tr>
    <tr>
      <td>On {Psychic Terrain;MOVE;psychic-terrain}</td>
      <td>{Psychic;MOVE;psychic}</td>
    </tr>
  </tbody>
</table>
<h3>Gen 8</h3>
<table>
  <thead>
    <tr>
      <th>Terrain</th>
      <th>Move</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Building, urban, Gym, battlefield, and link battles</td>
      <td>{Tri Attack;MOVE;tri-attack}</td>
    </tr>
    <tr>
      <td>Cave</td>
      <td>{Power Gem;MOVE;power-gem}</td>
    </tr>
    <tr>
      <td>Sand, rock, Pokémon Den, and Crown Tundra grass</td>
      <td>{Earth Power;MOVE;earth-power}</td>
    </tr>
    <tr>
      <td>Water</td>
      <td>{Hydro Pump;MOVE;hydro-pump}</td>
    </tr>
    <tr>
      <td>Snow and ice</td>
      <td>{Ice Beam;MOVE;ice-beam}</td>
    </tr>
    <tr>
      <td>Bridge</td>
      <td>{Air Slash;MOVE;air-slash}</td>
    </tr>
    <tr>
      <td>Grass, field, flowers, and on {Grassy Terrain;MOVE;grassy-terrain}</td>
      <td>{Energy Ball;MOVE;energy-ball}</td>
    </tr>
    <tr>
      <td>On {Misty Terrain;MOVE;misty-terrain}</td>
      <td>{Moonblast;MOVE;moonblast}</td>
    </tr>
    <tr>
      <td>On {Electric Terrain;MOVE;electric-terrain}</td>
      <td>{Thunderbolt;MOVE;thunderbolt}</td>
    </tr>
    <tr>
      <td>On {Psychic Terrain;MOVE;psychic-terrain}</td>
      <td>{Psychic;MOVE;psychic}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In Gen 3-5 <i>Nature Power</i> always technically selects the user and always damages the Pokémon directly in front of it (or an adjacent Pokémon if no Pokémon is in front of it).</li>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Nature Power</i> turns into a variety of different moves depending on the current terrain.<br>
The <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">same-type attack bonus</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/misc/stab_bonus.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> only applies to the move <i>Nature Power</i> turns into.<br>
<i>Nature Power</i> gains priortiy from <a href=""/abilities/prankster"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Prankster</span></a> despite always calling a damaging move.<br>
The list of moves <i>Nature Power</i> varies highly by generation:
<h3>Gen 3</h3>
<table>
  <thead>
    <tr>
      <th>Terrain</th>
      <th>Move</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Building, plain terrain, and link battle</td>
      <td><a href=""/moves/swift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swift</span></a></td>
    </tr>
    <tr>
      <td>Sand</td>
      <td><a href=""/moves/earthquake"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earthquake</span></a></td>
    </tr>
    <tr>
      <td>Cave</td>
      <td><a href=""/moves/shadow-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Ball</span></a></td>
    </tr>
    <tr>
      <td>Rock</td>
      <td><a href=""/moves/rock-slide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Slide</span></a></td>
    </tr>
    <tr>
      <td>Tall grass</td>
      <td><a href=""/moves/stun-spore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stun Spore</span></a></td>
    </tr>
    <tr>
      <td>Long grass</td>
      <td><a href=""/moves/razor-leaf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Leaf</span></a></td>
    </tr>
    <tr>
      <td>Pond water</td>
      <td><a href=""/moves/bubble-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bubble Beam</span></a></td>
    </tr>
    <tr>
      <td>Sea water</td>
      <td><a href=""/moves/surf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surf</span></a></td>
    </tr>
    <tr>
      <td>Underwater</td>
      <td><a href=""/moves/hydro-pump"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Pump</span></a></td>
    </tr>
  </tbody>
</table>
<h3>Pokémon Colosseum and Pokémon XD</h3>
<table>
  <thead>
    <tr>
      <th>Terrain</th>
      <th>Move</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Buildings, Mt. Battle (Areas 1-3)</td>
      <td><a href=""/moves/swift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swift</span></a></td>
    </tr>
    <tr>
      <td>Outskirt Stand, Phenac City, Cipher Lab (outside)</td>
      <td><a href=""/moves/earthquake"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earthquake</span></a></td>
    </tr>
    <tr>
      <td>Pyrite Cave, Relic Cave, Mt. Battle (Areas 4-6), Deep Colosseum, Cave Poké Spot</td>
      <td><a href=""/moves/shadow-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Ball</span></a></td>
    </tr>
    <tr>
      <td>Pyrite Town, The Under, Cipher Key Lair (outside),<br>
        Citadark Isle (outside), Rock Poké Spot, Pyrite Colosseum,<br>
        Mt. Battle (Areas 7-10)</td>
      <td><a href=""/moves/rock-slide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Slide</span></a></td>
    </tr>
    <tr>
      <td>Agate Village, Relic Stone, Mt. Battle (outside),<br>
        Pokémon HQ Lab, Kaminko's House, Mt. Battle (Areas 1-3)</td>
      <td><a href=""/moves/stun-spore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stun Spore</span></a></td>
    </tr>
    <tr>
      <td>Relic Stone</td>
      <td><a href=""/moves/razor-leaf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Leaf</span></a></td>
    </tr>
    <tr>
      <td>Oasis Poké Spot</td>
      <td><a href=""/moves/bubble-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bubble Beam</span></a></td>
    </tr>
    <tr>
      <td>Gateon Port</td>
      <td><a href=""/moves/surf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surf</span></a></td>
    </tr>
    <tr>
      <td>Phenac Stadium</td>
      <td><a href=""/moves/hydro-pump"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Pump</span></a></td>
    </tr>
  </tbody>
</table>
<h3>Gen 4</h3>
<table>
  <thead>
    <tr>
      <th>Terrain</th>
      <th>Move</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Building, Distortion World, and link battle</td>
      <td><a href=""/moves/tri-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tri Attack</span></a></td>
    </tr>
    <tr>
      <td>Sand and plain terrain</td>
      <td><a href=""/moves/earthquake"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earthquake</span></a></td>
    </tr>
    <tr>
      <td>Cave and rock</td>
      <td><a href=""/moves/rock-slide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Slide</span></a></td>
    </tr>
    <tr>
      <td>Tall grass</td>
      <td><a href=""/moves/seed-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Bomb</span></a></td>
    </tr>
    <tr>
      <td>Water</td>
      <td><a href=""/moves/hydro-pump"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Pump</span></a></td>
    </tr>
    <tr>
      <td>Snow</td>
      <td><a href=""/moves/blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blizzard</span></a></td>
    </tr>
    <tr>
      <td>Ice</td>
      <td><a href=""/moves/ice-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Beam</span></a></td>
    </tr>
    <tr>
      <td>Marsh</td>
      <td><a href=""/moves/mud-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud Bomb</span></a></td>
    </tr>
  </tbody>
</table>
<h3>Pokémon Battle Revolution</h3>
<table>
  <thead>
    <tr>
      <th>Colosseum</th>
      <th>Move</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Lagoon</td>
      <td><a href=""/moves/tri-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tri Attack</span></a></td>
    </tr>
    <tr>
      <td>Main Street</td>
      <td><a href=""/moves/tri-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tri Attack</span></a></td>
    </tr>
    <tr>
      <td>Neon</td>
      <td><a href=""/moves/tri-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tri Attack</span></a></td>
    </tr>
    <tr>
      <td>Courtyard</td>
      <td><a href=""/moves/tri-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tri Attack</span></a></td>
    </tr>
    <tr>
      <td>Gateway</td>
      <td><a href=""/moves/hydro-pump"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Pump</span></a></td>
    </tr>
    <tr>
      <td>Waterfall</td>
      <td><a href=""/moves/seed-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Bomb</span></a></td>
    </tr>
    <tr>
      <td>Sunny Park</td>
      <td><a href=""/moves/seed-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Bomb</span></a></td>
    </tr>
    <tr>
      <td>Crystal</td>
      <td><a href=""/moves/rock-slide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Slide</span></a></td>
    </tr>
    <tr>
      <td>Magma</td>
      <td><a href=""/moves/rock-slide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Slide</span></a></td>
    </tr>
    <tr>
      <td>Stargazer</td>
      <td><a href=""/moves/rock-slide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Slide</span></a></td>
    </tr>
    <tr>
      <td>Sunset</td>
      <td><a href=""/moves/earthquake"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earthquake</span></a></td>
    </tr>
  </tbody>
</table>
<h3>Gen 5</h3>
<table>
  <thead>
    <tr>
      <th>Terrain</th>
      <th>Move</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Building and urban</td>
      <td><a href=""/moves/tri-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tri Attack</span></a></td>
    </tr>
    <tr>
      <td>Sand, plain terrain, rock and link battle</td>
      <td><a href=""/moves/earthquake"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earthquake</span></a></td>
    </tr>
    <tr>
      <td>Cave</td>
      <td><a href=""/moves/rock-slide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Slide</span></a></td>
    </tr>
    <tr>
      <td>Grass</td>
      <td><a href=""/moves/seed-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Bomb</span></a></td>
    </tr>
    <tr>
      <td>Water</td>
      <td><a href=""/moves/hydro-pump"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Pump</span></a></td>
    </tr>
    <tr>
      <td>Puddles</td>
      <td><a href=""/moves/mud-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud Bomb</span></a></td>
    </tr>
    <tr>
      <td>Snow</td>
      <td><a href=""/moves/blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blizzard</span></a></td>
    </tr>
    <tr>
      <td>Ice</td>
      <td><a href=""/moves/ice-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Beam</span></a></td>
    </tr>
  </tbody>
</table>
<h3>Gen 6</h3>
<table>
  <thead>
    <tr>
      <th>Terrain</th>
      <th>Move</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Building, plain terrain, Sky Battles, and link battles</td>
      <td><a href=""/moves/tri-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tri Attack</span></a></td>
    </tr>
    <tr>
      <td>Cave and Cyllage Gym</td>
      <td><a href=""/moves/power-gem"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Gem</span></a></td>
    </tr>
    <tr>
      <td>Sand and rock</td>
      <td><a href=""/moves/earth-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earth Power</span></a></td>
    </tr>
    <tr>
      <td>Swamp water and marsh</td>
      <td><a href=""/moves/mud-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud Bomb</span></a></td>
    </tr>
    <tr>
      <td>Water and underwater</td>
      <td><a href=""/moves/hydro-pump"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Pump</span></a></td>
    </tr>
    <tr>
      <td>Snow</td>
      <td><a href=""/moves/frost-breath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Frost Breath</span></a></td>
    </tr>
    <tr>
      <td>Ice and Snowbelle Gym</td>
      <td><a href=""/moves/ice-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Beam</span></a></td>
    </tr>
    <tr>
      <td>Volcano</td>
      <td><a href=""/moves/lava-plume"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lava Plume</span></a></td>
    </tr>
    <tr>
      <td>Burial ground</td>
      <td><a href=""/moves/shadow-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Ball</span></a></td>
    </tr>
    <tr>
      <td>Soaring in the sky and Sky Pillar</td>
      <td><a href=""/moves/air-slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Slash</span></a></td>
    </tr>
    <tr>
      <td>Space</td>
      <td><a href=""/moves/draco-meteor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Draco Meteor</span></a></td>
    </tr>
    <tr>
      <td>Grass, Grassy Terrain, and Coumarine Gym</td>
      <td><a href=""/moves/energy-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Energy Ball</span></a></td>
    </tr>
    <tr>
      <td>On <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a></td>
      <td><a href=""/moves/moonblast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moonblast</span></a></td>
    </tr>
    <tr>
      <td>On <a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a></td>
      <td><a href=""/moves/thunderbolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunderbolt</span></a></td>
    </tr>
  </tbody>
</table>
<h3>Gen 7</h3>
<table>
  <thead>
    <tr>
      <th>Terrain</th>
      <th>Move</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Building, road, plain terrain, and link battles</td>
      <td><a href=""/moves/tri-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tri Attack</span></a></td>
    </tr>
    <tr>
      <td>Cave</td>
      <td><a href=""/moves/power-gem"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Gem</span></a></td>
    </tr>
    <tr>
      <td>Sand, dirt, and rock</td>
      <td><a href=""/moves/earth-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earth Power</span></a></td>
    </tr>
    <tr>
      <td>Water</td>
      <td><a href=""/moves/hydro-pump"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Pump</span></a></td>
    </tr>
    <tr>
      <td>Snow and ice</td>
      <td><a href=""/moves/ice-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Beam</span></a></td>
    </tr>
    <tr>
      <td>Volcano</td>
      <td><a href=""/moves/lava-plume"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lava Plume</span></a></td>
    </tr>
    <tr>
      <td>Ultra Space</td>
      <td><a href=""/moves/psyshock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psyshock</span></a></td>
    </tr>
    <tr>
      <td>Grass, field, flowers, and on <a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a></td>
      <td><a href=""/moves/energy-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Energy Ball</span></a></td>
    </tr>
    <tr>
      <td>On <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a></td>
      <td><a href=""/moves/moonblast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moonblast</span></a></td>
    </tr>
    <tr>
      <td>On <a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a></td>
      <td><a href=""/moves/thunderbolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunderbolt</span></a></td>
    </tr>
    <tr>
      <td>On <a href=""/moves/psychic-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Terrain</span></a></td>
      <td><a href=""/moves/psychic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic</span></a></td>
    </tr>
  </tbody>
</table>
<h3>Gen 8</h3>
<table>
  <thead>
    <tr>
      <th>Terrain</th>
      <th>Move</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Building, urban, Gym, battlefield, and link battles</td>
      <td><a href=""/moves/tri-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tri Attack</span></a></td>
    </tr>
    <tr>
      <td>Cave</td>
      <td><a href=""/moves/power-gem"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Gem</span></a></td>
    </tr>
    <tr>
      <td>Sand, rock, Pokémon Den, and Crown Tundra grass</td>
      <td><a href=""/moves/earth-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earth Power</span></a></td>
    </tr>
    <tr>
      <td>Water</td>
      <td><a href=""/moves/hydro-pump"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Pump</span></a></td>
    </tr>
    <tr>
      <td>Snow and ice</td>
      <td><a href=""/moves/ice-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Beam</span></a></td>
    </tr>
    <tr>
      <td>Bridge</td>
      <td><a href=""/moves/air-slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Slash</span></a></td>
    </tr>
    <tr>
      <td>Grass, field, flowers, and on <a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a></td>
      <td><a href=""/moves/energy-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Energy Ball</span></a></td>
    </tr>
    <tr>
      <td>On <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a></td>
      <td><a href=""/moves/moonblast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moonblast</span></a></td>
    </tr>
    <tr>
      <td>On <a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a></td>
      <td><a href=""/moves/thunderbolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunderbolt</span></a></td>
    </tr>
    <tr>
      <td>On <a href=""/moves/psychic-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Terrain</span></a></td>
      <td><a href=""/moves/psychic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic</span></a></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In Gen 3-5 <i>Nature Power</i> always technically selects the user and always damages the Pokémon directly in front of it (or an adjacent Pokémon if no Pokémon is in front of it).</li>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
268;"<i>Charge</i> raises the user's {Special Defense;STAT;SPDEF} by one stage and boosts the power of the next damage-dealing {ELECTRIC;TYPE;Electric}-type move by 100%.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<ul>
  <li>In Gen 3 <i>Charge</i> does not raise the user's {Special Defense;STAT;SPDEF}</li>
  <li>In Gen 3-8 <i>Charge's</i> effect also wears of if the next move is not an {ELECTRIC;TYPE;Electric}-type move.</li>
</ul>";"<i>Charge</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage and boosts the power of the next damage-dealing <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type move by 100%.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<ul>
  <li>In Gen 3 <i>Charge</i> does not raise the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 3-8 <i>Charge's</i> effect also wears of if the next move is not an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type move.</li>
</ul>"
269;"<i>Taunt</i> disables the target's {Status;CATEGORY;status} category moves for 3 turns.<br/>
This effect disappears once the target switches out.<br/>
<i>Taunt</i> can even affect a Pokémon behind a {Substitute;MOVE;substitute}.<br/>
If the target only knows {Status;CATEGORY;status} category moves, it will use {Struggle;MOVE;struggle} instead.<br/>
Pokémon with the ability {Oblivious;ABILITY;oblivious} or under the effect of {Aroma Veil;ABILITY;aroma-veil} are immune to this effect.<br/>
<i>Taunt</i> prevents a Dynamaxed Pokémon from using {Max-Guard;MOVE;max-guard}.
<ul>
  <li>In Gen 3 <i>Taunt's</i> effect lasts for 2 turns and it can not be copied by {Mirror Move;MOVE;mirror-move}.</li>
  <li>In Gen 4 <i>Taunt's</i> effect lasts for 3-5 turns and it can not be reflected by {Magic Coat;MOVE;magic-coat}.</li>
  <li>{Clobbopus;POKEMON;clobbopus} evolves into {Grapploct;POKEMON;grapploct} after learning this move at level 35.</li>
</ul>";"<i>Taunt</i> disables the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> category moves for 3 turns.<br>
This effect disappears once the target switches out.<br>
<i>Taunt</i> can even affect a Pokémon behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br>
If the target only knows <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> category moves, it will use <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> instead.<br>
Pokémon with the ability <a href=""/abilities/oblivious"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Oblivious</span></a> or under the effect of <a href=""/abilities/aroma-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aroma Veil</span></a> are immune to this effect.<br>
<i>Taunt</i> prevents a Dynamaxed Pokémon from using <a href=""/moves/max-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max-Guard</span></a>.
<ul>
  <li>In Gen 3 <i>Taunt's</i> effect lasts for 2 turns and it can not be copied by <a href=""/moves/mirror-move"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Move</span></a>.</li>
  <li>In Gen 4 <i>Taunt's</i> effect lasts for 3-5 turns and it can not be reflected by <a href=""/moves/magic-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Coat</span></a>.</li>
  <li><a href=""/pokemon/clobbopus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clobbopus</span><img src=""https://cdn.pokedb.org/47fb55bb9e369ed6b4daf2d5c9291b64e341c5ba88c2af29d03ff9378c44c7aew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Clobbopus"" style=""width: 20px; height: 20px""></a> evolves into <a href=""/pokemon/grapploct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grapploct</span><img src=""https://cdn.pokedb.org/bc6de9f3e801926da544fa8388c5fca19aba9a20e27cf220ce7a646e11f1c699w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Grapploct"" style=""width: 20px; height: 20px""></a> after learning this move at level 35.</li>
</ul>"
274;"<i>Assist</i> select a random move from the available moves of the user's ally Pokémon (even if not in battle).<br/>
Moves can be more than once in the selectable list of moves if more than one Pokémon know that move, making it more likely.<br/>
<i>Assist</i> can not called a move known by a fainted Pokémon or a move that has no PP left.<br/>
<i>Assist</i> does not account for move disabling effects on the ally Pokémon such as {Heal Block;MOVE;heal-block} and call their moves even if the original owner can not.<br/>
<ul>
  <li>In Gen 5 <i>Assist</i> can also call moves that are known by an unhatched egg.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>
The following list of moves can not be called by <i>Assist</i>:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th colspan=""5"">Generation</th>
    </tr>
    <tr>
      <th></th>
      <th>3</th>
      <th>4</th>
      <th>5</th>
      <th>6</th>
      <th>7</th>
    </tr>
  </thead>
  <tbody>
    <tr>
    <td>Any Z-Move</td>
    </tr>
    <tr>
      <td>{Assist;MOVE;baneful-bunker}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Baneful Bunker;MOVE;baneful-bunker}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Beak Blast;MOVE;beak-blast}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Belch;MOVE;belch}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Bestow;MOVE;bestow}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Bounce;MOVE;bounce}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Celebrate;MOVE;celebrate}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Chatter;MOVE;chatter}</td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Circle Throw;MOVE;circle-throw}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Copycat;MOVE;copycat}</td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Counter;MOVE;counter}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Covet;MOVE;covet}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Destiny Bond;MOVE;destiny-bond}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Detect;MOVE;detect}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Dig;MOVE;dig}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Dive;MOVE;dive}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Dragon Tail;MOVE;dragon-tail}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Endure;MOVE;endure}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Feint;MOVE;feint}</td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Fly;MOVE;fly}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Focus Punch;MOVE;focus-punch}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Follow Me;MOVE;follow-me}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Helping Hand;MOVE;helping-hand}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Hold Hands;MOVE;hold-hands}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{King's Shield;MOVE;kings-shield}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Mat Block;MOVE;mat-block}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Me First;MOVE;me-first}</td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Metronome;MOVE;metronome}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Mimic;MOVE;mimic}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Mirror Coat;MOVE;mirror-coat}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Mirror Move;MOVE;mirror-move}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Nature Power;MOVE;nature-power}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Phantom Force;MOVE;phantom-force}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Protect;MOVE;protect}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Rage Powder;MOVE;rage-powder}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Roar;MOVE;roar}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Shadow Force;MOVE;shadow-force}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Shell Trap;MOVE;shell-trap}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Sketch;MOVE;sketch}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Sky Drop;MOVE;sky-drop}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Sleep Talk;MOVE;sleep-talk}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Snatch;MOVE;snatch}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Spiky Shield;MOVE;spiky-shield}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Spotlight;MOVE;spotlight}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Struggle;MOVE;struggle}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Switcheroo;MOVE;switcheroo}</td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Thief;MOVE;thief}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Transform;MOVE;transform}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Trick;MOVE;trick}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Whirlwind;MOVE;whirlwind}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
  </tbody>
</table>";"<i>Assist</i> select a random move from the available moves of the user's ally Pokémon (even if not in battle).<br>
Moves can be more than once in the selectable list of moves if more than one Pokémon know that move, making it more likely.<br>
<i>Assist</i> can not called a move known by a fainted Pokémon or a move that has no PP left.<br>
<i>Assist</i> does not account for move disabling effects on the ally Pokémon such as <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a> and call their moves even if the original owner can not.<br>
<ul>
  <li>In Gen 5 <i>Assist</i> can also call moves that are known by an unhatched egg.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>
The following list of moves can not be called by <i>Assist</i>:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th colspan=""5"">Generation</th>
    </tr>
    <tr>
      <th></th>
      <th>3</th>
      <th>4</th>
      <th>5</th>
      <th>6</th>
      <th>7</th>
    </tr>
  </thead>
  <tbody>
    <tr>
    <td>Any Z-Move</td>
    </tr>
    <tr>
      <td><a href=""/moves/baneful-bunker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assist</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/baneful-bunker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baneful Bunker</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/beak-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beak Blast</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/belch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Belch</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/bestow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bestow</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bounce</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/celebrate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Celebrate</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/chatter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chatter</span></a></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/circle-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Circle Throw</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/copycat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Copycat</span></a></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/covet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Covet</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/destiny-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Destiny Bond</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Tail</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/feint"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint</span></a></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/focus-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Punch</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/follow-me"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Follow Me</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/helping-hand"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Helping Hand</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/hold-hands"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hold Hands</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/kings-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Shield</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/mat-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mat Block</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/me-first"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Me First</span></a></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/mirror-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Coat</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/mirror-move"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Move</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/nature-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nature Power</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/phantom-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Phantom Force</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/rage-powder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rage Powder</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/roar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Force</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/shell-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Trap</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/sketch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sketch</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/sleep-talk"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleep Talk</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/spiky-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spiky Shield</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/spotlight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spotlight</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/switcheroo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Switcheroo</span></a></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/thief"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thief</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/trick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/whirlwind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlwind</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
  </tbody>
</table>"
270;"<i>Helping Hand</i> increase the power of an ally's move by 50% for 1 turn.<br/>
<i>Helping Hand</i> has increased priority meaning that it will move before most other moves.<br/>
<i>Helping Hand</i> can also affect allies behind a {Substitute;MOVE;substitute} or during the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<i>Helping Hand</i> can be used multiple times to boost the power the ally's next move multiplicatively (meaning used twice is 125% increased power, used three times is 237,5% increased power). This effect does not stack in Tera Raid Battles.
<ul>
  <li>In Gen 4 <i>Helping Hand</i> also boosts the damage done by {confusion;STATUS;confusion}.</li>
</ul>";"<i>Helping Hand</i> increase the power of an ally's move by 50% for 1 turn.<br>
<i>Helping Hand</i> has increased priority meaning that it will move before most other moves.<br>
<i>Helping Hand</i> can also affect allies behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> or during the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Helping Hand</i> can be used multiple times to boost the power the ally's next move multiplicatively (meaning used twice is 125% increased power, used three times is 237,5% increased power). This effect does not stack in Tera Raid Battles.
<ul>
  <li>In Gen 4 <i>Helping Hand</i> also boosts the damage done by <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>.</li>
</ul>"
271;"<i>Trick</i> switches the user's currently held item with the target's currently held item.<br/>
If only one target is holding an item, it will simply be moved to the other.<br/>
The ability {Sticky Hold;ABILITY;sticky-hold} prevents items from being stolen.<br/>
The following items are always unable to be swapped:
<ul>
  <li>{Griseous Orb;ITEM;griseous-orb} from a {Giratina;POKEMON;giratina}</li>
  <li>Any Type Plate held by {Arceus;POKEMON;arceus}</li>
  <li>Any Drive held by {Genesect;POKEMON;genesect}</li>
  <li>Any Mega Stone held by a Pokémon that can use it to Mega-Evolve</li>
  <li>Any mail item such as {Grass Mail;ITEM;grass-mail}</li>
  <li>Any e-Reader berry such as {Pumkin Berry;ITEM;pumkin-berry}</li>
  <li>Any Z-Crystal such as {Buginium Z;ITEM;buginium-z}</li>
  <li>Any memory item such as {Bug Memory;ITEM;bug-memory} held by {Silvally;POKEMON;silvally}</li>
  <li>{Rusted Sword;ITEM;rusted-sword} if either the user or the target is {Zacian;POKEMON;zacian}</li>
  <li>{Rusted Shield;ITEM;rusted-shield} if either the user or the target is {Zamazenta;POKEMON;zamazenta}</li>
  <li>{Booster Energy;ITEM;booster-energy} if the target is a Paradox Pokémon (excluding {Koraidon;POKEMON;koraidon} and {Miraidon;POKEMON;miraidon}).</li>
  <li>{Wellspring Mask;ITEM;wellspring-mask}, {Hearthflame Mask;ITEM;hearthflame-mask} or {Cornerstone Mask;ITEM;cornerstone-mask} if either the user or the target is {Ogerpon;POKEMON;ogerpon}</li>
</ul>
Wild Pokémon can not swap the user's held item.<br/>
<ul>
  <li>In Gen 3-4 <i>Trick</i> swaps the items permanently but fails if used by a wild Pokémon or an NPC Trainer Pokémon.</li>
</ul>";"<i>Trick</i> switches the user's currently held item with the target's currently held item.<br>
If only one target is holding an item, it will simply be moved to the other.<br>
The ability <a href=""/abilities/sticky-hold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Hold</span></a> prevents items from being stolen.<br>
The following items are always unable to be swapped:
<ul>
  <li><a href=""/items/griseous-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Griseous Orb</span><img src=""https://cdn.pokedb.org/b1ac2cf93fa8d55cd7e476d66703d3c1d0e49ed2a6f90fe3c49b48efa08e7836w20h20"" width=""20"" height=""20"" alt=""Item Icon for Griseous Orb"" style=""width: 20px; height: 20px""></a> from a <a href=""/pokemon/giratina"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giratina</span><img src=""https://cdn.pokedb.org/ed3b950d9f5a17bd76df00ff107a08cc944b71cbeeaaf216811260f5451017f1w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Giratina"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Type Plate held by <a href=""/pokemon/arceus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arceus</span><img src=""https://cdn.pokedb.org/14ac9cbaac51130b9b8ed3e210fd7aea1ac6bc4ee1d7a17743cea37f3d3e58d4w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Arceus"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Drive held by <a href=""/pokemon/genesect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Genesect</span><img src=""https://cdn.pokedb.org/8b79cb51d88ef93af24648d5928fb4b2630805d0f8684c34cff121a270817d2dw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Genesect"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Mega Stone held by a Pokémon that can use it to Mega-Evolve</li>
  <li>Any mail item such as <a href=""/items/grass-mail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Mail</span><img src=""https://cdn.pokedb.org/5b668db0d67119dd029b3f76f25d9c5b1da3149a3be15e96dd07fdb812031986w20h20"" width=""20"" height=""20"" alt=""Item Icon for Grass Mail"" style=""width: 20px; height: 20px""></a></li>
  <li>Any e-Reader berry such as <a href=""/items/pumkin-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pumkin Berry</span><img src=""https://cdn.pokedb.org/1451cc2763dc737d208e5b6866e3f68fe98383ca88f8321ff01efc26ba88b553w20h20"" width=""20"" height=""20"" alt=""Item Icon for Pumkin Berry"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Z-Crystal such as <a href=""/items/buginium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Buginium Z</span><img src=""https://cdn.pokedb.org/4ee89a0497514ad0673dd5b836372ff70271f213dd67f100186b0d7a98039cccw20h20"" width=""20"" height=""20"" alt=""Item Icon for Buginium Z"" style=""width: 20px; height: 20px""></a></li>
  <li>Any memory item such as <a href=""/items/bug-memory"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Memory</span><img src=""https://cdn.pokedb.org/e48413b4d056dfef66afcfbf85aca2a9068ebc6a280219bf72cdc3923912278fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Bug Memory"" style=""width: 20px; height: 20px""></a> held by <a href=""/pokemon/silvally"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silvally</span><img src=""https://cdn.pokedb.org/886ba00b4578a453af9234b85b316b863c441ae90efbb4376a223cdd1f65b8bew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Silvally"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/rusted-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rusted Sword</span><img src=""https://cdn.pokedb.org/e8ae58d6c22aa46d65c7f3c7769a8716c0026986db9a74ca5c8535818e48ef60w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rusted Sword"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/zacian"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zacian</span><img src=""https://cdn.pokedb.org/3618dea81890c9bfe931a9c87e21221f037842df81877fcacb41098901e4a476w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Zacian"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/rusted-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rusted Shield</span><img src=""https://cdn.pokedb.org/55a5c3373901c836b4a33b4ce3fb3d67d0ae08f7043f1206f3d6c2bde2797a88w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rusted Shield"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/zamazenta"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zamazenta</span><img src=""https://cdn.pokedb.org/8edaa051fa1c7a472778b1401197622959e7d6757c62e75409cbe8ab14cadd80w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Zamazenta"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/booster-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Booster Energy</span><img src=""https://cdn.pokedb.org/6beae5571ab05d3dc7faba5c4078873456113100048c527a93f4b56ba0cb7583w20h20"" width=""20"" height=""20"" alt=""Item Icon for Booster Energy"" style=""width: 20px; height: 20px""></a> if the target is a Paradox Pokémon (excluding <a href=""/pokemon/koraidon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Koraidon</span><img src=""https://cdn.pokedb.org/3a53686f33691b53ab5030eb318d52eb2a5471c3a66e3e92ed8e6d8d5ce04f01w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Koraidon"" style=""width: 20px; height: 20px""></a> and <a href=""/pokemon/miraidon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Miraidon</span><img src=""https://cdn.pokedb.org/8957114505967671b8a926f68b752215c081f287a43db05c91fb8f634dc09fc3w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Miraidon"" style=""width: 20px; height: 20px""></a>).</li>
  <li><a href=""/items/wellspring-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wellspring Mask</span><img src=""https://cdn.pokedb.org/a31f11b89eb119100cf7ad0c0cac6bf5e0b359af845a85f3f0cb84b9a8f9a4e4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Wellspring Mask"" style=""width: 20px; height: 20px""></a>, <a href=""/items/hearthflame-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hearthflame Mask</span><img src=""https://cdn.pokedb.org/b41eff9e13e7d88d190476448ca40d38e3912af47e4ec99e687a74149cd84dc0w20h20"" width=""20"" height=""20"" alt=""Item Icon for Hearthflame Mask"" style=""width: 20px; height: 20px""></a> or <a href=""/items/cornerstone-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cornerstone Mask</span><img src=""https://cdn.pokedb.org/fa984117bbf47fed8ea2df9920c711507831f86c049d96b734e232c77cb9085dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Cornerstone Mask"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/ogerpon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ogerpon</span><img src=""https://cdn.pokedb.org/044ecc640f9441b9f1794062f215f5e5540ac45e8dfa62dbcb885e05f3a7eb5fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Ogerpon"" style=""width: 20px; height: 20px""></a></li>
</ul>
Wild Pokémon can not swap the user's held item.<br>
<ul>
  <li>In Gen 3-4 <i>Trick</i> swaps the items permanently but fails if used by a wild Pokémon or an NPC Trainer Pokémon.</li>
</ul>"
272;"<i>Role Play</i> replaces the user's current ability with the target's ability.<br/>
<i>Role Play</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<i>Role Play</i> fails if the following applies:
<ul>
  <li>The target's ability is:
    <ul>
      <li>{Battle Bond;ABILITY;battle-bond}</li>
      <li>{Comatose;ABILITY;comatose}</li>
      <li>{Commander;ABILITY;commander}</li>
      <li>{Disguise;ABILITY;disguise}</li>
      <li>{Flower Gift;ABILITY;flower-gift} (Gen 5 onwards)</li>
      <li>{Forecast;ABILITY;forecast} (Gen 5 onwards)</li>
      <li>{Gulp Missile;ABILITY;gulp-missile}</li>
      <li>{Ice Face;ABILITY;ice-face}</li>
      <li>{Illusion;ABILITY;illusion}</li>
      <li>{Imposter;ABILITY;imposter}</li>
      <li>{Multitype;ABILITY;multitype}</li>
      <li>{Neutralizing Gas;ABILITY;neutralizing-gas}</li>
      <li>{Power Construct;ABILITY;power-construct}</li>
      <li>{Power of Alchemy;ABILITY;power-of-alchemy}</li>
      <li>{Protosynthesis;ABILITY;protosynthesis}</li>
      <li>{Quark Drive;ABILITY;quark-drive}</li>
      <li>{Receiver;ABILITY;receiver}</li>
      <li>{RKS System;ABILITY;rks-system}</li>
      <li>{Schooling;ABILITY;schooling}</li>
      <li>{Shields Down;ABILITY;shields-down}</li>
      <li>{Stance Change;ABILITY;stance-change}</li>
      <li>{Trace;ABILITY;trace} (Gen 5 onwards)</li>
      <li>{Wonder Guard;ABILITY;wonder-guard}</li>
      <li>{Zen Mode;ABILITY;zen-mode}</li>
      <li>{Zero to Hero;ABILITY;zero-to-hero}</li>
    </ul>
  </li>
  <li>The user's ability is:
    <ul>
      <li>{Battle Bond;ABILITY;battle-bond}</li>
      <li>{Comatose;ABILITY;comatose}</li>
      <li>{Commander;ABILITY;commander}</li>
      <li>{Disguise;ABILITY;disguise}</li>
      <li>{Ice Face;ABILITY;ice-face}</li>
      <li>{Gulp Missile;ABILITY;gulp-missile}</li>
      <li>{Multitype;ABILITY;multitype}</li>
      <li>{Power Construct;ABILITY;power-construct}</li>
      <li>{RKS System;ABILITY;rks-system}</li>
      <li>{Schooling;ABILITY;schooling}</li>
      <li>{Shields Down;ABILITY;shields-down}</li>
      <li>{Stance Change;ABILITY;stance-change}</li>
      <li>{Zen Mode;ABILITY;zen-mode}</li>
      <li>{Zero to Hero;ABILITY;zero-to-hero}</li>
    </ul>
  </li>
</ul>
If the user is under the effect of {Illusion;ABILITY;illusion}, using <i>Role Play</i> will remove its effect.<br/>
If the user is transformed due to {Forecast;ABILITY;forecast}, it will change back before using <i>Role Play</i>.
<ul>
  <li>In Gen 3-4 <i>Role Play</i> does not fail if the target has the same ability as the user.</li>
</ul>";"<i>Role Play</i> replaces the user's current ability with the target's ability.<br>
<i>Role Play</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Role Play</i> fails if the following applies:
<ul>
  <li>The target's ability is:
    <ul>
      <li><a href=""/abilities/battle-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Bond</span></a></li>
      <li><a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a></li>
      <li><a href=""/abilities/commander"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Commander</span></a></li>
      <li><a href=""/abilities/disguise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disguise</span></a></li>
      <li><a href=""/abilities/flower-gift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flower Gift</span></a> (Gen 5 onwards)</li>
      <li><a href=""/abilities/forecast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Forecast</span></a> (Gen 5 onwards)</li>
      <li><a href=""/abilities/gulp-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gulp Missile</span></a></li>
      <li><a href=""/abilities/ice-face"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Face</span></a></li>
      <li><a href=""/abilities/illusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Illusion</span></a></li>
      <li><a href=""/abilities/imposter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imposter</span></a></li>
      <li><a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a></li>
      <li><a href=""/abilities/neutralizing-gas"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Neutralizing Gas</span></a></li>
      <li><a href=""/abilities/power-construct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Construct</span></a></li>
      <li><a href=""/abilities/power-of-alchemy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power of Alchemy</span></a></li>
      <li><a href=""/abilities/protosynthesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protosynthesis</span></a></li>
      <li><a href=""/abilities/quark-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quark Drive</span></a></li>
      <li><a href=""/abilities/receiver"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Receiver</span></a></li>
      <li><a href=""/abilities/rks-system"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>RKS System</span></a></li>
      <li><a href=""/abilities/schooling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Schooling</span></a></li>
      <li><a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a></li>
      <li><a href=""/abilities/stance-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stance Change</span></a></li>
      <li><a href=""/abilities/trace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trace</span></a> (Gen 5 onwards)</li>
      <li><a href=""/abilities/wonder-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Guard</span></a></li>
      <li><a href=""/abilities/zen-mode"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Mode</span></a></li>
      <li><a href=""/abilities/zero-to-hero"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zero to Hero</span></a></li>
    </ul>
  </li>
  <li>The user's ability is:
    <ul>
      <li><a href=""/abilities/battle-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Bond</span></a></li>
      <li><a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a></li>
      <li><a href=""/abilities/commander"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Commander</span></a></li>
      <li><a href=""/abilities/disguise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disguise</span></a></li>
      <li><a href=""/abilities/ice-face"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Face</span></a></li>
      <li><a href=""/abilities/gulp-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gulp Missile</span></a></li>
      <li><a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a></li>
      <li><a href=""/abilities/power-construct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Construct</span></a></li>
      <li><a href=""/abilities/rks-system"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>RKS System</span></a></li>
      <li><a href=""/abilities/schooling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Schooling</span></a></li>
      <li><a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a></li>
      <li><a href=""/abilities/stance-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stance Change</span></a></li>
      <li><a href=""/abilities/zen-mode"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Mode</span></a></li>
      <li><a href=""/abilities/zero-to-hero"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zero to Hero</span></a></li>
    </ul>
  </li>
</ul>
If the user is under the effect of <a href=""/abilities/illusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Illusion</span></a>, using <i>Role Play</i> will remove its effect.<br>
If the user is transformed due to <a href=""/abilities/forecast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Forecast</span></a>, it will change back before using <i>Role Play</i>.
<ul>
  <li>In Gen 3-4 <i>Role Play</i> does not fail if the target has the same ability as the user.</li>
</ul>"
273;"<i>Wish</i> restores 50% of the user's maximum {HP;STAT;HP} after 1 turn.<br/>
<i>Wish</i> can be used while at full {HP;STAT;HP} but will do nothing.<br/>
<i>Wish</i> can not be used while under the effect of {Heal Block;MOVE;heal-block}. If <i>Wish</i> was already used before the user came under the effect of Heal Block, <i>Wish</i> will have no effect on the healing turn.
<ul>
  <li>In Gen 3-4 <i>Wish</i> can not be stolen by {Snatch;MOVE;snatch}.</li>
</ul>";"<i>Wish</i> restores 50% of the user's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after 1 turn.<br>
<i>Wish</i> can be used while at full <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> but will do nothing.<br>
<i>Wish</i> can not be used while under the effect of <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a>. If <i>Wish</i> was already used before the user came under the effect of Heal Block, <i>Wish</i> will have no effect on the healing turn.
<ul>
  <li>In Gen 3-4 <i>Wish</i> can not be stolen by <a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a>.</li>
</ul>"
309;"<i>Meteor Mash</i> deals damage and has a 20% chance of raising the user's {Attack;STAT;ATTACK} by one stage.<br/>
Stats can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 3-5 <i>Meteor Mash</i> has 100 power and 85% {accuracy;STAT;ACCURACY}</li>
</ul>";"<i>Meteor Mash</i> deals damage and has a 20% chance of raising the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
Stats can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 3-5 <i>Meteor Mash</i> has 100 power and 85% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>"
275;"<i>Ingrain</i> plant roots around itself, restoring <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of maximum {HP;STAT;HP} every turn.<br/>
The user is also unable to flee or switch out during that time.<br/>
If the user is holding a {Big Root;ITEM;big-root}, the move instead recovers 30% more {HP;STAT;HP} (8.125% instead of 6.25%).<br/>
The user can not be forced out by moves that switch the target (such as {Roar;MOVE;roar} or {Whirlwind;MOVE;whirlwind}) or by {Red Card;ITEM;red-card}<br/>
{Heal Block;MOVE;heal-block} does not make <i>Ingrain</i> fail but prevents the healing effect.<br/>
The user can still switch out with its own effects such as:
<ul>
  <li>using a move that switches the user out (such as {U-Turn;MOVE;u-turn} or {Baton Pass;MOVE;baton-pass}).</li>
  <li>if it is holding a {Shed Shell;ITEM;shed-shell} or {Smoke Ball;ITEM;smoke-ball}</li>
  <li>the held {Eject Button;ITEM;eject-button} is activated.</li>
  <li>the Trainer uses an escape item such as {Poké Doll;ITEM;poke-doll}</li>
  <li>if the target faints and the player is able to switch out the current Pokémon while playing in shift mode.</li>
</ul>
<i>Ingrain</i> causes the target Pokémon to be 'grounded' forcing it to the ground and removing the 'raised' effect (it can now be hit by {GROUND;TYPE;Ground}-type moves and other ground-based effects).
{Telekinesis;MOVE;telekinesis} fails against Pokémon affected by <i>Ingrain</i>.
<ul>
  <li>In Gen 3 {GHOST;TYPE;Ghost}-type Pokémon can also be rooted by <i>Ingrain</i>.</li>
</ul>";"<i>Ingrain</i> plant roots around itself, restoring <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> every turn.<br>
The user is also unable to flee or switch out during that time.<br>
If the user is holding a <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, the move instead recovers 30% more <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (8.125% instead of 6.25%).<br>
The user can not be forced out by moves that switch the target (such as <a href=""/moves/roar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar</span></a> or <a href=""/moves/whirlwind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlwind</span></a>) or by <a href=""/items/red-card"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Red Card</span><img src=""https://cdn.pokedb.org/534eb5cf7fc2b260d5b7fe8defb60e89c74b64770cea71d0d212f273fee8796aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Red Card"" style=""width: 20px; height: 20px""></a><br>
<a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a> does not make <i>Ingrain</i> fail but prevents the healing effect.<br>
The user can still switch out with its own effects such as:
<ul>
  <li>using a move that switches the user out (such as <a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-Turn</span></a> or <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>).</li>
  <li>if it is holding a <a href=""/items/shed-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Shell</span><img src=""https://cdn.pokedb.org/f8d5781e7824a76e8df74f292523d5846d5f2f6ce45129709f781656565ec24cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Shed Shell"" style=""width: 20px; height: 20px""></a> or <a href=""/items/smoke-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smoke Ball</span><img src=""https://cdn.pokedb.org/6e8cc518df1df5566761b3b384a5ee211eba7c0c2214d398cbba98df97aae29fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Smoke Ball"" style=""width: 20px; height: 20px""></a></li>
  <li>the held <a href=""/items/eject-button"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Button</span><img src=""https://cdn.pokedb.org/13c8b2a761e56450f5cd6920051d35c96e51c498be94e3f721861ea68cf9a026w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Button"" style=""width: 20px; height: 20px""></a> is activated.</li>
  <li>the Trainer uses an escape item such as <a href=""/items/poke-doll"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poké Doll</span><img src=""https://cdn.pokedb.org/72128cdef5898d0b571194b00cc3e863178c511e1dac0bdc23aa34720c7ee68bw20h20"" width=""20"" height=""20"" alt=""Item Icon for Poké Doll"" style=""width: 20px; height: 20px""></a></li>
  <li>if the target faints and the player is able to switch out the current Pokémon while playing in shift mode.</li>
</ul>
<i>Ingrain</i> causes the target Pokémon to be 'grounded' forcing it to the ground and removing the 'raised' effect (it can now be hit by <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span>-type moves and other ground-based effects).
<a href=""/moves/telekinesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Telekinesis</span></a> fails against Pokémon affected by <i>Ingrain</i>.
<ul>
  <li>In Gen 3 <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon can also be rooted by <i>Ingrain</i>.</li>
</ul>"
276;"<i>Superpower</i> deals damage and lowers the user's {Attack;STAT;ATTACK} and {Defense;STAT;DEFENSE} by one stage each.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Superpower</i> deals damage and lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
277;"<i>Magic Coat</i> reflects {Status;CATEGORY;status} moves back to the attacker for the duration of the turn that <i>Magic Coat</i> is used.<br/>
<i>Magic Coat</i> has highly increased priority meaning that it will move before the vast majority of other moves.<br/>
If a {Status;CATEGORY;status} affects the whole side of the user, no Pokémon on the user's side will be affected.<br/>
If multiple Pokémon on the user's side have <i>Magic Coat</i> active, only one will reflect the incoming {Status;CATEGORY;status} move.<br/>
{Soundproof;ABILITY;soundproof} takes place after the reflection effect of <i>Magic Coat</i>.<br/>
<i>Magic Coat</i> will fail if it does not go first (due to nother move of the same priority being used and the Pokémon using it has a higher {Speed;STAT;SPEED} than the user of <i>Magic Coat</i>.)<br/>
<ul>
  <li>In Gen 3 {Soundproof;ABILITY;soundproof} takes place before <i>Magic Coat</i>.</li>
  <li>In Gen 3-4 <i>Magic Coat</i> can only reflect one move before the effect disappears.</li>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>
The following list of moves can be reflected by <i>Magic Coat</i>:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th colspan=""6"">Generation</th>
    </tr>
    <tr>
      <th></th>
      <th>3</th>
      <th>4</th>
      <th>5</th>
      <th>6</th>
      <th>7</th>
      <th>8</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Attract;MOVE;attract}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Baby-Doll Eyes;MOVE;baby-doll-eyes}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Block;MOVE;block}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Captivate;MOVE;captivate}</td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Charm;MOVE;charm}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Confide;MOVE;confide}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Confuse Ray;MOVE;confuse-ray}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Corrosive Gas;MOVE;corrosive-gas}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Cotton Spore;MOVE;cotton-spore}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Dark Void;MOVE;dark-void}</td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Defog;MOVE;defog}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Disable;MOVE;disable}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Eerie Impulse;MOVE;eerie-impulse}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Embargo;MOVE;embargo}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Encore;MOVE;encore}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Entrainment;MOVE;entrainment}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Fake Tears;MOVE;fake-tears}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Feather Dance;MOVE;feather-dance}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Flash;MOVE;flash}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Flatter;MOVE;flatter}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Floral Healing;MOVE;floral-healing}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Foresight;MOVE;foresight}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Forest's Curse;MOVE;forests-curse}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Gastro Acid;MOVE;gastro-acid}</td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Glare;MOVE;glare}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Grass Whistle;MOVE;grass-whistle}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Growl;MOVE;growl}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Heal Block;MOVE;heal-block}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Heal Pulse;MOVE;heal-pulse}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Hypnosis;MOVE;hypnosis}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Kinesis;MOVE;kinesis}</td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Leech Seed;MOVE;leech-seed}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Leer;MOVE;leer}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Lovely Kiss;MOVE;lovely-kiss}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Magic Powder;MOVE;magic-powder}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Mean Look;MOVE;mean-look}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Metal Sound;MOVE;metal-sound}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Miracle Eye;MOVE;miracle-eye}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Noble Roar;MOVE;noble-roar}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Odor Sleuth;MOVE;odor-sleuth}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Parting Shot;MOVE;parting-shot}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Play Nice;MOVE;play-nice}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Poison Gas;MOVE;poison-gas}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Poison Powder;MOVE;poison-powder}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Powder;MOVE;powder}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Purify;MOVE;purify}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Roar;MOVE;roar}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Sand Attack;MOVE;sand-attack}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Scary Face;MOVE;scary-face}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Screech;MOVE;screech}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Simple Beam;MOVE;simple-beam}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Sing;MOVE;sing}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Sleep Powder;MOVE;sleep-powder}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Smokescreen;MOVE;smokescreen}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Soak;MOVE;soak}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Spider Web;MOVE;spider-web}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Spikes;MOVE;spikes}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Spite;MOVE;spite}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Spore;MOVE;spore}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Spotlight;MOVE;spotlight}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Stealth Rock;MOVE;stealth-rock}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Sticky Web;MOVE;sticky-web}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Strength Sap;MOVE;strength-sap}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{String Shot;MOVE;string-shot}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Stun Spore;MOVE;stun-spore}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Supersonic;MOVE;supersonic}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Swagger;MOVE;swagger}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Sweet Kiss;MOVE;sweet-kiss}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Sweet Scent;MOVE;sweet-scent}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Tail Whip;MOVE;tail-whip}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Tar Shot;MOVE;tar-shot}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Taunt;MOVE;taunt}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Tearful Look;MOVE;tearful-look}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Telekinesis;MOVE;telekinesis}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Thunder Wave;MOVE;thunder-wave}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Tickle;MOVE;tickle}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Topsy-Turvy;MOVE;topsy-turvy}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Torment;MOVE;torment}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Toxic;MOVE;toxic}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Toxic Spikes;MOVE;toxic-spikes}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Toxic Thread;MOVE;toxic-thread}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td>{Trick-or-Treat;MOVE;trick-or-treat}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Venom Drench;MOVE;venom-drench}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Whirlwind;MOVE;whirlwind}</td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Will-O-Wisp;MOVE;will-o-wisp}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Worry Seed;MOVE;worry-seed}</td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Yawn;MOVE;yawn}</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
  </tbody>
</table>";"<i>Magic Coat</i> reflects <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> moves back to the attacker for the duration of the turn that <i>Magic Coat</i> is used.<br>
<i>Magic Coat</i> has highly increased priority meaning that it will move before the vast majority of other moves.<br>
If a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> affects the whole side of the user, no Pokémon on the user's side will be affected.<br>
If multiple Pokémon on the user's side have <i>Magic Coat</i> active, only one will reflect the incoming <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> move.<br>
<a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> takes place after the reflection effect of <i>Magic Coat</i>.<br>
<i>Magic Coat</i> will fail if it does not go first (due to nother move of the same priority being used and the Pokémon using it has a higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> than the user of <i>Magic Coat</i>.)<br>
<ul>
  <li>In Gen 3 <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> takes place before <i>Magic Coat</i>.</li>
  <li>In Gen 3-4 <i>Magic Coat</i> can only reflect one move before the effect disappears.</li>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>
The following list of moves can be reflected by <i>Magic Coat</i>:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th colspan=""6"">Generation</th>
    </tr>
    <tr>
      <th></th>
      <th>3</th>
      <th>4</th>
      <th>5</th>
      <th>6</th>
      <th>7</th>
      <th>8</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/attract"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Attract</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/baby-doll-eyes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baby-Doll Eyes</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Block</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/captivate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Captivate</span></a></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/charm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Charm</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/confide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Confide</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/confuse-ray"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Confuse Ray</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/corrosive-gas"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Corrosive Gas</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/cotton-spore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cotton Spore</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/dark-void"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dark Void</span></a></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/defog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defog</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/disable"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disable</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/eerie-impulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eerie Impulse</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/embargo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Embargo</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/entrainment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Entrainment</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/fake-tears"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fake Tears</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/feather-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feather Dance</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/flash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flash</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/flatter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flatter</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/floral-healing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Floral Healing</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/foresight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Foresight</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/forests-curse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Forest's Curse</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/gastro-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gastro Acid</span></a></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/glare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Glare</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/grass-whistle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Whistle</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/growl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Growl</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/heal-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Pulse</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/hypnosis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hypnosis</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/kinesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Kinesis</span></a></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/leech-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Seed</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/leer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leer</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/lovely-kiss"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lovely Kiss</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/magic-powder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Powder</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/mean-look"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mean Look</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/metal-sound"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metal Sound</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/miracle-eye"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Miracle Eye</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/noble-roar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Noble Roar</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/odor-sleuth"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Odor Sleuth</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/parting-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Parting Shot</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/play-nice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Play Nice</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/poison-gas"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Gas</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/poison-powder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Powder</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/powder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Powder</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/purify"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Purify</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/roar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/sand-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sand Attack</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/scary-face"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scary Face</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/screech"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Screech</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/simple-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Simple Beam</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/sing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sing</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/sleep-powder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleep Powder</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/smokescreen"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smokescreen</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/soak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soak</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/spider-web"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spider Web</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/spite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spite</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/spore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spore</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/spotlight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spotlight</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/stealth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stealth Rock</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/sticky-web"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Web</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/strength-sap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strength Sap</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/string-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>String Shot</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/stun-spore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stun Spore</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/supersonic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Supersonic</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/swagger"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swagger</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/sweet-kiss"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sweet Kiss</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/sweet-scent"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sweet Scent</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/tail-whip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tail Whip</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/tar-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tar Shot</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/taunt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Taunt</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/tearful-look"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tearful Look</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/telekinesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Telekinesis</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Wave</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/tickle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tickle</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/topsy-turvy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Topsy-Turvy</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/torment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Torment</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/toxic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/toxic-spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Spikes</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/toxic-thread"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Thread</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td></td>
    </tr>
    <tr>
      <td><a href=""/moves/trick-or-treat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick-or-Treat</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/venom-drench"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Venom Drench</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/whirlwind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlwind</span></a></td>
      <td></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/will-o-wisp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Will-O-Wisp</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/worry-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Worry Seed</span></a></td>
      <td></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/yawn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Yawn</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
  </tbody>
</table>"
278;"<i>Recycle</i> allows the user to re-use a consumable item if it has already been used in battle.<br/>
If an item has been recovered through other means (such as {Harvest;ABILITY;harvest} or {Pickup;ABILITY;pickup}) it will count as consumed and can not be recycled.<br/>
<i>Recycle can not recycle items that were {knocked off;MOVE;knock-off} or destroyed by {Incinerate;MOVE;incinerate}.</i>
A burst {Air Balloon;ITEM;air-balloon} can not be recycled.<br/>
<i>Recycle</i> fails if the user is already holding an item.<br/>
<i>Recycle</i> can be stolen by {Snatch;MOVE;snatch}.<br/>
<i>Recycle</i> can not restore items lost through {Bug Bite;MOVE;bug-bite} or {Pluck;MOVE;pluck} but can recycle the user's berry if it was consumed through {Teamtime;MOVE;teatime}.
<ul>
  <li>In Gen 3 a held item becomes permanently lost if the user gets an item {knocked off;MOVE;knock-off}, then uses a consumable item and then recycles that consumable item.<br/>
  The originally held item is then gone.</li>
  <li>In Gen 3-4 the way the recycle check works is by field position, so a Pokémon can recycle an item that another Pokémon used earlier in its spot.<br>
    <i>Recycle</i> can not be stolen by Snatch<br/>
  Items consumed by {Fling;MOVE;fling}, {Bug Bite;MOVE;bug-bite}, {Natural Gift;MOVE;natural-gift} or {Pluck;MOVE;pluck} can be recycled.</li>
</ul>";"<i>Recycle</i> allows the user to re-use a consumable item if it has already been used in battle.<br>
If an item has been recovered through other means (such as <a href=""/abilities/harvest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Harvest</span></a> or <a href=""/abilities/pickup"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pickup</span></a>) it will count as consumed and can not be recycled.<br>
<i>Recycle can not recycle items that were <a href=""/moves/knock-off"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>knocked off</span></a> or destroyed by <a href=""/moves/incinerate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Incinerate</span></a>.</i>
A burst <a href=""/items/air-balloon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Balloon</span><img src=""https://cdn.pokedb.org/6f723896f2cc5560b50736118d7327aa59958ba147e58514b5c5055a9750f186w20h20"" width=""20"" height=""20"" alt=""Item Icon for Air Balloon"" style=""width: 20px; height: 20px""></a> can not be recycled.<br>
<i>Recycle</i> fails if the user is already holding an item.<br>
<i>Recycle</i> can be stolen by <a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a>.<br>
<i>Recycle</i> can not restore items lost through <a href=""/moves/bug-bite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Bite</span></a> or <a href=""/moves/pluck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pluck</span></a> but can recycle the user's berry if it was consumed through <a href=""/moves/teatime"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Teamtime</span></a>.
<ul>
  <li>In Gen 3 a held item becomes permanently lost if the user gets an item <a href=""/moves/knock-off"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>knocked off</span></a>, then uses a consumable item and then recycles that consumable item.<br>
  The originally held item is then gone.</li>
  <li>In Gen 3-4 the way the recycle check works is by field position, so a Pokémon can recycle an item that another Pokémon used earlier in its spot.<br>
    <i>Recycle</i> can not be stolen by Snatch<br>
  Items consumed by <a href=""/moves/fling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fling</span></a>, <a href=""/moves/bug-bite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Bite</span></a>, <a href=""/moves/natural-gift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Natural Gift</span></a> or <a href=""/moves/pluck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pluck</span></a> can be recycled.</li>
</ul>"
279;"<i>Revenge</i> deals damage and the power is doubled if the user was hit by a direct damage-dealing attack in the same turn.<br/>
<i>Revenge</i> has greatly decreased priority meaning it will move after the vast majority of other moves.
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Revenge</i> deals damage and the power is doubled if the user was hit by a direct damage-dealing attack in the same turn.<br>
<i>Revenge</i> has greatly decreased priority meaning it will move after the vast majority of other moves.
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
280;"<i>Brick Break</i> deals damage and removes the effects of {Light Screen;MOVE;light-screen}, {Reflect;MOVE;reflect} and {Aurora Veil;MOVE;aurora-veil} before attacking.<br/>
<i>Brick Break</i> will not have any effect if the target is protected by protection effects such as {Protect;MOVE;protect}.
<ul>
  <li>In Gen 3-4 <i>Brick Break</i> removes the effects of {Light Screen;MOVE;light-screen} and {Reflect;MOVE;reflect} even if the target is immune to the move (due to being {GHOST;TYPE;Ghost}-type.</li>
</ul>";"<i>Brick Break</i> deals damage and removes the effects of <a href=""/moves/light-screen"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Screen</span></a>, <a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a> and <a href=""/moves/aurora-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aurora Veil</span></a> before attacking.<br>
<i>Brick Break</i> will not have any effect if the target is protected by protection effects such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.
<ul>
  <li>In Gen 3-4 <i>Brick Break</i> removes the effects of <a href=""/moves/light-screen"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Screen</span></a> and <a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a> even if the target is immune to the move (due to being <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type.</li>
</ul>"
912;"<i>Hard Press</i> deals damage and its power is greater the higher the target's current {HP;STAT;HP} % is.<br/>
Its power is 100 multiplied by the target's HP%.<br/>
If the target has 50 out of a maximum 100 HP left, <i>Hard Press</i> has 100 x 50 / 100 = 50 power.";"<i>Hard Press</i> deals damage and its power is greater the higher the target's current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> % is.<br>
Its power is 100 multiplied by the target's HP%.<br>
If the target has 50 out of a maximum 100 HP left, <i>Hard Press</i> has 100 x 50 / 100 = 50 power."
281;"<i>Yawn</i> makes the target Pokémon drowsy. The target will fall {asleep;STATUS;sleep} at the end of the next turn.<br/>
<i>Yawn</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
Pokémon with the ability {Insomnia;ABILITY;insomnia}, {Vital Spirit;ABILITY;vital-spirit}, {Shields Down;ABILITY;shields-down} (with the shield active), or {Comatose;ABILITY;comatose} are immune to {sleep;STATUS;sleep}.<br/>
<i>Yawn</i> fails against targets without {Soundproof;ABILITY;soundproof} during the effects of {Uproar;MOVE;uproar}.<br/>
If used after the uproar has already started, the target can still become drowsy.";"<i>Yawn</i> makes the target Pokémon drowsy. The target will fall <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> at the end of the next turn.<br>
<i>Yawn</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
Pokémon with the ability <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a>, <a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spirit</span></a>, <a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a> (with the shield active), or <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> are immune to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.<br>
<i>Yawn</i> fails against targets without <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> during the effects of <a href=""/moves/uproar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Uproar</span></a>.<br>
If used after the uproar has already started, the target can still become drowsy."
282;"<i>Knock Off</i> deals damage and tries to remove the target's held item. If it successfully removes an item, the power is doubled.<br/>
The removed item will return to the target after battle has ended.<br/>
The ability {Sticky Hold;ABILITY;sticky-hold} prevents items from being removed.<br/>
Items that activate on attack such as {Focus Band;ITEM;focus-band} activate before being removed.<br/>
Consumable items that activate on being attacked such as {Focus Sash;ITEM;focus-sash} are consumed and therefore can not be removed.<br/>
The following items are always unable to be removed:
<ul>
  <li>{Griseous Orb;ITEM;griseous-orb} from a {Giratina;POKEMON;giratina}</li>
  <li>Any Type Plate held by {Arceus;POKEMON;arceus}</li>
  <li>Any Drive held by {Genesect;POKEMON;genesect}</li>
  <li>Any Mega Stone held by a Pokémon that can use it to Mega-Evolve</li>
  <li>Any mail item such as {Grass Mail;ITEM;grass-mail}</li>
  <li>Any e-Reader berry such as {Pumkin Berry;ITEM;pumkin-berry}</li>
  <li>Any Z-Crystal such as {Buginium Z;ITEM;buginium-z}</li>
  <li>Any memory item such as {Bug Memory;ITEM;bug-memory} held by {Silvally;POKEMON;silvally}</li>
  <li>{Rusted Sword;ITEM;rusted-sword} if either the user or the target is {Zacian;POKEMON;zacian}</li>
  <li>{Rusted Shield;ITEM;rusted-shield} if either the user or the target is {Zamazenta;POKEMON;zamazenta}</li>
  <li>{Booster Energy;ITEM;booster-energy} if the target is a Paradox Pokémon (excluding {Koraidon;POKEMON;koraidon} and {Miraidon;POKEMON;miraidon}).</li>
  <li>{Wellspring Mask;ITEM;wellspring-mask}, {Hearthflame Mask;ITEM;hearthflame-mask} or {Cornerstone Mask;ITEM;cornerstone-mask} if either the user or the target is {Ogerpon;POKEMON;ogerpon}</li>
</ul>
If the item is unable to be removed, <i>Knock Off</i> will still do damage.<br/>
Wild Pokémon can not remove the user's held item.<br/>
<i>Knock Off</i> fails in Max Raid Battles.<br/>
<i>Knock Off</i> will not remove items but still do damage in Tera Raid Battles.
<ul>
  <li>In Gen 3 <i>Knock Off</i> is categorized as {Special;CATEGORY;special}</li>
  <li>In Gen 3-4 <i>Knock Off</i> disables the held item instead of removing it.</li>
  <li>In Gen 3-5 <i>Knock Off</i> has 20 power and does not double in power if it sucessfully knocks off an item.</li>
</ul>";"<i>Knock Off</i> deals damage and tries to remove the target's held item. If it successfully removes an item, the power is doubled.<br>
The removed item will return to the target after battle has ended.<br>
The ability <a href=""/abilities/sticky-hold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Hold</span></a> prevents items from being removed.<br>
Items that activate on attack such as <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activate before being removed.<br>
Consumable items that activate on being attacked such as <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> are consumed and therefore can not be removed.<br>
The following items are always unable to be removed:
<ul>
  <li><a href=""/items/griseous-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Griseous Orb</span><img src=""https://cdn.pokedb.org/b1ac2cf93fa8d55cd7e476d66703d3c1d0e49ed2a6f90fe3c49b48efa08e7836w20h20"" width=""20"" height=""20"" alt=""Item Icon for Griseous Orb"" style=""width: 20px; height: 20px""></a> from a <a href=""/pokemon/giratina"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giratina</span><img src=""https://cdn.pokedb.org/ed3b950d9f5a17bd76df00ff107a08cc944b71cbeeaaf216811260f5451017f1w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Giratina"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Type Plate held by <a href=""/pokemon/arceus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arceus</span><img src=""https://cdn.pokedb.org/14ac9cbaac51130b9b8ed3e210fd7aea1ac6bc4ee1d7a17743cea37f3d3e58d4w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Arceus"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Drive held by <a href=""/pokemon/genesect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Genesect</span><img src=""https://cdn.pokedb.org/8b79cb51d88ef93af24648d5928fb4b2630805d0f8684c34cff121a270817d2dw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Genesect"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Mega Stone held by a Pokémon that can use it to Mega-Evolve</li>
  <li>Any mail item such as <a href=""/items/grass-mail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Mail</span><img src=""https://cdn.pokedb.org/5b668db0d67119dd029b3f76f25d9c5b1da3149a3be15e96dd07fdb812031986w20h20"" width=""20"" height=""20"" alt=""Item Icon for Grass Mail"" style=""width: 20px; height: 20px""></a></li>
  <li>Any e-Reader berry such as <a href=""/items/pumkin-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pumkin Berry</span><img src=""https://cdn.pokedb.org/1451cc2763dc737d208e5b6866e3f68fe98383ca88f8321ff01efc26ba88b553w20h20"" width=""20"" height=""20"" alt=""Item Icon for Pumkin Berry"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Z-Crystal such as <a href=""/items/buginium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Buginium Z</span><img src=""https://cdn.pokedb.org/4ee89a0497514ad0673dd5b836372ff70271f213dd67f100186b0d7a98039cccw20h20"" width=""20"" height=""20"" alt=""Item Icon for Buginium Z"" style=""width: 20px; height: 20px""></a></li>
  <li>Any memory item such as <a href=""/items/bug-memory"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Memory</span><img src=""https://cdn.pokedb.org/e48413b4d056dfef66afcfbf85aca2a9068ebc6a280219bf72cdc3923912278fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Bug Memory"" style=""width: 20px; height: 20px""></a> held by <a href=""/pokemon/silvally"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silvally</span><img src=""https://cdn.pokedb.org/886ba00b4578a453af9234b85b316b863c441ae90efbb4376a223cdd1f65b8bew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Silvally"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/rusted-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rusted Sword</span><img src=""https://cdn.pokedb.org/e8ae58d6c22aa46d65c7f3c7769a8716c0026986db9a74ca5c8535818e48ef60w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rusted Sword"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/zacian"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zacian</span><img src=""https://cdn.pokedb.org/3618dea81890c9bfe931a9c87e21221f037842df81877fcacb41098901e4a476w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Zacian"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/rusted-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rusted Shield</span><img src=""https://cdn.pokedb.org/55a5c3373901c836b4a33b4ce3fb3d67d0ae08f7043f1206f3d6c2bde2797a88w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rusted Shield"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/zamazenta"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zamazenta</span><img src=""https://cdn.pokedb.org/8edaa051fa1c7a472778b1401197622959e7d6757c62e75409cbe8ab14cadd80w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Zamazenta"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/booster-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Booster Energy</span><img src=""https://cdn.pokedb.org/6beae5571ab05d3dc7faba5c4078873456113100048c527a93f4b56ba0cb7583w20h20"" width=""20"" height=""20"" alt=""Item Icon for Booster Energy"" style=""width: 20px; height: 20px""></a> if the target is a Paradox Pokémon (excluding <a href=""/pokemon/koraidon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Koraidon</span><img src=""https://cdn.pokedb.org/3a53686f33691b53ab5030eb318d52eb2a5471c3a66e3e92ed8e6d8d5ce04f01w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Koraidon"" style=""width: 20px; height: 20px""></a> and <a href=""/pokemon/miraidon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Miraidon</span><img src=""https://cdn.pokedb.org/8957114505967671b8a926f68b752215c081f287a43db05c91fb8f634dc09fc3w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Miraidon"" style=""width: 20px; height: 20px""></a>).</li>
  <li><a href=""/items/wellspring-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wellspring Mask</span><img src=""https://cdn.pokedb.org/a31f11b89eb119100cf7ad0c0cac6bf5e0b359af845a85f3f0cb84b9a8f9a4e4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Wellspring Mask"" style=""width: 20px; height: 20px""></a>, <a href=""/items/hearthflame-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hearthflame Mask</span><img src=""https://cdn.pokedb.org/b41eff9e13e7d88d190476448ca40d38e3912af47e4ec99e687a74149cd84dc0w20h20"" width=""20"" height=""20"" alt=""Item Icon for Hearthflame Mask"" style=""width: 20px; height: 20px""></a> or <a href=""/items/cornerstone-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cornerstone Mask</span><img src=""https://cdn.pokedb.org/fa984117bbf47fed8ea2df9920c711507831f86c049d96b734e232c77cb9085dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Cornerstone Mask"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/ogerpon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ogerpon</span><img src=""https://cdn.pokedb.org/044ecc640f9441b9f1794062f215f5e5540ac45e8dfa62dbcb885e05f3a7eb5fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Ogerpon"" style=""width: 20px; height: 20px""></a></li>
</ul>
If the item is unable to be removed, <i>Knock Off</i> will still do damage.<br>
Wild Pokémon can not remove the user's held item.<br>
<i>Knock Off</i> fails in Max Raid Battles.<br>
<i>Knock Off</i> will not remove items but still do damage in Tera Raid Battles.
<ul>
  <li>In Gen 3 <i>Knock Off</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 3-4 <i>Knock Off</i> disables the held item instead of removing it.</li>
  <li>In Gen 3-5 <i>Knock Off</i> has 20 power and does not double in power if it sucessfully knocks off an item.</li>
</ul>"
283;"<i>Endeavor</i> reduces the target's {HP;STAT;HP} to be equal to the user's if the target has a higher current {HP;STAT;HP} value than the user.<br/>
<i>Endeavor</i> has no effect if the user has greater current {HP;STAT;HP} than the target.";"<i>Endeavor</i> reduces the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to be equal to the user's if the target has a higher current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> value than the user.<br>
<i>Endeavor</i> has no effect if the user has greater current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> than the target."
284;"<i>Eruption</i> deals damage based on the user's current {HP;STAT;HP}.<br/>
<i>Eruption</i> has 150 power multiplied by the user's current {HP;STAT;HP} %.<br/>
If the user has 100 out of a maximum 200 {HP;STAT;HP}, <i>Eruption</i> will deal 150 * 50% = 75 damage.<br/>
<i>Eruption</i> deals a minimum of 1 damage.";"<i>Eruption</i> deals damage based on the user's current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
<i>Eruption</i> has 150 power multiplied by the user's current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> %.<br>
If the user has 100 out of a maximum 200 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <i>Eruption</i> will deal 150 * 50% = 75 damage.<br>
<i>Eruption</i> deals a minimum of 1 damage."
285;"<i>Skill Swap</i> switches the user's ability with the target's ability.<br/>
If a Pokémon affected by <i>Skill Swap</i> switches out, it will regain its original ability.<br/>
<i>Skill Swap</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of much such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<i>Skill Swap</i> fails if either Pokémon has the ability:
<ul>
  <li>{Battle Bond;ABILITY;battle-bond}</li>
  <li>{Comatose;ABILITY;comatose}</li>
  <li>{Commander;ABILITY;commander}</li>
  <li>{Disguise;ABILITY;disguise}</li>
  <li>{Flower Gift;ABILITY;flower-gift} (Gen 5 onwards)</li>
  <li>{Forecast;ABILITY;forecast} (Gen 5 onwards)</li>
  <li>{Gulp Missile;ABILITY;gulp-missile}</li>
  <li>{Hadron Engine;ABILITY;hadron-engine}</li>
  <li>{Ice Face;ABILITY;ice-face}</li>
  <li>{Illusion;ABILITY;illusion}</li>
  <li>{Imposter;ABILITY;imposter}</li>
  <li>{Multitype;ABILITY;multitype}</li>
  <li>{Neutralizing Gas;ABILITY;neutralizing-gas}</li>
  <li>{Power Construct;ABILITY;power-construct}</li>
  <li>{Protosynthesis;ABILITY;protosynthesis}</li>
  <li>{Poison Puppeteer;ABILITY;poison-puppeteer}</li>
  <li>{Quark Drive;ABILITY;quark-drive}</li>
  <li>{Receiver;ABILITY;receiver}</li>
  <li>{RKS System;ABILITY;rks-system}</li>
  <li>{Schooling;ABILITY;schooling}</li>
  <li>{Shields Down;ABILITY;shields-down}</li>
  <li>{Stance Change;ABILITY;stance-change}</li>
  <li>{Trace;ABILITY;trace} (Gen 5 onwards)</li>
  <li>{Wonder Guard;ABILITY;wonder-guard}</li>
  <li>{Zen Mode;ABILITY;zen-mode}</li>
  <li>{Zero to Hero;ABILITY;zero-to-hero}</li>
</ul>
<i>Skill Swap</i> will not activate an ability twice for the same Pokémon (such as {Intimidate;ABILITY;intimidate} if gained multiple times).<br/>
<i>Skill Swap</i> fails against Dynamaxed or Gigantamaxed Pokémon.
<ul>
  <li>In Gen 3-5 <i>Skill Swap</i> fails if the user and the target have the same ability and does not activate the ability if it has an effect that activates when the user enters battle.</li>
</ul>";"<i>Skill Swap</i> switches the user's ability with the target's ability.<br>
If a Pokémon affected by <i>Skill Swap</i> switches out, it will regain its original ability.<br>
<i>Skill Swap</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of much such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Skill Swap</i> fails if either Pokémon has the ability:
<ul>
  <li><a href=""/abilities/battle-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Bond</span></a></li>
  <li><a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a></li>
  <li><a href=""/abilities/commander"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Commander</span></a></li>
  <li><a href=""/abilities/disguise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disguise</span></a></li>
  <li><a href=""/abilities/flower-gift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flower Gift</span></a> (Gen 5 onwards)</li>
  <li><a href=""/abilities/forecast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Forecast</span></a> (Gen 5 onwards)</li>
  <li><a href=""/abilities/gulp-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gulp Missile</span></a></li>
  <li><a href=""/abilities/hadron-engine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hadron Engine</span></a></li>
  <li><a href=""/abilities/ice-face"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Face</span></a></li>
  <li><a href=""/abilities/illusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Illusion</span></a></li>
  <li><a href=""/abilities/imposter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imposter</span></a></li>
  <li><a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a></li>
  <li><a href=""/abilities/neutralizing-gas"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Neutralizing Gas</span></a></li>
  <li><a href=""/abilities/power-construct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Construct</span></a></li>
  <li><a href=""/abilities/protosynthesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protosynthesis</span></a></li>
  <li><a href=""/abilities/poison-puppeteer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Puppeteer</span></a></li>
  <li><a href=""/abilities/quark-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quark Drive</span></a></li>
  <li><a href=""/abilities/receiver"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Receiver</span></a></li>
  <li><a href=""/abilities/rks-system"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>RKS System</span></a></li>
  <li><a href=""/abilities/schooling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Schooling</span></a></li>
  <li><a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a></li>
  <li><a href=""/abilities/stance-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stance Change</span></a></li>
  <li><a href=""/abilities/trace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trace</span></a> (Gen 5 onwards)</li>
  <li><a href=""/abilities/wonder-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Guard</span></a></li>
  <li><a href=""/abilities/zen-mode"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Mode</span></a></li>
  <li><a href=""/abilities/zero-to-hero"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zero to Hero</span></a></li>
</ul>
<i>Skill Swap</i> will not activate an ability twice for the same Pokémon (such as <a href=""/abilities/intimidate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Intimidate</span></a> if gained multiple times).<br>
<i>Skill Swap</i> fails against Dynamaxed or Gigantamaxed Pokémon.
<ul>
  <li>In Gen 3-5 <i>Skill Swap</i> fails if the user and the target have the same ability and does not activate the ability if it has an effect that activates when the user enters battle.</li>
</ul>"
286;"<i>Imprison</i> prevents the target from using any move that the user also knows.<br/>
If the target has no available moves left (e.g. all moves that the user doesn't know do not have any PP remaining or those moves are blocked by {Disable;MOVE;disable}), it will use {Struggle;MOVE;struggle} instead.<br/>
<i>Imprison</i> also updates when the user's move set changes such as acquiring new moves through {Mimic;MOVE;mimic} or {Transform;MOVE;transform}.<br/>
If the target moves after the user and the target tries to use a move then disabled by {Imprison;MOVE;imprison}, it will perform no action that turn.<br/>
<i>Imprison</i> can never prevent {Struggle;MOVE;struggle}.<br/>
Moves disabled by <i>Imprison</i> can still be called by moves that call other moves such as {Assist;MOVE;assist}, {Me First;MOVE;me-first}, {Metronome;MOVE;metronome} or {Sleep Talk;MOVE;sleep-talk}.<br/>
<i>Imprison's</i> effect can not be passed onto another Pokémon through {Baton Pass;MOVE;baton-pass}.<br/>
<i>Imprison</i> has no effect on Max Raid Battle or Tera Raid Battle bosses.<br/>
<ul>
  <li>In Gen 3-4 <i>Imprison</i> fails if the target knows no move that the user also knows.<br/>
    <i>Imprison</i> can not be stolen by {Snatch;MOVE;snatch}.</li>
</ul>";"<i>Imprison</i> prevents the target from using any move that the user also knows.<br>
If the target has no available moves left (e.g. all moves that the user doesn't know do not have any PP remaining or those moves are blocked by <a href=""/moves/disable"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disable</span></a>), it will use <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> instead.<br>
<i>Imprison</i> also updates when the user's move set changes such as acquiring new moves through <a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a> or <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a>.<br>
If the target moves after the user and the target tries to use a move then disabled by <a href=""/moves/imprison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imprison</span></a>, it will perform no action that turn.<br>
<i>Imprison</i> can never prevent <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a>.<br>
Moves disabled by <i>Imprison</i> can still be called by moves that call other moves such as <a href=""/moves/assist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assist</span></a>, <a href=""/moves/me-first"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Me First</span></a>, <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a> or <a href=""/moves/sleep-talk"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleep Talk</span></a>.<br>
<i>Imprison's</i> effect can not be passed onto another Pokémon through <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>.<br>
<i>Imprison</i> has no effect on Max Raid Battle or Tera Raid Battle bosses.<br>
<ul>
  <li>In Gen 3-4 <i>Imprison</i> fails if the target knows no move that the user also knows.<br>
    <i>Imprison</i> can not be stolen by <a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a>.</li>
</ul>"
287;"<i>Refresh</i> cures the user of {burns;STATUS;burn}, {poison;STATUS;poison} and {paralysis;STATUS;paralysis}.<br/>
<i>Refresh</i> can not cure {freeze;STATUS;freeze} or {sleep;STATUS;sleep}.<br/>
<i>Refresh</i> fails if called by {Sleep Talk;MOVE;sleep-talk}.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Refresh</i> cures the user of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burns</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> and <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a>.<br>
<i>Refresh</i> can not cure <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> or <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.<br>
<i>Refresh</i> fails if called by <a href=""/moves/sleep-talk"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleep Talk</span></a>.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
288;"If the user is hit by a direct damage dealing attack and faints in the same turn that <i>Grudge</i> is used, the move that was used to make the user faint will have all of its remaining PP removed.<br/>
<i>Grudge's</i> effect lasts until the user uses another move.<br/>
<i>Grudge</i> will not take effect if the user fainted because of:
<ul>
  <li>{Struggle;MOVE;struggle}</li>
  <li>End of turn damage effects such as:
    <ul>
      <li>weather effects ({hail;WEATHER;HAIL}, {sandstorm;WEATHER;SANDSTORM}</li>
      <li>status conditions ({poison;STATUS;poison}, {burn;STATUS;burn})</li>
      <li>delayed move damage ({Leech Seed;MOVE;leech-seed}, {Future Sight;MOVE;future-sight})</li>
    </ul>
  </li>
</ul>
<i>Grudge</i> has no effect against Z-Moves.<br/>
<i>Grudge</i> will deplete all of the remaining PP of the base move that was used to perform a Max Move.
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"If the user is hit by a direct damage dealing attack and faints in the same turn that <i>Grudge</i> is used, the move that was used to make the user faint will have all of its remaining PP removed.<br>
<i>Grudge's</i> effect lasts until the user uses another move.<br>
<i>Grudge</i> will not take effect if the user fainted because of:
<ul>
  <li><a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a></li>
  <li>End of turn damage effects such as:
    <ul>
      <li>weather effects (<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
      <li>status conditions (<a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a>)</li>
      <li>delayed move damage (<a href=""/moves/leech-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Seed</span></a>, <a href=""/moves/future-sight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Future Sight</span></a>)</li>
    </ul>
  </li>
</ul>
<i>Grudge</i> has no effect against Z-Moves.<br>
<i>Grudge</i> will deplete all of the remaining PP of the base move that was used to perform a Max Move.
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
289;"<i>Snatch</i> steals the effect of the next beneficial {Status;CATEGORY;status} move used by an enemy in the same turn.<br/>
<i>Snatch</i> has highly increased priority meaning it will move before the vast majority of other moves.<br/>
If another Pokémon uses a move of the same priority, the Pokémon with the higher {Speed;STAT;SPEED} will go first.<br/>
<i>Snatch</i> can not steal Z-Moves.<br/>
A stolen {Swallow;MOVE;swallow} will recover 25% of maximum {HP;STAT;HP} even if the user has no stacks of {Stockpile;MOVE;stockpile}.
<ul>
  <li>In Gen 3-4 <i>Snatch</i> can also steal effects that were already stolen by another instance if <i>Snatch</i>, passing the effect around multiple Pokémon but only activating for the last one to steal it.<br/></li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>
The following table shows whether or not <i>Snatch</i> can steal a beneficial effect by generation:
<table>
  <thead>
    <tr>
      <th rowspan=""2"">Move</th>
      <th colspan=""5"">Generation</th>
    </tr>
    <tr>
      <th>3</th>
      <th>4</th>
      <th>5</th>
      <th>6</th>
      <th>7</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Acid Armor;MOVE;acid-armor}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Acupressure;MOVE;acupressure}</td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Agility;MOVE;agility}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Amnesia;MOVE;amnesia}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Aqua Ring;MOVE;aqua-ring}</td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Aromatherapy;MOVE;aromatherapy}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Aurora Veil;MOVE;aurora-veil}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Autotomize;MOVE;autotomize}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Barrier;MOVE;barrier}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Belly Drum;MOVE;belly-drum}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Bulk Up;MOVE;bulk-up}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Calm Mind;MOVE;calm-mind}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Camouflage;MOVE;camouflage}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Charge;MOVE;charge}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Coil;MOVE;coil}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Conversion;MOVE;conversion}</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Cosmic Power;MOVE;cosmic-power}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Cotton Guard;MOVE;cotton-guard}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Defend Order;MOVE;defend-order}</td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Defense Curl;MOVE;defense-curl}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Double Team;MOVE;double-team}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Dragon Dance;MOVE;dragon-dance}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Focus Energy;MOVE;focus-energy}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Gear Up;MOVE;gear-up}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Growth;MOVE;growth}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Harden;MOVE;harden}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Heal Bell;MOVE;heal-bell}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Heal Order;MOVE;heal-order}</td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Healing Wish;MOVE;healing-wish}</td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Hone Claws;MOVE;hone-claws}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Howl;MOVE;howl}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Imprison;MOVE;imprison}</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Ingrain;MOVE;ingrain}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Iron Defense;MOVE;iron-defense}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Laser Focus;MOVE;laser-focus}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Light Screen;MOVE;light-screen}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Lucky Chant;MOVE;lucky-chant}</td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Lunar Dance;MOVE;lunar-dance}</td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Magnet Rise;MOVE;magnet-rise}</td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Magnetic Flux;MOVE;magnetic-flux}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Mat Block;MOVE;mat-block}</td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Meditate;MOVE;meditate}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Milk Drink;MOVE;milk-drink}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Minimize;MOVE;minimize}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Mist;MOVE;mist}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Moonlight;MOVE;moonlight}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Morning Sun;MOVE;morning-sun}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Nasty Plot;MOVE;nasty-plot}</td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Power Trick;MOVE;power-trick}</td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Psych Up;MOVE;psych-up}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td>{Quick Guard;MOVE;quick-guard}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Quiver Dance;MOVE;quiver-dance}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Recover;MOVE;recover}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Recycle;MOVE;recycle}</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Reflect;MOVE;reflect}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Refresh;MOVE;refresh}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Rest;MOVE;rest}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Rock Polish;MOVE;rock-polish}</td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Roost;MOVE;roost}</td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Safeguard;MOVE;safeguard}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Sharpen;MOVE;sharpen}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Shell Smash;MOVE;shell-smash}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Shift Gear;MOVE;shift-gear}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Shore Up;MOVE;shore-up}</td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Slack Off;MOVE;slack-off}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Soft-Boiled;MOVE;soft-boiled}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Stockpile;MOVE;stockpile}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Substitute;MOVE;substitute}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Swallow;MOVE;swallow}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Swords Dance;MOVE;swords-dance}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Synthesis;MOVE;synthesis}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Tail Glow;MOVE;tail-glow}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Tailwind;MOVE;tailwind}</td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Wide Guard;MOVE;wide-guard}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Wish;MOVE;wish}</td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Withdraw;MOVE;withdraw}</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td>{Work Up;MOVE;work-up}</td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
  </tbody>
</table>";"<i>Snatch</i> steals the effect of the next beneficial <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> move used by an enemy in the same turn.<br>
<i>Snatch</i> has highly increased priority meaning it will move before the vast majority of other moves.<br>
If another Pokémon uses a move of the same priority, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first.<br>
<i>Snatch</i> can not steal Z-Moves.<br>
A stolen <a href=""/moves/swallow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swallow</span></a> will recover 25% of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> even if the user has no stacks of <a href=""/moves/stockpile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stockpile</span></a>.
<ul>
  <li>In Gen 3-4 <i>Snatch</i> can also steal effects that were already stolen by another instance if <i>Snatch</i>, passing the effect around multiple Pokémon but only activating for the last one to steal it.<br></li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>
The following table shows whether or not <i>Snatch</i> can steal a beneficial effect by generation:
<table>
  <thead>
    <tr>
      <th rowspan=""2"">Move</th>
      <th colspan=""5"">Generation</th>
    </tr>
    <tr>
      <th>3</th>
      <th>4</th>
      <th>5</th>
      <th>6</th>
      <th>7</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/acid-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Acid Armor</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/acupressure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Acupressure</span></a></td>
      <td></td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/agility"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Agility</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/amnesia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Amnesia</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/aqua-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Ring</span></a></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/aromatherapy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aromatherapy</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/aurora-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aurora Veil</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/autotomize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Autotomize</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/barrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Barrier</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/belly-drum"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Belly Drum</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/bulk-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulk Up</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/calm-mind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Calm Mind</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/camouflage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Camouflage</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Charge</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/coil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Coil</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/conversion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Conversion</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/cosmic-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cosmic Power</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/cotton-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cotton Guard</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/defend-order"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defend Order</span></a></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/defense-curl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defense Curl</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/double-team"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Team</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Dance</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/focus-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Energy</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/gear-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gear Up</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/growth"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Growth</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/harden"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Harden</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/heal-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Bell</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/heal-order"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Order</span></a></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/healing-wish"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Healing Wish</span></a></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/hone-claws"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hone Claws</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/howl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Howl</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/imprison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imprison</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/ingrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ingrain</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/iron-defense"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Defense</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/laser-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Laser Focus</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/light-screen"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Screen</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/lucky-chant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lucky Chant</span></a></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/lunar-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lunar Dance</span></a></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/magnet-rise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnet Rise</span></a></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/magnetic-flux"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnetic Flux</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/mat-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mat Block</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/meditate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Meditate</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/milk-drink"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Milk Drink</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/mist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mist</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/moonlight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moonlight</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/morning-sun"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Morning Sun</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/nasty-plot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nasty Plot</span></a></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/power-trick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Trick</span></a></td>
      <td></td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/psych-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psych Up</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>❌</td>
      <td>❌</td>
      <td>❌</td>
    </tr>
    <tr>
      <td><a href=""/moves/quick-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Guard</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/quiver-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quiver Dance</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/recover"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Recover</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/recycle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Recycle</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/refresh"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Refresh</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/rest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rest</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-polish"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Polish</span></a></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/roost"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roost</span></a></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/safeguard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safeguard</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/sharpen"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpen</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/shell-smash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Smash</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/shift-gear"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shift Gear</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/shore-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shore Up</span></a></td>
      <td></td>
      <td></td>
      <td></td>
      <td></td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/slack-off"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Slack Off</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/soft-boiled"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soft-Boiled</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/stockpile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stockpile</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/swallow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swallow</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/swords-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swords Dance</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/synthesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Synthesis</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/tail-glow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tail Glow</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/tailwind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tailwind</span></a></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/wide-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wide Guard</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/wish"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wish</span></a></td>
      <td>❌</td>
      <td>❌</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/withdraw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Withdraw</span></a></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
    <tr>
      <td><a href=""/moves/work-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Work Up</span></a></td>
      <td></td>
      <td></td>
      <td>✔️</td>
      <td>✔️</td>
      <td>✔️</td>
    </tr>
  </tbody>
</table>"
290;"<i>Secret Power</i> deals damage and causes a variety of different secondary effects depending on the current terrain.<br/>
<i>Secret Power</i> also changes its own animation to another move depending on the terrain.<br/>
The list of secondary effects of <i>Secret Power</i> varies highly by generation:
<h3>Gen 3</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Secondary Effect</th>
			<th>Move Animation</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building and link battle</td>
			<td>{paralysis;STATUS;paralysis}</td>
			<td>{Strength;MOVE;strength}</td>
		</tr>
		<tr>
			<td>Plain terrain</td>
			<td>{paralysis;STATUS;paralysis}</td>
			<td>{Slam;MOVE;slam}</td>
		</tr>
		<tr>
			<td>Sand</td>
			<td>lowers {accuracy;STAT;ACCURACY} by one stage.</td>
			<td>{Mud Shot;MOVE;mud-shot}</td>
		</tr>
		<tr>
			<td>Cave</td>
			<td>{flinching;STATUS;flinch}</td>
			<td>{Bite;MOVE;bite}</td>
		</tr>
		<tr>
			<td>Rock</td>
			<td>{confusion;STATUS;confusion}</td>
			<td>{Rock Throw;MOVE;rock-throw}</td>
		</tr>
		<tr>
			<td>Tall grass</td>
			<td>{poison;STATUS;poison}</td>
			<td>{Needle Arm;MOVE;needle-arm}</td>
		</tr>
		<tr>
			<td>Long grass</td>
			<td>{sleep;STATUS;sleep}</td>
			<td>{Magical Leaf;MOVE;magical-leaf}</td>
		</tr>
		<tr>
			<td>Pond water</td>
			<td>lowers {Speed;STAT;SPEED} by one stage.</td>
			<td>{Bubble Beam;MOVE;bubble-beam}</td>
		</tr>
		<tr>
			<td>Sea water</td>
			<td>lowers {Attack;STAT;ATTACK} by one stage.</td>
			<td>{Surf;MOVE;surf}</td>
		</tr>
		<tr>
			<td>Underwater</td>
			<td>lowers {Defense;STAT;DEFENSE} by one stage.</td>
			<td>{Waterfall;MOVE;waterfall}</td>
		</tr>
	</tbody>
</table>
<h3>Pokémon Colosseum and Pokémon XD</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Secondary Effect</th>
			<th>Move Animation</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Buildings, The Under Subway, Realgam Colosseum<br/>
Mt. Battle (Areas 1-3), S.S. Libra</td>
			<td>{paralysis;STATUS;paralysis}</td>
			<td>{Needle Arm;MOVE;needle-arm}</td>
		</tr>
		<tr>
			<td>Outskirt Stand, Phenac City, Cipher Lab (outside)</td>
			<td>lowers {accuracy;STAT;ACCURACY} by one stage.</td>
			<td>{Needle Arm;MOVE;needle-arm}</td>
		</tr>
		<tr>
			<td>Pyrite Town, The Under, Cipher Key Lair (outside), Citadark Isle (outside),<br/>
Rock Poké Spot, Pyrite Colosseum, Mt. Battle (Areas 7-10)</td>
			<td>{confusion;STATUS;confusion}</td>
			<td>{Needle Arm;MOVE;needle-arm}</td>
		</tr>
		<tr>
			<td>Phenac Stadium</td>
			<td>lowers {Defense;STAT;DEFENSE} by one stage.</td>
			<td>{Needle Arm;MOVE;needle-arm}</td>
		</tr>
		<tr>
			<td>Agate Village, Relic Stone, Mt. Battle (outside),<br/>
        Pokémon HQ Lab, Kaminko's House, Mt. Battle (Areas 1-3)</td>
			<td>{poison;STATUS;poison}</td>
			<td>{Needle Arm;MOVE;needle-arm}</td>
		</tr>
		<tr>
			<td>Relic Stone</td>
			<td>{sleep;STATUS;sleep}</td>
			<td>{Needle Arm;MOVE;needle-arm}</td>
		</tr>
		<tr>
			<td>Pyrite Cave, Relic Cave, Deep Colosseum, Mt. Battle (Areas 4-6), Cave Poké Spot</td>
			<td>{flinching;STATUS;flinch}</td>
			<td>{Needle Arm;MOVE;needle-arm}</td>
		</tr>
		<tr>
			<td>Gateon Port</td>
			<td>lowers {Attack;STAT;ATTACK} by one stage.</td>
			<td>{Needle Arm;MOVE;needle-arm}</td>
		</tr>
		<tr>
			<td>Oasis Poké Spot</td>
			<td>lowers {Speed;STAT;SPEED} by one stage.</td>
			<td>{Needle Arm;MOVE;needle-arm}</td>
		</tr>
	</tbody>
</table>
<h3>Gen 4</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Secondary Effect</th>
			<th>Move Animation</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building and link battle</td>
			<td>{paralysis;STATUS;paralysis}</td>
			<td>{Body Slam;MOVE;body-slam}</td>
		</tr>
		<tr>
			<td>Distortion World</td>
			<td>{paralysis;STATUS;paralysis}</td>
			<td>{Pound;MOVE;pound}</td>
		</tr>
		<tr>
			<td>Sand, plain terrain and puddles</td>
			<td>lowers {accuracy;STAT;ACCURACY} by one stage.</td>
			<td>{Mud Slap;MOVE;mud-slap}</td>
		</tr>
		<tr>
			<td>Cave and rock</td>
			<td>{flinching;STATUS;flinch}</td>
			<td>{Rock Throw;MOVE;rock-throw}</td>
		</tr>
		<tr>
			<td>Grass</td>
			<td>{sleep;STATUS;sleep}</td>
			<td>{Needle Arm;MOVE;needle-arm}</td>
		</tr>
		<tr>
			<td>Water</td>
			<td>lowers {Attack;STAT;ATTACK} by one stage.</td>
			<td>{Water Pulse;MOVE;water-pulse}</td>
		</tr>
		<tr>
			<td>Snow</td>
			<td>{freeze;STATUS;freeze}</td>
			<td>{Avalanche;MOVE;avalanche}</td>
		</tr>
		<tr>
			<td>Ice</td>
			<td>{freeze;STATUS;freeze}</td>
			<td>{Ice Shard;MOVE;ice-shard}</td>
		</tr>
		<tr>
			<td>Marsh</td>
			<td>lowers {Speed;STAT;SPEED} by one stage.</td>
			<td>{Mud Shot;MOVE;mud-shot}</td>
		</tr>
	</tbody>
</table>
<h3>Pokémon Battle Revolution</h3>
<table>
	<thead>
		<tr>
			<th>Colosseum</th>
			<th>Secondary Effect</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Lagoon</td>
			<td>{paralysis;STATUS;paralysis}</td>
		</tr>
		<tr>
			<td>Main Street</td>
			<td>{paralysis;STATUS;paralysis}</td>
		</tr>
		<tr>
			<td>Neon</td>
			<td>{paralysis;STATUS;paralysis}</td>
		</tr>
		<tr>
			<td>Courtyard</td>
			<td>{paralysis;STATUS;paralysis}</td>
		</tr>
		<tr>
			<td>Gateway</td>
			<td>lowers {Attack;STAT;ATTACK} by one stage.</td>
		</tr>
		<tr>
			<td>Waterfall</td>
			<td>{sleep;STATUS;sleep}</td>
		</tr>
		<tr>
			<td>Sunny Park</td>
			<td>{sleep;STATUS;sleep}</td>
		</tr>
		<tr>
			<td>Crystal</td>
			<td>lowers {accuracy;STAT;ACCURACY} by one stage.</td>
		</tr>
		<tr>
			<td>Magma</td>
			<td>lowers {accuracy;STAT;ACCURACY} by one stage.</td>
		</tr>
		<tr>
			<td>Stargazer</td>
			<td>lowers {accuracy;STAT;ACCURACY} by one stage.</td>
		</tr>
		<tr>
			<td>Sunset</td>
			<td>lowers {accuracy;STAT;ACCURACY} by one stage.</td>
		</tr>
	</tbody>
</table>
<h3>Gen 5</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Secondary Effect</th>
			<th>Move Animation</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building and urban</td>
			<td>{paralysis;STATUS;paralysis}</td>
			<td>{Body Slam;MOVE;body-slam}</td>
		</tr>
		<tr>
			<td>Sand, plain terrain, rock and link battle</td>
			<td>lowers {accuracy;STAT;ACCURACY} by one stage.</td>
			<td>{Mud Slap;MOVE;mud-slap}</td>
		</tr>
		<tr>
			<td>Cave</td>
			<td>{flinching;STATUS;flinch}</td>
			<td>{Rock Throw;MOVE;rock-throw}</td>
		</tr>
		<tr>
			<td>Grass</td>
			<td>{sleep;STATUS;sleep}</td>
			<td>{Needle Arm;MOVE;needle-arm}</td>
		</tr>
		<tr>
			<td>Water</td>
			<td>lowers {Attack;STAT;ATTACK} by one stage.</td>
			<td>{Water Pulse;MOVE;water-pulse}</td>
		</tr>
		<tr>
			<td>Puddles</td>
			<td>lowers {Speed;STAT;SPEED} by one stage.</td>
			<td>{Mud Shot;MOVE;mud-shot}</td>
		</tr>
		<tr>
			<td>Snow</td>
			<td>{freeze;STATUS;freeze}</td>
			<td>{Avalanche;MOVE;avalanche}</td>
		</tr>
		<tr>
			<td>Ice</td>
			<td>{freeze;STATUS;freeze}</td>
			<td>{Ice Shard;MOVE;ice-shard}</td>
		</tr>
	</tbody>
</table>
<h3>Gen 6</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Secondary Effect</th>
			<th>Move Animation</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building, plain terrain, Sky Battles, and link battles</td>
			<td>{paralysis;STATUS;paralysis}</td>
			<td>{Body Slam;MOVE;body-slam}</td>
		</tr>
		<tr>
			<td>On {Electric Terrain;MOVE;electric-terrain}</td>
			<td>{paralysis;STATUS;paralysis}</td>
			<td>{Thunder Shock;MOVE;thunder-shock}</td>
		</tr>
		<tr>
			<td>Sand and rock</td>
			<td>lowers {accuracy;STAT;ACCURACY} by one stage.</td>
			<td>{Mud Slap;MOVE;mud-slap}</td>
		</tr>
		<tr>
			<td>Cave</td>
			<td>{flinching;STATUS;flinch}</td>
			<td>{Rock Throw;MOVE;rock-throw}</td>
		</tr>
		<tr>
			<td>Burial ground</td>
			<td>{flinching;STATUS;flinch}</td>
			<td>{Shadow Sneak;MOVE;shadow-sneak}</td>
		</tr>
		<tr>
			<td>Space</td>
			<td>{flinching;STATUS;flinch}</td>
			<td>{Swift;MOVE;swift}</td>
		</tr>
		<tr>
			<td>Water and underwater</td>
			<td>lowers {Attack;STAT;ATTACK} by one stage.</td>
			<td>{Water Pulse;MOVE;water-pulse}</td>
		</tr>
		<tr>
			<td>Swamp water and marsh</td>
			<td>lowers {Speed;STAT;SPEED} by one stage.</td>
			<td>{Mud Shot;MOVE;mud-shot}</td>
		</tr>
		<tr>
			<td>Soaring in the sky and Sky Pillar</td>
			<td>lowers {Speed;STAT;SPEED} by one stage.</td>
			<td>{Gust;MOVE;gust}</td>
		</tr>
		<tr>
			<td>Snow</td>
			<td>{freeze;STATUS;freeze}</td>
			<td>{Avalanche;MOVE;avalanche}</td>
		</tr>
		<tr>
			<td>Ice</td>
			<td>{freeze;STATUS;freeze}</td>
			<td>{Ice Shard;MOVE;ice-shard}</td>
		</tr>
		<tr>
			<td>Volcano</td>
			<td>{burn;STATUS;burn}</td>
			<td>{Incinerate;MOVE;incinerate}</td>
		</tr>
		<tr>
			<td>Grass, {Grassy Terrain;MOVE;grassy-terrain}, and Coumarine Gym</td>
			<td>{sleep;STATUS;sleep}</td>
			<td>{Needle Arm;MOVE;needle-arm}</td>
		</tr>
		<tr>
			<td>On {Misty Terrain;MOVE;misty-terrain}</td>
			<td>lowers {Special Attack;STAT;SPATK} by one stage.</td>
			<td>{Fairy Wind;MOVE;fairy-wind}</td>
		</tr>
	</tbody>
</table>
<h3>Gen 7</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Secondary Effect</th>
			<th>Move Animation</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building, plain terrain, Sky Battles, and link battles</td>
			<td>{paralysis;STATUS;paralysis}</td>
			<td>{Spit Up;MOVE;spit-up}</td>
		</tr>
		<tr>
			<td>On {Electric Terrain;MOVE;electric-terrain}</td>
			<td>{paralysis;STATUS;paralysis}</td>
			<td>{Thunder Shock;MOVE;thunder-shock}</td>
		</tr>
		<tr>
			<td>Cave</td>
			<td>{flinching;STATUS;flinch}</td>
			<td>{Rock Throw;MOVE;rock-throw}</td>
		</tr>
		<tr>
			<td>Sand, dirt and rock</td>
			<td>lowers {accuracy;STAT;ACCURACY} by one stage.</td>
			<td>{Mud Slap;MOVE;mud-slap}</td>
		</tr>
		<tr>
			<td>Water</td>
			<td>lowers {Attack;STAT;ATTACK} by one stage.</td>
			<td>{Water Pulse;MOVE;water-pulse}</td>
		</tr>
		<tr>
			<td>Snow and ice</td>
			<td>{freeze;STATUS;freeze}</td>
			<td>{Ice Shard;MOVE;ice-shard}</td>
		</tr>
		<tr>
			<td>Volcano</td>
			<td>{burn;STATUS;burn}</td>
			<td>{Incinerate;MOVE;incinerate}</td>
		</tr>
		<tr>
			<td>Ultra Space</td>
			<td>lowers {Defense;STAT;DEFENSE} by one stage.</td>
			<td>{Psywave;MOVE;psywave}</td>
		</tr>
		<tr>
			<td>Grass, field, flowers, and on {Grassy Terrain;MOVE;grassy-terrain}</td>
			<td>{sleep;STATUS;sleep}</td>
			<td>{Needle Arm;MOVE;needle-arm}</td>
		</tr>
		<tr>
			<td>On {Misty Terrain;MOVE;misty-terrain}</td>
			<td>lowers {Special Attack;STAT;SPATK} by one stage.</td>
			<td>{Fairy Wind;MOVE;fairy-wind}</td>
		</tr>
		<tr>
			<td>On {Psychic Terrain;MOVE;psychic-terrain}</td>
			<td>lowers {Speed;STAT;SPEED} by one stage.</td>
			<td>{Confusion;MOVE;confusion}</td>
		</tr>
	</tbody>
</table>
<ul>
	<li>In Gen 3-4 <i>Secret Power's</i> power is doubled by {Serene Grace;ABILITY;serene-grace}</li>
  	<li>In Gen 3 and {ORAS;GAME;omega-ruby-alpha-sapphire} <i>Secret Power</i> can be used out of combat to create a Secret Base</li>
	<li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Secret Power</i> deals damage and causes a variety of different secondary effects depending on the current terrain.<br>
<i>Secret Power</i> also changes its own animation to another move depending on the terrain.<br>
The list of secondary effects of <i>Secret Power</i> varies highly by generation:
<h3>Gen 3</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Secondary Effect</th>
			<th>Move Animation</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building and link battle</td>
			<td><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/strength"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strength</span></a></td>
		</tr>
		<tr>
			<td>Plain terrain</td>
			<td><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Slam</span></a></td>
		</tr>
		<tr>
			<td>Sand</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/mud-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud Shot</span></a></td>
		</tr>
		<tr>
			<td>Cave</td>
			<td><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/bite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bite</span></a></td>
		</tr>
		<tr>
			<td>Rock</td>
			<td><a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/rock-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Throw</span></a></td>
		</tr>
		<tr>
			<td>Tall grass</td>
			<td><a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/needle-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Needle Arm</span></a></td>
		</tr>
		<tr>
			<td>Long grass</td>
			<td><a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/magical-leaf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magical Leaf</span></a></td>
		</tr>
		<tr>
			<td>Pond water</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/bubble-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bubble Beam</span></a></td>
		</tr>
		<tr>
			<td>Sea water</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/surf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surf</span></a></td>
		</tr>
		<tr>
			<td>Underwater</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/waterfall"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Waterfall</span></a></td>
		</tr>
	</tbody>
</table>
<h3>Pokémon Colosseum and Pokémon XD</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Secondary Effect</th>
			<th>Move Animation</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Buildings, The Under Subway, Realgam Colosseum<br>
Mt. Battle (Areas 1-3), S.S. Libra</td>
			<td><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/needle-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Needle Arm</span></a></td>
		</tr>
		<tr>
			<td>Outskirt Stand, Phenac City, Cipher Lab (outside)</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/needle-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Needle Arm</span></a></td>
		</tr>
		<tr>
			<td>Pyrite Town, The Under, Cipher Key Lair (outside), Citadark Isle (outside),<br>
Rock Poké Spot, Pyrite Colosseum, Mt. Battle (Areas 7-10)</td>
			<td><a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/needle-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Needle Arm</span></a></td>
		</tr>
		<tr>
			<td>Phenac Stadium</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/needle-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Needle Arm</span></a></td>
		</tr>
		<tr>
			<td>Agate Village, Relic Stone, Mt. Battle (outside),<br>
        Pokémon HQ Lab, Kaminko's House, Mt. Battle (Areas 1-3)</td>
			<td><a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/needle-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Needle Arm</span></a></td>
		</tr>
		<tr>
			<td>Relic Stone</td>
			<td><a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/needle-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Needle Arm</span></a></td>
		</tr>
		<tr>
			<td>Pyrite Cave, Relic Cave, Deep Colosseum, Mt. Battle (Areas 4-6), Cave Poké Spot</td>
			<td><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/needle-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Needle Arm</span></a></td>
		</tr>
		<tr>
			<td>Gateon Port</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/needle-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Needle Arm</span></a></td>
		</tr>
		<tr>
			<td>Oasis Poké Spot</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/needle-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Needle Arm</span></a></td>
		</tr>
	</tbody>
</table>
<h3>Gen 4</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Secondary Effect</th>
			<th>Move Animation</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building and link battle</td>
			<td><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/body-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Body Slam</span></a></td>
		</tr>
		<tr>
			<td>Distortion World</td>
			<td><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/pound"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pound</span></a></td>
		</tr>
		<tr>
			<td>Sand, plain terrain and puddles</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/mud-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud Slap</span></a></td>
		</tr>
		<tr>
			<td>Cave and rock</td>
			<td><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/rock-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Throw</span></a></td>
		</tr>
		<tr>
			<td>Grass</td>
			<td><a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/needle-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Needle Arm</span></a></td>
		</tr>
		<tr>
			<td>Water</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/water-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pulse</span></a></td>
		</tr>
		<tr>
			<td>Snow</td>
			<td><a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/avalanche"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Avalanche</span></a></td>
		</tr>
		<tr>
			<td>Ice</td>
			<td><a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/ice-shard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Shard</span></a></td>
		</tr>
		<tr>
			<td>Marsh</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/mud-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud Shot</span></a></td>
		</tr>
	</tbody>
</table>
<h3>Pokémon Battle Revolution</h3>
<table>
	<thead>
		<tr>
			<th>Colosseum</th>
			<th>Secondary Effect</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Lagoon</td>
			<td><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></td>
		</tr>
		<tr>
			<td>Main Street</td>
			<td><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></td>
		</tr>
		<tr>
			<td>Neon</td>
			<td><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></td>
		</tr>
		<tr>
			<td>Courtyard</td>
			<td><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></td>
		</tr>
		<tr>
			<td>Gateway</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
		</tr>
		<tr>
			<td>Waterfall</td>
			<td><a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a></td>
		</tr>
		<tr>
			<td>Sunny Park</td>
			<td><a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a></td>
		</tr>
		<tr>
			<td>Crystal</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
		</tr>
		<tr>
			<td>Magma</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
		</tr>
		<tr>
			<td>Stargazer</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
		</tr>
		<tr>
			<td>Sunset</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
		</tr>
	</tbody>
</table>
<h3>Gen 5</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Secondary Effect</th>
			<th>Move Animation</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building and urban</td>
			<td><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/body-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Body Slam</span></a></td>
		</tr>
		<tr>
			<td>Sand, plain terrain, rock and link battle</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/mud-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud Slap</span></a></td>
		</tr>
		<tr>
			<td>Cave</td>
			<td><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/rock-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Throw</span></a></td>
		</tr>
		<tr>
			<td>Grass</td>
			<td><a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/needle-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Needle Arm</span></a></td>
		</tr>
		<tr>
			<td>Water</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/water-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pulse</span></a></td>
		</tr>
		<tr>
			<td>Puddles</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/mud-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud Shot</span></a></td>
		</tr>
		<tr>
			<td>Snow</td>
			<td><a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/avalanche"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Avalanche</span></a></td>
		</tr>
		<tr>
			<td>Ice</td>
			<td><a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/ice-shard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Shard</span></a></td>
		</tr>
	</tbody>
</table>
<h3>Gen 6</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Secondary Effect</th>
			<th>Move Animation</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building, plain terrain, Sky Battles, and link battles</td>
			<td><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/body-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Body Slam</span></a></td>
		</tr>
		<tr>
			<td>On <a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a></td>
			<td><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/thunder-shock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Shock</span></a></td>
		</tr>
		<tr>
			<td>Sand and rock</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/mud-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud Slap</span></a></td>
		</tr>
		<tr>
			<td>Cave</td>
			<td><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/rock-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Throw</span></a></td>
		</tr>
		<tr>
			<td>Burial ground</td>
			<td><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/shadow-sneak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Sneak</span></a></td>
		</tr>
		<tr>
			<td>Space</td>
			<td><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/swift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swift</span></a></td>
		</tr>
		<tr>
			<td>Water and underwater</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/water-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pulse</span></a></td>
		</tr>
		<tr>
			<td>Swamp water and marsh</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/mud-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud Shot</span></a></td>
		</tr>
		<tr>
			<td>Soaring in the sky and Sky Pillar</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/gust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gust</span></a></td>
		</tr>
		<tr>
			<td>Snow</td>
			<td><a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/avalanche"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Avalanche</span></a></td>
		</tr>
		<tr>
			<td>Ice</td>
			<td><a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/ice-shard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Shard</span></a></td>
		</tr>
		<tr>
			<td>Volcano</td>
			<td><a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/incinerate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Incinerate</span></a></td>
		</tr>
		<tr>
			<td>Grass, <a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a>, and Coumarine Gym</td>
			<td><a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/needle-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Needle Arm</span></a></td>
		</tr>
		<tr>
			<td>On <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a></td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/fairy-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fairy Wind</span></a></td>
		</tr>
	</tbody>
</table>
<h3>Gen 7</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Secondary Effect</th>
			<th>Move Animation</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building, plain terrain, Sky Battles, and link battles</td>
			<td><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/spit-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spit Up</span></a></td>
		</tr>
		<tr>
			<td>On <a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a></td>
			<td><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/thunder-shock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Shock</span></a></td>
		</tr>
		<tr>
			<td>Cave</td>
			<td><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/rock-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Throw</span></a></td>
		</tr>
		<tr>
			<td>Sand, dirt and rock</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/mud-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud Slap</span></a></td>
		</tr>
		<tr>
			<td>Water</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/water-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pulse</span></a></td>
		</tr>
		<tr>
			<td>Snow and ice</td>
			<td><a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/ice-shard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Shard</span></a></td>
		</tr>
		<tr>
			<td>Volcano</td>
			<td><a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/incinerate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Incinerate</span></a></td>
		</tr>
		<tr>
			<td>Ultra Space</td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/psywave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psywave</span></a></td>
		</tr>
		<tr>
			<td>Grass, field, flowers, and on <a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a></td>
			<td><a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a></td>
			<td><a href=""/moves/needle-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Needle Arm</span></a></td>
		</tr>
		<tr>
			<td>On <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a></td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/fairy-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fairy Wind</span></a></td>
		</tr>
		<tr>
			<td>On <a href=""/moves/psychic-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Terrain</span></a></td>
			<td>lowers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.</td>
			<td><a href=""/moves/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Confusion</span></a></td>
		</tr>
	</tbody>
</table>
<ul>
	<li>In Gen 3-4 <i>Secret Power's</i> power is doubled by <a href=""/abilities/serene-grace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Serene Grace</span></a></li>
  	<li>In Gen 3 and <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #a31545; color: #FFFFFF;"">OR</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #006775; color: #FFFFFF;"">AS</span></div> <i>Secret Power</i> can be used out of combat to create a Secret Base</li>
	<li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
291;"The user <i>dives</i> underwater for the first turn semi-invulnerable to most moves. On the second turn, <i>Dive</i> deals damage.<br/>
While underground, the Pokémon it is immune to <b>most</b> moves.
The following moves still work on semi-invulnerable Pokémon:
<ul>
  <li>{Surf;MOVE;surf} (and deals double damage)</li>
  <li>{Whirlpool;MOVE;whirlpool} (and deals double damage)</li>
  <li>It has the ability {No Guard;ABILITY;no-guard}</li>
  <li>It is targeted by a Pokémon that has the ability {No Guard;ABILITY;no-guard}</li>
  <li>It is under the effect of {Lock-On;MOVE;lock-on} or {Mind Reader;MOVE;mind-reader}</li>
</ul>
The user also avoids end-of-turn damage from {Sandstorm;WEATHER;SANDSTORM} and {Hail;WEATHER;HAIL} while underwater.<br/>
Once <i>Dive</i> is selected, the user will not be able to switch out until the move is disrupted or fully executed.<br/>
If <i>Dive</i> is interrupted PP will not be deducted from it, and it will not count as the last move used.<br/>
<i>Dive</i> can be disrupted by:
<ul>
  <li>{Paralysis;STATUS;paralysis}</li>
  <li>{Infatuation;STATUS;infatuation}</li>
  <li>Self-inflicted damage by {confusion;STATUS;confusion}</li>
</ul>
If the user is holding a {Power Herb;ITEM;power-herb}, <i>Dive</i> executes in one turn.
<ul>
  <li>In Gen 3 <i>Dive</i> has 60 power and is categorized as {Special;CATEGORY;special}</li>
  <li><i>Dive</i> can be used outside of battle in Gen 3, 5 and 6 to dive underwater on dark patches</li>
</ul>
If the target uses {Mirror Move;MOVE;mirror-move} the move will copy the move used <b>before</b> <i>Dive</i> or fail if it can not.";"The user <i>dives</i> underwater for the first turn semi-invulnerable to most moves. On the second turn, <i>Dive</i> deals damage.<br>
While underground, the Pokémon it is immune to <b>most</b> moves.
The following moves still work on semi-invulnerable Pokémon:
<ul>
  <li><a href=""/moves/surf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surf</span></a> (and deals double damage)</li>
  <li><a href=""/moves/whirlpool"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlpool</span></a> (and deals double damage)</li>
  <li>It has the ability <a href=""/abilities/no-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>No Guard</span></a></li>
  <li>It is targeted by a Pokémon that has the ability <a href=""/abilities/no-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>No Guard</span></a></li>
  <li>It is under the effect of <a href=""/moves/lock-on"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lock-On</span></a> or <a href=""/moves/mind-reader"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind Reader</span></a></li>
</ul>
The user also avoids end-of-turn damage from <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> while underwater.<br>
Once <i>Dive</i> is selected, the user will not be able to switch out until the move is disrupted or fully executed.<br>
If <i>Dive</i> is interrupted PP will not be deducted from it, and it will not count as the last move used.<br>
<i>Dive</i> can be disrupted by:
<ul>
  <li><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Infatuation</span><img src=""https://cdn.pokedb.org/09b808ad3b40c5d8d9d484a24f073d815c3d68c8b296c1d2ca667f7a2ff92403"" width=""20"" height=""20"" alt=""Status Condition Icon for Infatuation"" style=""width: 20px; height: 20px""></a></li>
  <li>Self-inflicted damage by <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a></li>
</ul>
If the user is holding a <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>, <i>Dive</i> executes in one turn.
<ul>
  <li>In Gen 3 <i>Dive</i> has 60 power and is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></li>
  <li><i>Dive</i> can be used outside of battle in Gen 3, 5 and 6 to dive underwater on dark patches</li>
</ul>
If the target uses <a href=""/moves/mirror-move"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Move</span></a> the move will copy the move used <b>before</b> <i>Dive</i> or fail if it can not."
292;"<i>Arm Thrust</i> deals damage and hits 2-5 times per turn used. Averages to 3.1 hits per use with an average power of 46.5 (including the 10% miss chance).
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>35%</td>
      <td>30</td>
    </tr>
    <tr>
      <td>3</td>
      <td>35%</td>
      <td>45</td>
    </tr>
    <tr>
      <td>4</td>
      <td>15%</td>
      <td>60</td>
    </tr>
    <tr>
      <td>5</td>
      <td>15%</td>
      <td>75</td>
    </tr>
  </tbody>
</table> Each strike of <i>Arm Thrust</i> is treated like a separate attack:<br/>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li>
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the user is holding a {King's Rock;ITEM;kings-rock} each individual hit has an equal chance to make the target {flinch;STATUS;flinch}</li>
</ul>
The {Skill Link;ABILITY;skill-link} ability will cause <i>Arm Thrust</i> to always hit the maximum number of times.
<ul>
  <li>In Gen 3, <i>Arm Thrust</i> ends immediately if any hit breaks a {Substitute;MOVE;substitute}.</li>
  <li>In Gen 3-4, if a {Focus Sash;ITEM;focus-sash} or {Focus Band;ITEM;focus-band} activates before the final hit, subsequent hits do not cause the holder to faint.<br/>
  The probability of strike amounts is also different with an average amount of 3 hits per use, see the table below for detailed information:
    <table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>37.5%</td>
      <td>30</td>
    </tr>
    <tr>
      <td>3</td>
      <td>37.5%</td>
      <td>45</td>
    </tr>
    <tr>
      <td>4</td>
      <td>12.5%</td>
      <td>60</td>
    </tr>
    <tr>
      <td>5</td>
      <td>12.5%</td>
      <td>75</td>
    </tr>
  </tbody>
</table>
  </li>
</ul>";"<i>Arm Thrust</i> deals damage and hits 2-5 times per turn used. Averages to 3.1 hits per use with an average power of 46.5 (including the 10% miss chance).
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>35%</td>
      <td>30</td>
    </tr>
    <tr>
      <td>3</td>
      <td>35%</td>
      <td>45</td>
    </tr>
    <tr>
      <td>4</td>
      <td>15%</td>
      <td>60</td>
    </tr>
    <tr>
      <td>5</td>
      <td>15%</td>
      <td>75</td>
    </tr>
  </tbody>
</table> Each strike of <i>Arm Thrust</i> is treated like a separate attack:<br>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li>
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> each individual hit has an equal chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
</ul>
The <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> ability will cause <i>Arm Thrust</i> to always hit the maximum number of times.
<ul>
  <li>In Gen 3, <i>Arm Thrust</i> ends immediately if any hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
  <li>In Gen 3-4, if a <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, subsequent hits do not cause the holder to faint.<br>
  The probability of strike amounts is also different with an average amount of 3 hits per use, see the table below for detailed information:
    <table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>37.5%</td>
      <td>30</td>
    </tr>
    <tr>
      <td>3</td>
      <td>37.5%</td>
      <td>45</td>
    </tr>
    <tr>
      <td>4</td>
      <td>12.5%</td>
      <td>60</td>
    </tr>
    <tr>
      <td>5</td>
      <td>12.5%</td>
      <td>75</td>
    </tr>
  </tbody>
</table>
  </li>
</ul>"
293;"<i>Camouflage</i> changes the user's type depending on the terrain.
The type that <i>Camouflage</i> changes the user to varies by generation:
<h3>Gen 3</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Type</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building, plain terrain and link battle</td>
			<td>{NORMAL;TYPE;Normal}</td>
		</tr>
		<tr>
			<td>Sand</td>
			<td>{GROUND;TYPE;Ground}</td>
		</tr>
		<tr>
			<td>Cave and rock</td>
			<td>{ROCK;TYPE;Rock}</td>
		</tr>
		<tr>
			<td>Tall grass and long grass</td>
			<td>{GRASS;TYPE;Grass}</td>
		</tr>
		<tr>
			<td>Water</td>
			<td>{WATER;TYPE;Water}</td>
		</tr>
	</tbody>
</table>
<h3>Pokémon Colosseum and Pokémon XD</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Type</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Buildings, The Under Subway, Realgam Colosseum<br/>
Mt. Battle (Areas 1-3) (Pokémon Colosseum), S.S. Libra</td>
			<td>{NORMAL;TYPE;Normal}</td>
		</tr>
		<tr>
			<td>Outskirt Stand, Phenac City, Cipher Lab (outside)</td>
			<td>{GROUND;TYPE;Ground}</td>
		</tr>
		<tr>
			<td>Pyrite Town, Pyrite Colosseum, Pyrite Cave, Relic Cave, The Under,<br/>
Mt. Battle (Areas 4-10), Cipher Key Lair (outside),<br/>
Citadark Isle (outside), Rock Poké Spot, Cave Poké Spot</td>
			<td>{ROCK;TYPE;Rock}</td>
		</tr>
		<tr>
			<td>Agate Village, Relic Stone, Mt. Battle (outside),<br/>
        Pokémon HQ Lab, Kaminko's House, Mt. Battle (Areas 1-3) (Pokémon XD)</td>
			<td>{GRASS;TYPE;Grass}</td>
		</tr>
		<tr>
			<td>Phenac Stadium, Gateon Port, Oasis Poké Spot</td>
			<td>{WATER;TYPE;Water}</td>
		</tr>
	</tbody>
</table>
<h3>Gen 4</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Type</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building, Distortion World and link battle</td>
			<td>{NORMAL;TYPE;Normal}</td>
		</tr>
		<tr>
			<td>Sand, plain terrain and marsh</td>
			<td>{GROUND;TYPE;Ground}</td>
		</tr>
		<tr>
			<td>Cave and rock</td>
			<td>{ROCK;TYPE;Rock}</td>
		</tr>
		<tr>
			<td>Grass</td>
			<td>{GRASS;TYPE;Grass}</td>
		</tr>
		<tr>
			<td>Water</td>
			<td>{WATER;TYPE;Water}</td>
		</tr>
		<tr>
			<td>Snow and ice</td>
			<td>{ICE;TYPE;Ice}</td>
		</tr>
	</tbody>
</table>
<h3>Pokémon Battle Revolution</h3>
<table>
	<thead>
		<tr>
			<th>Colosseum</th>
			<th>Type</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Lagoon</td>
			<td>{NORMAL;TYPE;Normal}</td>
		</tr>
		<tr>
			<td>Main Street</td>
			<td>{NORMAL;TYPE;Normal}</td>
		</tr>
		<tr>
			<td>Neon</td>
			<td>{NORMAL;TYPE;Normal}</td>
		</tr>
		<tr>
			<td>Courtyard</td>
			<td>{NORMAL;TYPE;Normal}</td>
		</tr>
		<tr>
			<td>Gateway</td>
			<td>{WATER;TYPE;Water}</td>
		</tr>
		<tr>
			<td>Waterfall</td>
			<td>{GRASS;TYPE;Grass}</td>
		</tr>
		<tr>
			<td>Sunny Park</td>
			<td>{GRASS;TYPE;Grass}</td>
		</tr>
		<tr>
			<td>Crystal</td>
			<td>{ROCK;TYPE;Rock}</td>
		</tr>
		<tr>
			<td>Magma</td>
			<td>{ROCK;TYPE;Rock}</td>
		</tr>
		<tr>
			<td>Stargazer</td>
			<td>{ROCK;TYPE;Rock}</td>
		</tr>
		<tr>
			<td>Sunset</td>
			<td>{GROUND;TYPE;Ground}</td>
		</tr>
	</tbody>
</table>
<h3>Gen 5</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Type</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building and urban</td>
			<td>{NORMAL;TYPE;Normal}</td>
		</tr>
		<tr>
			<td>Sand, plain terrain, puddles, rock and link battle</td>
			<td>{GROUND;TYPE;Ground}</td>
		</tr>
		<tr>
			<td>Cave</td>
			<td>{ROCK;TYPE;Rock}</td>
		</tr>
		<tr>
			<td>Grass</td>
			<td>{GRASS;TYPE;Grass}</td>
		</tr>
		<tr>
			<td>Water</td>
			<td>{WATER;TYPE;Water}</td>
		</tr>
		<tr>
			<td>Snow and ice</td>
			<td>{ICE;TYPE;Ice}</td>
		</tr>
	</tbody>
</table>
<h3>Gen 6</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Type</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building, plain terrain, Sky Battles, and link battles</td>
			<td>{NORMAL;TYPE;Normal}</td>
		</tr>
		<tr>
			<td>Cave</td>
			<td>{ROCK;TYPE;Rock}</td>
		</tr>
		<tr>
			<td>Sand, rock, swamp water and marsh</td>
			<td>{GROUND;TYPE;Ground}</td>
		</tr>
		<tr>
			<td>Water and underwater</td>
			<td>{WATER;TYPE;Water}</td>
		</tr>
		<tr>
			<td>Snow and snow</td>
			<td>{ICE;TYPE;Ice}</td>
		</tr>
		<tr>
			<td>Volcano</td>
			<td>{FIRE;TYPE;Fire}</td>
		</tr>
		<tr>
			<td>Burial ground</td>
			<td>{GHOST;TYPE;Ghost}</td>
		</tr>
		<tr>
			<td>Soaring in the sky and Sky Pillar</td>
			<td>{FLYING;TYPE;Flying}</td>
		</tr>
		<tr>
			<td>Space</td>
			<td>{DRAGON;TYPE;Dragon}</td>
		</tr>
		<tr>
			<td>Grass and on {Grassy Terrain;MOVE;grassy-terrain}</td>
			<td>{GRASS;TYPE;Grass}</td>
		</tr>
		<tr>
			<td>On {Misty Terrain;MOVE;misty-terrain}</td>
			<td>{FAIRY;TYPE;Fairy}</td>
		</tr>
		<tr>
			<td>On {Electric Terrain;MOVE;electric-terrain}</td>
			<td>{ELECTRIC;TYPE;Electric}</td>
		</tr>
	</tbody>
</table>
<h3>Gen 7</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Type</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building, road, plain terrain, Sky Battles, and link battles</td>
			<td>{NORMAL;TYPE;Normal}</td>
		</tr>
		<tr>
			<td>Cave</td>
			<td>{ROCK;TYPE;Rock}</td>
		</tr>
		<tr>
			<td>Sand, dirt and rock</td>
			<td>{GROUND;TYPE;Ground}</td>
		</tr>
		<tr>
			<td>Water</td>
			<td>{WATER;TYPE;Water}</td>
		</tr>
		<tr>
			<td>Snow and ice</td>
			<td>{ICE;TYPE;Ice}</td>
		</tr>
		<tr>
			<td>Volcano</td>
			<td>{FIRE;TYPE;Fire}</td>
		</tr>
		<tr>
			<td>Grass, field, flowers, and on {Grassy Terrain;MOVE;grassy-terrain}</td>
			<td>{GRASS;TYPE;Grass}</td>
		</tr>
		<tr>
			<td>On {Misty Terrain;MOVE;misty-terrain}</td>
			<td>{FAIRY;TYPE;Fairy}</td>
		</tr>
		<tr>
			<td>On {Electric Terrain;MOVE;electric-terrain}</td>
			<td>{ELECTRIC;TYPE;Electric}</td>
		</tr>
		<tr>
			<td>On {Psychic Terrain;MOVE;psychic-terrain} and Ultra Space</td>
			<td>{PSYCHIC;TYPE;Psychic}</td>
		</tr>
	</tbody>
</table>
<ul>
	<li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Camouflage</i> changes the user's type depending on the terrain.
The type that <i>Camouflage</i> changes the user to varies by generation:
<h3>Gen 3</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Type</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building, plain terrain and link battle</td>
			<td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
		</tr>
		<tr>
			<td>Sand</td>
			<td><span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span></td>
		</tr>
		<tr>
			<td>Cave and rock</td>
			<td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
		</tr>
		<tr>
			<td>Tall grass and long grass</td>
			<td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
		</tr>
		<tr>
			<td>Water</td>
			<td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
		</tr>
	</tbody>
</table>
<h3>Pokémon Colosseum and Pokémon XD</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Type</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Buildings, The Under Subway, Realgam Colosseum<br>
Mt. Battle (Areas 1-3) (Pokémon Colosseum), S.S. Libra</td>
			<td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
		</tr>
		<tr>
			<td>Outskirt Stand, Phenac City, Cipher Lab (outside)</td>
			<td><span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span></td>
		</tr>
		<tr>
			<td>Pyrite Town, Pyrite Colosseum, Pyrite Cave, Relic Cave, The Under,<br>
Mt. Battle (Areas 4-10), Cipher Key Lair (outside),<br>
Citadark Isle (outside), Rock Poké Spot, Cave Poké Spot</td>
			<td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
		</tr>
		<tr>
			<td>Agate Village, Relic Stone, Mt. Battle (outside),<br>
        Pokémon HQ Lab, Kaminko's House, Mt. Battle (Areas 1-3) (Pokémon XD)</td>
			<td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
		</tr>
		<tr>
			<td>Phenac Stadium, Gateon Port, Oasis Poké Spot</td>
			<td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
		</tr>
	</tbody>
</table>
<h3>Gen 4</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Type</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building, Distortion World and link battle</td>
			<td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
		</tr>
		<tr>
			<td>Sand, plain terrain and marsh</td>
			<td><span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span></td>
		</tr>
		<tr>
			<td>Cave and rock</td>
			<td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
		</tr>
		<tr>
			<td>Grass</td>
			<td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
		</tr>
		<tr>
			<td>Water</td>
			<td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
		</tr>
		<tr>
			<td>Snow and ice</td>
			<td><span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span></td>
		</tr>
	</tbody>
</table>
<h3>Pokémon Battle Revolution</h3>
<table>
	<thead>
		<tr>
			<th>Colosseum</th>
			<th>Type</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Lagoon</td>
			<td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
		</tr>
		<tr>
			<td>Main Street</td>
			<td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
		</tr>
		<tr>
			<td>Neon</td>
			<td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
		</tr>
		<tr>
			<td>Courtyard</td>
			<td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
		</tr>
		<tr>
			<td>Gateway</td>
			<td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
		</tr>
		<tr>
			<td>Waterfall</td>
			<td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
		</tr>
		<tr>
			<td>Sunny Park</td>
			<td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
		</tr>
		<tr>
			<td>Crystal</td>
			<td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
		</tr>
		<tr>
			<td>Magma</td>
			<td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
		</tr>
		<tr>
			<td>Stargazer</td>
			<td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
		</tr>
		<tr>
			<td>Sunset</td>
			<td><span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span></td>
		</tr>
	</tbody>
</table>
<h3>Gen 5</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Type</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building and urban</td>
			<td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
		</tr>
		<tr>
			<td>Sand, plain terrain, puddles, rock and link battle</td>
			<td><span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span></td>
		</tr>
		<tr>
			<td>Cave</td>
			<td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
		</tr>
		<tr>
			<td>Grass</td>
			<td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
		</tr>
		<tr>
			<td>Water</td>
			<td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
		</tr>
		<tr>
			<td>Snow and ice</td>
			<td><span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span></td>
		</tr>
	</tbody>
</table>
<h3>Gen 6</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Type</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building, plain terrain, Sky Battles, and link battles</td>
			<td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
		</tr>
		<tr>
			<td>Cave</td>
			<td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
		</tr>
		<tr>
			<td>Sand, rock, swamp water and marsh</td>
			<td><span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span></td>
		</tr>
		<tr>
			<td>Water and underwater</td>
			<td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
		</tr>
		<tr>
			<td>Snow and snow</td>
			<td><span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span></td>
		</tr>
		<tr>
			<td>Volcano</td>
			<td><span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span></td>
		</tr>
		<tr>
			<td>Burial ground</td>
			<td><span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span></td>
		</tr>
		<tr>
			<td>Soaring in the sky and Sky Pillar</td>
			<td><span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span></td>
		</tr>
		<tr>
			<td>Space</td>
			<td><span style=""background-color: #4D61AA; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dragon"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9fcb5111e9db77cb7f00db09d781d407e069c8414eacf4aa184b1a73b0d88a77"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dragon""><span style=""color: rgb(255, 255, 255);"">Dragon</span></a></span></td>
		</tr>
		<tr>
			<td>Grass and on <a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a></td>
			<td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
		</tr>
		<tr>
			<td>On <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a></td>
			<td><span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span></td>
		</tr>
		<tr>
			<td>On <a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a></td>
			<td><span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span></td>
		</tr>
	</tbody>
</table>
<h3>Gen 7</h3>
<table>
	<thead>
		<tr>
			<th>Terrain</th>
			<th>Type</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Building, road, plain terrain, Sky Battles, and link battles</td>
			<td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
		</tr>
		<tr>
			<td>Cave</td>
			<td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
		</tr>
		<tr>
			<td>Sand, dirt and rock</td>
			<td><span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span></td>
		</tr>
		<tr>
			<td>Water</td>
			<td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
		</tr>
		<tr>
			<td>Snow and ice</td>
			<td><span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span></td>
		</tr>
		<tr>
			<td>Volcano</td>
			<td><span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span></td>
		</tr>
		<tr>
			<td>Grass, field, flowers, and on <a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a></td>
			<td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
		</tr>
		<tr>
			<td>On <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a></td>
			<td><span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span></td>
		</tr>
		<tr>
			<td>On <a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a></td>
			<td><span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span></td>
		</tr>
		<tr>
			<td>On <a href=""/moves/psychic-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Terrain</span></a> and Ultra Space</td>
			<td><span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span></td>
		</tr>
	</tbody>
</table>
<ul>
	<li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
294;"<i>Tail Glow</i> raises the user's {Special Attack;STAT;SPATK} by three stages.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 3-4 <i>Tail Glow</i> raises the user's {Special Attack;STAT;SPATK} by two stages.</li>
  <li>In {SWSH;GAME;sword-shield} <i>Tail Glow</i> was selectable in battle prior to version 1.3.0.</li>
</ul>";"<i>Tail Glow</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by three stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 3-4 <i>Tail Glow</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> <i>Tail Glow</i> was selectable in battle prior to version 1.3.0.</li>
</ul>"
295;"<i>Luster Purge</i> deals damage and has a 50% chance of lowering the target's {Special Defense;STAT;SPDEF} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 3-8 <i>Luster Purge</i> has a power of 70.</li>
  <li>In {SWSH;GAME;sword-shield} <i>Luster Purge</i> was not selectable in battle prior to version 1.3.0.</li>
  <li>In {SV;GAME;scarlet-violet} <i>Luster Purge</i> was not selectable in battle prior to version 3.0.0.</li>
</ul>";"<i>Luster Purge</i> deals damage and has a 50% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 3-8 <i>Luster Purge</i> has a power of 70.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> <i>Luster Purge</i> was not selectable in battle prior to version 1.3.0.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f13b2e; color: #FFFFFF;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #852196; color: #FFFFFF;"">V</span></div> <i>Luster Purge</i> was not selectable in battle prior to version 3.0.0.</li>
</ul>"
296;"<i>Mist Ball</i> deals damage and has a 50% chance of lowering the target's {Special Attack;STAT;SPATK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
Pokémon with the ability {Bulletproof;ABILITY;bulletproof} are immune to <i>Mist Ball</i> as it is a projectile based move.
<ul>
  <li>In Gen 3-8 has <i>Mist Ball</i> a power of 70.</li>
  <li>In {SWSH;GAME;sword-shield} <i>Mist Ball</i> was not selectable in battle prior to version 1.3.0.</li>
  <li>In {SV;GAME;scarlet-violet} <i>Mist Ball</i> was not selectable in battle prior to version 3.0.0.</li>
</ul>";"<i>Mist Ball</i> deals damage and has a 50% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
Pokémon with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to <i>Mist Ball</i> as it is a projectile based move.
<ul>
  <li>In Gen 3-8 has <i>Mist Ball</i> a power of 70.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> <i>Mist Ball</i> was not selectable in battle prior to version 1.3.0.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f13b2e; color: #FFFFFF;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #852196; color: #FFFFFF;"">V</span></div> <i>Mist Ball</i> was not selectable in battle prior to version 3.0.0.</li>
</ul>"
297;"<i>Feather Dance</i> lowers the target's {Attack;STAT;ATTACK} by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>";"<i>Feather Dance</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>"
360;"<i>Gyro Ball</i> deals damage based on how much slower the user is than the target.<br/>
<i>Gyro Ball's</i> damage is calculated using the following formula:<br/>
<img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/a0ee6924e3fb8fde75ca12d01aa7f3387c2a0c53""/><br/>
This means that <i>Gyro Ball's</i> maximum power is 150 and minimum power is 1.
If the target is ~6 times faster than the user, <i>Gyro Ball</i> will reach its maximum power.<br/>
Pokémon with the ability {Bulletproof;ABILITY;bulletproof} are immune to <i>Gyro Ball</i>.";"<i>Gyro Ball</i> deals damage based on how much slower the user is than the target.<br>
<i>Gyro Ball's</i> damage is calculated using the following formula:<br>
<img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/a0ee6924e3fb8fde75ca12d01aa7f3387c2a0c53""><br>
This means that <i>Gyro Ball's</i> maximum power is 150 and minimum power is 1.
If the target is ~6 times faster than the user, <i>Gyro Ball</i> will reach its maximum power.<br>
Pokémon with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to <i>Gyro Ball</i>."
298;"<i>Teeter Dance</i> {confuses;STATUS;confusion} all Pokémon adjacent to the user.<br/>
Confused Pokémon have a 33% chance of hurting themselves each turn, for 1-4 attacking turns (50% chance in Generations 1-6).<br/>
The damage received is as if the Pokémon attacks itself with a typeless 40 power {Physical;CATEGORY;physical} attack.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or those behind a {Substitute;MOVE;substitute} cannot be confused.
<ul>
  <li>In Gen 3 <i>Teeter Dance</i> can not be copied by {Mirror Move;MOVE;mirror-move}.</li>
</ul>";"<i>Teeter Dance</i> <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confuses</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> all Pokémon adjacent to the user.<br>
Confused Pokémon have a 33% chance of hurting themselves each turn, for 1-4 attacking turns (50% chance in Generations 1-6).<br>
The damage received is as if the Pokémon attacks itself with a typeless 40 power <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> attack.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be confused.
<ul>
  <li>In Gen 3 <i>Teeter Dance</i> can not be copied by <a href=""/moves/mirror-move"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Move</span></a>.</li>
</ul>"
299;"<i>Blaze Kick</i> deals damage and has a 10% chance of {burning;STATUS;burn} the target.<br/>
<i>Blaze Kick</i> has an increased {critical strike;STAT;CRIT} chance (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
  <li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
  <li>have the ability {Water Veil;ABILITY;water-veil}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 3 <i>Blaze Kick</i> is categorized as {Special;CATEGORY;special}</li>
</ul>";"<i>Blaze Kick</i> deals damage and has a 10% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
<i>Blaze Kick</i> has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> chance (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 3 <i>Blaze Kick</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></li>
</ul>"
300;"<i>Mud Sport</i> reduces the power of <b>all</b> {ELECTRIC;TYPE;Electric}-type moves by 67% for 5 turns.<br/>
<ul>
  <li>In Gen 3-4 <i>Mud Sport</i> reduces the power of all {ELECTRIC;TYPE;Electric}-type moves by 50%.</li>
  <li>In Gen 3-5 <i>Mud Sport's</i> effect lasts until the user switches out.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Mud Sport</i> reduces the power of <b>all</b> <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type moves by 67% for 5 turns.<br>
<ul>
  <li>In Gen 3-4 <i>Mud Sport</i> reduces the power of all <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type moves by 50%.</li>
  <li>In Gen 3-5 <i>Mud Sport's</i> effect lasts until the user switches out.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
301;"<i>Ice Ball</i> deals damage over 5 turns, doubling in power each turn.<br/>
<i>Ice Ball</i> is interrupted by missing or being blocked by protection effects such as {Protect;MOVE;protect}.<br/>
The following table shows the power of <i>Ice Ball</i> each turn (and the power if the user has previously used {Defense Curl;MOVE;defense-curl} without switching out).
<table>
  <thead>
    <tr>
      <th>Turn</th>
      <th>Power</th>
      <th>Power after<br/>using Defense Curl</th>
      <th>Chance to not miss</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>1</td>
      <td>30</td>
      <td>60</td>
      <td>90%</td>
    </tr>
    <tr>
      <td>2</td>
      <td>60</td>
      <td>120</td>
      <td>81%</td>
    </tr>
    <tr>
      <td>3</td>
      <td>120</td>
      <td>240</td>
      <td>72,9%</td>
    </tr>
    <tr>
      <td>4</td>
      <td>240</td>
      <td>480</td>
      <td>65,61%</td>
    </tr>
    <tr>
      <td>5</td>
      <td>480</td>
      <td>960</td>
      <td>59,04%</td>
    </tr>
  </tbody>
</table>
Including the 10% chance to miss, <i>Ice Ball</i> lasts and average of 3.68 turns for an average power of 604.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Ice Ball</i> deals damage and causes the user to become fixated on using this move.</li>
  <li>From Gen 8 onwards this move can not be selected in battle (except {LA;GAME;legends-arceus})</li>
</ul>";"<i>Ice Ball</i> deals damage over 5 turns, doubling in power each turn.<br>
<i>Ice Ball</i> is interrupted by missing or being blocked by protection effects such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
The following table shows the power of <i>Ice Ball</i> each turn (and the power if the user has previously used <a href=""/moves/defense-curl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defense Curl</span></a> without switching out).
<table>
  <thead>
    <tr>
      <th>Turn</th>
      <th>Power</th>
      <th>Power after<br>using Defense Curl</th>
      <th>Chance to not miss</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>1</td>
      <td>30</td>
      <td>60</td>
      <td>90%</td>
    </tr>
    <tr>
      <td>2</td>
      <td>60</td>
      <td>120</td>
      <td>81%</td>
    </tr>
    <tr>
      <td>3</td>
      <td>120</td>
      <td>240</td>
      <td>72,9%</td>
    </tr>
    <tr>
      <td>4</td>
      <td>240</td>
      <td>480</td>
      <td>65,61%</td>
    </tr>
    <tr>
      <td>5</td>
      <td>480</td>
      <td>960</td>
      <td>59,04%</td>
    </tr>
  </tbody>
</table>
Including the 10% chance to miss, <i>Ice Ball</i> lasts and average of 3.68 turns for an average power of 604.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Ice Ball</i> deals damage and causes the user to become fixated on using this move.</li>
  <li>From Gen 8 onwards this move can not be selected in battle (except <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div>)</li>
</ul>"
366;"<i>Tailwind</i> doubles the {Speed;STAT;SPEED} for all allied Pokémon for 4 turns.
<ul>
  <li>In Gen 4 <i>Tailwind</i> lasts for 3 turns.</li>
  <li>In Gen 4-5 <i>Tailwind</i> has 30 PP.</li>
</ul>";"<i>Tailwind</i> doubles the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for all allied Pokémon for 4 turns.
<ul>
  <li>In Gen 4 <i>Tailwind</i> lasts for 3 turns.</li>
  <li>In Gen 4-5 <i>Tailwind</i> has 30 PP.</li>
</ul>"
302;"<i>Needle Arm</i> deals damage and has a 30% chance of causing the target to {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.<br/>
<ul>
  <li>In Gen 3 <i>Needle Arm</i> is categorized as {Special;CATEGORY;special}<br/>
    If the target has used {Minimize;MOVE;minimize}, <i>Needle Arm</i> ignores {accuracy;STAT;ACCURACY} and deals double damage.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Needle Arm</i> deals damage and has a 30% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.<br>
<ul>
  <li>In Gen 3 <i>Needle Arm</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span><br>
    If the target has used <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a>, <i>Needle Arm</i> ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and deals double damage.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
303;"<i>Slack Off</i> restores up to 50% of the user's maximum {HP;STAT;HP}<br/>
<ul>
  <li>In Gen 3-8 <i>Slack Off</i> has 10 PP.</li>
</ul>";"<i>Slack Off</i> restores up to 50% of the user's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
<ul>
  <li>In Gen 3-8 <i>Slack Off</i> has 10 PP.</li>
</ul>"
304;"<i>Hyper Voice</i> deals damage with no additional effect.<br/>
Pokémon with the ability {Soundproof;ABILITY;soundproof} are immune to this move.
<ul>
  <li>In Gen 3, <i>Hyper Voice</i> is categorized as {Physical;CATEGORY;physical}.</li>
</ul>";"<i>Hyper Voice</i> deals damage with no additional effect.<br>
Pokémon with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> are immune to this move.
<ul>
  <li>In Gen 3, <i>Hyper Voice</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span>.</li>
</ul>"
305;"<i>Poison Fang</i> deals damage and has a 50% chance of {badly poisoning;STATUS;poison} the target.<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 3-5 <i>Poison Fang</i> has a 30% chance of {badly poisoning;STATUS;poison} the target</li>
</ul>";"<i>Poison Fang</i> deals damage and has a 50% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>badly poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 3-5 <i>Poison Fang</i> has a 30% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>badly poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target</li>
</ul>"
306;"<i>Crush Claw</i> deals damage and has a 50% chance of lowering the target's {Defense;STAT;DEFENSE} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Crush Claw</i> deals damage and has a 50% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
307;"<i>Blast Burn</i> deals damage and forces the user to recharge on their next turn.<br/>
A recharge turn prevents the user from taking any action.<br/>
A recharge turn will not be required if <i>Blast Burn</i> misses.";"<i>Blast Burn</i> deals damage and forces the user to recharge on their next turn.<br>
A recharge turn prevents the user from taking any action.<br>
A recharge turn will not be required if <i>Blast Burn</i> misses."
308;"<i>Hydro Cannon</i> deals damage and forces the user to recharge on their next turn.<br/>
A recharge turn prevents the user from taking any action.
A recharge turn will not be required if <i>Hydro Cannon</i> misses.";"<i>Hydro Cannon</i> deals damage and forces the user to recharge on their next turn.<br>
A recharge turn prevents the user from taking any action.
A recharge turn will not be required if <i>Hydro Cannon</i> misses."
397;"<i>Rock Polish</i> raises the user's {Speed;STAT;SPEED} by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Rock Polish</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
310;"<i>Astonish</i> deals damage and has a 30% chance of causing the target to {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.<br/>
<ul>
  <li>In Gen 3 <i>Astonish</i> ignores {accuracy;STAT;ACCURACY} and deals double damage if the target has used {Minimize;MOVE;minimize}.</li>
  <li>In {LA;GAME;legends-arceus} <i>Astonish</i> has 25 PP and lower's the target's action speed.</li>
</ul>";"<i>Astonish</i> deals damage and has a 30% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.<br>
<ul>
  <li>In Gen 3 <i>Astonish</i> ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and deals double damage if the target has used <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a>.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Astonish</i> has 25 PP and lower's the target's action speed.</li>
</ul>"
311;"<i>Weather Ball</i> deals damage and both type and power vary with the weather.<br/>
Pokémon with the ability {Bulletproof;ABILITY;bulletproof} are immune to this move as it is projectile based.<br/>
The table below shows what type <i>Weather Ball</i> is depending on the weather:
<table>
  <thead>
    <tr>
      <th>Weather</th>
      <th>Type</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
	<td>{clear weather;WEATHER;CLEAR}, {foggy;WEATHER;FOG} or strong winds</td>
	<td>{NORMAL;TYPE;Normal}</td>
	<td>100</td>
    </tr>
    <tr>
	<td>{sunny;WEATHER;HARSHSUNLIGHT}</td>
	<td>{FIRE;TYPE;Fire}</td>
	<td>50 (boosted to 100 due to the weather effect)</td>
    </tr>
    <tr>
	<td>{rainy;WEATHER;RAIN}</td>
	<td>{WATER;TYPE;Water}</td>
	<td>50 (boosted to 100 due to the weather effect)</td>
    </tr>
    <tr>
	<td>{hail;WEATHER;HAIL} or {snow;WEATHER;SNOW}</td>
	<td>{ICE;TYPE;Ice}</td>
	<td>50</td>
    </tr>
    <tr>
	<td>{sandstorm;WEATHER;SANDSTORM}</td>
	<td>{ROCK;TYPE;Rock}</td>
	<td>50</td>
    </tr>
  </tbody>
</table>
<i>Weather Ball</i> is not affected by {Normalize;ABILITY;normalize}, {Pixilate;ABILITY;pixilate}, {Refrigerate;ABILITY;refrigerate}, {Aerilate;ABILITY;aerilate} or {Galvanize;ABILITY;galvanize}.<br/>
<i>Weather Ball</i> is affected by {Ion Deluge;MOVE;ion-deluge} when turned into a {NORMAL;TYPE;Normal}-type move.<br/>
<i>Weather Ball</i> is affected by {Electrify;MOVE;electrify}.
<ul>
  <li>In {XD;GAME;xd} <i>Weather Ball</i> becomes a typeless move with 100 power during a shadowy aura (created by {Shadow Sky;MOVE;shadow-sky}.<br/>
  As a typeless-move it is not affected by {Wonder Guard;ABILITY;wonder-guard} and the user receives no {same-type attack bonus;STAT;STAB}</li>
  <li>In Gen 3 the category of <i>Weather Ball</i> depends on the type it turns into.<br/>
  If it turns into a {Special;CATEGORY;special}-type {Mirror Coat;MOVE;mirror-coat} will activate.</li>
</ul>";"<i>Weather Ball</i> deals damage and both type and power vary with the weather.<br>
Pokémon with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to this move as it is projectile based.<br>
The table below shows what type <i>Weather Ball</i> is depending on the weather:
<table>
  <thead>
    <tr>
      <th>Weather</th>
      <th>Type</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
	<td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">clear weather</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_clear_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">foggy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_fog_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or strong winds</td>
	<td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
	<td>100</td>
    </tr>
    <tr>
	<td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">sunny</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
	<td><span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span></td>
	<td>50 (boosted to 100 due to the weather effect)</td>
    </tr>
    <tr>
	<td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rainy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
	<td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
	<td>50 (boosted to 100 due to the weather effect)</td>
    </tr>
    <tr>
	<td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">snow</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_snow_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
	<td><span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span></td>
	<td>50</td>
    </tr>
    <tr>
	<td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
	<td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
	<td>50</td>
    </tr>
  </tbody>
</table>
<i>Weather Ball</i> is not affected by <a href=""/abilities/normalize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Normalize</span></a>, <a href=""/abilities/pixilate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pixilate</span></a>, <a href=""/abilities/refrigerate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Refrigerate</span></a>, <a href=""/abilities/aerilate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aerilate</span></a> or <a href=""/abilities/galvanize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Galvanize</span></a>.<br>
<i>Weather Ball</i> is affected by <a href=""/moves/ion-deluge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ion Deluge</span></a> when turned into a <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type move.<br>
<i>Weather Ball</i> is affected by <a href=""/moves/electrify"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electrify</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #182775; color: #FFFFFF;"">XD</span></div> <i>Weather Ball</i> becomes a typeless move with 100 power during a shadowy aura (created by <a href=""/moves/shadow-sky"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Sky</span></a>.<br>
  As a typeless-move it is not affected by <a href=""/abilities/wonder-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Guard</span></a> and the user receives no <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">same-type attack bonus</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/misc/stab_bonus.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 3 the category of <i>Weather Ball</i> depends on the type it turns into.<br>
  If it turns into a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span>-type <a href=""/moves/mirror-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Coat</span></a> will activate.</li>
</ul>"
312;"<i>Aromatherapy</i> cures all Pokémon in the user's party of all {major status conditions;STATUS;-}.<br/>
<ul>
  <li>In Gen 5 <i>Aromatherapy</i> does not activate {Sap Sipper;ABILITY;sap-sipper}.</li>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Aromatherapy</i> cures all Pokémon in the user's party of all <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status conditions</span></a>.<br>
<ul>
  <li>In Gen 5 <i>Aromatherapy</i> does not activate <a href=""/abilities/sap-sipper"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sap Sipper</span></a>.</li>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
313;"<i>Fake Tears</i> lowers the target's {Special Defense;STAT;SPDEF} by two stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Fake Tears</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
314;"<i>Air Cutter</i> deals damage and has an increased {critical hit ratio;STAT;CRIT} (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br/>
If used by a Pokémon with the ability {Sharpness;ABILITY;sharpness} <i>Air Cutter's</i> power is boosted by 50%.
<ul>
  <li>In Gen 3-4 <i>Air Cutter</i> has 55 power.</li>
  <li>In {LA;GAME;legends-arceus} <i>Air Cutter</i> has 15 PP and only hits one target.</li>
</ul>";"<i>Air Cutter</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit ratio</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br>
If used by a Pokémon with the ability <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a> <i>Air Cutter's</i> power is boosted by 50%.
<ul>
  <li>In Gen 3-4 <i>Air Cutter</i> has 55 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Air Cutter</i> has 15 PP and only hits one target.</li>
</ul>"
10014;"<i>Shadow Hold</i> prevents both enemies from switching out.<br/>
The effect lasts until the user leaves battle.<br/>
Affected Pokémon can still switch out by themselves through {Baton Pass;MOVE;baton-pass} or be forced to switch out with {Roar;MOVE;roar} and {Whirlwind;MOVE;whirlwind}.";"<i>Shadow Hold</i> prevents both enemies from switching out.<br>
The effect lasts until the user leaves battle.<br>
Affected Pokémon can still switch out by themselves through <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a> or be forced to switch out with <a href=""/moves/roar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar</span></a> and <a href=""/moves/whirlwind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlwind</span></a>."
315;"<i>Overheat</i> deals damage but lowers the user's {Special Attack;STAT;SPATK} by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 3 <i>Overheat</i> makes contact.</li>
  <li>In Gen 3-5 <i>Overheat</i> has 140 power.</li>
  <li>In {LA;GAME;legends-arceus} <i>Overheat</i> has 110 power and lowers the user's offensive stats for 3 turns.</li>
</ul>";"<i>Overheat</i> deals damage but lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 3 <i>Overheat</i> makes contact.</li>
  <li>In Gen 3-5 <i>Overheat</i> has 140 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Overheat</i> has 110 power and lowers the user's offensive stats for 3 turns.</li>
</ul>"
316;"<i>Odor Sleuth</i> causes all moves against the target to ignore {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} positive stat modifiers and allows the target to be hit by {NORMAL;TYPE;Normal} and {FIGHTING;TYPE;Fighting}-type moves if it is a {GHOST;TYPE;Ghost}.<br/>
<i>Odor Sleuth</i> lasts until the target leaves battle.
<ul>
  <li>In Gen 3 <i>Odor Sleuth</i> also ignores negative {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} stat modifiers.</li>
  <li>In Gen 3-4 <i>Odor Sleuth</i> is not affected by {Magic Coat;MOVE;magic-coat}.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Odor Sleuth</i> causes all moves against the target to ignore <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> positive stat modifiers and allows the target to be hit by <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span> and <span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span>-type moves if it is a <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>.<br>
<i>Odor Sleuth</i> lasts until the target leaves battle.
<ul>
  <li>In Gen 3 <i>Odor Sleuth</i> also ignores negative <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat modifiers.</li>
  <li>In Gen 3-4 <i>Odor Sleuth</i> is not affected by <a href=""/moves/magic-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Coat</span></a>.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
317;"<i>Rock Tomb</i> deals damage and lowers the target's {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 3-5 <i>Rock Tomb</i> has 50 power, 80% {accuracy;STAT;ACCURACY} and 10 PP.</li>
</ul>";"<i>Rock Tomb</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 3-5 <i>Rock Tomb</i> has 50 power, 80% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and 10 PP.</li>
</ul>"
318;"<i>Silver Wind</i> deals damage and has a 10% chance of raising the user's {Attack;STAT;ATTACK}, {Defense;STAT;DEFENSE}, {Special Attack;STAT;SPATK}, {Special Defense;STAT;SPDEF} and {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 3 <i>Silver Wind</i> is categorized as {Physical;CATEGORY;physical}</li>
  <li>In {LA;GAME;legends-arceus} <i>Silver Wind</i> has 15 PP and raises the user's offensive stats for 3 turns.</li>
  <li>From Gen 8 onwards this move can not be selected in battle (except {LA;GAME;legends-arceus}).</li>
</ul>";"<i>Silver Wind</i> deals damage and has a 10% chance of raising the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 3 <i>Silver Wind</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Silver Wind</i> has 15 PP and raises the user's offensive stats for 3 turns.</li>
  <li>From Gen 8 onwards this move can not be selected in battle (except <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div>).</li>
</ul>"
630;"<i>Tectonic Rage</i> is the {GROUND;TYPE;Ground}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>Tectonic Rage</i> after using the base move while holding {Groundium Z;ITEM;groundium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Bone Club;MOVE;bone-club}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bone Rush;MOVE;bone-rush}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bonemerang;MOVE;bonemerang}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bulldoze;MOVE;bulldoze}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dig;MOVE;dig}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Drill Run;MOVE;drill-run}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Earth Power;MOVE;earth-power}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Earthquake;MOVE;earthquake}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fissure;MOVE;fissure}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{High Horsepower;MOVE;high-horsepower}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Land's Wrath;MOVE;lands-wrath}</td><td>185</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Magnitude;MOVE;magnitude}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Mud Bomb;MOVE;mud-bomb}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Mud Shot;MOVE;mud-shot}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Mud-Slap;MOVE;mud-slap}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Precipice Blades;MOVE;precipice-blades}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Sand Tomb;MOVE;sand-tomb}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Stomping Tantrum;MOVE;stomping-tantrum}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Thousand Arrows;MOVE;thousand-arrows}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Thousand Waves;MOVE;thousand-waves}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Tectonic Rage</i> is the <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>Tectonic Rage</i> after using the base move while holding <a href=""/items/groundium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Groundium Z</span><img src=""https://cdn.pokedb.org/905e2a6dc4649395631c3bfcf861756c6fb15467cdaef653b27b58f66e2485f6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Groundium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/bone-club"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bone Club</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bone-rush"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bone Rush</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bonemerang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bonemerang</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bulldoze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulldoze</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/drill-run"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drill Run</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/earth-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earth Power</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/earthquake"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earthquake</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fissure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fissure</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/high-horsepower"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>High Horsepower</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/lands-wrath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Land's Wrath</span></a></td><td>185</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/magnitude"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnitude</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mud-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud Bomb</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mud-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud Shot</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mud-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud-Slap</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/precipice-blades"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Precipice Blades</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sand-tomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sand Tomb</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/stomping-tantrum"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stomping Tantrum</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thousand-arrows"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thousand Arrows</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thousand-waves"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thousand Waves</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
319;"<i>Metal Sound</i> lowers the target's {Special Defense;STAT;SPDEF} by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 3-5 <i>Metal Sound</i> can not affect targets behind a {Substitute;MOVE;substitute}.</li>
</ul>";"<i>Metal Sound</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 3-5 <i>Metal Sound</i> can not affect targets behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
</ul>"
320;"<i>Grass Whistle</i> (formatted as <i>GrassWhistle</i> in Gen 3-5) puts the target to {sleep;STATUS;sleep}<br/>
Pokémon with the ability {Insomnia;ABILITY;insomnia}, {Vital Spirit;ABILITY;vital-spirit}, {Shields Down;ABILITY;shields-down} (with the shield active), or {Comatose;ABILITY;comatose} are immune to {sleep;STATUS;sleep}.<br/>
Pokémon with the ability {Soundproof;ABILITY;soundproof} are immune to <i>Grass Whistle</i>.
<ul>
  <li>In Gen 3-5 <i>Grass Whistle</i> can not affect targets behind a {Substitute;MOVE;substitute}.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Grass Whistle</i> (formatted as <i>GrassWhistle</i> in Gen 3-5) puts the target to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a><br>
Pokémon with the ability <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a>, <a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spirit</span></a>, <a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a> (with the shield active), or <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> are immune to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.<br>
Pokémon with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> are immune to <i>Grass Whistle</i>.
<ul>
  <li>In Gen 3-5 <i>Grass Whistle</i> can not affect targets behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
321;"<i>Tickle</i> lowers the target's {Attack;STAT;ATTACK} and {Defense;STAT;DEFENSE} by one stage each.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 3 <i>Tickle</i> can affect targets behind a {Substitute;MOVE;substitute}.</li>
</ul>";"<i>Tickle</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 3 <i>Tickle</i> can affect targets behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
</ul>"
322;"<i>Cosmic Power</i> raises the user's {Defense;STAT;DEFENSE} and {Special Defense;STAT;SPDEF} by one stage each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Cosmic Power</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
323;"<i>Water Spout</i> deals damage based on the user's current {HP;STAT;HP}.<br/>
<i>Water Spout</i> has 150 power multiplied by the user's current {HP;STAT;HP} %.<br/>
If the user has 100 out of a maximum 200 {HP;STAT;HP}, <i>Water Spout</i> will deal 150 * 50% = 75 damage.<br/>
<i>Water Spout</i> deals a minimum of 1 damage.";"<i>Water Spout</i> deals damage based on the user's current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
<i>Water Spout</i> has 150 power multiplied by the user's current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> %.<br>
If the user has 100 out of a maximum 200 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <i>Water Spout</i> will deal 150 * 50% = 75 damage.<br>
<i>Water Spout</i> deals a minimum of 1 damage."
324;"<i>Signal Beam</i> deals damage and has a 10% chance of {confusing;STATUS;confusion} the target.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or behind a {Substitute;MOVE;substitute} can not be confused.
<ul>
  <li>In Gen 3 <i>Signal Beam</i> is categorized as {Physical;CATEGORY;physical}</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Signal Beam</i> deals damage and has a 10% chance of <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusing</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> can not be confused.
<ul>
  <li>In Gen 3 <i>Signal Beam</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
325;"<i>Shadow Punch</i> deals damage and ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.";"<i>Shadow Punch</i> deals damage and ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>."
326;"<i>Extrasensory</i> deals damage and has a 10% chance of causing the target to {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.
<ul>
  <li>In Gen 3 <i>Extrasensory</i> ignores {accuracy;STAT;ACCURACY} and deals double damage if the target has used {Minimize;MOVE;minimize}.</li>
  <li>In Gen 3-5 <i>Extrasensory</i> has 30 PP.</li>
  <li>In {LA;GAME;legends-arceus} <i>Extrasensory</i> has 70 power, 15 PP and lowers the target's action speed.</li>
</ul>";"<i>Extrasensory</i> deals damage and has a 10% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.
<ul>
  <li>In Gen 3 <i>Extrasensory</i> ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and deals double damage if the target has used <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a>.</li>
  <li>In Gen 3-5 <i>Extrasensory</i> has 30 PP.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Extrasensory</i> has 70 power, 15 PP and lowers the target's action speed.</li>
</ul>"
327;"<i>Sky Uppercut</i> deals damage and can hit Pokémon in the semi-invulnerable turn of {Fly;MOVE;fly}, {Bounce;MOVE;bounce} and {Sky Drop;MOVE;sky-drop}.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Sky Uppercut</i> deals damage and can hit Pokémon in the semi-invulnerable turn of <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>, <a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bounce</span></a> and <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a>.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
328;"<i>Sand Tomb</i> deals damage on the first turn then traps the target (preventing them from switching out or fleeing), causing them to lose <span style=""font-size: 1.3rem"">⅛</span> of their maximum {HP;STAT;HP} after each turn, for 4-5 turns.<br/>
If the user holds a {Grip Claw;ITEM;grip-claw}, the after-effects last for 7 turns.<br/>
If a {Binding Band;ITEM;binding-band} is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum {HP;STAT;HP}.
<ul>
  <li>In Gen 3-4 <i>Sand Tomb</i> has 15 power, 70% {accuracy;STAT;ACCURACY} and the effect lasts for 2-5 turns and {Grip Claw;ITEM;grip-claw} extends this effect to 5 turns.</li>
  <li>In Gen 3-5, the target loses only <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of their maximum {HP;STAT;HP} after each turn, or <span style=""font-size: 1.3rem"">⅛</span> while holding a {Binding Band;ITEM;binding-band}.</li>
</ul>";"<i>Sand Tomb</i> deals damage on the first turn then traps the target (preventing them from switching out or fleeing), causing them to lose <span style=""font-size: 1.3rem"">⅛</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after each turn, for 4-5 turns.<br>
If the user holds a <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a>, the after-effects last for 7 turns.<br>
If a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a> is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.
<ul>
  <li>In Gen 3-4 <i>Sand Tomb</i> has 15 power, 70% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and the effect lasts for 2-5 turns and <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a> extends this effect to 5 turns.</li>
  <li>In Gen 3-5, the target loses only <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after each turn, or <span style=""font-size: 1.3rem"">⅛</span> while holding a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a>.</li>
</ul>"
329;"If <i>Sheer Cold</i> hits, it causes the target to faint and ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} modifiers.
<i>Sheer Cold's</i> {accuracy;STAT;ACCURACY} is calculated with the following formula:<br/>
<img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/28bb40969d46297476005506abc3dadbedeaa728""/><br/>
If the user and target are the same level, it has a 20% chance to hit, gaining 1% chance for each level between the user and the target.<br/>The move reaches a 100% chance to hit with at least 80 levels between the user and the target.<br/>
{ICE;TYPE;Ice}-type Pokémon are immune to this move.
<ul>
  <li>In Gen 3-6 <i>Sheer Cold</i> can also affect {ICE;TYPE;Ice}-type Pokémon with the following chance to hit (30% base chance to miss instead of 20%):<br/>
  <img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/e8e6ab753d64d8964eeaaec049bb84651ce9a9ca""/>
  </li>
</ul>";"If <i>Sheer Cold</i> hits, it causes the target to faint and ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifiers.
<i>Sheer Cold's</i> <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is calculated with the following formula:<br>
<img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/28bb40969d46297476005506abc3dadbedeaa728""><br>
If the user and target are the same level, it has a 20% chance to hit, gaining 1% chance for each level between the user and the target.<br>The move reaches a 100% chance to hit with at least 80 levels between the user and the target.<br>
<span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Pokémon are immune to this move.
<ul>
  <li>In Gen 3-6 <i>Sheer Cold</i> can also affect <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Pokémon with the following chance to hit (30% base chance to miss instead of 20%):<br>
  <img src=""https://wikimedia.org/api/rest_v1/media/math/render/svg/e8e6ab753d64d8964eeaaec049bb84651ce9a9ca"">
  </li>
</ul>"
330;"<i>Muddy Water</i> deals damage and has a 30% chance of lowering the target's {accuracy;STAT;ACCURACY} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
Pokémon with the abilities {Keen Eye;ABILITY;keen-eye}, {Clear Body;ABILITY;clear-body} or {White Smoke;ABILITY;white-smoke} cannot have their {accuracy;STAT;ACCURACY} reduced.
<ul>
  <li>In Gen 3-5 <i>Muddy Water</i> has 95 power.</li>
</ul>";"<i>Muddy Water</i> deals damage and has a 30% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
Pokémon with the abilities <a href=""/abilities/keen-eye"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Keen Eye</span></a>, <a href=""/abilities/clear-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Body</span></a> or <a href=""/abilities/white-smoke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>White Smoke</span></a> cannot have their <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> reduced.
<ul>
  <li>In Gen 3-5 <i>Muddy Water</i> has 95 power.</li>
</ul>"
331;"<i>Bullet Seed</i> deals damage and hits 2-5 times per turn used.<br/>
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>35%</td>
      <td>50</td>
    </tr>
    <tr>
      <td>3</td>
      <td>35%</td>
      <td>75</td>
    </tr>
    <tr>
      <td>4</td>
      <td>15%</td>
      <td>100</td>
    </tr>
    <tr>
      <td>5</td>
      <td>15%</td>
      <td>125</td>
    </tr>
  </tbody>
</table> Each strike of <i>Bullet Seed</i> is treated like a separate attack:<br/>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li>
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the user is holding a {King's Rock;ITEM;kings-rock} each individual hit has an equal chance to make the target {flinch;STATUS;flinch}</li>
</ul>
The {Skill Link;ABILITY;skill-link} ability will cause <i>Bullet Seed</i> to always hit the maximum number of times.
<ul>
  <li>In Gen 3, <i>Bullet Seed</i> ends immediately if any hit breaks a {Substitute;MOVE;substitute}.</li>
  <li>In Gen 3-4, if a {Focus Sash;ITEM;focus-sash} or {Focus Band;ITEM;focus-band} activates before the final hit, subsequent hits do not cause the holder to faint.<br/>
  The probability of strike amounts is also different with an average amount of 3 hits per use, see the table below for detailed information:
    <table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>37.5%</td>
      <td>20</td>
    </tr>
    <tr>
      <td>3</td>
      <td>37.5%</td>
      <td>30</td>
    </tr>
    <tr>
      <td>4</td>
      <td>12.5%</td>
      <td>40</td>
    </tr>
    <tr>
      <td>5</td>
      <td>12.5%</td>
      <td>50</td>
    </tr>
  </tbody>
</table>
  </li>
</ul>";"<i>Bullet Seed</i> deals damage and hits 2-5 times per turn used.<br>
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>35%</td>
      <td>50</td>
    </tr>
    <tr>
      <td>3</td>
      <td>35%</td>
      <td>75</td>
    </tr>
    <tr>
      <td>4</td>
      <td>15%</td>
      <td>100</td>
    </tr>
    <tr>
      <td>5</td>
      <td>15%</td>
      <td>125</td>
    </tr>
  </tbody>
</table> Each strike of <i>Bullet Seed</i> is treated like a separate attack:<br>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li>
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> each individual hit has an equal chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
</ul>
The <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> ability will cause <i>Bullet Seed</i> to always hit the maximum number of times.
<ul>
  <li>In Gen 3, <i>Bullet Seed</i> ends immediately if any hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
  <li>In Gen 3-4, if a <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, subsequent hits do not cause the holder to faint.<br>
  The probability of strike amounts is also different with an average amount of 3 hits per use, see the table below for detailed information:
    <table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>37.5%</td>
      <td>20</td>
    </tr>
    <tr>
      <td>3</td>
      <td>37.5%</td>
      <td>30</td>
    </tr>
    <tr>
      <td>4</td>
      <td>12.5%</td>
      <td>40</td>
    </tr>
    <tr>
      <td>5</td>
      <td>12.5%</td>
      <td>50</td>
    </tr>
  </tbody>
</table>
  </li>
</ul>"
332;"<i>Aerial Ace</i> deals damage and ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.";"<i>Aerial Ace</i> deals damage and ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>."
333;"<i>Icicle Spear</i> deals damage and hits 2-5 times per turn used.<br/>
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>35%</td>
      <td>50</td>
    </tr>
    <tr>
      <td>3</td>
      <td>35%</td>
      <td>75</td>
    </tr>
    <tr>
      <td>4</td>
      <td>15%</td>
      <td>100</td>
    </tr>
    <tr>
      <td>5</td>
      <td>15%</td>
      <td>125</td>
    </tr>
  </tbody>
</table> Each strike of <i>Icicle Spear</i> is treated like a separate attack:<br/>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li>
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the user is holding a {King's Rock;ITEM;kings-rock} each individual hit has an equal chance to make the target {flinch;STATUS;flinch}</li>
</ul>
The {Skill Link;ABILITY;skill-link} ability will cause <i>Icicle Spear</i> to always hit the maximum number of times.
<ul>
  <li>In Gen 3, <i>Icicle Spear</i> ends immediately if any hit breaks a {Substitute;MOVE;substitute}.</li>
  <li>In Gen 3-4, if a {Focus Sash;ITEM;focus-sash} or {Focus Band;ITEM;focus-band} activates before the final hit, subsequent hits do not cause the holder to faint.<br/>
  The probability of strike amounts is also different with an average amount of 3 hits per use, see the table below for detailed information:
    <table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>37.5%</td>
      <td>20</td>
    </tr>
    <tr>
      <td>3</td>
      <td>37.5%</td>
      <td>30</td>
    </tr>
    <tr>
      <td>4</td>
      <td>12.5%</td>
      <td>40</td>
    </tr>
    <tr>
      <td>5</td>
      <td>12.5%</td>
      <td>50</td>
    </tr>
  </tbody>
</table>
  </li>
</ul>";"<i>Icicle Spear</i> deals damage and hits 2-5 times per turn used.<br>
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>35%</td>
      <td>50</td>
    </tr>
    <tr>
      <td>3</td>
      <td>35%</td>
      <td>75</td>
    </tr>
    <tr>
      <td>4</td>
      <td>15%</td>
      <td>100</td>
    </tr>
    <tr>
      <td>5</td>
      <td>15%</td>
      <td>125</td>
    </tr>
  </tbody>
</table> Each strike of <i>Icicle Spear</i> is treated like a separate attack:<br>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li>
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> each individual hit has an equal chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
</ul>
The <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> ability will cause <i>Icicle Spear</i> to always hit the maximum number of times.
<ul>
  <li>In Gen 3, <i>Icicle Spear</i> ends immediately if any hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
  <li>In Gen 3-4, if a <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, subsequent hits do not cause the holder to faint.<br>
  The probability of strike amounts is also different with an average amount of 3 hits per use, see the table below for detailed information:
    <table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>37.5%</td>
      <td>20</td>
    </tr>
    <tr>
      <td>3</td>
      <td>37.5%</td>
      <td>30</td>
    </tr>
    <tr>
      <td>4</td>
      <td>12.5%</td>
      <td>40</td>
    </tr>
    <tr>
      <td>5</td>
      <td>12.5%</td>
      <td>50</td>
    </tr>
  </tbody>
</table>
  </li>
</ul>"
632;"<i>Continental Crush</i> is the {ROCK;TYPE;Rock}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>Continental Crush</i> after using the base move while holding {Rockium Z;ITEM;rockium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Accelerock;MOVE;accelerock}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Ancient Power;MOVE;ancient-power}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Diamond Storm;MOVE;diamond-storm}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Head Smash;MOVE;head-smash}</td><td>200</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Power Gem;MOVE;power-gem}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Rock Blast;MOVE;rock-blast}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rock Slide;MOVE;rock-slide}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rock Throw;MOVE;rock-throw}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rock Tomb;MOVE;rock-tomb}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rock Wrecker;MOVE;rock-wrecker}</td><td>200</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rollout;MOVE;rollout}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Smack Down;MOVE;smack-down}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Stone Edge;MOVE;stone-edge}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Weather Ball;MOVE;weather-ball}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Continental Crush</i> is the <span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>Continental Crush</i> after using the base move while holding <a href=""/items/rockium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rockium Z</span><img src=""https://cdn.pokedb.org/abc715862f7d107c240d4c619e57e826bce0701b17e7d1a28d312ea7572cd30aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Rockium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/accelerock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Accelerock</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ancient-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ancient Power</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/diamond-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Diamond Storm</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/head-smash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Head Smash</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/power-gem"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Gem</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Blast</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-slide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Slide</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Throw</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-tomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Tomb</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-wrecker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Wrecker</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rollout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rollout</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/smack-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smack Down</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/stone-edge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stone Edge</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/weather-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weather Ball</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
334;"<i>Iron Defense</i> raises the user's {Defense;STAT;DEFENSE} by two stages.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Iron Defense</i> has 20 PP and raises the user's defensive stats for 5 turns.</li>
</ul>";"<i>Iron Defense</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Iron Defense</i> has 20 PP and raises the user's defensive stats for 5 turns.</li>
</ul>"
335;"<i>Block</i> stops the target from switching out or fleeing.<br/>
This includes fleeing moves such as {Teleport;MOVE;teleport}.<br/>
<i>Block</i> can not hit Pokémon during the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
Using {Baton Pass;MOVE;baton-pass}, {U-Turn;MOVE;u-turn} and {Parting Shot;MOVE;parting-shot} still allow the affected Pokémon to switch out.<br/>
The switched in Pokémon is then affected by <i>Block</i>. The effect does not continue if the user switches out with {Baton Pass;MOVE;baton-pass}.<br/>
Pokémon with the ability {Run Away;ABILITY;run-away} or holding a {Smoke Ball;ITEM;smoke-ball} are still able to flee (but not switch out).<br/>
<i>Block</i> is not blocked by {Protect;MOVE;protect}, {Detect;MOVE;detect} or {Spiky Shield;MOVE;spiky-shield}. However, it is blocked when the target is protected by a {Crafty Shield;MOVE;crafty-shield}.
<ul>
  <li>In Gen 3-5 <i>Block</i> can affect {GHOST;TYPE;Ghost}-type Pokémon and the effect of <i>Block</i> continues if the user switches out with {Baton Pass;MOVE;baton-pass}.</li>
  <li>In Gen 3-5 <i>Block</i> is blocked by {Protect;MOVE;protect} and {Detect;MOVE;detect}</li>
</ul>";"<i>Block</i> stops the target from switching out or fleeing.<br>
This includes fleeing moves such as <a href=""/moves/teleport"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Teleport</span></a>.<br>
<i>Block</i> can not hit Pokémon during the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
Using <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>, <a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-Turn</span></a> and <a href=""/moves/parting-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Parting Shot</span></a> still allow the affected Pokémon to switch out.<br>
The switched in Pokémon is then affected by <i>Block</i>. The effect does not continue if the user switches out with <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>.<br>
Pokémon with the ability <a href=""/abilities/run-away"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Run Away</span></a> or holding a <a href=""/items/smoke-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smoke Ball</span><img src=""https://cdn.pokedb.org/6e8cc518df1df5566761b3b384a5ee211eba7c0c2214d398cbba98df97aae29fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Smoke Ball"" style=""width: 20px; height: 20px""></a> are still able to flee (but not switch out).<br>
<i>Block</i> is not blocked by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>, <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a> or <a href=""/moves/spiky-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spiky Shield</span></a>. However, it is blocked when the target is protected by a <a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a>.
<ul>
  <li>In Gen 3-5 <i>Block</i> can affect <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon and the effect of <i>Block</i> continues if the user switches out with <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>.</li>
  <li>In Gen 3-5 <i>Block</i> is blocked by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a> and <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a></li>
</ul>"
336;"<i>Howl</i> raises the user's and that of its allies {Attack;STAT;ATTACK} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
Allies with the ability {Soundproof;ABILITY;soundproof} are unaffected.
<ul>
  <li>In Gen 3-7 <i>Howl</i> only affects the user.</li>
</ul>";"<i>Howl</i> raises the user's and that of its allies <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
Allies with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> are unaffected.
<ul>
  <li>In Gen 3-7 <i>Howl</i> only affects the user.</li>
</ul>"
337;"<i>Dragon Claw</i> deals damage with no additional effect.
<ul>
  <li>In Gen 3 <i>Dragon Claw</i> is categorized as {Special;CATEGORY;special}</li>
</ul>";"<i>Dragon Claw</i> deals damage with no additional effect.
<ul>
  <li>In Gen 3 <i>Dragon Claw</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></li>
</ul>"
338;"<i>Frenzy Plant</i> deals damage and forces the user to recharge on their next turn.<br/>
A recharge turn prevents the user from taking any action.<br/>
A recharge turn will not be required if <i>Frenzy Plant</i> misses.";"<i>Frenzy Plant</i> deals damage and forces the user to recharge on their next turn.<br>
A recharge turn prevents the user from taking any action.<br>
A recharge turn will not be required if <i>Frenzy Plant</i> misses."
343;"<i>Covet</i> deals damage and steals the target's held item if the user is not already holding an item.<br/>
<ul>
  <li>Items stolen from wild Pokémon are kept after the battle ends.</li>
  <li>Items stolen from a Trainer's Pokémon are not kept after battle ends.</li>
  <li>Items that activate on attack such as {Focus Band;ITEM;focus-band} activate before being stolen.</li>
  <li>Consumable items that activate on being attacked such as {Focus Sash;ITEM;focus-sash} are consumed and therefore can not be removed.</li>
  <li>The ability {Sticky Hold;ABILITY;sticky-hold} prevents items from being stolen.</li>
  <li>The following items are always unable to be stolen:
    <ul>
      <li>{Griseous Orb;ITEM;griseous-orb} from a {Giratina;POKEMON;giratina}</li>
      <li>Any Type Plate held by {Arceus;POKEMON;arceus}</li>
      <li>Any Drive held by {Genesect;POKEMON;genesect}</li>
      <li>Any Mega Stone held by a Pokémon that can use it to Mega-Evolve</li>
      <li>Any mail item such as {Grass Mail;ITEM;grass-mail}</li>
      <li>Any e-Reader berry such as {Pumkin Berry;ITEM;pumkin-berry}</li>
      <li>Any Z-Crystal such as {Buginium Z;ITEM;buginium-z}</li>
      <li>Any memory item such as {Bug Memory;ITEM;bug-memory} held by {Silvally;POKEMON;silvally}</li>
      <li>{Rusted Sword;ITEM;rusted-sword} if either the user or the target is {Zacian;POKEMON;zacian}</li>
      <li>{Rusted Shield;ITEM;rusted-shield} if either the user or the target is {Zamazenta;POKEMON;zamazenta}</li>
      <li>{Booster Energy;ITEM;booster-energy} if the target is a Paradox Pokémon (excluding {Koraidon;POKEMON;koraidon} and {Miraidon;POKEMON;miraidon}).
        <li>{Wellspring Mask;ITEM;wellspring-mask}, {Hearthflame Mask;ITEM;hearthflame-mask} or {Cornerstone Mask;ITEM;cornerstone-mask} if either the user or the target is {Ogerpon;POKEMON;ogerpon}</li>
    </ul>
  </li>
</ul>
Wild Pokémon can not steal the user's held item.<br/>
<i>Covet</i> always fails without dealing damage in Max Raid Battles.
<ul>
  <li>In Gen 3 <i>Covet</i> is categorized as {Special;CATEGORY;special}</li>
  <li>In Gen 3-4 <i>Covet</i> can steal a Trainer Pokémon's item permanently but will not steal anything if used by an NPC or wild Pokémon.</li>
  <li>In Gen 3-5 <i>Covet</i> has 40 power and 10 PP.</li>
  <li>In Gen 9 the stolen item is deposited directly into the player's bag.</li>
</ul>";"<i>Covet</i> deals damage and steals the target's held item if the user is not already holding an item.<br>
<ul>
  <li>Items stolen from wild Pokémon are kept after the battle ends.</li>
  <li>Items stolen from a Trainer's Pokémon are not kept after battle ends.</li>
  <li>Items that activate on attack such as <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activate before being stolen.</li>
  <li>Consumable items that activate on being attacked such as <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> are consumed and therefore can not be removed.</li>
  <li>The ability <a href=""/abilities/sticky-hold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Hold</span></a> prevents items from being stolen.</li>
  <li>The following items are always unable to be stolen:
    <ul>
      <li><a href=""/items/griseous-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Griseous Orb</span><img src=""https://cdn.pokedb.org/b1ac2cf93fa8d55cd7e476d66703d3c1d0e49ed2a6f90fe3c49b48efa08e7836w20h20"" width=""20"" height=""20"" alt=""Item Icon for Griseous Orb"" style=""width: 20px; height: 20px""></a> from a <a href=""/pokemon/giratina"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giratina</span><img src=""https://cdn.pokedb.org/ed3b950d9f5a17bd76df00ff107a08cc944b71cbeeaaf216811260f5451017f1w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Giratina"" style=""width: 20px; height: 20px""></a></li>
      <li>Any Type Plate held by <a href=""/pokemon/arceus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arceus</span><img src=""https://cdn.pokedb.org/14ac9cbaac51130b9b8ed3e210fd7aea1ac6bc4ee1d7a17743cea37f3d3e58d4w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Arceus"" style=""width: 20px; height: 20px""></a></li>
      <li>Any Drive held by <a href=""/pokemon/genesect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Genesect</span><img src=""https://cdn.pokedb.org/8b79cb51d88ef93af24648d5928fb4b2630805d0f8684c34cff121a270817d2dw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Genesect"" style=""width: 20px; height: 20px""></a></li>
      <li>Any Mega Stone held by a Pokémon that can use it to Mega-Evolve</li>
      <li>Any mail item such as <a href=""/items/grass-mail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Mail</span><img src=""https://cdn.pokedb.org/5b668db0d67119dd029b3f76f25d9c5b1da3149a3be15e96dd07fdb812031986w20h20"" width=""20"" height=""20"" alt=""Item Icon for Grass Mail"" style=""width: 20px; height: 20px""></a></li>
      <li>Any e-Reader berry such as <a href=""/items/pumkin-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pumkin Berry</span><img src=""https://cdn.pokedb.org/1451cc2763dc737d208e5b6866e3f68fe98383ca88f8321ff01efc26ba88b553w20h20"" width=""20"" height=""20"" alt=""Item Icon for Pumkin Berry"" style=""width: 20px; height: 20px""></a></li>
      <li>Any Z-Crystal such as <a href=""/items/buginium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Buginium Z</span><img src=""https://cdn.pokedb.org/4ee89a0497514ad0673dd5b836372ff70271f213dd67f100186b0d7a98039cccw20h20"" width=""20"" height=""20"" alt=""Item Icon for Buginium Z"" style=""width: 20px; height: 20px""></a></li>
      <li>Any memory item such as <a href=""/items/bug-memory"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Memory</span><img src=""https://cdn.pokedb.org/e48413b4d056dfef66afcfbf85aca2a9068ebc6a280219bf72cdc3923912278fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Bug Memory"" style=""width: 20px; height: 20px""></a> held by <a href=""/pokemon/silvally"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silvally</span><img src=""https://cdn.pokedb.org/886ba00b4578a453af9234b85b316b863c441ae90efbb4376a223cdd1f65b8bew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Silvally"" style=""width: 20px; height: 20px""></a></li>
      <li><a href=""/items/rusted-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rusted Sword</span><img src=""https://cdn.pokedb.org/e8ae58d6c22aa46d65c7f3c7769a8716c0026986db9a74ca5c8535818e48ef60w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rusted Sword"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/zacian"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zacian</span><img src=""https://cdn.pokedb.org/3618dea81890c9bfe931a9c87e21221f037842df81877fcacb41098901e4a476w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Zacian"" style=""width: 20px; height: 20px""></a></li>
      <li><a href=""/items/rusted-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rusted Shield</span><img src=""https://cdn.pokedb.org/55a5c3373901c836b4a33b4ce3fb3d67d0ae08f7043f1206f3d6c2bde2797a88w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rusted Shield"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/zamazenta"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zamazenta</span><img src=""https://cdn.pokedb.org/8edaa051fa1c7a472778b1401197622959e7d6757c62e75409cbe8ab14cadd80w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Zamazenta"" style=""width: 20px; height: 20px""></a></li>
      <li><a href=""/items/booster-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Booster Energy</span><img src=""https://cdn.pokedb.org/6beae5571ab05d3dc7faba5c4078873456113100048c527a93f4b56ba0cb7583w20h20"" width=""20"" height=""20"" alt=""Item Icon for Booster Energy"" style=""width: 20px; height: 20px""></a> if the target is a Paradox Pokémon (excluding <a href=""/pokemon/koraidon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Koraidon</span><img src=""https://cdn.pokedb.org/3a53686f33691b53ab5030eb318d52eb2a5471c3a66e3e92ed8e6d8d5ce04f01w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Koraidon"" style=""width: 20px; height: 20px""></a> and <a href=""/pokemon/miraidon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Miraidon</span><img src=""https://cdn.pokedb.org/8957114505967671b8a926f68b752215c081f287a43db05c91fb8f634dc09fc3w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Miraidon"" style=""width: 20px; height: 20px""></a>).
        </li><li><a href=""/items/wellspring-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wellspring Mask</span><img src=""https://cdn.pokedb.org/a31f11b89eb119100cf7ad0c0cac6bf5e0b359af845a85f3f0cb84b9a8f9a4e4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Wellspring Mask"" style=""width: 20px; height: 20px""></a>, <a href=""/items/hearthflame-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hearthflame Mask</span><img src=""https://cdn.pokedb.org/b41eff9e13e7d88d190476448ca40d38e3912af47e4ec99e687a74149cd84dc0w20h20"" width=""20"" height=""20"" alt=""Item Icon for Hearthflame Mask"" style=""width: 20px; height: 20px""></a> or <a href=""/items/cornerstone-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cornerstone Mask</span><img src=""https://cdn.pokedb.org/fa984117bbf47fed8ea2df9920c711507831f86c049d96b734e232c77cb9085dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Cornerstone Mask"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/ogerpon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ogerpon</span><img src=""https://cdn.pokedb.org/044ecc640f9441b9f1794062f215f5e5540ac45e8dfa62dbcb885e05f3a7eb5fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Ogerpon"" style=""width: 20px; height: 20px""></a></li>
    </ul>
  </li>
</ul>
Wild Pokémon can not steal the user's held item.<br>
<i>Covet</i> always fails without dealing damage in Max Raid Battles.
<ul>
  <li>In Gen 3 <i>Covet</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></li>
  <li>In Gen 3-4 <i>Covet</i> can steal a Trainer Pokémon's item permanently but will not steal anything if used by an NPC or wild Pokémon.</li>
  <li>In Gen 3-5 <i>Covet</i> has 40 power and 10 PP.</li>
  <li>In Gen 9 the stolen item is deposited directly into the player's bag.</li>
</ul>"
339;"<i>Bulk Up</i> raises the user's {Attack;STAT;ATTACK} and {Defense;STAT;DEFENSE} by one stage each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Bulk Up</i> has 10 PP and raises the user's offensive and defensive stats for 4 turns.</li>
</ul>";"<i>Bulk Up</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Bulk Up</i> has 10 PP and raises the user's offensive and defensive stats for 4 turns.</li>
</ul>"
340;"The user <i>springs up</i> high into the air for the first turn semi-invulnerable to most moves. On the second turn, <i>Bounce</i> deals damage and has a 30% chance of {paralyzing;STATUS;paralysis} the target.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
<li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
<li>have the ability {Limber;ABILITY;limber}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
While in the air, the Pokémon it is immune to <b>most</b> moves.
The following moves still work on semi-invulnerable Pokémon:
<ul>
  <li>{Gust;MOVE;gust} (and deals double damage)</li>
  <li>{Twister;MOVE;twister} (and deals double damage)</li>
  <li>{Sky Uppercut;MOVE;sky-uppercut}, {Smack Down;MOVE;smack-down}</li>
  <li>It has the ability {No Guard;ABILITY;no-guard}</li>
  <li>It is targeted by a Pokémon that has the ability {No Guard;ABILITY;no-guard}</li>
  <li>It is under the effect of {Lock-On;MOVE;lock-on} or {Mind Reader;MOVE;mind-reader}</li>
</ul>
The user also avoids end-of-turn damage from {Sandstorm;WEATHER;SANDSTORM} and {Hail;WEATHER;HAIL} while in the air.<br/>
Once <i>Bounce</i> is selected, the user will not be able to switch out until the move is disrupted or fully executed.<br/>
If <i>Bounce</i> is interrupted PP will not be deducted from it, and it will not count as the last move used.<br/>
<i>Bounce</i> can be disrupted by:
<ul>
  <li>{Paralysis;STATUS;paralysis}</li>
  <li>{Infatuation;STATUS;infatuation}</li>
  <li>Self-inflicted damage by {confusion;STATUS;confusion}</li>
</ul>
If the user is holding a {Power Herb;ITEM;power-herb}, <i>Bounce</i> executes in one turn.<br/>
If the target uses {Mirror Move;MOVE;mirror-move} the move will copy the move used <b>before</b> <i>Bounce</i> or fail if it can not.";"The user <i>springs up</i> high into the air for the first turn semi-invulnerable to most moves. On the second turn, <i>Bounce</i> deals damage and has a 30% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
While in the air, the Pokémon it is immune to <b>most</b> moves.
The following moves still work on semi-invulnerable Pokémon:
<ul>
  <li><a href=""/moves/gust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gust</span></a> (and deals double damage)</li>
  <li><a href=""/moves/twister"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Twister</span></a> (and deals double damage)</li>
  <li><a href=""/moves/sky-uppercut"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Uppercut</span></a>, <a href=""/moves/smack-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smack Down</span></a></li>
  <li>It has the ability <a href=""/abilities/no-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>No Guard</span></a></li>
  <li>It is targeted by a Pokémon that has the ability <a href=""/abilities/no-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>No Guard</span></a></li>
  <li>It is under the effect of <a href=""/moves/lock-on"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lock-On</span></a> or <a href=""/moves/mind-reader"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind Reader</span></a></li>
</ul>
The user also avoids end-of-turn damage from <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> while in the air.<br>
Once <i>Bounce</i> is selected, the user will not be able to switch out until the move is disrupted or fully executed.<br>
If <i>Bounce</i> is interrupted PP will not be deducted from it, and it will not count as the last move used.<br>
<i>Bounce</i> can be disrupted by:
<ul>
  <li><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Infatuation</span><img src=""https://cdn.pokedb.org/09b808ad3b40c5d8d9d484a24f073d815c3d68c8b296c1d2ca667f7a2ff92403"" width=""20"" height=""20"" alt=""Status Condition Icon for Infatuation"" style=""width: 20px; height: 20px""></a></li>
  <li>Self-inflicted damage by <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a></li>
</ul>
If the user is holding a <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>, <i>Bounce</i> executes in one turn.<br>
If the target uses <a href=""/moves/mirror-move"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Move</span></a> the move will copy the move used <b>before</b> <i>Bounce</i> or fail if it can not."
341;"<i>Mud Shot</i> deals damage and lowers the target's {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 3 <i>Mud Shot</i> is categorized as {Physical;CATEGORY;physical}</li>
</ul>";"<i>Mud Shot</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 3 <i>Mud Shot</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></li>
</ul>"
342;"<i>Poison Tail</i> deals damage and has an increased {critical hit;STAT;CRIT} ratio (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br/>
<i>Poison Tail</i> has a 10% chance of {poisoning;STATUS;poison} the target.<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Poison Tail</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> ratio (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br>
<i>Poison Tail</i> has a 10% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
345;"<i>Magical Leaf</i> deals damage and ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.";"<i>Magical Leaf</i> deals damage and ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>."
346;"<i>Water Sport</i> reduces the power of <b>all</b> {FIRE;TYPE;Fire}-type moves by 67% for 5 turns.<br/>
<ul>
  <li>In Gen 3-4 <i>Water Sport</i> reduces the power of all {FIRE;TYPE;Fire}-type moves by 50%.</li>
  <li>In Gen 3-5 <i>Water Sport's</i> effect lasts until the user switches out.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Water Sport</i> reduces the power of <b>all</b> <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type moves by 67% for 5 turns.<br>
<ul>
  <li>In Gen 3-4 <i>Water Sport</i> reduces the power of all <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type moves by 50%.</li>
  <li>In Gen 3-5 <i>Water Sport's</i> effect lasts until the user switches out.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
347;"<i>Calm Mind</i> raises the user's {Special Attack;STAT;SPATK} and {Special Defense;STAT;SPDEF} by one stage each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Calm Mind</i> has 10 PP and raises the user's offensive and defensive stats for 4 turns.</li>
</ul>";"<i>Calm Mind</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Calm Mind</i> has 10 PP and raises the user's offensive and defensive stats for 4 turns.</li>
</ul>"
348;"<i>Leaf Blade</i> deals damage and has an increased {critical hit ratio;STAT;CRIT} (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).
<ul>
  <li>In Gen 3 <i>Leaf Blade</i> is categorized as {Special;CATEGORY;special} and has 70 power.</li>
  <li>In {LA;GAME;legends-arceus} <i>Leaf Blade</i> has 10 PP and 85 power.</li>
</ul>";"<i>Leaf Blade</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit ratio</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).
<ul>
  <li>In Gen 3 <i>Leaf Blade</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> and has 70 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Leaf Blade</i> has 10 PP and 85 power.</li>
</ul>"
476;"<i>Rage Powder</i> makes the user the {center of attention;STATUS;-} redirecting all single target moves toward itself.<br/>
This also affects single target moves used by allies and single target moves used by an enemy on its allies except when that move can not target an enemy (such as {Helping Hand;MOVE;helping-hand}).<br/>
<i>Rage Powder's</i> effect is cancelled when the user switches out, faints or is removed from the field by {Sky Drop;MOVE;sky-drop}.<br/>
Center of attention only takes effect if the move used by an enemy can target the user in general meaning that moves that can not target non-adjacent enemies in triple battles will not be redirected if that enemy is not adjacent.<br/>
<i>Rage Powder</i> can not redirect {Sky Drop;MOVE;sky-drop}.<br/>
<i>Rage Powder</i> does not affect the following list of Pokémon:
<ul>
  <li>{GRASS;TYPE;Grass}-type Pokémon</li>
  <li>Pokémon with the ability {Overcoat;ABILITY;overcoat}, {Stalwart;ABILITY;stalwart} or {Propeller Tail;ABILITY;propeller-tail}</li>
  <li>Pokémon holding {Safety Goggles;ITEM;safety-goggles}</li>
  <li>The move {Snipe Shot;MOVE;snipe-shot}</li>
</ul>
<i>Rage Powder</i> has priority over {Lightning Rod;ABILITY;lightning-rod} and redirects {ELECTRIC;TYPE;Electric}-type moves towards it instead of the ally with Lightning Rod.<br/>
The same effect applies for allies with {Storm Drain;ABILITY;storm-drain} and {WATER;TYPE;Water}-type moves.<br/>
If multiple Pokémon are the center of attention, the Pokémon that gained that status condition first is prioritised.
<ul>
  <li>In Gen 5 <i>Rage Powder</i> has +3 priority.</li>
</ul>";"<i>Rage Powder</i> makes the user the <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>center of attention</span></a> redirecting all single target moves toward itself.<br>
This also affects single target moves used by allies and single target moves used by an enemy on its allies except when that move can not target an enemy (such as <a href=""/moves/helping-hand"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Helping Hand</span></a>).<br>
<i>Rage Powder's</i> effect is cancelled when the user switches out, faints or is removed from the field by <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a>.<br>
Center of attention only takes effect if the move used by an enemy can target the user in general meaning that moves that can not target non-adjacent enemies in triple battles will not be redirected if that enemy is not adjacent.<br>
<i>Rage Powder</i> can not redirect <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a>.<br>
<i>Rage Powder</i> does not affect the following list of Pokémon:
<ul>
  <li><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type Pokémon</li>
  <li>Pokémon with the ability <a href=""/abilities/overcoat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overcoat</span></a>, <a href=""/abilities/stalwart"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stalwart</span></a> or <a href=""/abilities/propeller-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Propeller Tail</span></a></li>
  <li>Pokémon holding <a href=""/items/safety-goggles"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safety Goggles</span><img src=""https://cdn.pokedb.org/d6520b2ce6f4a7d63895d7f56899025d6a3fce4ba2b865e050fc8a9f692f5759w20h20"" width=""20"" height=""20"" alt=""Item Icon for Safety Goggles"" style=""width: 20px; height: 20px""></a></li>
  <li>The move <a href=""/moves/snipe-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snipe Shot</span></a></li>
</ul>
<i>Rage Powder</i> has priority over <a href=""/abilities/lightning-rod"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lightning Rod</span></a> and redirects <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type moves towards it instead of the ally with Lightning Rod.<br>
The same effect applies for allies with <a href=""/abilities/storm-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Storm Drain</span></a> and <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type moves.<br>
If multiple Pokémon are the center of attention, the Pokémon that gained that status condition first is prioritised.
<ul>
  <li>In Gen 5 <i>Rage Powder</i> has +3 priority.</li>
</ul>"
349;"<i>Dragon Dance</i> raises the user's {Attack;STAT;ATTACK} and {Speed;STAT;SPEED} by one stage each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Dragon Dance</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
350;"<i>Rock Blast</i> deals damage and hits 2-5 times per turn used.<br/>
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>35%</td>
      <td>50</td>
    </tr>
    <tr>
      <td>3</td>
      <td>35%</td>
      <td>75</td>
    </tr>
    <tr>
      <td>4</td>
      <td>15%</td>
      <td>100</td>
    </tr>
    <tr>
      <td>5</td>
      <td>15%</td>
      <td>125</td>
    </tr>
  </tbody>
</table> Each strike of <i>Rock Blast</i> is treated like a separate attack:<br/>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li>
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the user is holding a {King's Rock;ITEM;kings-rock} each individual hit has an equal chance to make the target {flinch;STATUS;flinch}</li>
</ul>
The {Skill Link;ABILITY;skill-link} ability will cause <i>Rock Blast</i> to always hit the maximum number of times.
<ul>
  <li>In Gen 3, <i>Rock Blast</i> ends immediately if any hit breaks a {Substitute;MOVE;substitute}.</li>
  <li>In Gen 3-4, if a {Focus Sash;ITEM;focus-sash} or {Focus Band;ITEM;focus-band} activates before the final hit, subsequent hits do not cause the holder to faint.<br/>
    The probability of strike amounts is also different with an average amount of 3 hits per use, see the table below for detailed information:
    <table>
      <thead>
        <tr>
          <th>Hits</th>
          <th>Chance</th>
          <th>Power</th>
        </tr>
      </thead>
      <tbody>
        <tr>
          <td>2</td>
          <td>37.5%</td>
          <td>50</td>
        </tr>
        <tr>
          <td>3</td>
          <td>37.5%</td>
          <td>75</td>
        </tr>
        <tr>
          <td>4</td>
          <td>12.5%</td>
          <td>100</td>
        </tr>
        <tr>
          <td>5</td>
          <td>12.5%</td>
          <td>125</td>
        </tr>
      </tbody>
    </table>
  </li>
</ul>";"<i>Rock Blast</i> deals damage and hits 2-5 times per turn used.<br>
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>35%</td>
      <td>50</td>
    </tr>
    <tr>
      <td>3</td>
      <td>35%</td>
      <td>75</td>
    </tr>
    <tr>
      <td>4</td>
      <td>15%</td>
      <td>100</td>
    </tr>
    <tr>
      <td>5</td>
      <td>15%</td>
      <td>125</td>
    </tr>
  </tbody>
</table> Each strike of <i>Rock Blast</i> is treated like a separate attack:<br>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li>
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> each individual hit has an equal chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
</ul>
The <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> ability will cause <i>Rock Blast</i> to always hit the maximum number of times.
<ul>
  <li>In Gen 3, <i>Rock Blast</i> ends immediately if any hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
  <li>In Gen 3-4, if a <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, subsequent hits do not cause the holder to faint.<br>
    The probability of strike amounts is also different with an average amount of 3 hits per use, see the table below for detailed information:
    <table>
      <thead>
        <tr>
          <th>Hits</th>
          <th>Chance</th>
          <th>Power</th>
        </tr>
      </thead>
      <tbody>
        <tr>
          <td>2</td>
          <td>37.5%</td>
          <td>50</td>
        </tr>
        <tr>
          <td>3</td>
          <td>37.5%</td>
          <td>75</td>
        </tr>
        <tr>
          <td>4</td>
          <td>12.5%</td>
          <td>100</td>
        </tr>
        <tr>
          <td>5</td>
          <td>12.5%</td>
          <td>125</td>
        </tr>
      </tbody>
    </table>
  </li>
</ul>"
351;"<i>Shock Wave</i> deals damage and ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.";"<i>Shock Wave</i> deals damage and ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>."
352;"<i>Water Pulse</i> deals damage and and has a 20% chance of {confusing;STATUS;confusion} the target.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or those behind a {Substitute;MOVE;substitute} cannot be confused.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Water Pulse</i> can not {confuse;STATUS;confusion} the target, it instead ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit.</li>
</ul>";"<i>Water Pulse</i> deals damage and and has a 20% chance of <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusing</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be confused.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Water Pulse</i> can not <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confuse</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target, it instead ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit.</li>
</ul>"
353;"<i>Doom Desire</i> deals damage 2 turns after it was selected.<br/>
If the target switches out in the meantime, it will hit the switched in Pokémon.<br/>
<i>Doom Desire</i> fails if the target is already affected by it or {Future Sight;MOVE;future-sight} or it misses on the third turn.<br/>
<i>Doom Desire</i> ignores protection effects such as {Protect;MOVE;protect} or {Endure;MOVE;endure}.<br/>
<ul>
  <li>In Gen 3 <i>Doom Desire</i> is categorized as {Physical;CATEGORY;physical} so it uses the {Defense;STAT;DEFENSE} stat instead of {Special Defense;STAT;SPDEF} to calculate damage.</li>
  <li>In Gen 3-4 <i>Doom Desire</i> has 120 power, 85% {accuracy;STAT;ACCURACY} and <i>Doom Desire's</i> damage is type-less so it ignores type immunities and {same-type attack bonus;STAT;STAB} and Pokémon can {Endure;MOVE;endure} this move.<br/> <i>Doom Desire's</i> damage is calculated at the time of selection, not when it actually hits the target.<br/></li>
</ul>";"<i>Doom Desire</i> deals damage 2 turns after it was selected.<br>
If the target switches out in the meantime, it will hit the switched in Pokémon.<br>
<i>Doom Desire</i> fails if the target is already affected by it or <a href=""/moves/future-sight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Future Sight</span></a> or it misses on the third turn.<br>
<i>Doom Desire</i> ignores protection effects such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a> or <a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a>.<br>
<ul>
  <li>In Gen 3 <i>Doom Desire</i> is categorized as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> so it uses the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat instead of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to calculate damage.</li>
  <li>In Gen 3-4 <i>Doom Desire</i> has 120 power, 85% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <i>Doom Desire's</i> damage is type-less so it ignores type immunities and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">same-type attack bonus</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/misc/stab_bonus.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and Pokémon can <a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a> this move.<br> <i>Doom Desire's</i> damage is calculated at the time of selection, not when it actually hits the target.<br></li>
</ul>"
354;"<i>Psycho Boost</i> deals damage and raises the user's {Special Attack;STAT;SPATK} by two stages.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 8 this move is not selectable in battle.</li>
  <li>In {SV;GAME;scarlet-violet} this move was not selectable in battle (fixed in version 3.0.0).</li>
</ul>";"<i>Psycho Boost</i> deals damage and raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 8 this move is not selectable in battle.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f13b2e; color: #FFFFFF;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #852196; color: #FFFFFF;"">V</span></div> this move was not selectable in battle (fixed in version 3.0.0).</li>
</ul>"
355;"<i>Roost</i> restores up to 50% of the user's maximum {HP;STAT;HP}<br/>
If a {FLYING;TYPE;Flying}-type Pokémon uses <i>Roost</i> it loses its {FLYING;TYPE;Flying}-type until the end of the turn.<br/>
<ul>
  <li>Pure {FLYING;TYPE;Flying}-type Pokémon will become {NORMAL;TYPE;Normal}</li>
  <li>Pokémon with another type besides {FLYING;TYPE;Flying} will only have that other type.</li>
  <li>If both types are disabled for some reason (e.g. A {FLYING;TYPE;Flying} / {FIRE;TYPE;Fire}-type Pokémon uses both {Burn Up;MOVE;burn-up} and <i>Roost</i>, it will become typeless until the end of the turn.</li>
</ul>
If a Pokémon is ungrounded due to its {FLYING;TYPE;Flying}-type, it will become grounded.
<ul>
  <li>In Gen 4-8 <i>Roost</i> has 10 PP.</li>
</ul>";"<i>Roost</i> restores up to 50% of the user's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
If a <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type Pokémon uses <i>Roost</i> it loses its <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type until the end of the turn.<br>
<ul>
  <li>Pure <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type Pokémon will become <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></li>
  <li>Pokémon with another type besides <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span> will only have that other type.</li>
  <li>If both types are disabled for some reason (e.g. A <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span> / <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon uses both <a href=""/moves/burn-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burn Up</span></a> and <i>Roost</i>, it will become typeless until the end of the turn.</li>
</ul>
If a Pokémon is ungrounded due to its <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type, it will become grounded.
<ul>
  <li>In Gen 4-8 <i>Roost</i> has 10 PP.</li>
</ul>"
356;"<i>Gravity</i> applies 'heavy gravity' to the entire field for 5 turns.<br/>
The {accuracy;STAT;ACCURACY} of all moves (except One Hit KO moves such as {Sheer Cold;MOVE;sheer-cold}) is increased by 67% (6840/4096 multiplier).<br/>
All Pokémon are grounded during the effect of <i>Gravity</i>.<br/>
'Grounding' has the following effects:
<ul>
  <li>All Pokémon lose their immunity to {GROUND;TYPE;Ground}, negating:
    <ul>
      <li>{FLYING;TYPE;Flying}-type</li>
      <li>{Levitate;ABILITY;levitate}</li>
      <li>{Magnet Rise;MOVE;magnet-rise}</li>
      <li>A held {Air Balloon;ITEM;air-balloon}</li>
    </ul>
  </li>
</ul>
<i>Gravity</i> also prevents all Pokémon from using:
<ul>
  <li>{Bounce;MOVE;bounce}</li>
  <li>{Fly;MOVE;fly}</li>
  <li>{Flying Press;MOVE;flying-press}</li>
  <li>{Jump Kick;MOVE;jump-kick}</li>
  <li>{High Jump Kick;MOVE;high-jump-kick}</li>
  <li>{Magnet Rise;MOVE;magnet-rise}</li>
  <li>{Sky Drop;MOVE;sky-drop}</li>
	<li>{Splash;MOVE;splash}</li>
  <li>{Telekinesis;MOVE;telekinesis}</li>
</ul>
<i>Gravity</i> also immediately cancels the semi-invulnerable turn of {Fly;MOVE;fly} and {Bounce;MOVE;bounce}.<br/>
{Grav Apple's;MOVE;grav-apple} power is increased by 50% during high gravity.
<ul>
  <li>In Gen 4 the {accuracy;STAT;ACCURACY} multiplier is 5/3 (also approximately a 67% increase)</li>
</ul>";"<i>Gravity</i> applies 'heavy gravity' to the entire field for 5 turns.<br>
The <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all moves (except One Hit KO moves such as <a href=""/moves/sheer-cold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sheer Cold</span></a>) is increased by 67% (6840/4096 multiplier).<br>
All Pokémon are grounded during the effect of <i>Gravity</i>.<br>
'Grounding' has the following effects:
<ul>
  <li>All Pokémon lose their immunity to <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span>, negating:
    <ul>
      <li><span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type</li>
      <li><a href=""/abilities/levitate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Levitate</span></a></li>
      <li><a href=""/moves/magnet-rise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnet Rise</span></a></li>
      <li>A held <a href=""/items/air-balloon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Balloon</span><img src=""https://cdn.pokedb.org/6f723896f2cc5560b50736118d7327aa59958ba147e58514b5c5055a9750f186w20h20"" width=""20"" height=""20"" alt=""Item Icon for Air Balloon"" style=""width: 20px; height: 20px""></a></li>
    </ul>
  </li>
</ul>
<i>Gravity</i> also prevents all Pokémon from using:
<ul>
  <li><a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bounce</span></a></li>
  <li><a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a></li>
  <li><a href=""/moves/flying-press"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flying Press</span></a></li>
  <li><a href=""/moves/jump-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Jump Kick</span></a></li>
  <li><a href=""/moves/high-jump-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>High Jump Kick</span></a></li>
  <li><a href=""/moves/magnet-rise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnet Rise</span></a></li>
  <li><a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a></li>
	<li><a href=""/moves/splash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Splash</span></a></li>
  <li><a href=""/moves/telekinesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Telekinesis</span></a></li>
</ul>
<i>Gravity</i> also immediately cancels the semi-invulnerable turn of <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a> and <a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bounce</span></a>.<br>
<a href=""/moves/grav-apple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grav Apple's</span></a> power is increased by 50% during high gravity.
<ul>
  <li>In Gen 4 the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> multiplier is 5/3 (also approximately a 67% increase)</li>
</ul>"
357;"<i>Miracle Eye</i> causes {accuracy;STAT;ACCURACY} checks to ignore the target's beneficial {evasion;STAT;EVASION} modifier.<br/>
<i>Miracle Eye</i> also causes {PSYCHIC;TYPE;Psychic}-type Pokémon to lose their immunity to {DARK;TYPE;Dark}<br/>
<i>Miracle Eye</i> also bypasses all {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
<ul>
  <li>In Gen 4 <i>Miracle Eye</i> can not be reflected by {Magic Coat;MOVE;magic-coat} and does not fail if the target is already under its effects.</li>
</ul>";"<i>Miracle Eye</i> causes <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to ignore the target's beneficial <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> modifier.<br>
<i>Miracle Eye</i> also causes <span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span>-type Pokémon to lose their immunity to <span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span><br>
<i>Miracle Eye</i> also bypasses all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<ul>
  <li>In Gen 4 <i>Miracle Eye</i> can not be reflected by <a href=""/moves/magic-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Coat</span></a> and does not fail if the target is already under its effects.</li>
</ul>"
358;"<i>Wake-Up Slap</i> deals damage and its power is doubled if the target is {asleep;STATUS;sleep}<br/>
<i>Wake-Up Slap</i> also wakes the target up.
<i>Wake-Up Slap</i> also has doubled power against Pokémon with the ability {Comatose;ABILITY;comatose}.
<ul>
  <li>In Gen 4-5 <i>Wake-Up Slap</i> has 60 power.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Wake-Up Slap</i> deals damage and its power is doubled if the target is <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a><br>
<i>Wake-Up Slap</i> also wakes the target up.
<i>Wake-Up Slap</i> also has doubled power against Pokémon with the ability <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a>.
<ul>
  <li>In Gen 4-5 <i>Wake-Up Slap</i> has 60 power.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
361;"<i>Healing Wish</i> causes the user to faint and switches in another Pokémon at the end of the turn.<br/>
The switched in Pokémon will be fully healed and cured of any {major status condition;STATUS;-}.<br/>
<i>Healing Wish</i> applies to the field position the user uses it in and will not activate if the new Pokémon is at full {HP;STAT;HP} and has no major status condition.
<ul>
  <li>In Gen 3 <i>Healing Wish</i> can not be stolen by {Snatch;MOVE;snatch} and the user immediately faints instead of waiting until the end of the turn.</li>
</ul>";"<i>Healing Wish</i> causes the user to faint and switches in another Pokémon at the end of the turn.<br>
The switched in Pokémon will be fully healed and cured of any <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a>.<br>
<i>Healing Wish</i> applies to the field position the user uses it in and will not activate if the new Pokémon is at full <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and has no major status condition.
<ul>
  <li>In Gen 3 <i>Healing Wish</i> can not be stolen by <a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a> and the user immediately faints instead of waiting until the end of the turn.</li>
</ul>"
362;"<i>Brine</i> deals damage and its power is doubled when the user is below 50% of maximum {HP;STAT;HP}.";"<i>Brine</i> deals damage and its power is doubled when the user is below 50% of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>."
363;"<i>Natural Gift</i> deals damage and its power and type are based on the user's held berry.<br/>
<i>Natural Gift</i> consumes the user's berry when used.<br/>
<i>Natural Gift</i> fails if the user is not holding any berry or using its berry is disabled (e.g. due to {Embargo;MOVE;embargo}).<br/>
The following list of berries shows which berry has which <i>Natural Gift</i> power:
<table>
  <thead>
    <tr>
      <th rowspan=""2"">Berry</th>
      <th colspan=""2"">Power</th>
      <th rowspan=""2"">Type</th>
    </tr>
    <tr>
      <th>Gen 4-5</th>
      <th>Gen 6+</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Cheri Berry;ITEM;cheri-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{FIRE;TYPE;Fire}</td>
    </tr>
    <tr>
      <td>{Chesto Berry;ITEM;chesto-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{WATER;TYPE;Water}</td>
    </tr>
    <tr>
      <td>{Pecha Berry;ITEM;pecha-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{ELECTRIC;TYPE;Electric}</td>
    </tr>
    <tr>
      <td>{Rawst Berry;ITEM;rawst-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{GRASS;TYPE;Grass}</td>
    </tr>
    <tr>
      <td>{Aspear Berry;ITEM;aspear-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{ICE;TYPE;Ice}</td>
    </tr>
    <tr>
      <td>{Leppa Berry;ITEM;leppa-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{FIGHTING;TYPE;Fighting}</td>
    </tr>
    <tr>
      <td>{Oran Berry;ITEM;oran-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{POISON;TYPE;Poison}</td>
    </tr>
    <tr>
      <td>{Persim Berry;ITEM;persim-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{GROUND;TYPE;Ground}</td>
    </tr>
    <tr>
      <td>{Lum Berry;ITEM;lum-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{FLYING;TYPE;Flying}</td>
    </tr>
    <tr>
      <td>{Sitrus Berry;ITEM;sitrus-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{PSYCHIC;TYPE;Psychic}</td>
    </tr>
    <tr>
      <td>{Figy Berry;ITEM;figy-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{BUG;TYPE;Bug}</td>
    </tr>
    <tr>
      <td>{Wiki Berry;ITEM;wiki-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{ROCK;TYPE;Rock}</td>
    </tr>
    <tr>
      <td>{Mago Berry;ITEM;mago-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{GHOST;TYPE;Ghost}</td>
    </tr>
    <tr>
      <td>{Aguav Berry;ITEM;aguav-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{DRAGON;TYPE;Dragon}</td>
    </tr>
    <tr>
      <td>{Iapapa Berry;ITEM;iapapa-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{DARK;TYPE;Dark}</td>
    </tr>
    <tr>
      <td>{Razz Berry;ITEM;razz-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{STEEL;TYPE;Steel}</td>
    </tr>
    <tr>
      <td>{Bluk Berry;ITEM;bluk-berry}</td>
      <td>70</td>
      <td>90</td>
      <td>{FIRE;TYPE;Fire}</td>
    </tr>
    <tr>
      <td>{Nanab Berry;ITEM;nanab-berry}</td>
      <td>70</td>
      <td>90</td>
      <td>{WATER;TYPE;Water}</td>
    </tr>
    <tr>
      <td>{Wepear Berry;ITEM;wepear-berry}</td>
      <td>70</td>
      <td>90</td>
      <td>{ELECTRIC;TYPE;Electric}</td>
    </tr>
    <tr>
      <td>{Pinap Berry;ITEM;pinap-berry}</td>
      <td>70</td>
      <td>90</td>
      <td>{GRASS;TYPE;Grass}</td>
    </tr>
    <tr>
      <td>{Pomeg Berry;ITEM;pomeg-berry}</td>
      <td>70</td>
      <td>90</td>
      <td>{ICE;TYPE;Ice}</td>
    </tr>
    <tr>
      <td>{Kelpsy Berry;ITEM;kelpsy-berry}</td>
      <td>70</td>
      <td>90</td>
      <td>{FIGHTING;TYPE;Fighting}</td>
    </tr>
    <tr>
      <td>{Qualot Berry;ITEM;qualot-berry}</td>
      <td>70</td>
      <td>90</td>
      <td>{POISON;TYPE;Poison}</td>
    </tr>
    <tr>
      <td>{Hondew Berry;ITEM;hondew-berry}</td>
      <td>70</td>
      <td>90</td>
      <td>{GROUND;TYPE;Ground}</td>
    </tr>
    <tr>
      <td>{Grepa Berry;ITEM;grepa-berry}</td>
      <td>70</td>
      <td>90</td>
      <td>{FLYING;TYPE;Flying}</td>
    </tr>
    <tr>
      <td>{Tamato Berry;ITEM;tamato-berry}</td>
      <td>70</td>
      <td>90</td>
      <td>{PSYCHIC;TYPE;Psychic}</td>
    </tr>
    <tr>
      <td>{Cornn Berry;ITEM;cornn-berry}</td>
      <td>70</td>
      <td>90</td>
      <td>{BUG;TYPE;Bug}</td>
    </tr>
    <tr>
      <td>{Magost Berry;ITEM;magost-berry}</td>
      <td>70</td>
      <td>90</td>
      <td>{ROCK;TYPE;Rock}</td>
    </tr>
    <tr>
      <td>{Rabuta Berry;ITEM;rabuta-berry}</td>
      <td>70</td>
      <td>90</td>
      <td>{GHOST;TYPE;Ghost}</td>
    </tr>
    <tr>
      <td>{Nomel Berry;ITEM;nomel-berry}</td>
      <td>70</td>
      <td>90</td>
      <td>{DRAGON;TYPE;Dragon}</td>
    </tr>
    <tr>
      <td>{Spelon Berry;ITEM;spelon-berry}</td>
      <td>70</td>
      <td>90</td>
      <td>{DARK;TYPE;Dark}</td>
    </tr>
    <tr>
      <td>{Pamtre Berry;ITEM;pamtre-berry}</td>
      <td>70</td>
      <td>90</td>
      <td>{STEEL;TYPE;Steel}</td>
    </tr>
    <tr>
      <td>{Watmel Berry;ITEM;watmel-berry}</td>
      <td>80</td>
      <td>100</td>
      <td>{FIRE;TYPE;Fire}</td>
    </tr>
    <tr>
      <td>{Durin Berry;ITEM;durin-berry}</td>
      <td>80</td>
      <td>100</td>
      <td>{WATER;TYPE;Water}</td>
    </tr>
    <tr>
      <td>{Belue Berry;ITEM;belue-berry}</td>
      <td>80</td>
      <td>100</td>
      <td>{ELECTRIC;TYPE;Electric}</td>
    </tr>
    <tr>
      <td>{Occa Berry;ITEM;occa-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{FIRE;TYPE;Fire}</td>
    </tr>
    <tr>
      <td>{Passho Berry;ITEM;passho-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{WATER;TYPE;Water}</td>
    </tr>
    <tr>
      <td>{Wacan Berry;ITEM;wacan-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{ELECTRIC;TYPE;Electric}</td>
    </tr>
    <tr>
      <td>{Rindo Berry;ITEM;rindo-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{GRASS;TYPE;Grass}</td>
    </tr>
    <tr>
      <td>{Yache Berry;ITEM;yache-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{ICE;TYPE;Ice}</td>
    </tr>
    <tr>
      <td>{Chople Berry;ITEM;chople-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{FIGHTING;TYPE;Fighting}</td>
    </tr>
    <tr>
      <td>{Kebia Berry;ITEM;kebia-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{POISON;TYPE;Poison}</td>
    </tr>
    <tr>
      <td>{Shuca Berry;ITEM;shuca-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{GROUND;TYPE;Ground}</td>
    </tr>
    <tr>
      <td>{Coba Berry;ITEM;coba-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{FLYING;TYPE;Flying}</td>
    </tr>
    <tr>
      <td>{Payapa Berry;ITEM;payapa-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{PSYCHIC;TYPE;Psychic}</td>
    </tr>
    <tr>
      <td>{Tanga Berry;ITEM;tanga-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{BUG;TYPE;Bug}</td>
    </tr>
    <tr>
      <td>{Charti Berry;ITEM;charti-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{ROCK;TYPE;Rock}</td>
    </tr>
    <tr>
      <td>{Kasib Berry;ITEM;kasib-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{GHOST;TYPE;Ghost}</td>
    </tr>
    <tr>
      <td>{Haban Berry;ITEM;haban-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{DRAGON;TYPE;Dragon}</td>
    </tr>
    <tr>
      <td>{Colbur Berry;ITEM;colbur-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{DARK;TYPE;Dark}</td>
    </tr>
    <tr>
      <td>{Babiri Berry;ITEM;babiri-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{STEEL;TYPE;Steel}</td>
    </tr>
    <tr>
      <td>{Chilan Berry;ITEM;chilan-berry}</td>
      <td>60</td>
      <td>80</td>
      <td>{NORMAL;TYPE;Normal}</td>
    </tr>
    <tr>
      <td>{Liechi Berry;ITEM;liechi-berry}</td>
      <td>80</td>
      <td>100</td>
      <td>{GRASS;TYPE;Grass}</td>
    </tr>
    <tr>
      <td>{Ganlon Berry;ITEM;ganlon-berry}</td>
      <td>80</td>
      <td>100</td>
      <td>{ICE;TYPE;Ice}</td>
    </tr>
    <tr>
      <td>{Salac Berry;ITEM;salac-berry}</td>
      <td>80</td>
      <td>100</td>
      <td>{FIGHTING;TYPE;Fighting}</td>
    </tr>
    <tr>
      <td>{Petaya Berry;ITEM;petaya-berry}</td>
      <td>80</td>
      <td>100</td>
      <td>{POISON;TYPE;Poison}</td>
    </tr>
    <tr>
      <td>{Apicot Berry;ITEM;apicot-berry}</td>
      <td>80</td>
      <td>100</td>
      <td>{GROUND;TYPE;Ground}</td>
    </tr>
    <tr>
      <td>{Lansat Berry;ITEM;lansat-berry}</td>
      <td>80</td>
      <td>100</td>
      <td>{FLYING;TYPE;Flying}</td>
    </tr>
    <tr>
      <td>{Starf Berry;ITEM;starf-berry}</td>
      <td>80</td>
      <td>100</td>
      <td>{PSYCHIC;TYPE;Psychic}</td>
    </tr>
    <tr>
      <td>{Enigma Berry;ITEM;enigma-berry}</td>
      <td>80</td>
      <td>100</td>
      <td>{BUG;TYPE;Bug}</td>
    </tr>
    <tr>
      <td>{Micle Berry;ITEM;micle-berry}</td>
      <td>80</td>
      <td>100</td>
      <td>{ROCK;TYPE;Rock}</td>
    </tr>
    <tr>
      <td>{Custap Berry;ITEM;custap-berry}</td>
      <td>80</td>
      <td>100</td>
      <td>{GHOST;TYPE;Ghost}</td>
    </tr>
    <tr>
      <td>{Jaboca Berry;ITEM;jaboca-berry}</td>
      <td>80</td>
      <td>100</td>
      <td>{DRAGON;TYPE;Dragon}</td>
    </tr>
    <tr>
      <td>{Rowap Berry;ITEM;rowap-berry}</td>
      <td>80</td>
      <td>100</td>
      <td>{DARK;TYPE;Dark}</td>
    </tr>
    <tr>
      <td>{Roseli Berry;ITEM;roseli-berry}</td>
      <td>❌</td>
      <td>80</td>
      <td>{FAIRY;TYPE;Fairy}</td>
    </tr>
    <tr>
      <td>{Kee Berry;ITEM;kee-berry}</td>
      <td>❌</td>
      <td>100</td>
      <td>{FAIRY;TYPE;Fairy}</td>
    </tr>
    <tr>
      <td>{Maranga Berry;ITEM;maranga-berry}</td>
      <td>❌</td>
      <td>100</td>
      <td>{DARK;TYPE;Dark}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In Gen 4 <i>Natural Gift</i> is affected by {Normalize;ABILITY;normalize}.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Natural Gift</i> deals damage and its power and type are based on the user's held berry.<br>
<i>Natural Gift</i> consumes the user's berry when used.<br>
<i>Natural Gift</i> fails if the user is not holding any berry or using its berry is disabled (e.g. due to <a href=""/moves/embargo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Embargo</span></a>).<br>
The following list of berries shows which berry has which <i>Natural Gift</i> power:
<table>
  <thead>
    <tr>
      <th rowspan=""2"">Berry</th>
      <th colspan=""2"">Power</th>
      <th rowspan=""2"">Type</th>
    </tr>
    <tr>
      <th>Gen 4-5</th>
      <th>Gen 6+</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/items/cheri-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cheri Berry</span><img src=""https://cdn.pokedb.org/199554aefcfec0185558983e34f45b61b870e7f922a434d0c03064aab1b1c1d4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Cheri Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/chesto-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chesto Berry</span><img src=""https://cdn.pokedb.org/0d7aeef2b433811a5ece680345912eb45cf5aedac5e69533827919eca9520754w20h20"" width=""20"" height=""20"" alt=""Item Icon for Chesto Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/pecha-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pecha Berry</span><img src=""https://cdn.pokedb.org/f4d08c0c911a70c98ea25aa5b4785623362707442fd29e48c57fb5d25945af5bw20h20"" width=""20"" height=""20"" alt=""Item Icon for Pecha Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/rawst-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rawst Berry</span><img src=""https://cdn.pokedb.org/f18756c810c7434f553882de3805d891aad73812d4290d8b8f7cf94d2d05e0d0w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rawst Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/aspear-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aspear Berry</span><img src=""https://cdn.pokedb.org/d1c98ed2ad93955f14f44173ec9f59836a4a399e2db59b571d8533290a4d9a3aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Aspear Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/leppa-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leppa Berry</span><img src=""https://cdn.pokedb.org/8c12e501120a7de559e515bd2b7eebe9825607d135581e52454096a77e60d6bdw20h20"" width=""20"" height=""20"" alt=""Item Icon for Leppa Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/oran-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Oran Berry</span><img src=""https://cdn.pokedb.org/20ce8981bcb496ad8608dfd70ecc3bf7df378992bfff8b90b08cc7266e10cbf1w20h20"" width=""20"" height=""20"" alt=""Item Icon for Oran Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/persim-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Persim Berry</span><img src=""https://cdn.pokedb.org/04c0ba35cf96538d2b00610d825d118b58374b238ce3064d01a7f4d125f3d139w20h20"" width=""20"" height=""20"" alt=""Item Icon for Persim Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/lum-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lum Berry</span><img src=""https://cdn.pokedb.org/cabf664468cddc56e8ea2e210c3ad1bca212d271252a2c58c05b628cc64beb73w20h20"" width=""20"" height=""20"" alt=""Item Icon for Lum Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/sitrus-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sitrus Berry</span><img src=""https://cdn.pokedb.org/6f5c84a081df398045ec561131ff3ebe348c75a0874ae1777ff2c2d31c80677dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Sitrus Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/figy-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Figy Berry</span><img src=""https://cdn.pokedb.org/5dd14f65f106847c6dc1e98774a97b041548cedc9640bf3f96de3f9afd5e91baw20h20"" width=""20"" height=""20"" alt=""Item Icon for Figy Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #95A235; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Bug"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53409a157ce97a970830367f1d5933a7f1b3d074d005a4808161c275b5580fc2"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Bug""><span style=""color: rgb(255, 255, 255);"">Bug</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/wiki-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wiki Berry</span><img src=""https://cdn.pokedb.org/5460798c93271aba338f1bd023d09bc443af09687b4590a3030cefb18b94cb21w20h20"" width=""20"" height=""20"" alt=""Item Icon for Wiki Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/mago-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mago Berry</span><img src=""https://cdn.pokedb.org/774c768c11e25c87c454b5a785628fbff6ddde880ac4494af21c18b8508cfd35w20h20"" width=""20"" height=""20"" alt=""Item Icon for Mago Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/aguav-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aguav Berry</span><img src=""https://cdn.pokedb.org/249a5f45b87736b53681684858938a416804e7883cd8387ce3fd554811f612e3w20h20"" width=""20"" height=""20"" alt=""Item Icon for Aguav Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #4D61AA; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dragon"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9fcb5111e9db77cb7f00db09d781d407e069c8414eacf4aa184b1a73b0d88a77"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dragon""><span style=""color: rgb(255, 255, 255);"">Dragon</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/iapapa-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iapapa Berry</span><img src=""https://cdn.pokedb.org/74906172dee142ec6f7e0cf52ec6670494f3c8331bf37b3392cf6b2e03596adew20h20"" width=""20"" height=""20"" alt=""Item Icon for Iapapa Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/razz-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razz Berry</span><img src=""https://cdn.pokedb.org/60342eef1c2cd9c68b4021e01674a82ef510d5e9126138349c306c8f3c174bc2w20h20"" width=""20"" height=""20"" alt=""Item Icon for Razz Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/bluk-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bluk Berry</span><img src=""https://cdn.pokedb.org/16b6631c5c743cd34d834221d4438520746efdcf1201d07cb54bedcbc0ed1493w20h20"" width=""20"" height=""20"" alt=""Item Icon for Bluk Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>70</td>
      <td>90</td>
      <td><span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/nanab-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nanab Berry</span><img src=""https://cdn.pokedb.org/3b8f83707bc0814cf21c9d2e86b5d9e0a7d67137d8078fcd82db1b9ed96c9447w20h20"" width=""20"" height=""20"" alt=""Item Icon for Nanab Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>70</td>
      <td>90</td>
      <td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/wepear-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wepear Berry</span><img src=""https://cdn.pokedb.org/8e978942664567099551425c642eb0449f44680580be1571e04a9483c3097645w20h20"" width=""20"" height=""20"" alt=""Item Icon for Wepear Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>70</td>
      <td>90</td>
      <td><span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/pinap-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pinap Berry</span><img src=""https://cdn.pokedb.org/daa03b563d99f10aae8e722aec11cf6c03fc6a47853a75902bf08e620950903aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Pinap Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>70</td>
      <td>90</td>
      <td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/pomeg-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pomeg Berry</span><img src=""https://cdn.pokedb.org/82f0155bebbe6ac8eb3429753765bcae2c0054b9e395a614bb575d2159cf440dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Pomeg Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>70</td>
      <td>90</td>
      <td><span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/kelpsy-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Kelpsy Berry</span><img src=""https://cdn.pokedb.org/a8c25e359852c8c65898220fa9e4058d6941b2f00973bac0d31b26bde3067012w20h20"" width=""20"" height=""20"" alt=""Item Icon for Kelpsy Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>70</td>
      <td>90</td>
      <td><span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/qualot-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Qualot Berry</span><img src=""https://cdn.pokedb.org/0106d74516c42a5ee42d7f6736bc0bc94fb1dcebb207353b08f54f4f69647f57w20h20"" width=""20"" height=""20"" alt=""Item Icon for Qualot Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>70</td>
      <td>90</td>
      <td><span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/hondew-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hondew Berry</span><img src=""https://cdn.pokedb.org/89f65134c7f1028c1a1aee98d2d103b206d8f3335920d64186f3fa4d9c082d31w20h20"" width=""20"" height=""20"" alt=""Item Icon for Hondew Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>70</td>
      <td>90</td>
      <td><span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/grepa-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grepa Berry</span><img src=""https://cdn.pokedb.org/9d60014f293fafae8bf58f4fd3ab0d0260862d808fc25eefc3d6a4890df09e15w20h20"" width=""20"" height=""20"" alt=""Item Icon for Grepa Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>70</td>
      <td>90</td>
      <td><span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/tamato-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tamato Berry</span><img src=""https://cdn.pokedb.org/2e69b7fcaf431e6dae330faf2a2346e06ddaf3f091fd7af776c27c9fce41dd24w20h20"" width=""20"" height=""20"" alt=""Item Icon for Tamato Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>70</td>
      <td>90</td>
      <td><span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/cornn-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cornn Berry</span><img src=""https://cdn.pokedb.org/389e8d1784f16aefc50fe378a59e196c7b605fb5d7f583b7d14da9afdb181eb1w20h20"" width=""20"" height=""20"" alt=""Item Icon for Cornn Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>70</td>
      <td>90</td>
      <td><span style=""background-color: #95A235; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Bug"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53409a157ce97a970830367f1d5933a7f1b3d074d005a4808161c275b5580fc2"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Bug""><span style=""color: rgb(255, 255, 255);"">Bug</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/magost-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magost Berry</span><img src=""https://cdn.pokedb.org/fd144646df05541349fff3dfa36bcb63fc677f41f09c59e82576c60e721c845ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Magost Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>70</td>
      <td>90</td>
      <td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/rabuta-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rabuta Berry</span><img src=""https://cdn.pokedb.org/2953f3c5d8f6d9ce211e57286cf424caead403d0ac41f166ffc94dd88e3cffc4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rabuta Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>70</td>
      <td>90</td>
      <td><span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/nomel-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nomel Berry</span><img src=""https://cdn.pokedb.org/2414434e5d8af606b3a3364deecb9382cf6bab002a3d2cd8eeebb7e07e3e12bdw20h20"" width=""20"" height=""20"" alt=""Item Icon for Nomel Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>70</td>
      <td>90</td>
      <td><span style=""background-color: #4D61AA; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dragon"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9fcb5111e9db77cb7f00db09d781d407e069c8414eacf4aa184b1a73b0d88a77"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dragon""><span style=""color: rgb(255, 255, 255);"">Dragon</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/spelon-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spelon Berry</span><img src=""https://cdn.pokedb.org/cf3249666ebf09e07af2ded3f6b0b44eb1c2c9a56ed447d3234cb00d538ebc6bw20h20"" width=""20"" height=""20"" alt=""Item Icon for Spelon Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>70</td>
      <td>90</td>
      <td><span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/pamtre-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pamtre Berry</span><img src=""https://cdn.pokedb.org/2441863c2a87577a9d04e16d234c868648d7013e191e80e03b71f4a33885d3d6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Pamtre Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>70</td>
      <td>90</td>
      <td><span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/watmel-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Watmel Berry</span><img src=""https://cdn.pokedb.org/4e14dd6ccda1c57eab951e38682605bdb4828cc5c1417a03e90f5fab41f0ed25w20h20"" width=""20"" height=""20"" alt=""Item Icon for Watmel Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>80</td>
      <td>100</td>
      <td><span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/durin-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Durin Berry</span><img src=""https://cdn.pokedb.org/c640ab8adcbfa0dedb3465b3578794ae38bd8f85d27da5feb334589e677690b9w20h20"" width=""20"" height=""20"" alt=""Item Icon for Durin Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>80</td>
      <td>100</td>
      <td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/belue-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Belue Berry</span><img src=""https://cdn.pokedb.org/6680d7e3abf584b2050ff0bf5aa82d5875364681eea2b374beb012d4477f153fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Belue Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>80</td>
      <td>100</td>
      <td><span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/occa-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Occa Berry</span><img src=""https://cdn.pokedb.org/24bc0702b8bad9ce3aa7535708b451402362bb1ded0363432c5539906689b695w20h20"" width=""20"" height=""20"" alt=""Item Icon for Occa Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/passho-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Passho Berry</span><img src=""https://cdn.pokedb.org/8fd309431535cd09ef56d92be2984d7540ccc444aadeec7e727010f89333b0c4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Passho Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/wacan-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wacan Berry</span><img src=""https://cdn.pokedb.org/3b272a6e9bfd8ab9d303061abf4da3a11f8ed5fd81a4291fb9ae5e798ae3183ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Wacan Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/rindo-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rindo Berry</span><img src=""https://cdn.pokedb.org/4e1e0643343d965db596d1f942634363c123dd5314f278cad5cf2c3b056db073w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rindo Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/yache-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Yache Berry</span><img src=""https://cdn.pokedb.org/0c841b48f721fc3ef14eccd39608fd093d09fe1d9f67ad3bf39b657ce33d94dew20h20"" width=""20"" height=""20"" alt=""Item Icon for Yache Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/chople-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chople Berry</span><img src=""https://cdn.pokedb.org/e2948f0353ab9e37f7fbf3c12328b238801ab09e1cd1327197d99c086ff706f7w20h20"" width=""20"" height=""20"" alt=""Item Icon for Chople Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/kebia-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Kebia Berry</span><img src=""https://cdn.pokedb.org/d67c7850e6440edbf43cb731db3094827bbd322820d055a7a1168187e9bc9012w20h20"" width=""20"" height=""20"" alt=""Item Icon for Kebia Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/shuca-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shuca Berry</span><img src=""https://cdn.pokedb.org/826005fea063a94e3693a0641436307d5dac8ceaae1f8dca5082fc4ca0c2558dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Shuca Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/coba-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Coba Berry</span><img src=""https://cdn.pokedb.org/764387c74ccece6649817be566d238e8eff5e6942984ff70178040bbb43cc62ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Coba Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/payapa-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Payapa Berry</span><img src=""https://cdn.pokedb.org/7d3affb313dbfb40ab8d6d04ed27bb7a77c0aac3e4eca4d17d617353d57b3306w20h20"" width=""20"" height=""20"" alt=""Item Icon for Payapa Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/tanga-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tanga Berry</span><img src=""https://cdn.pokedb.org/1125821caa594df3a18257e408031378d5f17dd2f163072da91d6c9c443bf9bew20h20"" width=""20"" height=""20"" alt=""Item Icon for Tanga Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #95A235; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Bug"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53409a157ce97a970830367f1d5933a7f1b3d074d005a4808161c275b5580fc2"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Bug""><span style=""color: rgb(255, 255, 255);"">Bug</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/charti-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Charti Berry</span><img src=""https://cdn.pokedb.org/77aed03e19b069e81ffb254019f8f673aee4da5e71c534ce897c6ff405736d4dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Charti Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/kasib-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Kasib Berry</span><img src=""https://cdn.pokedb.org/dcfe0b1e5452095c79bcdb7e90276a0da8b483c45046454c211de45ed531569bw20h20"" width=""20"" height=""20"" alt=""Item Icon for Kasib Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/haban-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Haban Berry</span><img src=""https://cdn.pokedb.org/da3155466b7658f8de910297dca5ce988ad01384637afa379a0f8963e29e8faew20h20"" width=""20"" height=""20"" alt=""Item Icon for Haban Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #4D61AA; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dragon"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9fcb5111e9db77cb7f00db09d781d407e069c8414eacf4aa184b1a73b0d88a77"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dragon""><span style=""color: rgb(255, 255, 255);"">Dragon</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/colbur-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Colbur Berry</span><img src=""https://cdn.pokedb.org/9f30554898f0d8ed7e4370b77daed84dab0d3c728ede58d657233a6b0436f04aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Colbur Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/babiri-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Babiri Berry</span><img src=""https://cdn.pokedb.org/80637436f49e98242fb0e06dc241d7ea5f38466054ac9a4459aebb45f8f96a4dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Babiri Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/chilan-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chilan Berry</span><img src=""https://cdn.pokedb.org/e183f95415d399d8df5b016f0914793e2d6e06852e7bb7d36bb83d21356eb2a9w20h20"" width=""20"" height=""20"" alt=""Item Icon for Chilan Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>60</td>
      <td>80</td>
      <td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/liechi-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liechi Berry</span><img src=""https://cdn.pokedb.org/d4a2367f91e2d8d98cc5388f4107fa74900741642f24bb299011c990ca731c33w20h20"" width=""20"" height=""20"" alt=""Item Icon for Liechi Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>80</td>
      <td>100</td>
      <td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/ganlon-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ganlon Berry</span><img src=""https://cdn.pokedb.org/b83bd58c51ed46cd7afbf469c1f8bdac0d9da0ea0cda9af074fcd8739cfd2779w20h20"" width=""20"" height=""20"" alt=""Item Icon for Ganlon Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>80</td>
      <td>100</td>
      <td><span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/salac-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Salac Berry</span><img src=""https://cdn.pokedb.org/4dc75279459fd155de68a807861b0555fb8bad7981de1ddd8ea574965f597380w20h20"" width=""20"" height=""20"" alt=""Item Icon for Salac Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>80</td>
      <td>100</td>
      <td><span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/petaya-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Petaya Berry</span><img src=""https://cdn.pokedb.org/29f14cb1996860a6deb0c716302c4111ff79eb82667c17b4350ab8587df96ad8w20h20"" width=""20"" height=""20"" alt=""Item Icon for Petaya Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>80</td>
      <td>100</td>
      <td><span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/apicot-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Apicot Berry</span><img src=""https://cdn.pokedb.org/2fbf250f8f747c479c5021484a528f152dddc520585e902b70736787f526c8a6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Apicot Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>80</td>
      <td>100</td>
      <td><span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/lansat-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lansat Berry</span><img src=""https://cdn.pokedb.org/4f94f1c73a3cf2ef5711d949883ea466d5f1b129f43433524bb9314f1a144964w20h20"" width=""20"" height=""20"" alt=""Item Icon for Lansat Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>80</td>
      <td>100</td>
      <td><span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/starf-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Starf Berry</span><img src=""https://cdn.pokedb.org/0fa698c47004b00b71e4f09e23df2ae8eeef0a2057f7176c48e433d03446ed9bw20h20"" width=""20"" height=""20"" alt=""Item Icon for Starf Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>80</td>
      <td>100</td>
      <td><span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/enigma-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Enigma Berry</span><img src=""https://cdn.pokedb.org/02348902386d5600e342acb4c95b2d77387a10d19c4ec64d4cf694168a8590a4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Enigma Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>80</td>
      <td>100</td>
      <td><span style=""background-color: #95A235; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Bug"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53409a157ce97a970830367f1d5933a7f1b3d074d005a4808161c275b5580fc2"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Bug""><span style=""color: rgb(255, 255, 255);"">Bug</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/micle-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Micle Berry</span><img src=""https://cdn.pokedb.org/b50b17c5d65a10f68e52d2dc7c5425c7cbab65a957f94f9a56fcbe74341b0c2aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Micle Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>80</td>
      <td>100</td>
      <td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/custap-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Custap Berry</span><img src=""https://cdn.pokedb.org/dad22b677556f9dfeeb51b4b6f91eba6e859deefd7e223336193db56fb317d58w20h20"" width=""20"" height=""20"" alt=""Item Icon for Custap Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>80</td>
      <td>100</td>
      <td><span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/jaboca-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Jaboca Berry</span><img src=""https://cdn.pokedb.org/e05096689ef1413adb209bf7fab75387c69eaa1c4ba7781971c0109643f4f5b8w20h20"" width=""20"" height=""20"" alt=""Item Icon for Jaboca Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>80</td>
      <td>100</td>
      <td><span style=""background-color: #4D61AA; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dragon"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9fcb5111e9db77cb7f00db09d781d407e069c8414eacf4aa184b1a73b0d88a77"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dragon""><span style=""color: rgb(255, 255, 255);"">Dragon</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/rowap-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rowap Berry</span><img src=""https://cdn.pokedb.org/54341bcf02f4f76851821e538279e996ee07d718ec6d732069f8ea814e0aaca9w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rowap Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>80</td>
      <td>100</td>
      <td><span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/roseli-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roseli Berry</span><img src=""https://cdn.pokedb.org/70b44305b5d45ac623c0ee7312145d75e3d2795ab310a70de4cb12790db15fb4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Roseli Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>❌</td>
      <td>80</td>
      <td><span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/kee-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Kee Berry</span><img src=""https://cdn.pokedb.org/f068458bbecae842c258eec15b7b64a870bc6daeb1e57677f24ed1ee6c75c655w20h20"" width=""20"" height=""20"" alt=""Item Icon for Kee Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>❌</td>
      <td>100</td>
      <td><span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/maranga-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Maranga Berry</span><img src=""https://cdn.pokedb.org/e845ecb2ecc1d28207d65d850d4fc0282d9b3c3f2cd15d752bef75fa55e6fac7w20h20"" width=""20"" height=""20"" alt=""Item Icon for Maranga Berry"" style=""width: 20px; height: 20px""></a></td>
      <td>❌</td>
      <td>100</td>
      <td><span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In Gen 4 <i>Natural Gift</i> is affected by <a href=""/abilities/normalize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Normalize</span></a>.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
364;"<i>Feint</i> deals damage and removes the effects of most protection moves until the end of the turn.<br/>
<i>Feint</i> has an increased priority of +2 so it will be used after the moves listed above but before most other moves.<br/>
The following list of protection moves are removed until the end of the turn (and the user does not receive any negative effect by removing it):
<ul>
  <li>{Protect;MOVE;protect}</li>
  <li>{Detect;MOVE;detect}</li>
  <li>{Wide Guard;MOVE;wide-guard}</li>
  <li>{Quick Guard;MOVE;quick-guard}</li>
  <li>{Mat Block;MOVE;mat-block}</li>
  <li>{Spiky Shield;MOVE;spiky-shield}</li>
  <li>{King's Shield;MOVE;kings-shield}</li>
  <li>{Baneful Bunker;MOVE;baneful-bunker}</li>
  <li>{Obstruct;MOVE;obstruct}</li>
  <li>{Silk Trap;MOVE;silk-trap}</li>
  <li>{Burning Bulwark;MOVE;burning-bulwark}</li>
  <li>{Crafty Shield;MOVE;crafty-shield}</li>
</ul>
{Max Guard;MOVE;max-guard} can not be removed through <i>Feint</i> but will still receive damage from it.
<ul>
  <li>In Gen 4 <i>Feint</i> has 50 power and can not be copied by {Mirror Move;MOVE;mirror-move}.</li>
</ul>";"<i>Feint</i> deals damage and removes the effects of most protection moves until the end of the turn.<br>
<i>Feint</i> has an increased priority of +2 so it will be used after the moves listed above but before most other moves.<br>
The following list of protection moves are removed until the end of the turn (and the user does not receive any negative effect by removing it):
<ul>
  <li><a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a></li>
  <li><a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a></li>
  <li><a href=""/moves/wide-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wide Guard</span></a></li>
  <li><a href=""/moves/quick-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Guard</span></a></li>
  <li><a href=""/moves/mat-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mat Block</span></a></li>
  <li><a href=""/moves/spiky-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spiky Shield</span></a></li>
  <li><a href=""/moves/kings-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Shield</span></a></li>
  <li><a href=""/moves/baneful-bunker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baneful Bunker</span></a></li>
  <li><a href=""/moves/obstruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Obstruct</span></a></li>
  <li><a href=""/moves/silk-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silk Trap</span></a></li>
  <li><a href=""/moves/burning-bulwark"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burning Bulwark</span></a></li>
  <li><a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a></li>
</ul>
<a href=""/moves/max-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Guard</span></a> can not be removed through <i>Feint</i> but will still receive damage from it.
<ul>
  <li>In Gen 4 <i>Feint</i> has 50 power and can not be copied by <a href=""/moves/mirror-move"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Move</span></a>.</li>
</ul>"
365;"<i>Pluck</i> deals damage and if the target is holding a berry, it will consume the target's berry and gain its effects.<br/>
The berry will not be consumed if the target has {Sticky Hold;ABILITY;sticky-hold}.<br/>
A {Jaboca Berry;ITEM;jaboca-berry} or {Coba Berry;ITEM;coba-berry} will activate before it can be stolen.<br/>
A {Sitrus Berry;ITEM;sitrus-berry} or {Liechi Berry;ITEM;liechi-berry} will be consumed regardless of whether or not the user meets the consumption requirements.<br/>
<i>Pluck</i> always fails in Max Raid Battles.
<ul>
  <li>In Gen 4 the <i>Pluck</i> user will not receive the berry's effect if the target has the ability {Klutz;ABILITY;klutz} or is affected by {Embargo;MOVE;embargo}.</li>
</ul>";"<i>Pluck</i> deals damage and if the target is holding a berry, it will consume the target's berry and gain its effects.<br>
The berry will not be consumed if the target has <a href=""/abilities/sticky-hold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Hold</span></a>.<br>
A <a href=""/items/jaboca-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Jaboca Berry</span><img src=""https://cdn.pokedb.org/e05096689ef1413adb209bf7fab75387c69eaa1c4ba7781971c0109643f4f5b8w20h20"" width=""20"" height=""20"" alt=""Item Icon for Jaboca Berry"" style=""width: 20px; height: 20px""></a> or <a href=""/items/coba-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Coba Berry</span><img src=""https://cdn.pokedb.org/764387c74ccece6649817be566d238e8eff5e6942984ff70178040bbb43cc62ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Coba Berry"" style=""width: 20px; height: 20px""></a> will activate before it can be stolen.<br>
A <a href=""/items/sitrus-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sitrus Berry</span><img src=""https://cdn.pokedb.org/6f5c84a081df398045ec561131ff3ebe348c75a0874ae1777ff2c2d31c80677dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Sitrus Berry"" style=""width: 20px; height: 20px""></a> or <a href=""/items/liechi-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liechi Berry</span><img src=""https://cdn.pokedb.org/d4a2367f91e2d8d98cc5388f4107fa74900741642f24bb299011c990ca731c33w20h20"" width=""20"" height=""20"" alt=""Item Icon for Liechi Berry"" style=""width: 20px; height: 20px""></a> will be consumed regardless of whether or not the user meets the consumption requirements.<br>
<i>Pluck</i> always fails in Max Raid Battles.
<ul>
  <li>In Gen 4 the <i>Pluck</i> user will not receive the berry's effect if the target has the ability <a href=""/abilities/klutz"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Klutz</span></a> or is affected by <a href=""/moves/embargo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Embargo</span></a>.</li>
</ul>"
367;"<i>Acupressure</i> raises one the user's stats chosen randomly: {Attack;STAT;ATTACK}, {Defense;STAT;DEFENSE}, {Speed;STAT;SPEED}, {Special Attack;STAT;SPATK}, {Special Defense;STAT;SPDEF}, {accuracy;STAT;ACCURACY}, {evasion;STAT;EVASION} by two stages.<br/>
<i>Acupressure</i> will never choose a stat that is already raised to its limit.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Acupressure</i> can be applied to an adjacent ally and it can not be stolen by {Snatch;MOVE;snatch}.<br/>
<i>Acupressure</i> fails if the target ally is protected by {Crafty Shield;MOVE;crafty-shield}.<br/>
<i>Acupressure</i> targets a field position and will fail if it initially targeted an ally but now targets itself due to position shifting in Triple Battles or {Ally Switch;MOVE;ally-switch}.
<ul>
  <li>In Gen 4 <i>Acupressure</i> can be stolen by {Snatch;MOVE;snatch} and it fails if the target ally (but not the user) is behind a {Substitute;MOVE;substitute}.</li>
</ul>";"<i>Acupressure</i> raises one the user's stats chosen randomly: <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<i>Acupressure</i> will never choose a stat that is already raised to its limit.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Acupressure</i> can be applied to an adjacent ally and it can not be stolen by <a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a>.<br>
<i>Acupressure</i> fails if the target ally is protected by <a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a>.<br>
<i>Acupressure</i> targets a field position and will fail if it initially targeted an ally but now targets itself due to position shifting in Triple Battles or <a href=""/moves/ally-switch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ally Switch</span></a>.
<ul>
  <li>In Gen 4 <i>Acupressure</i> can be stolen by <a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a> and it fails if the target ally (but not the user) is behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
</ul>"
368;"<i>Metal Burst</i> deals damage equal to 150% of the enemy's last damaging attack.<br/>
If the user was hit a multi-strike move such as {Thrash;MOVE;thrash} only the final strike will count.<br/>
<i>Metal Burst</i> will fail if the user was not hit by any damaging move and only deals 1 {HP;STAT;HP} of damage if the move the user was list hit did not damage.<br/>
Damage against the user's {Substitute;MOVE;substitute} does not count.<br/>
<i>Metal Burst</i> will never target an ally Pokémon.<br/>
If the enemy that last hit the user is no longer in battle, it will hit the Pokémon that is now in its place or another randomly chosen one if there is no Pokémon in that position.";"<i>Metal Burst</i> deals damage equal to 150% of the enemy's last damaging attack.<br>
If the user was hit a multi-strike move such as <a href=""/moves/thrash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thrash</span></a> only the final strike will count.<br>
<i>Metal Burst</i> will fail if the user was not hit by any damaging move and only deals 1 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of damage if the move the user was list hit did not damage.<br>
Damage against the user's <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> does not count.<br>
<i>Metal Burst</i> will never target an ally Pokémon.<br>
If the enemy that last hit the user is no longer in battle, it will hit the Pokémon that is now in its place or another randomly chosen one if there is no Pokémon in that position."
369;"<i>U-Turn</i> deals damage and immediately switches the user out.<br/>
<i>U-Turn</i> will not switch the user out if it's the only available Pokémon in the user's party or if it triggers the target's {Wimp Out;ABILITY;wimp-out} or {Emergency Exit;ABILITY;emergency-exit}.<br/>
{Pursuit;MOVE;pursuit} will deal double damage if the target using it has a higher {Speed;STAT;SPEED} than the user or normal damage if it is slower.<br/>
<i>U-Turn</i> can be used to negate the effects of {Ingrain;MOVE;ingrain}.<br/>
<i>U-Turn</i> can be used to switch out even if the user is trapped by effects such as {Arena Trap;ABILITY;arena-trap}.
<i>U-Turn</i> will not force the user to switch out if it is holding a {Red Card;ITEM;red-card} or if the target is holding an {Eject Button;ITEM;eject-button}.";"<i>U-Turn</i> deals damage and immediately switches the user out.<br>
<i>U-Turn</i> will not switch the user out if it's the only available Pokémon in the user's party or if it triggers the target's <a href=""/abilities/wimp-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wimp Out</span></a> or <a href=""/abilities/emergency-exit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Emergency Exit</span></a>.<br>
<a href=""/moves/pursuit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pursuit</span></a> will deal double damage if the target using it has a higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> than the user or normal damage if it is slower.<br>
<i>U-Turn</i> can be used to negate the effects of <a href=""/moves/ingrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ingrain</span></a>.<br>
<i>U-Turn</i> can be used to switch out even if the user is trapped by effects such as <a href=""/abilities/arena-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arena Trap</span></a>.
<i>U-Turn</i> will not force the user to switch out if it is holding a <a href=""/items/red-card"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Red Card</span><img src=""https://cdn.pokedb.org/534eb5cf7fc2b260d5b7fe8defb60e89c74b64770cea71d0d212f273fee8796aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Red Card"" style=""width: 20px; height: 20px""></a> or if the target is holding an <a href=""/items/eject-button"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Button</span><img src=""https://cdn.pokedb.org/13c8b2a761e56450f5cd6920051d35c96e51c498be94e3f721861ea68cf9a026w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Button"" style=""width: 20px; height: 20px""></a>."
370;"<i>Close Combat</i> deals damage but also lowers the user's {Defense;STAT;DEFENSE} and {Special Defense;STAT;SPDEF} by one stage each after attacking.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Close Combat</i> has 100 power and lowers the user's defensive stats for 3 turns.</li>
</ul>";"<i>Close Combat</i> deals damage but also lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each after attacking.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Close Combat</i> has 100 power and lowers the user's defensive stats for 3 turns.</li>
</ul>"
371;"<i>Payback</i> deals damage and has double power if the user moves after the target or the target uses an item.
<ul>
  <li>In Gen 4 the power of <i>Payback</i> is also doubled if the target switches out.</li>
</ul>";"<i>Payback</i> deals damage and has double power if the user moves after the target or the target uses an item.
<ul>
  <li>In Gen 4 the power of <i>Payback</i> is also doubled if the target switches out.</li>
</ul>"
372;"<i>Assurance</i> deals damage and has double power if the target has already received damage this turn.<br/>
Self-inflicted damage through {Life Orb;ITEM;life-orb}, recoil damage, crash damage (through moves such as {Jump Kick;MOVE;jump-kick}) and {confusion;STATUS;confusion} also count.
<ul>
  <li>In Gen 4-5 <i>Assurance</i> has 50 power.</li>
</ul>";"<i>Assurance</i> deals damage and has double power if the target has already received damage this turn.<br>
Self-inflicted damage through <a href=""/items/life-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Life Orb</span><img src=""https://cdn.pokedb.org/e0c03505f5669fc81bd096d0eea1aceaad562ee0326c40d15abed869b255762aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Life Orb"" style=""width: 20px; height: 20px""></a>, recoil damage, crash damage (through moves such as <a href=""/moves/jump-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Jump Kick</span></a>) and <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> also count.
<ul>
  <li>In Gen 4-5 <i>Assurance</i> has 50 power.</li>
</ul>"
373;"<i>Embargo</i> disables the effects of held items and prevents using an item on the target for 5 turns.<br/>
<i>Embargo</i> can not disable the effect of item types that affect the following mechanics:
<ul>
  <li>prize money such as {Amulet Coin;ITEM;amulet-coin}</li>
  <li>experience gain such as {Lucky Egg;ITEM;lucky-egg}</li>
  <li>effort values such as {Power Weight;ITEM;power-weight}</li>
  <li>friendship such as {Soothe Bell;ITEM;soothe-bell}</li>
  <li>type of the target Pokémon</li>
  <li>Mega Evolution</li>
  <li>Z-Moves with Z-Crystals</li>
</ul>
<i>Embargo</i> prevents the use of {Fling;MOVE;fling} and {Natural Gift;MOVE;natural-gift}.<br/>
If the target is already under the effects of <i>Embargo</i>, {Fling;MOVE;fling} will not activate the item thrown at it.<br/>
If a Pokémon uses {Judgment;MOVE;judgment}, {Techno Blast;MOVE;techno-blast} or {Multi-Attack;MOVE;multi-attack} while affected by <i>Embargo</i>, it will be {NORMAL;TYPE;Normal}-type.
<ul>
  <li>In Gen 4 <i>Embargo</i> is not deflected by {Magic Coat;MOVE;magic-coat} and fails if used against a Pokémon with {Multitype;ABILITY;multitype}.<br/>
    If a Pokémon is affected by <i>Embargo</i>, {Pluck;MOVE;pluck} will consume the target's berry without gaining its effect.<br/></li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Embargo</i> disables the effects of held items and prevents using an item on the target for 5 turns.<br>
<i>Embargo</i> can not disable the effect of item types that affect the following mechanics:
<ul>
  <li>prize money such as <a href=""/items/amulet-coin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Amulet Coin</span><img src=""https://cdn.pokedb.org/3ce4798f430769c4b735d7071c0b6613fb50eead9c8542563fed5d1d59520860w20h20"" width=""20"" height=""20"" alt=""Item Icon for Amulet Coin"" style=""width: 20px; height: 20px""></a></li>
  <li>experience gain such as <a href=""/items/lucky-egg"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lucky Egg</span><img src=""https://cdn.pokedb.org/2ee56e2abc30d530bbada52e8dea67c712d62fd72be39caf8b179556fa246e21w20h20"" width=""20"" height=""20"" alt=""Item Icon for Lucky Egg"" style=""width: 20px; height: 20px""></a></li>
  <li>effort values such as <a href=""/items/power-weight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Weight</span><img src=""https://cdn.pokedb.org/abddb41a5cdbb5115c3220395ddb101b8b131608276d4eda1ba3621b305078c3w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Weight"" style=""width: 20px; height: 20px""></a></li>
  <li>friendship such as <a href=""/items/soothe-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soothe Bell</span><img src=""https://cdn.pokedb.org/52c763ae8d5730c51a503d61e6eded4f291b2a184c8c429556c8cf0e2876425dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Soothe Bell"" style=""width: 20px; height: 20px""></a></li>
  <li>type of the target Pokémon</li>
  <li>Mega Evolution</li>
  <li>Z-Moves with Z-Crystals</li>
</ul>
<i>Embargo</i> prevents the use of <a href=""/moves/fling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fling</span></a> and <a href=""/moves/natural-gift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Natural Gift</span></a>.<br>
If the target is already under the effects of <i>Embargo</i>, <a href=""/moves/fling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fling</span></a> will not activate the item thrown at it.<br>
If a Pokémon uses <a href=""/moves/judgment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Judgment</span></a>, <a href=""/moves/techno-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Techno Blast</span></a> or <a href=""/moves/multi-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multi-Attack</span></a> while affected by <i>Embargo</i>, it will be <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type.
<ul>
  <li>In Gen 4 <i>Embargo</i> is not deflected by <a href=""/moves/magic-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Coat</span></a> and fails if used against a Pokémon with <a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a>.<br>
    If a Pokémon is affected by <i>Embargo</i>, <a href=""/moves/pluck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pluck</span></a> will consume the target's berry without gaining its effect.<br></li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
374;"<i>Fling</i> deals damage based on the user's held item.<br/>
<i>Fling</i> always fails if the user is holding any of these items:
<ul>
  <li>any TM</li>
  <li>any Apricorn item</li>
  <li>any Gem</li>
  <li>any type of Poké Ball</li>
  <li>any Mail item</li>
  <li>any Z-Crystal</li>
  <li>a {Ability Capsule;ITEM;ability-capsule}</li>
  <li>a {Ability Patch;ITEM;ability-patch}</li>
  <li>a {Festival Ticket;ITEM;festival-ticket}</li>
  <li>{Red Orb;ITEM;red-orb} or {Blue Orb;ITEM;blue-orb}</li>
  <li>{Rusted Sword;ITEM;rusted-sword} or {Rusted Shield;ITEM;rusted-shield}</li>
  <li>if the user is a {Giratina;POKEMON;giratina} holding a {Griseous Orb;ITEM;griseous-orb}</li>
  <li>if the user is an {Arceus;POKEMON;arceus} holding a plate item</li>
  <li>if the user is a {Genesect;POKEMON;genesect} holding a drive item</li>
  <li>if the user is a {Silvally;POKEMON;silvally} holding a memory item</li>
  <li>if the user is a Pokémon capable of Mega Evolving holding the appropriate Mega Stone (such as a {Gengar;POKEMON;gengar} holding {Gengarite;ITEM;gengarite}</li>
  <li>if the user has the ability {Quark Drive;ABILITY;quark-drive} or {Protosynthesis;ABILITY;protosynthesis} and is holding a {Booster Energy;ITEM;booster-energy}</li>
  <li>if the user is an {Ogerpon;POKEMON;ogerpon} holding one of its masks</li>
</ul>
After using <i>Fling</i> the item is consumed even if the target was protected by a move such as {Protect;MOVE;protect}.<br/>
The following table details the power <i>Fling</i> gets from items:
<table>
  <thead>
    <tr>
      <th>Power</th>
      <th>Item</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>10</td>
      <td style=""text-align: left"">all berries, incenses, mints, nectars, scarves and sweets<br/>
        {Air Balloon;ITEM;air-balloon}, {Big Root;ITEM;big-root}, {Bright Powder;ITEM;bright-powder}, {Choice Band;ITEM;choice-band}, {Choice Scarf;ITEM;choice-scarf}, {Choice Specs;ITEM;choice-specs}, {Destiny Knot;ITEM;destiny-knot}, {Discount Coupon;ITEM;discount-coupon}, {Electric Seed;ITEM;electric-seed}, {Expert Belt;ITEM;expert-belt}, {Fairy Feather;ITEM;fairy-feather}, {Focus Band;ITEM;focus-band}, {Focus Sash;ITEM;focus-sash}, {Grassy Seed;ITEM;grassy-seed}, {Lagging Tail;ITEM;lagging-tail}, {Leftovers;ITEM;leftovers}, {Mental Herb;ITEM;mental-herb}, {Metal Powder;ITEM;metal-powder}, {Misty Seed;ITEM;misty-seed}, {Muscle Band;ITEM;muscle-band}, {Power Herb;ITEM;power-herb}, {Psychic Seed;ITEM;psychic-seed}, {Quick Powder;ITEM;quick-powder}, {Reaper Cloth;ITEM;reaper-cloth}, {Red Card;ITEM;red-card}, {Ring Target;ITEM;ring-target}, {Shed Shell;ITEM;shed-shell}, {Silk Scarf;ITEM;silk-scarf}, {Silver Powder;ITEM;silver-powder}, {Smooth Rock;ITEM;smooth-rock}, {Soft Sand;ITEM;soft-sand}, {Soothe Bell;ITEM;soothe-bell}, {White Herb;ITEM;white-herb}, {Wide Lens;ITEM;wide-lens}, {Wise Glasses;ITEM;wise-glasses}, {Zoom Lens;ITEM;zoom-lens}
      </td>
    </tr>
    <tr>
      <td>20</td>
      <td style=""text-align: left"">All feathers<br/>
        {Boiled Egg;ITEM;boiled-egg}, {Fancy Apple;ITEM;fancy-apple}, {Large Leek;ITEM;large-leek}, {Moomoo Cheese;ITEM;moomoo-cheese}
      </td>
    </tr>
    <tr>
      <td>30</td>
      <td style=""text-align: left"">All items that heal a {major status condition;STATUS;-}, all potions, all herbal medicine, all drinks, all vitamins, all shards, all mulches, all battle items, all flutes, all Exp. Candy items and all Tera Shards<br/>
        {Ether;ITEM;ether}, {Elixir;ITEM;elixir}, {Max Ether;ITEM;max-ether}, {Max Elixir;ITEM;max-elixir}, {Repel;ITEM;repel}, {Super Repel;ITEM;super-repel}, {Max Repel;ITEM;max-repel}, {Ability Shield;ITEM;ability-shield}, {Absorb Bulb;ITEM;absorb-bulb}, {Adrenaline Orb;ITEM;adrenaline-orb}, {Amulet Coin;ITEM;amulet-coin}, {Armorite Ore;ITEM;armorite-ore}, {Auspicious Armor;ITEM;auspicious-armor}, {Balm Mushroom;ITEM;balm-mushroom}, {Berry Juice;ITEM;berry-juice}, {Big Bamboo Shoot;ITEM;big-bamboo-shoot}, {Big Malasada;ITEM;big-malasada}, {Big Mushroom;ITEM;big-mushroom}, {Big Nugget;ITEM;big-nugget} (Gen 5-7), {Big Pearl;ITEM;big-pearl}, {Binding Band;ITEM;binding-band}, {Black Belt;ITEM;black-belt}, {Black Glasses;ITEM;black-glasses}, {Black Sludge;ITEM;black-sludge}, {Booster Energy;ITEM;booster-energy}, {Bottle Cap;ITEM;bottle-cap}, {Casteliacone;ITEM;casteliacone}, {Cell Battery;ITEM;cell-battery}, {Charcoal;ITEM;charcoal}, {Cleanse Tag;ITEM;cleanse-tag}, {Clear Amulet;ITEM;clear-amulet}, {Comet Shard;ITEM;comet-shard}, {Covert Cloak;ITEM;covert-cloak}, {Deep Sea Scale;ITEM;deep-sea-scale}, {Dragon Scale;ITEM;dragon-scale}, {Dynamax Candy;ITEM;dynamax-candy}, {Eject Button;ITEM;eject-button}, {Escape Rope;ITEM;escape-rope}, {Everstone;ITEM;everstone}, {Fire Stone;ITEM;fire-stone}, {Flame Orb;ITEM;flame-orb}, {Float Stone;ITEM;float-stone}, {Fluffy Tail;ITEM;fluffy-tail}, {Galarica Cuff;ITEM;galarica-cuff}, {Galarica Twig;ITEM;galarica-twig}, {Galarica Wreath;ITEM;galarica-wreath}, {Gold Bottle Cap;ITEM;gold-bottle-cap}, {Heart Scale;ITEM;heart-scale}, {Honey;ITEM;honey}, {Ice Stone;ITEM;ice-stone}, {King's Rock;ITEM;kings-rock}, {Lava Cookie;ITEM;lava-cookie}, {Leader's Crest;ITEM;leaders-crest}, {Leaf Stone;ITEM;leaf-stone}, {Life Orb;ITEM;life-orb}, {Light Ball;ITEM;light-ball}, {Light Clay;ITEM;light-clay}, {Loaded Dice;ITEM;loaded-dice}, {Lucky Egg;ITEM;lucky-egg}, {Luminous Moss;ITEM;luminous-moss}, {Lumiose Galette;ITEM;lumiose-galette}, {Magnet;ITEM;magnet}, {Malicious Armor;ITEM;malicious-armor}, {Max Mushrooms;ITEM;max-mushrooms}, {Max Revive;ITEM;max-revive}, {Metal Coat;ITEM;metal-coat}, {Metronome;ITEM;metronome}, {Miracle Seed;ITEM;miracle-seed}, {Mirror Herb;ITEM;mirror-herb}, {Moon Stone;ITEM;moon-stone}, {Mystic Water;ITEM;mystic-water}, {Never-Melt Ice;ITEM;never-melt-ice}, {Nugget;ITEM;nugget}, {Old Gateau;ITEM;old-gateau}, {Pass Orb;ITEM;pass-orb}, {Pearl String;ITEM;pearl-string}, {Pearl;ITEM;pearl}, {Poké Doll;ITEM;poke-doll}, {Poké Toy;ITEM;poke-toy}, {Prism Scale;ITEM;prism-scale}, {Protective Pads;ITEM;protective-pads}, {Punching Glove;ITEM;punching-glove}, {Rare Candy;ITEM;rare-candy}, {Razor Fang;ITEM;razor-fang}, {Relic Band;ITEM;relic-band}, {Relic Copper;ITEM;relic-copper}, {Relic Crown;ITEM;relic-crown}, {Relic Gold;ITEM;relic-gold}, {Relic Silver;ITEM;relic-silver}, {Relic Statue;ITEM;relic-statue}, {Relic Vase;ITEM;relic-vase}, {Revive;ITEM;revive}, {Sacred Ash;ITEM;sacred-ash}, {Scope Lens;ITEM;scope-lens}, {Shalour Sable;ITEM;shalour-sable}, {Shell Bell;ITEM;shell-bell}, {Shoal Salt;ITEM;shoal-salt}, {Shoal Shell;ITEM;shoal-shell}, {Smoke Ball;ITEM;smoke-ball}, {Snowball;ITEM;snowball}, {Soul Dew;ITEM;soul-dew}, {Spell Tag;ITEM;spell-tag}, {Star Piece;ITEM;star-piece}, {Strange Souvenir;ITEM;strange-souvenir}, {Stardust;ITEM;stardust}, {Sun Stone;ITEM;sun-stone}, {Sweet Apple;ITEM;sweet-apple}, {Sweet Heart;ITEM;sweet-heart}, {Syrupy Apple;ITEM;syrupy-apple}, {Tart Apple;ITEM;tart-apple}, {Thunder Stone;ITEM;thunder-stone}, {Tiny Bamboo Shoot;ITEM;tiny-bamboo-shoot}, {Tiny Mushroom;ITEM;tiny-mushroom}, {Toxic Orb;ITEM;toxic-orb}, {Throat Spray;ITEM;throat-spray}, {Twisted Spoon;ITEM;twisted-spoon}, {Upgrade;ITEM;upgrade}, {Water Stone;ITEM;water-stone}, {Brittle Bones;ITEM;brittle-bones}
      </td>
    </tr>
    <tr>
      <td>40</td>
      <td style=""text-align: left"">{Eviolite;ITEM;eviolite}, {Icy Rock;ITEM;icy-rock}, {Lucky Punch;ITEM;lucky-punch}</td>
    </tr>
    <tr>
      <td>50</td>
      <td style=""text-align: left"">All memories<br/>
        {Dubious Disc;ITEM;dubious-disc}, {Eject Pack;ITEM;eject-pack}, {Sharp Beak;ITEM;sharp-beak}, {Wishing Piece;ITEM;wishing-piece}, {Gigantamix;ITEM;gigantamix}, {Spice Mix;ITEM;spice-mix}
      </td>
    </tr>
    <tr>
      <td>60</td>
      <td style=""text-align: left"">{Adamant Orb;ITEM;adamant-orb}, {Cornerstone Mask;ITEM;cornerstone-mask}, {Damp Rock;ITEM;damp-rock}, {Griseous Orb;ITEM;griseous-orb}, {Hearthflame Mask;ITEM;hearthflame-mask}, {Heat Rock;ITEM;heat-rock}, {Leek;ITEM;leek}, {Lustrous Orb;ITEM;lustrous-orb}, {Macho Brace;ITEM;macho-brace}, {Rocky Helmet;ITEM;rocky-helmet}, {Terrain Extender;ITEM;terrain-extender}, {Utility Umbrella;ITEM;utility-umbrella}, {Wellspring Mask;ITEM;wellspring-mask}</td>
    </tr>
    <tr>
      <td>70</td>
      <td style=""text-align: left"">All drives and all power items<br/>
        {Dragon Fang;ITEM;dragon-fang}, {Poison Barb;ITEM;poison-barb}</td>
    </tr>
    <tr>
      <td>80</td>
      <td style=""text-align: left"">All Mega Stones<br/>
        {Assault Vest;ITEM;assault-vest}, {Blunder Policy;ITEM;blunder-policy}, {Chipped Pot;ITEM;chipped-pot}, {Cracked Pot;ITEM;cracked-pot}, {Dawn Stone;ITEM;dawn-stone}, {Dusk Stone;ITEM;dusk-stone}, {Electirizer;ITEM;electirizer}, {Heavy-Duty Boots;ITEM;heavy-duty-boots}, {Magmarizer;ITEM;magmarizer}, {Masterpiece Teacup;ITEM;masterpiece-teacup}, {Odd Keystone;ITEM;odd-keystone}, {Oval Stone;ITEM;oval-stone}, {Protector;ITEM;protector}, {Quick Claw;ITEM;quick-claw}, {Razor Claw;ITEM;razor-claw}, {Sachet;ITEM;sachet}, {Safety Goggles;ITEM;safety-goggles}, {Shiny Stone;ITEM;shiny-stone}, {Sticky Barb;ITEM;sticky-barb}, {Tin of Beans;ITEM;tin-of-beans}, {Unremarkable Teacup;ITEM;unremarkable-teacup}, {Weakness Policy;ITEM;weakness-policy}, {Whipped Dream;ITEM;whipped-dream}, {Bach's Food Tin;ITEM;bachs-food-tin}, {Bob's Food Tin;ITEM;bobs-food-tin}
      </td>
    </tr>
    <tr>
      <td>90</td>
      <td style=""text-align: left"">All plates<br/>
        {Deep Sea Tooth;ITEM;deep-sea-tooth}, {Grip Claw;ITEM;grip-claw}, {Thick Club;ITEM;thick-club}
      </td>
    </tr>
    <tr>
      <td>100</td>
      <td style=""text-align: left"">All fossils<br/>
        {Hard Stone;ITEM;hard-stone}, {Rare Bone;ITEM;rare-bone}, {Room Service;ITEM;room-service}</td>
    </tr>
    <tr>
      <td>130</td>
      <td style=""text-align: left"">{Iron Ball;ITEM;iron-ball}, {Big Nugget;ITEM;big-nugget} (Gen 8-9)</td>
    </tr>
  </tbody>
</table>
If the user is holding a TR item, <i>Fling</i> has the power of the move stored in the TR. If the stored move has no base power (for example by being a {Status;CATEGORY;status} move or by having varying power) <i>Fling</i> will have 10 power instead.<br/>
If the flung item boosts the power of moves, <i>Fling</i> is also boosted if applicable.<br/>
A thrown {Life Orb;ITEM;life-orb} does not reduce the user's {HP;STAT;HP} as the user is no longer holding the item.<br/>
Throwing a berry will activate its effect for the target even if the activation requirements are not met.<br/>
There are also items that have an additional effect when thrown:
<ul>
  <li>{Flame Orb;ITEM;flame-orb} will {burn;STATUS;burn} the target.</li>
  <li>{King's Rock;ITEM;kings-rock} and {Razor Fang;ITEM;razor-fang} cause the target to {flinch;STATUS;flinch}</li>
  <li>{Light Ball;ITEM;light-ball} {paralyzes;STATUS;paralysis} the target</li>
  <li>{Mental Herb;ITEM;mental-herb} cure the effects of {infatuation;STATUS;infatuation}, {Taunt;MOVE;taunt}, {Encore;MOVE;encore}, {Torment;MOVE;torment}, {Disable;MOVE;disable} and {Heal Block;MOVE;heal-block} from the target<br/>
  In Gen 4 only {infatuation;STATUS;infatuation} is cured.</li>
  <li>{Poison Barb;ITEM;poison-barb} {poisons;STATUS;poison} the target.</li>
  <li>{Toxic Orb;ITEM;toxic-orb} {badly poisons;STATUS;poison} the target.</li>
  <li>{White Herb;ITEM;white-herb} removes all negative {stat modifiers;STAT;STATS} from the target.</li>
</ul>
A Pokémon affected by {Embargo;MOVE;embargo}, {Klutz;ABILITY;klutz} or {Magic Room;MOVE;magic-room} can not use <i>Fling</i>.
<ul>
  <li>In Gen 4 {Klutz;ABILITY;klutz} does not disable the use of <i>Fling</i> and a Pokémon affected by {Embargo;MOVE;embargo} does not receive the effect of the flung item.</li>
</ul>";"<i>Fling</i> deals damage based on the user's held item.<br>
<i>Fling</i> always fails if the user is holding any of these items:
<ul>
  <li>any TM</li>
  <li>any Apricorn item</li>
  <li>any Gem</li>
  <li>any type of Poké Ball</li>
  <li>any Mail item</li>
  <li>any Z-Crystal</li>
  <li>a <a href=""/items/ability-capsule"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ability Capsule</span><img src=""https://cdn.pokedb.org/eebc2f6908577f70b601565497e7b0cb77753e2adc4f422e8e251caf614cbc2fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Ability Capsule"" style=""width: 20px; height: 20px""></a></li>
  <li>a <a href=""/items/ability-patch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ability Patch</span><img src=""https://cdn.pokedb.org/c07882d1659d44dd9dc50545b4e550835c5ec8651153bb6ac70744c8ccc60ce0w20h20"" width=""20"" height=""20"" alt=""Item Icon for Ability Patch"" style=""width: 20px; height: 20px""></a></li>
  <li>a <a href=""/items/festival-ticket"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Festival Ticket</span><img src=""https://cdn.pokedb.org/9e97f0bd4c11255ab62657af973a5767406f0a65ecedc9b5e4e93a6476597043w20h20"" width=""20"" height=""20"" alt=""Item Icon for Festival Ticket"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/red-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Red Orb</span><img src=""https://cdn.pokedb.org/dc464167984e5a91423225f5c522cd4bf58e39f9b8999e807b0029ccfc9706fdw20h20"" width=""20"" height=""20"" alt=""Item Icon for Red Orb"" style=""width: 20px; height: 20px""></a> or <a href=""/items/blue-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blue Orb</span><img src=""https://cdn.pokedb.org/9fe36c6907c5f9c87a5350c06b281241b788a994e9722d552c1022486ad1aa96w20h20"" width=""20"" height=""20"" alt=""Item Icon for Blue Orb"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/rusted-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rusted Sword</span><img src=""https://cdn.pokedb.org/e8ae58d6c22aa46d65c7f3c7769a8716c0026986db9a74ca5c8535818e48ef60w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rusted Sword"" style=""width: 20px; height: 20px""></a> or <a href=""/items/rusted-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rusted Shield</span><img src=""https://cdn.pokedb.org/55a5c3373901c836b4a33b4ce3fb3d67d0ae08f7043f1206f3d6c2bde2797a88w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rusted Shield"" style=""width: 20px; height: 20px""></a></li>
  <li>if the user is a <a href=""/pokemon/giratina"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giratina</span><img src=""https://cdn.pokedb.org/ed3b950d9f5a17bd76df00ff107a08cc944b71cbeeaaf216811260f5451017f1w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Giratina"" style=""width: 20px; height: 20px""></a> holding a <a href=""/items/griseous-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Griseous Orb</span><img src=""https://cdn.pokedb.org/b1ac2cf93fa8d55cd7e476d66703d3c1d0e49ed2a6f90fe3c49b48efa08e7836w20h20"" width=""20"" height=""20"" alt=""Item Icon for Griseous Orb"" style=""width: 20px; height: 20px""></a></li>
  <li>if the user is an <a href=""/pokemon/arceus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arceus</span><img src=""https://cdn.pokedb.org/14ac9cbaac51130b9b8ed3e210fd7aea1ac6bc4ee1d7a17743cea37f3d3e58d4w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Arceus"" style=""width: 20px; height: 20px""></a> holding a plate item</li>
  <li>if the user is a <a href=""/pokemon/genesect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Genesect</span><img src=""https://cdn.pokedb.org/8b79cb51d88ef93af24648d5928fb4b2630805d0f8684c34cff121a270817d2dw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Genesect"" style=""width: 20px; height: 20px""></a> holding a drive item</li>
  <li>if the user is a <a href=""/pokemon/silvally"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silvally</span><img src=""https://cdn.pokedb.org/886ba00b4578a453af9234b85b316b863c441ae90efbb4376a223cdd1f65b8bew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Silvally"" style=""width: 20px; height: 20px""></a> holding a memory item</li>
  <li>if the user is a Pokémon capable of Mega Evolving holding the appropriate Mega Stone (such as a <a href=""/pokemon/gengar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gengar</span><img src=""https://cdn.pokedb.org/f2eeeb2b1486a8939af6d381f988d83ac8c8f249b1d0b1e0d02357306efa828ew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Gengar"" style=""width: 20px; height: 20px""></a> holding <a href=""/items/gengarite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gengarite</span><img src=""https://cdn.pokedb.org/672f8c7e96776098d9c4d244b94531780745285c216e7e1b4c7bcbb72ecb2971w20h20"" width=""20"" height=""20"" alt=""Item Icon for Gengarite"" style=""width: 20px; height: 20px""></a></li>
  <li>if the user has the ability <a href=""/abilities/quark-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quark Drive</span></a> or <a href=""/abilities/protosynthesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protosynthesis</span></a> and is holding a <a href=""/items/booster-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Booster Energy</span><img src=""https://cdn.pokedb.org/6beae5571ab05d3dc7faba5c4078873456113100048c527a93f4b56ba0cb7583w20h20"" width=""20"" height=""20"" alt=""Item Icon for Booster Energy"" style=""width: 20px; height: 20px""></a></li>
  <li>if the user is an <a href=""/pokemon/ogerpon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ogerpon</span><img src=""https://cdn.pokedb.org/044ecc640f9441b9f1794062f215f5e5540ac45e8dfa62dbcb885e05f3a7eb5fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Ogerpon"" style=""width: 20px; height: 20px""></a> holding one of its masks</li>
</ul>
After using <i>Fling</i> the item is consumed even if the target was protected by a move such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
The following table details the power <i>Fling</i> gets from items:
<table>
  <thead>
    <tr>
      <th>Power</th>
      <th>Item</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>10</td>
      <td style=""text-align: left"">all berries, incenses, mints, nectars, scarves and sweets<br>
        <a href=""/items/air-balloon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Balloon</span><img src=""https://cdn.pokedb.org/6f723896f2cc5560b50736118d7327aa59958ba147e58514b5c5055a9750f186w20h20"" width=""20"" height=""20"" alt=""Item Icon for Air Balloon"" style=""width: 20px; height: 20px""></a>, <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, <a href=""/items/bright-powder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bright Powder</span><img src=""https://cdn.pokedb.org/68d158041ab29a91d1f68c786583b3ef1c7dc6998bb264dcbe3f6587af1b1b52w20h20"" width=""20"" height=""20"" alt=""Item Icon for Bright Powder"" style=""width: 20px; height: 20px""></a>, <a href=""/items/choice-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Band</span><img src=""https://cdn.pokedb.org/d60308a6db25768fb9ab4cb47be29c257ea2e42b3f62a8703cb800d9b3fca77aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Band"" style=""width: 20px; height: 20px""></a>, <a href=""/items/choice-scarf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Scarf</span><img src=""https://cdn.pokedb.org/0d010e8fc8b2124fd8c1c4a456ba3c4abe95aab2cd20d6067e0e078a13187bacw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Scarf"" style=""width: 20px; height: 20px""></a>, <a href=""/items/choice-specs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Specs</span><img src=""https://cdn.pokedb.org/4cc86b5b7b46ad0029e213086cb71f028ce6b2238a0153136c903fe086c74c26w20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Specs"" style=""width: 20px; height: 20px""></a>, <a href=""/items/destiny-knot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Destiny Knot</span><img src=""https://cdn.pokedb.org/d1da428db72dc816ca97c8a3818b2ed65626cb4976741f1add475ec35a3ecfbew20h20"" width=""20"" height=""20"" alt=""Item Icon for Destiny Knot"" style=""width: 20px; height: 20px""></a>, <a href=""/items/discount-coupon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Discount Coupon</span><img src=""https://cdn.pokedb.org/7ae37b80cda81fd332135be4c77e86341befb57a897deee94a142905d89f3c34w20h20"" width=""20"" height=""20"" alt=""Item Icon for Discount Coupon"" style=""width: 20px; height: 20px""></a>, <a href=""/items/electric-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Seed</span><img src=""https://cdn.pokedb.org/0b7b873b422bcbcdbf54fa0988956a124f59362aaeacabbcf57e3a5923ecabcdw20h20"" width=""20"" height=""20"" alt=""Item Icon for Electric Seed"" style=""width: 20px; height: 20px""></a>, <a href=""/items/expert-belt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Expert Belt</span><img src=""https://cdn.pokedb.org/901aefcd4e10e35408f3843b1cd406b084e017de308bcae3eec16e956e19a743w20h20"" width=""20"" height=""20"" alt=""Item Icon for Expert Belt"" style=""width: 20px; height: 20px""></a>, <a href=""/items/fairy-feather"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fairy Feather</span><img src=""https://cdn.pokedb.org/a519738a338501551829e39e0f22ddd5bffc873285b90010639ff495eaf59e13w20h20"" width=""20"" height=""20"" alt=""Item Icon for Fairy Feather"" style=""width: 20px; height: 20px""></a>, <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a>, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, <a href=""/items/grassy-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Seed</span><img src=""https://cdn.pokedb.org/f4ce950a4c70b1c5a35741bc4a76ea70f88083ff4eb46672bb28df84bc526e7dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grassy Seed"" style=""width: 20px; height: 20px""></a>, <a href=""/items/lagging-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lagging Tail</span><img src=""https://cdn.pokedb.org/cc1c2a2fd2d81b3287794d2a62ce5997173abcc06b9b42f98cb2733dc2a24a4aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Lagging Tail"" style=""width: 20px; height: 20px""></a>, <a href=""/items/leftovers"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leftovers</span><img src=""https://cdn.pokedb.org/b55606d59e900738dea7e5c1883dcbb6a15e268d11e45f1768531e1e01d56043w20h20"" width=""20"" height=""20"" alt=""Item Icon for Leftovers"" style=""width: 20px; height: 20px""></a>, <a href=""/items/mental-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mental Herb</span><img src=""https://cdn.pokedb.org/5040069fc6c6ddbe5275f2b9539f717c8cec0a7d0e3ee0556225ae89c5e12561w20h20"" width=""20"" height=""20"" alt=""Item Icon for Mental Herb"" style=""width: 20px; height: 20px""></a>, <a href=""/items/metal-powder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metal Powder</span><img src=""https://cdn.pokedb.org/2231a14bd86dfe0c5293b2dbab802c66609d2b76f0dc112cd665d2246513b943w20h20"" width=""20"" height=""20"" alt=""Item Icon for Metal Powder"" style=""width: 20px; height: 20px""></a>, <a href=""/items/misty-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Seed</span><img src=""https://cdn.pokedb.org/fb40c53424ae01c8de785abba37e28f36f2ed481d2e4740d0b969770e0591fefw20h20"" width=""20"" height=""20"" alt=""Item Icon for Misty Seed"" style=""width: 20px; height: 20px""></a>, <a href=""/items/muscle-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Muscle Band</span><img src=""https://cdn.pokedb.org/a3c98e891878be69f0d622b7810a061fdecfc992eb1eb9b688b6f29332544d8dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Muscle Band"" style=""width: 20px; height: 20px""></a>, <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>, <a href=""/items/psychic-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Seed</span><img src=""https://cdn.pokedb.org/4ac596605bd546e1e5d7e2bb4141504daec7d972a1a70514410e9212f02258dfw20h20"" width=""20"" height=""20"" alt=""Item Icon for Psychic Seed"" style=""width: 20px; height: 20px""></a>, <a href=""/items/quick-powder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Powder</span><img src=""https://cdn.pokedb.org/7ec9b8502ca12b7910986f2b5c70354f0ce64179a1282ab008dbd7beac1def9fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Quick Powder"" style=""width: 20px; height: 20px""></a>, <a href=""/items/reaper-cloth"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reaper Cloth</span><img src=""https://cdn.pokedb.org/509a79227e8c292c38e204a338b512679e44d0d69237481cd140ad240b64a0cfw20h20"" width=""20"" height=""20"" alt=""Item Icon for Reaper Cloth"" style=""width: 20px; height: 20px""></a>, <a href=""/items/red-card"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Red Card</span><img src=""https://cdn.pokedb.org/534eb5cf7fc2b260d5b7fe8defb60e89c74b64770cea71d0d212f273fee8796aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Red Card"" style=""width: 20px; height: 20px""></a>, <a href=""/items/ring-target"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ring Target</span><img src=""https://cdn.pokedb.org/9c502b084d5a80c7bdd14675d3f7b07761a07025ce8d8dce95ce657909a19897w20h20"" width=""20"" height=""20"" alt=""Item Icon for Ring Target"" style=""width: 20px; height: 20px""></a>, <a href=""/items/shed-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Shell</span><img src=""https://cdn.pokedb.org/f8d5781e7824a76e8df74f292523d5846d5f2f6ce45129709f781656565ec24cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Shed Shell"" style=""width: 20px; height: 20px""></a>, <a href=""/items/silk-scarf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silk Scarf</span><img src=""https://cdn.pokedb.org/a3d2066bc382a5f2bcb2cf7c8363e3591cf26997314dfea4c375d46743b3b8c6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Silk Scarf"" style=""width: 20px; height: 20px""></a>, <a href=""/items/silver-powder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silver Powder</span><img src=""https://cdn.pokedb.org/8b20b215bc01bacbd6b581f844c57670beb8cea882c8d73cb6d44619267d4e12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Silver Powder"" style=""width: 20px; height: 20px""></a>, <a href=""/items/smooth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smooth Rock</span><img src=""https://cdn.pokedb.org/bf8004e7364b0920e7352cb1435eb6d0e7696b5eeec8a07bc5a9017564dcce59w20h20"" width=""20"" height=""20"" alt=""Item Icon for Smooth Rock"" style=""width: 20px; height: 20px""></a>, <a href=""/items/soft-sand"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soft Sand</span><img src=""https://cdn.pokedb.org/c0c137b72295e7453de0cf4ac13bd66680b204fdfb1ac0c77b2a704339562cf7w20h20"" width=""20"" height=""20"" alt=""Item Icon for Soft Sand"" style=""width: 20px; height: 20px""></a>, <a href=""/items/soothe-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soothe Bell</span><img src=""https://cdn.pokedb.org/52c763ae8d5730c51a503d61e6eded4f291b2a184c8c429556c8cf0e2876425dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Soothe Bell"" style=""width: 20px; height: 20px""></a>, <a href=""/items/white-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>White Herb</span><img src=""https://cdn.pokedb.org/68d03dae3107c687bf1157f6286447063813463dba074c2a6cfda44d4886dd8aw20h20"" width=""20"" height=""20"" alt=""Item Icon for White Herb"" style=""width: 20px; height: 20px""></a>, <a href=""/items/wide-lens"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wide Lens</span><img src=""https://cdn.pokedb.org/f7c26184541f909223907d0f2dae094a496c00d4cb2de0eba168f1b05742aa42w20h20"" width=""20"" height=""20"" alt=""Item Icon for Wide Lens"" style=""width: 20px; height: 20px""></a>, <a href=""/items/wise-glasses"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wise Glasses</span><img src=""https://cdn.pokedb.org/bd7576d9c05ae569b7e9283d5622fd9da4a1bf79b59d58cb65f8f74152df965cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Wise Glasses"" style=""width: 20px; height: 20px""></a>, <a href=""/items/zoom-lens"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zoom Lens</span><img src=""https://cdn.pokedb.org/ef352434e81d476fd953115771a9e5945f9181adf3daada770041b99547754dfw20h20"" width=""20"" height=""20"" alt=""Item Icon for Zoom Lens"" style=""width: 20px; height: 20px""></a>
      </td>
    </tr>
    <tr>
      <td>20</td>
      <td style=""text-align: left"">All feathers<br>
        <a href=""/items/boiled-egg"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Boiled Egg</span><img src=""https://cdn.pokedb.org/c5f63881bb728fa757d7d0f922d5565235e7610ddbbe12646f60ae372224a184w20h20"" width=""20"" height=""20"" alt=""Item Icon for Boiled Egg"" style=""width: 20px; height: 20px""></a>, <a href=""/items/fancy-apple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fancy Apple</span><img src=""https://cdn.pokedb.org/78248e0c3dee757e5d376fc275392d79a3b51b5d54856c7d2d8f3860bce2649aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Fancy Apple"" style=""width: 20px; height: 20px""></a>, <a href=""/items/large-leek"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Large Leek</span><img src=""https://cdn.pokedb.org/2fdcb1a41706cd223cc804920e901edceb2a5997fc677513dd8c098ac9f3e6b7w20h20"" width=""20"" height=""20"" alt=""Item Icon for Large Leek"" style=""width: 20px; height: 20px""></a>, <a href=""/items/moomoo-cheese"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moomoo Cheese</span><img src=""https://cdn.pokedb.org/3afbfcfc88aac24b6f07e7ea4f068b8f9d5cb3a29f40a6536b392f6a5048375ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Moomoo Cheese"" style=""width: 20px; height: 20px""></a>
      </td>
    </tr>
    <tr>
      <td>30</td>
      <td style=""text-align: left"">All items that heal a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a>, all potions, all herbal medicine, all drinks, all vitamins, all shards, all mulches, all battle items, all flutes, all Exp. Candy items and all Tera Shards<br>
        <a href=""/items/ether"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ether</span><img src=""https://cdn.pokedb.org/0ef7ffd2e8a69a8a9d7f5497190cbc33e17766a412c3d6a55e5898ece6047eb8w20h20"" width=""20"" height=""20"" alt=""Item Icon for Ether"" style=""width: 20px; height: 20px""></a>, <a href=""/items/elixir"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Elixir</span><img src=""https://cdn.pokedb.org/2c28b3d40283911de70bc1f0e8354c8c5c8535ee3e25fbbe7da42839de892112w20h20"" width=""20"" height=""20"" alt=""Item Icon for Elixir"" style=""width: 20px; height: 20px""></a>, <a href=""/items/max-ether"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Ether</span><img src=""https://cdn.pokedb.org/eb6898b94483029f905c58f40f4ff846a93346833c98aff8d2ca1f9eb5b26967w20h20"" width=""20"" height=""20"" alt=""Item Icon for Max Ether"" style=""width: 20px; height: 20px""></a>, <a href=""/items/max-elixir"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Elixir</span><img src=""https://cdn.pokedb.org/4c81080123a556a7538a569ca78c1bf277be49924bb76efc5f617c5e2383d334w20h20"" width=""20"" height=""20"" alt=""Item Icon for Max Elixir"" style=""width: 20px; height: 20px""></a>, <a href=""/items/repel"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Repel</span><img src=""https://cdn.pokedb.org/2808b0913d1069b15b13036c41cf11b1de4a6d6c22130ae05c488188bc74a44fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Repel"" style=""width: 20px; height: 20px""></a>, <a href=""/items/super-repel"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Super Repel</span><img src=""https://cdn.pokedb.org/6519da53e6e5d1bfa7ae5ab391e225844d5547a90030db9120fad7410c156a5ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Super Repel"" style=""width: 20px; height: 20px""></a>, <a href=""/items/max-repel"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Repel</span><img src=""https://cdn.pokedb.org/8e1ee363c314cc704fab93139a0352267a56eca4570a1401bab9c21f5d86c739w20h20"" width=""20"" height=""20"" alt=""Item Icon for Max Repel"" style=""width: 20px; height: 20px""></a>, <a href=""/items/ability-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ability Shield</span><img src=""https://cdn.pokedb.org/31202ff6999139da75ebe3965c6eeba65b9620a210db7d2aaf914ba826e57ac4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Ability Shield"" style=""width: 20px; height: 20px""></a>, <a href=""/items/absorb-bulb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Absorb Bulb</span><img src=""https://cdn.pokedb.org/c6acc19df0943dfdd5654ff9489d333928f41e6f4868aaf25701656bf9dc2155w20h20"" width=""20"" height=""20"" alt=""Item Icon for Absorb Bulb"" style=""width: 20px; height: 20px""></a>, <a href=""/items/adrenaline-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Adrenaline Orb</span><img src=""https://cdn.pokedb.org/1100a2d232c66695da5ba0cc3867c4851b330229ab84158c148a8428d87d09ddw20h20"" width=""20"" height=""20"" alt=""Item Icon for Adrenaline Orb"" style=""width: 20px; height: 20px""></a>, <a href=""/items/amulet-coin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Amulet Coin</span><img src=""https://cdn.pokedb.org/3ce4798f430769c4b735d7071c0b6613fb50eead9c8542563fed5d1d59520860w20h20"" width=""20"" height=""20"" alt=""Item Icon for Amulet Coin"" style=""width: 20px; height: 20px""></a>, <a href=""/items/armorite-ore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Armorite Ore</span><img src=""https://cdn.pokedb.org/fddcc3a383c21b06eb585fde4f1f489d6cdf8267f682404f6cf7f9e71b341179w20h20"" width=""20"" height=""20"" alt=""Item Icon for Armorite Ore"" style=""width: 20px; height: 20px""></a>, <a href=""/items/auspicious-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Auspicious Armor</span><img src=""https://cdn.pokedb.org/9688bdb5c0da31975703700439576b0c260eb782c0fa95e5d77d4095ae18be86w20h20"" width=""20"" height=""20"" alt=""Item Icon for Auspicious Armor"" style=""width: 20px; height: 20px""></a>, <a href=""/items/balm-mushroom"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Balm Mushroom</span><img src=""https://cdn.pokedb.org/350d5c429555323f5254100d5ea099fbb7d127bf2426f584e57a6fa6530dc3fcw20h20"" width=""20"" height=""20"" alt=""Item Icon for Balm Mushroom"" style=""width: 20px; height: 20px""></a>, <a href=""/items/berry-juice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Berry Juice</span><img src=""https://cdn.pokedb.org/3f1d41962ee486cec078eedfd1cb207e9db0def0084c6586418ecf97ba823be7w20h20"" width=""20"" height=""20"" alt=""Item Icon for Berry Juice"" style=""width: 20px; height: 20px""></a>, <a href=""/items/big-bamboo-shoot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Bamboo Shoot</span><img src=""https://cdn.pokedb.org/ede0ef3806dc46057e3dc840bd3ad065016bb17b8411a10b95d84757f64323b8w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Bamboo Shoot"" style=""width: 20px; height: 20px""></a>, <a href=""/items/big-malasada"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Malasada</span><img src=""https://cdn.pokedb.org/bb6488868b7c4e13c4a356941524f6a43e3fe463d9f3d4e636d7bffe523cd3e8w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Malasada"" style=""width: 20px; height: 20px""></a>, <a href=""/items/big-mushroom"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Mushroom</span><img src=""https://cdn.pokedb.org/7bf15d7efb3aa26354e7b81674678b457f951fe35fbad42d1144380684f109dbw20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Mushroom"" style=""width: 20px; height: 20px""></a>, <a href=""/items/big-nugget"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Nugget</span><img src=""https://cdn.pokedb.org/6a7dbd3495aba329e88177f1e7ade46bd0a0fd3b37342df2116b6cea24e4489ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Nugget"" style=""width: 20px; height: 20px""></a> (Gen 5-7), <a href=""/items/big-pearl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Pearl</span><img src=""https://cdn.pokedb.org/6c93125a80e4281d1fdc50a28644a4fec792bcc8081bbb4bfed48a5503b42b56w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Pearl"" style=""width: 20px; height: 20px""></a>, <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a>, <a href=""/items/black-belt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Black Belt</span><img src=""https://cdn.pokedb.org/3154a25d36c7b91b9b3fef6fbb06d5b8461a2ea7b93bc8a6b730c88f0053701fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Black Belt"" style=""width: 20px; height: 20px""></a>, <a href=""/items/black-glasses"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Black Glasses</span><img src=""https://cdn.pokedb.org/50234b729a8149be71f490f9604b1bacf732b4b793ba3cc95f48cdb4343ee435w20h20"" width=""20"" height=""20"" alt=""Item Icon for Black Glasses"" style=""width: 20px; height: 20px""></a>, <a href=""/items/black-sludge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Black Sludge</span><img src=""https://cdn.pokedb.org/287d31ffb9a6fcef7d1b612be2776db0cadc34d94315cd27b1c341f7c7b71cddw20h20"" width=""20"" height=""20"" alt=""Item Icon for Black Sludge"" style=""width: 20px; height: 20px""></a>, <a href=""/items/booster-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Booster Energy</span><img src=""https://cdn.pokedb.org/6beae5571ab05d3dc7faba5c4078873456113100048c527a93f4b56ba0cb7583w20h20"" width=""20"" height=""20"" alt=""Item Icon for Booster Energy"" style=""width: 20px; height: 20px""></a>, <a href=""/items/bottle-cap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bottle Cap</span><img src=""https://cdn.pokedb.org/f8c51480f93a01cc3e003054665f6cb8c5fe6f2797b977733cccd615af429916w20h20"" width=""20"" height=""20"" alt=""Item Icon for Bottle Cap"" style=""width: 20px; height: 20px""></a>, <a href=""/items/casteliacone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Casteliacone</span><img src=""https://cdn.pokedb.org/e64aba2bfe23398cc5b02d90d42eab8f0186e110f68bbd74ab93326fc36cd0f4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Casteliacone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/cell-battery"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cell Battery</span><img src=""https://cdn.pokedb.org/32308775b6384f1e343dce86a992720b822b564dcea6dbfa102ccf3752de859dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Cell Battery"" style=""width: 20px; height: 20px""></a>, <a href=""/items/charcoal"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Charcoal</span><img src=""https://cdn.pokedb.org/677f45bb05f9441c5ee3aa4f85ff059ffd2373294b34293d2e28c01c817f1302w20h20"" width=""20"" height=""20"" alt=""Item Icon for Charcoal"" style=""width: 20px; height: 20px""></a>, <a href=""/items/cleanse-tag"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cleanse Tag</span><img src=""https://cdn.pokedb.org/fd52ad9bf77fe0688b7ba19869806253e35cf84d96557da6e69cb2093c51ef69w20h20"" width=""20"" height=""20"" alt=""Item Icon for Cleanse Tag"" style=""width: 20px; height: 20px""></a>, <a href=""/items/clear-amulet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Amulet</span><img src=""https://cdn.pokedb.org/bad46f82ddf4b68b7be11dbb04de4838ca1c003dbf0e450875dcda076a55191cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Clear Amulet"" style=""width: 20px; height: 20px""></a>, <a href=""/items/comet-shard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comet Shard</span><img src=""https://cdn.pokedb.org/3e3f2c94ebef23ee4d55a80722dd980883cbdfee0da524288b7eec9d85590569w20h20"" width=""20"" height=""20"" alt=""Item Icon for Comet Shard"" style=""width: 20px; height: 20px""></a>, <a href=""/items/covert-cloak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Covert Cloak</span><img src=""https://cdn.pokedb.org/037a259fbeb76b76fb81cf52b9607d56eee644e402d2752f9f7db05a7c344656w20h20"" width=""20"" height=""20"" alt=""Item Icon for Covert Cloak"" style=""width: 20px; height: 20px""></a>, <a href=""/items/deep-sea-scale"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Deep Sea Scale</span><img src=""https://cdn.pokedb.org/eed18ba70cd56c69aa41d3cda01cc48032303abfaf38811b54b637efeb74ff19w20h20"" width=""20"" height=""20"" alt=""Item Icon for Deep Sea Scale"" style=""width: 20px; height: 20px""></a>, <a href=""/items/dragon-scale"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Scale</span><img src=""https://cdn.pokedb.org/f40555fbddc39254b94a69d603579aa831185aa8b8829a850a4d9de17da809c4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Dragon Scale"" style=""width: 20px; height: 20px""></a>, <a href=""/items/dynamax-candy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dynamax Candy</span><img src=""https://cdn.pokedb.org/52c191b72779e329d1d927ccb4c367cb577c59cf8128db68bd49174d4c0f5cedw20h20"" width=""20"" height=""20"" alt=""Item Icon for Dynamax Candy"" style=""width: 20px; height: 20px""></a>, <a href=""/items/eject-button"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Button</span><img src=""https://cdn.pokedb.org/13c8b2a761e56450f5cd6920051d35c96e51c498be94e3f721861ea68cf9a026w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Button"" style=""width: 20px; height: 20px""></a>, <a href=""/items/escape-rope"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Escape Rope</span><img src=""https://cdn.pokedb.org/86ffaad9991343112de425c991841a3dadef5d5682d0abbc6d3673b5d03f0ffbw20h20"" width=""20"" height=""20"" alt=""Item Icon for Escape Rope"" style=""width: 20px; height: 20px""></a>, <a href=""/items/everstone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Everstone</span><img src=""https://cdn.pokedb.org/01ce13b78530d3b1a6bf0148a3dac57eeb45bb2712039044c0eec8d930de7f7cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Everstone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/fire-stone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Stone</span><img src=""https://cdn.pokedb.org/d9b8cf42637b5907cb87a1bfe4b0794e8daa33d0d49314b64dbf18ec5f2ce2dcw20h20"" width=""20"" height=""20"" alt=""Item Icon for Fire Stone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/flame-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Orb</span><img src=""https://cdn.pokedb.org/c836511e5cb96bcdaca09e44b9c4ce7b10084da1c29b296ea97ed4739df25d00w20h20"" width=""20"" height=""20"" alt=""Item Icon for Flame Orb"" style=""width: 20px; height: 20px""></a>, <a href=""/items/float-stone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Float Stone</span><img src=""https://cdn.pokedb.org/b39d6284489b9c6740976370e0701b0a97f550fd74bbdfd9c07914a72610a216w20h20"" width=""20"" height=""20"" alt=""Item Icon for Float Stone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/fluffy-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fluffy Tail</span><img src=""https://cdn.pokedb.org/df04e9694f835aea78bca7903b706f173889b91fba2b9d96e8129c9f4697a125w20h20"" width=""20"" height=""20"" alt=""Item Icon for Fluffy Tail"" style=""width: 20px; height: 20px""></a>, <a href=""/items/galarica-cuff"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Galarica Cuff</span><img src=""https://cdn.pokedb.org/d48572caaeced9548f7807aa6ae6a662525cf8b7f9311f542ed2bb8c3c5bef11w20h20"" width=""20"" height=""20"" alt=""Item Icon for Galarica Cuff"" style=""width: 20px; height: 20px""></a>, <a href=""/items/galarica-twig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Galarica Twig</span><img src=""https://cdn.pokedb.org/82d2e674607fc5a17ceadffdb094745255dbf0d5679308aa057cc6b446ea03c5w20h20"" width=""20"" height=""20"" alt=""Item Icon for Galarica Twig"" style=""width: 20px; height: 20px""></a>, <a href=""/items/galarica-wreath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Galarica Wreath</span><img src=""https://cdn.pokedb.org/077f27e934e7585dc550a3f9d8ddcbb0745bf8382b21a0e20227c6e16a9d05a9w20h20"" width=""20"" height=""20"" alt=""Item Icon for Galarica Wreath"" style=""width: 20px; height: 20px""></a>, <a href=""/items/gold-bottle-cap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gold Bottle Cap</span><img src=""https://cdn.pokedb.org/acaf393826274951145e0817b4cd8cdd122420c0295217c82d639ec65117d278w20h20"" width=""20"" height=""20"" alt=""Item Icon for Gold Bottle Cap"" style=""width: 20px; height: 20px""></a>, <a href=""/items/heart-scale"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heart Scale</span><img src=""https://cdn.pokedb.org/1f27fac2bfd0564044d3a59a1af2313f10063ff4024692800bcbbaa2ac0f53c9w20h20"" width=""20"" height=""20"" alt=""Item Icon for Heart Scale"" style=""width: 20px; height: 20px""></a>, <a href=""/items/honey"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Honey</span><img src=""https://cdn.pokedb.org/ad197263ad397d3ffaafe070c60a92eaeefccbb90f0faa6106cc63cc3af06bdew20h20"" width=""20"" height=""20"" alt=""Item Icon for Honey"" style=""width: 20px; height: 20px""></a>, <a href=""/items/ice-stone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Stone</span><img src=""https://cdn.pokedb.org/708b3dd3236a71c0a373d6903488f91f31f81eae9556649b46cadbb41afc3bcdw20h20"" width=""20"" height=""20"" alt=""Item Icon for Ice Stone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a>, <a href=""/items/lava-cookie"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lava Cookie</span><img src=""https://cdn.pokedb.org/6b022aae1e5938b133cd7654114ec0f5d6a2593c7df35d8cdb9157fe8c161a0dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Lava Cookie"" style=""width: 20px; height: 20px""></a>, <a href=""/items/leaders-crest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leader's Crest</span><img src=""https://cdn.pokedb.org/ed0d056bd164db6376e6c1e50cad495871b8bb855a012abdb722149863e02092w20h20"" width=""20"" height=""20"" alt=""Item Icon for Leader's Crest"" style=""width: 20px; height: 20px""></a>, <a href=""/items/leaf-stone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Stone</span><img src=""https://cdn.pokedb.org/d401954c5ed28dae006091515619b1f0287b264719b1223f7e5a9aebf5ae9c27w20h20"" width=""20"" height=""20"" alt=""Item Icon for Leaf Stone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/life-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Life Orb</span><img src=""https://cdn.pokedb.org/e0c03505f5669fc81bd096d0eea1aceaad562ee0326c40d15abed869b255762aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Life Orb"" style=""width: 20px; height: 20px""></a>, <a href=""/items/light-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Ball</span><img src=""https://cdn.pokedb.org/accb605d723faba55f83b4cdcd512722b23bc52cd5230e29502793c243a0ca9aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Light Ball"" style=""width: 20px; height: 20px""></a>, <a href=""/items/light-clay"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Clay</span><img src=""https://cdn.pokedb.org/8b22f5281063890d562451803072f90f5976e53e98da273ddb324d4cffbca7c9w20h20"" width=""20"" height=""20"" alt=""Item Icon for Light Clay"" style=""width: 20px; height: 20px""></a>, <a href=""/items/loaded-dice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Loaded Dice</span><img src=""https://cdn.pokedb.org/ee3c7cea09f556daf113353798c822da7b2ae1e704f205ab402b98093c12cb02w20h20"" width=""20"" height=""20"" alt=""Item Icon for Loaded Dice"" style=""width: 20px; height: 20px""></a>, <a href=""/items/lucky-egg"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lucky Egg</span><img src=""https://cdn.pokedb.org/2ee56e2abc30d530bbada52e8dea67c712d62fd72be39caf8b179556fa246e21w20h20"" width=""20"" height=""20"" alt=""Item Icon for Lucky Egg"" style=""width: 20px; height: 20px""></a>, <a href=""/items/luminous-moss"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Luminous Moss</span><img src=""https://cdn.pokedb.org/e6d7494e2193552be70820e289f5575fc3fb1c2eb378768ff6bc4254275f5205w20h20"" width=""20"" height=""20"" alt=""Item Icon for Luminous Moss"" style=""width: 20px; height: 20px""></a>, <a href=""/items/lumiose-galette"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lumiose Galette</span><img src=""https://cdn.pokedb.org/f2ecc03769c4edaed84d18a7ab6d0a416a222f1b2c0eb8bf76f90b24f01a77e7w20h20"" width=""20"" height=""20"" alt=""Item Icon for Lumiose Galette"" style=""width: 20px; height: 20px""></a>, <a href=""/items/magnet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnet</span><img src=""https://cdn.pokedb.org/6f6c8c49756da64e89e54665a55e561093392ba424b3d5a8f6208373123d8c81w20h20"" width=""20"" height=""20"" alt=""Item Icon for Magnet"" style=""width: 20px; height: 20px""></a>, <a href=""/items/malicious-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Malicious Armor</span><img src=""https://cdn.pokedb.org/c065b44908aba95045deaa00961379db46b9f9c7b252affc9edafe15df1de8a1w20h20"" width=""20"" height=""20"" alt=""Item Icon for Malicious Armor"" style=""width: 20px; height: 20px""></a>, <a href=""/items/max-mushrooms"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Mushrooms</span><img src=""https://cdn.pokedb.org/3bfe645681ea8a8a712e53df1aafb9fcddc2157e7d26e5150c3e4d1e493d4beew20h20"" width=""20"" height=""20"" alt=""Item Icon for Max Mushrooms"" style=""width: 20px; height: 20px""></a>, <a href=""/items/max-revive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Revive</span><img src=""https://cdn.pokedb.org/d38a123ada39715a30688910fc0e8c117be148ae9d820f0e472e85646376da74w20h20"" width=""20"" height=""20"" alt=""Item Icon for Max Revive"" style=""width: 20px; height: 20px""></a>, <a href=""/items/metal-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metal Coat</span><img src=""https://cdn.pokedb.org/1fcf704e6c928e8ad1be60368e87020bb33c48674d509b54e446eb54edc87223w20h20"" width=""20"" height=""20"" alt=""Item Icon for Metal Coat"" style=""width: 20px; height: 20px""></a>, <a href=""/items/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span><img src=""https://cdn.pokedb.org/4c1d389e8c53d86c0f865d4dcf80f3039bc34661228773255aac1f6ce7565c8fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Metronome"" style=""width: 20px; height: 20px""></a>, <a href=""/items/miracle-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Miracle Seed</span><img src=""https://cdn.pokedb.org/dd366debf0495d70da2f79d1c32a69b4f1ce7ff6c025de2a89c8f6e41eac8231w20h20"" width=""20"" height=""20"" alt=""Item Icon for Miracle Seed"" style=""width: 20px; height: 20px""></a>, <a href=""/items/mirror-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Herb</span><img src=""https://cdn.pokedb.org/74c714fcacd2c31ca0356f11ea0b1ee799ecb6b0dffdf77eeb102de400e0500fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Mirror Herb"" style=""width: 20px; height: 20px""></a>, <a href=""/items/moon-stone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moon Stone</span><img src=""https://cdn.pokedb.org/ea8b2d9198b708b2aeb5dd65372550e5cb701da54811bbe8b866869f5646efadw20h20"" width=""20"" height=""20"" alt=""Item Icon for Moon Stone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/mystic-water"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mystic Water</span><img src=""https://cdn.pokedb.org/88ee36fc7abc0ddbb277a24532b3202181c9e64477c3792cb7acbe2e7be41c69w20h20"" width=""20"" height=""20"" alt=""Item Icon for Mystic Water"" style=""width: 20px; height: 20px""></a>, <a href=""/items/never-melt-ice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Never-Melt Ice</span><img src=""https://cdn.pokedb.org/bbc91e64ec95ff58d681a192abb3b18fd2cb98977fae52f1943cc5b1007d94b4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Never-Melt Ice"" style=""width: 20px; height: 20px""></a>, <a href=""/items/nugget"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nugget</span><img src=""https://cdn.pokedb.org/0141fb6461c0f46268d99a92979f03cac83f0e5ef59d994a7f61d06c31fdbcc2w20h20"" width=""20"" height=""20"" alt=""Item Icon for Nugget"" style=""width: 20px; height: 20px""></a>, <a href=""/items/old-gateau"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Old Gateau</span><img src=""https://cdn.pokedb.org/d3ee3c1f10d5faecd49bc8e7d96131b230b02c6bb4df63322469009a75f31af1w20h20"" width=""20"" height=""20"" alt=""Item Icon for Old Gateau"" style=""width: 20px; height: 20px""></a>, <a href=""/items/pass-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pass Orb</span><img src=""https://cdn.pokedb.org/1379c40e5775d6bc21546735862b921deab5d31eaad425d31b3bf7ceb0eb97d5w20h20"" width=""20"" height=""20"" alt=""Item Icon for Pass Orb"" style=""width: 20px; height: 20px""></a>, <a href=""/items/pearl-string"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pearl String</span><img src=""https://cdn.pokedb.org/31639189af34043f46679bea2b55c2b7e5a63c5d8ff42d04bfa85141d39727d7w20h20"" width=""20"" height=""20"" alt=""Item Icon for Pearl String"" style=""width: 20px; height: 20px""></a>, <a href=""/items/pearl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pearl</span><img src=""https://cdn.pokedb.org/7dcf60a2563838e3a30d51c405d02a8506f6ae22cb0e9c6844c5c921350796baw20h20"" width=""20"" height=""20"" alt=""Item Icon for Pearl"" style=""width: 20px; height: 20px""></a>, <a href=""/items/poke-doll"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poké Doll</span><img src=""https://cdn.pokedb.org/72128cdef5898d0b571194b00cc3e863178c511e1dac0bdc23aa34720c7ee68bw20h20"" width=""20"" height=""20"" alt=""Item Icon for Poké Doll"" style=""width: 20px; height: 20px""></a>, <a href=""/items/poke-toy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poké Toy</span><img src=""https://cdn.pokedb.org/e548a502287227afb5a86aaf456cca72381c94c1b00cb795ff75e5828958ce2ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Poké Toy"" style=""width: 20px; height: 20px""></a>, <a href=""/items/prism-scale"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Prism Scale</span><img src=""https://cdn.pokedb.org/62035d3f34dc89e399ac880ac80ff53ab8bcb5186c4f94cfe04349c5394ec045w20h20"" width=""20"" height=""20"" alt=""Item Icon for Prism Scale"" style=""width: 20px; height: 20px""></a>, <a href=""/items/protective-pads"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protective Pads</span><img src=""https://cdn.pokedb.org/f156d1c03013bfeb57f5bbd7889b4997d7f3da1305bce2ba0427e91dbd13cfbbw20h20"" width=""20"" height=""20"" alt=""Item Icon for Protective Pads"" style=""width: 20px; height: 20px""></a>, <a href=""/items/punching-glove"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Punching Glove</span><img src=""https://cdn.pokedb.org/8ffdfc38950617dd899585c0e8f49bf0adc26e122ebfc64c4bdb1ccd46e52dd2w20h20"" width=""20"" height=""20"" alt=""Item Icon for Punching Glove"" style=""width: 20px; height: 20px""></a>, <a href=""/items/rare-candy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rare Candy</span><img src=""https://cdn.pokedb.org/9494f55be4a8eee84a7535bb018a01a8bb4f81fa42a32b3ff9ffab20db71a085w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rare Candy"" style=""width: 20px; height: 20px""></a>, <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a>, <a href=""/items/relic-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Relic Band</span><img src=""https://cdn.pokedb.org/b8a1560820373745ed82f3d9accfd01075e03b99b1d5699d59e0532380bdd353w20h20"" width=""20"" height=""20"" alt=""Item Icon for Relic Band"" style=""width: 20px; height: 20px""></a>, <a href=""/items/relic-copper"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Relic Copper</span><img src=""https://cdn.pokedb.org/871db0eb995e9bc4dde274444bd9ff56e4242eab8cc401a366e3d18f6d5c7783w20h20"" width=""20"" height=""20"" alt=""Item Icon for Relic Copper"" style=""width: 20px; height: 20px""></a>, <a href=""/items/relic-crown"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Relic Crown</span><img src=""https://cdn.pokedb.org/5d1685441a77c983cc0d2c92533098416441226110ed3678c806d10165548292w20h20"" width=""20"" height=""20"" alt=""Item Icon for Relic Crown"" style=""width: 20px; height: 20px""></a>, <a href=""/items/relic-gold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Relic Gold</span><img src=""https://cdn.pokedb.org/a0cf9f06e27b12c9a139c8c00d65f0f6f0b838b37c20f555c5e8e8b6b86e61a3w20h20"" width=""20"" height=""20"" alt=""Item Icon for Relic Gold"" style=""width: 20px; height: 20px""></a>, <a href=""/items/relic-silver"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Relic Silver</span><img src=""https://cdn.pokedb.org/6c1f4dc3284118ba5f710454e087b5d3e737d62391e7135fe4be5e2b83956c39w20h20"" width=""20"" height=""20"" alt=""Item Icon for Relic Silver"" style=""width: 20px; height: 20px""></a>, <a href=""/items/relic-statue"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Relic Statue</span><img src=""https://cdn.pokedb.org/f8934ff060d7d4dc65164aef9f618babc0345f8f4fc7318a3987e08dbab18366w20h20"" width=""20"" height=""20"" alt=""Item Icon for Relic Statue"" style=""width: 20px; height: 20px""></a>, <a href=""/items/relic-vase"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Relic Vase</span><img src=""https://cdn.pokedb.org/9aac713ab81fb3b134c350206bff468e4b9cfc7a1ca0bf96d3a68e2f639fd1caw20h20"" width=""20"" height=""20"" alt=""Item Icon for Relic Vase"" style=""width: 20px; height: 20px""></a>, <a href=""/items/revive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Revive</span><img src=""https://cdn.pokedb.org/0b3b2ec39c7f930546e3b77228c3acf9531464ab5dcfae9dea0730783a346586w20h20"" width=""20"" height=""20"" alt=""Item Icon for Revive"" style=""width: 20px; height: 20px""></a>, <a href=""/items/sacred-ash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sacred Ash</span><img src=""https://cdn.pokedb.org/f9b37580930fc1d4667f178e0211639e96228d53f95d3545f0c938ff761bc86aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Sacred Ash"" style=""width: 20px; height: 20px""></a>, <a href=""/items/scope-lens"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scope Lens</span><img src=""https://cdn.pokedb.org/e5622795aed5f5d43c4c12bba137e6e38b626293d1f273bb501e8cc84967f36aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Scope Lens"" style=""width: 20px; height: 20px""></a>, <a href=""/items/shalour-sable"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shalour Sable</span><img src=""https://cdn.pokedb.org/24ba1d43568ef4de8e4df6d28d69505768ee36122fd152c191914d8096b67f32w20h20"" width=""20"" height=""20"" alt=""Item Icon for Shalour Sable"" style=""width: 20px; height: 20px""></a>, <a href=""/items/shell-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Bell</span><img src=""https://cdn.pokedb.org/b04412575629e66cb0be2b665e0172744cccbce5a246a2ec4d6bcec88f59df16w20h20"" width=""20"" height=""20"" alt=""Item Icon for Shell Bell"" style=""width: 20px; height: 20px""></a>, <a href=""/items/shoal-salt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shoal Salt</span><img src=""https://cdn.pokedb.org/f0a0ce2dce317e3f7a4f1fa5e9297dcfe96861286c87d5d748296a0baa5d8a04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Shoal Salt"" style=""width: 20px; height: 20px""></a>, <a href=""/items/shoal-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shoal Shell</span><img src=""https://cdn.pokedb.org/5cf0f3086204b1ef5a3dd6a8753f33f2a2c9918d7e60302c818933324ce23c44w20h20"" width=""20"" height=""20"" alt=""Item Icon for Shoal Shell"" style=""width: 20px; height: 20px""></a>, <a href=""/items/smoke-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smoke Ball</span><img src=""https://cdn.pokedb.org/6e8cc518df1df5566761b3b384a5ee211eba7c0c2214d398cbba98df97aae29fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Smoke Ball"" style=""width: 20px; height: 20px""></a>, <a href=""/items/snowball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snowball</span><img src=""https://cdn.pokedb.org/ddc8cabb3a21555d8d657ca5533dd5c119f9cc956e0e14c3430cb6bff0d39d28w20h20"" width=""20"" height=""20"" alt=""Item Icon for Snowball"" style=""width: 20px; height: 20px""></a>, <a href=""/items/soul-dew"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soul Dew</span><img src=""https://cdn.pokedb.org/ca14ffc364ceef5ece0f9fae09043f35182600100e72d3a4e6e29a2d0fdbb3e0w20h20"" width=""20"" height=""20"" alt=""Item Icon for Soul Dew"" style=""width: 20px; height: 20px""></a>, <a href=""/items/spell-tag"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spell Tag</span><img src=""https://cdn.pokedb.org/907fbcf8686da6dad2fed662cd204dd7d23b4bd135809c0f49c55ee6c6b23ff9w20h20"" width=""20"" height=""20"" alt=""Item Icon for Spell Tag"" style=""width: 20px; height: 20px""></a>, <a href=""/items/star-piece"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Star Piece</span><img src=""https://cdn.pokedb.org/d2bab943b99737b5c077a1c60be332da18ff88a61600e13209889821b9145120w20h20"" width=""20"" height=""20"" alt=""Item Icon for Star Piece"" style=""width: 20px; height: 20px""></a>, <a href=""/items/strange-souvenir"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strange Souvenir</span><img src=""https://cdn.pokedb.org/c0b38a99280cd62f0120a8aa0446c3db488acf59d3915cb794afa90386d5be55w20h20"" width=""20"" height=""20"" alt=""Item Icon for Strange Souvenir"" style=""width: 20px; height: 20px""></a>, <a href=""/items/stardust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stardust</span><img src=""https://cdn.pokedb.org/d025bb4e5867e3eea4a862ec54df157981b9e3d5511e9fa9251fb6e79cdbb42bw20h20"" width=""20"" height=""20"" alt=""Item Icon for Stardust"" style=""width: 20px; height: 20px""></a>, <a href=""/items/sun-stone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sun Stone</span><img src=""https://cdn.pokedb.org/38b90795eb90afca226b7010114d66881cd064a47a8c406b965df388e17702c7w20h20"" width=""20"" height=""20"" alt=""Item Icon for Sun Stone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/sweet-apple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sweet Apple</span><img src=""https://cdn.pokedb.org/40b9dbe218618baf573b44ef21be8169ef5f65de950825f7b0e8ec6c2d658597w20h20"" width=""20"" height=""20"" alt=""Item Icon for Sweet Apple"" style=""width: 20px; height: 20px""></a>, <a href=""/items/sweet-heart"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sweet Heart</span><img src=""https://cdn.pokedb.org/e012528f31249b0ddb33f3455514c6fb88005d2aa9ed980ff82765476408f5bdw20h20"" width=""20"" height=""20"" alt=""Item Icon for Sweet Heart"" style=""width: 20px; height: 20px""></a>, <a href=""/items/syrupy-apple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Syrupy Apple</span><img src=""https://cdn.pokedb.org/c1a5975720d4de02657dc6a9e432278870a2926e88744140461befd648a8fd70w20h20"" width=""20"" height=""20"" alt=""Item Icon for Syrupy Apple"" style=""width: 20px; height: 20px""></a>, <a href=""/items/tart-apple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tart Apple</span><img src=""https://cdn.pokedb.org/b75a7ab259df4abf570c9787e7c9262608437bdbf34b843d2c9ebd74581e7885w20h20"" width=""20"" height=""20"" alt=""Item Icon for Tart Apple"" style=""width: 20px; height: 20px""></a>, <a href=""/items/thunder-stone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Stone</span><img src=""https://cdn.pokedb.org/c64cc6584539e36f1e5d9b9279e58937ad9026f3105a1422f5086c15b735d2f7w20h20"" width=""20"" height=""20"" alt=""Item Icon for Thunder Stone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/tiny-bamboo-shoot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tiny Bamboo Shoot</span><img src=""https://cdn.pokedb.org/55541b5e88ba0d74b05895e4452fd3a9223b778a4298720eb124699231874df3w20h20"" width=""20"" height=""20"" alt=""Item Icon for Tiny Bamboo Shoot"" style=""width: 20px; height: 20px""></a>, <a href=""/items/tiny-mushroom"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tiny Mushroom</span><img src=""https://cdn.pokedb.org/353b7ab79914ccc21f2f3df334bb3af908fe816291c271637b257389b334360ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Tiny Mushroom"" style=""width: 20px; height: 20px""></a>, <a href=""/items/toxic-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Orb</span><img src=""https://cdn.pokedb.org/4bf6a5003b657e2a6ced6048e962a35a842ea94bf4083a83f76587d1111dd8fcw20h20"" width=""20"" height=""20"" alt=""Item Icon for Toxic Orb"" style=""width: 20px; height: 20px""></a>, <a href=""/items/throat-spray"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Throat Spray</span><img src=""https://cdn.pokedb.org/7645113d1080a5ce73ed5a2554e5bd1a247bf89a24b7aa7888763b2b6feecb75w20h20"" width=""20"" height=""20"" alt=""Item Icon for Throat Spray"" style=""width: 20px; height: 20px""></a>, <a href=""/items/twisted-spoon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Twisted Spoon</span><img src=""https://cdn.pokedb.org/509ec5874d37f5a2e0f4000c86891705a66023da3f2055372645e4e602ff8ae3w20h20"" width=""20"" height=""20"" alt=""Item Icon for Twisted Spoon"" style=""width: 20px; height: 20px""></a>, <a href=""/items/upgrade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Upgrade</span><img src=""https://cdn.pokedb.org/326156a2e128327206fcaedbca913877961de3c5eecfa5b0f6edef2720bc666aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Upgrade"" style=""width: 20px; height: 20px""></a>, <a href=""/items/water-stone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Stone</span><img src=""https://cdn.pokedb.org/cf9ed4e2d4b434ce22fe34e7b6d738f3bd4bd634169ddb04f05d13cf85ad56aaw20h20"" width=""20"" height=""20"" alt=""Item Icon for Water Stone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/brittle-bones"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brittle Bones</span><img src=""https://cdn.pokedb.org/df4a54015f42cda85133520f06ad105527f895f01c676738726374118a124ea6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Brittle Bones"" style=""width: 20px; height: 20px""></a>
      </td>
    </tr>
    <tr>
      <td>40</td>
      <td style=""text-align: left""><a href=""/items/eviolite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eviolite</span><img src=""https://cdn.pokedb.org/da243b94d55755eef4c2db0dc6b86c007e3fc58354523741039f7b9374deffcew20h20"" width=""20"" height=""20"" alt=""Item Icon for Eviolite"" style=""width: 20px; height: 20px""></a>, <a href=""/items/icy-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icy Rock</span><img src=""https://cdn.pokedb.org/b569779c5adaf74365095686897a73cb11504de1ac17eb21ba6b0616db9cc880w20h20"" width=""20"" height=""20"" alt=""Item Icon for Icy Rock"" style=""width: 20px; height: 20px""></a>, <a href=""/items/lucky-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lucky Punch</span><img src=""https://cdn.pokedb.org/92ef8cee3588e590ca09f63af3c5e8863ddf41ea92819fad7111ab3cef54314cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Lucky Punch"" style=""width: 20px; height: 20px""></a></td>
    </tr>
    <tr>
      <td>50</td>
      <td style=""text-align: left"">All memories<br>
        <a href=""/items/dubious-disc"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dubious Disc</span><img src=""https://cdn.pokedb.org/4ccbd1f46171252a83be02adaaea17d05ab83fdbaf538a1fabb56f6bd4b671aaw20h20"" width=""20"" height=""20"" alt=""Item Icon for Dubious Disc"" style=""width: 20px; height: 20px""></a>, <a href=""/items/eject-pack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Pack</span><img src=""https://cdn.pokedb.org/d9b904e7ece84d64f88fc9831fa3e3c2c006a7a1dfb96081378932a274286151w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Pack"" style=""width: 20px; height: 20px""></a>, <a href=""/items/sharp-beak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharp Beak</span><img src=""https://cdn.pokedb.org/a8b59dd677192ca4a6f9cc19ff154a406f724891f713f14c28bda276b7460e8fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Sharp Beak"" style=""width: 20px; height: 20px""></a>, <a href=""/items/wishing-piece"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wishing Piece</span><img src=""https://cdn.pokedb.org/2bde35d5811435b8bf637878cc41dbbe0f66c9cde92356a7362c4984d79688e4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Wishing Piece"" style=""width: 20px; height: 20px""></a>, <a href=""/items/gigantamix"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gigantamix</span><img src=""https://cdn.pokedb.org/d0f4208dcd3e8ff804253dfd55bff93ca94c4a99550d2f2e52170a73f459884bw20h20"" width=""20"" height=""20"" alt=""Item Icon for Gigantamix"" style=""width: 20px; height: 20px""></a>, <a href=""/items/spice-mix"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spice Mix</span><img src=""https://cdn.pokedb.org/22f03c4635ebc4dd9b15192dfb856e4bfa20bbca16740442c0b0d0a7cb6f3e7cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Spice Mix"" style=""width: 20px; height: 20px""></a>
      </td>
    </tr>
    <tr>
      <td>60</td>
      <td style=""text-align: left""><a href=""/items/adamant-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Adamant Orb</span><img src=""https://cdn.pokedb.org/1e61602a7a6159dbb28305a15786ac7f34cdec57817e31a936ae0ca3ede303b0w20h20"" width=""20"" height=""20"" alt=""Item Icon for Adamant Orb"" style=""width: 20px; height: 20px""></a>, <a href=""/items/cornerstone-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cornerstone Mask</span><img src=""https://cdn.pokedb.org/fa984117bbf47fed8ea2df9920c711507831f86c049d96b734e232c77cb9085dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Cornerstone Mask"" style=""width: 20px; height: 20px""></a>, <a href=""/items/damp-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Damp Rock</span><img src=""https://cdn.pokedb.org/6e3ee8f06bafb3436390de68ac9b52ddce4d30fc491d083b78ec6167694ff9fbw20h20"" width=""20"" height=""20"" alt=""Item Icon for Damp Rock"" style=""width: 20px; height: 20px""></a>, <a href=""/items/griseous-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Griseous Orb</span><img src=""https://cdn.pokedb.org/b1ac2cf93fa8d55cd7e476d66703d3c1d0e49ed2a6f90fe3c49b48efa08e7836w20h20"" width=""20"" height=""20"" alt=""Item Icon for Griseous Orb"" style=""width: 20px; height: 20px""></a>, <a href=""/items/hearthflame-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hearthflame Mask</span><img src=""https://cdn.pokedb.org/b41eff9e13e7d88d190476448ca40d38e3912af47e4ec99e687a74149cd84dc0w20h20"" width=""20"" height=""20"" alt=""Item Icon for Hearthflame Mask"" style=""width: 20px; height: 20px""></a>, <a href=""/items/heat-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Rock</span><img src=""https://cdn.pokedb.org/72fa65d91237a778bc19aaa99564f8d6330a9fa3951dbace26fe228976834e81w20h20"" width=""20"" height=""20"" alt=""Item Icon for Heat Rock"" style=""width: 20px; height: 20px""></a>, <a href=""/items/leek"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leek</span><img src=""https://cdn.pokedb.org/a9cde86cafaf06ced41a95b9bc8527a62b72b1e4ffe532167264388fdc97182aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Leek"" style=""width: 20px; height: 20px""></a>, <a href=""/items/lustrous-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lustrous Orb</span><img src=""https://cdn.pokedb.org/d1d2462fa546113149621a72452262991a33635a5ef3ddcf57c4d4ec28e1a3cbw20h20"" width=""20"" height=""20"" alt=""Item Icon for Lustrous Orb"" style=""width: 20px; height: 20px""></a>, <a href=""/items/macho-brace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Macho Brace</span><img src=""https://cdn.pokedb.org/87a508090cac9327e0ec7e5546be8a2887e90310913f1b332eadb8b5dbe70b7fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Macho Brace"" style=""width: 20px; height: 20px""></a>, <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a>, <a href=""/items/terrain-extender"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terrain Extender</span><img src=""https://cdn.pokedb.org/88cbd0be3ce20585599a4ca5a523283484b3e3be0585277d29f6307592d0c1e5w20h20"" width=""20"" height=""20"" alt=""Item Icon for Terrain Extender"" style=""width: 20px; height: 20px""></a>, <a href=""/items/utility-umbrella"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Utility Umbrella</span><img src=""https://cdn.pokedb.org/e16df83ec4858600960fb03231a4c77632fbc87a5da0cd79b900a02f969cccc5w20h20"" width=""20"" height=""20"" alt=""Item Icon for Utility Umbrella"" style=""width: 20px; height: 20px""></a>, <a href=""/items/wellspring-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wellspring Mask</span><img src=""https://cdn.pokedb.org/a31f11b89eb119100cf7ad0c0cac6bf5e0b359af845a85f3f0cb84b9a8f9a4e4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Wellspring Mask"" style=""width: 20px; height: 20px""></a></td>
    </tr>
    <tr>
      <td>70</td>
      <td style=""text-align: left"">All drives and all power items<br>
        <a href=""/items/dragon-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Fang</span><img src=""https://cdn.pokedb.org/abf022652ce53f885faedcc77983a73e3a0c843d6536e43f566172fcd3e65d84w20h20"" width=""20"" height=""20"" alt=""Item Icon for Dragon Fang"" style=""width: 20px; height: 20px""></a>, <a href=""/items/poison-barb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Barb</span><img src=""https://cdn.pokedb.org/a4f25ad912852d8c1c299f40829490e1804f16d97662efc24606001469c1f232w20h20"" width=""20"" height=""20"" alt=""Item Icon for Poison Barb"" style=""width: 20px; height: 20px""></a></td>
    </tr>
    <tr>
      <td>80</td>
      <td style=""text-align: left"">All Mega Stones<br>
        <a href=""/items/assault-vest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assault Vest</span><img src=""https://cdn.pokedb.org/471e9db819a053d0fe17528832ed1adc42add89df12b04268efaee69413f2965w20h20"" width=""20"" height=""20"" alt=""Item Icon for Assault Vest"" style=""width: 20px; height: 20px""></a>, <a href=""/items/blunder-policy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blunder Policy</span><img src=""https://cdn.pokedb.org/c925de2dd81022a39f34e6c454352425da11446f09f92964fe03130f063eb0abw20h20"" width=""20"" height=""20"" alt=""Item Icon for Blunder Policy"" style=""width: 20px; height: 20px""></a>, <a href=""/items/chipped-pot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chipped Pot</span><img src=""https://cdn.pokedb.org/43c0bb8d9a49e484a972cb6f57268da223133b8a593cf77d71348875932bb15dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Chipped Pot"" style=""width: 20px; height: 20px""></a>, <a href=""/items/cracked-pot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cracked Pot</span><img src=""https://cdn.pokedb.org/dfdd5cb80076a6b491761e3238e263b087821c95d93bdf42c65e4a7cc36e170cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Cracked Pot"" style=""width: 20px; height: 20px""></a>, <a href=""/items/dawn-stone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dawn Stone</span><img src=""https://cdn.pokedb.org/5c7aa9058f45bf29902bdd9a62bf63e1e78e9b22bfc68cb39745a9d3f6252e97w20h20"" width=""20"" height=""20"" alt=""Item Icon for Dawn Stone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/dusk-stone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dusk Stone</span><img src=""https://cdn.pokedb.org/8f1a73edf930ee9027d420ebee4184f7963d09d32445ca3013ae3d8e70796f61w20h20"" width=""20"" height=""20"" alt=""Item Icon for Dusk Stone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/electirizer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electirizer</span><img src=""https://cdn.pokedb.org/017911aa9877c0a8b22e2099aa6600ad9ce91b3a7e2187ca1f1eec1493cd4510w20h20"" width=""20"" height=""20"" alt=""Item Icon for Electirizer"" style=""width: 20px; height: 20px""></a>, <a href=""/items/heavy-duty-boots"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heavy-Duty Boots</span><img src=""https://cdn.pokedb.org/a3979c995b8ae92d7e7085888de0f2d357a5d967fc52bed678e0a76df5a45829w20h20"" width=""20"" height=""20"" alt=""Item Icon for Heavy-Duty Boots"" style=""width: 20px; height: 20px""></a>, <a href=""/items/magmarizer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magmarizer</span><img src=""https://cdn.pokedb.org/d2b6a44e9a6ce4d2f84944311eb4ffdc6d49f63a33b0d87c6b9188da5ad2b287w20h20"" width=""20"" height=""20"" alt=""Item Icon for Magmarizer"" style=""width: 20px; height: 20px""></a>, <a href=""/items/masterpiece-teacup"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Masterpiece Teacup</span><img src=""https://cdn.pokedb.org/709fa7bca894409a47314a64375a20c658e26827c563512dd4f96c6a8bdd0f1ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Masterpiece Teacup"" style=""width: 20px; height: 20px""></a>, <a href=""/items/odd-keystone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Odd Keystone</span><img src=""https://cdn.pokedb.org/31ccf5c99eaa44a9bfbbf966e86f368c9b1469372210e2f769cf37d9791c1728w20h20"" width=""20"" height=""20"" alt=""Item Icon for Odd Keystone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/oval-stone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Oval Stone</span><img src=""https://cdn.pokedb.org/f64140a7ae582bc5f1ccb9e5d49a0d0709e25ae7ae60e872a4713006115c1899w20h20"" width=""20"" height=""20"" alt=""Item Icon for Oval Stone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/protector"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protector</span><img src=""https://cdn.pokedb.org/a99dac4382ee6c97271d3889e55068b188b6dafc46e967486a57a38714d65eacw20h20"" width=""20"" height=""20"" alt=""Item Icon for Protector"" style=""width: 20px; height: 20px""></a>, <a href=""/items/quick-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Claw</span><img src=""https://cdn.pokedb.org/2c50336932d7f88c276532ad1619c491bb76218f8ee5c905f51d6ae0cb986c0ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Quick Claw"" style=""width: 20px; height: 20px""></a>, <a href=""/items/razor-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Claw</span><img src=""https://cdn.pokedb.org/cbf8719639c20c1f305c0bde98f5a95afc7b678947b6dcff571752c87d05b061w20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Claw"" style=""width: 20px; height: 20px""></a>, <a href=""/items/sachet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sachet</span><img src=""https://cdn.pokedb.org/7e4a0a8c9946718d0171dbbd09edb490f4a1ecc9f507fd22179193354aeda992w20h20"" width=""20"" height=""20"" alt=""Item Icon for Sachet"" style=""width: 20px; height: 20px""></a>, <a href=""/items/safety-goggles"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safety Goggles</span><img src=""https://cdn.pokedb.org/d6520b2ce6f4a7d63895d7f56899025d6a3fce4ba2b865e050fc8a9f692f5759w20h20"" width=""20"" height=""20"" alt=""Item Icon for Safety Goggles"" style=""width: 20px; height: 20px""></a>, <a href=""/items/shiny-stone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shiny Stone</span><img src=""https://cdn.pokedb.org/0ddb72eea8b0f525ce0f07ca593408e369e3c60f7f4d5091bc5e2e44514620f0w20h20"" width=""20"" height=""20"" alt=""Item Icon for Shiny Stone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/sticky-barb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Barb</span><img src=""https://cdn.pokedb.org/e1c2f1155b3cb36832c800e3e40cd83ac8054669333904598be2acaab25f2887w20h20"" width=""20"" height=""20"" alt=""Item Icon for Sticky Barb"" style=""width: 20px; height: 20px""></a>, <a href=""/items/tin-of-beans"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tin of Beans</span><img src=""https://cdn.pokedb.org/defcf44d1b6eb2a6ab990b48a022d78cf87f09b34c385e20917b73dfa268bb68w20h20"" width=""20"" height=""20"" alt=""Item Icon for Tin of Beans"" style=""width: 20px; height: 20px""></a>, <a href=""/items/unremarkable-teacup"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unremarkable Teacup</span><img src=""https://cdn.pokedb.org/b506b6cafdc9e910da41275fbdffee833eb2f4ff71b423f5d3a8f69211f9fc37w20h20"" width=""20"" height=""20"" alt=""Item Icon for Unremarkable Teacup"" style=""width: 20px; height: 20px""></a>, <a href=""/items/weakness-policy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weakness Policy</span><img src=""https://cdn.pokedb.org/b31390cb7fd3a7e1149fa7d609d492ac2adb7dc268eeb29be8840b31c9189653w20h20"" width=""20"" height=""20"" alt=""Item Icon for Weakness Policy"" style=""width: 20px; height: 20px""></a>, <a href=""/items/whipped-dream"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whipped Dream</span><img src=""https://cdn.pokedb.org/732676fd22c4d0a2162c8df5722f79cc17c657ce43246997f9de53c9366b33ddw20h20"" width=""20"" height=""20"" alt=""Item Icon for Whipped Dream"" style=""width: 20px; height: 20px""></a>, <a href=""/items/bachs-food-tin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bach's Food Tin</span><img src=""https://cdn.pokedb.org/7545f819e154366555d81fa4cb9a0ec6d03ac63e95c8ac8bb08e1feef379eee8w20h20"" width=""20"" height=""20"" alt=""Item Icon for Bach's Food Tin"" style=""width: 20px; height: 20px""></a>, <a href=""/items/bobs-food-tin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bob's Food Tin</span><img src=""https://cdn.pokedb.org/5ef7c53424078815a3bc5371bc04e52eebfad4a6944526fb7a31e476eefa456ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Bob's Food Tin"" style=""width: 20px; height: 20px""></a>
      </td>
    </tr>
    <tr>
      <td>90</td>
      <td style=""text-align: left"">All plates<br>
        <a href=""/items/deep-sea-tooth"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Deep Sea Tooth</span><img src=""https://cdn.pokedb.org/731c66578e8628c109d70469e96f4c62484c509b563cae4d3ae62196d6e22120w20h20"" width=""20"" height=""20"" alt=""Item Icon for Deep Sea Tooth"" style=""width: 20px; height: 20px""></a>, <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a>, <a href=""/items/thick-club"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thick Club</span><img src=""https://cdn.pokedb.org/6fbdd55cbb995490133f1b23a60d58820b52cbfe9752cdd65d705df3d9efe117w20h20"" width=""20"" height=""20"" alt=""Item Icon for Thick Club"" style=""width: 20px; height: 20px""></a>
      </td>
    </tr>
    <tr>
      <td>100</td>
      <td style=""text-align: left"">All fossils<br>
        <a href=""/items/hard-stone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hard Stone</span><img src=""https://cdn.pokedb.org/9657ce9b7a19f12b8cd85ee40008a798ba8d1f3c4da7dffa8be09d5acdfad232w20h20"" width=""20"" height=""20"" alt=""Item Icon for Hard Stone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/rare-bone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rare Bone</span><img src=""https://cdn.pokedb.org/1ce5141733f8a44c07c0e11737c217f1d5b4ba35f372191d0dde6b70745e0c67w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rare Bone"" style=""width: 20px; height: 20px""></a>, <a href=""/items/room-service"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Room Service</span><img src=""https://cdn.pokedb.org/ef73eaf46033df93d5acb6b701fb400ec3fdd83db1669e9f63fae26eda4d2d92w20h20"" width=""20"" height=""20"" alt=""Item Icon for Room Service"" style=""width: 20px; height: 20px""></a></td>
    </tr>
    <tr>
      <td>130</td>
      <td style=""text-align: left""><a href=""/items/iron-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Ball</span><img src=""https://cdn.pokedb.org/6668e94bfe5a71d7cbabe10b36785f2950fb3c2051ba9cb88b563031dd894b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Iron Ball"" style=""width: 20px; height: 20px""></a>, <a href=""/items/big-nugget"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Nugget</span><img src=""https://cdn.pokedb.org/6a7dbd3495aba329e88177f1e7ade46bd0a0fd3b37342df2116b6cea24e4489ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Nugget"" style=""width: 20px; height: 20px""></a> (Gen 8-9)</td>
    </tr>
  </tbody>
</table>
If the user is holding a TR item, <i>Fling</i> has the power of the move stored in the TR. If the stored move has no base power (for example by being a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> move or by having varying power) <i>Fling</i> will have 10 power instead.<br>
If the flung item boosts the power of moves, <i>Fling</i> is also boosted if applicable.<br>
A thrown <a href=""/items/life-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Life Orb</span><img src=""https://cdn.pokedb.org/e0c03505f5669fc81bd096d0eea1aceaad562ee0326c40d15abed869b255762aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Life Orb"" style=""width: 20px; height: 20px""></a> does not reduce the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> as the user is no longer holding the item.<br>
Throwing a berry will activate its effect for the target even if the activation requirements are not met.<br>
There are also items that have an additional effect when thrown:
<ul>
  <li><a href=""/items/flame-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Orb</span><img src=""https://cdn.pokedb.org/c836511e5cb96bcdaca09e44b9c4ce7b10084da1c29b296ea97ed4739df25d00w20h20"" width=""20"" height=""20"" alt=""Item Icon for Flame Orb"" style=""width: 20px; height: 20px""></a> will <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.</li>
  <li><a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> and <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a> cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/light-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Ball</span><img src=""https://cdn.pokedb.org/accb605d723faba55f83b4cdcd512722b23bc52cd5230e29502793c243a0ca9aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Light Ball"" style=""width: 20px; height: 20px""></a> <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzes</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target</li>
  <li><a href=""/items/mental-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mental Herb</span><img src=""https://cdn.pokedb.org/5040069fc6c6ddbe5275f2b9539f717c8cec0a7d0e3ee0556225ae89c5e12561w20h20"" width=""20"" height=""20"" alt=""Item Icon for Mental Herb"" style=""width: 20px; height: 20px""></a> cure the effects of <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>infatuation</span><img src=""https://cdn.pokedb.org/09b808ad3b40c5d8d9d484a24f073d815c3d68c8b296c1d2ca667f7a2ff92403"" width=""20"" height=""20"" alt=""Status Condition Icon for Infatuation"" style=""width: 20px; height: 20px""></a>, <a href=""/moves/taunt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Taunt</span></a>, <a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a>, <a href=""/moves/torment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Torment</span></a>, <a href=""/moves/disable"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disable</span></a> and <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a> from the target<br>
  In Gen 4 only <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>infatuation</span><img src=""https://cdn.pokedb.org/09b808ad3b40c5d8d9d484a24f073d815c3d68c8b296c1d2ca667f7a2ff92403"" width=""20"" height=""20"" alt=""Status Condition Icon for Infatuation"" style=""width: 20px; height: 20px""></a> is cured.</li>
  <li><a href=""/items/poison-barb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Barb</span><img src=""https://cdn.pokedb.org/a4f25ad912852d8c1c299f40829490e1804f16d97662efc24606001469c1f232w20h20"" width=""20"" height=""20"" alt=""Item Icon for Poison Barb"" style=""width: 20px; height: 20px""></a> <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisons</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.</li>
  <li><a href=""/items/toxic-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Orb</span><img src=""https://cdn.pokedb.org/4bf6a5003b657e2a6ced6048e962a35a842ea94bf4083a83f76587d1111dd8fcw20h20"" width=""20"" height=""20"" alt=""Item Icon for Toxic Orb"" style=""width: 20px; height: 20px""></a> <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>badly poisons</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.</li>
  <li><a href=""/items/white-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>White Herb</span><img src=""https://cdn.pokedb.org/68d03dae3107c687bf1157f6286447063813463dba074c2a6cfda44d4886dd8aw20h20"" width=""20"" height=""20"" alt=""Item Icon for White Herb"" style=""width: 20px; height: 20px""></a> removes all negative <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat modifiers</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> from the target.</li>
</ul>
A Pokémon affected by <a href=""/moves/embargo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Embargo</span></a>, <a href=""/abilities/klutz"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Klutz</span></a> or <a href=""/moves/magic-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Room</span></a> can not use <i>Fling</i>.
<ul>
  <li>In Gen 4 <a href=""/abilities/klutz"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Klutz</span></a> does not disable the use of <i>Fling</i> and a Pokémon affected by <a href=""/moves/embargo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Embargo</span></a> does not receive the effect of the flung item.</li>
</ul>"
375;"<i>Psycho Shift</i> transfers any {major status condition;STATUS;-} the user has to the target.<br/>
<i>Psycho Shift</i> fails if immune to that status condition (by being type-immune, through an ability, with {Safeguard;MOVE;safeguard} or by already having that status condition).<br/>
<i>Psycho Shift</i> will not transfer any temporary status condition such as {confusion;STATUS;confusion}.
<ul>
  <li>In Gen 4 <i>Psycho Shift</i> first cures the user and then afflicts the target with the status condition, meaning that a target with {Synchronize;ABILITY;synchronize} will transfer the status condition back to the user.</li>
  <li>In Gen 4-5 <i>Psycho Shift</i> has 90% {accuracy;STAT;ACCURACY}</li>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Psycho Shift</i> transfers any <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a> the user has to the target.<br>
<i>Psycho Shift</i> fails if immune to that status condition (by being type-immune, through an ability, with <a href=""/moves/safeguard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safeguard</span></a> or by already having that status condition).<br>
<i>Psycho Shift</i> will not transfer any temporary status condition such as <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>.
<ul>
  <li>In Gen 4 <i>Psycho Shift</i> first cures the user and then afflicts the target with the status condition, meaning that a target with <a href=""/abilities/synchronize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Synchronize</span></a> will transfer the status condition back to the user.</li>
  <li>In Gen 4-5 <i>Psycho Shift</i> has 90% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
376;"<i>Trump Card</i> deals damage and bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<i>Trump Card's</i> power is based on how much PP is left after the move is used.<br/>
If a move that calls other moves is used to perform <i>Trump Card</i> such as {Metronome;MOVE;metronome} that moves remaining PP will be used to determine the power.<br/>
The table below shows the power based on remaining PP.
<table>
  <thead>
    <tr>
      <th>Power</th>
      <th>PP left<br/>after use</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>40</td>
      <td>more than 4</td>
    </tr>
    <tr>
      <td>50</td>
      <td>3</td>
    </tr>
    <tr>
      <td>60</td>
      <td>2</td>
    </tr>
    <tr>
      <td>80</td>
      <td>1</td>
    </tr>
    <tr>
      <td>200</td>
      <td>0</td>
    </tr>
  </tbody>
</table>
<i>Trump Card's</i> power is also affected by {Pressure;ABILITY;pressure}.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Trump Card</i> deals damage and bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Trump Card's</i> power is based on how much PP is left after the move is used.<br>
If a move that calls other moves is used to perform <i>Trump Card</i> such as <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a> that moves remaining PP will be used to determine the power.<br>
The table below shows the power based on remaining PP.
<table>
  <thead>
    <tr>
      <th>Power</th>
      <th>PP left<br>after use</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>40</td>
      <td>more than 4</td>
    </tr>
    <tr>
      <td>50</td>
      <td>3</td>
    </tr>
    <tr>
      <td>60</td>
      <td>2</td>
    </tr>
    <tr>
      <td>80</td>
      <td>1</td>
    </tr>
    <tr>
      <td>200</td>
      <td>0</td>
    </tr>
  </tbody>
</table>
<i>Trump Card's</i> power is also affected by <a href=""/abilities/pressure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pressure</span></a>.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
377;"<i>Heal Block</i> prevents the target from restoring {HP;STAT;HP} for 5 turns.<br/>
<i>Heal Block</i> prevents the following effects:
<ul>
  <li>A Pokémon affected by <i>Heal Block</i> can not use:
    <ul>
      <li>any {Status;CATEGORY;status} move that immediately heals the user</li>
      <li>{Wish;MOVE;wish}</li>
      <li>{Lunar Dance;MOVE;lunar-dance}</li>
      <li>{Healing Wish;MOVE;healing-wish}</li>
      <li>{Heal Pulse;MOVE;heal-pulse}</li>
      <li>{Floral Healing;MOVE;floral-healing}</li>
      <li>or target an ally with {Pollen Puff;MOVE;pollen-puff}</li>
    </ul>
  </li>
  <li>A Pokémon affected by <i>Heal Block</i> can also not be targeted by:
    <ul>
      <li>by an ally with {Pollen Puff;MOVE;pollen-puff}</li>
      <li>{Heal Pulse;MOVE;heal-pulse}</li>
      <li>{Floral Healing;MOVE;floral-healing}</li>
      <li>{Wish;MOVE;wish} (even if Wish was used before <i>Heal Block</i>)</li>
    </ul>
  </li>
  <li>A Pokémon affected by <i>Heal Block</i> does not receive any healing effect from:
    <ul>
      <li>{Black Sludge;ITEM;black-sludge}</li>
      <li>{Leftovers;ITEM;leftovers}</li>
      <li>{Shell Bell;ITEM;shell-bell}</li>
      <li>{WATER;TYPE;Water}-type moves if it has the ability {Dry Skin;ABILITY;dry-skin} or {Water Absorb;ABILITY;water-absorb}</li>
      <li>{ELECTRIC;TYPE;Electric}-type moves if it has the ability {Volt Absorb;ABILITY;volt-absorb}</li>
      <li>{Rain;WEATHER;RAIN} if it has the ability {Dry Skin;ABILITY;dry-skin} or {Rain Dish;ABILITY;rain-dish}</li>
      <li>{Hail;WEATHER;HAIL} if it has the ability {Ice Body;ABILITY;ice-body}</li>
      <li>{Poison;STATUS;poison} if it has the ability {Poison Heal;ABILITY;poison-heal}</li>
    </ul>
  </li>
  <li>A Pokémon affected by <i>Heal Block</i> can not consume:
    <ul>
      <li>A held {HP;STAT;HP} restoring berry</li>
      <li>{Berry Juice;ITEM;berry-juice}</li>
    </ul>
  </li>
</ul>
A Pokémon affected by <i>Heal Block</i> can still use {Present;MOVE;present}, {Ingrain;MOVE;ingrain}, {Aqua Ring;MOVE;aqua-ring} and {Grassy Terrain;MOVE;grassy-terrain} but does not receive any healing through them.<br/>
If a Pokémon has no available moves left due to <i>Heal Block</i> such as having no other moves with PP remaining or being locked into a disabled move through a {Choice Band;ITEM;choice-band}, it will use {Struggle;MOVE;struggle} instead.
<i>Heal Block</i> can be deflected through {Magic Coat;MOVE;magic-coat} and passed on through {Baton Pass;MOVE;baton-pass}.<br/>
<i>Heal Block</i> can not prevent any healing from a Z-Move.
<i>Heal Block</i> can not prevent the healing a Pokémon with the ability {Regenerator;ABILITY;regenerator} gets from switching out.
A Pokémon affected by <i>Heal Block</i> can use {Leech Seed;MOVE;leech-seed} (but no other {HP;STAT;HP} draining moves) but is not healed by them. If the target has the ability {Liquid Ooze;ABILITY;liquid-ooze} the user will still be damaged by it even if the target would not have been healed.
<ul>
  <li>In Gen 4 <i>Heal Block</i> can not be deflected by {Magic Coat;MOVE;magic-coat}.</li>
  <li>In Gen 4-5 a Pokémon affected by <i>Heal Block</i> can use {HP;STAT;HP} draining moves such as {Absorb;MOVE;absorb} (but is not healed by it).</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Heal Block</i> prevents the target from restoring <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for 5 turns.<br>
<i>Heal Block</i> prevents the following effects:
<ul>
  <li>A Pokémon affected by <i>Heal Block</i> can not use:
    <ul>
      <li>any <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> move that immediately heals the user</li>
      <li><a href=""/moves/wish"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wish</span></a></li>
      <li><a href=""/moves/lunar-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lunar Dance</span></a></li>
      <li><a href=""/moves/healing-wish"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Healing Wish</span></a></li>
      <li><a href=""/moves/heal-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Pulse</span></a></li>
      <li><a href=""/moves/floral-healing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Floral Healing</span></a></li>
      <li>or target an ally with <a href=""/moves/pollen-puff"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pollen Puff</span></a></li>
    </ul>
  </li>
  <li>A Pokémon affected by <i>Heal Block</i> can also not be targeted by:
    <ul>
      <li>by an ally with <a href=""/moves/pollen-puff"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pollen Puff</span></a></li>
      <li><a href=""/moves/heal-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Pulse</span></a></li>
      <li><a href=""/moves/floral-healing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Floral Healing</span></a></li>
      <li><a href=""/moves/wish"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wish</span></a> (even if Wish was used before <i>Heal Block</i>)</li>
    </ul>
  </li>
  <li>A Pokémon affected by <i>Heal Block</i> does not receive any healing effect from:
    <ul>
      <li><a href=""/items/black-sludge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Black Sludge</span><img src=""https://cdn.pokedb.org/287d31ffb9a6fcef7d1b612be2776db0cadc34d94315cd27b1c341f7c7b71cddw20h20"" width=""20"" height=""20"" alt=""Item Icon for Black Sludge"" style=""width: 20px; height: 20px""></a></li>
      <li><a href=""/items/leftovers"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leftovers</span><img src=""https://cdn.pokedb.org/b55606d59e900738dea7e5c1883dcbb6a15e268d11e45f1768531e1e01d56043w20h20"" width=""20"" height=""20"" alt=""Item Icon for Leftovers"" style=""width: 20px; height: 20px""></a></li>
      <li><a href=""/items/shell-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Bell</span><img src=""https://cdn.pokedb.org/b04412575629e66cb0be2b665e0172744cccbce5a246a2ec4d6bcec88f59df16w20h20"" width=""20"" height=""20"" alt=""Item Icon for Shell Bell"" style=""width: 20px; height: 20px""></a></li>
      <li><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type moves if it has the ability <a href=""/abilities/dry-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dry Skin</span></a> or <a href=""/abilities/water-absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Absorb</span></a></li>
      <li><span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type moves if it has the ability <a href=""/abilities/volt-absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Volt Absorb</span></a></li>
      <li><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> if it has the ability <a href=""/abilities/dry-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dry Skin</span></a> or <a href=""/abilities/rain-dish"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rain Dish</span></a></li>
      <li><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> if it has the ability <a href=""/abilities/ice-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Body</span></a></li>
      <li><a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if it has the ability <a href=""/abilities/poison-heal"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Heal</span></a></li>
    </ul>
  </li>
  <li>A Pokémon affected by <i>Heal Block</i> can not consume:
    <ul>
      <li>A held <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> restoring berry</li>
      <li><a href=""/items/berry-juice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Berry Juice</span><img src=""https://cdn.pokedb.org/3f1d41962ee486cec078eedfd1cb207e9db0def0084c6586418ecf97ba823be7w20h20"" width=""20"" height=""20"" alt=""Item Icon for Berry Juice"" style=""width: 20px; height: 20px""></a></li>
    </ul>
  </li>
</ul>
A Pokémon affected by <i>Heal Block</i> can still use <a href=""/moves/present"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Present</span></a>, <a href=""/moves/ingrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ingrain</span></a>, <a href=""/moves/aqua-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Ring</span></a> and <a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a> but does not receive any healing through them.<br>
If a Pokémon has no available moves left due to <i>Heal Block</i> such as having no other moves with PP remaining or being locked into a disabled move through a <a href=""/items/choice-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Band</span><img src=""https://cdn.pokedb.org/d60308a6db25768fb9ab4cb47be29c257ea2e42b3f62a8703cb800d9b3fca77aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Band"" style=""width: 20px; height: 20px""></a>, it will use <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> instead.
<i>Heal Block</i> can be deflected through <a href=""/moves/magic-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Coat</span></a> and passed on through <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>.<br>
<i>Heal Block</i> can not prevent any healing from a Z-Move.
<i>Heal Block</i> can not prevent the healing a Pokémon with the ability <a href=""/abilities/regenerator"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Regenerator</span></a> gets from switching out.
A Pokémon affected by <i>Heal Block</i> can use <a href=""/moves/leech-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Seed</span></a> (but no other <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> draining moves) but is not healed by them. If the target has the ability <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a> the user will still be damaged by it even if the target would not have been healed.
<ul>
  <li>In Gen 4 <i>Heal Block</i> can not be deflected by <a href=""/moves/magic-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Coat</span></a>.</li>
  <li>In Gen 4-5 a Pokémon affected by <i>Heal Block</i> can use <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> draining moves such as <a href=""/moves/absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Absorb</span></a> (but is not healed by it).</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
378;"<i>Wring Out</i> deals damage and has greater power when the target's current {HP;STAT;HP} % is high.<br/>
<i>Wring Out's</i> power is calculated by multiplying the target's current HP % by 120 meaning that if the target has 50 out of 100 maximum {HP;STAT;HP} <i>Wring Out</i> has 120 x 50% = 60 power.
<i>Wring Out</i> deals a minimum of 1 damage.
<ul>
  <li>In Gen 4 <i>Wring Out</i> has a minimum of 1 damage added to its calculation, so it varies between 1 and 121.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Wring Out</i> deals damage and has greater power when the target's current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> % is high.<br>
<i>Wring Out's</i> power is calculated by multiplying the target's current HP % by 120 meaning that if the target has 50 out of 100 maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> <i>Wring Out</i> has 120 x 50% = 60 power.
<i>Wring Out</i> deals a minimum of 1 damage.
<ul>
  <li>In Gen 4 <i>Wring Out</i> has a minimum of 1 damage added to its calculation, so it varies between 1 and 121.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
379;"<i>Power Trick</i> switches the user's {Attack;STAT;ATTACK} and {Defense;STAT;DEFENSE} stat.<br/>
<i>Power Trick</i> ignores any {stat modifiers;STAT;STATS}.<br/>
The effect of <i>Power Trick</i> can be passed onto the incoming Pokémon through {Baton Pass;MOVE;baton-pass}.<br/>
If a Pokémon uses {Transform;MOVE;transform} on a Pokémon that is affected by <i>Power Trick</i> it will copy the swapped stats.<br/>
Using <i>Power Trick</i> and then Transform will overwrite the swapped stats and the effect can no longer be Baton Passed.<br/>
If the user levels up or Mega Evolves after using <i>Power Trick</i> the swapped stats are also overwritten (but the effect can still be Baton Passed).
<ul>
  <li>In Gen 4 <i>Power Trick's</i> effect can not be stolen by {Snatch;MOVE;snatch}.</li>
</ul>";"<i>Power Trick</i> switches the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat.<br>
<i>Power Trick</i> ignores any <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat modifiers</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
The effect of <i>Power Trick</i> can be passed onto the incoming Pokémon through <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>.<br>
If a Pokémon uses <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a> on a Pokémon that is affected by <i>Power Trick</i> it will copy the swapped stats.<br>
Using <i>Power Trick</i> and then Transform will overwrite the swapped stats and the effect can no longer be Baton Passed.<br>
If the user levels up or Mega Evolves after using <i>Power Trick</i> the swapped stats are also overwritten (but the effect can still be Baton Passed).
<ul>
  <li>In Gen 4 <i>Power Trick's</i> effect can not be stolen by <a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a>.</li>
</ul>"
380;"<i>Gastro Acid</i> supresses the target's ability.<br/>
<i>Gastro Acid's</i> effect is cancelled if the target leaves battle.<br/>
<i>Gastro Acid</i> can not suppress the following list of abilities:
<ul>
  <li>{Multitype;ABILITY;multitype}</li>
  <li>{Stance Change;ABILITY;stance-change}</li>
  <li>{Schooling;ABILITY;schooling}</li>
  <li>{Comatose;ABILITY;comatose}</li>
  <li>{Shields Down;ABILITY;shields-down}</li>
  <li>{Disguise;ABILITY;disguise}</li>
  <li>{RKS System;ABILITY;rks-system}</li>
  <li>{Battle Bond;ABILITY;battle-bond}</li>
  <li>{Power Construct;ABILITY;power-construct}</li>
  <li>{Ice Face;ABILITY;ice-face}</li>
  <li>{Gulp Missile;ABILITY;gulp-missile}</li>
  <li>{As One (Glastrier);ABILITY;as-one-glastrier}</li>
  <li>{As One (Spectrier);ABILITY;as-one-spectrier}</li>
  <li>{Zero to Hero;ABILITY;zero-to-hero}</li>
  <li>{Commander;ABILITY;commander}</li>
  <li>{Quark Drive;ABILITY;quark-drive}</li>
  <li>{Protosynthesis;ABILITY;protosynthesis}</li>
  <li>{Orichalcum Pulse;ABILITY;orichalcum-pulse}</li>
  <li>{Hadron Engine;ABILITY;hadron-engine}</li>
</ul>
{Pickup;ABILITY;pickup} and {Honey Gather;ABILITY;honey-gather} can still find items after the battle.";"<i>Gastro Acid</i> supresses the target's ability.<br>
<i>Gastro Acid's</i> effect is cancelled if the target leaves battle.<br>
<i>Gastro Acid</i> can not suppress the following list of abilities:
<ul>
  <li><a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a></li>
  <li><a href=""/abilities/stance-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stance Change</span></a></li>
  <li><a href=""/abilities/schooling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Schooling</span></a></li>
  <li><a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a></li>
  <li><a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a></li>
  <li><a href=""/abilities/disguise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disguise</span></a></li>
  <li><a href=""/abilities/rks-system"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>RKS System</span></a></li>
  <li><a href=""/abilities/battle-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Bond</span></a></li>
  <li><a href=""/abilities/power-construct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Construct</span></a></li>
  <li><a href=""/abilities/ice-face"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Face</span></a></li>
  <li><a href=""/abilities/gulp-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gulp Missile</span></a></li>
  <li><a href=""/abilities/as-one-glastrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Glastrier)</span></a></li>
  <li><a href=""/abilities/as-one-spectrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Spectrier)</span></a></li>
  <li><a href=""/abilities/zero-to-hero"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zero to Hero</span></a></li>
  <li><a href=""/abilities/commander"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Commander</span></a></li>
  <li><a href=""/abilities/quark-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quark Drive</span></a></li>
  <li><a href=""/abilities/protosynthesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protosynthesis</span></a></li>
  <li><a href=""/abilities/orichalcum-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Orichalcum Pulse</span></a></li>
  <li><a href=""/abilities/hadron-engine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hadron Engine</span></a></li>
</ul>
<a href=""/abilities/pickup"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pickup</span></a> and <a href=""/abilities/honey-gather"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Honey Gather</span></a> can still find items after the battle."
381;"<i>Lucky Chant</i> prevents the target from landing any {critical strikes;STAT;CRIT} for 5 turns.<br/>
<i>Lucky Chant</i> even prevents critical hits that would otherwise always land a critical strike (such as {Frost Breath;MOVE;frost-breath}).
<ul>
  <li>In Gen 4 <i>Lucky Chant</i> can not be stolen by {Snatch;MOVE;snatch}.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Lucky Chant</i> prevents the target from landing any <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strikes</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for 5 turns.<br>
<i>Lucky Chant</i> even prevents critical hits that would otherwise always land a critical strike (such as <a href=""/moves/frost-breath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Frost Breath</span></a>).
<ul>
  <li>In Gen 4 <i>Lucky Chant</i> can not be stolen by <a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a>.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
382;"<i>Me First</i> copies the target's move and increases the power of that move by 50%.<br/>
<i>Me First</i> only works if the target has not used a move yet in the turn that <i>Me First</i> is used.<br/>
<i>Me First</i> bypasses all {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
<i>Me First</i> can only copy damage-dealing moves.<br/>
If the target of <i>Me First</i> is not im combat or has already fainted by the time the move is used, it will be redirected to an adjacent non-fainted enemy.<br/>
If <i>Me First</i> copies a move that lasts for more than one turn such as {Rollout;MOVE;rollout}, it will fail after the first turn.
If the user is holding a choice item such as a {Choice Band;ITEM;choice-band} it will be locked into using <i>Me First</i>.<br/>
If the user is holding an {Assault Vest;ITEM;assault-vest} it can still use <i>Me First</i> even though it is a {Status;CATEGORY;status} move.<br/>
The following list of moves can not be copied by <i>Me First</i>:
<ul>
  <li>Any Z-Move</li>
  <li>Any move that has a higher priority than <i>Me First</i> as it will fail before it can copy it</li>
  <li>{Beak Blast;MOVE;beak-blast}</li>
  <li>{Belch;MOVE;belch}</li>
  <li>{Chatter;MOVE;chatter}</li>
  <li>{Counter;MOVE;counter}</li>
  <li>{Covet;MOVE;covet}</li>
  <li>{Focus Punch;MOVE;focus-punch}</li>
  <li>{Metal Burst;MOVE;metal-burst}</li>
  <li>{Mirror Coat;MOVE;mirror-coat}</li>
  <li>{Shell Trap;MOVE;shell-trap}</li>
  <li>{Struggle;MOVE;struggle}</li>
  <li>{Thief;MOVE;thief}</li>
</ul>
<ul>
  <li>In Gen 4-6 <i>Me First</i> will fully execute moves that last more than one turn.</li>
  <li>In Gen 5 a choice item does not lock the user into using <i>Me First</i></li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Me First</i> copies the target's move and increases the power of that move by 50%.<br>
<i>Me First</i> only works if the target has not used a move yet in the turn that <i>Me First</i> is used.<br>
<i>Me First</i> bypasses all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Me First</i> can only copy damage-dealing moves.<br>
If the target of <i>Me First</i> is not im combat or has already fainted by the time the move is used, it will be redirected to an adjacent non-fainted enemy.<br>
If <i>Me First</i> copies a move that lasts for more than one turn such as <a href=""/moves/rollout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rollout</span></a>, it will fail after the first turn.
If the user is holding a choice item such as a <a href=""/items/choice-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Band</span><img src=""https://cdn.pokedb.org/d60308a6db25768fb9ab4cb47be29c257ea2e42b3f62a8703cb800d9b3fca77aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Band"" style=""width: 20px; height: 20px""></a> it will be locked into using <i>Me First</i>.<br>
If the user is holding an <a href=""/items/assault-vest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assault Vest</span><img src=""https://cdn.pokedb.org/471e9db819a053d0fe17528832ed1adc42add89df12b04268efaee69413f2965w20h20"" width=""20"" height=""20"" alt=""Item Icon for Assault Vest"" style=""width: 20px; height: 20px""></a> it can still use <i>Me First</i> even though it is a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> move.<br>
The following list of moves can not be copied by <i>Me First</i>:
<ul>
  <li>Any Z-Move</li>
  <li>Any move that has a higher priority than <i>Me First</i> as it will fail before it can copy it</li>
  <li><a href=""/moves/beak-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beak Blast</span></a></li>
  <li><a href=""/moves/belch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Belch</span></a></li>
  <li><a href=""/moves/chatter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chatter</span></a></li>
  <li><a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a></li>
  <li><a href=""/moves/covet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Covet</span></a></li>
  <li><a href=""/moves/focus-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Punch</span></a></li>
  <li><a href=""/moves/metal-burst"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metal Burst</span></a></li>
  <li><a href=""/moves/mirror-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Coat</span></a></li>
  <li><a href=""/moves/shell-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Trap</span></a></li>
  <li><a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a></li>
  <li><a href=""/moves/thief"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thief</span></a></li>
</ul>
<ul>
  <li>In Gen 4-6 <i>Me First</i> will fully execute moves that last more than one turn.</li>
  <li>In Gen 5 a choice item does not lock the user into using <i>Me First</i></li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
383;"<i>Copycat</i> copies the last move that was used in battle even if that move was used by the user itself.<br/>
<i>Copycat</i> fails if no other move has been used yet.<br/>
If the target of the copied move is not the user, it will choose another random target from its possible move target pool.<br/>
<i>Copycat</i> will fail if any one of the following moves was the last used move:
<ul>
  <li><i>Copycat</i> itself</li>
  <li>Any Z-Move</li>
  <li>{Assist;MOVE;assist} (Gen. 4-7)</li>
  <li>{Baneful Bunker;MOVE;baneful-bunker} (Gen. 7-8)</li>
  <li>{Beak Blast;MOVE;beak-blast} (Gen. 7-8)</li>
  <li>{Behemoth Bash;MOVE;behemoth-bash} (Gen. 8)</li>
  <li>{Behemoth Blade;MOVE;behemoth-blade} (Gen. 8)</li>
  <li>{Bestow;MOVE;bestow} (Gen. 5-8)</li>
  <li>{Celebrate;MOVE;celebrate} (Gen. 6-8)</li>
  <li>{Chatter;MOVE;chatter} (Gen. 4-8)</li>
  <li>{Circle Throw;MOVE;circle-throw} (Gen. 5-8)</li>
  <li>{Counter;MOVE;counter} (Gen. 4-8)</li>
  <li>{Covet;MOVE;covet} (Gen. 4-8)</li>
  <li>{Destiny Bond;MOVE;destiny-bond} (Gen. 4-8)</li>
  <li>{Detect;MOVE;detect} (Gen. 4-8)</li>
  <li>{Dragon Tail;MOVE;dragon-tail} (Gen. 5-8)</li>
  <li>{Dynamax Cannon;MOVE;dynamax-cannon} (Gen. 8)</li>
  <li>{Endure;MOVE;endure} (Gen. 4-8)</li>
  <li>{Feint;MOVE;feint} (Gen. 4-8)</li>
  <li>{Focus Punch;MOVE;focus-punch} (Gen. 4-8)</li>
  <li>{Follow Me;MOVE;follow-me} (Gen. 4-8)</li>
  <li>{Helping Hand;MOVE;helping-hand} (Gen. 4-8)</li>
  <li>{Hold Hands;MOVE;hold-hands} (Gen. 6-8)</li>
  <li>{King's Shield;MOVE;kings-shield} (Gen. 6-8)</li>
  <li>{Mat Block;MOVE;mat-block} (Gen. 6-8)</li>
  <li>{Me First;MOVE;me-first} (Gen. 4-8)</li>
  <li>{Metronome;MOVE;metronome} (Gen. 4-8)</li>
  <li>{Mimic;MOVE;mimic} (Gen. 4-8)</li>
  <li>{Mirror Coat;MOVE;mirror-coat} (Gen. 4-8)</li>
  <li>{Mirror Move;MOVE;mirror-move} (Gen. 4-7)</li>
  <li>{Protect;MOVE;protect} (Gen. 4-8)</li>
  <li>{Rage Powder;MOVE;rage-powder} (Gen. 5-8)</li>
  <li>{Roar;MOVE;roar} (Gen. 6-8)</li>
  <li>{Shell Trap;MOVE;shell-trap} (Gen. 7-8)</li>
  <li>{Sketch;MOVE;sketch} (Gen. 4-7)</li>
  <li>{Sleep Talk;MOVE;sleep-talk} (Gen. 4-8)</li>
  <li>{Snatch;MOVE;snatch} (Gen. 4-7)</li>
  <li>{Struggle;MOVE;struggle} (Gen. 4-8)</li>
  <li>{Spiky Shield;MOVE;spiky-shield} (Gen. 6-8)</li>
  <li>{Spotlight;MOVE;spotlight} (Gen. 7)</li>
  <li>{Switcheroo;MOVE;switcheroo} (Gen. 4-8)</li>
  <li>{Thief;MOVE;thief} (Gen. 4-8)</li>
  <li>{Transform;MOVE;transform} (Gen. 5-8)</li>
  <li>{Trick;MOVE;trick} (Gen. 4-8)</li>
  <li>{Whirlwind;MOVE;whirlwind} (Gen. 6-8)</li>
</ul>
<i>Copycat</i> copies the base move in case the last used move was a Max Move.
<ul>
  <li>In Gen 4 charging moves, recharging moves and {Bide;MOVE;bide} do not count as valid moves.<br/>
  A move that calls another move such as {Assist;MOVE;assist} counts as the last used move and not the move it called (this only counts for the first turn in case it calls a move that lasts more than one).<br/>
  Moves that were prevented by status conditions such as {paralysis;STATUS;paralysis} will make the last used move invalid, causing <i>Copycat</i> to fail</li>
</ul>";"<i>Copycat</i> copies the last move that was used in battle even if that move was used by the user itself.<br>
<i>Copycat</i> fails if no other move has been used yet.<br>
If the target of the copied move is not the user, it will choose another random target from its possible move target pool.<br>
<i>Copycat</i> will fail if any one of the following moves was the last used move:
<ul>
  <li><i>Copycat</i> itself</li>
  <li>Any Z-Move</li>
  <li><a href=""/moves/assist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assist</span></a> (Gen. 4-7)</li>
  <li><a href=""/moves/baneful-bunker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baneful Bunker</span></a> (Gen. 7-8)</li>
  <li><a href=""/moves/beak-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beak Blast</span></a> (Gen. 7-8)</li>
  <li><a href=""/moves/behemoth-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Behemoth Bash</span></a> (Gen. 8)</li>
  <li><a href=""/moves/behemoth-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Behemoth Blade</span></a> (Gen. 8)</li>
  <li><a href=""/moves/bestow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bestow</span></a> (Gen. 5-8)</li>
  <li><a href=""/moves/celebrate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Celebrate</span></a> (Gen. 6-8)</li>
  <li><a href=""/moves/chatter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chatter</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/circle-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Circle Throw</span></a> (Gen. 5-8)</li>
  <li><a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/covet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Covet</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/destiny-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Destiny Bond</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/dragon-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Tail</span></a> (Gen. 5-8)</li>
  <li><a href=""/moves/dynamax-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dynamax Cannon</span></a> (Gen. 8)</li>
  <li><a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/feint"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/focus-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Punch</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/follow-me"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Follow Me</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/helping-hand"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Helping Hand</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/hold-hands"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hold Hands</span></a> (Gen. 6-8)</li>
  <li><a href=""/moves/kings-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Shield</span></a> (Gen. 6-8)</li>
  <li><a href=""/moves/mat-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mat Block</span></a> (Gen. 6-8)</li>
  <li><a href=""/moves/me-first"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Me First</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/mirror-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Coat</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/mirror-move"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Move</span></a> (Gen. 4-7)</li>
  <li><a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/rage-powder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rage Powder</span></a> (Gen. 5-8)</li>
  <li><a href=""/moves/roar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar</span></a> (Gen. 6-8)</li>
  <li><a href=""/moves/shell-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Trap</span></a> (Gen. 7-8)</li>
  <li><a href=""/moves/sketch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sketch</span></a> (Gen. 4-7)</li>
  <li><a href=""/moves/sleep-talk"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleep Talk</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a> (Gen. 4-7)</li>
  <li><a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/spiky-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spiky Shield</span></a> (Gen. 6-8)</li>
  <li><a href=""/moves/spotlight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spotlight</span></a> (Gen. 7)</li>
  <li><a href=""/moves/switcheroo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Switcheroo</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/thief"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thief</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a> (Gen. 5-8)</li>
  <li><a href=""/moves/trick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick</span></a> (Gen. 4-8)</li>
  <li><a href=""/moves/whirlwind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlwind</span></a> (Gen. 6-8)</li>
</ul>
<i>Copycat</i> copies the base move in case the last used move was a Max Move.
<ul>
  <li>In Gen 4 charging moves, recharging moves and <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> do not count as valid moves.<br>
  A move that calls another move such as <a href=""/moves/assist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assist</span></a> counts as the last used move and not the move it called (this only counts for the first turn in case it calls a move that lasts more than one).<br>
  Moves that were prevented by status conditions such as <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> will make the last used move invalid, causing <i>Copycat</i> to fail</li>
</ul>"
384;"<i>Power Swap</i> swaps the user's {Attack;STAT;ATTACK} and {Special Attack;STAT;SPATK} stat modifiers with the target's stat modifiers.<br/>
<i>Power Swap</i> bypasses all {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
The stat stages can be passed onto another Pokémon through {Baton Pass;MOVE;baton-pass}.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Power Swap</i> swaps the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat modifiers with the target's stat modifiers.<br>
<i>Power Swap</i> bypasses all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
The stat stages can be passed onto another Pokémon through <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
385;"<i>Guard Swap</i> swaps the user's {Defense;STAT;DEFENSE} and {Special Defense;STAT;SPDEF} stat modifiers with the target's stat modifiers.<br/>
<i>Guard Swap</i> bypasses all {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
The stat stages can be passed onto another Pokémon through {Baton Pass;MOVE;baton-pass}.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Guard Swap</i> swaps the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat modifiers with the target's stat modifiers.<br>
<i>Guard Swap</i> bypasses all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
The stat stages can be passed onto another Pokémon through <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
386;"<i>Punishment</i> deals damage and increases in power for each increased {stat stage;STAT;STATS} the target has.<br/>
The stat stages can be split over multiple different stats and <i>Punishment</i> gets a 20 power bonus for each increased stat stage up to a maximum of 7.<br/>
The following table shows the the power of <i>Punishment</i> for each increased stat stage.
<table>
  <thead>
  	<tr>
      <th>Total positive<br/>stage stages</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>0</td>
    	<td>60</td>
    </tr>
  	<tr>
    	<td>+1</td>
    	<td>80</td>
    </tr>
  	<tr>
    	<td>+2</td>
    	<td>100</td>
    </tr>
  	<tr>
    	<td>+3</td>
    	<td>120</td>
    </tr>
  	<tr>
    	<td>+4</td>
    	<td>140</td>
    </tr>
  	<tr>
    	<td>+5</td>
    	<td>160</td>
    </tr>
  	<tr>
    	<td>+6</td>
    	<td>180</td>
    </tr>
  	<tr>
    	<td>+7</td>
    	<td>200</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Punishment</i> deals damage and increases in power for each increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat stage</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> the target has.<br>
The stat stages can be split over multiple different stats and <i>Punishment</i> gets a 20 power bonus for each increased stat stage up to a maximum of 7.<br>
The following table shows the the power of <i>Punishment</i> for each increased stat stage.
<table>
  <thead>
  	<tr>
      <th>Total positive<br>stage stages</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>0</td>
    	<td>60</td>
    </tr>
  	<tr>
    	<td>+1</td>
    	<td>80</td>
    </tr>
  	<tr>
    	<td>+2</td>
    	<td>100</td>
    </tr>
  	<tr>
    	<td>+3</td>
    	<td>120</td>
    </tr>
  	<tr>
    	<td>+4</td>
    	<td>140</td>
    </tr>
  	<tr>
    	<td>+5</td>
    	<td>160</td>
    </tr>
  	<tr>
    	<td>+6</td>
    	<td>180</td>
    </tr>
  	<tr>
    	<td>+7</td>
    	<td>200</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
387;"<i>Last Resort</i> deals damage with no additional effect.<br/>
<i>Last Resort</i> fails if the user has not used its other available moves at least once during battle.<br/>
The counter resets if the user leaves battle.
<ul>
  <li>In Gen 4 <i>Last Resort</i> has 130 power.</li>
</ul>";"<i>Last Resort</i> deals damage with no additional effect.<br>
<i>Last Resort</i> fails if the user has not used its other available moves at least once during battle.<br>
The counter resets if the user leaves battle.
<ul>
  <li>In Gen 4 <i>Last Resort</i> has 130 power.</li>
</ul>"
410;"<i>Vacuum Wave</i> deals damage and has a priority of +1.<br/>
Moves with a higher priority always go first, regardless of a Pokémon's {Speed;STAT;SPEED}.<br/>
If two moves with the same priority are used, the Pokémon with the higher {Speed;STAT;SPEED} stat goes first.";"<i>Vacuum Wave</i> deals damage and has a priority of +1.<br>
Moves with a higher priority always go first, regardless of a Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
If two moves with the same priority are used, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat goes first."
388;"<i>Worry Seed</i> changes the target's ability to {Insomnia;ABILITY;insomnia}.<br/>
The effect is cancelled if the affected Pokémon leaves battle.<br/>
If the target is {asleep;STATUS;sleep} when <i>Worry Seed</i> is used, it will wake up on the next turn.<br/>
<i>Worry Seed</i> fails if the target has any of these abilities:
<ul>
  <li>{Multitype;ABILITY;multitype}</li>
  <li>{Stance Change;ABILITY;stance-change}</li>
  <li>{Schooling;ABILITY;schooling}</li>
  <li>{Comatose;ABILITY;comatose}</li>
  <li>{Shields Down;ABILITY;shields-down}</li>
  <li>{Disguise;ABILITY;disguise}</li>
  <li>{RKS System;ABILITY;rks-system}</li>
  <li>{Battle Bond;ABILITY;battle-bond}</li>
  <li>{Power Construct;ABILITY;power-construct}</li>
  <li>{Ice Face;ABILITY;ice-face}</li>
  <li>{Gulp Missile;ABILITY;gulp-missile}</li>
  <li>{As One (Glastrier);ABILITY;as-one-glastrier}</li>
  <li>{As One (Spectrier);ABILITY;as-one-spectrier}</li>
  <li>{Zero to Hero;ABILITY;zero-to-hero}</li>
  <li>{Commander;ABILITY;commander}</li>
  <li>{Quark Drive;ABILITY;quark-drive}</li>
  <li>{Protosynthesis;ABILITY;protosynthesis}</li>
  <li>{Orichalcum Pulse;ABILITY;orichalcum-pulse}</li>
  <li>{Hadron Engine;ABILITY;hadron-engine}</li>
</ul>
<ul>
  <li>In Gen 4 <i>Worry Seed</i> does not fail if used on a Pokémon already affected by it.</li>
</ul>";"<i>Worry Seed</i> changes the target's ability to <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a>.<br>
The effect is cancelled if the affected Pokémon leaves battle.<br>
If the target is <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> when <i>Worry Seed</i> is used, it will wake up on the next turn.<br>
<i>Worry Seed</i> fails if the target has any of these abilities:
<ul>
  <li><a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a></li>
  <li><a href=""/abilities/stance-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stance Change</span></a></li>
  <li><a href=""/abilities/schooling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Schooling</span></a></li>
  <li><a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a></li>
  <li><a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a></li>
  <li><a href=""/abilities/disguise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disguise</span></a></li>
  <li><a href=""/abilities/rks-system"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>RKS System</span></a></li>
  <li><a href=""/abilities/battle-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Bond</span></a></li>
  <li><a href=""/abilities/power-construct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Construct</span></a></li>
  <li><a href=""/abilities/ice-face"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Face</span></a></li>
  <li><a href=""/abilities/gulp-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gulp Missile</span></a></li>
  <li><a href=""/abilities/as-one-glastrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Glastrier)</span></a></li>
  <li><a href=""/abilities/as-one-spectrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Spectrier)</span></a></li>
  <li><a href=""/abilities/zero-to-hero"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zero to Hero</span></a></li>
  <li><a href=""/abilities/commander"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Commander</span></a></li>
  <li><a href=""/abilities/quark-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quark Drive</span></a></li>
  <li><a href=""/abilities/protosynthesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protosynthesis</span></a></li>
  <li><a href=""/abilities/orichalcum-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Orichalcum Pulse</span></a></li>
  <li><a href=""/abilities/hadron-engine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hadron Engine</span></a></li>
</ul>
<ul>
  <li>In Gen 4 <i>Worry Seed</i> does not fail if used on a Pokémon already affected by it.</li>
</ul>"
389;"<i>Sucker Punch</i> deals damage and has increased priority meaning that it will be used before most other moves.<br/>
If another Pokémon uses a move of the same priority, the Pokémon with the higher {Speed;STAT;SPEED} will go first as usual.<br/>
<i>Sucker Punch</i> fails if the target goes first or did not select a {Physical;CATEGORY;physical} or {Special;CATEGORY;special} move (or {Me First;MOVE;me-first} despite being a {Status;CATEGORY;status} category move).
<ul>
  <li>In Gen 4 <i>Sucker Punch</i> fails if the target selected {Me First;MOVE;me-first}.</li>
  <li>In Gen 4-5 <i>Sucker Punch</i> has 80 power.</li>
  <li>In {SWSH;GAME;sword-shield} there is a glitch in Double Battles where <i>Sucker Punch</i> sometimes can not hit their enemy on the right side (fixed in version 1.1).</li>
</ul>";"<i>Sucker Punch</i> deals damage and has increased priority meaning that it will be used before most other moves.<br>
If another Pokémon uses a move of the same priority, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first as usual.<br>
<i>Sucker Punch</i> fails if the target goes first or did not select a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> move (or <a href=""/moves/me-first"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Me First</span></a> despite being a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> category move).
<ul>
  <li>In Gen 4 <i>Sucker Punch</i> fails if the target selected <a href=""/moves/me-first"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Me First</span></a>.</li>
  <li>In Gen 4-5 <i>Sucker Punch</i> has 80 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> there is a glitch in Double Battles where <i>Sucker Punch</i> sometimes can not hit their enemy on the right side (fixed in version 1.1).</li>
</ul>"
390;"<i>Toxic Spikes</i> lays a trap around the target which {poisens;STATUS;poison} Pokémon that switch in.<br/>
Trap effects can be removed by moves such as {Rapid Spin;MOVE;rapid-spin}.<br/>
<i>Toxic Spikes</i> can be used multiple times in a row to layer the trap. Two or more layers cause the incoming Pokémon to become {badly poisened;STATUS;poison}<br/>
Raised Pokémon, {POISON;TYPE;Poison}-type and {STEEL;TYPE;Steel}-type Pokémon are immune to this effect.<br/>
A Pokémon is raised if it meets one of the following conditions:
<ul>
  <li>It is {FLYING;TYPE;Flying}-type</li>
  <li>It is under the effects of {Levitate;ABILITY;levitate}, {Magnet Rise;MOVE;magnet-rise} or {Telekinesis;MOVE;telekinesis}</li>
  <li>It is holding an {Air Balloon;ITEM;air-balloon}</li>
</ul>
{Defog;MOVE;defog} will remove all <i>Toxic Spikes</i>.<br/>
A Pokémon holding {Heavy-Duty Boots;ITEM;heavy-duty-boots} is immune to this move and will remove the <i>Toxic Spikes</i> even if it's already {POISON;TYPE;Poison}-type<br/>
{Magic Guard;ABILITY;magic-guard} will not prevent a Pokémon from being poisened but will prevent the poison damage.<br/>
A Pokémon with the ability {Comatose;ABILITY;comatose} will not be poisened by <i>Toxic Spikes</i>.<br/>
<i>Toxic Spikes</i> does not interact with the ability {Synchronize;ABILITY;synchronize} at all.
<ul>
  <li>In Gen 4 <i>Toxic Spikes</i> are not affected by {Magic Coat;MOVE;magic-coat}.</li>
  <li>In Gen 4-5 {Defog;MOVE;defog} only removes the <i>Toxic Spikes</i> around the target.</li>
</ul>";"<i>Toxic Spikes</i> lays a trap around the target which <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisens</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> Pokémon that switch in.<br>
Trap effects can be removed by moves such as <a href=""/moves/rapid-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rapid Spin</span></a>.<br>
<i>Toxic Spikes</i> can be used multiple times in a row to layer the trap. Two or more layers cause the incoming Pokémon to become <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>badly poisened</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a><br>
Raised Pokémon, <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type and <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon are immune to this effect.<br>
A Pokémon is raised if it meets one of the following conditions:
<ul>
  <li>It is <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type</li>
  <li>It is under the effects of <a href=""/abilities/levitate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Levitate</span></a>, <a href=""/moves/magnet-rise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnet Rise</span></a> or <a href=""/moves/telekinesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Telekinesis</span></a></li>
  <li>It is holding an <a href=""/items/air-balloon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Balloon</span><img src=""https://cdn.pokedb.org/6f723896f2cc5560b50736118d7327aa59958ba147e58514b5c5055a9750f186w20h20"" width=""20"" height=""20"" alt=""Item Icon for Air Balloon"" style=""width: 20px; height: 20px""></a></li>
</ul>
<a href=""/moves/defog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defog</span></a> will remove all <i>Toxic Spikes</i>.<br>
A Pokémon holding <a href=""/items/heavy-duty-boots"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heavy-Duty Boots</span><img src=""https://cdn.pokedb.org/a3979c995b8ae92d7e7085888de0f2d357a5d967fc52bed678e0a76df5a45829w20h20"" width=""20"" height=""20"" alt=""Item Icon for Heavy-Duty Boots"" style=""width: 20px; height: 20px""></a> is immune to this move and will remove the <i>Toxic Spikes</i> even if it's already <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type<br>
<a href=""/abilities/magic-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Guard</span></a> will not prevent a Pokémon from being poisened but will prevent the poison damage.<br>
A Pokémon with the ability <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> will not be poisened by <i>Toxic Spikes</i>.<br>
<i>Toxic Spikes</i> does not interact with the ability <a href=""/abilities/synchronize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Synchronize</span></a> at all.
<ul>
  <li>In Gen 4 <i>Toxic Spikes</i> are not affected by <a href=""/moves/magic-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Coat</span></a>.</li>
  <li>In Gen 4-5 <a href=""/moves/defog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defog</span></a> only removes the <i>Toxic Spikes</i> around the target.</li>
</ul>"
391;"<i>Heart Swap</i> swaps the user's stat modifiers with the target's stat modifiers.<br/>
<i>Heart Swap</i> bypasses all {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
The stat stages can be passed onto another Pokémon through {Baton Pass;MOVE;baton-pass}.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Heart Swap</i> swaps the user's stat modifiers with the target's stat modifiers.<br>
<i>Heart Swap</i> bypasses all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
The stat stages can be passed onto another Pokémon through <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
392;"<i>Aqua Ring</i> 'surrounds the user with a veil of water' restoring <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of maximum {HP;STAT;HP} at the end of the turn.<br/>
If the user is holding a {Big Root;ITEM;big-root}, the move instead recovers <span style=""font-size: 1.3rem"">¹⁄₁₂</span> of maximum {HP;STAT;HP} (a <b>30%</b> increase!).<br/>
<i>Aqua Ring</i> can be used while the user is affected by {Heal Block;MOVE;heal-block} but the user will not restore any {HP;STAT;HP}.<br/>
The effect of <i>Aqua Ring</i> can be passed onto an incoming Pokémon using {Baton Pass;MOVE;baton-pass}.
<ul>
  <li>In Gen 4 <i>Aqua Ring</i> can not be stolen by {Snatch;MOVE;snatch}.</li>
</ul>";"<i>Aqua Ring</i> 'surrounds the user with a veil of water' restoring <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at the end of the turn.<br>
If the user is holding a <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, the move instead recovers <span style=""font-size: 1.3rem"">¹⁄₁₂</span> of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (a <b>30%</b> increase!).<br>
<i>Aqua Ring</i> can be used while the user is affected by <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a> but the user will not restore any <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
The effect of <i>Aqua Ring</i> can be passed onto an incoming Pokémon using <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>.
<ul>
  <li>In Gen 4 <i>Aqua Ring</i> can not be stolen by <a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a>.</li>
</ul>"
393;"<i>Magnet Rise</i> causes the user to become immune to {GROUND;TYPE;Ground} for 5 turns.<br/>
The user also becomes 'raised' and is immune to ground effects such as {Spikes;MOVE;spikes} and {Arena Trap;ABILITY;arena-trap}.<br/>
<i>Magnet Rise</i> fails if the user is affected by {Ingrain;MOVE;ingrain} or {Gravity;MOVE;gravity}.<br/>
<i>Magnet Rise</i> can be used while holding an {Iron Ball;ITEM;iron-ball} but the user remains grounded until the item is removed.<br/>
<i>Magnet Rise's</i> effect can be passed onto an incoming Pokémon through {Baton Pass;MOVE;baton-pass}.
<ul>
  <li>In Gen 4 <i>Magnet Rise</i> can not be stolen by {Snatch;MOVE;snatch}.</li>
</ul>";"<i>Magnet Rise</i> causes the user to become immune to <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span> for 5 turns.<br>
The user also becomes 'raised' and is immune to ground effects such as <a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a> and <a href=""/abilities/arena-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arena Trap</span></a>.<br>
<i>Magnet Rise</i> fails if the user is affected by <a href=""/moves/ingrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ingrain</span></a> or <a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a>.<br>
<i>Magnet Rise</i> can be used while holding an <a href=""/items/iron-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Ball</span><img src=""https://cdn.pokedb.org/6668e94bfe5a71d7cbabe10b36785f2950fb3c2051ba9cb88b563031dd894b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Iron Ball"" style=""width: 20px; height: 20px""></a> but the user remains grounded until the item is removed.<br>
<i>Magnet Rise's</i> effect can be passed onto an incoming Pokémon through <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>.
<ul>
  <li>In Gen 4 <i>Magnet Rise</i> can not be stolen by <a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a>.</li>
</ul>"
394;"<i>Flare Blitz</i> deals damage and the user receives <span style=""font-size: 1.3rem"">⅓</span> of the damage dealt as recoil.<br/>
<i>Flare Blitz</i> has a 10% chance to {burn;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
  <li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
  <li>have the ability {Water Veil;ABILITY;water-veil}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Flare Blitz</i> has 5 PP, 100 power and cures the user of {frostbite;STATUS;freeze}.</li>
</ul>";"<i>Flare Blitz</i> deals damage and the user receives <span style=""font-size: 1.3rem"">⅓</span> of the damage dealt as recoil.<br>
<i>Flare Blitz</i> has a 10% chance to <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Flare Blitz</i> has 5 PP, 100 power and cures the user of <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frostbite</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a>.</li>
</ul>"
395;"<i>Force Palm</i> deals damage and has a 30% chance of {paralyzing;STATUS;paralysis} the target.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
  <li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
  <li>have the ability {Limber;ABILITY;limber}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Force Palm</i> deals damage and has a 30% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
396;"<i>Aura Sphere</i> deals damage and ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
<i>Aura Sphere's</i> power is boosted by 50% when the user has the ability {Mega Launcher;ABILITY;mega-launcher}.<br/>
Pokémon with the ability {Bulletproof;ABILITY;bulletproof} are immune to <i>Aura Sphere</i>.
<ul>
  <li>In Gen 4-5 <i>Aura Sphere</i> has 90 power</li>
  <li>In {LA;GAME;legends-arceus} <i>Aura Sphere</i> has 10 PP.</li>
</ul>";"<i>Aura Sphere</i> deals damage and ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Aura Sphere's</i> power is boosted by 50% when the user has the ability <a href=""/abilities/mega-launcher"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Launcher</span></a>.<br>
Pokémon with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to <i>Aura Sphere</i>.
<ul>
  <li>In Gen 4-5 <i>Aura Sphere</i> has 90 power</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Aura Sphere</i> has 10 PP.</li>
</ul>"
477;"<i>Telekinesis</i> bypasses all {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly} and 'raises the target into the air' for 3 turns.<br/>
All moves (except for One Hit K-O moves such as {Fissure;MOVE;fissure}) made against the target bypass all {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
<i>Telekinesis</i> can not be selected while the user is affected by {Gravity;MOVE;gravity} and is cancelled when Gravity is used.<br/>
<i>Telekinesis</i> is cancelled when the affected target is hit by {Smack Down;MOVE;smack-down} or {Thousand Arrows;MOVE;thousand-arrows}.<br/>
<i>Telekinesis</i> does not affect targets already affected by Smack Down, Thousand Arrows or {Ingrain;MOVE;ingrain}.<br/>
The target also becomes 'raised' and is immune to {GROUND;TYPE;Ground} and ground effects such as {Spikes;MOVE;spikes} and {Arena Trap;ABILITY;arena-trap}.<br/>
The following Pokémon can not be affected by <i>Telekinesis</i>:
<ul>
  <li>Mega {Gengar;POKEMON;gengar}</li>
  <li>{Diglett;POKEMON;diglett}</li>
  <li>{Dugtrio;POKEMON;dugtrio}</li>
  <li>{Sandygast;POKEMON;sandygast}</li>
  <li>{Palossand;POKEMON;palossand}</li>
</ul>
Pokémon that {Transform;MOVE;transform} into them can still be affected.<br/>
If Gengar Mega Evolves after being affected by <i>Telekinesis</i>, the effect is cancelled.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Telekinesis</i> bypasses all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a> and 'raises the target into the air' for 3 turns.<br>
All moves (except for One Hit K-O moves such as <a href=""/moves/fissure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fissure</span></a>) made against the target bypass all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Telekinesis</i> can not be selected while the user is affected by <a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a> and is cancelled when Gravity is used.<br>
<i>Telekinesis</i> is cancelled when the affected target is hit by <a href=""/moves/smack-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smack Down</span></a> or <a href=""/moves/thousand-arrows"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thousand Arrows</span></a>.<br>
<i>Telekinesis</i> does not affect targets already affected by Smack Down, Thousand Arrows or <a href=""/moves/ingrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ingrain</span></a>.<br>
The target also becomes 'raised' and is immune to <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span> and ground effects such as <a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a> and <a href=""/abilities/arena-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arena Trap</span></a>.<br>
The following Pokémon can not be affected by <i>Telekinesis</i>:
<ul>
  <li>Mega <a href=""/pokemon/gengar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gengar</span><img src=""https://cdn.pokedb.org/f2eeeb2b1486a8939af6d381f988d83ac8c8f249b1d0b1e0d02357306efa828ew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Gengar"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/pokemon/diglett"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Diglett</span><img src=""https://cdn.pokedb.org/e2c23bb7f78cbb5870a1ec478bd0ae92feb435dfb1572d1f168cfafbbd4dc653w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Diglett"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/pokemon/dugtrio"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dugtrio</span><img src=""https://cdn.pokedb.org/34368823dd8d9c0311b96828335b4e9c84dbb4d6b711faf3a4d6879578158eedw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Dugtrio"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/pokemon/sandygast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sandygast</span><img src=""https://cdn.pokedb.org/07f09e1e3e51df491626bbd16aa6537ccd65ccfd8f6ffca7eb2bb6d85a9e94a9w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Sandygast"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/pokemon/palossand"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Palossand</span><img src=""https://cdn.pokedb.org/eb5bf063458a97133819f866db05bd50d0c162c2a2019e03ab5a21444dca496cw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Palossand"" style=""width: 20px; height: 20px""></a></li>
</ul>
Pokémon that <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a> into them can still be affected.<br>
If Gengar Mega Evolves after being affected by <i>Telekinesis</i>, the effect is cancelled.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
398;"<i>Poison Jab</i> deals damage and has a 30% chance of {poisoning;STATUS;poison} the target.
<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Poison Jab</i> has 10 PP.</li>
</ul>";"<i>Poison Jab</i> deals damage and has a 30% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.
<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Poison Jab</i> has 10 PP.</li>
</ul>"
399;"<i>Dark Pulse</i> deals damage and has a 20% chance of causing the target to {flinch;STATUS;flinch} (if the target has not yet moved).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.<br/>
<i>Dark Pulse's</i> power is boosted by 50% when the user has the ability {Mega Launcher;ABILITY;mega-launcher}.<br/>
<ul>
  <li>In Gen 4 <i>Dark Pulse</i> is affected by {King's Rock;ITEM;kings-rock}</li>
  <li>In {LA;GAME;legends-arceus} <i>Dark Pulse</i> has 10 PP and does not cause the target to {flinch;STATUS;flinch}. Instead, it ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.</li>
</ul>";"<i>Dark Pulse</i> deals damage and has a 20% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not yet moved).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.<br>
<i>Dark Pulse's</i> power is boosted by 50% when the user has the ability <a href=""/abilities/mega-launcher"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Launcher</span></a>.<br>
<ul>
  <li>In Gen 4 <i>Dark Pulse</i> is affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Dark Pulse</i> has 10 PP and does not cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>. Instead, it ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.</li>
</ul>"
400;"<i>Night Slash</i> deals damage and has an increased {critical hit ratio;STAT;CRIT} (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br/>
The power of <i>Night Slash</i> is boosted by 50% if the user has the ability {Sharpness;ABILITY;sharpness}.";"<i>Night Slash</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit ratio</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br>
The power of <i>Night Slash</i> is boosted by 50% if the user has the ability <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a>."
401;"<i>Aqua Tail</i> deals damage with no additional effect.<br/>
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Aqua Tail</i> has 85 power.</li>
</ul>";"<i>Aqua Tail</i> deals damage with no additional effect.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Aqua Tail</i> has 85 power.</li>
</ul>"
402;"<i>Seed Bomb</i> deals damage with no additional effect.<br/>
Pokémon with the ability {Bulletproof;ABILITY;bulletproof} are immune to this move.";"<i>Seed Bomb</i> deals damage with no additional effect.<br>
Pokémon with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to this move."
403;"<i>Air Slash</i> deals damage and has a 30% chance of causing the target to {flinch;STATUS;flinch} (if the target has not yet moved).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.<br/>
The power of <i>Air Slash</i> is boosted by 50% if the user has the ability {Sharpness;ABILITY;sharpness}.
<ul>
  <li>In Gen 4 <i>Air Slash</i> is affected by {King's Rock;ITEM;kings-rock}</li>
  <li>In Gen 4-5 <i>Air Slash</i> has 20 PP.</li>
  <li>In {LA;GAME;legends-arceus} <i>Air Slash</i> has 10 PP and does not cause the target to {flinch;STATUS;flinch}. Instead, it lowers the target's action speed.</li>
</ul>";"<i>Air Slash</i> deals damage and has a 30% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not yet moved).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.<br>
The power of <i>Air Slash</i> is boosted by 50% if the user has the ability <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a>.
<ul>
  <li>In Gen 4 <i>Air Slash</i> is affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>In Gen 4-5 <i>Air Slash</i> has 20 PP.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Air Slash</i> has 10 PP and does not cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>. Instead, it lowers the target's action speed.</li>
</ul>"
404;"<i>X-Scissor</i> deals damage with no additional effect.<br/>
The power of <i>X-Scissor</i> is boosted by 50% if the user has the ability {Sharpness;ABILITY;sharpness}.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Air Slash</i> has 10 PP and has an increased {critical hit chance;STAT;CRIT}.</li>
</ul>";"<i>X-Scissor</i> deals damage with no additional effect.<br>
The power of <i>X-Scissor</i> is boosted by 50% if the user has the ability <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Air Slash</i> has 10 PP and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit chance</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.</li>
</ul>"
405;"<i>Bug Buzz</i> deals damage and has a 10% chance of lowering the target's {Special Defense;STAT;SPDEF} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 4-5 <i>Bug Buzz</i> does not affect targets behind a {Substitute;MOVE;substitute}.</li>
  <li>In {LA;GAME;legends-arceus} <i>Bug Buzz</i> has 80 power and a 20% chance of lowering the target's defensive stats for 3 turns.</li>
</ul>";"<i>Bug Buzz</i> deals damage and has a 10% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 4-5 <i>Bug Buzz</i> does not affect targets behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Bug Buzz</i> has 80 power and a 20% chance of lowering the target's defensive stats for 3 turns.</li>
</ul>"
406;"<i>Dragon Pulse</i> deals damage with no additional effect.<br/>
<i>Dragon Pulse's</i> power is boosted by 50% when the user has the ability {Mega Launcher;ABILITY;mega-launcher}.<br/>
<ul>
  <li>In Gen 4-5 <i>Dragon Pulse</i> has 90 power.</li>
  <li>In {LA;GAME;legends-arceus} <i>Dragon Pulse</i> ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.</li>
  <li>If a {Poipole;POKEMON;poipole} knows this move, it will evolve into {Naganadel;POKEMON;naganadel} after leveling up.</li>
</ul>";"<i>Dragon Pulse</i> deals damage with no additional effect.<br>
<i>Dragon Pulse's</i> power is boosted by 50% when the user has the ability <a href=""/abilities/mega-launcher"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Launcher</span></a>.<br>
<ul>
  <li>In Gen 4-5 <i>Dragon Pulse</i> has 90 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Dragon Pulse</i> ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.</li>
  <li>If a <a href=""/pokemon/poipole"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poipole</span><img src=""https://cdn.pokedb.org/7918cc705065e03d7e01fa39cc3ce2ae5d9a6991446066eefae42f5dd75c213ew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Poipole"" style=""width: 20px; height: 20px""></a> knows this move, it will evolve into <a href=""/pokemon/naganadel"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Naganadel</span><img src=""https://cdn.pokedb.org/5a6df3ae3c9e045e7f197ab2a03f94e3c2edd61eef1c937668b24f92b19592dew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Naganadel"" style=""width: 20px; height: 20px""></a> after leveling up.</li>
</ul>"
407;"<i>Dragon Rush</i> deals damage and has a 20% chance of causing the target to {flinch;STATUS;flinch} (if the target has not yet moved).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.<br/>
If the target used {Minimize;MOVE;minimize} before <i>Dragon Rush</i> will double in power and ignore {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.
<ul>
  <li>In Gen 4 <i>Dragon Rush</i> is affected by {King's Rock;ITEM;kings-rock}</li>
  <li>In Gen 4-5 <i>Dragon Rush</i> has no interaction with {Minimize;MOVE;minimize}.</li>
</ul>";"<i>Dragon Rush</i> deals damage and has a 20% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not yet moved).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.<br>
If the target used <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a> before <i>Dragon Rush</i> will double in power and ignore <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.
<ul>
  <li>In Gen 4 <i>Dragon Rush</i> is affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>In Gen 4-5 <i>Dragon Rush</i> has no interaction with <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a>.</li>
</ul>"
408;"<i>Power Gem</i> deals damage with no additional effect.<br/>
<ul>
  <li>In Gen 4-5 <i>Power Gem</i> has 70 power.</li>
</ul>";"<i>Power Gem</i> deals damage with no additional effect.<br>
<ul>
  <li>In Gen 4-5 <i>Power Gem</i> has 70 power.</li>
</ul>"
409;"<i>Drain Punch</i> deals damage and the user restores up to 50% of the {HP;STAT;HP} drained.<br/>
If the user is holding a {Big Root;ITEM;big-root}, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br/>
If used on a Pokémon with the ability {Liquid Ooze;ABILITY;liquid-ooze}, the user instead loses the {HP;STAT;HP} it would have gained.
<ul>
  <li>In Gen 4 <i>Drain Punch</i> has 5 PP and 60 power.</li>
  <li>In Gen 4-5 <i>Drain Punch</i> can be used while affected by {Heal Block;MOVE;heal-block} but will not restore any {HP;STAT;HP}</li>
</ul>";"<i>Drain Punch</i> deals damage and the user restores up to 50% of the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> drained.<br>
If the user is holding a <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br>
If used on a Pokémon with the ability <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a>, the user instead loses the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> it would have gained.
<ul>
  <li>In Gen 4 <i>Drain Punch</i> has 5 PP and 60 power.</li>
  <li>In Gen 4-5 <i>Drain Punch</i> can be used while affected by <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a> but will not restore any <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>"
411;"<i>Focus Blast</i> deals damage and has a 10% chance of lowering the target's {Special Defense;STAT;SPDEF} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
Pokémon with the ability {Bulletproof;ABILITY;bulletproof} are immune to this move.";"<i>Focus Blast</i> deals damage and has a 10% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
Pokémon with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to this move."
412;"<i>Energy Ball</i> deals damage and has a 10% chance of lowering the target's {Special Defense;STAT;SPDEF} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
Pokémon with the ability {Bulletproof;ABILITY;bulletproof} are immune to this move.
<ul>
  <li>In Gen 4-5 <i>Energy Ball</i> has 80 power.</li>
  <li>In {LA;GAME;legends-arceus} <i>Energy Ball</i> has 80 power and a 20% chance of lowering the target's defensive stats for 3 turns.</li>
</ul>";"<i>Energy Ball</i> deals damage and has a 10% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
Pokémon with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to this move.
<ul>
  <li>In Gen 4-5 <i>Energy Ball</i> has 80 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Energy Ball</i> has 80 power and a 20% chance of lowering the target's defensive stats for 3 turns.</li>
</ul>"
413;"<i>Brave Bird</i> deals damage and the user receives <span style=""font-size: 1.3rem"">⅓</span> of the damage dealt as recoil.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Brave Bird</i> has 5 PP, 100 power and cures the user of {frostbite;STATUS;freeze}.</li>
</ul>";"<i>Brave Bird</i> deals damage and the user receives <span style=""font-size: 1.3rem"">⅓</span> of the damage dealt as recoil.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Brave Bird</i> has 5 PP, 100 power and cures the user of <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frostbite</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a>.</li>
</ul>"
414;"<i>Earth Power</i> deals damage and has a 10% chance of lowering the target's {Special Defense;STAT;SPDEF} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Earth Power</i> has 80 power and a 20% chance of lowering the target's defensive stats for 3 turns.</li>
</ul>";"<i>Earth Power</i> deals damage and has a 10% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Earth Power</i> has 80 power and a 20% chance of lowering the target's defensive stats for 3 turns.</li>
</ul>"
415;"<i>Switcheroo</i> switches the user's currently held item with the target's currently held item.<br/>
If only one target is holding an item, it will simply be moved to the other.<br/>
The ability {Sticky Hold;ABILITY;sticky-hold} prevents items from being stolen.<br/>
The following items are always unable to be swapped:
<ul>
  <li>{Griseous Orb;ITEM;griseous-orb} from a {Giratina;POKEMON;giratina}</li>
  <li>Any Type Plate held by {Arceus;POKEMON;arceus}</li>
  <li>Any Drive held by {Genesect;POKEMON;genesect}</li>
  <li>Any Mega Stone held by a Pokémon that can use it to Mega-Evolve</li>
  <li>Any mail item such as {Grass Mail;ITEM;grass-mail}</li>
  <li>Any e-Reader berry such as {Pumkin Berry;ITEM;pumkin-berry}</li>
  <li>Any Z-Crystal such as {Buginium Z;ITEM;buginium-z}</li>
  <li>Any memory item such as {Bug Memory;ITEM;bug-memory} held by {Silvally;POKEMON;silvally}</li>
  <li>{Rusted Sword;ITEM;rusted-sword} if either the user or the target is {Zacian;POKEMON;zacian}</li>
  <li>{Rusted Shield;ITEM;rusted-shield} if either the user or the target is {Zamazenta;POKEMON;zamazenta}</li>
  <li>{Booster Energy;ITEM;booster-energy} if the target is a Paradox Pokémon (excluding {Koraidon;POKEMON;koraidon} and {Miraidon;POKEMON;miraidon}).</li>
  <li>{Wellspring Mask;ITEM;wellspring-mask}, {Hearthflame Mask;ITEM;hearthflame-mask} or {Cornerstone Mask;ITEM;cornerstone-mask} if either the user or the target is {Ogerpon;POKEMON;ogerpon}</li>
</ul>
Wild Pokémon can not swap the user's held item.<br/>
<ul>
  <li>In Gen 4 <i>Switcheroo</i> swaps the items permanently but fails if used by a wild Pokémon or an NPC Trainer Pokémon.</li>
</ul>";"<i>Switcheroo</i> switches the user's currently held item with the target's currently held item.<br>
If only one target is holding an item, it will simply be moved to the other.<br>
The ability <a href=""/abilities/sticky-hold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Hold</span></a> prevents items from being stolen.<br>
The following items are always unable to be swapped:
<ul>
  <li><a href=""/items/griseous-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Griseous Orb</span><img src=""https://cdn.pokedb.org/b1ac2cf93fa8d55cd7e476d66703d3c1d0e49ed2a6f90fe3c49b48efa08e7836w20h20"" width=""20"" height=""20"" alt=""Item Icon for Griseous Orb"" style=""width: 20px; height: 20px""></a> from a <a href=""/pokemon/giratina"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giratina</span><img src=""https://cdn.pokedb.org/ed3b950d9f5a17bd76df00ff107a08cc944b71cbeeaaf216811260f5451017f1w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Giratina"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Type Plate held by <a href=""/pokemon/arceus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arceus</span><img src=""https://cdn.pokedb.org/14ac9cbaac51130b9b8ed3e210fd7aea1ac6bc4ee1d7a17743cea37f3d3e58d4w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Arceus"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Drive held by <a href=""/pokemon/genesect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Genesect</span><img src=""https://cdn.pokedb.org/8b79cb51d88ef93af24648d5928fb4b2630805d0f8684c34cff121a270817d2dw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Genesect"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Mega Stone held by a Pokémon that can use it to Mega-Evolve</li>
  <li>Any mail item such as <a href=""/items/grass-mail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Mail</span><img src=""https://cdn.pokedb.org/5b668db0d67119dd029b3f76f25d9c5b1da3149a3be15e96dd07fdb812031986w20h20"" width=""20"" height=""20"" alt=""Item Icon for Grass Mail"" style=""width: 20px; height: 20px""></a></li>
  <li>Any e-Reader berry such as <a href=""/items/pumkin-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pumkin Berry</span><img src=""https://cdn.pokedb.org/1451cc2763dc737d208e5b6866e3f68fe98383ca88f8321ff01efc26ba88b553w20h20"" width=""20"" height=""20"" alt=""Item Icon for Pumkin Berry"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Z-Crystal such as <a href=""/items/buginium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Buginium Z</span><img src=""https://cdn.pokedb.org/4ee89a0497514ad0673dd5b836372ff70271f213dd67f100186b0d7a98039cccw20h20"" width=""20"" height=""20"" alt=""Item Icon for Buginium Z"" style=""width: 20px; height: 20px""></a></li>
  <li>Any memory item such as <a href=""/items/bug-memory"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Memory</span><img src=""https://cdn.pokedb.org/e48413b4d056dfef66afcfbf85aca2a9068ebc6a280219bf72cdc3923912278fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Bug Memory"" style=""width: 20px; height: 20px""></a> held by <a href=""/pokemon/silvally"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silvally</span><img src=""https://cdn.pokedb.org/886ba00b4578a453af9234b85b316b863c441ae90efbb4376a223cdd1f65b8bew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Silvally"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/rusted-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rusted Sword</span><img src=""https://cdn.pokedb.org/e8ae58d6c22aa46d65c7f3c7769a8716c0026986db9a74ca5c8535818e48ef60w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rusted Sword"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/zacian"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zacian</span><img src=""https://cdn.pokedb.org/3618dea81890c9bfe931a9c87e21221f037842df81877fcacb41098901e4a476w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Zacian"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/rusted-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rusted Shield</span><img src=""https://cdn.pokedb.org/55a5c3373901c836b4a33b4ce3fb3d67d0ae08f7043f1206f3d6c2bde2797a88w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rusted Shield"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/zamazenta"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zamazenta</span><img src=""https://cdn.pokedb.org/8edaa051fa1c7a472778b1401197622959e7d6757c62e75409cbe8ab14cadd80w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Zamazenta"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/booster-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Booster Energy</span><img src=""https://cdn.pokedb.org/6beae5571ab05d3dc7faba5c4078873456113100048c527a93f4b56ba0cb7583w20h20"" width=""20"" height=""20"" alt=""Item Icon for Booster Energy"" style=""width: 20px; height: 20px""></a> if the target is a Paradox Pokémon (excluding <a href=""/pokemon/koraidon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Koraidon</span><img src=""https://cdn.pokedb.org/3a53686f33691b53ab5030eb318d52eb2a5471c3a66e3e92ed8e6d8d5ce04f01w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Koraidon"" style=""width: 20px; height: 20px""></a> and <a href=""/pokemon/miraidon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Miraidon</span><img src=""https://cdn.pokedb.org/8957114505967671b8a926f68b752215c081f287a43db05c91fb8f634dc09fc3w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Miraidon"" style=""width: 20px; height: 20px""></a>).</li>
  <li><a href=""/items/wellspring-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wellspring Mask</span><img src=""https://cdn.pokedb.org/a31f11b89eb119100cf7ad0c0cac6bf5e0b359af845a85f3f0cb84b9a8f9a4e4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Wellspring Mask"" style=""width: 20px; height: 20px""></a>, <a href=""/items/hearthflame-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hearthflame Mask</span><img src=""https://cdn.pokedb.org/b41eff9e13e7d88d190476448ca40d38e3912af47e4ec99e687a74149cd84dc0w20h20"" width=""20"" height=""20"" alt=""Item Icon for Hearthflame Mask"" style=""width: 20px; height: 20px""></a> or <a href=""/items/cornerstone-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cornerstone Mask</span><img src=""https://cdn.pokedb.org/fa984117bbf47fed8ea2df9920c711507831f86c049d96b734e232c77cb9085dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Cornerstone Mask"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/ogerpon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ogerpon</span><img src=""https://cdn.pokedb.org/044ecc640f9441b9f1794062f215f5e5540ac45e8dfa62dbcb885e05f3a7eb5fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Ogerpon"" style=""width: 20px; height: 20px""></a></li>
</ul>
Wild Pokémon can not swap the user's held item.<br>
<ul>
  <li>In Gen 4 <i>Switcheroo</i> swaps the items permanently but fails if used by a wild Pokémon or an NPC Trainer Pokémon.</li>
</ul>"
416;"<i>Giga Impact</i> deals damage and forces the user to recharge on their next turn.<br/>
A recharge turn prevents the user from taking any action.<br/>
A recharge turn will not be required if <i>Giga Impact</i> misses.<br/>
If the user has the ability {Truant;ABILITY;truant} the 'loafing around' turn and the recharge turn happen at the same time.
<ul>
   <li>In {LA;GAME;legends-arceus} <i>Giga Impact</i> has 120 power lowers the user's action speed instead of forcing a recharge turn.</li>
</ul>";"<i>Giga Impact</i> deals damage and forces the user to recharge on their next turn.<br>
A recharge turn prevents the user from taking any action.<br>
A recharge turn will not be required if <i>Giga Impact</i> misses.<br>
If the user has the ability <a href=""/abilities/truant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Truant</span></a> the 'loafing around' turn and the recharge turn happen at the same time.
<ul>
   <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Giga Impact</i> has 120 power lowers the user's action speed instead of forcing a recharge turn.</li>
</ul>"
417;"<i>Nasty Plot</i> raises the user's {Special Attack;STAT;SPATK} by two stages.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
   <li>In {LA;GAME;legends-arceus} <i>Nasty Plot</i> raises the user's offensive stats and action speed for 5 turns.</li>
</ul>";"<i>Nasty Plot</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
   <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Nasty Plot</i> raises the user's offensive stats and action speed for 5 turns.</li>
</ul>"
418;"<i>Bullet Punch</i> deals damage and has a priority of +1.<br/>
Moves with a higher priority always go first, regardless of a Pokémon's {Speed;STAT;SPEED}.<br/>
If two moves with the same priority are used, the Pokémon with the higher {Speed;STAT;SPEED} stat goes first.
<ul>
   <li>In {LA;GAME;legends-arceus} <i>Bullet Punch</i> has 20 PP and raises the user's action speed.</li>
</ul>";"<i>Bullet Punch</i> deals damage and has a priority of +1.<br>
Moves with a higher priority always go first, regardless of a Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
If two moves with the same priority are used, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat goes first.
<ul>
   <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Bullet Punch</i> has 20 PP and raises the user's action speed.</li>
</ul>"
419;"<i>Avalanche</i> deals damage and has greatly decreased priority meaning that it will move after the vast majority of all other moves.<br/>
<i>Avalanche's</i> power doubles if the user has already taken damage from the target in the same turn.";"<i>Avalanche</i> deals damage and has greatly decreased priority meaning that it will move after the vast majority of all other moves.<br>
<i>Avalanche's</i> power doubles if the user has already taken damage from the target in the same turn."
420;"<i>Ice Shard</i> deals damage and has a priority of +1.<br/>
Moves with a higher priority always go first, regardless of a Pokémon's {Speed;STAT;SPEED}.<br/>
If two moves with the same priority are used, the Pokémon with the higher {Speed;STAT;SPEED} stat goes first.
<ul>
   <li>In {LA;GAME;legends-arceus} <i>Ice Shard</i> has 20 PP and raises the user's action speed.</li>
</ul>";"<i>Ice Shard</i> deals damage and has a priority of +1.<br>
Moves with a higher priority always go first, regardless of a Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
If two moves with the same priority are used, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat goes first.
<ul>
   <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Ice Shard</i> has 20 PP and raises the user's action speed.</li>
</ul>"
421;"<i>Shadow Claw</i> deals damage and has an increased {critical hit ratio;STAT;CRIT} (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br/>";"<i>Shadow Claw</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit ratio</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br>"
422;"<i>Thunder Fang</i> deals damage and has a 10% chance of {paralyzing;STATUS;paralysis} the target.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
  <li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
  <li>have the ability {Limber;ABILITY;limber}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 4 <i>Thunder Fang</i> is affected by {King's Rock;ITEM;kings-rock}</li>
  <li>In {LA;GAME;legends-arceus} <i>Thunder Fang</i> has a 20% chance of {paralyzing;STATUS;paralysis} the target and lowers the target's action speed.</li>
</ul>";"<i>Thunder Fang</i> deals damage and has a 10% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 4 <i>Thunder Fang</i> is affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Thunder Fang</i> has a 20% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target and lowers the target's action speed.</li>
</ul>"
423;"<i>Ice Fang</i> deals damage and has a 10% chance of {freezing;STATUS;freeze} the target.<br/>
Pokémon are immune to the {freeze;STATUS;freeze} if:
<ul>
<li>they are an {ICE;TYPE;Ice}-type Pokémon</li>
<li>have the ability {Magma Armor;ABILITY;magma-armor}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 4 <i>Ice Fang</i> is affected by {King's Rock;ITEM;kings-rock}</li>
  <li>In {LA;GAME;legends-arceus} <i>Ice Fang</i> has a 20% chance of applying {frostbite;STATUS;freeze} the target and lowers the target's action speed.</li>
</ul>";"<i>Ice Fang</i> deals damage and has a 10% chance of <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freezing</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are an <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/magma-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Armor</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 4 <i>Ice Fang</i> is affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Ice Fang</i> has a 20% chance of applying <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frostbite</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> the target and lowers the target's action speed.</li>
</ul>"
424;"<i>Fire Fang</i> deals damage and has a 10% chance of {burning;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
<li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
<li>have the ability {Water Veil;ABILITY;water-veil}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 4 <i>Fire Fang</i> is affected by {King's Rock;ITEM;kings-rock} and bypasses {Wonder Guard;ABILITY;wonder-guard}.</li>
</ul>";"<i>Fire Fang</i> deals damage and has a 10% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 4 <i>Fire Fang</i> is affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> and bypasses <a href=""/abilities/wonder-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Guard</span></a>.</li>
</ul>"
425;"<i>Shadow Sneak</i> deals damage and has a priority of +1.<br/>
Moves with a higher priority always go first, regardless of a Pokémon's {Speed;STAT;SPEED}.<br/>
If two moves with the same priority are used, the Pokémon with the higher {Speed;STAT;SPEED} stat goes first.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Shadow Sneak</i> has 20 PP and increases the user's action speed.</li>
</ul>";"<i>Shadow Sneak</i> deals damage and has a priority of +1.<br>
Moves with a higher priority always go first, regardless of a Pokémon's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
If two moves with the same priority are used, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat goes first.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Shadow Sneak</i> has 20 PP and increases the user's action speed.</li>
</ul>"
508;"<i>Shift Gear</i> raises the user's {Speed;STAT;SPEED} by oen stage and {Attack;STAT;ATTACK} by two stages.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Shift Gear</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by oen stage and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
426;"<i>Mud Bomb</i> deals damage and lowers the target's {Accuracy;STAT;ACCURACY} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
Pokémon with the ability {Bulletproof;ABILITY;bulletproof} are immune to this move.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Mud Bomb</i> has 15 PP and obscures the user for 3 turns.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Mud Bomb</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
Pokémon with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to this move.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Mud Bomb</i> has 15 PP and obscures the user for 3 turns.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
427;"<i>Psycho Cut</i> deals damage and has an increased {critical hit ratio;STAT;CRIT} (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br/>
The power of <i>Psycho Cut</i> is boosted by 50% if the user has the ability {Sharpness;ABILITY;sharpness}.";"<i>Psycho Cut</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit ratio</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br>
The power of <i>Psycho Cut</i> is boosted by 50% if the user has the ability <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a>."
428;"<i>Zen Headbutt</i> deals damage and has a 20% chance of causing the target to {flinch;STATUS;flinch} (if the target has not yet moved).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.<br/>
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Zen Headbutt</i> has 10 PP and does not cause the target to {flinch;STATUS;flinch}. Instead, it lowers the target's action speed.</li>
</ul>";"<i>Zen Headbutt</i> deals damage and has a 20% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not yet moved).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Zen Headbutt</i> has 10 PP and does not cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>. Instead, it lowers the target's action speed.</li>
</ul>"
429;"<i>Mirror Shot</i> deals damage and has a 30% chance of lowering the target's {Accuracy;STAT;ACCURACY} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Mirror Shot</i> deals damage and has a 30% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
430;"<i>Flash Cannon</i> deals damage and has a 10% chance of lowering the target's {Special Defense;STAT;SPDEF} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Flash Cannon</i> has a 20% chance of lowering the target's defensive stats for 3 turns.</li>
</ul>";"<i>Flash Cannon</i> deals damage and has a 10% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Flash Cannon</i> has a 20% chance of lowering the target's defensive stats for 3 turns.</li>
</ul>"
431;"<i>Rock Climb</i> deals damage and has a 20% chance of {confusing;STATUS;confusion} the target.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or behind a {Substitute;MOVE;substitute} can not be confused.<br/>
<ul>
  <li>In Gen 4 and {BDSP;GAME;brilliant-diamond-shining-pearl} <i>Rock Climb</i> can be used outside of battle to climb rocky walls.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Rock Climb</i> deals damage and has a 20% chance of <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusing</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> can not be confused.<br>
<ul>
  <li>In Gen 4 and <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> <i>Rock Climb</i> can be used outside of battle to climb rocky walls.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
432;"<i>Defog</i> lowers the target's {Evasion;STAT;EVASION} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Defog</i> also removes the following effects from the field on both sides:
<ul>
  <li>{foggy;WEATHER;FOG} weather</li>
  <li>{Light Screen;MOVE;light-screen}</li>
  <li>{Reflect;MOVE;reflect}</li>
  <li>{Mist;MOVE;mist}</li>
  <li>{Safeguard;MOVE;safeguard}</li>
  <li>{Spikes;MOVE;spikes}</li>
  <li>{Toxic Spikes;MOVE;toxic-spikes}</li>
  <li>{Stealth Rock;MOVE;stealth-rock}</li>
  <li>{Sticky Web;MOVE;sticky-web}</li>
  <li>{Electric Terrain;MOVE;electric-terrain}</li>
  <li>{Grassy Terrain;MOVE;grassy-terrain}</li>
  <li>{Misty Terrain;MOVE;misty-terrain}</li>
  <li>{Psychic Terrain;MOVE;psychic-terrain}</li>
  <li>The effects of {G-Max Steelsurge;MOVE;g-max-steelsurge}</li>
  <li>{Aurora Veil;MOVE;aurora-veil} (only on the target's side of the field).</li>
</ul>
<ul>
  <li>In Gen 4 <i>Defog</i> can affect targets behind a {Substitute;MOVE;substitute} and can not be reflected by {Magic Coat;MOVE;magic-coat}.<br/>
  <i>Defog</i> can also be used outside of battle to clear fog.</li>
</ul>";"<i>Defog</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Defog</i> also removes the following effects from the field on both sides:
<ul>
  <li><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">foggy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_fog_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> weather</li>
  <li><a href=""/moves/light-screen"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Screen</span></a></li>
  <li><a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a></li>
  <li><a href=""/moves/mist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mist</span></a></li>
  <li><a href=""/moves/safeguard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safeguard</span></a></li>
  <li><a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a></li>
  <li><a href=""/moves/toxic-spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Spikes</span></a></li>
  <li><a href=""/moves/stealth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stealth Rock</span></a></li>
  <li><a href=""/moves/sticky-web"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Web</span></a></li>
  <li><a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a></li>
  <li><a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a></li>
  <li><a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a></li>
  <li><a href=""/moves/psychic-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Terrain</span></a></li>
  <li>The effects of <a href=""/moves/g-max-steelsurge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Steelsurge</span></a></li>
  <li><a href=""/moves/aurora-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aurora Veil</span></a> (only on the target's side of the field).</li>
</ul>
<ul>
  <li>In Gen 4 <i>Defog</i> can affect targets behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> and can not be reflected by <a href=""/moves/magic-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Coat</span></a>.<br>
  <i>Defog</i> can also be used outside of battle to clear fog.</li>
</ul>"
433;"<i>Trick Room</i> reverses the order in which Pokémon move for moves with the same priority for 5 turns.<br/>
This means that the Pokémon with the lower {Speed;STAT;SPEED} moves first.<br/>
If a Pokémon uses a move with increased priority such as {Quick Attack;MOVE;quick-attack} it will still go first but after another Pokémon that has a lower {Speed;STAT;SPEED} and also uses a +1 priority move.<br/>
<i>Trick Room's</i> effect immediately ends if used again while the effect is active.<br/>
Effects that affect the order within priority brackets override the effect of <i>Trick Room</i>. Pokémon holding a {Full Incense;ITEM;full-incense} will still go last and Pokémon that activate their {Quick Claw;ITEM;quick-claw} will go first.
<i>Trick Room</i> has a maximally decreased priority of -7 meaning that it will go after all other moves.<br/>
On a technical level, <i>Trick Room</i> only works up until a Pokémon reaches 1809 {Speed;STAT;SPEED}, after which point it will go first regardless of <i>Trick Room's</i> effect.<br/>
This is because <i>Trick Room</i> sets every Pokémon Speed to (10000- actual {Speed;STAT;SPEED}) modulo 8192";"<i>Trick Room</i> reverses the order in which Pokémon move for moves with the same priority for 5 turns.<br>
This means that the Pokémon with the lower <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> moves first.<br>
If a Pokémon uses a move with increased priority such as <a href=""/moves/quick-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Attack</span></a> it will still go first but after another Pokémon that has a lower <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and also uses a +1 priority move.<br>
<i>Trick Room's</i> effect immediately ends if used again while the effect is active.<br>
Effects that affect the order within priority brackets override the effect of <i>Trick Room</i>. Pokémon holding a <a href=""/items/full-incense"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Full Incense</span><img src=""https://cdn.pokedb.org/14bcd0cd931e5cfcddcca97c4119721435efde3b82c9a538054c0497807b5bc4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Full Incense"" style=""width: 20px; height: 20px""></a> will still go last and Pokémon that activate their <a href=""/items/quick-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Claw</span><img src=""https://cdn.pokedb.org/2c50336932d7f88c276532ad1619c491bb76218f8ee5c905f51d6ae0cb986c0ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Quick Claw"" style=""width: 20px; height: 20px""></a> will go first.
<i>Trick Room</i> has a maximally decreased priority of -7 meaning that it will go after all other moves.<br>
On a technical level, <i>Trick Room</i> only works up until a Pokémon reaches 1809 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, after which point it will go first regardless of <i>Trick Room's</i> effect.<br>
This is because <i>Trick Room</i> sets every Pokémon Speed to (10000- actual <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>) modulo 8192"
434;"<i>Draco Meteor</i> deals damage but lowers the user's {Special Attack;STAT;SPATK} by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 4-5 <i>Draco Meteor</i> has 140 power.</li>
  <li>In {LA;GAME;legends-arceus} <i>Draco Meteor</i> has 110 power and lowers the user's offensive stats for 3 turns.</li>
</ul>";"<i>Draco Meteor</i> deals damage but lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 4-5 <i>Draco Meteor</i> has 140 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Draco Meteor</i> has 110 power and lowers the user's offensive stats for 3 turns.</li>
</ul>"
435;"<i>Discharge</i> damages all adjancent Pokémon and has a 30% chance of {paralyzing;STATUS;paralysis} them.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
  <li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
  <li>have the ability {Limber;ABILITY;limber}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Discharge</i> damages all adjancent Pokémon and has a 30% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> them.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
436;"<i>Lava Plume</i> damages all adjancent Pokémon and has a 30% chance of {burning;STATUS;burn} them.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
<li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
<li>have the ability {Water Veil;ABILITY;water-veil}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Lava Plume</i> damages all adjancent Pokémon and has a 30% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> them.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
437;"<i>Leaf Storm</i> deals damage but lowers the user's {Special Attack;STAT;SPATK} by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 4-5 <i>Leaf Storm</i> has 140 power.</li>
  <li>In {LA;GAME;legends-arceus} <i>Leaf Storm</i> has 110 power and lowers the user's offensive stats for 3 turns.</li>
</ul>";"<i>Leaf Storm</i> deals damage but lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 4-5 <i>Leaf Storm</i> has 140 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Leaf Storm</i> has 110 power and lowers the user's offensive stats for 3 turns.</li>
</ul>"
438;<i>Power Whip</i> deals damage with no additional effect.;<i>Power Whip</i> deals damage with no additional effect.
439;"<i>Rock Wrecker</i> deals damage and forces the user to recharge on their next turn.<br/>
A recharge turn prevents the user from taking any action.<br/>
A recharge turn will not be required if <i>Blast Burn</i> misses.";"<i>Rock Wrecker</i> deals damage and forces the user to recharge on their next turn.<br>
A recharge turn prevents the user from taking any action.<br>
A recharge turn will not be required if <i>Blast Burn</i> misses."
445;"<i>Captivate</i> lower's the target's {Special Attack;STAT;SPATK} by two stages if they are not the same gender as the user.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
Pokémon with the ability {Oblivious;ABILITY;oblivious} or that have no known gender are unaffected.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Captivate</i> lower's the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages if they are not the same gender as the user.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
Pokémon with the ability <a href=""/abilities/oblivious"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Oblivious</span></a> or that have no known gender are unaffected.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
440;"<i>Cross Poison</i> deals damage and has a 30% chance of {poisoning;STATUS;poison} the target.<br/>
<i>Cross Poison</i> has an increased {critical hit;STAT;CRIT} ratio (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Cross Poison</i> deals damage and has a 30% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.<br>
<i>Cross Poison</i> has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> ratio (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
441;"<i>Gunk Shot</i> deals damage and has a 30% chance of {poisoning;STATUS;poison} the target.<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 4-5 <i>Gunk Shot</i> has 70% {accuracy;STAT;ACCURACY}</li>
</ul>";"<i>Gunk Shot</i> deals damage and has a 30% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 4-5 <i>Gunk Shot</i> has 70% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>"
442;"<i>Iron Head</i> deals damage and has a 30% chance of causing the target to {flinch;STATUS;flinch} (if the target has not yet moved).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.<br/>
<ul>
  <li>In Gen 4 <i>Iron Head</i> is not affected by {King's Rock;ITEM;kings-rock}</li>
  <li>In {LA;GAME;legends-arceus} <i>Iron Head</i> has 10 PP and lowers the target's action speed.</li>
</ul>";"<i>Iron Head</i> deals damage and has a 30% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not yet moved).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.<br>
<ul>
  <li>In Gen 4 <i>Iron Head</i> is not affected by <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Iron Head</i> has 10 PP and lowers the target's action speed.</li>
</ul>"
443;"<i>Magnet Bomb</i> deals damage and bypasses all {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Magnet Bomb</i> deals damage and bypasses all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
444;"<i>Stone Edge</i> deals damage and has an increased {critical hit;STAT;CRIT} ratio (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br/>";"<i>Stone Edge</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> ratio (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br>"
447;"<i>Grass Knot</i> deals damage and its power increases the heavier the target is.
The following table shows the target's weight and the power of <i>Grass Knot</i>:
<table>
  <thead>
  	<tr>
    	<th>Power</th>
      	<th>Kg</th>
      	<th>Lbs</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>20</td>
    	<td>0.1-9.9</td>
    	<td>0.1-21.8</td>
    </tr>
  	<tr>
    	<td>40</td>
    	<td>10.0-24.9</td>
    	<td>21.9-55.0</td>
    </tr>
  	<tr>
    	<td>60</td>
    	<td>25.0-49.9</td>
    	<td>55.1-110.0</td>
    </tr>
  	<tr>
    	<td>80</td>
    	<td>50.0-99.9</td>
    	<td>110.1-220.2</td>
    </tr>
  	<tr>
    	<td>100</td>
    	<td>100.0-199.9</td>
    	<td>220.3-440.7</td>
    </tr>
  	<tr>
    	<td>120</td>
    	<td>200 or more</td>
    	<td>440.8 or more</td>
    </tr>
  </tbody>
</table>
<i>Grass Knot</i> fails if used against a Dynamaxed Pokémon.";"<i>Grass Knot</i> deals damage and its power increases the heavier the target is.
The following table shows the target's weight and the power of <i>Grass Knot</i>:
<table>
  <thead>
  	<tr>
    	<th>Power</th>
      	<th>Kg</th>
      	<th>Lbs</th>
    </tr>
  </thead>
  <tbody>
  	<tr>
    	<td>20</td>
    	<td>0.1-9.9</td>
    	<td>0.1-21.8</td>
    </tr>
  	<tr>
    	<td>40</td>
    	<td>10.0-24.9</td>
    	<td>21.9-55.0</td>
    </tr>
  	<tr>
    	<td>60</td>
    	<td>25.0-49.9</td>
    	<td>55.1-110.0</td>
    </tr>
  	<tr>
    	<td>80</td>
    	<td>50.0-99.9</td>
    	<td>110.1-220.2</td>
    </tr>
  	<tr>
    	<td>100</td>
    	<td>100.0-199.9</td>
    	<td>220.3-440.7</td>
    </tr>
  	<tr>
    	<td>120</td>
    	<td>200 or more</td>
    	<td>440.8 or more</td>
    </tr>
  </tbody>
</table>
<i>Grass Knot</i> fails if used against a Dynamaxed Pokémon."
448;"<i>Chatter</i> deals damage and {confuses;STATUS;confusion} the target.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or behind a {Substitute;MOVE;substitute} can not be confused.<br/>
<i>Chatter</i> can not be copied by {Sketch;MOVE;sketch}.
<ul>
  <li>In Gen 4-5 <i>Chatter</i> has 60 power and the player can use this move outside of combat to record their voice.<br/>
  <i>Chatter's</i> chance of {confusing;STATUS;confusion} is based on how loud the recording is, ranging from 1% (low), 11% (medium) to 31% (high).<br/>
    If the user has not recorded any audio, its chance to confuse the target is 1%.<br/>
    The recorded sound will then be used as {Chatot's;POKEMON;chatot} cry. The recording is lost if Chatot is deposited in the PC.
  </li>
  <li>In Gen 4 the chance of confusing the target is not affected by {Serene Grace;ABILITY;serene-grace}.</li>
  <li>In Gen 5 <i>Chatter</i> can not confuse the target if the user has not recorded any audio and the chance to confuse ranges from 0% to 10%.</li>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Chatter</i> deals damage and <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confuses</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> can not be confused.<br>
<i>Chatter</i> can not be copied by <a href=""/moves/sketch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sketch</span></a>.
<ul>
  <li>In Gen 4-5 <i>Chatter</i> has 60 power and the player can use this move outside of combat to record their voice.<br>
  <i>Chatter's</i> chance of <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusing</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> is based on how loud the recording is, ranging from 1% (low), 11% (medium) to 31% (high).<br>
    If the user has not recorded any audio, its chance to confuse the target is 1%.<br>
    The recorded sound will then be used as <a href=""/pokemon/chatot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chatot</span><img src=""https://cdn.pokedb.org/c3197be44d82ad7c6a0edc7988cf41009e91035a67155ee87b3e77a29bb979e9w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Chatot"" style=""width: 20px; height: 20px""></a> cry. The recording is lost if Chatot is deposited in the PC.
  </li>
  <li>In Gen 4 the chance of confusing the target is not affected by <a href=""/abilities/serene-grace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Serene Grace</span></a>.</li>
  <li>In Gen 5 <i>Chatter</i> can not confuse the target if the user has not recorded any audio and the chance to confuse ranges from 0% to 10%.</li>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
449;"<i>Judgment</i> deals damage with no additional effect.<br/>
The type of <i>Judgement</i> depends on the held {Arceus;POKEMON;arceus} plate item.<br/>
<i>Judgment</i> will always be {NORMAL;TYPE;Normal}-type if the user is affected by {Magic Room;MOVE;magic-room}.
<i>Judgment</i> ignores most type-changing effects except for {Ion Deluge;MOVE;ion-deluge} and {Electrify;MOVE;electrify} (while holding a {Blank Plate;ITEM;blank-plate}).
<ul>
  <li>In Gen 4 <i>Judgment</i> is not affected by {Normalize;ABILITY;normalize}.</li>
  <li>In {SWSH;GAME;sword-shield} <i>Judgment</i> can not be selected in battle.</li>
  <li>In {LA;GAME;legends-arceus} <i>Jugdment</i> has 5 PP and matches the Arceus Plate last interacted with.<br/>
    If used through {Mimic;MOVE;mimic} <i>Judgment</i> will always be {NORMAL;TYPE;Normal}-type.<br/>
    <i>Judgment</i> changes if Arceus interacts with the {Legend Plate;ITEM;legend-plate}<br/>
    <ul>
      <li><i>Judgement</i> will become a type that is super effective against the target, prioritizing double weaknesses for dual type targets.</li>
      <li>This effect is recalculated each turn.</li>
    </ul>
    <i>Judgment</i> will always receive a {same-type attack bonus;STAT;STAB}
  </li>
</ul>";"<i>Judgment</i> deals damage with no additional effect.<br>
The type of <i>Judgement</i> depends on the held <a href=""/pokemon/arceus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arceus</span><img src=""https://cdn.pokedb.org/14ac9cbaac51130b9b8ed3e210fd7aea1ac6bc4ee1d7a17743cea37f3d3e58d4w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Arceus"" style=""width: 20px; height: 20px""></a> plate item.<br>
<i>Judgment</i> will always be <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type if the user is affected by <a href=""/moves/magic-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Room</span></a>.
<i>Judgment</i> ignores most type-changing effects except for <a href=""/moves/ion-deluge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ion Deluge</span></a> and <a href=""/moves/electrify"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electrify</span></a> (while holding a <a href=""/items/blank-plate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blank Plate</span><img src=""https://cdn.pokedb.org/15c516d3cc44eab0300cc6a86e5562bdc53e9234bc88a2ec12fc703341434349w20h20"" width=""20"" height=""20"" alt=""Item Icon for Blank Plate"" style=""width: 20px; height: 20px""></a>).
<ul>
  <li>In Gen 4 <i>Judgment</i> is not affected by <a href=""/abilities/normalize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Normalize</span></a>.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> <i>Judgment</i> can not be selected in battle.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Jugdment</i> has 5 PP and matches the Arceus Plate last interacted with.<br>
    If used through <a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a> <i>Judgment</i> will always be <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type.<br>
    <i>Judgment</i> changes if Arceus interacts with the <a href=""/items/legend-plate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Legend Plate</span><img src=""https://cdn.pokedb.org/13817e97efe9174076c3f91cd91b4b6e4045d2f2d2386323ebe340eb922a658ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Legend Plate"" style=""width: 20px; height: 20px""></a><br>
    <ul>
      <li><i>Judgement</i> will become a type that is super effective against the target, prioritizing double weaknesses for dual type targets.</li>
      <li>This effect is recalculated each turn.</li>
    </ul>
    <i>Judgment</i> will always receive a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">same-type attack bonus</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/misc/stab_bonus.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>
  </li>
</ul>"
450;"<i>Bug Bite</i> deals damage and if the target is holding a berry, it will consume the target's berry and gain its effects.<br/>
The berry will not be consumed if the target has {Sticky Hold;ABILITY;sticky-hold}.<br/>
A {Jaboca Berry;ITEM;jaboca-berry} or {Coba Berry;ITEM;coba-berry} will activate before it can be stolen.<br/>
A {Sitrus Berry;ITEM;sitrus-berry} or {Liechi Berry;ITEM;liechi-berry} will be consumed regardless of whether or not the user meets the consumption requirements.<br/>
<i>Bug Bite</i> always fails in Max Raid Battles.
<ul>
  <li>In Gen 4 the <i>Bug Bite</i> user will not receive the berry's effect if the target has the ability {Klutz;ABILITY;klutz} or is affected by {Embargo;MOVE;embargo}.</li>
</ul>";"<i>Bug Bite</i> deals damage and if the target is holding a berry, it will consume the target's berry and gain its effects.<br>
The berry will not be consumed if the target has <a href=""/abilities/sticky-hold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Hold</span></a>.<br>
A <a href=""/items/jaboca-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Jaboca Berry</span><img src=""https://cdn.pokedb.org/e05096689ef1413adb209bf7fab75387c69eaa1c4ba7781971c0109643f4f5b8w20h20"" width=""20"" height=""20"" alt=""Item Icon for Jaboca Berry"" style=""width: 20px; height: 20px""></a> or <a href=""/items/coba-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Coba Berry</span><img src=""https://cdn.pokedb.org/764387c74ccece6649817be566d238e8eff5e6942984ff70178040bbb43cc62ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Coba Berry"" style=""width: 20px; height: 20px""></a> will activate before it can be stolen.<br>
A <a href=""/items/sitrus-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sitrus Berry</span><img src=""https://cdn.pokedb.org/6f5c84a081df398045ec561131ff3ebe348c75a0874ae1777ff2c2d31c80677dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Sitrus Berry"" style=""width: 20px; height: 20px""></a> or <a href=""/items/liechi-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liechi Berry</span><img src=""https://cdn.pokedb.org/d4a2367f91e2d8d98cc5388f4107fa74900741642f24bb299011c990ca731c33w20h20"" width=""20"" height=""20"" alt=""Item Icon for Liechi Berry"" style=""width: 20px; height: 20px""></a> will be consumed regardless of whether or not the user meets the consumption requirements.<br>
<i>Bug Bite</i> always fails in Max Raid Battles.
<ul>
  <li>In Gen 4 the <i>Bug Bite</i> user will not receive the berry's effect if the target has the ability <a href=""/abilities/klutz"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Klutz</span></a> or is affected by <a href=""/moves/embargo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Embargo</span></a>.</li>
</ul>"
458;"<i>Double Hit</i> deals damage twice for 35 power each.<br/>
Each strike of <i>Double Hit</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li> 
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the target is wearing a {Rocky Helmet;ITEM;rocky-helmet} each strike will hurt the user.</li>
</ul>
If the user is holding a {King's Rock;ITEM;kings-rock} or a {Razor Fang;ITEM;razor-fang} the final strike has a chance to cause the target to {flinch;STATUS;flinch}<br/>
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Double Hit</i> is a {Status;CATEGORY;status} move with 10 PP and causes the user to become 'Primed' which increases the power of the user's attack moves by 10%. It also increases the user's action speed.</li>
  <li>{Aipom;POKEMON;aipom} will evolve into {Ambipom;POKEMON;ambipom} after leveling up while knowing this move at level 32.</li>
</ul>";"<i>Double Hit</i> deals damage twice for 35 power each.<br>
Each strike of <i>Double Hit</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li> 
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the target is wearing a <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a> each strike will hurt the user.</li>
</ul>
If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> or a <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a> the final strike has a chance to cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a><br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Double Hit</i> is a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> move with 10 PP and causes the user to become 'Primed' which increases the power of the user's attack moves by 10%. It also increases the user's action speed.</li>
  <li><a href=""/pokemon/aipom"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aipom</span><img src=""https://cdn.pokedb.org/0705d5a6197197f7f9b2725adfe1c9f8b63d1a8fd42d46b60c2d2a59a5015f3fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Aipom"" style=""width: 20px; height: 20px""></a> will evolve into <a href=""/pokemon/ambipom"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ambipom</span><img src=""https://cdn.pokedb.org/45072379bdcfd2cf83e28b2090f5812e1215c743aec30ed829441fb126ff04edw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Ambipom"" style=""width: 20px; height: 20px""></a> after leveling up while knowing this move at level 32.</li>
</ul>"
451;"<i>Charge Beam</i> deals damage and has a 70% chance of raising the user's {Special Attack;STAT;SPATK} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 5-8 there is a bug causing the combination of {Serene Grace;ABILITY;serene-grace}, {Fire Pledge;MOVE;fire-pledge} and {Water Pledge;MOVE;water-pledge} to cause the effect to overflow from 280% to only 24%.</li>
</ul>";"<i>Charge Beam</i> deals damage and has a 70% chance of raising the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 5-8 there is a bug causing the combination of <a href=""/abilities/serene-grace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Serene Grace</span></a>, <a href=""/moves/fire-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Pledge</span></a> and <a href=""/moves/water-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pledge</span></a> to cause the effect to overflow from 280% to only 24%.</li>
</ul>"
452;"<i>Wood Hammer</i> deals damage and the user receives <span style=""font-size: 1.3rem"">⅓</span> of the damage dealt as recoil.<br/>
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Wood Hammer</i> has 5 PP and 100 power.</li>
</ul>";"<i>Wood Hammer</i> deals damage and the user receives <span style=""font-size: 1.3rem"">⅓</span> of the damage dealt as recoil.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Wood Hammer</i> has 5 PP and 100 power.</li>
</ul>"
453;"<i>Aqua Jet</i> deals damage and has increased priority meaning that it will be used before most other moves.<br/>
If another Pokémon uses a move of the same priority, the Pokémon with the higher {Speed;STAT;SPEED} will go first as usual.<br/>
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Aqua Jet</i> raises the uer's action speed.</li>
</ul>";"<i>Aqua Jet</i> deals damage and has increased priority meaning that it will be used before most other moves.<br>
If another Pokémon uses a move of the same priority, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first as usual.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Aqua Jet</i> raises the uer's action speed.</li>
</ul>"
454;"<i>Attack Order</i> deals damage and has an increased {critical hit ratio;STAT;CRIT} (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).";"<i>Attack Order</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit ratio</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>)."
455;"<i>Defend Order</i> raises the user's {Defense;STAT;DEFENSE} and {Special Defense;STAT;SPDEF} by one stage each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Defend Order</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
456;"<i>Heal Order</i> restores up to 50% of the user's maximum {HP;STAT;HP} (rounded up).
<ul>
  <li>In Gen 4 <i>Heal Order's</i> healing effect is rounded down.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Heal Order</i> restores up to 50% of the user's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (rounded up).
<ul>
  <li>In Gen 4 <i>Heal Order's</i> healing effect is rounded down.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
457;"<i>Head Smash</i> deals damage and the user receives <span style=""font-size: 1.3rem"">½</span> of the damage dealt as recoil.";"<i>Head Smash</i> deals damage and the user receives <span style=""font-size: 1.3rem"">½</span> of the damage dealt as recoil."
459;"<i>Roar of Time</i> deals damage and forces the user to recharge on their next turn.<br/>
A recharge turn prevents the user from taking any action.<br/>
A recharge turn will not be required if <i>Roar of Time</i> misses.
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} <i>Roar of Time</i> can not be selected in battle (fixed in version 1.3.0).</li>
  <li>In {LA;GAME;legends-arceus} <i>Roar of Time</i> has 120 power and does not cause a recharge turn, instead it lowers the user's action speed.<br/>
  If used by Origin Form {Dialga;POKEMON;dialga} it has 140 power and 75% {accuracy;STAT;ACCURACY}</li>
</ul>";"<i>Roar of Time</i> deals damage and forces the user to recharge on their next turn.<br>
A recharge turn prevents the user from taking any action.<br>
A recharge turn will not be required if <i>Roar of Time</i> misses.
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> <i>Roar of Time</i> can not be selected in battle (fixed in version 1.3.0).</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Roar of Time</i> has 120 power and does not cause a recharge turn, instead it lowers the user's action speed.<br>
  If used by Origin Form <a href=""/pokemon/dialga"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dialga</span><img src=""https://cdn.pokedb.org/864681c3b19776f44de0e3b35494d6eb5f3ce6ba008126b8f20790adf3209a8fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Dialga"" style=""width: 20px; height: 20px""></a> it has 140 power and 75% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>"
460;"<i>Spacial Rend</i> deals damage and has an increased {critical hit ratio;STAT;CRIT} (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} <i>Spacial Rend</i> can not be selected in battle (fixed in version 1.3.0).</li>
  <li>In {LA;GAME;legends-arceus} <i>Spacial Rend</i> has 90 power.<br/>
  If used by Origin Form {Dialga;POKEMON;dialga} it has 80 power and 85% {accuracy;STAT;ACCURACY}</li>
</ul>";"<i>Spacial Rend</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit ratio</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> <i>Spacial Rend</i> can not be selected in battle (fixed in version 1.3.0).</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Spacial Rend</i> has 90 power.<br>
  If used by Origin Form <a href=""/pokemon/dialga"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dialga</span><img src=""https://cdn.pokedb.org/864681c3b19776f44de0e3b35494d6eb5f3ce6ba008126b8f20790adf3209a8fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Dialga"" style=""width: 20px; height: 20px""></a> it has 80 power and 85% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>"
461;"<i>Lunar Dance</i> causes the user to faint and switches in another Pokémon at the end of the turn.<br/>
The switched in Pokémon will be fully healed, PP restored and cured of any {major status condition;STATUS;-}.<br/>
<i>Lunar Dance</i> applies to the field position the user uses it in and will not activate if the new Pokémon is at full {HP;STAT;HP} and has no major status condition.<br/>
<i>Lunar Dance</i> and {Healing Wish;MOVE;healing-wish} can be applied at the same time.
<ul>
  <li>In Gen 4 <i>Lunar Dance</i> can not be stolen by {Snatch;MOVE;snatch} and the user immediately faints instead of waiting until the end of the turn.</li>
  <li>In early versions of {SWSH;GAME;sword-shield} <i>Lunar Dance</i> can not be selected in battle (fixed in version 1.3.0).</li>
</ul>";"<i>Lunar Dance</i> causes the user to faint and switches in another Pokémon at the end of the turn.<br>
The switched in Pokémon will be fully healed, PP restored and cured of any <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a>.<br>
<i>Lunar Dance</i> applies to the field position the user uses it in and will not activate if the new Pokémon is at full <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and has no major status condition.<br>
<i>Lunar Dance</i> and <a href=""/moves/healing-wish"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Healing Wish</span></a> can be applied at the same time.
<ul>
  <li>In Gen 4 <i>Lunar Dance</i> can not be stolen by <a href=""/moves/snatch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snatch</span></a> and the user immediately faints instead of waiting until the end of the turn.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> <i>Lunar Dance</i> can not be selected in battle (fixed in version 1.3.0).</li>
</ul>"
462;"<i>Crush Grip</i> deals damage and has greater power when the target's current {HP;STAT;HP} % is high.<br/>
<i>Crush Grip's</i> power is calculated by multiplying the target's current HP % by 120 meaning that if the target has 50 out of 100 maximum {HP;STAT;HP} <i>Crush Grip</i> has 120 x 50% = 60 power.
<i>Crush Grip</i> deals a minimum of 1 damage.
<ul>
  <li>In Gen 4 <i>Crush Grip</i> has a minimum of 1 damage added to its calculation, so it varies between 1 and 121.</li>
  <li>In early versions of {SWSH;GAME;sword-shield} <i>Crush Grip</i> can not be selected in battle (fixed in version 1.3.0).</li>
  <li>In {LA;GAME;legends-arceus} <i>Crush Grip</i> has 100 power.</li>
</ul>";"<i>Crush Grip</i> deals damage and has greater power when the target's current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> % is high.<br>
<i>Crush Grip's</i> power is calculated by multiplying the target's current HP % by 120 meaning that if the target has 50 out of 100 maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> <i>Crush Grip</i> has 120 x 50% = 60 power.
<i>Crush Grip</i> deals a minimum of 1 damage.
<ul>
  <li>In Gen 4 <i>Crush Grip</i> has a minimum of 1 damage added to its calculation, so it varies between 1 and 121.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> <i>Crush Grip</i> can not be selected in battle (fixed in version 1.3.0).</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Crush Grip</i> has 100 power.</li>
</ul>"
469;"<i>Wide Guard</i> protects the user's side of the field from all moves that target move than one Pokémon.<br/>
<i>Wide Guard</i> even protects from moves used by allies that also affect its own side such as {Earthquake;MOVE;earthquake}.<br/>
<i>Wide Guard</i> has highly increased priority meaning that it will move before most other moves.<br/>
If <i>Wide Guard</i> is moves last in the turn that it is used, it fails.<br/>
Attackers with the ability {Unseen Fist;ABILITY;unseen-fist} ignore <i>Wide Guard</i> when using a contact move.<br/>
Moves that remove protection effects such as {Feint;MOVE;feint} will remove <i>Wide Guard's</i> effect even if that move only targets one Pokémon.<br/>
The list of unprotectable moves is the same as {Protect;MOVE;protect}.<br/>
<i>Wide Guard</i> does not fully protect from Z-Moves that target more than one Pokémon, instead only reducing the incoming damage by 75%.<br/>
<i>Wide Guard</i> does not reduce its own or {Quick Guard's;MOVE;quick-guard} chance of success if used consecutively but does reduce the chances of other protection moves such as {Protect;MOVE;protect}.
<ul>
  <li>In Gen 5 <i>Wide Guard's</i> chance to succeed drops every time it is used consecutely, see {Protect;MOVE;protect} for the success chance after every use.<br/>
  {Feint;MOVE;feint} and {Shadow Force;MOVE;shadow-force} do not remove <i>Wide Guard</i> when they hit an ally.</li>
  <li>In Gen 5-6 <i>Wide Guard</i> can not protect from {Status;CATEGORY;status} moves that target more than one Pokémon.</li>
  <li>In early versions of {USUM;GAME;ultra-sun-ultra-moon} <i>Wide Guard</i> reduces the damage of <b>all</b> Z-Moves instead of only Z-Moves that target more than one Pokémon (fixed in version 1.1).</li>
</ul>";"<i>Wide Guard</i> protects the user's side of the field from all moves that target move than one Pokémon.<br>
<i>Wide Guard</i> even protects from moves used by allies that also affect its own side such as <a href=""/moves/earthquake"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earthquake</span></a>.<br>
<i>Wide Guard</i> has highly increased priority meaning that it will move before most other moves.<br>
If <i>Wide Guard</i> is moves last in the turn that it is used, it fails.<br>
Attackers with the ability <a href=""/abilities/unseen-fist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unseen Fist</span></a> ignore <i>Wide Guard</i> when using a contact move.<br>
Moves that remove protection effects such as <a href=""/moves/feint"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint</span></a> will remove <i>Wide Guard's</i> effect even if that move only targets one Pokémon.<br>
The list of unprotectable moves is the same as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
<i>Wide Guard</i> does not fully protect from Z-Moves that target more than one Pokémon, instead only reducing the incoming damage by 75%.<br>
<i>Wide Guard</i> does not reduce its own or <a href=""/moves/quick-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Guard's</span></a> chance of success if used consecutively but does reduce the chances of other protection moves such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.
<ul>
  <li>In Gen 5 <i>Wide Guard's</i> chance to succeed drops every time it is used consecutely, see <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a> for the success chance after every use.<br>
  <a href=""/moves/feint"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint</span></a> and <a href=""/moves/shadow-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Force</span></a> do not remove <i>Wide Guard</i> when they hit an ally.</li>
  <li>In Gen 5-6 <i>Wide Guard</i> can not protect from <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> moves that target more than one Pokémon.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div> <i>Wide Guard</i> reduces the damage of <b>all</b> Z-Moves instead of only Z-Moves that target more than one Pokémon (fixed in version 1.1).</li>
</ul>"
463;"<i>Magma Storm</i> deals damage on the first turn then traps the target (preventing them from switching out or fleeing), causing them to lose <span style=""font-size: 1.3rem"">⅛</span> of their maximum {HP;STAT;HP} after each turn, for 4-5 turns.<br/>
If the user holds a {Grip Claw;ITEM;grip-claw}, the after-effects last for 7 turns.<br/>
If a {Binding Band;ITEM;binding-band} is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum {HP;STAT;HP}.<br/>
A Pokémon with the ability {Run Away;ABILITY;run-away} or holding a {Smoke Ball;ITEM;smoke-ball} are still able to flee (but not switch out).<br/>
A Pokémon holding a {Shed Shell;ITEM;shed-shell} can still switch out (but not flee).<br/>
{GHOST;TYPE;Ghost}-type Pokémon can not be trapped by <i>Magma Storm</i>.
<ul>
  <li>In Gen 4 <i>Magma Storm</i> has 70% {accuracy;STAT;ACCURACY} and the effect lasts for 2-5 turns and {Grip Claw;ITEM;grip-claw} extends this effect to 5 turns.</li>
  <li>In Gen 4-5 <i>Magma Storm</i> has 120 power and the target loses only <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of their maximum {HP;STAT;HP} after each turn, or <span style=""font-size: 1.3rem"">⅛</span> while holding a {Binding Band;ITEM;binding-band}.</li>
  <li>In early versions of {SWSH;GAME;sword-shield} <i>Magma Storm</i> can not be selected in battle (fixed in version 1.3.0).</li>
  <li>In {LA;GAME;legends-arceus} <i>Magma Storm</i> has 90 power and {burns;STATUS;burn} the target.</li>
</ul>";"<i>Magma Storm</i> deals damage on the first turn then traps the target (preventing them from switching out or fleeing), causing them to lose <span style=""font-size: 1.3rem"">⅛</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after each turn, for 4-5 turns.<br>
If the user holds a <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a>, the after-effects last for 7 turns.<br>
If a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a> is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
A Pokémon with the ability <a href=""/abilities/run-away"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Run Away</span></a> or holding a <a href=""/items/smoke-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smoke Ball</span><img src=""https://cdn.pokedb.org/6e8cc518df1df5566761b3b384a5ee211eba7c0c2214d398cbba98df97aae29fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Smoke Ball"" style=""width: 20px; height: 20px""></a> are still able to flee (but not switch out).<br>
A Pokémon holding a <a href=""/items/shed-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Shell</span><img src=""https://cdn.pokedb.org/f8d5781e7824a76e8df74f292523d5846d5f2f6ce45129709f781656565ec24cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Shed Shell"" style=""width: 20px; height: 20px""></a> can still switch out (but not flee).<br>
<span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon can not be trapped by <i>Magma Storm</i>.
<ul>
  <li>In Gen 4 <i>Magma Storm</i> has 70% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and the effect lasts for 2-5 turns and <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a> extends this effect to 5 turns.</li>
  <li>In Gen 4-5 <i>Magma Storm</i> has 120 power and the target loses only <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after each turn, or <span style=""font-size: 1.3rem"">⅛</span> while holding a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a>.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> <i>Magma Storm</i> can not be selected in battle (fixed in version 1.3.0).</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Magma Storm</i> has 90 power and <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burns</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.</li>
</ul>"
464;"<i>Dark Void</i> causes all adjacent enemies to fall {asleep;STATUS;sleep}<br/>
<i>Dark Void</i> can only be used by {Darkrai;POKEMON;darkrai} or a Pokémon that has {Transformed;MOVE;transform} into it.<br/>
<i>Dark Void</i> will fail if called by a move that calls other moves such as {Assist;MOVE;assist}.<br/>
Pokémon with the ability {Insomnia;ABILITY;insomnia}, {Vital Spirit;ABILITY;vital-spirit}, {Shields Down;ABILITY;shields-down} (with the shield active), or {Comatose;ABILITY;comatose} are immune to {sleep;STATUS;sleep}.<br/>
If a target has the ability {Sweet Veil;ABILITY;sweet-veil} it is not affected by <i>Dark Void</i>.
<i>Dark Void</i> can not be copied by {Sketch;MOVE;sketch}.
<ul>
  <li>In Gen 4-6 <i>Dark Void</i> has 80% {accuracy;STAT;ACCURACY}</li>
  <li>In {SWSH;GAME;sword-shield} this move can not be selected in battle.</li>
  <li>In Gen 4-8 <i>Dark Void</i> can be copied by {Sketch;MOVE;sketch}.</li>
  <li>In {LA;GAME;legends-arceus} <i>Dark Void</i> has 90% {accuracy;STAT;ACCURACY} and lowers the user's action speed. It also lowers the target's defensive stats while making it drowsy.</li>
</ul>";"<i>Dark Void</i> causes all adjacent enemies to fall <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a><br>
<i>Dark Void</i> can only be used by <a href=""/pokemon/darkrai"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Darkrai</span><img src=""https://cdn.pokedb.org/bdfd6b2a10be16788fd78ac7231e401b9f7a0228ace4a04f2a2270e708ea1d0fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Darkrai"" style=""width: 20px; height: 20px""></a> or a Pokémon that has <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into it.<br>
<i>Dark Void</i> will fail if called by a move that calls other moves such as <a href=""/moves/assist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assist</span></a>.<br>
Pokémon with the ability <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a>, <a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spirit</span></a>, <a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a> (with the shield active), or <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> are immune to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.<br>
If a target has the ability <a href=""/abilities/sweet-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sweet Veil</span></a> it is not affected by <i>Dark Void</i>.
<i>Dark Void</i> can not be copied by <a href=""/moves/sketch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sketch</span></a>.
<ul>
  <li>In Gen 4-6 <i>Dark Void</i> has 80% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle.</li>
  <li>In Gen 4-8 <i>Dark Void</i> can be copied by <a href=""/moves/sketch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sketch</span></a>.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Dark Void</i> has 90% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and lowers the user's action speed. It also lowers the target's defensive stats while making it drowsy.</li>
</ul>"
465;"<i>Seed Flare</i> deals damage and has a 40% chance of lowering the target's {Special Defense;STAT;SPDEF} by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In {SWSH;GAME;sword-shield} this move can not be selected in battle.</li>
  <li>In {LA;GAME;legends-arceus} <i>Dark Void</i> has 100 power.</li>
</ul>";"<i>Seed Flare</i> deals damage and has a 40% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Dark Void</i> has 100 power.</li>
</ul>"
466;"<i>Ominous Wind</i> deals damage and has a 10% chance of raising the user's {Attack;STAT;ATTACK}, {Defense;STAT;DEFENSE}, {Special Attack;STAT;ATTACK}, {Special Defense;STAT;SPDEF} and {Speed;STAT;SPEED} by one stage each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>From Gen 8 onwards (except for {LA;GAME;legends-arceus}) <i>Ominous Wind</i> can not be selected in battle.</li>
  <li>In {LA;GAME;legends-arceus} <i>Ominous Wind</i> has 15 PP and a 20% chance to raise the user's offensive and defensive stats.</li>
</ul>";"<i>Ominous Wind</i> deals damage and has a 10% chance of raising the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>From Gen 8 onwards (except for <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div>) <i>Ominous Wind</i> can not be selected in battle.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Ominous Wind</i> has 15 PP and a 20% chance to raise the user's offensive and defensive stats.</li>
</ul>"
467;"<i>Shadow Force</i> causes the user to 'vanish' making it semi-invulnerable for the rest of the turn. On the next turn, the user reappears and deals damage.<br/>
<i>Shadow Force</i> ignores protection effects such as {Protect;MOVE;protect} or {Endure;MOVE;endure} and removes their effects until the end of the turn.<br/>
If the protection effect protects the entire side of the target's field, it will be removed (even if that protection move does not protect from <i>Shadow Force</i> such as {Wide Guard;MOVE;wide-guard}).<br/>
If the target Pokémon is immune to <i>Shadow Force</i> (such as {NORMAL;TYPE;Normal}-type Pokémon) <i>Shadow Force</i> will not remove the protection effect.<br/>
If the user is holding a {Power Herb;ITEM;power-herb}, <i>Shdaow Force</i> executes in one turn.<br/>
If the user falls {asleep;STATUS;sleep} due to {Yawn;MOVE;yawn} during the semi-invulnerable turn, the damaging turn will be cancelled.<br/>
A semi-invulnerable Pokémon can still be hit by moves affected by {Lock-On;MOVE;lock-on} or {Mind Reader;MOVE;mind-reader} of if the attacker has the ability {No Guard;ABILITY;no-guard}.<br/>
<i>Shadow Force</i> does not hit through {Max Guard;MOVE;max-guard} and does not remove its effect.
<ul>
  <li>In Gen 6 <i>Shadow Force</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
  It also has double power against targets that used {Minimize;MOVE;minimize}.</li>
  <li>In early versions of {SWSH;GAME;sword-shield} <i>Shadow Force</i> can not be selected in battle (fixed in version 1.3.0).</li>
  <li>In {LA;GAME;legends-arceus} <i>Shadow Force</i> is a single turn move, obscures the user and lowers its action speed.<br/>
  If used by Origin Form {Giratina;POKEMON;giratina} <i>Shadow Force</i> has 120 power and 80% {accuracy;STAT;ACCURACY}<br/>
  There is a bug that will cause the game to crash if the Origina Form Giratina is shiny.</li>
</ul>";"<i>Shadow Force</i> causes the user to 'vanish' making it semi-invulnerable for the rest of the turn. On the next turn, the user reappears and deals damage.<br>
<i>Shadow Force</i> ignores protection effects such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a> or <a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a> and removes their effects until the end of the turn.<br>
If the protection effect protects the entire side of the target's field, it will be removed (even if that protection move does not protect from <i>Shadow Force</i> such as <a href=""/moves/wide-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wide Guard</span></a>).<br>
If the target Pokémon is immune to <i>Shadow Force</i> (such as <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type Pokémon) <i>Shadow Force</i> will not remove the protection effect.<br>
If the user is holding a <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>, <i>Shdaow Force</i> executes in one turn.<br>
If the user falls <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> due to <a href=""/moves/yawn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Yawn</span></a> during the semi-invulnerable turn, the damaging turn will be cancelled.<br>
A semi-invulnerable Pokémon can still be hit by moves affected by <a href=""/moves/lock-on"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lock-On</span></a> or <a href=""/moves/mind-reader"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind Reader</span></a> of if the attacker has the ability <a href=""/abilities/no-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>No Guard</span></a>.<br>
<i>Shadow Force</i> does not hit through <a href=""/moves/max-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Guard</span></a> and does not remove its effect.
<ul>
  <li>In Gen 6 <i>Shadow Force</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
  It also has double power against targets that used <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a>.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> <i>Shadow Force</i> can not be selected in battle (fixed in version 1.3.0).</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Shadow Force</i> is a single turn move, obscures the user and lowers its action speed.<br>
  If used by Origin Form <a href=""/pokemon/giratina"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giratina</span><img src=""https://cdn.pokedb.org/ed3b950d9f5a17bd76df00ff107a08cc944b71cbeeaaf216811260f5451017f1w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Giratina"" style=""width: 20px; height: 20px""></a> <i>Shadow Force</i> has 120 power and 80% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
  There is a bug that will cause the game to crash if the Origina Form Giratina is shiny.</li>
</ul>"
468;"<i>Hone Claw</i> raises the user's {Attack;STAT;ATTACK} and {Accuracy;STAT;ACCURACY} by one stage each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Hone Claw</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
470;"<i>Guard Split</i> averages the user's {Defense;STAT;DEFENSE} and {Special Defense;STAT;SPDEF} with that of the target.<br/>
<i>Guard Split</i> ignores {stat;STAT;STATS} stages.<br/>
If the user has 100 {Defense;STAT;DEFENSE}/{Special Defense;STAT;SPDEF} and the target has 200 {Defense;STAT;DEFENSE}/{Special Defense;STAT;SPDEF} both will be changed to 150 {Defense;STAT;DEFENSE}/{Special Defense;STAT;SPDEF}<br/>
<i>Guard Split</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of much such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<i>Guard Split</i> fails in Tera Raid Battles.";"<i>Guard Split</i> averages the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> with that of the target.<br>
<i>Guard Split</i> ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stages.<br>
If the user has 100 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>/<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and the target has 200 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>/<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> both will be changed to 150 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>/<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
<i>Guard Split</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of much such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Guard Split</i> fails in Tera Raid Battles."
471;"<i>Power Split</i> averages the user's {Attack;STAT;ATTACK} and {Special Attack;STAT;SPATK} with that of the target.<br/>
<i>Power Split</i> ignores {stat;STAT;STATS} stages.<br/>
If the user has 100 {Attack;STAT;ATTACK}/{Special Attack;STAT;SPATK} and the target has 200 {Attack;STAT;ATTACK}/{Special Attack;STAT;SPATK} both will be changed to 150 {Attack;STAT;ATTACK}/{Special Attack;STAT;SPATK}<br/>
<i>Power Split</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of much such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<i>Power Split</i> fails in Tera Raid Battles.";"<i>Power Split</i> averages the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> with that of the target.<br>
<i>Power Split</i> ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stages.<br>
If the user has 100 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>/<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and the target has 200 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>/<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> both will be changed to 150 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>/<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
<i>Power Split</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of much such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Power Split</i> fails in Tera Raid Battles."
472;"<i>Wonder Room</i> swaps the {Defense;STAT;DEFENSE} and {Special Defense;STAT;SPDEF} of all Pokémon for 5 turns.<br/>
{Stat stages;STAT;STATS} are not swapped.<br/>
Similar to {Trick Room;MOVE;trick-room}, the effect is cancelled if used again while the effect is already active.<br/>
<i>Wonder Room</i> affects which stat is boosted by {Beast Boost;ABILITY;beast-boost}.
<ul>
  <li>In Gen 5 <i>Wonder Room</i> has a priority of -7 so it's used after every other move except {Trick Room;MOVE;trick-room} and {Magic Room;MOVE;magic-room} where the {Speed;STAT;SPEED} of the user determines the order as usual.</li>
</ul>";"<i>Wonder Room</i> swaps the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all Pokémon for 5 turns.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stat stages</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> are not swapped.<br>
Similar to <a href=""/moves/trick-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick Room</span></a>, the effect is cancelled if used again while the effect is already active.<br>
<i>Wonder Room</i> affects which stat is boosted by <a href=""/abilities/beast-boost"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beast Boost</span></a>.
<ul>
  <li>In Gen 5 <i>Wonder Room</i> has a priority of -7 so it's used after every other move except <a href=""/moves/trick-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick Room</span></a> and <a href=""/moves/magic-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Room</span></a> where the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the user determines the order as usual.</li>
</ul>"
473;"<i>Psyshock</i> deals damage and but uses the target's {Defense;STAT;DEFENSE} instead of {Special Defense;STAT;SPDEF} to calculate damage despite being a {Special;CATEGORY;special} move.<br/>
All other aspects of the move such as activating {Mirror Coat;MOVE;mirror-coat} work just as any other Special move.";"<i>Psyshock</i> deals damage and but uses the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> instead of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to calculate damage despite being a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> move.<br>
All other aspects of the move such as activating <a href=""/moves/mirror-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Coat</span></a> work just as any other Special move."
474;"<i>Venoshock</i> deals damage and has double power if the target is {poisoned;STATUS;poison}<br/>
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Venoshock's</i> power doubles for any {major status condition;STATUS;-}.</li>
</ul>";"<i>Venoshock</i> deals damage and has double power if the target is <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoned</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a><br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Venoshock's</i> power doubles for any <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a>.</li>
</ul>"
478;"<i>Magic Room</i> disabled the effects of all held items for 5 turns.<br/>
Just as with the other 'Room' moves such as {Trick Room;MOVE;trick-room}, using <i>Magic Room</i> again while it is already active cancels the effect.<br/>
<i>Magic Room</i> also prevents:
<ul>
  <li>Using items through {Natural Gift;MOVE;natural-gift} or {Fing;MOVE;fling}</li>
  <li>The {Speed;STAT;SPEED}-boost gained from {Macho Brace;ITEM;macho-brace} and other power items such as {Power Weight;ITEM;power-weight}.</li>
</ul>
<i>Magic Room</i> can not prevent:
<ul>
  <li>Using Mega Stones such as {Gengarite;ITEM;gengarite} to Mega Evolve</li>
  <li>Primal Reversion
    <ul>
      <li>A {Kyogre;POKEMON;kyogre} using a {Blue Orb;ITEM;blue-orb}</li>
      <li>A {Groudon;POKEMON;groudon} using a {Red Orb;ITEM;red-orb}</li>
    </ul>
  </li>
  <li>Any item that affects one of these categories:
    <ul>
      <li>prize money such as {Amulet Coin;ITEM;amulet-coin}</li>
      <li>experience gain such as {Lucky Egg;ITEM;lucky-egg}</li>
      <li>effort values such as {Power Weight;ITEM;power-weight}</li>
      <li>friendship such as {Soothe Bell;ITEM;soothe-bell}</li>
      <li>type of the target Pokémon</li>
    </ul>
  </li>
  <li>Using berries through {Bug Bite;MOVE;bug-bite} or {Pluck;MOVE;pluck}</li>
  <li>Moving items from one Pokémon to another through {Trick;MOVE;trick} or {Pickpocket;ABILITY;pickpocket}.</li>
  <li>{Poltergeist;MOVE;poltergeist}</li>
  <li>{Teatime;MOVE;teatime}</li>
</ul>
If a Pokémon is already locked into a move through a choice item such as {Choice Scarf;ITEM;choice-scarf} and removes the item while affected by <i>Magic Room</i>, it will be affected by the Choice item lock bug.<br/>
The bug's specific behavior varies by generation but usually it locks the user into a move even when not holding a choice item.
<ul>  
  <li>In Gen 5 <i>Magic Room</i> has a priority of -7 so it's used after every other move except {Trick Room;MOVE;trick-room} and {Magic Room;MOVE;magic-room} where the {Speed;STAT;SPEED} of the user determines the order as usual.</li>
</ul>";"<i>Magic Room</i> disabled the effects of all held items for 5 turns.<br>
Just as with the other 'Room' moves such as <a href=""/moves/trick-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick Room</span></a>, using <i>Magic Room</i> again while it is already active cancels the effect.<br>
<i>Magic Room</i> also prevents:
<ul>
  <li>Using items through <a href=""/moves/natural-gift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Natural Gift</span></a> or <a href=""/moves/fling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fing</span></a></li>
  <li>The <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>-boost gained from <a href=""/items/macho-brace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Macho Brace</span><img src=""https://cdn.pokedb.org/87a508090cac9327e0ec7e5546be8a2887e90310913f1b332eadb8b5dbe70b7fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Macho Brace"" style=""width: 20px; height: 20px""></a> and other power items such as <a href=""/items/power-weight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Weight</span><img src=""https://cdn.pokedb.org/abddb41a5cdbb5115c3220395ddb101b8b131608276d4eda1ba3621b305078c3w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Weight"" style=""width: 20px; height: 20px""></a>.</li>
</ul>
<i>Magic Room</i> can not prevent:
<ul>
  <li>Using Mega Stones such as <a href=""/items/gengarite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gengarite</span><img src=""https://cdn.pokedb.org/672f8c7e96776098d9c4d244b94531780745285c216e7e1b4c7bcbb72ecb2971w20h20"" width=""20"" height=""20"" alt=""Item Icon for Gengarite"" style=""width: 20px; height: 20px""></a> to Mega Evolve</li>
  <li>Primal Reversion
    <ul>
      <li>A <a href=""/pokemon/kyogre"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Kyogre</span><img src=""https://cdn.pokedb.org/39140c3512f658bc4e096005ffe830780f3659194ae6fd9df46ccf2a7db85868w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Kyogre"" style=""width: 20px; height: 20px""></a> using a <a href=""/items/blue-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blue Orb</span><img src=""https://cdn.pokedb.org/9fe36c6907c5f9c87a5350c06b281241b788a994e9722d552c1022486ad1aa96w20h20"" width=""20"" height=""20"" alt=""Item Icon for Blue Orb"" style=""width: 20px; height: 20px""></a></li>
      <li>A <a href=""/pokemon/groudon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Groudon</span><img src=""https://cdn.pokedb.org/0147e211a63611c88f5fc6521dbc3eabbbe3b7f53e575dbf4c93cf9587f12039w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Groudon"" style=""width: 20px; height: 20px""></a> using a <a href=""/items/red-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Red Orb</span><img src=""https://cdn.pokedb.org/dc464167984e5a91423225f5c522cd4bf58e39f9b8999e807b0029ccfc9706fdw20h20"" width=""20"" height=""20"" alt=""Item Icon for Red Orb"" style=""width: 20px; height: 20px""></a></li>
    </ul>
  </li>
  <li>Any item that affects one of these categories:
    <ul>
      <li>prize money such as <a href=""/items/amulet-coin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Amulet Coin</span><img src=""https://cdn.pokedb.org/3ce4798f430769c4b735d7071c0b6613fb50eead9c8542563fed5d1d59520860w20h20"" width=""20"" height=""20"" alt=""Item Icon for Amulet Coin"" style=""width: 20px; height: 20px""></a></li>
      <li>experience gain such as <a href=""/items/lucky-egg"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lucky Egg</span><img src=""https://cdn.pokedb.org/2ee56e2abc30d530bbada52e8dea67c712d62fd72be39caf8b179556fa246e21w20h20"" width=""20"" height=""20"" alt=""Item Icon for Lucky Egg"" style=""width: 20px; height: 20px""></a></li>
      <li>effort values such as <a href=""/items/power-weight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Weight</span><img src=""https://cdn.pokedb.org/abddb41a5cdbb5115c3220395ddb101b8b131608276d4eda1ba3621b305078c3w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Weight"" style=""width: 20px; height: 20px""></a></li>
      <li>friendship such as <a href=""/items/soothe-bell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soothe Bell</span><img src=""https://cdn.pokedb.org/52c763ae8d5730c51a503d61e6eded4f291b2a184c8c429556c8cf0e2876425dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Soothe Bell"" style=""width: 20px; height: 20px""></a></li>
      <li>type of the target Pokémon</li>
    </ul>
  </li>
  <li>Using berries through <a href=""/moves/bug-bite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Bite</span></a> or <a href=""/moves/pluck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pluck</span></a></li>
  <li>Moving items from one Pokémon to another through <a href=""/moves/trick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick</span></a> or <a href=""/abilities/pickpocket"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pickpocket</span></a>.</li>
  <li><a href=""/moves/poltergeist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poltergeist</span></a></li>
  <li><a href=""/moves/teatime"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Teatime</span></a></li>
</ul>
If a Pokémon is already locked into a move through a choice item such as <a href=""/items/choice-scarf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Scarf</span><img src=""https://cdn.pokedb.org/0d010e8fc8b2124fd8c1c4a456ba3c4abe95aab2cd20d6067e0e078a13187bacw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Scarf"" style=""width: 20px; height: 20px""></a> and removes the item while affected by <i>Magic Room</i>, it will be affected by the Choice item lock bug.<br>
The bug's specific behavior varies by generation but usually it locks the user into a move even when not holding a choice item.
<ul>  
  <li>In Gen 5 <i>Magic Room</i> has a priority of -7 so it's used after every other move except <a href=""/moves/trick-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick Room</span></a> and <a href=""/moves/magic-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Room</span></a> where the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the user determines the order as usual.</li>
</ul>"
479;"<i>Smack Down</i> deals damage and causes the target Pokémon to be 'grounded' forcing it to the ground and removing the 'raised' effect (it can now be hit by {GROUND;TYPE;Ground}-type moves and other ground-based effects).<br/>
<i>Smack Down</i> cancells the effects of {Magnet Rise;MOVE;magnet-rise} and {Telekinesis;MOVE;telekinesis} and {Air Balloon;ITEM;air-balloon}.<br/>
A target affected by <i>Smack Down</i> can not use {Magnet Rise;MOVE;magnet-rise}.<br/>
<i>Smack Down</i> deals damage but has no additional effect if the target is:
<ul>
  <li>already grounded</li>
  <li>in the semi-invulnerable turn of {Sky Drop;MOVE;sky-drop}</li>
  <li>affected by {Gravity;MOVE;gravity} or {Ingrain;MOVE;ingrain}</li>
  <li>holding an {Iron Ball;ITEM;iron-ball}</li>
  <li>Behind a {Substitute;MOVE;substitute}</li>
</ul>
Unlike most moves, <i>Smack Down</i> can hit Pokémon during the semi-invulnerable turn of {Sky Drop;MOVE;sky-drop}, {Fly;MOVE;fly} and {Bouce;MOVE;bounce} and will cancel the move but does not prevent them from being used in later turns.";"<i>Smack Down</i> deals damage and causes the target Pokémon to be 'grounded' forcing it to the ground and removing the 'raised' effect (it can now be hit by <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span>-type moves and other ground-based effects).<br>
<i>Smack Down</i> cancells the effects of <a href=""/moves/magnet-rise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnet Rise</span></a> and <a href=""/moves/telekinesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Telekinesis</span></a> and <a href=""/items/air-balloon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Balloon</span><img src=""https://cdn.pokedb.org/6f723896f2cc5560b50736118d7327aa59958ba147e58514b5c5055a9750f186w20h20"" width=""20"" height=""20"" alt=""Item Icon for Air Balloon"" style=""width: 20px; height: 20px""></a>.<br>
A target affected by <i>Smack Down</i> can not use <a href=""/moves/magnet-rise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnet Rise</span></a>.<br>
<i>Smack Down</i> deals damage but has no additional effect if the target is:
<ul>
  <li>already grounded</li>
  <li>in the semi-invulnerable turn of <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a></li>
  <li>affected by <a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a> or <a href=""/moves/ingrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ingrain</span></a></li>
  <li>holding an <a href=""/items/iron-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Ball</span><img src=""https://cdn.pokedb.org/6668e94bfe5a71d7cbabe10b36785f2950fb3c2051ba9cb88b563031dd894b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Iron Ball"" style=""width: 20px; height: 20px""></a></li>
  <li>Behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
Unlike most moves, <i>Smack Down</i> can hit Pokémon during the semi-invulnerable turn of <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a>, <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a> and <a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bouce</span></a> and will cancel the move but does not prevent them from being used in later turns."
480;"<i>Storm Throw</i> deals damage and will always land a {critical strike;STAT;CRIT} if it does not miss.<br/>
Pokémon with the abilities {Battle Armor;ABILITY;battle-armor} or {Shell Armor;ABILITY;shell-armor}, or while under the effect of {Lucky Chant;MOVE;lucky-chant}, are protected against {critical hits;STAT;CRIT}.
<ul>
  <li>In Gen 5 <i>Storm Throw</i> has 40 power and a 2x damage multiplier for critical hits (instead of 1.5x)</li>
  <li>From Gen 9 onwards this move  can not be selected in battle.</li>
</ul>";"<i>Storm Throw</i> deals damage and will always land a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> if it does not miss.<br>
Pokémon with the abilities <a href=""/abilities/battle-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Armor</span></a> or <a href=""/abilities/shell-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Armor</span></a>, or while under the effect of <a href=""/moves/lucky-chant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lucky Chant</span></a>, are protected against <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hits</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.
<ul>
  <li>In Gen 5 <i>Storm Throw</i> has 40 power and a 2x damage multiplier for critical hits (instead of 1.5x)</li>
  <li>From Gen 9 onwards this move  can not be selected in battle.</li>
</ul>"
481;"<i>Flame Burst</i> deals damage and then 'splashes' the damage to adjacent Pokémon allied with the target.<br/>
The splash damage is <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of the hit Pokémon's maximum {HP;STAT;HP}.<br/>
This can also hit the user if the user targets an adjacent ally Pokémon.<br/>
The splash damage:
<ul>
  <li>can not miss</li>
  <li>does not interact with abilities such as {Flash Fire;ABILITY;flash-fire}, {Wonder Guard;ABILITY;wonder-guard}, {Telepathy;ABILITY;telepathy} or {Color Change;ABILITY;color-change}</li>
  <li>can not be prevented by protection effects such as {Protect;MOVE;protect} or {Endure;MOVE;endure}</li>
  <li>does not interact with a held {Focus Sash;ITEM;focus-sash} or {Focus Band;ITEM;focus-band}</li>
  <li>does not interact with {Substitute;MOVE;substitute} or {Destiny Bond;MOVE;destiny-bond}</li>
  <li>can be blocked by {Magic Guard;ABILITY;magic-guard}</li>
</ul>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Flame Burst</i> deals damage and then 'splashes' the damage to adjacent Pokémon allied with the target.<br>
The splash damage is <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of the hit Pokémon's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
This can also hit the user if the user targets an adjacent ally Pokémon.<br>
The splash damage:
<ul>
  <li>can not miss</li>
  <li>does not interact with abilities such as <a href=""/abilities/flash-fire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flash Fire</span></a>, <a href=""/abilities/wonder-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Guard</span></a>, <a href=""/abilities/telepathy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Telepathy</span></a> or <a href=""/abilities/color-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Color Change</span></a></li>
  <li>can not be prevented by protection effects such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a> or <a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a></li>
  <li>does not interact with a held <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a></li>
  <li>does not interact with <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> or <a href=""/moves/destiny-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Destiny Bond</span></a></li>
  <li>can be blocked by <a href=""/abilities/magic-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Guard</span></a></li>
</ul>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
482;"<i>Sludge Wave</i> deals damage and has a 10% chance of {poisoning;STATUS;poison} the target.<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Sludge Wave</i> deals damage and has a 10% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
520;"<i>Grass Pledge</i> deals damage.<br/>
<i>Grass Pledge</i> has a special interaction with both {Water Pledge;MOVE;water-pledge} and {Fire Pledge;MOVE;fire-pledge}.<br/>
If another ally Pokémon uses either of those moves and the user moves before them, the user will not perform any action and instead, the ally's move will have a combined 150 power.<br/>
<ul>
  <li>If <i>Grass Pledge</i> and {Water Pledge;MOVE;water-pledge} are used on the same turn, the second move will also create a swamp on the target's side of the field, reducing the {Speed;STAT;SPEED} of all Pokémon on that side by 75%.<br/></li>
  <li>If <i>Grass Pledge</i> and {Fire Pledge;MOVE;fire-pledge} are used on the same turn, the second move will create a sea of fire on the target's side of the field, damaging all non-{FIRE;TYPE;Fire} type Pokémon for <span style=""font-size: 1.3rem"">⅛</span> of its maximum {HP;STAT;HP} for 4 turns.</span></li>
</ul>
If two Pokémon select two different Pledge moves but the second Pokémon is prevented from using that move by {paralysis;STATUS;paralysis} etc. nothing happens.<br/>
<i>Grass Pledge</i> does not consume or benefit from {Grass Gem;ITEM;grass-gem}.<br/>
If <i>Grass Pledge</i> combines with another Pledge move and one of the Pokémon would usually receive a {same-type attack bonus;STAT;STAB}, the combined attack will receive it no matter who contributed the bonus.<br/>
<i>Grass Pledge</i> can not be used in Sky Battles.
<ul>
  <li>In Gen 5 <i>Grass Pledge</i> has 50 power.</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Grass Pledge</i> deals damage.<br>
<i>Grass Pledge</i> has a special interaction with both <a href=""/moves/water-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pledge</span></a> and <a href=""/moves/fire-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Pledge</span></a>.<br>
If another ally Pokémon uses either of those moves and the user moves before them, the user will not perform any action and instead, the ally's move will have a combined 150 power.<br>
<ul>
  <li>If <i>Grass Pledge</i> and <a href=""/moves/water-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pledge</span></a> are used on the same turn, the second move will also create a swamp on the target's side of the field, reducing the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all Pokémon on that side by 75%.<br></li>
  <li>If <i>Grass Pledge</i> and <a href=""/moves/fire-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Pledge</span></a> are used on the same turn, the second move will create a sea of fire on the target's side of the field, damaging all non-<span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span> type Pokémon for <span style=""font-size: 1.3rem"">⅛</span> of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for 4 turns.</li>
</ul>
If two Pokémon select two different Pledge moves but the second Pokémon is prevented from using that move by <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> etc. nothing happens.<br>
<i>Grass Pledge</i> does not consume or benefit from <a href=""/items/grass-gem"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Gem</span><img src=""https://cdn.pokedb.org/fd59b831faf429d1abc7d0732afb12da13df0bfb3796146a8ef7b1ec7e7852ecw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grass Gem"" style=""width: 20px; height: 20px""></a>.<br>
If <i>Grass Pledge</i> combines with another Pledge move and one of the Pokémon would usually receive a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">same-type attack bonus</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/misc/stab_bonus.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, the combined attack will receive it no matter who contributed the bonus.<br>
<i>Grass Pledge</i> can not be used in Sky Battles.
<ul>
  <li>In Gen 5 <i>Grass Pledge</i> has 50 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
483;"<i>Quiver Dance</i> raises the user's {Special Attack;STAT;SPATK}, {Special Defense;STAT;SPDEF} and {Speed;STAT;SPEED} by one stage each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Quiver Dance</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
484;"<i>Heavy Slam</i> deals damage and its power is increased depending on how much heavier the user is compared to the target.<br/>
The following table shows the power depending on the weight difference:
<table>
  <thead>
    <tr>
      <th>Power</th>
      <th>Weight difference between user and target</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>40</td>
      <td>less than 2 times the weight</td>
    </tr>
    <tr>
      <td>60</td>
      <td>between 2 and 3 times the weight</td>
    </tr>
    <tr>
      <td>80</td>
      <td>between 3 and 4 times the weight</td>
    </tr>
    <tr>
      <td>100</td>
      <td>between 4 and 5 times the weight</td>
    </tr>
    <tr>
      <td>120</td>
      <td>at least 5 times heavier</td>
    </tr>
  </tbody>
</table>
If the target used {Minimize;MOVE;minimize} <i>Heavy Slam</i> has double power and bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<i>Heavy Slam</i> always fails against Dynamaxed Pokémon.
<ul>
  <li>In Gen 5-6 <i>Heavy Slam</i> has no additional effect against Pokémon that used {Minimize;MOVE;minimize}.</li>
</ul>";"<i>Heavy Slam</i> deals damage and its power is increased depending on how much heavier the user is compared to the target.<br>
The following table shows the power depending on the weight difference:
<table>
  <thead>
    <tr>
      <th>Power</th>
      <th>Weight difference between user and target</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>40</td>
      <td>less than 2 times the weight</td>
    </tr>
    <tr>
      <td>60</td>
      <td>between 2 and 3 times the weight</td>
    </tr>
    <tr>
      <td>80</td>
      <td>between 3 and 4 times the weight</td>
    </tr>
    <tr>
      <td>100</td>
      <td>between 4 and 5 times the weight</td>
    </tr>
    <tr>
      <td>120</td>
      <td>at least 5 times heavier</td>
    </tr>
  </tbody>
</table>
If the target used <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a> <i>Heavy Slam</i> has double power and bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Heavy Slam</i> always fails against Dynamaxed Pokémon.
<ul>
  <li>In Gen 5-6 <i>Heavy Slam</i> has no additional effect against Pokémon that used <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a>.</li>
</ul>"
485;"<i>Synchronoise</i> deals damage and hits all adjacent Pokémon that share at least one type with the user including allies.<br/>
<ul>
  <li>In Gen 5 <i>Synchronoise</i> has 70 power and 15 PP.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Synchronoise</i> deals damage and hits all adjacent Pokémon that share at least one type with the user including allies.<br>
<ul>
  <li>In Gen 5 <i>Synchronoise</i> has 70 power and 15 PP.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
486;"<i>Electro Ball</i> deals damage and its power is increased depending on how much faster the user is compared to the target.<br/>
The following table shows the power depending on the {Speed;STAT;SPEED} difference:
<table>
  <thead>
    <tr>
      <th>Power</th>
      <th>{Speed;STAT;SPEED} difference between user and target</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>40</td>
      <td>less than 2 times the speed</td>
    </tr>
    <tr>
      <td>60</td>
      <td>between 2 and 3 times the speed</td>
    </tr>
    <tr>
      <td>80</td>
      <td>between 3 and 4 times the speed</td>
    </tr>
    <tr>
      <td>100</td>
      <td>between 4 and 5 times the speed</td>
    </tr>
    <tr>
      <td>120</td>
      <td>at least 5 times faster</td>
    </tr>
  </tbody>
</table>
<i>Electro Ball</i> considers all stat stages, abilities and other effects that modify {Speed;STAT;SPEED} in its damage calculation.<br/>
This move does not work on targets with the ability {Bulletproof;ABILITY;bulletproof}<br/>";"<i>Electro Ball</i> deals damage and its power is increased depending on how much faster the user is compared to the target.<br>
The following table shows the power depending on the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> difference:
<table>
  <thead>
    <tr>
      <th>Power</th>
      <th><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> difference between user and target</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>40</td>
      <td>less than 2 times the speed</td>
    </tr>
    <tr>
      <td>60</td>
      <td>between 2 and 3 times the speed</td>
    </tr>
    <tr>
      <td>80</td>
      <td>between 3 and 4 times the speed</td>
    </tr>
    <tr>
      <td>100</td>
      <td>between 4 and 5 times the speed</td>
    </tr>
    <tr>
      <td>120</td>
      <td>at least 5 times faster</td>
    </tr>
  </tbody>
</table>
<i>Electro Ball</i> considers all stat stages, abilities and other effects that modify <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in its damage calculation.<br>
This move does not work on targets with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a><br>"
492;"<i>Foul Play</i> deals damage and uses the target's {Attack;STAT;ATTACK} instead of the user's own Attack to calculate the damage.<br/>
<i>Foul Play</i> considers the target's {stat stages;STAT;STATS} but uses the user's other Attack modifiers such as abilities, held items or the {burn;STATUS;burn} status condition.";"<i>Foul Play</i> deals damage and uses the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> instead of the user's own Attack to calculate the damage.<br>
<i>Foul Play</i> considers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat stages</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> but uses the user's other Attack modifiers such as abilities, held items or the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> status condition."
487;"<i>Soak</i> changes the target's type to only {WATER;TYPE;Water} until it leaves battle.<br/>
<i>Soak</i> fails against Pokémon that:
<ul>
  <li>have the ability {RKS System;ABILITY;rks-system} or {Multitype;ABILITY;multitype}.</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
  <li>are Terastalized</li>
  <li>are already pure {WATER;TYPE;Water}-type</li>
</ul>
<i>Soak's</i> type changing effect is removed if it is used against a {Mimikyu;POKEMON;mimikyu} that has {Disguise;ABILITY;disguise} active and then loses the disguise.<br/>
Type changing effects can not be passed onto an incoming Pokémon through {Baton Pass;MOVE;baton-pass}.
<ul>
  <li>In Gen 5 <i>Soak</i> also works against pure {WATER;TYPE;Water}-type Pokémon.</li>
</ul>";"<i>Soak</i> changes the target's type to only <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span> until it leaves battle.<br>
<i>Soak</i> fails against Pokémon that:
<ul>
  <li>have the ability <a href=""/abilities/rks-system"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>RKS System</span></a> or <a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a>.</li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
  <li>are Terastalized</li>
  <li>are already pure <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type</li>
</ul>
<i>Soak's</i> type changing effect is removed if it is used against a <a href=""/pokemon/mimikyu"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimikyu</span><img src=""https://cdn.pokedb.org/6288ae103ca44c4b0d180fa9d789b0f1121b5aff6958c11cf4bfe38ad5103419w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Mimikyu"" style=""width: 20px; height: 20px""></a> that has <a href=""/abilities/disguise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disguise</span></a> active and then loses the disguise.<br>
Type changing effects can not be passed onto an incoming Pokémon through <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>.
<ul>
  <li>In Gen 5 <i>Soak</i> also works against pure <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type Pokémon.</li>
</ul>"
488;"<i>Flame Charge</i> deals damage and raises the user's {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Flame Charge</i> deals damage and raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
489;"<i>Coil</i> raises the user's {Attack;STAT;ATTACK}, {Defense;STAT;DEFENSE} and {Accuracy;STAT;ACCURACY} by one stage each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Coil</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
490;"<i>Low Sweep</i> deals damage and lowers the target's {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 5 <i>Low Sweep</i> has 60 power.</li>
</ul>";"<i>Low Sweep</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 5 <i>Low Sweep</i> has 60 power.</li>
</ul>"
491;"<i>Acid Spray</i> deals damage and lowers the target's {Special Defense;STAT;SPDEF} by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
This move does not work on targets with the ability {Bulletproof;ABILITY;bulletproof}";"<i>Acid Spray</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
This move does not work on targets with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a>"
493;"<i>Simple Beam</i> changes the target's ability to {Simple;ABILITY;simple}.<br/>
<i>Simple Beam</i> does not remove any ability effects that already applied to the target such as {Intimidate;ABILITY;intimidate}.<br/>
<i>Simple Beam</i> fails if the target has any of these abilities:
<ul>
  <li>{As One (Glastrier);ABILITY;as-one-glastrier}</li>
  <li>{As One (Spectrier);ABILITY;as-one-spectrier}</li>
  <li>{Battle Bond;ABILITY;battle-bond}</li>
  <li>{Comatose;ABILITY;comatose}</li>
  <li>{Disguise;ABILITY;disguise}</li>
  <li>{Gulp Missile;ABILITY;gulp-missile}</li>
  <li>{Ice Face;ABILITY;ice-face}</li>
  <li>{Multitype;ABILITY;multitype}</li>
  <li>{Power Construct;ABILITY;power-construct}</li>
  <li>{Protosynthesis;ABILITY;protosynthesis}</li>
  <li>{Quark Drive;ABILITY;quark-drive}</li>
  <li>{RKS System;ABILITY;rks-system}</li>
  <li>{Schooling;ABILITY;schooling}</li>
  <li>{Shields Down;ABILITY;shields-down}</li>
  <li>{Stance Change;ABILITY;stance-change}</li>
  <li>{Zen Mode;ABILITY;zen-mode}</li>
  <li>{Zero to Hero;ABILITY;zero-to-hero}</li>
</ul>";"<i>Simple Beam</i> changes the target's ability to <a href=""/abilities/simple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Simple</span></a>.<br>
<i>Simple Beam</i> does not remove any ability effects that already applied to the target such as <a href=""/abilities/intimidate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Intimidate</span></a>.<br>
<i>Simple Beam</i> fails if the target has any of these abilities:
<ul>
  <li><a href=""/abilities/as-one-glastrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Glastrier)</span></a></li>
  <li><a href=""/abilities/as-one-spectrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Spectrier)</span></a></li>
  <li><a href=""/abilities/battle-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Bond</span></a></li>
  <li><a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a></li>
  <li><a href=""/abilities/disguise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disguise</span></a></li>
  <li><a href=""/abilities/gulp-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gulp Missile</span></a></li>
  <li><a href=""/abilities/ice-face"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Face</span></a></li>
  <li><a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a></li>
  <li><a href=""/abilities/power-construct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Construct</span></a></li>
  <li><a href=""/abilities/protosynthesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protosynthesis</span></a></li>
  <li><a href=""/abilities/quark-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quark Drive</span></a></li>
  <li><a href=""/abilities/rks-system"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>RKS System</span></a></li>
  <li><a href=""/abilities/schooling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Schooling</span></a></li>
  <li><a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a></li>
  <li><a href=""/abilities/stance-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stance Change</span></a></li>
  <li><a href=""/abilities/zen-mode"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Mode</span></a></li>
  <li><a href=""/abilities/zero-to-hero"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zero to Hero</span></a></li>
</ul>"
494;"<i>Entrainment</i> changes the target's ability to be the same as the user's ability.<br/>
This effect lasts until the target leaves battle.<br/>
<i>Entrainment</i> fails if the user <b>or</b> target has any of these abilities:
<ul>
  <li>{As One (Glastrier);ABILITY;as-one-glastrier}</li>
  <li>{As One (Spectrier);ABILITY;as-one-spectrier}</li>
  <li>{Commander;ABILITY;commander}</li>
  <li>{Disguise;ABILITY;disguise}</li>
  <li>{Gulp Missile;ABILITY;gulp-missile}</li>
  <li>{Ice Face;ABILITY;ice-face}</li>
  <li>{Power Construct;ABILITY;power-construct}</li>
  <li>{Protosynthesis;ABILITY;protosynthesis}</li>
  <li>{Quark Drive;ABILITY;quark-drive}</li>
  <li>{Zero to Hero;ABILITY;zero-to-hero}</li>
</ul>
<i>Entrainment</i> fails if the target has any of these abilities:
<ul>
  <li>{Battle Bond;ABILITY;battle-bond}</li>
  <li>{Comatose;ABILITY;comatose}</li>
  <li>{Multitype;ABILITY;multitype}</li>
  <li>{RKS System;ABILITY;rks-system}</li>
  <li>{Schooling;ABILITY;schooling}</li>
  <li>{Shields Down;ABILITY;shields-down}</li>
  <li>{Stance Change;ABILITY;stance-change}</li>
  <li>{Truant;ABILITY;truant}</li>
</ul>
<i>Entrainment</i> fails if the user has any of these abilities:
<ul>
  <li>{Flower Gift;ABILITY;flower-gift}</li>
  <li>{Forecast;ABILITY;forecast}</li>
  <li>{Hunger Switch;ABILITY;hunger-switch}</li>
  <li>{Illusion;ABILITY;illusion}</li>
  <li>{Imposter;ABILITY;imposter}</li>
  <li>{Neutralizing Gas;ABILITY;neutralizing-gas}</li>
  <li>{Power of Alchemy;ABILITY;power-of-alchemy}</li>
  <li>{Receiver;ABILITY;receiver}</li>
  <li>{Trace;ABILITY;trace}</li>
  <li>{Zen Mode;ABILITY;zen-mode}</li>
</ul>
<i>Entrainment</i> always fails against Dynamaxed Pokémon.";"<i>Entrainment</i> changes the target's ability to be the same as the user's ability.<br>
This effect lasts until the target leaves battle.<br>
<i>Entrainment</i> fails if the user <b>or</b> target has any of these abilities:
<ul>
  <li><a href=""/abilities/as-one-glastrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Glastrier)</span></a></li>
  <li><a href=""/abilities/as-one-spectrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Spectrier)</span></a></li>
  <li><a href=""/abilities/commander"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Commander</span></a></li>
  <li><a href=""/abilities/disguise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disguise</span></a></li>
  <li><a href=""/abilities/gulp-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gulp Missile</span></a></li>
  <li><a href=""/abilities/ice-face"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Face</span></a></li>
  <li><a href=""/abilities/power-construct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Construct</span></a></li>
  <li><a href=""/abilities/protosynthesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protosynthesis</span></a></li>
  <li><a href=""/abilities/quark-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quark Drive</span></a></li>
  <li><a href=""/abilities/zero-to-hero"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zero to Hero</span></a></li>
</ul>
<i>Entrainment</i> fails if the target has any of these abilities:
<ul>
  <li><a href=""/abilities/battle-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Bond</span></a></li>
  <li><a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a></li>
  <li><a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a></li>
  <li><a href=""/abilities/rks-system"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>RKS System</span></a></li>
  <li><a href=""/abilities/schooling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Schooling</span></a></li>
  <li><a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a></li>
  <li><a href=""/abilities/stance-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stance Change</span></a></li>
  <li><a href=""/abilities/truant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Truant</span></a></li>
</ul>
<i>Entrainment</i> fails if the user has any of these abilities:
<ul>
  <li><a href=""/abilities/flower-gift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flower Gift</span></a></li>
  <li><a href=""/abilities/forecast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Forecast</span></a></li>
  <li><a href=""/abilities/hunger-switch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hunger Switch</span></a></li>
  <li><a href=""/abilities/illusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Illusion</span></a></li>
  <li><a href=""/abilities/imposter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imposter</span></a></li>
  <li><a href=""/abilities/neutralizing-gas"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Neutralizing Gas</span></a></li>
  <li><a href=""/abilities/power-of-alchemy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power of Alchemy</span></a></li>
  <li><a href=""/abilities/receiver"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Receiver</span></a></li>
  <li><a href=""/abilities/trace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trace</span></a></li>
  <li><a href=""/abilities/zen-mode"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Mode</span></a></li>
</ul>
<i>Entrainment</i> always fails against Dynamaxed Pokémon."
495;"<i>After You</i> forces the target to move next on the current turn ignoring {Speed;STAT;SPEED} and move priority.<br/>
<i>After You</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<i>After You</i> fails if the target already moved this turn.<br/>
<i>After You</i> is not affected by {Quash;MOVE;quash}.
<ul>
  <li>In Gen 5-7 <i>After You</i> fails if the move does not change the move order.</li>
</ul>";"<i>After You</i> forces the target to move next on the current turn ignoring <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and move priority.<br>
<i>After You</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>After You</i> fails if the target already moved this turn.<br>
<i>After You</i> is not affected by <a href=""/moves/quash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quash</span></a>.
<ul>
  <li>In Gen 5-7 <i>After You</i> fails if the move does not change the move order.</li>
</ul>"
496;"<i>Round</i> deals damage and if another Pokémon has used already used <i>Round</i> on the same turn, it will move right after it.<br/>
<i>Round's</i> power is doubled for all uses on the same turn except the first use.
<ul>
  <li>In Gen 5 <i>Round</i> hits a the target's {Substitute;MOVE;substitute} instead of the target.</li>
</ul>";"<i>Round</i> deals damage and if another Pokémon has used already used <i>Round</i> on the same turn, it will move right after it.<br>
<i>Round's</i> power is doubled for all uses on the same turn except the first use.
<ul>
  <li>In Gen 5 <i>Round</i> hits a the target's <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> instead of the target.</li>
</ul>"
497;"<i>Echoed Voice</i> deals damage and its power increases by 40 once per turn for each time it is used consecutively by any Pokémon on the field up to a maximum of 200 power.<br/>
<i>Echoed Voice's</i> power is increased even if the move fails or misses.
<ul>
  <li>In Gen 5 <i>Echoed Voice</i> hits a the target's {Substitute;MOVE;substitute} instead of the target.</li>
</ul>";"<i>Echoed Voice</i> deals damage and its power increases by 40 once per turn for each time it is used consecutively by any Pokémon on the field up to a maximum of 200 power.<br>
<i>Echoed Voice's</i> power is increased even if the move fails or misses.
<ul>
  <li>In Gen 5 <i>Echoed Voice</i> hits a the target's <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> instead of the target.</li>
</ul>"
521;"<i>Volt Switch</i> deals damage forces the user to switch out.<br/>
<i>Volt Switch</i> does not force the user to switch out if:
<ul>
  <li>the user is the only available Pokémon left in the player's party.</li>
  <li>it would end the battle.</li>
  <li>it misses or is the target is type-immune to <i>Volt Switch</i>.</li>
  <li>it would trigger the target's {Wimp Out;ABILITY;wimp-out} or {Emergency Exit;ABILITY;emergency-exit}.</li>
  <li>the user is holding a {Red Card;ITEM;red-card}</li>
  <li>the target is holding an {Eject Button;ITEM;eject-button}</li>
</ul>
When the target uses {Pursuit;MOVE;pursuit} in the same turn, it will only have double power if the target is slower (lower {Speed;STAT;SPEED}) than the user.<br/>
<i>Volt Switch</i> can be used to cancel the effect of {Ingrain;MOVE;ingrain}.<br/>
<i>Volt Switch</i> allows the user to switch out even when affected by:
<ul>
  <li>{Arena Trap;ABILITY;arena-trap}</li>
  <li>{Magnet Pull;ABILITY;magnet-pull}</li>
  <li>{Shadow Tag;ABILITY;shadow-tag}</li>
  <li>{Mean Look;MOVE;mean-look}</li>
  <li>{Spider Web;MOVE;spider-web}</li>
  <li>{Block;MOVE;block}</li>
</ul>";"<i>Volt Switch</i> deals damage forces the user to switch out.<br>
<i>Volt Switch</i> does not force the user to switch out if:
<ul>
  <li>the user is the only available Pokémon left in the player's party.</li>
  <li>it would end the battle.</li>
  <li>it misses or is the target is type-immune to <i>Volt Switch</i>.</li>
  <li>it would trigger the target's <a href=""/abilities/wimp-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wimp Out</span></a> or <a href=""/abilities/emergency-exit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Emergency Exit</span></a>.</li>
  <li>the user is holding a <a href=""/items/red-card"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Red Card</span><img src=""https://cdn.pokedb.org/534eb5cf7fc2b260d5b7fe8defb60e89c74b64770cea71d0d212f273fee8796aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Red Card"" style=""width: 20px; height: 20px""></a></li>
  <li>the target is holding an <a href=""/items/eject-button"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Button</span><img src=""https://cdn.pokedb.org/13c8b2a761e56450f5cd6920051d35c96e51c498be94e3f721861ea68cf9a026w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Button"" style=""width: 20px; height: 20px""></a></li>
</ul>
When the target uses <a href=""/moves/pursuit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pursuit</span></a> in the same turn, it will only have double power if the target is slower (lower <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>) than the user.<br>
<i>Volt Switch</i> can be used to cancel the effect of <a href=""/moves/ingrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ingrain</span></a>.<br>
<i>Volt Switch</i> allows the user to switch out even when affected by:
<ul>
  <li><a href=""/abilities/arena-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arena Trap</span></a></li>
  <li><a href=""/abilities/magnet-pull"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnet Pull</span></a></li>
  <li><a href=""/abilities/shadow-tag"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Tag</span></a></li>
  <li><a href=""/moves/mean-look"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mean Look</span></a></li>
  <li><a href=""/moves/spider-web"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spider Web</span></a></li>
  <li><a href=""/moves/block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Block</span></a></li>
</ul>"
498;"<i>Chip Away</i> deals damage and ignores any {stat stages;STAT;STATS} on the target's {Defense;STAT;DEFENSE} or {Evasion;STAT;EVASION}.<br/>
<i>Chip Away</i> does not ignore non-stat stage changes such as {Reflect;MOVE;reflect} etc.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Chip Away</i> deals damage and ignores any <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat stages</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> on the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
<i>Chip Away</i> does not ignore non-stat stage changes such as <a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a> etc.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
499;"<i>Clear Smog</i> deals damage and resets all {stat stages;STAT;STATS} to 0.<br/>
<i>Clear Smog</i> only affects one target unlike {Haze;MOVE;haze}.<br/>
<i>Clear Smog</i> has no effect if the target has type immunity, a protection effect or is behind a {Substitute;MOVE;substitute}.<br/>
<i>Clear Smog</i> does work on Max Raid Battle bosses even when it has a shield up.<br/>
<i>Clear Smog</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<i>Clear Smog</i> ignores the target's held {Covert Cloak;ITEM;covert-cloak}";"<i>Clear Smog</i> deals damage and resets all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat stages</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to 0.<br>
<i>Clear Smog</i> only affects one target unlike <a href=""/moves/haze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Haze</span></a>.<br>
<i>Clear Smog</i> has no effect if the target has type immunity, a protection effect or is behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br>
<i>Clear Smog</i> does work on Max Raid Battle bosses even when it has a shield up.<br>
<i>Clear Smog</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Clear Smog</i> ignores the target's held <a href=""/items/covert-cloak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Covert Cloak</span><img src=""https://cdn.pokedb.org/037a259fbeb76b76fb81cf52b9607d56eee644e402d2752f9f7db05a7c344656w20h20"" width=""20"" height=""20"" alt=""Item Icon for Covert Cloak"" style=""width: 20px; height: 20px""></a>"
500;"<i>Stored Power</i> deals damage and gains 20 power for each increase {stat stage;STAT;STATS} the user has.<br/>
<i>Stored Power</i> ignores negative stat stages.<br/>
<i>Stored Power's</i> maximum power is 860 when all of the user's modifiable stats ({Attack;STAT;ATTACK}, {Defense;STAT;DEFENSE}, {Special Attack;STAT;SPATK}, {Special Defense;STAT;SPDEF}, {Speed;STAT;SPEED}, {Evasion;STAT;EVASION} and {Accuracy;STAT;ACCURACY}) are raised to the maximum of +6 stages.";"<i>Stored Power</i> deals damage and gains 20 power for each increase <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat stage</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> the user has.<br>
<i>Stored Power</i> ignores negative stat stages.<br>
<i>Stored Power's</i> maximum power is 860 when all of the user's modifiable stats (<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>) are raised to the maximum of +6 stages."
501;"<i>Quick Guard</i> protects the user's side of the field from most moves that have increased priority.<br/>
<i>Quick Guard</i> fails if the user moves last.<br/>
<i>Quick Guard</i> has highly increased priority meaning that it will move before most other moves.<br/>
Moves that break protection effects such as {Shadow Force;MOVE;shadow-force} will remove <i>Quick Guard's</i> effect.<br/>
{Feint;MOVE;feint} will also remove <i>Quick Guard's</i> protection despite being an increased priority move.<br/>
The list of unprotectable moves is the same as the ones listed in {Protect;MOVE;protect}.<br/>
Pokémon that have the ability {Unseen Fist;ABILITY;unseen-fist} ignore <i>Quick Guard</i> when using a contact move.
<ul>
  <li>In Gen 5 <i>Quick Guard</i> shares the success reduction of all other protection moves and each time it is used consecutively, the chance to succeed is halved</li>
</ul>";"<i>Quick Guard</i> protects the user's side of the field from most moves that have increased priority.<br>
<i>Quick Guard</i> fails if the user moves last.<br>
<i>Quick Guard</i> has highly increased priority meaning that it will move before most other moves.<br>
Moves that break protection effects such as <a href=""/moves/shadow-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Force</span></a> will remove <i>Quick Guard's</i> effect.<br>
<a href=""/moves/feint"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint</span></a> will also remove <i>Quick Guard's</i> protection despite being an increased priority move.<br>
The list of unprotectable moves is the same as the ones listed in <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
Pokémon that have the ability <a href=""/abilities/unseen-fist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unseen Fist</span></a> ignore <i>Quick Guard</i> when using a contact move.
<ul>
  <li>In Gen 5 <i>Quick Guard</i> shares the success reduction of all other protection moves and each time it is used consecutively, the chance to succeed is halved</li>
</ul>"
507;"<i>Sky Drop</i> lifts the target 'high up into the air' one the turn that it is selected.<br/>
On the next turn, the target smashes to the ground and receives damage.<br/>
While in the air, the target is immune to most moves that target it except for {Gust;MOVE;gust}, {Thunder;MOVE;thunder}, {Twister;MOVE;twister}, {Sky Uppercut;MOVE;sky-uppercut}, {Hurricane;MOVE;hurricane} and {Smack Down;MOVE;smack-down}.<br/>
Pokémon in the air can still be hit by:
<ul>
  <li>{Thousand Arrows;MOVE;thousand-arrows}</li>
  <li>Pokémon with the ability {No Guard;ABILITY;no-guard}</li>
  <li>Pokémon affected by {Lock-On;MOVE;lock-on} or {Mind Reader;MOVE;mind-reader}</li>
</ul>
<i>Sky Drop</i> can target allies but will fail.<br/>
<i>Sky Drop</i> fails if the target is behind a {Substitute;MOVE;substitute} or in the semi-invulnerable turn of moves such as {Fly;MOVE;fly} or {Dig;MOVE;dig}.<br/>
<i>Sky Drop</i> can not be selected if the user is affected by {Gravity;MOVE;gravity} which also immediately cancels the effect of <i>Sky Drop</i> when used.<br/>
<i>Sky Drop</i> fails if the target weighs more than 200.0 kg / 440.9 lbs on the turn it is selected.<br/>
<i>Sky Drop</i> will cancel moves that are performed over multiple turns such as {Rollout;MOVE;rollout} and it will not continue after being smashed down.<br/>
<i>Sky Drop</i> is not redirected by {Follow Me;MOVE;follow-me} or {Rage Powder;MOVE;rage-powder} and cancels the center of attention effect.<br/>
In Rotation Battles, the dropped target will drop into the correct position but take no damage if it is rotated out during the second turn of <i>Sky Drop</i>.<br/>
{Wimp Out;ABILITY;wimp-out} or {Emergency Exit;ABILITY;emergency-exit} do not activate if the Pokémon in the air drops below half of its maximum {HP;STAT;HP}<br/>
<i>Sky Drop</i> does not interact with {Power Herb;ITEM;power-herb}.<br/>
<ul>
  <li>In Gen 5 <i>Sky Drop</i> can pick up targets no matter their weight.<br/>
    There is also a bug that causes a Pokémon to be stuck in the semi-invulnerable stage of <i>Sky Drop</i> unable to perform any move if it is pulled down first by {Gravity;MOVE;gravity} while more than one Pokémon is in the air.</li>
  <li>In {SM;GAME;sun-moon} there is a glitch that causes a Pokémon to be stuck unable to perform any action if it uses {Spiky Shield;MOVE;spiky-shield} and then is hit by <i>Sky Drop</i>, skipping all turns until the end of battle.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Sky Drop</i> lifts the target 'high up into the air' one the turn that it is selected.<br>
On the next turn, the target smashes to the ground and receives damage.<br>
While in the air, the target is immune to most moves that target it except for <a href=""/moves/gust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gust</span></a>, <a href=""/moves/thunder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder</span></a>, <a href=""/moves/twister"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Twister</span></a>, <a href=""/moves/sky-uppercut"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Uppercut</span></a>, <a href=""/moves/hurricane"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hurricane</span></a> and <a href=""/moves/smack-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smack Down</span></a>.<br>
Pokémon in the air can still be hit by:
<ul>
  <li><a href=""/moves/thousand-arrows"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thousand Arrows</span></a></li>
  <li>Pokémon with the ability <a href=""/abilities/no-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>No Guard</span></a></li>
  <li>Pokémon affected by <a href=""/moves/lock-on"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lock-On</span></a> or <a href=""/moves/mind-reader"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind Reader</span></a></li>
</ul>
<i>Sky Drop</i> can target allies but will fail.<br>
<i>Sky Drop</i> fails if the target is behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> or in the semi-invulnerable turn of moves such as <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a> or <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a>.<br>
<i>Sky Drop</i> can not be selected if the user is affected by <a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a> which also immediately cancels the effect of <i>Sky Drop</i> when used.<br>
<i>Sky Drop</i> fails if the target weighs more than 200.0 kg / 440.9 lbs on the turn it is selected.<br>
<i>Sky Drop</i> will cancel moves that are performed over multiple turns such as <a href=""/moves/rollout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rollout</span></a> and it will not continue after being smashed down.<br>
<i>Sky Drop</i> is not redirected by <a href=""/moves/follow-me"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Follow Me</span></a> or <a href=""/moves/rage-powder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rage Powder</span></a> and cancels the center of attention effect.<br>
In Rotation Battles, the dropped target will drop into the correct position but take no damage if it is rotated out during the second turn of <i>Sky Drop</i>.<br>
<a href=""/abilities/wimp-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wimp Out</span></a> or <a href=""/abilities/emergency-exit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Emergency Exit</span></a> do not activate if the Pokémon in the air drops below half of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
<i>Sky Drop</i> does not interact with <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>.<br>
<ul>
  <li>In Gen 5 <i>Sky Drop</i> can pick up targets no matter their weight.<br>
    There is also a bug that causes a Pokémon to be stuck in the semi-invulnerable stage of <i>Sky Drop</i> unable to perform any move if it is pulled down first by <a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a> while more than one Pokémon is in the air.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div> there is a glitch that causes a Pokémon to be stuck unable to perform any action if it uses <a href=""/moves/spiky-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spiky Shield</span></a> and then is hit by <i>Sky Drop</i>, skipping all turns until the end of battle.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
502;"<i>Ally Switch</i> swaps the position of the user with that of the ally on the opposite side.<br/>
<i>Ally Switch</i> is an increased priority move meaning that it will move before most other moves.<br/>
<i>Ally Switch</i> fails if:
<ul>
  <li>the user is in the middle position of a Triple Battle</li>
  <li>in Single Battles</li>
  <li>has no ally on the opposite side</li>
  <li>in Horde Encounters</li>
  <li>In a Rotation Battle</li>
</ul>
If a Pokémon originally targetted an ally but now targets itself due to <i>Ally Switch</i> the move fails.<br/>
Pokémon that use {Snipe Shot;MOVE;snipe-shot} or those with the abilities {Stalwart;ABILITY;stalwart} or {Propeller Tail;ABILITY;propeller-tail} ignore the position switching effect of <i>Ally Switch</i> and still target the original Pokémon.
<ul>
  <li>In Gen 5-6 <i>Ally Switch</i> has a priority of +1</li>
  <li>In Gen 5-8 <i>Ally Switch</i> does not fail if another ally has already used the move successfully this turn.<br/>
  <i>Ally Switch</i> also does not receive the success reducing effect for using it consecutively (success chance halved by 50%).
  </li>
</ul>";"<i>Ally Switch</i> swaps the position of the user with that of the ally on the opposite side.<br>
<i>Ally Switch</i> is an increased priority move meaning that it will move before most other moves.<br>
<i>Ally Switch</i> fails if:
<ul>
  <li>the user is in the middle position of a Triple Battle</li>
  <li>in Single Battles</li>
  <li>has no ally on the opposite side</li>
  <li>in Horde Encounters</li>
  <li>In a Rotation Battle</li>
</ul>
If a Pokémon originally targetted an ally but now targets itself due to <i>Ally Switch</i> the move fails.<br>
Pokémon that use <a href=""/moves/snipe-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snipe Shot</span></a> or those with the abilities <a href=""/abilities/stalwart"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stalwart</span></a> or <a href=""/abilities/propeller-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Propeller Tail</span></a> ignore the position switching effect of <i>Ally Switch</i> and still target the original Pokémon.
<ul>
  <li>In Gen 5-6 <i>Ally Switch</i> has a priority of +1</li>
  <li>In Gen 5-8 <i>Ally Switch</i> does not fail if another ally has already used the move successfully this turn.<br>
  <i>Ally Switch</i> also does not receive the success reducing effect for using it consecutively (success chance halved by 50%).
  </li>
</ul>"
503;"<i>Scald</i> deals damage and has a 30% chance of {burning;STATUS;burn} the target.<br/>
<i>Scald</i> also thaws the user out, freeing them from {freeze;STATUS;freeze}.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
<li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
<li>have the ability {Water Veil;ABILITY;water-veil}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In Gen 5 <i>Scald</i> does not free the user from {freeze;STATUS;freeze}.</li>
</ul>";"<i>Scald</i> deals damage and has a 30% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
<i>Scald</i> also thaws the user out, freeing them from <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a>.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In Gen 5 <i>Scald</i> does not free the user from <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a>.</li>
</ul>"
504;"<i>Shell Smash</i> raises the user's {Attack;STAT;ATTACK}, {Special Attack;STAT;SPATK} and {Speed;STAT;SPEED} by one stage each but also lowers the user's {Defense;STAT;DEFENSE} and {Special Defense;STAT;SPDEF} by two stages each.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages and raised to a maximum of +6 stages.";"<i>Shell Smash</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each but also lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages and raised to a maximum of +6 stages."
505;"<i>Heal Pulse</i> restores up to 50% of the target's maximum {HP;STAT;HP}.<br/>
<i>Heal Pulse</i> can be used on allies and enemies.<br/>
<i>Heal Pulse's</i> heal is boosted by 50% when the user has the ability {Mega Launcher;ABILITY;mega-launcher}.<br/>
<i>Heal Pulse</i> bypasses all {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
<i>Heal Pulse</i> can not be used if either the user or the target is affected by {Heal Block;MOVE;heal-block}.<br/>
If all other moves are unavailable (due to being locked out by a choice item such as {Choice Scarf;ITEM;choice-scarf}, out of PP etc.) the user will use {Struggle;MOVE;struggle} instead.<br/>
<i>Heal Pulse</i> fails if the target is already at maximum {HP;STAT;HP} or behind a {Substitute;MOVE;substitute}.";"<i>Heal Pulse</i> restores up to 50% of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
<i>Heal Pulse</i> can be used on allies and enemies.<br>
<i>Heal Pulse's</i> heal is boosted by 50% when the user has the ability <a href=""/abilities/mega-launcher"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Launcher</span></a>.<br>
<i>Heal Pulse</i> bypasses all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Heal Pulse</i> can not be used if either the user or the target is affected by <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a>.<br>
If all other moves are unavailable (due to being locked out by a choice item such as <a href=""/items/choice-scarf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Choice Scarf</span><img src=""https://cdn.pokedb.org/0d010e8fc8b2124fd8c1c4a456ba3c4abe95aab2cd20d6067e0e078a13187bacw20h20"" width=""20"" height=""20"" alt=""Item Icon for Choice Scarf"" style=""width: 20px; height: 20px""></a>, out of PP etc.) the user will use <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> instead.<br>
<i>Heal Pulse</i> fails if the target is already at maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>."
506;"<i>Hex</i> deals damage and its power is doubled if the target has any {major status condition;STATUS;-}
<ul>
  <li>In Gen 5 <i>Hex</i> has 50 power</li>
  <li>In {LA;GAME;legends-arceus} <i>Hex</i> has 15 PP.</li>
</ul>";"<i>Hex</i> deals damage and its power is doubled if the target has any <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a>
<ul>
  <li>In Gen 5 <i>Hex</i> has 50 power</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Hex</i> has 15 PP.</li>
</ul>"
572;<i>Petal Blizzard</i> deals damage to all adjacent Pokémon with no additional effect.;<i>Petal Blizzard</i> deals damage to all adjacent Pokémon with no additional effect.
509;"<i>Circle Throw</i> deals damage and switches the target out for the next available Pokémon.<br/>
<i>Circle Throw</i> has greatly decreased priority meaning that it will move after almost all other moves.<br/>
In wild Pokémon battles the target flees if the user has a higher level than the target.<br/>
If the user faints by using this move (for example when the target is wearing a {Rocky Helmet;ITEM;rocky-helmet} or has the ability {Rough Skin;ABILITY;rough-skin}) the target will not be forced to switch out.<br/>
<i>Circle Throw</i> does not force the target to switch out or flee if it has the ability {Suction Cups;ABILITY;suction-cups}, is under the effect of {Ingrain;MOVE;ingrain} or behind a {Substitute;MOVE;substitute}.<br/>
<i>Circle Throw</i> does not force the target to switch out or flee if it is Dynamaxed or Gigantamaxed.";"<i>Circle Throw</i> deals damage and switches the target out for the next available Pokémon.<br>
<i>Circle Throw</i> has greatly decreased priority meaning that it will move after almost all other moves.<br>
In wild Pokémon battles the target flees if the user has a higher level than the target.<br>
If the user faints by using this move (for example when the target is wearing a <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a> or has the ability <a href=""/abilities/rough-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rough Skin</span></a>) the target will not be forced to switch out.<br>
<i>Circle Throw</i> does not force the target to switch out or flee if it has the ability <a href=""/abilities/suction-cups"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Suction Cups</span></a>, is under the effect of <a href=""/moves/ingrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ingrain</span></a> or behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br>
<i>Circle Throw</i> does not force the target to switch out or flee if it is Dynamaxed or Gigantamaxed."
510;"<i>Incinerate</i> deals damage to all adjacent enemies and destroys any berries or gems held by them.<br/>
The {Occa Berry;ITEM;occa-berry} activates before being destroyed.<br/>
Other berries that activate on being hit such as {Oran Berry;ITEM;oran-berry} are destroyed without activating.<br/>
{Sticky Hold;ABILITY;sticky-hold} prevents items from being destroyed by <i>Incinerate</i>.<br/>
Destroying an item does not activate the target's {Symbiosis;ABILITY;symbiosis}.<br/>
A destroyed item can not be recovered by {Recycle;MOVE;recycle}, {Pickup;ABILITY;pickup} or {Harvest;ABILITY;harvest}.<br/>
<i>Incinerate</i> fails in Max Raid Battles.
<ul>
  <li>In Gen 5 <i>Incinerate</i> has 30 power.</li>
</ul>";"<i>Incinerate</i> deals damage to all adjacent enemies and destroys any berries or gems held by them.<br>
The <a href=""/items/occa-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Occa Berry</span><img src=""https://cdn.pokedb.org/24bc0702b8bad9ce3aa7535708b451402362bb1ded0363432c5539906689b695w20h20"" width=""20"" height=""20"" alt=""Item Icon for Occa Berry"" style=""width: 20px; height: 20px""></a> activates before being destroyed.<br>
Other berries that activate on being hit such as <a href=""/items/oran-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Oran Berry</span><img src=""https://cdn.pokedb.org/20ce8981bcb496ad8608dfd70ecc3bf7df378992bfff8b90b08cc7266e10cbf1w20h20"" width=""20"" height=""20"" alt=""Item Icon for Oran Berry"" style=""width: 20px; height: 20px""></a> are destroyed without activating.<br>
<a href=""/abilities/sticky-hold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Hold</span></a> prevents items from being destroyed by <i>Incinerate</i>.<br>
Destroying an item does not activate the target's <a href=""/abilities/symbiosis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Symbiosis</span></a>.<br>
A destroyed item can not be recovered by <a href=""/moves/recycle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Recycle</span></a>, <a href=""/abilities/pickup"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pickup</span></a> or <a href=""/abilities/harvest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Harvest</span></a>.<br>
<i>Incinerate</i> fails in Max Raid Battles.
<ul>
  <li>In Gen 5 <i>Incinerate</i> has 30 power.</li>
</ul>"
511;"<i>Quash</i> forces the target to move last on the current turn ignoring {Speed;STAT;SPEED} and move priority.<br/>
<i>Quash</i> fails if the target already moved this turn.<br/>
<i>Quash</i> is ignored by {After you;MOVE;after-you}.<br/>
If multiple Pokémon are affected by <i>Quash</i> they will move by order highest to lowest {Speed;STAT;SPEED}.
<ul>
  <li>In Gen 5-7 the move order is by the by who affected by <i>Quash</i> first instead of {Speed;STAT;SPEED} if multiple Pokémon are affected.</li>
</ul>";"<i>Quash</i> forces the target to move last on the current turn ignoring <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and move priority.<br>
<i>Quash</i> fails if the target already moved this turn.<br>
<i>Quash</i> is ignored by <a href=""/moves/after-you"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>After you</span></a>.<br>
If multiple Pokémon are affected by <i>Quash</i> they will move by order highest to lowest <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.
<ul>
  <li>In Gen 5-7 the move order is by the by who affected by <i>Quash</i> first instead of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> if multiple Pokémon are affected.</li>
</ul>"
512;"<i>Acrobatics</i> deals damage and its power is double if the user is not holding an item.<br/>
A held {Flying Gem;ITEM;flying-gem} activates before the item check is performed, consuming it and increasing the power of <i>Acrobatics</i> even further.";"<i>Acrobatics</i> deals damage and its power is double if the user is not holding an item.<br>
A held <a href=""/items/flying-gem"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flying Gem</span><img src=""https://cdn.pokedb.org/461bc5dcd31a50cc4a58752ab2ba71c140739aad33e7d4cb86d96d6f2338b757w20h20"" width=""20"" height=""20"" alt=""Item Icon for Flying Gem"" style=""width: 20px; height: 20px""></a> activates before the item check is performed, consuming it and increasing the power of <i>Acrobatics</i> even further."
513;"<i>Reflect Type</i> changes the user's type to match the target's type.<br/>
This also works for additional types on the target such as {GRASS;TYPE;Grass}-type added by {Forest's Curse;MOVE;forests-curse}.<br/>
<i>Reflect Type</i> is not affected by {Illusion;ABILITY;illusion}.<br/>
<i>Reflect Type</i> fails if:
<ul>
  <li>the target has no type (such as a pure {FIRE;TYPE;Fire}-type Pokémon that used {Burn Up;MOVE;burn-up}).</li>
  <li>the target is Terastallized.
  	<ul>
    	<li>if the Terastallized Pokémon has an additional type through {Forest's Curse;MOVE;forests-curse} or {Trick-or-Treat;MOVE;trick-or-treat} it will be that type + {NORMAL;TYPE;Normal} and the user's Tera Type changes to that of the target.</li>
    </ul>
  </li>
</ul>";"<i>Reflect Type</i> changes the user's type to match the target's type.<br>
This also works for additional types on the target such as <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type added by <a href=""/moves/forests-curse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Forest's Curse</span></a>.<br>
<i>Reflect Type</i> is not affected by <a href=""/abilities/illusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Illusion</span></a>.<br>
<i>Reflect Type</i> fails if:
<ul>
  <li>the target has no type (such as a pure <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon that used <a href=""/moves/burn-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burn Up</span></a>).</li>
  <li>the target is Terastallized.
  	<ul>
    	<li>if the Terastallized Pokémon has an additional type through <a href=""/moves/forests-curse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Forest's Curse</span></a> or <a href=""/moves/trick-or-treat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick-or-Treat</span></a> it will be that type + <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span> and the user's Tera Type changes to that of the target.</li>
    </ul>
  </li>
</ul>"
514;<i>Retaliate</i> deals damage and its power is doubled if an ally Pokémon fainted in the previous turn.;<i>Retaliate</i> deals damage and its power is doubled if an ally Pokémon fainted in the previous turn.
515;"<i>Final Gambit</i> causes the user to faint and the target receives damage equal to the user's remaining {HP;STAT;HP} before fainting.<br/>
If <i>Final Gambit</i> does not successfully land due to type-immunity, missing or a protection effect such as {Protect;MOVE;protect}, it will fail and does not cause the user to faint.<br/>
The damage dealt to the user is not considered direct damage and does not activate the user's {Focus Band;ITEM;focus-band}, {Focus Sash;ITEM;focus-sash} or the ability {Sturdy;ABILITY;sturdy}. This is not the case for the damage received by the target.<br/>
If <i>Final Gambit</i> causes the target to faint, the user will faint before the target.<br/>
<i>Final Gambit</i> fails in Max Raid Battles and Tera Raid Battles.";"<i>Final Gambit</i> causes the user to faint and the target receives damage equal to the user's remaining <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> before fainting.<br>
If <i>Final Gambit</i> does not successfully land due to type-immunity, missing or a protection effect such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>, it will fail and does not cause the user to faint.<br>
The damage dealt to the user is not considered direct damage and does not activate the user's <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a>, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a> or the ability <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a>. This is not the case for the damage received by the target.<br>
If <i>Final Gambit</i> causes the target to faint, the user will faint before the target.<br>
<i>Final Gambit</i> fails in Max Raid Battles and Tera Raid Battles."
516;"<i>Bestow</i> gives the user's currently held item to the target.<br/>
<i>Bestow</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
The ability {Sticky Hold;ABILITY;sticky-hold} prevents items from being moved.<br/>
The following items are always unable to be moved:
<ul>
  <li>{Griseous Orb;ITEM;griseous-orb} from a {Giratina;POKEMON;giratina}</li>
  <li>Any Type Plate held by {Arceus;POKEMON;arceus}</li>
  <li>Any Drive held by {Genesect;POKEMON;genesect}</li>
  <li>Any Mega Stone held by a Pokémon that can use it to Mega-Evolve</li>
  <li>Any mail item such as {Grass Mail;ITEM;grass-mail}</li>
  <li>Any e-Reader berry such as {Pumkin Berry;ITEM;pumkin-berry}</li>
  <li>Any Z-Crystal such as {Buginium Z;ITEM;buginium-z}</li>
  <li>Any memory item such as {Bug Memory;ITEM;bug-memory} held by {Silvally;POKEMON;silvally}</li>
  <li>{Rusted Sword;ITEM;rusted-sword} if either the user or the target is {Zacian;POKEMON;zacian}</li>
  <li>{Rusted Shield;ITEM;rusted-shield} if either the user or the target is {Zamazenta;POKEMON;zamazenta}</li>
  <li>{Booster Energy;ITEM;booster-energy} if the target is a Paradox Pokémon (excluding {Koraidon;POKEMON;koraidon} and {Miraidon;POKEMON;miraidon}).</li>
  <li>{Wellspring Mask;ITEM;wellspring-mask}, {Hearthflame Mask;ITEM;hearthflame-mask} or {Cornerstone Mask;ITEM;cornerstone-mask} if either the user or the target is {Ogerpon;POKEMON;ogerpon}</li>
</ul>
<i>Bestow</i> hits the target even if it protected by {Protect;MOVE;protect}, {Detect;MOVE;detect} or {Spiky Shield;MOVE;spiky-shield} but fails when the target is protected by {Crafty Shield;MOVE;crafty-shield}.<br/>
In wild Pokémon battles, the item is permantently lost if the wild Pokémon faints.<br/>
In trainer battles, the item is recovered after battle.
<ul>
  <li>In Gen 5 <i>Bestow</i> is also prevented by {Protect;MOVE;protect} and {Detect;MOVE;detect}.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Bestow</i> gives the user's currently held item to the target.<br>
<i>Bestow</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
The ability <a href=""/abilities/sticky-hold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Hold</span></a> prevents items from being moved.<br>
The following items are always unable to be moved:
<ul>
  <li><a href=""/items/griseous-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Griseous Orb</span><img src=""https://cdn.pokedb.org/b1ac2cf93fa8d55cd7e476d66703d3c1d0e49ed2a6f90fe3c49b48efa08e7836w20h20"" width=""20"" height=""20"" alt=""Item Icon for Griseous Orb"" style=""width: 20px; height: 20px""></a> from a <a href=""/pokemon/giratina"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giratina</span><img src=""https://cdn.pokedb.org/ed3b950d9f5a17bd76df00ff107a08cc944b71cbeeaaf216811260f5451017f1w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Giratina"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Type Plate held by <a href=""/pokemon/arceus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arceus</span><img src=""https://cdn.pokedb.org/14ac9cbaac51130b9b8ed3e210fd7aea1ac6bc4ee1d7a17743cea37f3d3e58d4w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Arceus"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Drive held by <a href=""/pokemon/genesect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Genesect</span><img src=""https://cdn.pokedb.org/8b79cb51d88ef93af24648d5928fb4b2630805d0f8684c34cff121a270817d2dw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Genesect"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Mega Stone held by a Pokémon that can use it to Mega-Evolve</li>
  <li>Any mail item such as <a href=""/items/grass-mail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Mail</span><img src=""https://cdn.pokedb.org/5b668db0d67119dd029b3f76f25d9c5b1da3149a3be15e96dd07fdb812031986w20h20"" width=""20"" height=""20"" alt=""Item Icon for Grass Mail"" style=""width: 20px; height: 20px""></a></li>
  <li>Any e-Reader berry such as <a href=""/items/pumkin-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pumkin Berry</span><img src=""https://cdn.pokedb.org/1451cc2763dc737d208e5b6866e3f68fe98383ca88f8321ff01efc26ba88b553w20h20"" width=""20"" height=""20"" alt=""Item Icon for Pumkin Berry"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Z-Crystal such as <a href=""/items/buginium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Buginium Z</span><img src=""https://cdn.pokedb.org/4ee89a0497514ad0673dd5b836372ff70271f213dd67f100186b0d7a98039cccw20h20"" width=""20"" height=""20"" alt=""Item Icon for Buginium Z"" style=""width: 20px; height: 20px""></a></li>
  <li>Any memory item such as <a href=""/items/bug-memory"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Memory</span><img src=""https://cdn.pokedb.org/e48413b4d056dfef66afcfbf85aca2a9068ebc6a280219bf72cdc3923912278fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Bug Memory"" style=""width: 20px; height: 20px""></a> held by <a href=""/pokemon/silvally"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silvally</span><img src=""https://cdn.pokedb.org/886ba00b4578a453af9234b85b316b863c441ae90efbb4376a223cdd1f65b8bew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Silvally"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/rusted-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rusted Sword</span><img src=""https://cdn.pokedb.org/e8ae58d6c22aa46d65c7f3c7769a8716c0026986db9a74ca5c8535818e48ef60w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rusted Sword"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/zacian"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zacian</span><img src=""https://cdn.pokedb.org/3618dea81890c9bfe931a9c87e21221f037842df81877fcacb41098901e4a476w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Zacian"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/rusted-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rusted Shield</span><img src=""https://cdn.pokedb.org/55a5c3373901c836b4a33b4ce3fb3d67d0ae08f7043f1206f3d6c2bde2797a88w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rusted Shield"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/zamazenta"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zamazenta</span><img src=""https://cdn.pokedb.org/8edaa051fa1c7a472778b1401197622959e7d6757c62e75409cbe8ab14cadd80w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Zamazenta"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/booster-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Booster Energy</span><img src=""https://cdn.pokedb.org/6beae5571ab05d3dc7faba5c4078873456113100048c527a93f4b56ba0cb7583w20h20"" width=""20"" height=""20"" alt=""Item Icon for Booster Energy"" style=""width: 20px; height: 20px""></a> if the target is a Paradox Pokémon (excluding <a href=""/pokemon/koraidon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Koraidon</span><img src=""https://cdn.pokedb.org/3a53686f33691b53ab5030eb318d52eb2a5471c3a66e3e92ed8e6d8d5ce04f01w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Koraidon"" style=""width: 20px; height: 20px""></a> and <a href=""/pokemon/miraidon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Miraidon</span><img src=""https://cdn.pokedb.org/8957114505967671b8a926f68b752215c081f287a43db05c91fb8f634dc09fc3w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Miraidon"" style=""width: 20px; height: 20px""></a>).</li>
  <li><a href=""/items/wellspring-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wellspring Mask</span><img src=""https://cdn.pokedb.org/a31f11b89eb119100cf7ad0c0cac6bf5e0b359af845a85f3f0cb84b9a8f9a4e4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Wellspring Mask"" style=""width: 20px; height: 20px""></a>, <a href=""/items/hearthflame-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hearthflame Mask</span><img src=""https://cdn.pokedb.org/b41eff9e13e7d88d190476448ca40d38e3912af47e4ec99e687a74149cd84dc0w20h20"" width=""20"" height=""20"" alt=""Item Icon for Hearthflame Mask"" style=""width: 20px; height: 20px""></a> or <a href=""/items/cornerstone-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cornerstone Mask</span><img src=""https://cdn.pokedb.org/fa984117bbf47fed8ea2df9920c711507831f86c049d96b734e232c77cb9085dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Cornerstone Mask"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/ogerpon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ogerpon</span><img src=""https://cdn.pokedb.org/044ecc640f9441b9f1794062f215f5e5540ac45e8dfa62dbcb885e05f3a7eb5fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Ogerpon"" style=""width: 20px; height: 20px""></a></li>
</ul>
<i>Bestow</i> hits the target even if it protected by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>, <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a> or <a href=""/moves/spiky-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spiky Shield</span></a> but fails when the target is protected by <a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a>.<br>
In wild Pokémon battles, the item is permantently lost if the wild Pokémon faints.<br>
In trainer battles, the item is recovered after battle.
<ul>
  <li>In Gen 5 <i>Bestow</i> is also prevented by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a> and <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a>.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
517;"<i>Inferno</i> deals damage and {burns;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
<li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
<li>have the ability {Water Veil;ABILITY;water-veil}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Inferno</i> deals damage and <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burns</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
518;"<i>Water Pledge</i> deals damage.<br/>
<i>Water Pledge</i> has a special interaction with both {Fire Pledge;MOVE;fire-pledge} and {Grass Pledge;MOVE;grass-pledge}.<br/>
If another ally Pokémon uses either of those moves and the user moves before them, the user will not perform any action and instead, the ally's move will have a combined 150 power.<br/>
<ul>
  <li>If <i>Water Pledge</i> and {Fire Pledge;MOVE;fire-pledge} are used on the same turn, the second move will also create a rainbow on the user's side of the field.<br/>
    The rainbow doubles the chance for a move's additional effects to take place.<br/>
    This includes the chance to cause the target to flinch through {King's Rock;ITEM;kings-rock} or {Razor Fang;ITEM;razor-fang}.<br/>
    {Secret Power;MOVE;secret-power} is not affected.<br/>
    This effect can stack with {Serence Grace;ABILITY;serene-grace} for any effect that causes a {stat stage;STAT;STATS} change or inflict a {major status condition;STATUS;-} except {flinching;STATUS;flinch}.<br/>
    Due a a bug, this might cause an overflow if the combined effect reaches over 255%, and have massively reduced chances. For example {Charge Beam;MOVE;charge-beam} is affected.</li>
  <li>If <i>Water Pledge</i> and {Grass Pledge;MOVE;grass-pledge} are used on the same turn, the second move will create a swamp on the target's side of the field, reducing the {Speed;STAT;SPEED} of all Pokémon on that side by 75%.</li>
</ul>
If two Pokémon select two different Pledge moves but the second Pokémon is prevented from using that move by {paralysis;STATUS;paralysis} etc. nothing happens.<br/>
<i>Water Pledge</i> does not consume or benefit from {Water Gem;ITEM;water-gem}.<br/>
If <i>Water Pledge</i> combines with another Pledge move and one of the Pokémon would usually receive a {same-type attack bonus;STAT;STAB}, the combined attack will receive it no matter who contributed the bonus.<br/>
<i>Water Pledge</i> can not be used in Sky Battles.
<ul>
  <li>In Gen 5 <i>Water Pledge</i> has 50 power.</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Water Pledge</i> deals damage.<br>
<i>Water Pledge</i> has a special interaction with both <a href=""/moves/fire-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Pledge</span></a> and <a href=""/moves/grass-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Pledge</span></a>.<br>
If another ally Pokémon uses either of those moves and the user moves before them, the user will not perform any action and instead, the ally's move will have a combined 150 power.<br>
<ul>
  <li>If <i>Water Pledge</i> and <a href=""/moves/fire-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Pledge</span></a> are used on the same turn, the second move will also create a rainbow on the user's side of the field.<br>
    The rainbow doubles the chance for a move's additional effects to take place.<br>
    This includes the chance to cause the target to flinch through <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> or <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a>.<br>
    <a href=""/moves/secret-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Secret Power</span></a> is not affected.<br>
    This effect can stack with <a href=""/abilities/serene-grace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Serence Grace</span></a> for any effect that causes a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat stage</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> change or inflict a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a> except <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>.<br>
    Due a a bug, this might cause an overflow if the combined effect reaches over 255%, and have massively reduced chances. For example <a href=""/moves/charge-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Charge Beam</span></a> is affected.</li>
  <li>If <i>Water Pledge</i> and <a href=""/moves/grass-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Pledge</span></a> are used on the same turn, the second move will create a swamp on the target's side of the field, reducing the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all Pokémon on that side by 75%.</li>
</ul>
If two Pokémon select two different Pledge moves but the second Pokémon is prevented from using that move by <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> etc. nothing happens.<br>
<i>Water Pledge</i> does not consume or benefit from <a href=""/items/water-gem"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Gem</span><img src=""https://cdn.pokedb.org/ef987e8b911853141da27e1651acfe74a332bf471e6f28212216f7d1fe67be22w20h20"" width=""20"" height=""20"" alt=""Item Icon for Water Gem"" style=""width: 20px; height: 20px""></a>.<br>
If <i>Water Pledge</i> combines with another Pledge move and one of the Pokémon would usually receive a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">same-type attack bonus</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/misc/stab_bonus.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, the combined attack will receive it no matter who contributed the bonus.<br>
<i>Water Pledge</i> can not be used in Sky Battles.
<ul>
  <li>In Gen 5 <i>Water Pledge</i> has 50 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
519;"<i>Fire Pledge</i> deals damage.<br/>
<i>Fire Pledge</i> has a special interaction with both {Water Pledge;MOVE;water-pledge} and {Grass Pledge;MOVE;grass-pledge}.<br/>
If another ally Pokémon uses either of those moves and the user moves before them, the user will not perform any action and instead, the ally's move will have a combined 150 power.<br/>
<ul>
  <li>If <i>Fire Pledge</i> and {Water Pledge;MOVE;water-pledge} are used on the same turn, the second move will also create a rainbow on the user's side of the field.<br/>
    The rainbow doubles the chance for a move's additional effects to take place.<br/>
    This includes the chance to cause the target to flinch through {King's Rock;ITEM;kings-rock} or {Razor Fang;ITEM;razor-fang}.<br/>
    {Secret Power;MOVE;secret-power} is not affected.<br/>
    This effect can stack with {Serence Grace;ABILITY;serene-grace} for any effect that causes a {stat stage;STAT;STATS} change or inflict a {major status condition;STATUS;-} except {flinching;STATUS;flinch}.<br/>
    Due a a bug, this might cause an overflow if the combined effect reaches over 255%, and have massively reduced chances. For example {Charge Beam;MOVE;charge-beam} is affected.</li>
  <li>If <i>Fire Pledge</i> and {Grass Pledge;MOVE;grass-pledge} are used on the same turn, the second move will create a sea of fire on the target's side of the field, damaging all non-{FIRE;TYPE;Fire} type Pokémon for <span style=""font-size: 1.3rem"">⅛</span> of its maximum {HP;STAT;HP} for 4 turns.</span></li>
</ul>
If two Pokémon select two different Pledge moves but the second Pokémon is prevented from using that move by {paralysis;STATUS;paralysis} etc. nothing happens.<br/>
<i>Fire Pledge</i> does not consume or benefit from {Fire Gem;ITEM;fire-gem}.<br/>
If <i>Fire Pledge</i> combines with another Pledge move and one of the Pokémon would usually receive a {same-type attack bonus;STAT;STAB}, the combined attack will receive it no matter who contributed the bonus.<br/>
<i>Fire Pledge</i> can not be used in Sky Battles.
<ul>
  <li>In Gen 5 <i>Fire Pledge</i> has 50 power.</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Fire Pledge</i> deals damage.<br>
<i>Fire Pledge</i> has a special interaction with both <a href=""/moves/water-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pledge</span></a> and <a href=""/moves/grass-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Pledge</span></a>.<br>
If another ally Pokémon uses either of those moves and the user moves before them, the user will not perform any action and instead, the ally's move will have a combined 150 power.<br>
<ul>
  <li>If <i>Fire Pledge</i> and <a href=""/moves/water-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pledge</span></a> are used on the same turn, the second move will also create a rainbow on the user's side of the field.<br>
    The rainbow doubles the chance for a move's additional effects to take place.<br>
    This includes the chance to cause the target to flinch through <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> or <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a>.<br>
    <a href=""/moves/secret-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Secret Power</span></a> is not affected.<br>
    This effect can stack with <a href=""/abilities/serene-grace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Serence Grace</span></a> for any effect that causes a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat stage</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> change or inflict a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a> except <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>.<br>
    Due a a bug, this might cause an overflow if the combined effect reaches over 255%, and have massively reduced chances. For example <a href=""/moves/charge-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Charge Beam</span></a> is affected.</li>
  <li>If <i>Fire Pledge</i> and <a href=""/moves/grass-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Pledge</span></a> are used on the same turn, the second move will create a sea of fire on the target's side of the field, damaging all non-<span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span> type Pokémon for <span style=""font-size: 1.3rem"">⅛</span> of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for 4 turns.</li>
</ul>
If two Pokémon select two different Pledge moves but the second Pokémon is prevented from using that move by <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> etc. nothing happens.<br>
<i>Fire Pledge</i> does not consume or benefit from <a href=""/items/fire-gem"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Gem</span><img src=""https://cdn.pokedb.org/cd5cbf8ebcc57a7c276d169e82a64bdaa25ffb604e784a8d44b7b26c1606405cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Fire Gem"" style=""width: 20px; height: 20px""></a>.<br>
If <i>Fire Pledge</i> combines with another Pledge move and one of the Pokémon would usually receive a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">same-type attack bonus</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/misc/stab_bonus.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, the combined attack will receive it no matter who contributed the bonus.<br>
<i>Fire Pledge</i> can not be used in Sky Battles.
<ul>
  <li>In Gen 5 <i>Fire Pledge</i> has 50 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
522;"<i>Struggle Bug</i> deals damage to all adjacent enemies and lowers the target's {Special Attack;STAT;SPATK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Struggle Bug</i> deals damage to all adjacent enemies and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
523;"<i>Bulldoze</i> deals damage to all adjacent Pokémon and lowers the target's {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Bulldoze</i> lowers the target's action speed.</li>
</ul>";"<i>Bulldoze</i> deals damage to all adjacent Pokémon and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Bulldoze</i> lowers the target's action speed.</li>
</ul>"
524;"<i>Frost Breath</i> deals damage and will always land a {critical strike;STAT;CRIT} if it does not miss.<br/>
Pokémon with the abilities {Battle Armor;ABILITY;battle-armor} or {Shell Armor;ABILITY;shell-armor}, or while under the effect of {Lucky Chant;MOVE;lucky-chant}, are protected against {critical hits;STAT;CRIT}.
<ul>
  <li>In Gen 5 <i>Frost Breath</i> has 40 power and a 2x damage multiplier for critical hits (instead of 1.5x)</li>
</ul>";"<i>Frost Breath</i> deals damage and will always land a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> if it does not miss.<br>
Pokémon with the abilities <a href=""/abilities/battle-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Armor</span></a> or <a href=""/abilities/shell-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Armor</span></a>, or while under the effect of <a href=""/moves/lucky-chant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lucky Chant</span></a>, are protected against <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hits</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.
<ul>
  <li>In Gen 5 <i>Frost Breath</i> has 40 power and a 2x damage multiplier for critical hits (instead of 1.5x)</li>
</ul>"
525;"<i>Dragon Tail</i> deals damage and switches the target out for the next available Pokémon.<br/>
<i>Dragon Tail</i> has greatly decreased priority meaning that it will move after almost all other moves.<br/>
In wild Pokémon battles the target flees if the user has a higher level than the target.<br/>
If the user faints by using this move (for example when the target is wearing a {Rocky Helmet;ITEM;rocky-helmet} or has the ability {Rough Skin;ABILITY;rough-skin}) the target will not be forced to switch out.<br/>
<i>Dragon Tail</i> does not force the target to switch out or flee if it has the ability {Suction Cups;ABILITY;suction-cups}, is under the effect of {Ingrain;MOVE;ingrain} or behind a {Substitute;MOVE;substitute}.<br/>
<i>Dragon Tail</i> does not force the target to switch out or flee if it is Dynamaxed or Gigantamaxed.";"<i>Dragon Tail</i> deals damage and switches the target out for the next available Pokémon.<br>
<i>Dragon Tail</i> has greatly decreased priority meaning that it will move after almost all other moves.<br>
In wild Pokémon battles the target flees if the user has a higher level than the target.<br>
If the user faints by using this move (for example when the target is wearing a <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a> or has the ability <a href=""/abilities/rough-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rough Skin</span></a>) the target will not be forced to switch out.<br>
<i>Dragon Tail</i> does not force the target to switch out or flee if it has the ability <a href=""/abilities/suction-cups"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Suction Cups</span></a>, is under the effect of <a href=""/moves/ingrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ingrain</span></a> or behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br>
<i>Dragon Tail</i> does not force the target to switch out or flee if it is Dynamaxed or Gigantamaxed."
526;"<i>Work Up</i> raises the user's {Attack;STAT;ATTACK} and {Special Attack;STAT;SPATK} by one stage each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Work Up</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
527;"<i>Electroweb</i> deals damage and lowers the target's {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Electroweb</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
528;"<i>Wild Charge</i> deals damage and the user receives <span style=""font-size: 1.3rem"">¼</span> of the damage dealt as recoil.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Wild Charge</i> has 85 power, cures the user of drowsiness and has a 20% chance to {paralyze;STATUS;paralysis} the target.</li>
</ul>";"<i>Wild Charge</i> deals damage and the user receives <span style=""font-size: 1.3rem"">¼</span> of the damage dealt as recoil.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Wild Charge</i> has 85 power, cures the user of drowsiness and has a 20% chance to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyze</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.</li>
</ul>"
529;"<i>Drill Run</i> deals damage and has an increased {critical hit ratio;STAT;CRIT} (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).";"<i>Drill Run</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit ratio</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>)."
530;"<i>Dual Chop</i> deals damage twice for 40 power each.<br/>
Each strike of <i>Dual Chop</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li> 
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the target is wearing a {Rocky Helmet;ITEM;rocky-helmet} each strike will hurt the user.</li>
</ul>
If the user is holding a {King's Rock;ITEM;kings-rock} or a {Razor Fang;ITEM;razor-fang} the final strike has a chance to cause the target to {flinch;STATUS;flinch}<br/>
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Dual Chop</i> deals damage twice for 40 power each.<br>
Each strike of <i>Dual Chop</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li> 
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the target is wearing a <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a> each strike will hurt the user.</li>
</ul>
If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> or a <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a> the final strike has a chance to cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a><br>
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
531;"<i>Heart Stamp</i> deals damage and has a 30% chance to make the target {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Heart Stamp</i> deals damage and has a 30% chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
532;"<i>Horn Leech</i> deals damage and the user restores up to 50% of the {HP;STAT;HP} drained.<br/>
If the user is holding a {Big Root;ITEM;big-root}, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br/>
If used on a Pokémon with the ability {Liquid Ooze;ABILITY;liquid-ooze}, the user instead loses the {HP;STAT;HP} it would have gained.
<ul>
  <li>In Gen 5 <i>Horn Leech</i> can be used while affected by {Heal Block;MOVE;heal-block} but will not restore any {HP;STAT;HP}</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Horn Leech</i> deals damage and the user restores up to 50% of the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> drained.<br>
If the user is holding a <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br>
If used on a Pokémon with the ability <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a>, the user instead loses the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> it would have gained.
<ul>
  <li>In Gen 5 <i>Horn Leech</i> can be used while affected by <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a> but will not restore any <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
533;"<i>Sacred Sword</i> deals damage and ignores changes to the target's {Defense;STAT;DEFENSE} and {Evasion;STAT;EVASION} stat stages.<br/>
<i>Sacred Sword's</i> power is increase by 50% when used by a Pokémon with {Sharpness;ABILITY;sharpness}.
<ul>
  <li>In Gen 5 <i>Sacred Sword</i> has 20 PP.</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Sacred Sword</i> deals damage and ignores changes to the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat stages.<br>
<i>Sacred Sword's</i> power is increase by 50% when used by a Pokémon with <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a>.
<ul>
  <li>In Gen 5 <i>Sacred Sword</i> has 20 PP.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
534;"<i>Razor Shell</i> deals damage and has a 50% chance of lowering the target's {Defense;STAT;DEFENSE} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Razor Shell's</i> power is increase by 50% when used by a Pokémon with {Sharpness;ABILITY;sharpness}.";"<i>Razor Shell</i> deals damage and has a 50% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Razor Shell's</i> power is increase by 50% when used by a Pokémon with <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a>."
535;"<i>Heat Crash</i> deals damage and its power is increased depending on how much heavier the user is compared to the target.<br/>
The following table shows the power depending on the weight difference:
<table>
  <thead>
    <tr>
      <th>Power</th>
      <th>Weight difference between user and target</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>40</td>
      <td>less than 2 times the weight</td>
    </tr>
    <tr>
      <td>60</td>
      <td>between 2 and 3 times the weight</td>
    </tr>
    <tr>
      <td>80</td>
      <td>between 3 and 4 times the weight</td>
    </tr>
    <tr>
      <td>100</td>
      <td>between 4 and 5 times the weight</td>
    </tr>
    <tr>
      <td>120</td>
      <td>at least 5 times heavier</td>
    </tr>
  </tbody>
</table>
If the target used {Minimize;MOVE;minimize} <i>Heat Crash</i> has double power and bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<i>Heat Crash</i> always fails against Dynamaxed Pokémon.
<ul>
  <li>In Gen 5 <i>Heat Crash</i> has no additional effect against Pokémon that used {Minimize;MOVE;minimize}.</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Heat Crash</i> deals damage and its power is increased depending on how much heavier the user is compared to the target.<br>
The following table shows the power depending on the weight difference:
<table>
  <thead>
    <tr>
      <th>Power</th>
      <th>Weight difference between user and target</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>40</td>
      <td>less than 2 times the weight</td>
    </tr>
    <tr>
      <td>60</td>
      <td>between 2 and 3 times the weight</td>
    </tr>
    <tr>
      <td>80</td>
      <td>between 3 and 4 times the weight</td>
    </tr>
    <tr>
      <td>100</td>
      <td>between 4 and 5 times the weight</td>
    </tr>
    <tr>
      <td>120</td>
      <td>at least 5 times heavier</td>
    </tr>
  </tbody>
</table>
If the target used <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a> <i>Heat Crash</i> has double power and bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Heat Crash</i> always fails against Dynamaxed Pokémon.
<ul>
  <li>In Gen 5 <i>Heat Crash</i> has no additional effect against Pokémon that used <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a>.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
536;"<i>Leaf Tornado</i> deals damage and has a 50% chance of lowering the target's {accuracy;STAT;ACCURACY} by one stage.
<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
Pokémon with the abilities {Keen Eye;ABILITY;keen-eye}, {Clear Body;ABILITY;clear-body} or {White Smoke;ABILITY;white-smoke} cannot have their {accuracy;STAT;ACCURACY} reduced.
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Leaf Tornado</i> deals damage and has a 50% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.
<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
Pokémon with the abilities <a href=""/abilities/keen-eye"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Keen Eye</span></a>, <a href=""/abilities/clear-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Body</span></a> or <a href=""/abilities/white-smoke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>White Smoke</span></a> cannot have their <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> reduced.
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
537;"<i>Steamroller</i> deals damage and has a 30% chance to make the target {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.<br/>
If the target used {Minimize;MOVE;minimize} <i>Steamroller</i> has double power and bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<ul>
  <li>In Gen 5 <i>Steamroller</i> has no additional effect against Pokémon that used {Minimize;MOVE;minimize}.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Steamroller</i> deals damage and has a 30% chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.<br>
If the target used <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a> <i>Steamroller</i> has double power and bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<ul>
  <li>In Gen 5 <i>Steamroller</i> has no additional effect against Pokémon that used <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a>.</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
538;"<i>Cotton Guard</i> raises the user's {Defense;STAT;DEFENSE} by thee stages.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Cotton Guard</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by thee stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
539;"<i>Night Daze</i> deals damage and has a 40% chance of lowering the target's {accuracy;STAT;ACCURACY} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
Pokémon with the abilities {Keen Eye;ABILITY;keen-eye}, {Clear Body;ABILITY;clear-body} or {White Smoke;ABILITY;white-smoke} cannot have their {accuracy;STAT;ACCURACY} reduced.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Night Daze</i> deals damage and has a 40% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
Pokémon with the abilities <a href=""/abilities/keen-eye"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Keen Eye</span></a>, <a href=""/abilities/clear-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Body</span></a> or <a href=""/abilities/white-smoke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>White Smoke</span></a> cannot have their <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> reduced.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
540;"<i>Psystrike</i> deals damage and but uses the target's {Defense;STAT;DEFENSE} instead of {Special Defense;STAT;SPDEF} to calculate damage despite being a {Special;CATEGORY;special} move.<br/>
All other aspects of the move such as activating {Mirror Coat;MOVE;mirror-coat} work just as any other Special move.";"<i>Psystrike</i> deals damage and but uses the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> instead of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to calculate damage despite being a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> move.<br>
All other aspects of the move such as activating <a href=""/moves/mirror-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Coat</span></a> work just as any other Special move."
541;"<i>Tail Slap</i> deals damage and hits 2-5 times per turn used. Averages to 3.1 hits per use with an average power of 65.9 (including the 15% miss chance).
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>35%</td>
      <td>30</td>
    </tr>
    <tr>
      <td>3</td>
      <td>35%</td>
      <td>45</td>
    </tr>
    <tr>
      <td>4</td>
      <td>15%</td>
      <td>60</td>
    </tr>
    <tr>
      <td>5</td>
      <td>15%</td>
      <td>75</td>
    </tr>
  </tbody>
</table> Each strike of <i>Tail Slap</i> is treated like a separate attack:<br/>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li>
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the user is holding a {King's Rock;ITEM;kings-rock} each individual hit has an equal chance to make the target {flinch;STATUS;flinch}</li>
</ul>
The {Skill Link;ABILITY;skill-link} ability will cause <i>Tail Slap</i> to always hit the maximum number of times.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Tail Slap</i> deals damage and hits 2-5 times per turn used. Averages to 3.1 hits per use with an average power of 65.9 (including the 15% miss chance).
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>35%</td>
      <td>30</td>
    </tr>
    <tr>
      <td>3</td>
      <td>35%</td>
      <td>45</td>
    </tr>
    <tr>
      <td>4</td>
      <td>15%</td>
      <td>60</td>
    </tr>
    <tr>
      <td>5</td>
      <td>15%</td>
      <td>75</td>
    </tr>
  </tbody>
</table> Each strike of <i>Tail Slap</i> is treated like a separate attack:<br>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li>
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> each individual hit has an equal chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
</ul>
The <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> ability will cause <i>Tail Slap</i> to always hit the maximum number of times.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
542;"<i>Hurricane</i> deals damage and has a 30% chance of {confusing;STATUS;confusion} the target.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or behind a {Substitute;MOVE;substitute} can not be confused.
<i>Hurricane</i> can hit Pokémon during the semi-invulnerable turn of {Fly;MOVE;fly}, {Bounce;MOVE;bounce} and {Sky Drop;MOVE;sky-drop}.<br/>
During {hail;WEATHER;HAIL} <i>Hurricane</i> ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn {Dig;MOVE;dig} and {Dive;MOVE;dive}.
<ul>
  <li>In Gen 5 <i>Hurricane</i> has 120 power.</li>
  <li>In {LA;GAME;legends-arceus} <i>Hurricane</i> has 100 power and does not confuse the target.</li>
</ul>";"<i>Hurricane</i> deals damage and has a 30% chance of <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusing</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> can not be confused.
<i>Hurricane</i> can hit Pokémon during the semi-invulnerable turn of <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>, <a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bounce</span></a> and <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a>.<br>
During <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> <i>Hurricane</i> ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a>.
<ul>
  <li>In Gen 5 <i>Hurricane</i> has 120 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Hurricane</i> has 100 power and does not confuse the target.</li>
</ul>"
543;"<i>Head Charge</i> deals damage and the user receives <span style=""font-size: 1.3rem"">¼</span> of the damage dealt as recoil.
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} this move can not be selected in battle (fixed in version 1.2.0)</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Head Charge</i> deals damage and the user receives <span style=""font-size: 1.3rem"">¼</span> of the damage dealt as recoil.
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle (fixed in version 1.2.0)</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
544;"<i>Gear Grind</i> deals damage twice for 50 power each.<br/>
Each strike of <i>Gear Grind</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li> 
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the target is wearing a {Rocky Helmet;ITEM;rocky-helmet} each strike will hurt the user.</li>
</ul>
If the user is holding a {King's Rock;ITEM;kings-rock} or a {Razor Fang;ITEM;razor-fang} the final strike has a chance to cause the target to {flinch;STATUS;flinch}<br/>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Gear Grind</i> deals damage twice for 50 power each.<br>
Each strike of <i>Gear Grind</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li> 
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the target is wearing a <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a> each strike will hurt the user.</li>
</ul>
If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> or a <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a> the final strike has a chance to cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a><br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
545;"<i>Searing Shot</i> deals damage and has a 30% chance of {burning;STATUS;burn} the target.<br/>
This move does not work on targets with the ability {Bulletproof;ABILITY;bulletproof}.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
  <li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
  <li>have the ability {Water Veil;ABILITY;water-veil}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} this move can not be selected in battle (fixed in version 1.3.0)</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Searing Shot</i> deals damage and has a 30% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
This move does not work on targets with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a>.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle (fixed in version 1.3.0)</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
546;"<i>Techno Blast</i> deals damage and its type depends on the held Drive item.<br/>
<i>Techno Blast</i> can be one of the following types:
<ul>
  <li>{NORMAL;TYPE;Normal} if no Drive is held.</li>
  <li>{FIRE;TYPE;Fire} while holding a {Burn Drive;ITEM;burn-drive}</li>
  <li>{ICE;TYPE;Ice} while holding a {Chill Drive;ITEM;chill-drive}</li>
  <li>{WATER;TYPE;Water} while holding a {Douse Drive;ITEM;douse-drive}</li>
  <li>{ELECTRIC;TYPE;Electric} while holding a {Shock Drive;ITEM;shock-drive}</li>
</ul>
If the user Dynamaxes, <i>Techno Blast</i> is displayed as {Max Strike;MOVE;max-strike} but actually turns into the Max Move appropriate for the move's type.
<ul>
  <li>In Gen 5 <i>Techno Blast</i> has 85 power.</li>
  <li>In early versions of {SWSH;GAME;sword-shield} this move can not be selected in battle (fixed in version 1.3.0)</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Techno Blast</i> deals damage and its type depends on the held Drive item.<br>
<i>Techno Blast</i> can be one of the following types:
<ul>
  <li><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span> if no Drive is held.</li>
  <li><span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span> while holding a <a href=""/items/burn-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burn Drive</span><img src=""https://cdn.pokedb.org/cdfb2a8aca5bc5584a739ae57978839609b1df1798202b420ffc8d3f3ee0ed08w20h20"" width=""20"" height=""20"" alt=""Item Icon for Burn Drive"" style=""width: 20px; height: 20px""></a></li>
  <li><span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span> while holding a <a href=""/items/chill-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chill Drive</span><img src=""https://cdn.pokedb.org/bada305bab3e0118505a90c8fe77f58a3f847547f00d51e2f209136d1b102073w20h20"" width=""20"" height=""20"" alt=""Item Icon for Chill Drive"" style=""width: 20px; height: 20px""></a></li>
  <li><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span> while holding a <a href=""/items/douse-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Douse Drive</span><img src=""https://cdn.pokedb.org/94618a7c7cac6b11052afc07a5adc97eda8276d20b221c4d586a47f400c80db1w20h20"" width=""20"" height=""20"" alt=""Item Icon for Douse Drive"" style=""width: 20px; height: 20px""></a></li>
  <li><span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span> while holding a <a href=""/items/shock-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shock Drive</span><img src=""https://cdn.pokedb.org/1ad54c4ccf0dfd53417f2c706b6e789009fce2a79869186aabf74b6dc5d023c2w20h20"" width=""20"" height=""20"" alt=""Item Icon for Shock Drive"" style=""width: 20px; height: 20px""></a></li>
</ul>
If the user Dynamaxes, <i>Techno Blast</i> is displayed as <a href=""/moves/max-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Strike</span></a> but actually turns into the Max Move appropriate for the move's type.
<ul>
  <li>In Gen 5 <i>Techno Blast</i> has 85 power.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle (fixed in version 1.3.0)</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
547;"<i>Relic Song</i> deals damage and has a 10% chance to cause the target to fall {asleep;STATUS;sleep}<br/>
<i>Relic Song</i> targets all adjacent enemies.<br/>
Pokémon with the ability {Insomnia;ABILITY;insomnia}, {Vital Spirit;ABILITY;vital-spirit}, {Shields Down;ABILITY;shields-down} (with the shield active), or {Comatose;ABILITY;comatose} are immune to {sleep;STATUS;sleep}.<br/>
Pokémon with {Soundproof;ABILITY;soundproof} (due to it being a sound-based move) are also immune to <i>Relic Song</i>.<br/>
When successfully used by {Meloetta;POKEMON;meloetta} it will change between Aria and Priouette Forms (this is not the case when Meloetta's aility is changed to {Sheer Force;ABILITY;sheer-force} by another effect).
<ul>
  <li>In Gen 5 <i>Relic Song</i> ignores the target's {Subsitute;MOVE;substitute}.</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Relic Song</i> deals damage and has a 10% chance to cause the target to fall <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a><br>
<i>Relic Song</i> targets all adjacent enemies.<br>
Pokémon with the ability <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a>, <a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spirit</span></a>, <a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a> (with the shield active), or <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> are immune to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.<br>
Pokémon with <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> (due to it being a sound-based move) are also immune to <i>Relic Song</i>.<br>
When successfully used by <a href=""/pokemon/meloetta"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Meloetta</span><img src=""https://cdn.pokedb.org/6b21c61e269bc79e0a9d73253eeeb6b1456d96b12f3955f00694ba03b8c942a9w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Meloetta"" style=""width: 20px; height: 20px""></a> it will change between Aria and Priouette Forms (this is not the case when Meloetta's aility is changed to <a href=""/abilities/sheer-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sheer Force</span></a> by another effect).
<ul>
  <li>In Gen 5 <i>Relic Song</i> ignores the target's <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Subsitute</span></a>.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
548;"<i>Secret Sword</i> deals damage and but uses the target's {Defense;STAT;DEFENSE} instead of {Special Defense;STAT;SPDEF} to calculate damage despite being a {Special;CATEGORY;special} move.<br/>
All other aspects of the move such as activating {Mirror Coat;MOVE;mirror-coat} work just as any other Special move.
<i>Secret Sword's</i> power is increase by 50% when used by a Pokémon with {Sharpness;ABILITY;sharpness}.<br/>
When {Keldeo;POKEMON;keldeo} learns this move, it will change into its Resolute Form and change back into its Ordinary Form upon forgetting this move.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
  <li>In early versions of {SV;GAME;scarlet-violet} this move can not be selected in battle (fixed in version 3.0.0)</li>
  <li>{Keldeo;POKEMON;keldeo} does not have a Resolute Form in {BW;GAME;black-white}.<br/>
When transferred into {SWSH;GAME;sword-shield} or later, it will transform while knowing this move at the end of battle.</li>
</ul>";"<i>Secret Sword</i> deals damage and but uses the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> instead of <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to calculate damage despite being a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> move.<br>
All other aspects of the move such as activating <a href=""/moves/mirror-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Coat</span></a> work just as any other Special move.
<i>Secret Sword's</i> power is increase by 50% when used by a Pokémon with <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a>.<br>
When <a href=""/pokemon/keldeo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Keldeo</span><img src=""https://cdn.pokedb.org/0941e01f3c4c50de2cc96b64e66c372b9b4be21c503393c30554d3711b3e7170w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Keldeo"" style=""width: 20px; height: 20px""></a> learns this move, it will change into its Resolute Form and change back into its Ordinary Form upon forgetting this move.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f13b2e; color: #FFFFFF;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #852196; color: #FFFFFF;"">V</span></div> this move can not be selected in battle (fixed in version 3.0.0)</li>
  <li><a href=""/pokemon/keldeo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Keldeo</span><img src=""https://cdn.pokedb.org/0941e01f3c4c50de2cc96b64e66c372b9b4be21c503393c30554d3711b3e7170w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Keldeo"" style=""width: 20px; height: 20px""></a> does not have a Resolute Form in <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #424242; color: #FFFFFF;"">B</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f4fafe; color: #000000;"">W</span></div>.<br>
When transferred into <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> or later, it will transform while knowing this move at the end of battle.</li>
</ul>"
549;"<i>Glaciate</i> deals damage and lowers the target's {Speed;STAT;SPEED} by two stages.<br/>
<i>Glaciate</i> hits all adjacent enemies.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Glaciate</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<i>Glaciate</i> hits all adjacent enemies.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
550;"<i>Bolt Strike</i> deals damage and has a 20% chance of {paralyzing;STATUS;paralysis} the target.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
  <li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
  <li>have the ability {Limber;ABILITY;limber}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Bolt Strike</i> deals damage and has a 20% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
551;"<i>Blue Flare</i> deals damage and has a 20% chance of {burning;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
  <li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
  <li>have the ability {Water Veil;ABILITY;water-veil}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Blue Flare</i> deals damage and has a 20% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
552;"<i>Fiery Dance</i> deals damage and has a 50% chance to raise the user's {Special Attack;STAT;SPATK} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} this move can not be selected in battle (fixed in version 1.2.0).</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Fiery Dance</i> deals damage and has a 50% chance to raise the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle (fixed in version 1.2.0).</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
553;"The user of <i>Freeze Shock</i> 'cloaks itself in freezing light' on the first turn (this does nothing except display a message).<br/>
On the second turn, <i>Freeze Shock</i> deals damage and has a 30% chance of {paralyzing;STATUS;paralysis} the target.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
  <li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
  <li>have the ability {Limber;ABILITY;limber}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
If the user is holding a {Power Herb;ITEM;power-herb}, <i>Sky Attack</i> executes in one turn.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"The user of <i>Freeze Shock</i> 'cloaks itself in freezing light' on the first turn (this does nothing except display a message).<br>
On the second turn, <i>Freeze Shock</i> deals damage and has a 30% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
If the user is holding a <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>, <i>Sky Attack</i> executes in one turn.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
554;"The user of <i>Ice Burn</i> 'cloaks itself in freezing air' on the first turn (this does nothing except display a message).<br/>
On the second turn, <i>Ice Burn</i> deals damage and has a 30% chance of {burning;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
  <li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
  <li>have the ability {Water Veil;ABILITY;water-veil}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>user is holding a {Power Herb;ITEM;power-herb}, <i>Sky Attack</i> executes in one turn.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"The user of <i>Ice Burn</i> 'cloaks itself in freezing air' on the first turn (this does nothing except display a message).<br>
On the second turn, <i>Ice Burn</i> deals damage and has a 30% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>user is holding a <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>, <i>Sky Attack</i> executes in one turn.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
555;"<i>Snarl</i> deals damage and lowers the target's {Special Attack;STAT;SPATK} by one stage.<br/>
<i>Snarl</i> hits all adjacent enemies.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Snarl</i> can not be called by {Metronome;MOVE;metronome}.<br/>
<ul>
  <li>In Gen 5 <i>Snarl</i> ignores the target's {Substitute;MOVE;substitute}.</li>
  <li>In {LA;GAME;legends-arceus} <i>Snarl</i> has 60 power and lowers the target's offensive stats for 3 turns.</li>
</ul>";"<i>Snarl</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<i>Snarl</i> hits all adjacent enemies.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Snarl</i> can not be called by <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a>.<br>
<ul>
  <li>In Gen 5 <i>Snarl</i> ignores the target's <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Snarl</i> has 60 power and lowers the target's offensive stats for 3 turns.</li>
</ul>"
556;"<i>Icicle Crash</i> deals damage and has a 30% chance of causing the target to {flinch;STATUS;flinch} (if the target has not yet moved).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.<br/>
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Icicle Crash</i> has 80 power and lowers the target's action speed.</li>
</ul>";"<i>Icicle Crash</i> deals damage and has a 30% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not yet moved).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Icicle Crash</i> has 80 power and lowers the target's action speed.</li>
</ul>"
557;"<i>V-Create</i> deals damage and then lowers the user's {Defense;STAT;DEFENSE}, {Special Defense;STAT;SPDEF} and {Speed;STAT;SPEED} by one stage each.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} this move can not be selected in battle (fixed in version 1.3.0).</li>
  <li>In {SV;GAME;scarlet-violet} no available Pokémon can learn this move and it can not be called by {Metronome;MOVE;metronome}.</li>
</ul>";"<i>V-Create</i> deals damage and then lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle (fixed in version 1.3.0).</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f13b2e; color: #FFFFFF;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #852196; color: #FFFFFF;"">V</span></div> no available Pokémon can learn this move and it can not be called by <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a>.</li>
</ul>"
558;"<i>Fusion Flare</i> deals damage and its power is doubled if any other Pokémon successfully used {Fusion Bolt;MOVE;fusion-bolt} right before it in the same turn.<br/>
The same effect applies the other way around for Fusion Bolt.<br/>
The power bonus is also granted if the user performs both moves in the same turn (through {Instruct;MOVE;instruct}).
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Fusion Flare</i> deals damage and its power is doubled if any other Pokémon successfully used <a href=""/moves/fusion-bolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fusion Bolt</span></a> right before it in the same turn.<br>
The same effect applies the other way around for Fusion Bolt.<br>
The power bonus is also granted if the user performs both moves in the same turn (through <a href=""/moves/instruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Instruct</span></a>).
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
559;"<i>Fusion Bolt</i> deals damage and its power is doubled if any other Pokémon successfully used {Fusion Flare;MOVE;fusion-flare} right before it in the same turn.<br/>
The same effect applies the other way around for Fusion Flare.<br/>
The power bonus is also granted if the user performs both moves in the same turn (through {Instruct;MOVE;instruct}).
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Fusion Bolt</i> deals damage and its power is doubled if any other Pokémon successfully used <a href=""/moves/fusion-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fusion Flare</span></a> right before it in the same turn.<br>
The same effect applies the other way around for Fusion Flare.<br>
The power bonus is also granted if the user performs both moves in the same turn (through <a href=""/moves/instruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Instruct</span></a>).
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
560;"<i>Flying Press</i> deals damage and despite of being a {FIGHTING;TYPE;Fighting}-type move actually counts as {FIGHTING;TYPE;Fighting} <b>and</b> {FLYING;TYPE;Flying}-type.<br/>
This gives <i>Flying Press</i> a unique offensive type-effectiveness chart as seen below:
<table style=""text-align: center"">
  <thead>
    <tr>
      <th>0x</th>
      <th><span style=""font-size: 1.3rem"">½</span>x</th>
      <th>1x</th>
      <th>2x</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{GHOST;TYPE;Ghost}</td>
      <td>{ELECTRIC;TYPE;Electric}</td>
      <td>{FIRE;TYPE;Fire}</td>
      <td>{NORMAL;TYPE;Normal}</td>
    </tr>
    <tr>
      <td/>
      <td>{POISON;TYPE;Poison}</td>
      <td>{WATER;TYPE;Water}</td>
      <td>{GRASS;TYPE;Grass}</td>
    </tr>
    <tr>
      <td/>
      <td>{FLYING;TYPE;Flying}</td>
      <td>{GROUND;TYPE;Ground}</td>
      <td>{ICE;TYPE;Ice}</td>
    </tr>
    <tr>
      <td/>
      <td>{PSYCHIC;TYPE;Psychic}</td>
      <td>{BUG;TYPE;Bug}</td>
      <td>{FIGHTING;TYPE;Fighting}</td>
    </tr>
    <tr>
      <td/>
      <td>{FAIRY;TYPE;Fairy}</td>
      <td>{ROCK;TYPE;Rock}</td>
      <td>{DARK;TYPE;Dark}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td>{DRAGON;TYPE;Dragon}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td>{STEEL;TYPE;Steel}</td>
    </tr>
  </tbody>
</table>
<br/>
If the user is affected by {Electrify;MOVE;electrify} <i>Flying Press</i> is a {ELECTRIC;TYPE;Electric} and {FLYING;TYPE;Flying}-type move with the following offensive chart:
<table style=""text-align: center"">
  <thead>
    <tr>
      <th>0x</th>
      <th><span style=""font-size: 1.3rem"">¼</span>x</th>
      <th><span style=""font-size: 1.3rem"">½</span>x</th>
      <th>1x</th>
      <th>2x</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{GROUND;TYPE;Ground}</td>
      <td>{ELECTRIC;TYPE;Electric}</td>
      <td>{ROCK;TYPE;Rock}</td>
      <td>{ICE;TYPE;Ice}</td>
      <td>{FIGHTING;TYPE;Fighting}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td>{STEEL;TYPE;Steel}</td>
      <td>{FAIRY;TYPE;Fairy}</td>
      <td>{FLYING;TYPE;Flying}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td>{DRAGON;TYPE;Dragon}</td>
      <td>{DARK;TYPE;Dark}</td>
      <td>{BUG;TYPE;Bug}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td/>
      <td>{PSYCHIC;TYPE;Psychic}</td>
      <td>{WATER;TYPE;Water}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td/>
      <td>{POISON;TYPE;Poison}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td/>
      <td>{GRASS;TYPE;Grass}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td/>
      <td>{GHOST;TYPE;Ghost}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td/>
      <td>{FIRE;TYPE;Fire}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td/>
      <td>{NORMAL;TYPE;Normal}</td>
    </tr>
  </tbody>
</table>
<br/>
If the user is affected by {Normalize;ABILITY;normalize} <i>Flying Press</i> is a {NORMAL;TYPE;Normal} and {FLYING;TYPE;Flying}-type move with the following offensive chart:
<table style=""text-align: center"">
  <thead>
    <tr>
      <th>0x</th>
      <th><span style=""font-size: 1.3rem"">¼</span>x</th>
      <th><span style=""font-size: 1.3rem"">½</span>x</th>
      <th>1x</th>
      <th>2x</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{GHOST;TYPE;Ghost}</td>
      <td>{ROCK;TYPE;Rock}</td>
      <td>{ELECTRIC;TYPE;Electric}</td>
      <td>{FIRE;TYPE;Fire}</td>
      <td>{FIGHTING;TYPE;Fighting}</td>
    </tr>
    <tr>
      <td/>
      <td>{STEEL;TYPE;Steel}</td>
      <td/>
      <td>{FAIRY;TYPE;Fairy}</td>
      <td>{BUG;TYPE;Bug}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td/>
      <td>{FLYING;TYPE;Flying}</td>
      <td>{GRASS;TYPE;Grass}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td/>
      <td>{DRAGON;TYPE;Dragon}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td/>
      <td>{DARK;TYPE;Dark}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td/>
      <td>{PSYCHIC;TYPE;Psychic}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td/>
      <td>{WATER;TYPE;Water}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td/>
      <td>{POISON;TYPE;Poison}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td/>
      <td>{NORMAL;TYPE;Normal}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td/>
      <td>{GROUND;TYPE;Ground}</td>
    </tr>
    <tr>
      <td/>
      <td/>
      <td/>
      <td>{ICE;TYPE;Ice}</td>
    </tr>
  </tbody>
</table>
<br/>
A {same-type attack bonus;STAT;STAB} is only applied if the user is {FIGHTING;TYPE;Fighting}.<br/>
<i>Flying Press</i> can not be used while the user is affected by {Gravity;MOVE;gravity}.<br/>
If the target used {Minimize;MOVE;minimize} <i>Flying Press</i> has double power and bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.
<ul>
  <li>In Gen 6 <i>Flying Press</i> has 80 power.</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Flying Press</i> deals damage and despite of being a <span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span>-type move actually counts as <span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span> <b>and</b> <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type.<br>
This gives <i>Flying Press</i> a unique offensive type-effectiveness chart as seen below:
<table style=""text-align: center"">
  <thead>
    <tr>
      <th>0x</th>
      <th><span style=""font-size: 1.3rem"">½</span>x</th>
      <th>1x</th>
      <th>2x</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span></td>
      <td><span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span></td>
      <td><span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span></td>
      <td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td><span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span></td>
      <td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
      <td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td><span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span></td>
      <td><span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span></td>
      <td><span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td><span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span></td>
      <td><span style=""background-color: #95A235; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Bug"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53409a157ce97a970830367f1d5933a7f1b3d074d005a4808161c275b5580fc2"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Bug""><span style=""color: rgb(255, 255, 255);"">Bug</span></a></span></td>
      <td><span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td><span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span></td>
      <td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
      <td><span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td><span style=""background-color: #4D61AA; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dragon"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9fcb5111e9db77cb7f00db09d781d407e069c8414eacf4aa184b1a73b0d88a77"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dragon""><span style=""color: rgb(255, 255, 255);"">Dragon</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td><span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span></td>
    </tr>
  </tbody>
</table>
<br>
If the user is affected by <a href=""/moves/electrify"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electrify</span></a> <i>Flying Press</i> is a <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span> and <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type move with the following offensive chart:
<table style=""text-align: center"">
  <thead>
    <tr>
      <th>0x</th>
      <th><span style=""font-size: 1.3rem"">¼</span>x</th>
      <th><span style=""font-size: 1.3rem"">½</span>x</th>
      <th>1x</th>
      <th>2x</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span></td>
      <td><span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span></td>
      <td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
      <td><span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span></td>
      <td><span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td><span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span></td>
      <td><span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span></td>
      <td><span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td><span style=""background-color: #4D61AA; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dragon"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9fcb5111e9db77cb7f00db09d781d407e069c8414eacf4aa184b1a73b0d88a77"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dragon""><span style=""color: rgb(255, 255, 255);"">Dragon</span></a></span></td>
      <td><span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span></td>
      <td><span style=""background-color: #95A235; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Bug"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53409a157ce97a970830367f1d5933a7f1b3d074d005a4808161c275b5580fc2"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Bug""><span style=""color: rgb(255, 255, 255);"">Bug</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td>
      </td><td><span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span></td>
      <td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td>
      </td><td><span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td>
      </td><td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td>
      </td><td><span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td>
      </td><td><span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td>
      </td><td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
    </tr>
  </tbody>
</table>
<br>
If the user is affected by <a href=""/abilities/normalize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Normalize</span></a> <i>Flying Press</i> is a <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span> and <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type move with the following offensive chart:
<table style=""text-align: center"">
  <thead>
    <tr>
      <th>0x</th>
      <th><span style=""font-size: 1.3rem"">¼</span>x</th>
      <th><span style=""font-size: 1.3rem"">½</span>x</th>
      <th>1x</th>
      <th>2x</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span></td>
      <td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
      <td><span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span></td>
      <td><span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span></td>
      <td><span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td><span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span></td>
      <td>
      </td><td><span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span></td>
      <td><span style=""background-color: #95A235; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Bug"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53409a157ce97a970830367f1d5933a7f1b3d074d005a4808161c275b5580fc2"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Bug""><span style=""color: rgb(255, 255, 255);"">Bug</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td>
      </td><td><span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span></td>
      <td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td>
      </td><td><span style=""background-color: #4D61AA; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dragon"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9fcb5111e9db77cb7f00db09d781d407e069c8414eacf4aa184b1a73b0d88a77"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dragon""><span style=""color: rgb(255, 255, 255);"">Dragon</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td>
      </td><td><span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td>
      </td><td><span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td>
      </td><td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td>
      </td><td><span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td>
      </td><td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td>
      </td><td><span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span></td>
    </tr>
    <tr>
      <td>
      </td><td>
      </td><td>
      </td><td><span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span></td>
    </tr>
  </tbody>
</table>
<br>
A <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">same-type attack bonus</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/misc/stab_bonus.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is only applied if the user is <span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span>.<br>
<i>Flying Press</i> can not be used while the user is affected by <a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a>.<br>
If the target used <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a> <i>Flying Press</i> has double power and bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.
<ul>
  <li>In Gen 6 <i>Flying Press</i> has 80 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
561;"<i>Mat Block</i> protects the user's side of the field from most moves.<br/>
<i>Mat Block</i> can not protect from {Status;CATEGORY;status} moves.<br/>
The list of unprotectable moves is the same as {Protect;MOVE;protect}.<br/>
Most damaging Z-Moves and Max Moves will do 25% of the original damage, excluding {G-Max One Blow;MOVE;g-max-one-blow} and {G-Max Rapid Flow;MOVE;g-max-rapid-flow}.<br/>
Moves that remove protection effects such as {Feint;MOVE;feint} will remove <i>Mat Block</i> and do full damage.<br/>
Pokémon with the ability {Unseen Fist;ABILITY;unseen-fist} ignore <i>Mat Block</i> when using a contact move.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Mat Block</i> protects the user's side of the field from most moves.<br>
<i>Mat Block</i> can not protect from <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> moves.<br>
The list of unprotectable moves is the same as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
Most damaging Z-Moves and Max Moves will do 25% of the original damage, excluding <a href=""/moves/g-max-one-blow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max One Blow</span></a> and <a href=""/moves/g-max-rapid-flow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Rapid Flow</span></a>.<br>
Moves that remove protection effects such as <a href=""/moves/feint"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint</span></a> will remove <i>Mat Block</i> and do full damage.<br>
Pokémon with the ability <a href=""/abilities/unseen-fist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unseen Fist</span></a> ignore <i>Mat Block</i> when using a contact move.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
562;"<i>Belch</i> deals damage and can only be used if the user has eaten a berry in the current battle.<br/>
Consuming the currently held berry or eating another Pokémon's berry through {Bug Bite;MOVE;bug-bite} or {Pluck;MOVE;pluck} activates <i>Belch</i>.<br/>
Being hit by {Fling;MOVE;fling} counts but throwing the user's held berry through it does activate <i>Belch</i>.<br/>
The player giving the user a berry from the bag does not activate <i>Belch</i>.<br/>
After <i>Belch</i> is activated, it will stay activated until the battle ends regardless of whether the berry was recycled (through {Harvest;ABILITY;harvest} etc.), the user faints or is switched out.";"<i>Belch</i> deals damage and can only be used if the user has eaten a berry in the current battle.<br>
Consuming the currently held berry or eating another Pokémon's berry through <a href=""/moves/bug-bite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Bite</span></a> or <a href=""/moves/pluck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pluck</span></a> activates <i>Belch</i>.<br>
Being hit by <a href=""/moves/fling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fling</span></a> counts but throwing the user's held berry through it does activate <i>Belch</i>.<br>
The player giving the user a berry from the bag does not activate <i>Belch</i>.<br>
After <i>Belch</i> is activated, it will stay activated until the battle ends regardless of whether the berry was recycled (through <a href=""/abilities/harvest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Harvest</span></a> etc.), the user faints or is switched out."
563;"<i>Rototiller</i> raises the {Attack;STAT;ATTACK} and {Special Attack;STAT;SPATK} of all 'grounded' {GRASS;TYPE;Grass}-type Pokémon on the field by one stage.
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Rototiller</i> does not raise the stats of Pokémon in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
By default all Pokémon are grounded. A Pokémon can become 'raised' if:
<ul>
  <li>it is {FLYING;TYPE;Flying}-type.</li>
  <li>it has the ability {Levitate;ABILITY;levitate}.</li>
  <li>it is holding an {Air Balloon;ITEM;air-balloon}</li>
  <li>it is affected by {Magnet Rise;MOVE;magnet-rise} or {Telekinesis;MOVE;telekinesis}.</li>
  <li>it is in the semi-invulnerable turn of {Sky Drop;MOVE;sky-drop}.</li>
</ul>
A raised Pokémon may become grounded by holding an {Iron Ball;ITEM;iron-ball}, being affected by {Ingrain;MOVE;ingrain}, {Smack Down;MOVE;smack-down}, {Gravity;MOVE;gravity} or {Thousand Arrows;MOVE;thousand-arrows}.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Rototiller</i> raises the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all 'grounded' <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type Pokémon on the field by one stage.
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Rototiller</i> does not raise the stats of Pokémon in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
By default all Pokémon are grounded. A Pokémon can become 'raised' if:
<ul>
  <li>it is <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type.</li>
  <li>it has the ability <a href=""/abilities/levitate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Levitate</span></a>.</li>
  <li>it is holding an <a href=""/items/air-balloon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Balloon</span><img src=""https://cdn.pokedb.org/6f723896f2cc5560b50736118d7327aa59958ba147e58514b5c5055a9750f186w20h20"" width=""20"" height=""20"" alt=""Item Icon for Air Balloon"" style=""width: 20px; height: 20px""></a></li>
  <li>it is affected by <a href=""/moves/magnet-rise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnet Rise</span></a> or <a href=""/moves/telekinesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Telekinesis</span></a>.</li>
  <li>it is in the semi-invulnerable turn of <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a>.</li>
</ul>
A raised Pokémon may become grounded by holding an <a href=""/items/iron-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Ball</span><img src=""https://cdn.pokedb.org/6668e94bfe5a71d7cbabe10b36785f2950fb3c2051ba9cb88b563031dd894b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Iron Ball"" style=""width: 20px; height: 20px""></a>, being affected by <a href=""/moves/ingrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ingrain</span></a>, <a href=""/moves/smack-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smack Down</span></a>, <a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a> or <a href=""/moves/thousand-arrows"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thousand Arrows</span></a>.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
564;"<i>Sticky Web</i> sets a trap around the target side of the field which lowers the {Speed;STAT;SPEED} of all Pokémon that switch in by on stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Sticky Web</i> does not affect 'raised' Pokémon.<br/>
{Defog;MOVE;defog} removes <i>Sticky Web</i> from both sides of the field while {Rapid Spin;MOVE;rapid-spin} removes it from the user's side.";"<i>Sticky Web</i> sets a trap around the target side of the field which lowers the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all Pokémon that switch in by on stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Sticky Web</i> does not affect 'raised' Pokémon.<br>
<a href=""/moves/defog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defog</span></a> removes <i>Sticky Web</i> from both sides of the field while <a href=""/moves/rapid-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rapid Spin</span></a> removes it from the user's side."
565;"<i>Fell Stinger</i> deals damage and if it causes the target to faint, the user's {Attack;STAT;ATTACK} is raised by 3 stages.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<ul>
  <li>In Gen 6 <i>Fell Stinger</i> has 30 power.</li>
</ul>";"<i>Fell Stinger</i> deals damage and if it causes the target to faint, the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is raised by 3 stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<ul>
  <li>In Gen 6 <i>Fell Stinger</i> has 30 power.</li>
</ul>"
566;"<i>Phantom Force</i> causes the user to 'vanish' making it semi-invulnerable for the rest of the turn. On the next turn, the user reappears and deals damage.<br/>
<i>Phantom Force</i> ignores protection effects such as {Protect;MOVE;protect} or {Endure;MOVE;endure} and removes their effects until the end of the turn.<br/>
If the protection effect protects the entire side of the target's field, it will be removed (even if that protection move does not protect from <i>Phantom Force</i> such as {Wide Guard;MOVE;wide-guard}).<br/>
If the target Pokémon is immune to <i>Phantom Force</i> (such as {NORMAL;TYPE;Normal}-type Pokémon) <i>Phantom Force</i> will not remove the protection effect.<br/>
If the user is holding a {Power Herb;ITEM;power-herb}, <i>Phantom Force</i> executes in one turn.<br/>
If the user falls {asleep;STATUS;sleep} due to {Yawn;MOVE;yawn} during the semi-invulnerable turn, the damaging turn will be cancelled.<br/>
A semi-invulnerable Pokémon can still be hit by moves affected by {Lock-On;MOVE;lock-on} or {Mind Reader;MOVE;mind-reader} of if the attacker has the ability {No Guard;ABILITY;no-guard}.<br/>
<i>Phantom Force</i> does not hit through {Max Guard;MOVE;max-guard} and does not remove its effect.
<ul>
  <li>In Gen 6 <i>Phantom Force</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
  It also has double power against targets that used {Minimize;MOVE;minimize}.</li>
</ul>";"<i>Phantom Force</i> causes the user to 'vanish' making it semi-invulnerable for the rest of the turn. On the next turn, the user reappears and deals damage.<br>
<i>Phantom Force</i> ignores protection effects such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a> or <a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a> and removes their effects until the end of the turn.<br>
If the protection effect protects the entire side of the target's field, it will be removed (even if that protection move does not protect from <i>Phantom Force</i> such as <a href=""/moves/wide-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wide Guard</span></a>).<br>
If the target Pokémon is immune to <i>Phantom Force</i> (such as <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type Pokémon) <i>Phantom Force</i> will not remove the protection effect.<br>
If the user is holding a <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>, <i>Phantom Force</i> executes in one turn.<br>
If the user falls <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> due to <a href=""/moves/yawn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Yawn</span></a> during the semi-invulnerable turn, the damaging turn will be cancelled.<br>
A semi-invulnerable Pokémon can still be hit by moves affected by <a href=""/moves/lock-on"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lock-On</span></a> or <a href=""/moves/mind-reader"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind Reader</span></a> of if the attacker has the ability <a href=""/abilities/no-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>No Guard</span></a>.<br>
<i>Phantom Force</i> does not hit through <a href=""/moves/max-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Guard</span></a> and does not remove its effect.
<ul>
  <li>In Gen 6 <i>Phantom Force</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
  It also has double power against targets that used <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a>.</li>
</ul>"
573;"<i>Freeze-Dry</i> deals damage and has a 10% chance to {freeze;STATUS;freeze} the target.<br/>
<i>Freeze-Dry</i> is always super-effective (2x damage multiplier) against {WATER;TYPE;Water}-type Pokémon.";"<i>Freeze-Dry</i> deals damage and has a 10% chance to <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> the target.<br>
<i>Freeze-Dry</i> is always super-effective (2x damage multiplier) against <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type Pokémon."
567;"<i>Trick-or-Treat</i> adds the {GHOST;TYPE;Ghost}-type to the target.<br/>
If the target Pokémon was already dual-type, it will then have three types at once.<br/>
<i>Trick-or-Treat</i> replaces the {GRASS;TYPE;Grass}-type added by {Forest's Curse;MOVE;forests-curse}.<br/>
<i>Trick-or-Treat</i> fails if the target already has the {GHOST;TYPE;Ghost}-type.<br/>
Temporary type changes can also be copied by {Reflect Type;MOVE;reflect-type}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Trick-or-Treat</i> adds the <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type to the target.<br>
If the target Pokémon was already dual-type, it will then have three types at once.<br>
<i>Trick-or-Treat</i> replaces the <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type added by <a href=""/moves/forests-curse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Forest's Curse</span></a>.<br>
<i>Trick-or-Treat</i> fails if the target already has the <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type.<br>
Temporary type changes can also be copied by <a href=""/moves/reflect-type"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect Type</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
568;"<i>Noble Roar</i> lowers the target's {Attack;STAT;ATTACK} and {Special Attack;STAT;SPATK} by one stage each.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Noble Roar</i> is a sound-based move so it can hit targets behind a {Substitute;MOVE;substitute} and is ignored by targets with the ability {Soundproof;ABILITY;soundproof}.";"<i>Noble Roar</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Noble Roar</i> is a sound-based move so it can hit targets behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> and is ignored by targets with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a>."
569;"<i>Ion Deluge</i> forces all {NORMAL;TYPE;Normal}-type moves to become {ELECTRIC;TYPE;Electric}-type until the end of the turn.<br/>
<i>Ion Deluge</i> has increased priority meaning that it will be used before most other moves.<br/>
If another Pokémon uses a move of the same priority, the Pokémon with the higher {Speed;STAT;SPEED} will go first as usual.<br/>
<i>Ion Deluge</i> does not affect:
<ul>
  <li>{Struggle;MOVE;struggle}</li>
  <li>{Conversion;MOVE;conversion}</li>
</ul>
If a move changes type such as {Judgment;MOVE;judgment}, it will only be affected by <i>Ion Deluge</i> if it would otherwise be a {NORMAL;TYPE;Normal}-type move.<br/>
Moves that have a charging turn and are {NORMAL;TYPE;Normal}-type such as {Razor wind;MOVE;razor-wind} will only be affected by <i>Ion Deluge</i> on the damage dealing turn.<br/>
{Normalize;ABILITY;normalize} causes all moves to be affected by <i>Ion Deluge</i>.<br/>
{Flying Press;MOVE;flying-press} causes {NORMAL;TYPE;Normal}-type moves to become both {ELECTRIC;TYPE;Electric} and {FLYING;TYPE;Flying}
<ul>
  <li>In version 1.0 of {USUM;GAME;ultra-sun-ultra-moon} <i>Ion Deluge</i> always fails when used (fixed in later versions).</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Ion Deluge</i> forces all <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type moves to become <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type until the end of the turn.<br>
<i>Ion Deluge</i> has increased priority meaning that it will be used before most other moves.<br>
If another Pokémon uses a move of the same priority, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first as usual.<br>
<i>Ion Deluge</i> does not affect:
<ul>
  <li><a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a></li>
  <li><a href=""/moves/conversion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Conversion</span></a></li>
</ul>
If a move changes type such as <a href=""/moves/judgment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Judgment</span></a>, it will only be affected by <i>Ion Deluge</i> if it would otherwise be a <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type move.<br>
Moves that have a charging turn and are <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type such as <a href=""/moves/razor-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor wind</span></a> will only be affected by <i>Ion Deluge</i> on the damage dealing turn.<br>
<a href=""/abilities/normalize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Normalize</span></a> causes all moves to be affected by <i>Ion Deluge</i>.<br>
<a href=""/moves/flying-press"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flying Press</span></a> causes <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type moves to become both <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span> and <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>
<ul>
  <li>In version 1.0 of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div> <i>Ion Deluge</i> always fails when used (fixed in later versions).</li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
570;"<i>Parabolic Charge</i> deals damage and the user restores up to 50% of the damage dealt.<br/>
If the user is holding a {Big Root;ITEM;big-root}, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br/>
If used on a Pokémon with the ability {Liquid Ooze;ABILITY;liquid-ooze}, the user instead loses the {HP;STAT;HP} it would have gained.
<i>Parabolic Charge</i> can not be used while affected by {Heal Block;MOVE;heal-block}.
<ul>
  <li>In Gen 6 <i>Parabolic Charge</i> has 50 power.</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Parabolic Charge</i> deals damage and the user restores up to 50% of the damage dealt.<br>
If the user is holding a <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br>
If used on a Pokémon with the ability <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a>, the user instead loses the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> it would have gained.
<i>Parabolic Charge</i> can not be used while affected by <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a>.
<ul>
  <li>In Gen 6 <i>Parabolic Charge</i> has 50 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
571;"<i>Forest's Curse</i> adds the {GRASS;TYPE;Grass}-type to the target.<br/>
If the target Pokémon was already dual-type, it will then have three types at once.<br/>
<i>Forest's Curse</i> replaces the {GHOST;TYPE;Ghost}-type added by {Trick-or-Treat;MOVE;trick-or-treat}.<br/>
<i>Forest's Curse</i> fails if the target already has the {GRASS;TYPE;Grass}-type.<br/>
Temporary type changes can also be copied by {Reflect Type;MOVE;reflect-type}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Forest's Curse</i> adds the <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type to the target.<br>
If the target Pokémon was already dual-type, it will then have three types at once.<br>
<i>Forest's Curse</i> replaces the <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type added by <a href=""/moves/trick-or-treat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick-or-Treat</span></a>.<br>
<i>Forest's Curse</i> fails if the target already has the <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type.<br>
Temporary type changes can also be copied by <a href=""/moves/reflect-type"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect Type</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
574;"<i>Disarming Voice</i> deals damage and bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<i>Disarming Voice</i> is a sound-based move so it can hit targets behind a {Substitute;MOVE;substitute} and is ignored by targets with the ability {Soundproof;ABILITY;soundproof}.";"<i>Disarming Voice</i> deals damage and bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Disarming Voice</i> is a sound-based move so it can hit targets behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> and is ignored by targets with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a>."
575;"<i>Parting Shot</i> lowers the target's {Attack;STAT;ATTACK} and {Special Attack;STAT;SPATK} by one stage each and then switches out the user.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Parting Shot</i> is a sound-based move so it can hit targets behind a {Substitute;MOVE;substitute} and is ignored by targets with the ability {Soundproof;ABILITY;soundproof}.<br/>
If <i>Parting Shot</i> hits a target protected by {Magic Bounce;ABILITY;magic-bounce} it will be reversed, lowering the user's stats and switching out the target.<br/>
{Pursuit;MOVE;pursuit} will deal double damage if the target using it has a higher {Speed;STAT;SPEED} than the user or normal damage if it is slower.<br/>
If <i>Parting Shot</i> will not switch the user out if it's the only available Pokémon in the user's party or if it triggers the target's {Wimp Out;ABILITY;wimp-out} or {Emergency Exit;ABILITY;emergency-exit}.<br/>
<i>Parting Shot</i> does not switch out the user if the stats if the target Pokémon are not lowered as well (except when the target has the ability {Mirror Armor;ABILITY;mirror-armor}).
<ul>
  <li>In Gen 6 <i>Parting Shot</i> can switch the user out even if the stat lowering effect does not take place (by being prevented through {Clear Body;ABILITY;clear-body} etc.</li>
</ul>";"<i>Parting Shot</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each and then switches out the user.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Parting Shot</i> is a sound-based move so it can hit targets behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> and is ignored by targets with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a>.<br>
If <i>Parting Shot</i> hits a target protected by <a href=""/abilities/magic-bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Bounce</span></a> it will be reversed, lowering the user's stats and switching out the target.<br>
<a href=""/moves/pursuit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pursuit</span></a> will deal double damage if the target using it has a higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> than the user or normal damage if it is slower.<br>
If <i>Parting Shot</i> will not switch the user out if it's the only available Pokémon in the user's party or if it triggers the target's <a href=""/abilities/wimp-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wimp Out</span></a> or <a href=""/abilities/emergency-exit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Emergency Exit</span></a>.<br>
<i>Parting Shot</i> does not switch out the user if the stats if the target Pokémon are not lowered as well (except when the target has the ability <a href=""/abilities/mirror-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Armor</span></a>).
<ul>
  <li>In Gen 6 <i>Parting Shot</i> can switch the user out even if the stat lowering effect does not take place (by being prevented through <a href=""/abilities/clear-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Body</span></a> etc.</li>
</ul>"
576;"<i>Topsy-Turvy</i> inverts the {stat stages;STAT;STATS} of the target Pokémon.<br/>
<i>Topsy-Turvy</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
If the target used {Swords Dance;MOVE;swords-dance} to raise their {Attack;STAT;ATTACK} by two stages, <i>Topsy-Turvy</i> changes it do -2 stages.<br/>
<i>Topsy-Turvy</i> only affects stat stages and not other stat modifying effects such as the {Speed;STAT;SPEED} decrease from {paralysis;STATUS;paralysis}<br/>
Abilities that interact with stat increases or decreases are not activated by <i>Topsy-Turvy</i> such as {Simple;ABILITY;simple} having no effect and {Defiant;ABILITY;defiant} not being activated.
<ul>
  <li>In Gen 6 <i>Topsy-Turvy</i> does not bypass {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks.</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Topsy-Turvy</i> inverts the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat stages</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the target Pokémon.<br>
<i>Topsy-Turvy</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
If the target used <a href=""/moves/swords-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swords Dance</span></a> to raise their <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages, <i>Topsy-Turvy</i> changes it do -2 stages.<br>
<i>Topsy-Turvy</i> only affects stat stages and not other stat modifying effects such as the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> decrease from <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a><br>
Abilities that interact with stat increases or decreases are not activated by <i>Topsy-Turvy</i> such as <a href=""/abilities/simple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Simple</span></a> having no effect and <a href=""/abilities/defiant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defiant</span></a> not being activated.
<ul>
  <li>In Gen 6 <i>Topsy-Turvy</i> does not bypass <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
577;"<i>Draining Kiss</i> deals damage and the user restores up to 75% of the {HP;STAT;HP} drained.<br/>
If the user is holding a {Big Root;ITEM;big-root}, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br/>
If used on a Pokémon with the ability {Liquid Ooze;ABILITY;liquid-ooze}, the user instead loses the {HP;STAT;HP} it would have gained.<br/>
<i>Draining Kiss</i> can not be used while affected by {Heal Block;MOVE;heal-block}.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Draining Kiss</i> has 15 PP.</li>
</ul>";"<i>Draining Kiss</i> deals damage and the user restores up to 75% of the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> drained.<br>
If the user is holding a <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br>
If used on a Pokémon with the ability <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a>, the user instead loses the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> it would have gained.<br>
<i>Draining Kiss</i> can not be used while affected by <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Draining Kiss</i> has 15 PP.</li>
</ul>"
578;"<i>Crafty Shield</i> protects the user's side of the field from {Status;CATEGORY;status} moves.<br/>
<i>Crafty Shield</i> has highly increased priority meaning it will move before the vast majority of other moves.<br/>
If another Pokémon uses a move of the same priority, the Pokémon with the higher {Speed;STAT;SPEED} will go first.<br/>
<i>Crafty Shield</i> does not protect from moves used by allies or the user itself.<br/>
<i>Crafty Shield</i> does not protect from moves that set traps such as {Spikes;MOVE;spikes} or moves that target all Pokémon such as {Perish Song;MOVE;perish-song}.<br/>
Moves that break protection effects such as {Feint;MOVE;feint} will remove <i>Crafty Shield</i> from the user's side of the field and do full damage.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Crafty Shield</i> protects the user's side of the field from <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> moves.<br>
<i>Crafty Shield</i> has highly increased priority meaning it will move before the vast majority of other moves.<br>
If another Pokémon uses a move of the same priority, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first.<br>
<i>Crafty Shield</i> does not protect from moves used by allies or the user itself.<br>
<i>Crafty Shield</i> does not protect from moves that set traps such as <a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a> or moves that target all Pokémon such as <a href=""/moves/perish-song"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Perish Song</span></a>.<br>
Moves that break protection effects such as <a href=""/moves/feint"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint</span></a> will remove <i>Crafty Shield</i> from the user's side of the field and do full damage.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
601;"<i>Geomancy</i> charges up on the first turn (this has no effect besides displaying a message).<br/>
On the second turn, <i>Geomancy</i> raises the user's {Special Attack;STAT;SPATK}, {Special Defense;STAT;SPDEF} and {Speed;STAT;SPEED} by two stages each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
If the user is holding a {Power Herb;ITEM;power-herb}, <i>Geomancy</i> executes in one turn.<br/>
If the user is affected by {Taunt;MOVE;taunt} during the charging turn, <i>Geomancy</i> will fail.
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} this move can not be selected in battle (fixed in version 1.3.0).</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Geomancy</i> charges up on the first turn (this has no effect besides displaying a message).<br>
On the second turn, <i>Geomancy</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
If the user is holding a <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>, <i>Geomancy</i> executes in one turn.<br>
If the user is affected by <a href=""/moves/taunt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Taunt</span></a> during the charging turn, <i>Geomancy</i> will fail.
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle (fixed in version 1.3.0).</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
579;"<i>Flower Shield</i> raises the {Defense;STAT;DEFENSE} of all {GRASS;TYPE;Grass}-type Pokémon on the field by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Flower Shield</i> does not raise the stats of Pokémon in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<i>Flower Shield</i> fails if it has no available targets.
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Flower Shield</i> raises the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type Pokémon on the field by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Flower Shield</i> does not raise the stats of Pokémon in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Flower Shield</i> fails if it has no available targets.
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
580;"<i>Grassy Terrain</i> creates a terrain for 5 turns that changes the field for 5 turns.<br/>
A terrain does not affect 'raised' Pokémon.<br/>
<i>Grassy Terrain</i> has the following effects:
<ul>
  <li>The power of {GRASS;TYPE;Grass}-type moves is increased by 30%.</li>
  <li>{Terrain Pulse;MOVE;terrain-pulse} changes to {GRASS;TYPE;Grass} and doubles its power.</li>
  <li>Increases the priority of {Grassy Glide;MOVE;grassy-glide} by one.</li>
  <li>The power of {Bulldoze;MOVE;bulldoze}, {Earthquake;MOVE;earthquake} and {Magnitude;MOVE;magnitude} is halved against affected targets.</li>
  <li>Each affected Pokémon is healed for <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of their maximum {HP;STAT;HP} at the end of the turn.</li>
  <li>{Floral Healing;MOVE;floral-healing} heals for <span style=""font-size: 1.3rem"">⅔</span> instead of <span style=""font-size: 1.3rem"">½</span>.</li>
  <li>{Nature Power;MOVE;nature-power} turns into {Energy Ball;MOVE;energy-ball}.</li>
  <li>{Secret Power;MOVE;secret-power} uses the animation of {Vine Whip;MOVE;vine-whip} and has a 30% chance to make the target fall {asleep;STATUS;sleep}</li>
  <li>{Camouflage;MOVE;camouflage} makes the user {GRASS;TYPE;Grass}-type.</li>
  <li>{Mimicry;ABILITY;mimicry} makes the user {GRASS;TYPE;Grass}-type.</li>
  <li>Raises the {Defense;STAT;DEFENSE} of a Pokémon with {Grass Pelt;ABILITY;grass-pelt} by 50%</li>
  <li>Consumes a Pokémon's held {Grassy Seed;ITEM;grassy-seed} and raises its {Defense;STAT;DEFENSE} by one stage (even if otherwise unaffected by the terrain).</li>
</ul>
A held {Terrain Extender;ITEM;terrain-extender} extends the duration of the terrain from 5 to 8 turns.<br/>
<i>Grassy Terrain</i> is automatically created when using {Max Overgrowth;MOVE;max-overgrowth} or when a Pokémon with the ability {Seed Sower;ABILITY;seed-sower} enters battle.<br/>
Any terrain is removed when {Splintered Stormshards;MOVE;splintered-stormshards} is used.";"<i>Grassy Terrain</i> creates a terrain for 5 turns that changes the field for 5 turns.<br>
A terrain does not affect 'raised' Pokémon.<br>
<i>Grassy Terrain</i> has the following effects:
<ul>
  <li>The power of <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type moves is increased by 30%.</li>
  <li><a href=""/moves/terrain-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terrain Pulse</span></a> changes to <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span> and doubles its power.</li>
  <li>Increases the priority of <a href=""/moves/grassy-glide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Glide</span></a> by one.</li>
  <li>The power of <a href=""/moves/bulldoze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulldoze</span></a>, <a href=""/moves/earthquake"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earthquake</span></a> and <a href=""/moves/magnitude"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnitude</span></a> is halved against affected targets.</li>
  <li>Each affected Pokémon is healed for <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at the end of the turn.</li>
  <li><a href=""/moves/floral-healing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Floral Healing</span></a> heals for <span style=""font-size: 1.3rem"">⅔</span> instead of <span style=""font-size: 1.3rem"">½</span>.</li>
  <li><a href=""/moves/nature-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nature Power</span></a> turns into <a href=""/moves/energy-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Energy Ball</span></a>.</li>
  <li><a href=""/moves/secret-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Secret Power</span></a> uses the animation of <a href=""/moves/vine-whip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vine Whip</span></a> and has a 30% chance to make the target fall <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/moves/camouflage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Camouflage</span></a> makes the user <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type.</li>
  <li><a href=""/abilities/mimicry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimicry</span></a> makes the user <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type.</li>
  <li>Raises the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of a Pokémon with <a href=""/abilities/grass-pelt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Pelt</span></a> by 50%</li>
  <li>Consumes a Pokémon's held <a href=""/items/grassy-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Seed</span><img src=""https://cdn.pokedb.org/f4ce950a4c70b1c5a35741bc4a76ea70f88083ff4eb46672bb28df84bc526e7dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grassy Seed"" style=""width: 20px; height: 20px""></a> and raises its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage (even if otherwise unaffected by the terrain).</li>
</ul>
A held <a href=""/items/terrain-extender"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terrain Extender</span><img src=""https://cdn.pokedb.org/88cbd0be3ce20585599a4ca5a523283484b3e3be0585277d29f6307592d0c1e5w20h20"" width=""20"" height=""20"" alt=""Item Icon for Terrain Extender"" style=""width: 20px; height: 20px""></a> extends the duration of the terrain from 5 to 8 turns.<br>
<i>Grassy Terrain</i> is automatically created when using <a href=""/moves/max-overgrowth"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Overgrowth</span></a> or when a Pokémon with the ability <a href=""/abilities/seed-sower"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Sower</span></a> enters battle.<br>
Any terrain is removed when <a href=""/moves/splintered-stormshards"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Splintered Stormshards</span></a> is used."
581;"<i>Misty Terrain</i> creates a terrain for 5 turns that changes the field for 5 turns.<br/>
A terrain does not affect 'raised' Pokémon.<br/>
<i>Misty Terrain</i> has the following effects:
<ul>
  <li>{Terrain Pulse;MOVE;terrain-pulse} changes to {FAIRY;TYPE;Fairy} and doubles its power.</li>
  <li>Increases the power of {Misty Explosion;MOVE;misty-explosion} by 50%.</li>
  <li>The power of {DRAGON;TYPE;Dragon}-type moves is halved against affected targets.</li>
  <li>No {major status condition;STATUS;-} can be applied (but existing ones are not cured).</li>
  <li>{Rest;MOVE;rest} fails</li>
  <li>{Yawn's;MOVE;yawn} {sleep;STATUS;sleep} is prevented.</li>
  <li>{Nature Power;MOVE;nature-power} turns into {Moonblast;MOVE;moonblast}.</li>
  <li>{Secret Power;MOVE;secret-power} uses the animation of {Fairy Wind;MOVE;fairy-wind} and lowers the target's {Special Attack;STAT;SPATK} by one stage.<br/>
  {Stats;STAT;STATS} can be lowered to a minimum of -6 stages.</li>
  <li>{Camouflage;MOVE;camouflage} makes the user {FAIRY;TYPE;Fairy}-type.</li>
  <li>{Mimicry;ABILITY;mimicry} makes the user {FAIRY;TYPE;Fairy}-type.</li>
  <li>Consumes a Pokémon's held {Misty Seed;ITEM;misty-seed} and raises its {Special Defense;STAT;SPDEF} by one stage (even if otherwise unaffected by the terrain).</li>
</ul>
A held {Terrain Extender;ITEM;terrain-extender} extends the duration of the terrain from 5 to 8 turns.<br/>
<i>Misty Terrain</i> is automatically created when using {Max Starfall;MOVE;max-starfall} or when a Pokémon with the ability {Misty Surge;ABILITY;misty-surge} enters battle.<br/>
Any terrain is removed when {Splintered Stormshards;MOVE;splintered-stormshards} is used.
<ul>
  <li>In Gen 6 Pokémon affected by <i>Misty Terrain</i> can still become {confused;STATUS;confusion}</li>
</ul>";"<i>Misty Terrain</i> creates a terrain for 5 turns that changes the field for 5 turns.<br>
A terrain does not affect 'raised' Pokémon.<br>
<i>Misty Terrain</i> has the following effects:
<ul>
  <li><a href=""/moves/terrain-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terrain Pulse</span></a> changes to <span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span> and doubles its power.</li>
  <li>Increases the power of <a href=""/moves/misty-explosion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Explosion</span></a> by 50%.</li>
  <li>The power of <span style=""background-color: #4D61AA; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dragon"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9fcb5111e9db77cb7f00db09d781d407e069c8414eacf4aa184b1a73b0d88a77"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dragon""><span style=""color: rgb(255, 255, 255);"">Dragon</span></a></span>-type moves is halved against affected targets.</li>
  <li>No <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a> can be applied (but existing ones are not cured).</li>
  <li><a href=""/moves/rest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rest</span></a> fails</li>
  <li><a href=""/moves/yawn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Yawn's</span></a> <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> is prevented.</li>
  <li><a href=""/moves/nature-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nature Power</span></a> turns into <a href=""/moves/moonblast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moonblast</span></a>.</li>
  <li><a href=""/moves/secret-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Secret Power</span></a> uses the animation of <a href=""/moves/fairy-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fairy Wind</span></a> and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
  <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages.</li>
  <li><a href=""/moves/camouflage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Camouflage</span></a> makes the user <span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span>-type.</li>
  <li><a href=""/abilities/mimicry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimicry</span></a> makes the user <span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span>-type.</li>
  <li>Consumes a Pokémon's held <a href=""/items/misty-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Seed</span><img src=""https://cdn.pokedb.org/fb40c53424ae01c8de785abba37e28f36f2ed481d2e4740d0b969770e0591fefw20h20"" width=""20"" height=""20"" alt=""Item Icon for Misty Seed"" style=""width: 20px; height: 20px""></a> and raises its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage (even if otherwise unaffected by the terrain).</li>
</ul>
A held <a href=""/items/terrain-extender"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terrain Extender</span><img src=""https://cdn.pokedb.org/88cbd0be3ce20585599a4ca5a523283484b3e3be0585277d29f6307592d0c1e5w20h20"" width=""20"" height=""20"" alt=""Item Icon for Terrain Extender"" style=""width: 20px; height: 20px""></a> extends the duration of the terrain from 5 to 8 turns.<br>
<i>Misty Terrain</i> is automatically created when using <a href=""/moves/max-starfall"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Starfall</span></a> or when a Pokémon with the ability <a href=""/abilities/misty-surge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Surge</span></a> enters battle.<br>
Any terrain is removed when <a href=""/moves/splintered-stormshards"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Splintered Stormshards</span></a> is used.
<ul>
  <li>In Gen 6 Pokémon affected by <i>Misty Terrain</i> can still become <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confused</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a></li>
</ul>"
582;"<i>Electrify</i> changes the target's move to {ELECTRIC;TYPE;Electric}-type if it has not moved yet for the duration of that turn.<br/>
This also works against {Status;CATEGORY;status} category moves.<br/>
<i>Electrify</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
Moves that have a charging turn will only be affected if <i>Electrify</i> is used on the damage dealing turn.<br/>
The move {Flying Press;MOVE;flying-press} will deal {ELECTRIC;TYPE;Electric} and {FLYING;TYPE;Flying}-type damage.<br/>
The move {Freeze-Dry;MOVE;freeze-dry} does not double its effect against {WATER;TYPE;Water}-type Pokémon meaning that it is capped at a 2x super effective multiplier.<br/>
All damage dealing Max Moves are changed to {Max Lightning;MOVE;max-lightning}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Electrify</i> changes the target's move to <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type if it has not moved yet for the duration of that turn.<br>
This also works against <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> category moves.<br>
<i>Electrify</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
Moves that have a charging turn will only be affected if <i>Electrify</i> is used on the damage dealing turn.<br>
The move <a href=""/moves/flying-press"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flying Press</span></a> will deal <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span> and <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type damage.<br>
The move <a href=""/moves/freeze-dry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freeze-Dry</span></a> does not double its effect against <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type Pokémon meaning that it is capped at a 2x super effective multiplier.<br>
All damage dealing Max Moves are changed to <a href=""/moves/max-lightning"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Lightning</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
583;"<i>Play Rough</i> deals damage and has a 10% chance of lowering the target's {Attack;STAT;ATTACK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Play Rough</i> deals damage and has a 10% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
584;<i>Fairy Wind</i> deals damage with no additional effect.;<i>Fairy Wind</i> deals damage with no additional effect.
585;"<i>Moonblast</i> deals damage and has a 30% chance of lowering the target's {Special Attack;STAT;SPATK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Moonblast</i> has 85 power and has a 30% chance of lowering the target's offensive stats for 3 turns.</li>
</ul>";"<i>Moonblast</i> deals damage and has a 30% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Moonblast</i> has 85 power and has a 30% chance of lowering the target's offensive stats for 3 turns.</li>
</ul>"
586;"<i>Boomburst</i> deals damage to all adjacent Pokémon with no additional effect.<br/>
Pokémon with the ability {Soundproof;ABILITY;soundproof} are immune to this effect as <i>Boomburst</i> is a sound-based move.";"<i>Boomburst</i> deals damage to all adjacent Pokémon with no additional effect.<br>
Pokémon with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> are immune to this effect as <i>Boomburst</i> is a sound-based move."
587;"<i>Fairy Lock</i> prevents all Pokémon except for {GHOST;TYPE;Ghost}-types from switching out or fleeing during their next turn.
Pokémon can still switch out with its own effects such as:
<ul>
  <li>using a move that switches the user out (such as {U-Turn;MOVE;u-turn} or {Baton Pass;MOVE;baton-pass}).</li>
  <li>if it is holding a {Shed Shell;ITEM;shed-shell} or {Smoke Ball;ITEM;smoke-ball}</li>
  <li>the held {Eject Button;ITEM;eject-button} is activated.</li>
  <li>the Trainer uses an escape item such as {Poké Doll;ITEM;poke-doll}</li>
  <li>if the target faints and the player is able to switch out the current Pokémon while playing in shift mode.</li>
</ul>
An incoming Pokémon replacing one that fainted during the turn that <i>Fairy Lock</i> was used is also prevented from switching out or fleeing during their first turn.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} <i>Fairy Lock</i> can not be selected in battle</li>
  <li>In version 1.1.0 of {SWSH;GAME;sword-shield} <i>Fairy Lock</i> caused the game to crash if animations were enabled (forced in multiplayer battles). This bug was fixed in version 1.1.1.</li>
</ul>";"<i>Fairy Lock</i> prevents all Pokémon except for <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-types from switching out or fleeing during their next turn.
Pokémon can still switch out with its own effects such as:
<ul>
  <li>using a move that switches the user out (such as <a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-Turn</span></a> or <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>).</li>
  <li>if it is holding a <a href=""/items/shed-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Shell</span><img src=""https://cdn.pokedb.org/f8d5781e7824a76e8df74f292523d5846d5f2f6ce45129709f781656565ec24cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Shed Shell"" style=""width: 20px; height: 20px""></a> or <a href=""/items/smoke-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smoke Ball</span><img src=""https://cdn.pokedb.org/6e8cc518df1df5566761b3b384a5ee211eba7c0c2214d398cbba98df97aae29fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Smoke Ball"" style=""width: 20px; height: 20px""></a></li>
  <li>the held <a href=""/items/eject-button"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Button</span><img src=""https://cdn.pokedb.org/13c8b2a761e56450f5cd6920051d35c96e51c498be94e3f721861ea68cf9a026w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Button"" style=""width: 20px; height: 20px""></a> is activated.</li>
  <li>the Trainer uses an escape item such as <a href=""/items/poke-doll"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poké Doll</span><img src=""https://cdn.pokedb.org/72128cdef5898d0b571194b00cc3e863178c511e1dac0bdc23aa34720c7ee68bw20h20"" width=""20"" height=""20"" alt=""Item Icon for Poké Doll"" style=""width: 20px; height: 20px""></a></li>
  <li>if the target faints and the player is able to switch out the current Pokémon while playing in shift mode.</li>
</ul>
An incoming Pokémon replacing one that fainted during the turn that <i>Fairy Lock</i> was used is also prevented from switching out or fleeing during their first turn.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> <i>Fairy Lock</i> can not be selected in battle</li>
  <li>In version 1.1.0 of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> <i>Fairy Lock</i> caused the game to crash if animations were enabled (forced in multiplayer battles). This bug was fixed in version 1.1.1.</li>
</ul>"
588;"<i>King's Shield</i> protects the user from any {Physical;CATEGORY;physical} or {Special;CATEGORY;special} moves targeted at it for the rest of the turn.<br/>
<i>King's Shield</i> has highly increased priority meaining it will move before most other moves.<br/>
If <i>King's Shield</i> goes last in the turn anyway, it will fail.<br/>
When <i>King's Shield</i> blocks a contact making attack, the attacker's {Attack;STAT;ATTACK} is lowered by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
A contact making multi strike move such as {Arm Thrust;MOVE;arm-thrust} only counts once per use.<br/>
This is also the case if the user was type-immune to the contact move.<br/>
Once blocked, the move will not activate other effects that require contact such as {Rocky Helmet;ITEM;rocky-helmet}<br/>
Attackers with the ability {Unseen Fist;ABILITY;unseen-fist} ignore the protection effect of {King's Shield;MOVE;kings-shield} with contact moves and do not suffer stat decreases.<br/>
<br/>
King's Shield triggers {Aegislash';POKEMON;aegislash} form change. If the Aegislash has {Stance Change;ABILITY;stance-change} and uses <i>King's Shield</i> while in Blade Form, it will change to Shield Form.
Calling <i>King's Shield</i> through another move such as {Sleep Talk;MOVE;sleep-talk} does not change Aegislash' Form.<br/>
<br/>
Each time <i>King's Shield</i> is successfully and consecutively used, its chances to succeed are lowered by 66.67%. This is also shared with other protection moves that only protect the user, {Endure;MOVE;endure}, {Quick Guard;MOVE;quick-guard} and {Wide Guard;MOVE;wide-guard}.<br/>
The list of unprotectable moves is the same as {Protect;MOVE;protect}.<br/>
Damaging Z-Moves and Max Moves do 25% of the original damage except {G-Max One Blow;MOVE;g-max-one-blow} and {G-Max Rapid Flow;MOVE;g-max-rapid-flow} which do full damage.
<ul>
  <li>In Gen 6 <i>King's Shield</i> does not cause a stat decrease if the user is type-immune.<br/>
{Aegislash';POKEMON;aegislash} will change form even if <i>King's Shield</i> failed.</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>King's Shield</i> protects the user from any <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> moves targeted at it for the rest of the turn.<br>
<i>King's Shield</i> has highly increased priority meaining it will move before most other moves.<br>
If <i>King's Shield</i> goes last in the turn anyway, it will fail.<br>
When <i>King's Shield</i> blocks a contact making attack, the attacker's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is lowered by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
A contact making multi strike move such as <a href=""/moves/arm-thrust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arm Thrust</span></a> only counts once per use.<br>
This is also the case if the user was type-immune to the contact move.<br>
Once blocked, the move will not activate other effects that require contact such as <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a><br>
Attackers with the ability <a href=""/abilities/unseen-fist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unseen Fist</span></a> ignore the protection effect of <a href=""/moves/kings-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Shield</span></a> with contact moves and do not suffer stat decreases.<br>
<br>
King's Shield triggers <a href=""/pokemon/aegislash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aegislash</span><img src=""https://cdn.pokedb.org/051a18121561064d51b2acba1a050d8e0e92d73622b6f625b3d773c0203cba02w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Aegislash"" style=""width: 20px; height: 20px""></a> form change. If the Aegislash has <a href=""/abilities/stance-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stance Change</span></a> and uses <i>King's Shield</i> while in Blade Form, it will change to Shield Form.
Calling <i>King's Shield</i> through another move such as <a href=""/moves/sleep-talk"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleep Talk</span></a> does not change Aegislash' Form.<br>
<br>
Each time <i>King's Shield</i> is successfully and consecutively used, its chances to succeed are lowered by 66.67%. This is also shared with other protection moves that only protect the user, <a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a>, <a href=""/moves/quick-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Guard</span></a> and <a href=""/moves/wide-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wide Guard</span></a>.<br>
The list of unprotectable moves is the same as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
Damaging Z-Moves and Max Moves do 25% of the original damage except <a href=""/moves/g-max-one-blow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max One Blow</span></a> and <a href=""/moves/g-max-rapid-flow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Rapid Flow</span></a> which do full damage.
<ul>
  <li>In Gen 6 <i>King's Shield</i> does not cause a stat decrease if the user is type-immune.<br>
<a href=""/pokemon/aegislash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aegislash</span><img src=""https://cdn.pokedb.org/051a18121561064d51b2acba1a050d8e0e92d73622b6f625b3d773c0203cba02w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Aegislash"" style=""width: 20px; height: 20px""></a> will change form even if <i>King's Shield</i> failed.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
589;"<i>Play Nice</i> lowers the target's {Attack;STAT;ATTACK} by one stage and ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Place Nice</i> ignores protection effects such as {Protect;MOVE;protect} except for {Crafty Shield;MOVE;crafty-shield} and ignores {Substitute;MOVE;substitute}.";"<i>Play Nice</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage and ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Place Nice</i> ignores protection effects such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a> except for <a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a> and ignores <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>."
590;"<i>Confide</i> lowers the target's {Special Attack;STAT;SPATK} by one stage and ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Confide</i> ignores protection effects such as {Protect;MOVE;protect} except for {Crafty Shield;MOVE;crafty-shield} and ignores {Substitute;MOVE;substitute}.";"<i>Confide</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage and ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Confide</i> ignores protection effects such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a> except for <a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a> and ignores <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>."
591;"<i>Diamond Storm</i> deals damage to all adjacent enemies and has a 50% chance of raising the user's {Defense;STAT;DEFENSE} by two stages for each target hit.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 6 <i>Diamond Storm</i> has a 50% chance to raise the user's {Defense;STAT;DEFENSE} by one stage for each target hit.</li>
  <li>In early versions of {SWSH;GAME;sword-shield} this move is not selectable in battle (fixed in version 1.3.0).</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move is not selectable in battle.</li>
</ul>";"<i>Diamond Storm</i> deals damage to all adjacent enemies and has a 50% chance of raising the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages for each target hit.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In Gen 6 <i>Diamond Storm</i> has a 50% chance to raise the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage for each target hit.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move is not selectable in battle (fixed in version 1.3.0).</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move is not selectable in battle.</li>
</ul>"
592;"<i>Steam Eruption</i> deals damage and has a 30% chance to {burn;STATUS;burn} the target.<br/>
If the user is {frozen;STATUS;freeze} it will also be thawed out.<br/>
<i>Steam Eruptio</i> also thaws out the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
  <li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
  <li>have the ability {Water Veil;ABILITY;water-veil}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} this move is not selectable in battle (fixed in version 1.3.0).</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move is not selectable in battle.</li>
</ul>";"<i>Steam Eruption</i> deals damage and has a 30% chance to <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
If the user is <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frozen</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> it will also be thawed out.<br>
<i>Steam Eruptio</i> also thaws out the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move is not selectable in battle (fixed in version 1.3.0).</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move is not selectable in battle.</li>
</ul>"
593;"<i>Hyperspace Hole</i> deals damage and ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
<i>Hyperspace Hole</i> hits through {Protect;MOVE;protect}, {Detect;MOVE;detect}, {Spiky Shield;MOVE;spiky-shield}, {King's Shield;MOVE;kings-shield}, {Mat Block;MOVE;mat-block} and {Baneful Bunker;MOVE;baneful-bunker} and removes their protection effect for the rest of the turn.<br/>
The protection effect is not removed if the target is type-immune.<br/>
{Hoopa;POKEMON;hoopa} Confined Form will forget this move and learn {Hyperspace Fuy;MOVE;hyperspace-fury} if it changes into Unbound Form.
<ul>
  <li>In Gen 8 this move can not be selected in battle.</li>
</ul>";"<i>Hyperspace Hole</i> deals damage and ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Hyperspace Hole</i> hits through <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>, <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a>, <a href=""/moves/spiky-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spiky Shield</span></a>, <a href=""/moves/kings-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Shield</span></a>, <a href=""/moves/mat-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mat Block</span></a> and <a href=""/moves/baneful-bunker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baneful Bunker</span></a> and removes their protection effect for the rest of the turn.<br>
The protection effect is not removed if the target is type-immune.<br>
<a href=""/pokemon/hoopa"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hoopa</span><img src=""https://cdn.pokedb.org/9765d8d7225b1cedc1b9ce294e2b9b42a9aed86081dad3291638ed710600bca4w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Hoopa"" style=""width: 20px; height: 20px""></a> Confined Form will forget this move and learn <a href=""/moves/hyperspace-fury"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Fuy</span></a> if it changes into Unbound Form.
<ul>
  <li>In Gen 8 this move can not be selected in battle.</li>
</ul>"
594;"<i>Water Shuriken</i> deals damage and hits 2-5 times per turn used. Averages to 3.1 hits per use with an average power of 46.5.<br/>
<i>Water Shuriken</i> as increased priority meaning that it will be used before most other moves.<br/>
If another Pokémon uses a move of the same priority, the Pokémon with the higher {Speed;STAT;SPEED} will go first as usual.<br/>
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>35%</td>
      <td>30</td>
    </tr>
    <tr>
      <td>3</td>
      <td>35%</td>
      <td>45</td>
    </tr>
    <tr>
      <td>4</td>
      <td>15%</td>
      <td>60</td>
    </tr>
    <tr>
      <td>5</td>
      <td>15%</td>
      <td>75</td>
    </tr>
  </tbody>
</table> Each strike of <i>Water Shuriken</i> is treated like a separate attack:<br/>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li>
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the user is holding a {King's Rock;ITEM;kings-rock} each individual hit has an equal chance to make the target {flinch;STATUS;flinch}</li>
</ul>
<ul>
  <li>In Gen 6 <i>Water Shuriken</i> is a {Physical;CATEGORY;physical} move.</li>
  <li>In Gen 6-8 <i>Water Shuriken</i> always hits 3 times and has 20 power if the user has activated {Battle Bond;ABILITY;battle-bond}.</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Water Shuriken</i> deals damage and hits 2-5 times per turn used. Averages to 3.1 hits per use with an average power of 46.5.<br>
<i>Water Shuriken</i> as increased priority meaning that it will be used before most other moves.<br>
If another Pokémon uses a move of the same priority, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first as usual.<br>
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>35%</td>
      <td>30</td>
    </tr>
    <tr>
      <td>3</td>
      <td>35%</td>
      <td>45</td>
    </tr>
    <tr>
      <td>4</td>
      <td>15%</td>
      <td>60</td>
    </tr>
    <tr>
      <td>5</td>
      <td>15%</td>
      <td>75</td>
    </tr>
  </tbody>
</table> Each strike of <i>Water Shuriken</i> is treated like a separate attack:<br>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li>
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> each individual hit has an equal chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
</ul>
<ul>
  <li>In Gen 6 <i>Water Shuriken</i> is a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> move.</li>
  <li>In Gen 6-8 <i>Water Shuriken</i> always hits 3 times and has 20 power if the user has activated <a href=""/abilities/battle-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Bond</span></a>.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
628;"<i>Acid Downpour</i> is the {FLYING;TYPE;Flying}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>Acid Downpour</i> after using the base move while holding {Poisonium Z;ITEM;poisonium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Acid;MOVE;acid}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Acid Spray;MOVE;acid-spray}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Belch;MOVE;belch}</td><td>190</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Clear Smog;MOVE;clear-smog}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Cross Poison;MOVE;cross-poison}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Gunk Shot;MOVE;gunk-shot}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Poison Fang;MOVE;poison-fang}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Poison Jab;MOVE;poison-jab}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Poison Sting;MOVE;poison-sting}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Poison Tail;MOVE;poison-tail}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Sludge;MOVE;sludge}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Sludge Bomb;MOVE;sludge-bomb}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Sludge Wave;MOVE;sludge-wave}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Smog;MOVE;smog}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Venoshock;MOVE;venoshock}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Acid Downpour</i> is the <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>Acid Downpour</i> after using the base move while holding <a href=""/items/poisonium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poisonium Z</span><img src=""https://cdn.pokedb.org/692941324f89065e3a9693a98dd8c97a72e91ae2d3229a7693f070c81febae68w20h20"" width=""20"" height=""20"" alt=""Item Icon for Poisonium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Acid</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/acid-spray"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Acid Spray</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/belch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Belch</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/clear-smog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Smog</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/cross-poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cross Poison</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/gunk-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gunk Shot</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/poison-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Fang</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/poison-jab"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Jab</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/poison-sting"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Sting</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/poison-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Tail</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sludge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sludge</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sludge-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sludge Bomb</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sludge-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sludge Wave</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/smog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smog</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/venoshock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Venoshock</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
595;"<i>Mystical Fire</i> deals damage and lowers the target's {Special Attack;STAT;SPATK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 6 <i>Mystical Fire</i> has 65 power.</li>
  <li>In {LA;GAME;legends-arceus} <i>Mystical Fire</i> has 70 power and lowers the target's offensive stats for 3 turns.</li>
</ul>";"<i>Mystical Fire</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 6 <i>Mystical Fire</i> has 65 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Mystical Fire</i> has 70 power and lowers the target's offensive stats for 3 turns.</li>
</ul>"
596;"<i>Spiky Shield</i> protects the user from any moves targeted at it for the rest of the turn.<br/>
<i>Spiky Shield</i> has highly increased priority meaining it will move before most other moves.<br/>
If <i>Spiky Shield</i> goes last in the turn anyway, it will fail.<br/>
When <i>Spiky Shield</i> blocks a contact making attack, the attacker's receives <span style=""font-size: 1.3rem"">⅛</span> of their maximum {HP;STAT;HP} as damage.<br/>
A contact making multi strike move such as {Arm Thrust;MOVE;arm-thrust} only counts once per use.<br/>
This is also the case if the user was type-immune to the contact move.<br/>
Once blocked, the move will not activate other effects that require contact such as {Rocky Helmet;ITEM;rocky-helmet}<br/>
Attackers with the ability {Unseen Fist;ABILITY;unseen-fist} ignore the protection effect of <i>Spiky Shield</i> with contact moves and do not suffer recoil damage.<br/>
<br/>
Each time <i>Spiky Shield</i> is successfully and consecutively used, its chances to succeed are lowered by 66.67%. This is also shared with other protection moves that only protect the user, {Endure;MOVE;endure}, {Quick Guard;MOVE;quick-guard} and {Wide Guard;MOVE;wide-guard}.<br/>
The list of unprotectable moves is the same as {Protect;MOVE;protect}.<br/>
Damaging Z-Moves and Max Moves do 25% of the original damage except {G-Max One Blow;MOVE;g-max-one-blow} and {G-Max Rapid Flow;MOVE;g-max-rapid-flow} which are not protected from.";"<i>Spiky Shield</i> protects the user from any moves targeted at it for the rest of the turn.<br>
<i>Spiky Shield</i> has highly increased priority meaining it will move before most other moves.<br>
If <i>Spiky Shield</i> goes last in the turn anyway, it will fail.<br>
When <i>Spiky Shield</i> blocks a contact making attack, the attacker's receives <span style=""font-size: 1.3rem"">⅛</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> as damage.<br>
A contact making multi strike move such as <a href=""/moves/arm-thrust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arm Thrust</span></a> only counts once per use.<br>
This is also the case if the user was type-immune to the contact move.<br>
Once blocked, the move will not activate other effects that require contact such as <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a><br>
Attackers with the ability <a href=""/abilities/unseen-fist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unseen Fist</span></a> ignore the protection effect of <i>Spiky Shield</i> with contact moves and do not suffer recoil damage.<br>
<br>
Each time <i>Spiky Shield</i> is successfully and consecutively used, its chances to succeed are lowered by 66.67%. This is also shared with other protection moves that only protect the user, <a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a>, <a href=""/moves/quick-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Guard</span></a> and <a href=""/moves/wide-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wide Guard</span></a>.<br>
The list of unprotectable moves is the same as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
Damaging Z-Moves and Max Moves do 25% of the original damage except <a href=""/moves/g-max-one-blow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max One Blow</span></a> and <a href=""/moves/g-max-rapid-flow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Rapid Flow</span></a> which are not protected from."
597;"<i>Aromatic Mist</i> raises the {Special Defense;STAT;SPDEF} of the targeted ally by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
In a Battle Royal <i>Aromatic Mist</i> can be used on enemies.<br/>
<i>Aromatic Mist</i> fails in Single Battles or Horde Encounters.<br/>
<i>Aromatic Mist</i> fails if the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly} and if the target is protected by {Protect;MOVE;protect}, {Detect;MOVE;detect} or {Spiky Shield;MOVE;spiky-shield}.";"<i>Aromatic Mist</i> raises the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the targeted ally by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
In a Battle Royal <i>Aromatic Mist</i> can be used on enemies.<br>
<i>Aromatic Mist</i> fails in Single Battles or Horde Encounters.<br>
<i>Aromatic Mist</i> fails if the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a> and if the target is protected by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>, <a href=""/moves/detect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Detect</span></a> or <a href=""/moves/spiky-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spiky Shield</span></a>."
598;"<i>Eerie Impulse</i> lowers the target's {Special Attack;STAT;SPATK} by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Eerie Impulse</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
599;"<i>Venom Drench</i> lowers the {Attack;STAT;ATTACK}, {Special Attack;STAT;SPATK} and {Speed;STAT;SPEED} of all {poisoned;STATUS;poison} adjacent enemies by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Venom Drench</i> fails if no adjacent enemy is poisoned.
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Venom Drench</i> lowers the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoned</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> adjacent enemies by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Venom Drench</i> fails if no adjacent enemy is poisoned.
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
600;"<i>Powder</i> 'covers the target in powder' for the rest of the turn.<br/>
A Pokémon affected by <i>Powder</i> will take <span style=""font-size: 1.3rem"">¼</span> of their maximum {HP;STAT;HP} as damage whenever they use a {FIRE;TYPE;Fire}-type move and that move will fail.<br/>
<i>Powder</i> as increased priority meaning that it will be used before most other moves.<br/>
If another Pokémon uses a move of the same priority, the Pokémon with the higher {Speed;STAT;SPEED} will go first as usual.<br/>
<i>Powder</i> does not affect that:
<ul>
  <li>are {GRASS;TYPE;Grass}-type</li>
  <li>have the ability {Overcoat;ABILITY;overcoat}</li>
  <li>are wearing {Safety Goggles;ITEM;safety-goggles}</li>
</ul>
If a Pokémon gains one of the effects above after already being affected by <i>Powder</i>, it will not be cured of it.<br/>
Pokémon with the ability {Magic Guard;ABILITY;magic-guard} do not take damage when using a {FIRE;TYPE;Fire}-type move but will fail to use that move.<br/>
<i>Powder</i> does not prevent a {frozen;STATUS;freeze} Pokémon affected by it from thawing itself out with a {FIRE;TYPE;Fire}-type move.<br/>
A berry that makes {Natural Gift;MOVE;natural-gift} {FIRE;TYPE;Fire}-type will hurt the user but not consume it.<br/>
{Protean;ABILITY;protean} can not change the user into {FIRE;TYPE;Fire}-type.<br/>
If {Fire Pledge;MOVE;fire-pledge} is after another Pledge move, <i>Powder</i> does not affect the combined move, otherwise Fire Pledge fails.<br/>
<i>Powder</i> is not affected by {Damp;ABILITY;damp}.<br/>
{Rain;WEATHER;RAIN} prevents the damage taken from <i>Powder</i>.<br/>
If an affected Pokémon uses {Shell Trap;MOVE;shell-trap}, it will always receive damage.<br/>
A {FIRE;TYPE;Fire}-type dance move such as {Fiery Dance;MOVE;fiery-dance} will not activate {Dancer;ABILITY;dancer}.
<ul>
  <li>In Gen 6 <i>Powder</i> is not affected by {rain;WEATHER;RAIN}.<br/></li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Powder</i> 'covers the target in powder' for the rest of the turn.<br>
A Pokémon affected by <i>Powder</i> will take <span style=""font-size: 1.3rem"">¼</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> as damage whenever they use a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type move and that move will fail.<br>
<i>Powder</i> as increased priority meaning that it will be used before most other moves.<br>
If another Pokémon uses a move of the same priority, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first as usual.<br>
<i>Powder</i> does not affect that:
<ul>
  <li>are <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type</li>
  <li>have the ability <a href=""/abilities/overcoat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overcoat</span></a></li>
  <li>are wearing <a href=""/items/safety-goggles"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safety Goggles</span><img src=""https://cdn.pokedb.org/d6520b2ce6f4a7d63895d7f56899025d6a3fce4ba2b865e050fc8a9f692f5759w20h20"" width=""20"" height=""20"" alt=""Item Icon for Safety Goggles"" style=""width: 20px; height: 20px""></a></li>
</ul>
If a Pokémon gains one of the effects above after already being affected by <i>Powder</i>, it will not be cured of it.<br>
Pokémon with the ability <a href=""/abilities/magic-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Guard</span></a> do not take damage when using a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type move but will fail to use that move.<br>
<i>Powder</i> does not prevent a <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frozen</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> Pokémon affected by it from thawing itself out with a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type move.<br>
A berry that makes <a href=""/moves/natural-gift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Natural Gift</span></a> <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type will hurt the user but not consume it.<br>
<a href=""/abilities/protean"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protean</span></a> can not change the user into <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type.<br>
If <a href=""/moves/fire-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Pledge</span></a> is after another Pledge move, <i>Powder</i> does not affect the combined move, otherwise Fire Pledge fails.<br>
<i>Powder</i> is not affected by <a href=""/abilities/damp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Damp</span></a>.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> prevents the damage taken from <i>Powder</i>.<br>
If an affected Pokémon uses <a href=""/moves/shell-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Trap</span></a>, it will always receive damage.<br>
A <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type dance move such as <a href=""/moves/fiery-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fiery Dance</span></a> will not activate <a href=""/abilities/dancer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dancer</span></a>.
<ul>
  <li>In Gen 6 <i>Powder</i> is not affected by <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br></li>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
602;"<i>Magnetic Flux</i> raises the {Defense;STAT;DEFENSE} and {Special Defense;STAT;SPDEF} of the user and all allied Pokémon with either the {Plus;ABILITY;plus} or {Minus;ABILITY;minus} ability by one stage each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.";"<i>Magnetic Flux</i> raises the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the user and all allied Pokémon with either the <a href=""/abilities/plus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Plus</span></a> or <a href=""/abilities/minus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minus</span></a> ability by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each."
603;"<i>Happy Hour</i> doubles the prize money received at the end of the battle.<br/>
This includes prize money generated by other abilities such as {Pay Day;MOVE;pay-day} and {Make It Rain;MOVE;make-it-rain} and items such as {Amulet Coin;ITEM;amulet-coin} and {Luck Incense;ITEM;luck-incense} and other prizey money generating effects.<br/>
<i>Happy Hour</i> is only counted once per battle.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Happy Hour</i> doubles the prize money received at the end of the battle.<br>
This includes prize money generated by other abilities such as <a href=""/moves/pay-day"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pay Day</span></a> and <a href=""/moves/make-it-rain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Make It Rain</span></a> and items such as <a href=""/items/amulet-coin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Amulet Coin</span><img src=""https://cdn.pokedb.org/3ce4798f430769c4b735d7071c0b6613fb50eead9c8542563fed5d1d59520860w20h20"" width=""20"" height=""20"" alt=""Item Icon for Amulet Coin"" style=""width: 20px; height: 20px""></a> and <a href=""/items/luck-incense"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Luck Incense</span><img src=""https://cdn.pokedb.org/694c188d1aa1abf37329bc4cabb86389dd1122aa171be7cf94a91c59f180fbc6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Luck Incense"" style=""width: 20px; height: 20px""></a> and other prizey money generating effects.<br>
<i>Happy Hour</i> is only counted once per battle.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
604;"<i>Electric Terrain</i> creates a terrain for 5 turns that changes the field for 5 turns.<br/>
A terrain does not affect 'raised' Pokémon.<br/>
<i>Electric Terrain</i> has the following effects:
<ul>
  <li>{Terrain Pulse;MOVE;terrain-pulse} changes to {ELECTRIC;TYPE;Electric} and doubles its power.</li>
  <li>Doubles the power of {Rising Voltage;MOVE;rising-voltage}.</li>
  <li>Increases the power of {ELECTRIC;TYPE;Electric}-type moves by 30% for all affected Pokémon.</li>
  <li>No Pokémon can fall {asleep;STATUS;sleep}</li>
  <li>{Rest;MOVE;rest} fails</li>
  <li>{Yawn's;MOVE;yawn} {sleep;STATUS;sleep} is prevented.</li>
  <li>{Nature Power;MOVE;nature-power} turns into {Thunderbolt;MOVE;thunderbolt}.</li>
  <li>{Secret Power;MOVE;secret-power} uses the animation of {Thunder Shock;MOVE;thunder-shock} and has a 30% chance to {paralyze;STATUS;paralysis} the target.</li>
  <li>{Camouflage;MOVE;camouflage} makes the user {ELECTRIC;TYPE;Electric}-type.</li>
  <li>{Mimicry;ABILITY;mimicry} makes the user {ELECTRIC;TYPE;Electric}-type.</li>
  <li>Consumes a Pokémon's held {Electric Seed;ITEM;electric-seed} and raises its {Defense;STAT;DEFENSE} by one stage (even if otherwise unaffected by the terrain).</li>
  <li>Increases the {Special Attack;STAT;SPATK} of any Pokémon with the ability {Hadron Engine;ABILITY;hadron-engine} by 33%.</li>
  <li>Increases the highest stat of any Pokémon with the ability {Quark Drive;ABILITY;quark-drive} by 30% or by 50% if the highest stat is {Speed;STAT;SPEED}</li>
</ul>
A held {Terrain Extender;ITEM;terrain-extender} extends the duration of the terrain from 5 to 8 turns.<br/>
<i>Electric Terrain</i> is automatically created when using {Max Lightning;MOVE;max-lightning} or when a Pokémon with the ability {Hadron Engine;ABILITY;hadron-engine} enters battle.<br/>
Any terrain is removed when {Splintered Stormshards;MOVE;splintered-stormshards} is used.
<ul>
  <li>In Gen 6-7 all {ELECTRIC;TYPE;Electric}-type moves are boosted by 50%.</li>
</ul>";"<i>Electric Terrain</i> creates a terrain for 5 turns that changes the field for 5 turns.<br>
A terrain does not affect 'raised' Pokémon.<br>
<i>Electric Terrain</i> has the following effects:
<ul>
  <li><a href=""/moves/terrain-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terrain Pulse</span></a> changes to <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span> and doubles its power.</li>
  <li>Doubles the power of <a href=""/moves/rising-voltage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rising Voltage</span></a>.</li>
  <li>Increases the power of <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type moves by 30% for all affected Pokémon.</li>
  <li>No Pokémon can fall <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/moves/rest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rest</span></a> fails</li>
  <li><a href=""/moves/yawn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Yawn's</span></a> <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> is prevented.</li>
  <li><a href=""/moves/nature-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nature Power</span></a> turns into <a href=""/moves/thunderbolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunderbolt</span></a>.</li>
  <li><a href=""/moves/secret-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Secret Power</span></a> uses the animation of <a href=""/moves/thunder-shock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Shock</span></a> and has a 30% chance to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyze</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.</li>
  <li><a href=""/moves/camouflage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Camouflage</span></a> makes the user <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type.</li>
  <li><a href=""/abilities/mimicry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimicry</span></a> makes the user <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type.</li>
  <li>Consumes a Pokémon's held <a href=""/items/electric-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Seed</span><img src=""https://cdn.pokedb.org/0b7b873b422bcbcdbf54fa0988956a124f59362aaeacabbcf57e3a5923ecabcdw20h20"" width=""20"" height=""20"" alt=""Item Icon for Electric Seed"" style=""width: 20px; height: 20px""></a> and raises its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage (even if otherwise unaffected by the terrain).</li>
  <li>Increases the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of any Pokémon with the ability <a href=""/abilities/hadron-engine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hadron Engine</span></a> by 33%.</li>
  <li>Increases the highest stat of any Pokémon with the ability <a href=""/abilities/quark-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quark Drive</span></a> by 30% or by 50% if the highest stat is <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>
A held <a href=""/items/terrain-extender"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terrain Extender</span><img src=""https://cdn.pokedb.org/88cbd0be3ce20585599a4ca5a523283484b3e3be0585277d29f6307592d0c1e5w20h20"" width=""20"" height=""20"" alt=""Item Icon for Terrain Extender"" style=""width: 20px; height: 20px""></a> extends the duration of the terrain from 5 to 8 turns.<br>
<i>Electric Terrain</i> is automatically created when using <a href=""/moves/max-lightning"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Lightning</span></a> or when a Pokémon with the ability <a href=""/abilities/hadron-engine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hadron Engine</span></a> enters battle.<br>
Any terrain is removed when <a href=""/moves/splintered-stormshards"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Splintered Stormshards</span></a> is used.
<ul>
  <li>In Gen 6-7 all <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type moves are boosted by 50%.</li>
</ul>"
605;"<i>Dazzling Gleam</i> deals damage to all adjacent enemies with no additional effect.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Dazzling Gleam</i> has 75 power.</li>
</ul>";"<i>Dazzling Gleam</i> deals damage to all adjacent enemies with no additional effect.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Dazzling Gleam</i> has 75 power.</li>
</ul>"
606;"<i>Celebrate</i> has no effect in battle.<br/>
The user disappears and a gift box appears that has the Pokémon that used it inside, congratulating the player.
<ul>
  <li>In {LA;GAME;legends-arceus} and {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Celebrate</i> has no effect in battle.<br>
The user disappears and a gift box appears that has the Pokémon that used it inside, congratulating the player.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> and <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
607;"<i>Hold Hands</i> has no effect in battle.<br/>
The user and the targeted perform a short animation holding hands.<br/>
<i>Hold Hands</i> fails in Single Battle and Horde Encounters.<br/>
In a Battle Royal, the user can select any other Pokémon as the target.<br/>
<i>Hold Hands</i> ignores all protection effects except {Crafty Shield;MOVE;crafty-shield} and can not hit Pokémon in the semi-invulnerable turn of moves such as {Fly;MOVE;fly} or {Dig;MOVE;dig}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
  <li>In {SV;GAME;scarlet-violet} this move can not be selected in battle due to no available Pokémon learning it and it can not be selected by {Metronome;MOVE;metronome}.</li>
</ul>";"<i>Hold Hands</i> has no effect in battle.<br>
The user and the targeted perform a short animation holding hands.<br>
<i>Hold Hands</i> fails in Single Battle and Horde Encounters.<br>
In a Battle Royal, the user can select any other Pokémon as the target.<br>
<i>Hold Hands</i> ignores all protection effects except <a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a> and can not hit Pokémon in the semi-invulnerable turn of moves such as <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a> or <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f13b2e; color: #FFFFFF;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #852196; color: #FFFFFF;"">V</span></div> this move can not be selected in battle due to no available Pokémon learning it and it can not be selected by <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a>.</li>
</ul>"
608;"<i>Baby-Doll Eyes</i> lowers the target's {Attack;STAT;ATTACK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Baby-Doll Eyes</i> has increased priority meaning it will move before most of other moves.<br/>
If another Pokémon uses a move of the same priority, the Pokémon with the higher {Speed;STAT;SPEED} will go first.";"<i>Baby-Doll Eyes</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Baby-Doll Eyes</i> has increased priority meaning it will move before most of other moves.<br>
If another Pokémon uses a move of the same priority, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first."
609;"<i>Nuzzle</i> deals damage and {paralyzes;STATUS;paralysis} the target.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
  <li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
  <li>have the ability {Limber;ABILITY;limber}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Nuzzle</i> deals damage and <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzes</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
610;"<i>Hold Back</i> deals damage but will not cause the target to faint, leaving it a minimum of 1 {HP;STAT;HP} remaining.<br/>
<i>Hold Back</i> can break a target's {Substitute;MOVE;substitute}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Hold Back</i> deals damage but will not cause the target to faint, leaving it a minimum of 1 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> remaining.<br>
<i>Hold Back</i> can break a target's <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
611;"<i>Infestation</i> deals <span style=""font-size: 1.3rem"">⅛</span> of their maximum {HP;STAT;HP} as damage after each turn, for 4-5 turns.<br/>
<i>Infestation</i> also traps the target (preventing them from switching out or fleeing).<br/>
If the user holds a {Grip Claw;ITEM;grip-claw}, the after-effects last for 7 turns. 
<br/>If a {Binding Band;ITEM;binding-band} is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum {HP;STAT;HP}.<br/>
Trap effects can be removed by moves such as {Rapid Spin;MOVE;rapid-spin}.<br/>
Pokémon with the ability {Run Away;ABILITY;run-away} or holding a {Smoke Ball;ITEM;smoke-ball} are still able to flee (but not switch out).";"<i>Infestation</i> deals <span style=""font-size: 1.3rem"">⅛</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> as damage after each turn, for 4-5 turns.<br>
<i>Infestation</i> also traps the target (preventing them from switching out or fleeing).<br>
If the user holds a <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a>, the after-effects last for 7 turns. 
<br>If a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a> is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
Trap effects can be removed by moves such as <a href=""/moves/rapid-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rapid Spin</span></a>.<br>
Pokémon with the ability <a href=""/abilities/run-away"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Run Away</span></a> or holding a <a href=""/items/smoke-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smoke Ball</span><img src=""https://cdn.pokedb.org/6e8cc518df1df5566761b3b384a5ee211eba7c0c2214d398cbba98df97aae29fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Smoke Ball"" style=""width: 20px; height: 20px""></a> are still able to flee (but not switch out)."
612;"<i>Power-Up Punch</i> deals damage and raises the user's {Attack;STAT;ATTACK} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Power-Up Punch</i> deals damage and raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
613;"<i>Oblivion Wing</i> deals damage and the user restores up to 75% of the damage dealt.<br/>
If the user is holding a {Big Root;ITEM;big-root}, the move instead recovers 97.5% of the damage dealt (a <b>30%</b> increase!).<br/>
If used on a Pokémon with the ability {Liquid Ooze;ABILITY;liquid-ooze}, the user instead loses the {HP;STAT;HP} it would have gained.<br/>
<i>Oblivion Wing</i> can not be used while affected by {Heal Block;MOVE;heal-block}.
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} this move can not be selected in battle (fixed in version 1.3.0)</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Oblivion Wing</i> deals damage and the user restores up to 75% of the damage dealt.<br>
If the user is holding a <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, the move instead recovers 97.5% of the damage dealt (a <b>30%</b> increase!).<br>
If used on a Pokémon with the ability <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a>, the user instead loses the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> it would have gained.<br>
<i>Oblivion Wing</i> can not be used while affected by <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a>.
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle (fixed in version 1.3.0)</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
614;"<i>Thousand Arrows</i> deals damage and can hit 'raised' Pokémon despite being {GROUND;TYPE;Ground}-type.
By default all Pokémon are grounded. A Pokémon can become 'raised' if:
<ul>
  <li>it is {FLYING;TYPE;Flying}-type.</li>
  <li>it has the ability {Levitate;ABILITY;levitate}.</li>
  <li>it is holding an {Air Balloon;ITEM;air-balloon}</li>
  <li>it is affected by {Magnet Rise;MOVE;magnet-rise} or {Telekinesis;MOVE;telekinesis}.</li>
  <li>it is in the semi-invulnerable turn of {Sky Drop;MOVE;sky-drop}, {Fly;MOVE;fly} or {Bounce;MOVE;bounce}.</li>
</ul>
If <i>Thousand Arrows</i> hits a raised Pokémon, it will be brought to the ground.
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} this move is not selectable in battle (fixed in version 1.3.0).</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move is not selectable in battle.</li>
</ul>";"<i>Thousand Arrows</i> deals damage and can hit 'raised' Pokémon despite being <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span>-type.
By default all Pokémon are grounded. A Pokémon can become 'raised' if:
<ul>
  <li>it is <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type.</li>
  <li>it has the ability <a href=""/abilities/levitate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Levitate</span></a>.</li>
  <li>it is holding an <a href=""/items/air-balloon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Balloon</span><img src=""https://cdn.pokedb.org/6f723896f2cc5560b50736118d7327aa59958ba147e58514b5c5055a9750f186w20h20"" width=""20"" height=""20"" alt=""Item Icon for Air Balloon"" style=""width: 20px; height: 20px""></a></li>
  <li>it is affected by <a href=""/moves/magnet-rise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnet Rise</span></a> or <a href=""/moves/telekinesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Telekinesis</span></a>.</li>
  <li>it is in the semi-invulnerable turn of <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a>, <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a> or <a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bounce</span></a>.</li>
</ul>
If <i>Thousand Arrows</i> hits a raised Pokémon, it will be brought to the ground.
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move is not selectable in battle (fixed in version 1.3.0).</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move is not selectable in battle.</li>
</ul>"
615;"<i>Thousand Waves</i> deals damage and stop the target from switching out or fleeing as long as the user remains in battle.<br/>
{GHOST;TYPE;Ghost}-type Pokémon can not be trapped by <i>Thousand Waves</i>.<br/>
{Sheer Force;ABILITY;sheer-force} has no effect on this move.
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} this move is not selectable in battle (fixed in version 1.3.0).</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move is not selectable in battle.</li>
</ul>";"<i>Thousand Waves</i> deals damage and stop the target from switching out or fleeing as long as the user remains in battle.<br>
<span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Pokémon can not be trapped by <i>Thousand Waves</i>.<br>
<a href=""/abilities/sheer-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sheer Force</span></a> has no effect on this move.
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move is not selectable in battle (fixed in version 1.3.0).</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move is not selectable in battle.</li>
</ul>"
616;"<i>Land's Wrath</i> deals damage to all adjacent enemies with no additional effect.
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} this move is not selectable in battle (fixed in version 1.3.0).</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move is not selectable in battle.</li>
</ul>";"<i>Land's Wrath</i> deals damage to all adjacent enemies with no additional effect.
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move is not selectable in battle (fixed in version 1.3.0).</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move is not selectable in battle.</li>
</ul>"
617;"<i>Light of Ruin</i> deals damage and the user receives <span style=""font-size: 1.3rem"">½</span> of the damage dealt as recoil.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Light of Ruin</i> deals damage and the user receives <span style=""font-size: 1.3rem"">½</span> of the damage dealt as recoil.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
618;"<i>Origin Pulse</i> deals damage to all adjacent enemies with no additional effect.<br/>
<i>Origin Pulse's</i> power is boosted by 50% when the user has the ability {Mega Launcher;ABILITY;mega-launcher}.<br/>
<ul>
  <li>In {XY;GAME;x-y} this move does not exist in the game data and no Pokémon that know this move can be transferred to one of these games from another game or the Pokémon Bank.<br/>This is fixable by making the Pokémon forget the move beforehand.</li>
  <li>In early versions of {SWSH;GAME;sword-shield} this move is not selectable in battle (fixed in version 1.3.0).</li>
</ul>";"<i>Origin Pulse</i> deals damage to all adjacent enemies with no additional effect.<br>
<i>Origin Pulse's</i> power is boosted by 50% when the user has the ability <a href=""/abilities/mega-launcher"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Launcher</span></a>.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #0d3c61; color: #FFFFFF;"">X</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #b32d23; color: #FFFFFF;"">Y</span></div> this move does not exist in the game data and no Pokémon that know this move can be transferred to one of these games from another game or the Pokémon Bank.<br>This is fixable by making the Pokémon forget the move beforehand.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move is not selectable in battle (fixed in version 1.3.0).</li>
</ul>"
619;"<i>Precipice Blades</i> deals damage to all adjacent enemies with no additional effect.
<ul>
  <li>In {XY;GAME;x-y} this move does not exist in the game data and no Pokémon that know this move can be transferred to one of these games from another game or the Pokémon Bank.<br/>This is fixable by making the Pokémon forget the move beforehand.</li>
  <li>In early versions of {SWSH;GAME;sword-shield} this move is not selectable in battle (fixed in version 1.3.0).</li>
</ul>";"<i>Precipice Blades</i> deals damage to all adjacent enemies with no additional effect.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #0d3c61; color: #FFFFFF;"">X</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #b32d23; color: #FFFFFF;"">Y</span></div> this move does not exist in the game data and no Pokémon that know this move can be transferred to one of these games from another game or the Pokémon Bank.<br>This is fixable by making the Pokémon forget the move beforehand.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move is not selectable in battle (fixed in version 1.3.0).</li>
</ul>"
620;"<i>Dragon Ascent</i> deals damage but then lowers the user's {Defense;STAT;DEFENSE} and {Special Defense;STAT;SPDEF} by one stage each.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<ul>
  <li>In {XY;GAME;x-y} this move does not exist in the game data and no Pokémon that know this move can be transferred to one of these games from another game or the Pokémon Bank.<br/>This is fixable by making the Pokémon forget the move beforehand.</li>
  <li>In Gen 6-7 knowing <i>Dragon Ascent</i> allows a {Rayquaza;POKEMON;rayquaza} to Mega Evolve.<br/>
  This is not the case if the Rayquaza is holding a Z-Crystal or only knows this move through {Mimic;MOVE;mimic}.<br/>
  In {ORAS;GAME;omega-ruby-alpha-sapphire} the Delta Episode Rayquaza must be caught first.</li>
</ul>";"<i>Dragon Ascent</i> deals damage but then lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #0d3c61; color: #FFFFFF;"">X</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #b32d23; color: #FFFFFF;"">Y</span></div> this move does not exist in the game data and no Pokémon that know this move can be transferred to one of these games from another game or the Pokémon Bank.<br>This is fixable by making the Pokémon forget the move beforehand.</li>
  <li>In Gen 6-7 knowing <i>Dragon Ascent</i> allows a <a href=""/pokemon/rayquaza"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rayquaza</span><img src=""https://cdn.pokedb.org/3ae9afc68da2181213ce7ecc0514fa896da8c390c679fd289ecf467b346409a7w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Rayquaza"" style=""width: 20px; height: 20px""></a> to Mega Evolve.<br>
  This is not the case if the Rayquaza is holding a Z-Crystal or only knows this move through <a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a>.<br>
  In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #a31545; color: #FFFFFF;"">OR</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #006775; color: #FFFFFF;"">AS</span></div> the Delta Episode Rayquaza must be caught first.</li>
</ul>"
621;"<i>Hyperspace Fury</i> deals damage but then lowers the user's {Defense;STAT;DEFENSE} by one stage.
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Hyperspace Fury</i> ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
<i>Hyperspace Fury</i> ignores all protection moves and removes their effects for the rest of the turn.<br/>
<i>Hyperspace Fury</i> can only be used by {Hoopa;POKEMON;hoopa} in its Unbound Form or a Pokémon that has {Transformed;MOVE;transform} into it.<br/>
All other Pokémon and Hoopa Confined will receive a message that they can not use it.<br/>
When Hoopa leaves its Unbound Form, it will forget this move and replace it with {Hyperspace Hole;MOVE;hyperspace-hole}.
<ul>
  <li>In {XY;GAME;x-y} this move does not exist in the game data and no Pokémon that know this move can be transferred to one of these games from another game or the Pokémon Bank.<br/>This is fixable by making the Pokémon forget the move beforehand.</li>
  <li>In Gen 8 this move can not be selected in battle.</li>
  <li>From version 3.0.0 of {SV;GAME;scarlet-violet} onwards this move can not be copied by {Sketch;MOVE;sketch}.</li>
</ul>";"<i>Hyperspace Fury</i> deals damage but then lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Hyperspace Fury</i> ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Hyperspace Fury</i> ignores all protection moves and removes their effects for the rest of the turn.<br>
<i>Hyperspace Fury</i> can only be used by <a href=""/pokemon/hoopa"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hoopa</span><img src=""https://cdn.pokedb.org/9765d8d7225b1cedc1b9ce294e2b9b42a9aed86081dad3291638ed710600bca4w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Hoopa"" style=""width: 20px; height: 20px""></a> in its Unbound Form or a Pokémon that has <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into it.<br>
All other Pokémon and Hoopa Confined will receive a message that they can not use it.<br>
When Hoopa leaves its Unbound Form, it will forget this move and replace it with <a href=""/moves/hyperspace-hole"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Hole</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #0d3c61; color: #FFFFFF;"">X</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #b32d23; color: #FFFFFF;"">Y</span></div> this move does not exist in the game data and no Pokémon that know this move can be transferred to one of these games from another game or the Pokémon Bank.<br>This is fixable by making the Pokémon forget the move beforehand.</li>
  <li>In Gen 8 this move can not be selected in battle.</li>
  <li>From version 3.0.0 of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f13b2e; color: #FFFFFF;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #852196; color: #FFFFFF;"">V</span></div> onwards this move can not be copied by <a href=""/moves/sketch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sketch</span></a>.</li>
</ul>"
622;"<i>Breakneck Blitz</i> is the {NORMAL;TYPE;Normal}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
<i>Breakneck Blitz</i> is not affected by {Pixilate;ABILITY;pixilate}, {Refrigerate;ABILITY;refrigerate}, {Aerilate;ABILITY;aerilate} or {Galvanize;ABILITY;galvanize}.<br/>
<i>Breakneck Blitz</i> is affected by {Ion Deluge;MOVE;ion-deluge} and {Electrify;MOVE;electrify}.<br/>
The following chart shows which move can call <i>Breakneck Blitz</i> after using the base move while holding {Normalium Z;ITEM;normalium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Barrage;MOVE;barrage}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bide;MOVE;bide}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bind;MOVE;bind}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Body Slam;MOVE;body-slam}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Boomburst;MOVE;boomburst}</td><td>200</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Chip Away;MOVE;chip-away}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Comet Punch;MOVE;comet-punch}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Constrict;MOVE;constrict}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Covet;MOVE;covet}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Crush Claw;MOVE;crush-claw}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Crush Grip;MOVE;crush-grip}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Cut;MOVE;cut}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dizzy Punch;MOVE;dizzy-punch}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Double Hit;MOVE;double-hit}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Double Slap;MOVE;double-slap}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Double-Edge;MOVE;double-edge}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Echoed Voice;MOVE;echoed-voice}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Egg Bomb;MOVE;egg-bomb}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Endeavor;MOVE;endeavor}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Explosion;MOVE;explosion}</td><td>200</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Extreme Speed;MOVE;extreme-speed}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Facade;MOVE;facade}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fake Out;MOVE;fake-out}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{False Swipe;MOVE;false-swipe}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Feint;MOVE;feint}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Flail;MOVE;flail}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Frustration;MOVE;frustration}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fury Attack;MOVE;fury-attack}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fury Swipes;MOVE;fury-swipes}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Giga Impact;MOVE;giga-impact}</td><td>200</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Guillotine;MOVE;guillotine}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Head Charge;MOVE;head-charge}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Headbutt;MOVE;headbutt}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Hidden Power;MOVE;hidden-power}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Hold Back;MOVE;hold-back}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Horn Attack;MOVE;horn-attack}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Horn Drill;MOVE;horn-drill}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Hyper Beam;MOVE;hyper-beam}</td><td>200</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Hyper Fang;MOVE;hyper-fang}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Hyper Voice;MOVE;hyper-voice}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Judgment;MOVE;judgment}</td><td>180</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Last Resort;MOVE;last-resort}</td><td>200</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Mega Kick;MOVE;mega-kick}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Mega Punch;MOVE;mega-punch}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Multi-Attack;MOVE;multi-attack}</td><td>185</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Natural Gift;MOVE;natural-gift}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Pay Day;MOVE;pay-day}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Pound;MOVE;pound}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Present;MOVE;present}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Quick Attack;MOVE;quick-attack}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rage;MOVE;rage}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rapid Spin;MOVE;rapid-spin}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Razor Wind;MOVE;razor-wind}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Relic Song;MOVE;relic-song}</td><td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Retaliate;MOVE;retaliate}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Return;MOVE;return}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Revelation Dance;MOVE;revelation-dance}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Rock Climb;MOVE;rock-climb}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Round;MOVE;round}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Scratch;MOVE;scratch}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Secret Power;MOVE;secret-power}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Self-Destruct;MOVE;self-destruct}</td><td>200</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Skull Bash;MOVE;skull-bash}</td><td>195</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Slam;MOVE;slam}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Slash;MOVE;slash}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Smelling Salts;MOVE;smelling-salts}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Snore;MOVE;snore}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Sonic Boom;MOVE;sonic-boom}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Spike Cannon;MOVE;spike-cannon}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Spit Up;MOVE;spit-up}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Stomp;MOVE;stomp}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Strength;MOVE;strength}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Struggle;MOVE;struggle}</td><td>1</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Super Fang;MOVE;super-fang}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Swift;MOVE;swift}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Tackle;MOVE;tackle}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Tail Slap;MOVE;tail-slap}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Take Down;MOVE;take-down}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Techno Blast;MOVE;techno-blast}</td><td>190</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Thrash;MOVE;thrash}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Tri Attack;MOVE;tri-attack}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Trump Card;MOVE;trump-card}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Uproar;MOVE;uproar}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Vice Grip;MOVE;vice-grip}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Weather Ball;MOVE;weather-ball}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Wrap;MOVE;wrap}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Wring Out;MOVE;wring-out}</td><td>190</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Breakneck Blitz</i> is the <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
<i>Breakneck Blitz</i> is not affected by <a href=""/abilities/pixilate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pixilate</span></a>, <a href=""/abilities/refrigerate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Refrigerate</span></a>, <a href=""/abilities/aerilate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aerilate</span></a> or <a href=""/abilities/galvanize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Galvanize</span></a>.<br>
<i>Breakneck Blitz</i> is affected by <a href=""/moves/ion-deluge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ion Deluge</span></a> and <a href=""/moves/electrify"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electrify</span></a>.<br>
The following chart shows which move can call <i>Breakneck Blitz</i> after using the base move while holding <a href=""/items/normalium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Normalium Z</span><img src=""https://cdn.pokedb.org/f5b7007342e18a307c8eb4469b73d6b9f0ef8d33b8967e72806a4cd722157581w20h20"" width=""20"" height=""20"" alt=""Item Icon for Normalium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/barrage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Barrage</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bind</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/body-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Body Slam</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/boomburst"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Boomburst</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/chip-away"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chip Away</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/comet-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comet Punch</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/constrict"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Constrict</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/covet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Covet</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/crush-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crush Claw</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/crush-grip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crush Grip</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/cut"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cut</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dizzy-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dizzy Punch</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-hit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Hit</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Slap</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-edge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double-Edge</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/echoed-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Echoed Voice</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/egg-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Egg Bomb</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/endeavor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endeavor</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/explosion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Explosion</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/extreme-speed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Extreme Speed</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/facade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Facade</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fake-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fake Out</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/false-swipe"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>False Swipe</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/feint"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/flail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flail</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/frustration"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Frustration</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fury-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Attack</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fury-swipes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Swipes</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/giga-impact"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giga Impact</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/guillotine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guillotine</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/head-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Head Charge</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/headbutt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Headbutt</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hidden-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hidden Power</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hold-back"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hold Back</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/horn-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Attack</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/horn-drill"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Drill</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyper-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Beam</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyper-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Fang</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyper-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Voice</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/judgment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Judgment</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/last-resort"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Last Resort</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mega-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Kick</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mega-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Punch</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/multi-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multi-Attack</span></a></td><td>185</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/natural-gift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Natural Gift</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/pay-day"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pay Day</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/pound"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pound</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/present"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Present</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/quick-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Attack</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rage</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rapid-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rapid Spin</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/razor-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Wind</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/relic-song"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Relic Song</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/retaliate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Retaliate</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/return"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Return</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/revelation-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Revelation Dance</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-climb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Climb</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/round"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Round</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/scratch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scratch</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/secret-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Secret Power</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/self-destruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Self-Destruct</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/skull-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skull Bash</span></a></td><td>195</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Slam</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Slash</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/smelling-salts"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smelling Salts</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/snore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snore</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sonic-boom"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sonic Boom</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/spike-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spike Cannon</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/spit-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spit Up</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/stomp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stomp</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/strength"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strength</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a></td><td>1</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/super-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Super Fang</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/swift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swift</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/tackle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tackle</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/tail-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tail Slap</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/take-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Take Down</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/techno-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Techno Blast</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thrash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thrash</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/tri-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tri Attack</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/trump-card"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trump Card</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/uproar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Uproar</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/vice-grip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vice Grip</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/weather-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weather Ball</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/wrap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wrap</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/wring-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wring Out</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
624;"<i>All-Out Pummeling</i> is the {FIGHTING;TYPE;Fighting}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>All-Out Pummeling</i> after using the base move while holding {Fightinium Z;ITEM;fightinium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Arm Thrust;MOVE;arm-thrust}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Aura Sphere;MOVE;aura-sphere}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Brick Break;MOVE;brick-break}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Circle Throw;MOVE;circle-throw}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Close Combat;MOVE;close-combat}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Counter;MOVE;counter}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Cross Chop;MOVE;cross-chop}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Double Kick;MOVE;double-kick}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Drain Punch;MOVE;drain-punch}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dynamic Punch;MOVE;dynamic-punch}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Final Gambit;MOVE;final-gambit}</td><td>180</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Flying Press;MOVE;flying-press}</td><td>170</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Focus Blast;MOVE;focus-blast}</td><td>190</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Focus Punch;MOVE;focus-punch}</td><td>200</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Force Palm;MOVE;force-palm}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Hammer Arm;MOVE;hammer-arm}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{High Jump Kick;MOVE;high-jump-kick}</td><td>195</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Jump Kick;MOVE;jump-kick}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Karate Chop;MOVE;karate-chop}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Low Kick;MOVE;low-kick}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Low Sweep;MOVE;low-sweep}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Mach Punch;MOVE;mach-punch}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Power-Up Punch;MOVE;power-up-punch}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Revenge;MOVE;revenge}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Reversal;MOVE;reversal}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rock Smash;MOVE;rock-smash}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rolling Kick;MOVE;rolling-kick}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Sacred Sword;MOVE;sacred-sword}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Secret Sword;MOVE;secret-sword}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Seismic Toss;MOVE;seismic-toss}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Sky Uppercut;MOVE;sky-uppercut}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Storm Throw;MOVE;storm-throw}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Submission;MOVE;submission}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Superpower;MOVE;superpower}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Triple Kick;MOVE;triple-kick}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Vacuum Wave;MOVE;vacuum-wave}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Vital Throw;MOVE;vital-throw}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Wake-Up Slap;MOVE;wake-up-slap}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>All-Out Pummeling</i> is the <span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>All-Out Pummeling</i> after using the base move while holding <a href=""/items/fightinium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fightinium Z</span><img src=""https://cdn.pokedb.org/47e5227c8c6da5c891f3151760f7753ee8f7aebf551ece6b58c9694793e94a75w20h20"" width=""20"" height=""20"" alt=""Item Icon for Fightinium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/arm-thrust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arm Thrust</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/aura-sphere"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aura Sphere</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/brick-break"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brick Break</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/circle-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Circle Throw</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/close-combat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Close Combat</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/cross-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cross Chop</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Kick</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/drain-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drain Punch</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dynamic-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dynamic Punch</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/final-gambit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Final Gambit</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/flying-press"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flying Press</span></a></td><td>170</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/focus-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Blast</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/focus-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Punch</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/force-palm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Force Palm</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hammer-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hammer Arm</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/high-jump-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>High Jump Kick</span></a></td><td>195</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/jump-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Jump Kick</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/karate-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Karate Chop</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/low-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Low Kick</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/low-sweep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Low Sweep</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mach-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mach Punch</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/power-up-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power-Up Punch</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/revenge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Revenge</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/reversal"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reversal</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-smash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Smash</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rolling-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rolling Kick</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sacred-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sacred Sword</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/secret-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Secret Sword</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/seismic-toss"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seismic Toss</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sky-uppercut"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Uppercut</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/storm-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Storm Throw</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/submission"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Submission</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/superpower"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Superpower</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/triple-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Triple Kick</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/vacuum-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vacuum Wave</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/vital-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Throw</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/wake-up-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wake-Up Slap</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
626;"<i>Supersonic Skystrike</i> is the {FLYING;TYPE;Flying}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>Supersonic Skystrike</i> after using the base move while holding {Flyinium Z;ITEM;flyinium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Acrobatics;MOVE;acrobatics}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Aerial Ace;MOVE;aerial-ace}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Aeroblast;MOVE;aeroblast}</td><td>180</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Air Cutter;MOVE;air-cutter}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Air Slash;MOVE;air-slash}</td><td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Beak Blast;MOVE;beak-blast}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bounce;MOVE;bounce}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Brave Bird;MOVE;brave-bird}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Chatter;MOVE;chatter}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Dragon Ascent;MOVE;dragon-ascent}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Drill Peck;MOVE;drill-peck}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fly;MOVE;fly}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Gust;MOVE;gust}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Hurricane;MOVE;hurricane}</td><td>185</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Oblivion Wing;MOVE;oblivion-wing}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Peck;MOVE;peck}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Pluck;MOVE;pluck}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Sky Attack;MOVE;sky-attack}</td><td>200</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Sky Drop;MOVE;sky-drop}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Wing Attack;MOVE;wing-attack}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Supersonic Skystrike</i> is the <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>Supersonic Skystrike</i> after using the base move while holding <a href=""/items/flyinium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flyinium Z</span><img src=""https://cdn.pokedb.org/553c0845aa5c86abf2425e9f8eccad03b8c7a218b84b50424b685110175ba60dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Flyinium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/acrobatics"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Acrobatics</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/aerial-ace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aerial Ace</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/aeroblast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aeroblast</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/air-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Cutter</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/air-slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Slash</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/beak-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beak Blast</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bounce</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/brave-bird"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brave Bird</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/chatter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chatter</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-ascent"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Ascent</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/drill-peck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drill Peck</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/gust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gust</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hurricane"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hurricane</span></a></td><td>185</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/oblivion-wing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Oblivion Wing</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/peck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Peck</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/pluck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pluck</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sky-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Attack</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/wing-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wing Attack</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
634;"<i>Savage Spin-Out</i> is the {BUG;TYPE;Bug}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>Savage Spin-Out</i> after using the base move while holding {Buginium Z;ITEM;buginium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Attack Order;MOVE;attack-order}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bug Bite;MOVE;bug-bite}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bug Buzz;MOVE;bug-buzz}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fell Stinger;MOVE;fell-stinger}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{First Impression;MOVE;first-impression}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fury Cutter;MOVE;fury-cutter}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Infestation;MOVE;infestation}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Leech Life;MOVE;leech-life}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Lunge;MOVE;lunge}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Megahorn;MOVE;megahorn}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Pin Missile;MOVE;pin-missile}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Pollen Puff;MOVE;pollen-puff}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Signal Beam;MOVE;signal-beam}</td><td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Silver Wind;MOVE;silver-wind}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Steamroller;MOVE;steamroller}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Struggle Bug;MOVE;struggle-bug}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Twineedle;MOVE;twineedle}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{U-turn;MOVE;u-turn}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{X-Scissor;MOVE;x-scissor}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Savage Spin-Out</i> is the <span style=""background-color: #95A235; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Bug"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53409a157ce97a970830367f1d5933a7f1b3d074d005a4808161c275b5580fc2"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Bug""><span style=""color: rgb(255, 255, 255);"">Bug</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>Savage Spin-Out</i> after using the base move while holding <a href=""/items/buginium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Buginium Z</span><img src=""https://cdn.pokedb.org/4ee89a0497514ad0673dd5b836372ff70271f213dd67f100186b0d7a98039cccw20h20"" width=""20"" height=""20"" alt=""Item Icon for Buginium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/attack-order"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Attack Order</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bug-bite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Bite</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bug-buzz"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Buzz</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fell-stinger"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fell Stinger</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/first-impression"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>First Impression</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fury-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Cutter</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/infestation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Infestation</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/leech-life"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Life</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/lunge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lunge</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/megahorn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Megahorn</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/pin-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pin Missile</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/pollen-puff"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pollen Puff</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/signal-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Signal Beam</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/silver-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silver Wind</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/steamroller"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steamroller</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/struggle-bug"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle Bug</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/twineedle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Twineedle</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-turn</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/x-scissor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>X-Scissor</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
636;"<i>Never-Ending Nightmare</i> is the {GHOST;TYPE;Ghost}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>Never-Ending Nightmare</i> after using the base move while holding {Ghostium Z;ITEM;ghostium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody><tr>
    <td>{Astonish;MOVE;astonish}</td><td>100</td>
    <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Hex;MOVE;hex}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Lick;MOVE;lick}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Moongeist Beam;MOVE;moongeist-beam}</td><td>180</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Night Shade;MOVE;night-shade}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Ominous Wind;MOVE;ominous-wind}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Phantom Force;MOVE;phantom-force}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Shadow Ball;MOVE;shadow-ball}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Shadow Bone;MOVE;shadow-bone}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Shadow Claw;MOVE;shadow-claw}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Shadow Force;MOVE;shadow-force}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Shadow Punch;MOVE;shadow-punch}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Shadow Sneak;MOVE;shadow-sneak}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Spectral Thief;MOVE;spectral-thief}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Spirit Shackle;MOVE;spirit-shackle}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Never-Ending Nightmare</i> is the <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>Never-Ending Nightmare</i> after using the base move while holding <a href=""/items/ghostium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ghostium Z</span><img src=""https://cdn.pokedb.org/447aef2ccad9a138b8370d955cfe72e5e2bc9ccb4cf443079b7904efebc1ebddw20h20"" width=""20"" height=""20"" alt=""Item Icon for Ghostium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody><tr>
    <td><a href=""/moves/astonish"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Astonish</span></a></td><td>100</td>
    <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hex"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hex</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/lick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lick</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/moongeist-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moongeist Beam</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/night-shade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Night Shade</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ominous-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ominous Wind</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/phantom-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Phantom Force</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Ball</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-bone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Bone</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Claw</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Force</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Punch</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-sneak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Sneak</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/spectral-thief"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spectral Thief</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/spirit-shackle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spirit Shackle</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
638;"<i>Corkscrew Crash</i> is the {STEEL;TYPE;Steel}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>Corkscrew Crash</i> after using the base move while holding {Steelium Z;ITEM;steelium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Anchor Shot;MOVE;anchor-shot}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bullet Punch;MOVE;bullet-punch}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Doom Desire;MOVE;doom-desire}</td><td>200</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Flash Cannon;MOVE;flash-cannon}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Gear Grind;MOVE;gear-grind}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Gyro Ball;MOVE;gyro-ball}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Heavy Slam;MOVE;heavy-slam}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Iron Head;MOVE;iron-head}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Iron Tail;MOVE;iron-tail}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Magnet Bomb;MOVE;magnet-bomb}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Metal Burst;MOVE;metal-burst}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Metal Claw;MOVE;metal-claw}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Meteor Mash;MOVE;meteor-mash}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Mirror Shot;MOVE;mirror-shot}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Smart Strike;MOVE;smart-strike}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Steel Wing;MOVE;steel-wing}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Sunsteel Strike;MOVE;sunsteel-strike}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Corkscrew Crash</i> is the <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>Corkscrew Crash</i> after using the base move while holding <a href=""/items/steelium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steelium Z</span><img src=""https://cdn.pokedb.org/fb749fc27a09bf950296ded59fc82402264b3096cb1616311874de10aa76d20dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Steelium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/anchor-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Anchor Shot</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bullet-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bullet Punch</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/doom-desire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Doom Desire</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/flash-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flash Cannon</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/gear-grind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gear Grind</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/gyro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gyro Ball</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/heavy-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heavy Slam</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/iron-head"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Head</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/iron-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Tail</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/magnet-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magnet Bomb</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/metal-burst"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metal Burst</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/metal-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metal Claw</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/meteor-mash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Meteor Mash</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mirror-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Shot</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/smart-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smart Strike</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/steel-wing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steel Wing</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sunsteel-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunsteel Strike</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
640;"<i>Inferno Overdrive</i> is the {FIRE;TYPE;Fire}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>Inferno Overdrive</i> after using the base move while holding {Firium Z;ITEM;firium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Blast Burn;MOVE;blast-burn}</td><td>200</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Blaze Kick;MOVE;blaze-kick}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Blue Flare;MOVE;blue-flare}</td><td>195</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Burn Up;MOVE;burn-up}</td><td>195</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Ember;MOVE;ember}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Eruption;MOVE;eruption}</td><td>200</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fiery Dance;MOVE;fiery-dance}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fire Blast;MOVE;fire-blast}</td><td>185</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fire Fang;MOVE;fire-fang}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fire Lash;MOVE;fire-lash}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fire Pledge;MOVE;fire-pledge}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fire Punch;MOVE;fire-punch}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fire Spin;MOVE;fire-spin}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Flame Burst;MOVE;flame-burst}</td><td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Flame Charge;MOVE;flame-charge}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Flame Wheel;MOVE;flame-wheel}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Flamethrower;MOVE;flamethrower}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Flare Blitz;MOVE;flare-blitz}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fusion Flare;MOVE;fusion-flare}</td><td>180</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Heat Crash;MOVE;heat-crash}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Heat Wave;MOVE;heat-wave}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Incinerate;MOVE;incinerate}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Inferno;MOVE;inferno}</td><td>180</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Lava Plume;MOVE;lava-plume}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Magma Storm;MOVE;magma-storm}</td><td>180</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Mind Blown;MOVE;mind-blown}</td><td>200</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Mystical Fire;MOVE;mystical-fire}</td><td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Overheat;MOVE;overheat}</td><td>195</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Sacred Fire;MOVE;sacred-fire}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Searing Shot;MOVE;searing-shot}</td><td>180</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Shell Trap;MOVE;shell-trap}</td><td>200</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Weather Ball;MOVE;weather-ball}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{V-create;MOVE;v-create}</td><td>220</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Inferno Overdrive</i> is the <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>Inferno Overdrive</i> after using the base move while holding <a href=""/items/firium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Firium Z</span><img src=""https://cdn.pokedb.org/22bc35203e833b3d6ba283f66baffd6f6e4b53ac7b0ebec6cccf7db9986a92acw20h20"" width=""20"" height=""20"" alt=""Item Icon for Firium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/blast-burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blast Burn</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/blaze-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blaze Kick</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/blue-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blue Flare</span></a></td><td>195</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/burn-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burn Up</span></a></td><td>195</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ember"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ember</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/eruption"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eruption</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fiery-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fiery Dance</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Blast</span></a></td><td>185</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Fang</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-lash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Lash</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Pledge</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Punch</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Spin</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/flame-burst"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Burst</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/flame-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Charge</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/flame-wheel"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Wheel</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/flamethrower"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flamethrower</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/flare-blitz"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flare Blitz</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fusion-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fusion Flare</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/heat-crash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Crash</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/heat-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Wave</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/incinerate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Incinerate</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/inferno"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inferno</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/lava-plume"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lava Plume</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/magma-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Storm</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mind-blown"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind Blown</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mystical-fire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mystical Fire</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/overheat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overheat</span></a></td><td>195</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sacred-fire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sacred Fire</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/searing-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Searing Shot</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shell-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Trap</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/weather-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weather Ball</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/v-create"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>V-create</span></a></td><td>220</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
642;"<i>Hydro Vortex</i> is the {WATER;TYPE;Water}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>Hydro Vortex</i> after using the base move while holding {Waterium Z;ITEM;waterium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Aqua Jet;MOVE;aqua-jet}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Aqua Tail;MOVE;aqua-tail}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Brine;MOVE;brine}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Bubble;MOVE;bubble}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Bubble Beam;MOVE;bubble-beam}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Clamp;MOVE;clamp}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Crabhammer;MOVE;crabhammer}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dive;MOVE;dive}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Hydro Cannon;MOVE;hydro-cannon}</td><td>200</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Hydro Pump;MOVE;hydro-pump}</td><td>185</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Liquidation;MOVE;liquidation}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Muddy Water;MOVE;muddy-water}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Octazooka;MOVE;octazooka}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Origin Pulse;MOVE;origin-pulse}</td><td>185</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Razor Shell;MOVE;razor-shell}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Scald;MOVE;scald}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Sparkling Aria;MOVE;sparkling-aria}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Steam Eruption;MOVE;steam-eruption}</td><td>185</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Surf;MOVE;surf}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Water Gun;MOVE;water-gun}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Water Pledge;MOVE;water-pledge}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Water Pulse;MOVE;water-pulse}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Water Shuriken;MOVE;water-shuriken}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Water Spout;MOVE;water-spout}</td><td>200</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Waterfall;MOVE;waterfall}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Weather Ball;MOVE;weather-ball}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Whirlpool;MOVE;whirlpool}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Hydro Vortex</i> is the <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>Hydro Vortex</i> after using the base move while holding <a href=""/items/waterium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Waterium Z</span><img src=""https://cdn.pokedb.org/e3e6c5b40ce4d6a906d4ee6308e4ed369832227c399c10ebca231b4409a6a429w20h20"" width=""20"" height=""20"" alt=""Item Icon for Waterium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/aqua-jet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Jet</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/aqua-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Tail</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/brine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brine</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bubble"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bubble</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bubble-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bubble Beam</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/clamp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clamp</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/crabhammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crabhammer</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hydro-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Cannon</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hydro-pump"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Pump</span></a></td><td>185</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/liquidation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquidation</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/muddy-water"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Muddy Water</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/octazooka"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Octazooka</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/origin-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Origin Pulse</span></a></td><td>185</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/razor-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Shell</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/scald"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scald</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sparkling-aria"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sparkling Aria</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/steam-eruption"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steam Eruption</span></a></td><td>185</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/surf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surf</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-gun"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Gun</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pledge</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pulse</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-shuriken"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Shuriken</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-spout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Spout</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/waterfall"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Waterfall</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/weather-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weather Ball</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/whirlpool"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlpool</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
644;"<i>Bloom Doom</i> is the {GRASS;TYPE;Grass}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>Bloom Doom</i> after using the base move while holding {Grassium Z;ITEM;grassium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Absorb;MOVE;absorb}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Bullet Seed;MOVE;bullet-seed}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Energy Ball;MOVE;energy-ball}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Frenzy Plant;MOVE;frenzy-plant}</td><td>200</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Giga Drain;MOVE;giga-drain}</td><td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Grass Knot;MOVE;grass-knot}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Grass Pledge;MOVE;grass-pledge}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Horn Leech;MOVE;horn-leech}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Leaf Blade;MOVE;leaf-blade}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Leaf Storm;MOVE;leaf-storm}</td><td>195</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Leaf Tornado;MOVE;leaf-tornado}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Leafage;MOVE;leafage}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Magical Leaf;MOVE;magical-leaf}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Mega Drain;MOVE;mega-drain}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Needle Arm;MOVE;needle-arm}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Petal Blizzard;MOVE;petal-blizzard}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Petal Dance;MOVE;petal-dance}</td><td>190</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Power Whip;MOVE;power-whip}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Razor Leaf;MOVE;razor-leaf}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Seed Bomb;MOVE;seed-bomb}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Seed Flare;MOVE;seed-flare}</td><td>190</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Solar Beam;MOVE;solar-beam}</td><td>190</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Solar Blade;MOVE;solar-blade}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Trop Kick;MOVE;trop-kick}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Vine Whip;MOVE;vine-whip}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Wood Hammer;MOVE;wood-hammer}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Bloom Doom</i> is the <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>Bloom Doom</i> after using the base move while holding <a href=""/items/grassium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassium Z</span><img src=""https://cdn.pokedb.org/09698b7dc1592a0637329efb2e4bce417360f1b1fea17df2d6c573c6d4b91a7aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grassium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Absorb</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bullet-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bullet Seed</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/energy-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Energy Ball</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/frenzy-plant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Frenzy Plant</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/giga-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giga Drain</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/grass-knot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Knot</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/grass-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Pledge</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/horn-leech"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Leech</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Blade</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Storm</span></a></td><td>195</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-tornado"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Tornado</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/leafage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leafage</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/magical-leaf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magical Leaf</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mega-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Drain</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/needle-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Needle Arm</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/petal-blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Petal Blizzard</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/petal-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Petal Dance</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/power-whip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Whip</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/razor-leaf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Leaf</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/seed-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Bomb</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/seed-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Flare</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/solar-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solar Beam</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/solar-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solar Blade</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/trop-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trop Kick</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/vine-whip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vine Whip</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/wood-hammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wood Hammer</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
646;"<i>Gigavolt Havoc</i> is the {ELECTRIC;TYPE;Electric}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>Gigavolt Havoc</i> after using the base move while holding {Electrium Z;ITEM;electrium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Bolt Strike;MOVE;bolt-strike}</td><td>195</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Charge Beam;MOVE;charge-beam}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Discharge;MOVE;discharge}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Electro Ball;MOVE;electro-ball}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Electroweb;MOVE;electroweb}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fusion Bolt;MOVE;fusion-bolt}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Nuzzle;MOVE;nuzzle}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Parabolic Charge;MOVE;parabolic-charge}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Plasma Fists;MOVE;plasma-fists}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Shock Wave;MOVE;shock-wave}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Spark;MOVE;spark}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Thunder;MOVE;thunder}</td><td>185</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Thunder Fang;MOVE;thunder-fang}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Thunder Punch;MOVE;thunder-punch}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Thunder Shock;MOVE;thunder-shock}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Thunderbolt;MOVE;thunderbolt}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Volt Switch;MOVE;volt-switch}</td><td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Volt Tackle;MOVE;volt-tackle}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Wild Charge;MOVE;wild-charge}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Zap Cannon;MOVE;zap-cannon}</td><td>190</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Zing Zap;MOVE;zing-zap}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Gigavolt Havoc</i> is the <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>Gigavolt Havoc</i> after using the base move while holding <a href=""/items/electrium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electrium Z</span><img src=""https://cdn.pokedb.org/bedb5302cf666d034e6116ddda09792b5b983c5329b916eefa21d09ecd7fe495w20h20"" width=""20"" height=""20"" alt=""Item Icon for Electrium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/bolt-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bolt Strike</span></a></td><td>195</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/charge-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Charge Beam</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/discharge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Discharge</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/electro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electro Ball</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/electroweb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electroweb</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fusion-bolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fusion Bolt</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/nuzzle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nuzzle</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/parabolic-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Parabolic Charge</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/plasma-fists"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Plasma Fists</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shock-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shock Wave</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/spark"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spark</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder</span></a></td><td>185</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Fang</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Punch</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder-shock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Shock</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunderbolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunderbolt</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/volt-switch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Volt Switch</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/volt-tackle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Volt Tackle</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/wild-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wild Charge</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/zap-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zap Cannon</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/zing-zap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zing Zap</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
648;"<i>Shattered Psyche</i> is the {PSYCHIC;TYPE;Psychic}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>Shattered Psyche</i> after using the base move while holding {Psychium Z;ITEM;psychium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Confusion;MOVE;confusion}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Dream Eater;MOVE;dream-eater}</td><td>180</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Extrasensory;MOVE;extrasensory}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Future Sight;MOVE;future-sight}</td><td>190</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Heart Stamp;MOVE;heart-stamp}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Hyperspace Hole;MOVE;hyperspace-hole}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Luster Purge;MOVE;luster-purge}</td><td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Mirror Coat;MOVE;mirror-coat}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Mist Ball;MOVE;mist-ball}</td><td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Photon Geyser;MOVE;photon-geyser}</td><td>180</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Prismatic Laser;MOVE;prismatic-laser}</td><td>200</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Psybeam;MOVE;psybeam}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Psychic;MOVE;psychic}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Psychic Fangs;MOVE;psychic-fangs}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Psycho Boost;MOVE;psycho-boost}</td><td>200</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Psycho Cut;MOVE;psycho-cut}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Psyshock;MOVE;psyshock}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Psystrike;MOVE;psystrike}</td><td>180</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Psywave;MOVE;psywave}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Stored Power;MOVE;stored-power}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Synchronoise;MOVE;synchronoise}</td><td>190</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Zen Headbutt;MOVE;zen-headbutt}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Shattered Psyche</i> is the <span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>Shattered Psyche</i> after using the base move while holding <a href=""/items/psychium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychium Z</span><img src=""https://cdn.pokedb.org/9c149b6175efc20829dbece177ceaa43db534f03b4245df5a301dcf91bab251ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Psychium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Confusion</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dream-eater"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dream Eater</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/extrasensory"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Extrasensory</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/future-sight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Future Sight</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/heart-stamp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heart Stamp</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyperspace-hole"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Hole</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/luster-purge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Luster Purge</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mirror-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Coat</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mist-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mist Ball</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/photon-geyser"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Photon Geyser</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/prismatic-laser"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Prismatic Laser</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/psybeam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psybeam</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/psychic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/psychic-fangs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Fangs</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/psycho-boost"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psycho Boost</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/psycho-cut"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psycho Cut</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/psyshock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psyshock</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/psystrike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psystrike</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/psywave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psywave</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/stored-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stored Power</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/synchronoise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Synchronoise</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/zen-headbutt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Headbutt</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
650;"<i>Subzero Slammer</i> is the {ICE;TYPE;Ice}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>Subzero Slammer</i> after using the base move while holding {Icium Z;ITEM;icium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Aurora Beam;MOVE;aurora-beam}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Avalanche;MOVE;avalanche}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Blizzard;MOVE;blizzard}</td><td>185</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Freeze Shock;MOVE;freeze-shock}</td><td>200</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Freeze-Dry;MOVE;freeze-dry}</td><td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Frost Breath;MOVE;frost-breath}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Glaciate;MOVE;glaciate}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Ice Ball;MOVE;ice-ball}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Ice Beam;MOVE;ice-beam}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Ice Burn;MOVE;ice-burn}</td><td>200</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Ice Fang;MOVE;ice-fang}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Ice Hammer;MOVE;ice-hammer}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Ice Punch;MOVE;ice-punch}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Ice Shard;MOVE;ice-shard}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Icicle Crash;MOVE;icicle-crash}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Icicle Spear;MOVE;icicle-spear}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Icy Wind;MOVE;icy-wind}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Powder Snow;MOVE;powder-snow}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Sheer Cold;MOVE;sheer-cold}</td><td>180</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Weather Ball;MOVE;weather-ball}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Subzero Slammer</i> is the <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>Subzero Slammer</i> after using the base move while holding <a href=""/items/icium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icium Z</span><img src=""https://cdn.pokedb.org/a463bb9f34c7048679cb8cd0d40535353bc3b822fe5bd8875488eb6380c93a5aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Icium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/aurora-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aurora Beam</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/avalanche"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Avalanche</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blizzard</span></a></td><td>185</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/freeze-shock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freeze Shock</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/freeze-dry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freeze-Dry</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/frost-breath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Frost Breath</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/glaciate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Glaciate</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Ball</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Beam</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Burn</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Fang</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-hammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Hammer</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Punch</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-shard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Shard</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/icicle-crash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icicle Crash</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/icicle-spear"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icicle Spear</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/icy-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icy Wind</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/powder-snow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Powder Snow</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sheer-cold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sheer Cold</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/weather-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weather Ball</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
652;"<i>Devastating Drake</i> is the {DRAGON;TYPE;Dragon}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>Devastating Drake</i> after using the base move while holding {Dragonium Z;ITEM;dragonium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Clanging Scales;MOVE;clanging-scales}</td><td>185</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Core Enforcer;MOVE;core-enforcer}</td><td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Draco Meteor;MOVE;draco-meteor}</td><td>195</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Dragon Breath;MOVE;dragon-breath}</td><td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Dragon Claw;MOVE;dragon-claw}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dragon Hammer;MOVE;dragon-hammer}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dragon Pulse;MOVE;dragon-pulse}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Dragon Rage;MOVE;dragon-rage}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Dragon Rush;MOVE;dragon-rush}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dragon Tail;MOVE;dragon-tail}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dual Chop;MOVE;dual-chop}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Outrage;MOVE;outrage}</td><td>190</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Roar of Time;MOVE;roar-of-time}</td><td>200</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Spacial Rend;MOVE;spacial-rend}</td><td>180</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Twister;MOVE;twister}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Devastating Drake</i> is the <span style=""background-color: #4D61AA; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dragon"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9fcb5111e9db77cb7f00db09d781d407e069c8414eacf4aa184b1a73b0d88a77"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dragon""><span style=""color: rgb(255, 255, 255);"">Dragon</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>Devastating Drake</i> after using the base move while holding <a href=""/items/dragonium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragonium Z</span><img src=""https://cdn.pokedb.org/f33ebd9a72d4660d262dcc7643a11af6468215ebc7c254a8fea20f573c156a91w20h20"" width=""20"" height=""20"" alt=""Item Icon for Dragonium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/clanging-scales"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clanging Scales</span></a></td><td>185</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/core-enforcer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Core Enforcer</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/draco-meteor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Draco Meteor</span></a></td><td>195</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-breath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Breath</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Claw</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-hammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Hammer</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Pulse</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-rage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Rage</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-rush"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Rush</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Tail</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dual-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dual Chop</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/outrage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Outrage</span></a></td><td>190</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/roar-of-time"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar of Time</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/spacial-rend"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spacial Rend</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/twister"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Twister</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
654;"<i>Black Hole Eclipse</i> is the {DARK;TYPE;Dark}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>Black Hole Eclipse</i> after using the base move while holding {Darkinium Z;ITEM;darkinium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Assurance;MOVE;assurance}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Beat Up;MOVE;beat-up}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bite;MOVE;bite}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Brutal Swing;MOVE;brutal-swing}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Crunch;MOVE;crunch}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dark Pulse;MOVE;dark-pulse}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Darkest Lariat;MOVE;darkest-lariat}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Feint Attack;MOVE;feint-attack}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fling;MOVE;fling}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Foul Play;MOVE;foul-play}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Hyperspace Fury;MOVE;hyperspace-fury}</td><td>180</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Knock Off;MOVE;knock-off}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Night Daze;MOVE;night-daze}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Night Slash;MOVE;night-slash}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Payback;MOVE;payback}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Power Trip;MOVE;power-trip}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Punishment;MOVE;punishment}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Pursuit;MOVE;pursuit}</td><td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Snarl;MOVE;snarl}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Sucker Punch;MOVE;sucker-punch}</td><td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Thief;MOVE;thief}</td><td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Throat Chop;MOVE;throat-chop}</td><td>160</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Black Hole Eclipse</i> is the <span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>Black Hole Eclipse</i> after using the base move while holding <a href=""/items/darkinium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Darkinium Z</span><img src=""https://cdn.pokedb.org/2d68fdd29ae2fb599b5e6056cb5d8d6a16e78bf6d014ea989dd6fe723aaafccfw20h20"" width=""20"" height=""20"" alt=""Item Icon for Darkinium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/assurance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assurance</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/beat-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beat Up</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bite</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/brutal-swing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brutal Swing</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/crunch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crunch</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dark-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dark Pulse</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/darkest-lariat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Darkest Lariat</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/feint-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint Attack</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fling</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/foul-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Foul Play</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyperspace-fury"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Fury</span></a></td><td>180</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/knock-off"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Knock Off</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/night-daze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Night Daze</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/night-slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Night Slash</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/payback"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Payback</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/power-trip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Trip</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/punishment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Punishment</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/pursuit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pursuit</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/snarl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snarl</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sucker-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sucker Punch</span></a></td><td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thief"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thief</span></a></td><td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/throat-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Throat Chop</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
656;"<i>Twinkle Tackle</i> is the {FAIRY;TYPE;Fairy}-type Z-Move.<br/>
Its power and category depend on which move it is based on.<br/>
The following chart shows which move can call <i>Twinkle Tackle</i> after using the base move while holding {Fairium Z;ITEM;fairium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Dazzling Gleam;MOVE;dazzling-gleam}</td><td>160</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Disarming Voice;MOVE;disarming-voice}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Draining Kiss;MOVE;draining-kiss}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fairy Wind;MOVE;fairy-wind}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fleur Cannon;MOVE;fleur-cannon}</td><td>195</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Light of Ruin;MOVE;light-of-ruin}</td><td>200</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Moonblast;MOVE;moonblast}</td><td>175</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Nature's Madness;MOVE;natures-madness}</td><td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Play Rough;MOVE;play-rough}</td><td>175</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Twinkle Tackle</i> is the <span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span>-type Z-Move.<br>
Its power and category depend on which move it is based on.<br>
The following chart shows which move can call <i>Twinkle Tackle</i> after using the base move while holding <a href=""/items/fairium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fairium Z</span><img src=""https://cdn.pokedb.org/432d1ba282a02eecd9faa0aa232fe7f583d01dabe39d6a38f15b4442b35af237w20h20"" width=""20"" height=""20"" alt=""Item Icon for Fairium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<table>
  <thead>
    <tr>
      <th>Base Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/dazzling-gleam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dazzling Gleam</span></a></td><td>160</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/disarming-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disarming Voice</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/draining-kiss"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Draining Kiss</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fairy-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fairy Wind</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fleur-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fleur Cannon</span></a></td><td>195</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/light-of-ruin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light of Ruin</span></a></td><td>200</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/moonblast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moonblast</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/natures-madness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nature's Madness</span></a></td><td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/play-rough"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Play Rough</span></a></td><td>175</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
658;"<i>Catastropika</i> deals damage with no additional effect.<br/>
<i>Catastropika</i> is the exclusive Z-Move of {Pikachu;POKEMON;pikachu}.<br/>
Pikachu can call <i>Catastropika</i> when using {Volt Tackle;MOVE;volt-tackle} while holding {Pikanium Z;ITEM;pikanium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Catastropika</i> deals damage with no additional effect.<br>
<i>Catastropika</i> is the exclusive Z-Move of <a href=""/pokemon/pikachu"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pikachu</span><img src=""https://cdn.pokedb.org/1986848718cd7b527a99862f98dfe714dc72d1765bbea22dc43d1e74c93e9e0ew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Pikachu"" style=""width: 20px; height: 20px""></a>.<br>
Pikachu can call <i>Catastropika</i> when using <a href=""/moves/volt-tackle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Volt Tackle</span></a> while holding <a href=""/items/pikanium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pikanium Z</span><img src=""https://cdn.pokedb.org/3fda5124a11a576fbcf854b190f15c81cd61f2fad79c655cfdc3d968d962b004w20h20"" width=""20"" height=""20"" alt=""Item Icon for Pikanium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
659;"<i>Shore Up</i> heals the user for <span style=""font-size: 1.3rem"">⅔</span> (in a {sandstorm;WEATHER;SANDSTORM}) or <span style=""font-size: 1.3rem"">½</span> of its maximum {HP;STAT;HP} (otherwise).
<ul>
  <li>In Gen 7-8 <i>Shore Up</i> has 10 PP.</li>
  <li>In early versions of {SWSH;GAME;sword-shield} this move can not be selected in battle (fixed in version 1.2.0)</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Shore Up</i> heals the user for <span style=""font-size: 1.3rem"">⅔</span> (in a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>) or <span style=""font-size: 1.3rem"">½</span> of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> (otherwise).
<ul>
  <li>In Gen 7-8 <i>Shore Up</i> has 10 PP.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle (fixed in version 1.2.0)</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
660;"<i>First Impression</i> deals damage and has increased priority meaning that it will be used before most other moves.<br/>
If another Pokémon uses a move of the same priority, the Pokémon with the higher {Speed;STAT;SPEED} will go first as usual.<br/>
<i>First Impression</i> fails if it is not used on the first turn the user entered battle or when it is called by {Instruct;MOVE;instruct}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>First Impression</i> deals damage and has increased priority meaning that it will be used before most other moves.<br>
If another Pokémon uses a move of the same priority, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first as usual.<br>
<i>First Impression</i> fails if it is not used on the first turn the user entered battle or when it is called by <a href=""/moves/instruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Instruct</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
661;"<i>Baneful Bunker</i> protects the user from all damaging moves and effects except for end of turn damage such as weather like {sandstorm;WEATHER;SANDSTORM} or {major status conditions;STATUS;-}.<br/>
When <i>Baneful Bunker</i> blocks a contact making move, the attacker is also {poisoned;STATUS;poison} unless they are immune to poison.<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
A contact making multi strike move such as {Arm Thrust;MOVE;arm-thrust} only counts once per use.<br/>
This is also the case if the user was type-immune to the contact move.<br/>
Once blocked, the move will not activate other effects that require contact such as {Rocky Helmet;ITEM;rocky-helmet}<br/>
<i>Baneful Bunker</i> has a highly increased priority meaning that it moves before most other moves.<br/>
If <i>Baneful Bunker</i> still goes last in the turn, it fails.<br/>
The list of unprotectable moves is the same as {Protect;MOVE;protect}.<br/>
Each time <i>Baneful Bunker</i> is successfully and consecutively used, its chances to succeed are lowered by 66.67%. This is also shared with other protection moves that only protect the user, {Endure;MOVE;endure}, {Quick Guard;MOVE;quick-guard} and {Wide Guard;MOVE;wide-guard}.<br/>
The list of unprotectable moves is the same as {Protect;MOVE;protect}.<br/>
Damaging Z-Moves and Max Moves do 25% of the original damage except {G-Max One Blow;MOVE;g-max-one-blow} and {G-Max Rapid Flow;MOVE;g-max-rapid-flow} which are not protected from.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Baneful Bunker</i> protects the user from all damaging moves and effects except for end of turn damage such as weather like <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status conditions</span></a>.<br>
When <i>Baneful Bunker</i> blocks a contact making move, the attacker is also <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoned</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> unless they are immune to poison.<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
A contact making multi strike move such as <a href=""/moves/arm-thrust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arm Thrust</span></a> only counts once per use.<br>
This is also the case if the user was type-immune to the contact move.<br>
Once blocked, the move will not activate other effects that require contact such as <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a><br>
<i>Baneful Bunker</i> has a highly increased priority meaning that it moves before most other moves.<br>
If <i>Baneful Bunker</i> still goes last in the turn, it fails.<br>
The list of unprotectable moves is the same as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
Each time <i>Baneful Bunker</i> is successfully and consecutively used, its chances to succeed are lowered by 66.67%. This is also shared with other protection moves that only protect the user, <a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a>, <a href=""/moves/quick-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Guard</span></a> and <a href=""/moves/wide-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wide Guard</span></a>.<br>
The list of unprotectable moves is the same as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
Damaging Z-Moves and Max Moves do 25% of the original damage except <a href=""/moves/g-max-one-blow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max One Blow</span></a> and <a href=""/moves/g-max-rapid-flow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Rapid Flow</span></a> which are not protected from.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
662;"<i>Spirit Shackle</i> deals damage and stops the target from switching out or fleeing as long as the user remains in battle.<br/>
Pokémon can still switch out with its own effects such as:
<ul>
  <li>using a move that switches the user out (such as {U-Turn;MOVE;u-turn} or {Baton Pass;MOVE;baton-pass}).</li>
  <li>if it is holding a {Shed Shell;ITEM;shed-shell} or {Smoke Ball;ITEM;smoke-ball}</li>
  <li>the held {Eject Button;ITEM;eject-button} is activated.</li>
  <li>the Trainer uses an escape item such as {Poké Doll;ITEM;poke-doll}</li>
  <li>if the target faints and the player is able to switch out the current Pokémon while playing in shift mode.</li>
</ul>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Spirit Shackle</i> deals damage and stops the target from switching out or fleeing as long as the user remains in battle.<br>
Pokémon can still switch out with its own effects such as:
<ul>
  <li>using a move that switches the user out (such as <a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-Turn</span></a> or <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>).</li>
  <li>if it is holding a <a href=""/items/shed-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Shell</span><img src=""https://cdn.pokedb.org/f8d5781e7824a76e8df74f292523d5846d5f2f6ce45129709f781656565ec24cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Shed Shell"" style=""width: 20px; height: 20px""></a> or <a href=""/items/smoke-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smoke Ball</span><img src=""https://cdn.pokedb.org/6e8cc518df1df5566761b3b384a5ee211eba7c0c2214d398cbba98df97aae29fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Smoke Ball"" style=""width: 20px; height: 20px""></a></li>
  <li>the held <a href=""/items/eject-button"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Button</span><img src=""https://cdn.pokedb.org/13c8b2a761e56450f5cd6920051d35c96e51c498be94e3f721861ea68cf9a026w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Button"" style=""width: 20px; height: 20px""></a> is activated.</li>
  <li>the Trainer uses an escape item such as <a href=""/items/poke-doll"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poké Doll</span><img src=""https://cdn.pokedb.org/72128cdef5898d0b571194b00cc3e863178c511e1dac0bdc23aa34720c7ee68bw20h20"" width=""20"" height=""20"" alt=""Item Icon for Poké Doll"" style=""width: 20px; height: 20px""></a></li>
  <li>if the target faints and the player is able to switch out the current Pokémon while playing in shift mode.</li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
663;"<i>Darkest Lariat</i> deals damage and ignores the user's {Attack;STAT;ATTACK} and {Accuracy;STAT;ACCURACY} stat stages and the target's {Defense;STAT;DEFENSE} and {Evasion;STAT;EVASION} stat stages.<br/>
Effects that do not change the stat stages such as {Reflect;MOVE;reflect} are not ignored.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Darkest Lariat</i> deals damage and ignores the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat stages and the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat stages.<br>
Effects that do not change the stat stages such as <a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a> are not ignored.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
664;"<i>Sparkling Aria</i> deals damage to all adjacent Pokémon.<br/>
<i>Sparkling Aria</i> cures {burns;STATUS;burn} if the target is not immune to the move.<br/>
Pokémon with the ability {Soundproof;ABILITY;soundproof} are immune due to <i>Sparkling Aria</i> being a sound-based move.<br/>
Pokémon with the ability {Shield Dust;ABILITY;shield-dust} are only cured if the move hits more than one Pokémon in Double Battles and Battle Royal.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected  in battle.</li>
</ul>";"<i>Sparkling Aria</i> deals damage to all adjacent Pokémon.<br>
<i>Sparkling Aria</i> cures <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burns</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if the target is not immune to the move.<br>
Pokémon with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> are immune due to <i>Sparkling Aria</i> being a sound-based move.<br>
Pokémon with the ability <a href=""/abilities/shield-dust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shield Dust</span></a> are only cured if the move hits more than one Pokémon in Double Battles and Battle Royal.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected  in battle.</li>
</ul>"
665;"<i>Ice Hammer</i> deals damage and lowers the user {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 8 this move can not be selected in battle.</li>
</ul>";"<i>Ice Hammer</i> deals damage and lowers the user <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In Gen 8 this move can not be selected in battle.</li>
</ul>"
666;"<i>Floral Healing</i> restores up to <span style=""font-size: 1.3rem"">½</span> of the target's maximum {HP;STAT;HP}.<br/>
If {Grassy Terrain;MOVE;grassy-terrain} is active, it restores up to <span style=""font-size: 1.3rem"">⅔</span> of the target's maximum {HP;STAT;HP}.<br/>
<i>Floral Healing</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of much such as {Dig;MOVE;dig} or {Fly;MOVE;fly} or behind a {Substitute;MOVE;substitute}.<br/>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected  in battle.</li>
  <li>In early versions of {SWSH;GAME;sword-shield} this move can not be selected in battle (fixed in version 1.2.0).</li>
  <li>In early versions of {SV;GAME;scarlet-violet} this move can not be selected in battle (fixed in version 3.0.0).</li>
</ul>";"<i>Floral Healing</i> restores up to <span style=""font-size: 1.3rem"">½</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
If <a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a> is active, it restores up to <span style=""font-size: 1.3rem"">⅔</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
<i>Floral Healing</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of much such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a> or behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected  in battle.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle (fixed in version 1.2.0).</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f13b2e; color: #FFFFFF;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #852196; color: #FFFFFF;"">V</span></div> this move can not be selected in battle (fixed in version 3.0.0).</li>
</ul>"
667;"<i>High Horsepower</i> deals damage with no additional effect.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>High Horsepower</i> has 85 power.</li>
</ul>";"<i>High Horsepower</i> deals damage with no additional effect.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>High Horsepower</i> has 85 power.</li>
</ul>"
668;"<i>Strength Sap</i> heals the user by the target's {Attack;STAT;ATTACK} stat and then lowers the target's {Attack;STAT;ATTACK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Strength Sap</i> fails if the target is already at -6 stages for its {Attack;STAT;ATTACK} stat.<br/>
<i>Strength Sap</i> does not fail if the target is at +6 stages and has the ability {Contrary;ABILITY;contrary} or is affected by other effects that prevent {Attack;STAT;ATTACK} decreases.<br>
If the user is holding a {Big Root;ITEM;big-root}, the <i>Strength Sap</i> recovers 30% more {HP;STAT;HP}<br/>
If used on a Pokémon with the ability {Liquid Ooze;ABILITY;liquid-ooze}, the user instead loses the {HP;STAT;HP} it would have gained.";"<i>Strength Sap</i> heals the user by the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat and then lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Strength Sap</i> fails if the target is already at -6 stages for its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat.<br>
<i>Strength Sap</i> does not fail if the target is at +6 stages and has the ability <a href=""/abilities/contrary"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Contrary</span></a> or is affected by other effects that prevent <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> decreases.<br>
If the user is holding a <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, the <i>Strength Sap</i> recovers 30% more <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
If used on a Pokémon with the ability <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a>, the user instead loses the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> it would have gained."
669;"<i>Solar Blade</i> will <i>absorb light</i> <i>(this does nothing except display a message)</i> on the first turn and deal damage on the second turn.<br/>
The user is unable to switch out until <i>Solar Blade</i> has been completed or is interrupted. No PP is deducted until the move has been completed.<br/>
<i>Solar Blade</i> only counts as the last used move if it is completed.<br/>
During {harsh sunlight;WEATHER;HARSHSUNLIGHT} or when holding a {Power Herb;ITEM;power-herb}, <i>Solar Blade</i> executes in one turn.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Solar Blade</i> will <i>absorb light</i> <i>(this does nothing except display a message)</i> on the first turn and deal damage on the second turn.<br>
The user is unable to switch out until <i>Solar Blade</i> has been completed or is interrupted. No PP is deducted until the move has been completed.<br>
<i>Solar Blade</i> only counts as the last used move if it is completed.<br>
During <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or when holding a <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>, <i>Solar Blade</i> executes in one turn.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
670;"<i>Leafage</i> deals damage with no additional effect.<br/>
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Leafage</i> has 25 PP.</li>
</ul>";"<i>Leafage</i> deals damage with no additional effect.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Leafage</i> has 25 PP.</li>
</ul>"
671;"<i>Spotlight</i> causes the target to become the {center of attention;STATUS;-}.<br/>
This redirects all attacks toward it and overrides any other move redirecting effect such as {Follow Me;MOVE;follow-me}.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Spotlight</i> causes the target to become the <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>center of attention</span></a>.<br>
This redirects all attacks toward it and overrides any other move redirecting effect such as <a href=""/moves/follow-me"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Follow Me</span></a>.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
672;"<i>Toxic Thread</i> {poisons;STATUS;poison} the target and lowers its {Speed;STAT;SPEED} by one stage.<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
Both effects are independent of each other one of the effects can still apply if the target is immune to the other.
<ul>
  <li>In {SWSH;GAME;sword-shield} this move can not be selected in battle.</li>
</ul>";"<i>Toxic Thread</i> <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisons</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target and lowers its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
Both effects are independent of each other one of the effects can still apply if the target is immune to the other.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle.</li>
</ul>"
673;"<i>Laser Focus</i> guarantees that the user's next move is a {critical hit;STAT;CRIT} until the end of the next turn.<br/>
Pokémon with the abilities {Battle Armor;ABILITY;battle-armor} or {Shell Armor;ABILITY;shell-armor}, or while under the effect of {Lucky Chant;MOVE;lucky-chant}, are protected against {critical hits;STAT;CRIT}.
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Laser Focus</i> guarantees that the user's next move is a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> until the end of the next turn.<br>
Pokémon with the abilities <a href=""/abilities/battle-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Armor</span></a> or <a href=""/abilities/shell-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Armor</span></a>, or while under the effect of <a href=""/moves/lucky-chant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lucky Chant</span></a>, are protected against <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hits</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.
<ul>
  <li>From Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
694;"<i>Aurora Veil</i> reduces the damage done by {Physical;CATEGORY;physical} and {Special;CATEGORY;special} category moves by 50% for 5 turns in Single Battle.<br/>
In other types of battle, <i>Aurora Veil</i> protects all ally Pokémon but only reduces the damage by ~33%.<br/>
<i>Aurora Veil</i> does not reduce the damage of:
<ul>
  <li>self-inflicted {confusion;STATUS;confusion} damage</li>
  <li>{critical hits;STAT;CRIT}</li>
  <li>moves that deal direct damage such as {Bide;MOVE;bide}</li>
</ul>
<i>Aurora Veil</i> can only be used during {hail;WEATHER;HAIL} or {snow;WEATHER;SNOW} but the effect remains even if the appropriate weather stopped.<br/>
{Air Lock;ABILITY;air-lock} and {Cloud Nine;ABILITY;cloud-nine} prevent the use of <i>Aurora Veil</i>.<br/>
<i>Aurora Veil</i> and {Reflect;MOVE;reflect} do not stack.<br/>
<i>Aurora Veil</i> is removed from the field when:
<ul>
  <li>hit by {Brick Break;MOVE;brick-break}, {Defog;MOVE;defog}, {Psychic Fangs;MOVE;psychic-fangs} or {Raging Bull;MOVE;raging-bull}</li>
  <li>a Pokémon with the ability {Screen Cleaner;ABILITY;screen-cleaner} enters the field</li>
</ul>
Any Pokémon with the ability {Infiltrator;ABILITY;infiltrator} ignore <i>Aurora Veil</i> with their attacking moves.<br/>
{Light Clay;ITEM;light-clay} extends the duration of <i>Aurora Veil</i> to 8 turns.";"<i>Aurora Veil</i> reduces the damage done by <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> category moves by 50% for 5 turns in Single Battle.<br>
In other types of battle, <i>Aurora Veil</i> protects all ally Pokémon but only reduces the damage by ~33%.<br>
<i>Aurora Veil</i> does not reduce the damage of:
<ul>
  <li>self-inflicted <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> damage</li>
  <li><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hits</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
  <li>moves that deal direct damage such as <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a></li>
</ul>
<i>Aurora Veil</i> can only be used during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">snow</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_snow_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> but the effect remains even if the appropriate weather stopped.<br>
<a href=""/abilities/air-lock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Lock</span></a> and <a href=""/abilities/cloud-nine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cloud Nine</span></a> prevent the use of <i>Aurora Veil</i>.<br>
<i>Aurora Veil</i> and <a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a> do not stack.<br>
<i>Aurora Veil</i> is removed from the field when:
<ul>
  <li>hit by <a href=""/moves/brick-break"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brick Break</span></a>, <a href=""/moves/defog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Defog</span></a>, <a href=""/moves/psychic-fangs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Fangs</span></a> or <a href=""/moves/raging-bull"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Raging Bull</span></a></li>
  <li>a Pokémon with the ability <a href=""/abilities/screen-cleaner"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Screen Cleaner</span></a> enters the field</li>
</ul>
Any Pokémon with the ability <a href=""/abilities/infiltrator"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Infiltrator</span></a> ignore <i>Aurora Veil</i> with their attacking moves.<br>
<a href=""/items/light-clay"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Clay</span><img src=""https://cdn.pokedb.org/8b22f5281063890d562451803072f90f5976e53e98da273ddb324d4cffbca7c9w20h20"" width=""20"" height=""20"" alt=""Item Icon for Light Clay"" style=""width: 20px; height: 20px""></a> extends the duration of <i>Aurora Veil</i> to 8 turns."
674;"<i>Gear Up</i> raises the {Attack;STAT;ATTACK} and {Special Attack;STAT;SPATK} of the user and all allied Pokémon with either the {Plus;ABILITY;plus} or {Minus;ABILITY;minus} ability by one stage each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Gear Up</i> raises the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the user and all allied Pokémon with either the <a href=""/abilities/plus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Plus</span></a> or <a href=""/abilities/minus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minus</span></a> ability by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
675;"<i>Throat Chop</i> deals damage and prevents the target from using any sound-based move for two turns.<br/>
Sound-based {Status;CATEGORY;status} categpry Z-Moves are not affected by <i>Throat Chop</i>.";"<i>Throat Chop</i> deals damage and prevents the target from using any sound-based move for two turns.<br>
Sound-based <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> categpry Z-Moves are not affected by <i>Throat Chop</i>."
676;"<i>Pollen Puff</i> has two possible effects depending on the target.<br/>
If <i>Pollen Puff</i> targets an ally, it restores up to 50% of the ally's maximum {HP;STAT;HP}<br/>
If <i>Pollen Puff</i> targets an enemy, it deals damage.<br/>
If either the user or the target ally is affected by {Heal Block;MOVE;heal-block} it can not select an ally as the target.<br/>
Pokémon with the ability {Bulletproof;ABILITY;bulletproof} are immune to this move as it is projectile based.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Pollen Puff</i> has two possible effects depending on the target.<br>
If <i>Pollen Puff</i> targets an ally, it restores up to 50% of the ally's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
If <i>Pollen Puff</i> targets an enemy, it deals damage.<br>
If either the user or the target ally is affected by <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a> it can not select an ally as the target.<br>
Pokémon with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to this move as it is projectile based.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
677;"<i>Anchor Shot</i> deals damage and stop the target from switching out or fleeing as long as the user remains in battle.<br/>
Pokémon can still switch out with its own effects such as:
<ul>
  <li>using a move that switches the user out (such as {U-Turn;MOVE;u-turn} or {Baton Pass;MOVE;baton-pass}).</li>
  <li>if it is holding a {Shed Shell;ITEM;shed-shell} or {Smoke Ball;ITEM;smoke-ball}</li>
  <li>the held {Eject Button;ITEM;eject-button} is activated.</li>
  <li>the Trainer uses an escape item such as {Poké Doll;ITEM;poke-doll}</li>
  <li>if the target faints and the player is able to switch out the current Pokémon while playing in shift mode.</li>
</ul>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>";"<i>Anchor Shot</i> deals damage and stop the target from switching out or fleeing as long as the user remains in battle.<br>
Pokémon can still switch out with its own effects such as:
<ul>
  <li>using a move that switches the user out (such as <a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-Turn</span></a> or <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>).</li>
  <li>if it is holding a <a href=""/items/shed-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Shell</span><img src=""https://cdn.pokedb.org/f8d5781e7824a76e8df74f292523d5846d5f2f6ce45129709f781656565ec24cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Shed Shell"" style=""width: 20px; height: 20px""></a> or <a href=""/items/smoke-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smoke Ball</span><img src=""https://cdn.pokedb.org/6e8cc518df1df5566761b3b384a5ee211eba7c0c2214d398cbba98df97aae29fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Smoke Ball"" style=""width: 20px; height: 20px""></a></li>
  <li>the held <a href=""/items/eject-button"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Button</span><img src=""https://cdn.pokedb.org/13c8b2a761e56450f5cd6920051d35c96e51c498be94e3f721861ea68cf9a026w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Button"" style=""width: 20px; height: 20px""></a> is activated.</li>
  <li>the Trainer uses an escape item such as <a href=""/items/poke-doll"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poké Doll</span><img src=""https://cdn.pokedb.org/72128cdef5898d0b571194b00cc3e863178c511e1dac0bdc23aa34720c7ee68bw20h20"" width=""20"" height=""20"" alt=""Item Icon for Poké Doll"" style=""width: 20px; height: 20px""></a></li>
  <li>if the target faints and the player is able to switch out the current Pokémon while playing in shift mode.</li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move can not be selected in battle.</li>
</ul>"
678;"<i>Psychic Terrain</i> creates a terrain for 5 turns that changes the field for 5 turns.<br/>
A terrain does not affect 'raised' Pokémon.<br/>
<i>Psychic Terrain</i> has the following effects:
<ul>
  <li>Boosts the power of {PSYCHIC;TYPE;Psychic}-type moves by 30%.</li>
  <li>{Terrain Pulse;MOVE;terrain-pulse} changes to {PSYCHIC;TYPE;Psychic} and doubles its power.</li>
  <li>Increases the power of {Expanding Force;MOVE;expanding-force} by 50% and makes it hit all enemy Pokémon.</li>
  <li>All affected Pokémon are immune to moves with increased priority. This is also the case if other effects grant those moves a higher priority.<br/>
    <i>Psychic Terrain</i> does not protect from moves that target all Pokémon or all enemy Pokémon (except for {Perish Song;MOVE;perish-song}, {Flower Shield;MOVE;flower-shield} and {Rototiller;MOVE;rototiller}).</li>
  <li>{Nature Power;MOVE;nature-power} turns into {Psychic;MOVE;psychic}.</li>
  <li>{Secret Power;MOVE;secret-power} uses the animation of {Confusion;MOVE;confusion} and lowers the target's {Speed;STAT;SPEED} by one stage.<br/>
    {Stats;STAT;STATS} can be lowered to a minimum of -6 stages.</li>
  <li>{Camouflage;MOVE;camouflage} makes the user {PSYCHIC;TYPE;Psychic}-type.</li>
  <li>{Mimicry;ABILITY;mimicry} makes the user {PSYCHIC;TYPE;Psychic}-type.</li>
  <li>Consumes a Pokémon's held {Psychic Seed;ITEM;psychic-seed} and raises its {Special Defense;STAT;SPDEF} by one stage (even if otherwise unaffected by the terrain).</li>
</ul>
A held {Terrain Extender;ITEM;terrain-extender} extends the duration of the terrain from 5 to 8 turns.<br/>
<i>Psychic Terrain</i> is automatically created when using {Max Mindstorm;MOVE;max-mindstorm} or when a Pokémon with the ability {Psychic Surge;ABILITY;psychic-surge} enters battle.<br/>
Any terrain is removed when {Splintered Stormshards;MOVE;splintered-stormshards} is used.
<ul>
  <li>In Gen 7 <i>Psychic Terrain</i> boosts the power of {PSYCHIC;TYPE;Psychic}-type moves by 50%.</li>
</ul>";"<i>Psychic Terrain</i> creates a terrain for 5 turns that changes the field for 5 turns.<br>
A terrain does not affect 'raised' Pokémon.<br>
<i>Psychic Terrain</i> has the following effects:
<ul>
  <li>Boosts the power of <span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span>-type moves by 30%.</li>
  <li><a href=""/moves/terrain-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terrain Pulse</span></a> changes to <span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span> and doubles its power.</li>
  <li>Increases the power of <a href=""/moves/expanding-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Expanding Force</span></a> by 50% and makes it hit all enemy Pokémon.</li>
  <li>All affected Pokémon are immune to moves with increased priority. This is also the case if other effects grant those moves a higher priority.<br>
    <i>Psychic Terrain</i> does not protect from moves that target all Pokémon or all enemy Pokémon (except for <a href=""/moves/perish-song"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Perish Song</span></a>, <a href=""/moves/flower-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flower Shield</span></a> and <a href=""/moves/rototiller"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rototiller</span></a>).</li>
  <li><a href=""/moves/nature-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nature Power</span></a> turns into <a href=""/moves/psychic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic</span></a>.</li>
  <li><a href=""/moves/secret-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Secret Power</span></a> uses the animation of <a href=""/moves/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Confusion</span></a> and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
    <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages.</li>
  <li><a href=""/moves/camouflage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Camouflage</span></a> makes the user <span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span>-type.</li>
  <li><a href=""/abilities/mimicry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimicry</span></a> makes the user <span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span>-type.</li>
  <li>Consumes a Pokémon's held <a href=""/items/psychic-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Seed</span><img src=""https://cdn.pokedb.org/4ac596605bd546e1e5d7e2bb4141504daec7d972a1a70514410e9212f02258dfw20h20"" width=""20"" height=""20"" alt=""Item Icon for Psychic Seed"" style=""width: 20px; height: 20px""></a> and raises its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage (even if otherwise unaffected by the terrain).</li>
</ul>
A held <a href=""/items/terrain-extender"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terrain Extender</span><img src=""https://cdn.pokedb.org/88cbd0be3ce20585599a4ca5a523283484b3e3be0585277d29f6307592d0c1e5w20h20"" width=""20"" height=""20"" alt=""Item Icon for Terrain Extender"" style=""width: 20px; height: 20px""></a> extends the duration of the terrain from 5 to 8 turns.<br>
<i>Psychic Terrain</i> is automatically created when using <a href=""/moves/max-mindstorm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Mindstorm</span></a> or when a Pokémon with the ability <a href=""/abilities/psychic-surge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Surge</span></a> enters battle.<br>
Any terrain is removed when <a href=""/moves/splintered-stormshards"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Splintered Stormshards</span></a> is used.
<ul>
  <li>In Gen 7 <i>Psychic Terrain</i> boosts the power of <span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span>-type moves by 50%.</li>
</ul>"
679;"<i>Lunge</i> deals damage and lowers the target's {Attack;STAT;ATTACK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Lunge</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
753;"<i>Octolock</i> stops the target from switching out or fleeing as long as the user remains in battle.<br/>
Pokémon can still switch out with its own effects such as:
<ul>
  <li>using a move that switches the user out (such as {U-Turn;MOVE;u-turn} or {Baton Pass;MOVE;baton-pass}).</li>
  <li>if it is holding a {Shed Shell;ITEM;shed-shell} or {Smoke Ball;ITEM;smoke-ball}</li>
  <li>the held {Eject Button;ITEM;eject-button} is activated.</li>
  <li>the Trainer uses an escape item such as {Poké Doll;ITEM;poke-doll}</li>
  <li>if the target faints and the player is able to switch out the current Pokémon while playing in shift mode.</li>
</ul>
At the end of each turn, the target's {Defense;STAT;DEFENSE} and {Special Defense;STAT;SPDEF} is lowered by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and Gen 9 this move can not be selected in battle.</li>
</ul>";"<i>Octolock</i> stops the target from switching out or fleeing as long as the user remains in battle.<br>
Pokémon can still switch out with its own effects such as:
<ul>
  <li>using a move that switches the user out (such as <a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-Turn</span></a> or <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>).</li>
  <li>if it is holding a <a href=""/items/shed-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Shell</span><img src=""https://cdn.pokedb.org/f8d5781e7824a76e8df74f292523d5846d5f2f6ce45129709f781656565ec24cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Shed Shell"" style=""width: 20px; height: 20px""></a> or <a href=""/items/smoke-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smoke Ball</span><img src=""https://cdn.pokedb.org/6e8cc518df1df5566761b3b384a5ee211eba7c0c2214d398cbba98df97aae29fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Smoke Ball"" style=""width: 20px; height: 20px""></a></li>
  <li>the held <a href=""/items/eject-button"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Button</span><img src=""https://cdn.pokedb.org/13c8b2a761e56450f5cd6920051d35c96e51c498be94e3f721861ea68cf9a026w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Button"" style=""width: 20px; height: 20px""></a> is activated.</li>
  <li>the Trainer uses an escape item such as <a href=""/items/poke-doll"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poké Doll</span><img src=""https://cdn.pokedb.org/72128cdef5898d0b571194b00cc3e863178c511e1dac0bdc23aa34720c7ee68bw20h20"" width=""20"" height=""20"" alt=""Item Icon for Poké Doll"" style=""width: 20px; height: 20px""></a></li>
  <li>if the target faints and the player is able to switch out the current Pokémon while playing in shift mode.</li>
</ul>
At the end of each turn, the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is lowered by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and Gen 9 this move can not be selected in battle.</li>
</ul>"
680;"<i>Fire Lash</i> deals damage and lowers the target's {Defense;STAT;DEFENSE} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Fire Lash</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
681;"<i>Power Trip</i> deals damage and gains 20 power for each increase {stat stage;STAT;STATS} the user has.<br/>
<i>Power Trip</i> ignores negative stat stages.<br/>
<i>Power Trip's</i> maximum power is 860 when all of the user's modifiable stats ({Attack;STAT;ATTACK}, {Defense;STAT;DEFENSE}, {Special Attack;STAT;SPATK}, {Special Defense;STAT;SPDEF}, {Speed;STAT;SPEED}, {Evasion;STAT;EVASION} and {Accuracy;STAT;ACCURACY}) are raised to the maximum of +6 stages.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Power Trip</i> deals damage and gains 20 power for each increase <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat stage</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> the user has.<br>
<i>Power Trip</i> ignores negative stat stages.<br>
<i>Power Trip's</i> maximum power is 860 when all of the user's modifiable stats (<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>) are raised to the maximum of +6 stages.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
682;"<i>Burn Up</i> can only be used by {FIRE;TYPE;Fire}-tye Pokémon and deals damage.<br/>
<i>Burn Up</i> thaws the user if the it is {frozen;STATUS;freeze}<br/>
<i>Burn Up</i> makes the user lose its {FIRE;TYPE;Fire}-type after use.<br/>
If the user is a mono {FIRE;TYPE;Fire}-type, it will be typeless until it switches out.<br/>
A Pokémon with the ability {Protean;ABILITY;protean} or {Libero;ABILITY;libero} can only use <i>Burn Up</i> if it was {FIRE;TYPE;Fire}-type before using the move.<br/>
A Terastallized Pokémon will not lose its {FIRE;TYPE;Fire}-type and can use <i>Burn Up</i> multiple times in a row.
<ul>
  <li>In Gen 9 there are no Pokémon that can learn this move, making it only callable through {Metronome;MOVE;metronome}.</li>
</ul>";"<i>Burn Up</i> can only be used by <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-tye Pokémon and deals damage.<br>
<i>Burn Up</i> thaws the user if the it is <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frozen</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a><br>
<i>Burn Up</i> makes the user lose its <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type after use.<br>
If the user is a mono <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type, it will be typeless until it switches out.<br>
A Pokémon with the ability <a href=""/abilities/protean"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protean</span></a> or <a href=""/abilities/libero"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Libero</span></a> can only use <i>Burn Up</i> if it was <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type before using the move.<br>
A Terastallized Pokémon will not lose its <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type and can use <i>Burn Up</i> multiple times in a row.
<ul>
  <li>In Gen 9 there are no Pokémon that can learn this move, making it only callable through <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a>.</li>
</ul>"
683;"<i>Speed Swap</i> switches the user's {Speed;STAT;SPEED} with the target's Speed stat.<br/>
<i>Speed Swap</i> does not consider Speed modifying effects such as abilities or stat stages.<br/>
<i>Speed Swap</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of much such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Speed Swap</i> switches the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> with the target's Speed stat.<br>
<i>Speed Swap</i> does not consider Speed modifying effects such as abilities or stat stages.<br>
<i>Speed Swap</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of much such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
684;"<i>Smart Strike</i> deals damage bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of much such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.";"<i>Smart Strike</i> deals damage bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of much such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>."
685;"<i>Purify</i> cures the target of any {major status condition;STATUS;-} and heals it up to 50% of its maximum {HP;STAT;HP}.<br/>
<i>Purify</i> has no effect if the target has no major status condition.<br/>
{Comatose;ABILITY;comatose} does not count for <i>Purify's</i> effect.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Purify</i> cures the target of any <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a> and heals it up to 50% of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
<i>Purify</i> has no effect if the target has no major status condition.<br>
<a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> does not count for <i>Purify's</i> effect.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
686;"<i>Revelation Dance</i> deals damage and its type depends on user's primary type.<br/>
If the user has no primary type (for example when a {FIRE;TYPE;Fire}-type Pokémon uses {Burn Up;MOVE;burn-up}), it will use its secondary type.<br/>
If it also has no secondary type, it will use any additional type it gained through {Forest's Curse;MOVE;forests-curse} or {Trick-or-Treat;MOVE;trick-or-treat}.<br/>
If the user has no type remaining, <i>Revelation Dance</i> is a typeless move.<br/>
<i>Revelation Dance</i> becomes the user's Tera Type when the user Terastallizes (except when the Tera Type is {STELLAR;TYPE;Stellar}).<br/>
<i>Relevation Dance</i> is not affected by {Normalize;ABILITY;normalize}, {Pixilate;ABILITY;pixilate}, {Refrigerate;ABILITY;refrigerate}, {Aerilate;ABILITY;aerilate} or {Galvanize;ABILITY;galvanize}.<br/>
<i>Revelation Dance</i> does not activate the target's {Color Chance;ABILITY;color-change}.
<ul>
  <li>In Gen 8 this move can not be selected in battle.</li>
</ul>";"<i>Revelation Dance</i> deals damage and its type depends on user's primary type.<br>
If the user has no primary type (for example when a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon uses <a href=""/moves/burn-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burn Up</span></a>), it will use its secondary type.<br>
If it also has no secondary type, it will use any additional type it gained through <a href=""/moves/forests-curse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Forest's Curse</span></a> or <a href=""/moves/trick-or-treat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trick-or-Treat</span></a>.<br>
If the user has no type remaining, <i>Revelation Dance</i> is a typeless move.<br>
<i>Revelation Dance</i> becomes the user's Tera Type when the user Terastallizes (except when the Tera Type is <span style=""background-color: #7cc7b2; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Stellar"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65403226f798dd8c07d1dc9026a443c2668b873a21b76b411a7991503b9c1a04"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Stellar""><span style=""color: rgb(255, 255, 255);"">Stellar</span></a></span>).<br>
<i>Relevation Dance</i> is not affected by <a href=""/abilities/normalize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Normalize</span></a>, <a href=""/abilities/pixilate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pixilate</span></a>, <a href=""/abilities/refrigerate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Refrigerate</span></a>, <a href=""/abilities/aerilate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aerilate</span></a> or <a href=""/abilities/galvanize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Galvanize</span></a>.<br>
<i>Revelation Dance</i> does not activate the target's <a href=""/abilities/color-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Color Chance</span></a>.
<ul>
  <li>In Gen 8 this move can not be selected in battle.</li>
</ul>"
687;"<i>Core Enforcer</i> deals damage and disables the target's ability if it has already performed an action this turn.<br/>
<i>Core Enforcer</i> disables the target's ability as long as the target remains in battle.<br/>
The following list of abilities can not be disabled by <i>Core Enforcer</i>:
<ul>
  <li>{As One (Glastrier);ABILITY;as-one-glastrier}</li>
  <li>{As One (Spectrier);ABILITY;as-one-spectrier}</li>
  <li>{Battle Bond;ABILITY;battle-bond}</li>
  <li>{Comatose;ABILITY;comatose}</li>
  <li>{Disguise;ABILITY;disguise}</li>
  <li>{Gulp Missile;ABILITY;gulp-missile}</li>
  <li>{Ice Face;ABILITY;ice-face}</li>
  <li>{Multitype;ABILITY;multitype}</li>
  <li>{Power Construct;ABILITY;power-construct}</li>
  <li>{Protosynthesis;ABILITY;protosynthesis}</li>
  <li>{Quark Drive;ABILITY;quark-drive}</li>
  <li>{RKS System;ABILITY;rks-system}</li>
  <li>{Schooling;ABILITY;schooling}</li>
  <li>{Shields Down;ABILITY;shields-down}</li>
  <li>{Stance Change;ABILITY;stance-change}</li>
  <li>{Zen Mode;ABILITY;zen-mode}</li>
  <li>{Zero to Hero;ABILITY;zero-to-hero}</li>
</ul>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Core Enforcer</i> deals damage and disables the target's ability if it has already performed an action this turn.<br>
<i>Core Enforcer</i> disables the target's ability as long as the target remains in battle.<br>
The following list of abilities can not be disabled by <i>Core Enforcer</i>:
<ul>
  <li><a href=""/abilities/as-one-glastrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Glastrier)</span></a></li>
  <li><a href=""/abilities/as-one-spectrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Spectrier)</span></a></li>
  <li><a href=""/abilities/battle-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Bond</span></a></li>
  <li><a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a></li>
  <li><a href=""/abilities/disguise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disguise</span></a></li>
  <li><a href=""/abilities/gulp-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gulp Missile</span></a></li>
  <li><a href=""/abilities/ice-face"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Face</span></a></li>
  <li><a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a></li>
  <li><a href=""/abilities/power-construct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Construct</span></a></li>
  <li><a href=""/abilities/protosynthesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protosynthesis</span></a></li>
  <li><a href=""/abilities/quark-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quark Drive</span></a></li>
  <li><a href=""/abilities/rks-system"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>RKS System</span></a></li>
  <li><a href=""/abilities/schooling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Schooling</span></a></li>
  <li><a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a></li>
  <li><a href=""/abilities/stance-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stance Change</span></a></li>
  <li><a href=""/abilities/zen-mode"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Mode</span></a></li>
  <li><a href=""/abilities/zero-to-hero"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zero to Hero</span></a></li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
688;"<i>Trop Kick</i> deals damage and lowers the target's {Attack;STAT;ATTACK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Trop Kick</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
754;"<i>Bolt Beak</i> deals damage and its power is doubled if the user attacks first or a new target switches in.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Bolt Beak</i> deals damage and its power is doubled if the user attacks first or a new target switches in.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
689;"<i>Instruct</i> forces the target to repeat its most recently used move.<br/>
<i>Instruct</i> deducts PP from the repeated move.<br/>
<i>Instruct</i> fails if
<ul>
  <li>the target has not made any move yet.</li>
  <li>is in the middle of {Bide;MOVE;bide}, {Focus Punch;MOVE;focus-punch}, {Beak Blast;MOVE;beak-blast}, {Shell Trap;MOVE;shell-trap} or any move that lasts more than one round such as {Rollout;MOVE;rollout} except for {Raging Fury;MOVE;raging-fury}.</li>
  <li>that move has no PP remaining.</li>
  <li>the target does not know that move anymore
    <ul>
      <li>when the move was performed due to {Dancer;ABILITY;dancer}</li>
      <li>or the target has since leveled up and replaced the move</li>
    </ul>
  </li>
  <li>the target is in the semi-invulnerable turn of {Sky Drop;MOVE;sky-drop}</li>
  <li>the target has Dynamaxed</li>
  <li>the most recently used move is:
    <ul>
      <li><i>Instruct</i> itself</li>
      <li>{Focus Punch;MOVE;focus-punch}</li>
      <li>{Bide;MOVE;bide}</li>
      <li>{Beak Blast;MOVE;beak-blast}</li>
      <li>{Shell Trap;MOVE;shell-trap}</li>
      <li>{Sketch;MOVE;sketch}</li>
      <li>{Transform;MOVE;transform}</li>
      <li>{Mimic;MOVE;mimic}</li>
      <li>{King's Shield;MOVE;kings-shield}</li>
      <li>{Struggle;MOVE;struggle}</li>
      <li>a move that requires a recharge turn such as {Hyper Beam;MOVE;hyper-beam}</li>
      <li>a move that requires a charging turn such as {Skull Bash;MOVE;skull-bash}</li>
      <li>a move that calls other moves such as {Metronome;MOVE;metronome}</li>
      <li>a Z-Move</li>
      <li>a Max Move</li>
    </ul>
  </li>
</ul>
The instructed move has all effects and mechanics of a regular move.<br/>
The target performing an instructed move can hurt itself in {confusion;STATUS;confusion} and the target may also wake up from {sleep;STATUS;sleep}.<br/>
<i>Instruct</i> can force the target to repeat a move if the target is affected by {Torment;MOVE;torment}.<br/>
<i>Instruct</i> can force the target to use a {Status;CATEGORY;status} move while it is wearing an {Assault Vest;ITEM;assault-vest}<br/>
<i>Instruct</i> can also force the target to use a move that will fail:
<ul>
  <li>{Fake Out;MOVE;fake-out}, {Mat Block;MOVE;mat-block} and {First Impression;MOVE;first-impression} fail deduct PP.</li>
  <li>When instructing a move that is bloked by {Disable;MOVE;disable}, {Heal Block;MOVE;heal-block}, {Gravity;MOVE;gravity}, {Throat Chop;MOVE;throat-chop}, {Taunt;MOVE;taunt} or {Imprison;MOVE;imprison} that move will fail without deducting PP.</li>
</ul>
The instructed move targets the same field slot that the most recently used move targeted if possible.<br/>
The instructed move has the normal priority for that move meaning that {Quick Attack;MOVE;quick-attack} still fails if {Psychic Terrain;MOVE;psychic-terrain} is present.<br/>
<i>Instruct</i> ignores the target's {Prankster;ABILITY;prankster} ability.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Instruct</i> forces the target to repeat its most recently used move.<br>
<i>Instruct</i> deducts PP from the repeated move.<br>
<i>Instruct</i> fails if
<ul>
  <li>the target has not made any move yet.</li>
  <li>is in the middle of <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a>, <a href=""/moves/focus-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Punch</span></a>, <a href=""/moves/beak-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beak Blast</span></a>, <a href=""/moves/shell-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Trap</span></a> or any move that lasts more than one round such as <a href=""/moves/rollout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rollout</span></a> except for <a href=""/moves/raging-fury"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Raging Fury</span></a>.</li>
  <li>that move has no PP remaining.</li>
  <li>the target does not know that move anymore
    <ul>
      <li>when the move was performed due to <a href=""/abilities/dancer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dancer</span></a></li>
      <li>or the target has since leveled up and replaced the move</li>
    </ul>
  </li>
  <li>the target is in the semi-invulnerable turn of <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a></li>
  <li>the target has Dynamaxed</li>
  <li>the most recently used move is:
    <ul>
      <li><i>Instruct</i> itself</li>
      <li><a href=""/moves/focus-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Punch</span></a></li>
      <li><a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a></li>
      <li><a href=""/moves/beak-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beak Blast</span></a></li>
      <li><a href=""/moves/shell-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Trap</span></a></li>
      <li><a href=""/moves/sketch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sketch</span></a></li>
      <li><a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a></li>
      <li><a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a></li>
      <li><a href=""/moves/kings-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Shield</span></a></li>
      <li><a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a></li>
      <li>a move that requires a recharge turn such as <a href=""/moves/hyper-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Beam</span></a></li>
      <li>a move that requires a charging turn such as <a href=""/moves/skull-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skull Bash</span></a></li>
      <li>a move that calls other moves such as <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a></li>
      <li>a Z-Move</li>
      <li>a Max Move</li>
    </ul>
  </li>
</ul>
The instructed move has all effects and mechanics of a regular move.<br>
The target performing an instructed move can hurt itself in <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> and the target may also wake up from <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.<br>
<i>Instruct</i> can force the target to repeat a move if the target is affected by <a href=""/moves/torment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Torment</span></a>.<br>
<i>Instruct</i> can force the target to use a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> move while it is wearing an <a href=""/items/assault-vest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assault Vest</span><img src=""https://cdn.pokedb.org/471e9db819a053d0fe17528832ed1adc42add89df12b04268efaee69413f2965w20h20"" width=""20"" height=""20"" alt=""Item Icon for Assault Vest"" style=""width: 20px; height: 20px""></a><br>
<i>Instruct</i> can also force the target to use a move that will fail:
<ul>
  <li><a href=""/moves/fake-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fake Out</span></a>, <a href=""/moves/mat-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mat Block</span></a> and <a href=""/moves/first-impression"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>First Impression</span></a> fail deduct PP.</li>
  <li>When instructing a move that is bloked by <a href=""/moves/disable"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disable</span></a>, <a href=""/moves/heal-block"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heal Block</span></a>, <a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a>, <a href=""/moves/throat-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Throat Chop</span></a>, <a href=""/moves/taunt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Taunt</span></a> or <a href=""/moves/imprison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imprison</span></a> that move will fail without deducting PP.</li>
</ul>
The instructed move targets the same field slot that the most recently used move targeted if possible.<br>
The instructed move has the normal priority for that move meaning that <a href=""/moves/quick-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Attack</span></a> still fails if <a href=""/moves/psychic-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Terrain</span></a> is present.<br>
<i>Instruct</i> ignores the target's <a href=""/abilities/prankster"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Prankster</span></a> ability.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
690;"<i>Break Blast</i> charges up at the beginning of the turn and then deals damage at the end of the turn.<br/>
<i>Break Blast</i> has decreased priority meaning that it will move after most other moves.<br/>
If any Pokémon uses a contact move targeted at the user during the charge up period, it will be {burned;STATUS;burn}<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
  <li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
  <li>have the ability {Water Veil;ABILITY;water-veil}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
A message is displayed at the start of the turn letting everyone know that <i>Break Blast</i> is being used.<br/>
Targets with the ability {Bulletproof;ABILITY;bulletproof} are immune to the damage but can still be burned.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Break Blast</i> charges up at the beginning of the turn and then deals damage at the end of the turn.<br>
<i>Break Blast</i> has decreased priority meaning that it will move after most other moves.<br>
If any Pokémon uses a contact move targeted at the user during the charge up period, it will be <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burned</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a><br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
A message is displayed at the start of the turn letting everyone know that <i>Break Blast</i> is being used.<br>
Targets with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to the damage but can still be burned.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
691;"<i>Clanging Scales</i> deals damage but then lowers the user's {Defense;STAT;DEFENSE} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
Pokémon with the ability {Soundproof;ABILITY;soundproof} are immune due to <i>Clanging Scales</i> being a sound-based move.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Clanging Scales</i> deals damage but then lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
Pokémon with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> are immune due to <i>Clanging Scales</i> being a sound-based move.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
692;"<i>Dragon Hammer</i> deals damage with no additional effect.
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} this move can not be selected in battle (fixed in version 1.2.0)</li>
  <li>In early versions of {SV;GAME;scarlet-violet} this move can not be selected in battle (fixed in version 3.0.0)</li>
</ul>";"<i>Dragon Hammer</i> deals damage with no additional effect.
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle (fixed in version 1.2.0)</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f13b2e; color: #FFFFFF;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #852196; color: #FFFFFF;"">V</span></div> this move can not be selected in battle (fixed in version 3.0.0)</li>
</ul>"
693;"<i>Brutal Swing</i> deals damage to all adjacent Pokémon with no additional effect.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Brutal Swing</i> deals damage to all adjacent Pokémon with no additional effect.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
695;"<i>Sinister Arrow Raid</i> deals damage with no additional effect.<br/>
<i>Sinister Arrow Raid</i> is the exclusive Z-Move of Alolan {Decidueye;POKEMON;decidueye}.<br/>
Decidueye can call <i>Sinister Arrow Raid</i> when using {Spirit Shackle;MOVE;spirit-shackle} while holding {Decidium Z;ITEM;decidium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).<br/>
The move can also be used by a Pokémon {Transformed;MOVE;transform} into a Decidueye.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Sinister Arrow Raid</i> deals damage with no additional effect.<br>
<i>Sinister Arrow Raid</i> is the exclusive Z-Move of Alolan <a href=""/pokemon/decidueye"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Decidueye</span><img src=""https://cdn.pokedb.org/5aebce18340da9725445f1f3249d3eb2442c22e70c0e7d377dee6f637df5f176w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Decidueye"" style=""width: 20px; height: 20px""></a>.<br>
Decidueye can call <i>Sinister Arrow Raid</i> when using <a href=""/moves/spirit-shackle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spirit Shackle</span></a> while holding <a href=""/items/decidium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Decidium Z</span><img src=""https://cdn.pokedb.org/cad2efc209b43058cbfb1c661140d49e40977ceef149e94bcd283391c02a7a55w20h20"" width=""20"" height=""20"" alt=""Item Icon for Decidium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).<br>
The move can also be used by a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into a Decidueye.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
696;"<i>Malicious Moonsault</i> deals damage with no additional effect.<br/>
<i>Malicious Moonsault</i> is the exclusive Z-Move of {Incineroar;POKEMON;incineroar}.<br/>
Incineroar can call <i>Malicious Moonsault</i> when using {Darkest Lariat;MOVE;darkest-lariat} while holding {Incinium Z;ITEM;incinium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).<br/>
The move can also be used by a Pokémon {Transformed;MOVE;transform} into a Incineroar.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Malicious Moonsault</i> deals damage with no additional effect.<br>
<i>Malicious Moonsault</i> is the exclusive Z-Move of <a href=""/pokemon/incineroar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Incineroar</span><img src=""https://cdn.pokedb.org/fbab175dc19dfc177f9a0a5b2326fcbe3139dfcf0bc2a451e355747154b1afc0w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Incineroar"" style=""width: 20px; height: 20px""></a>.<br>
Incineroar can call <i>Malicious Moonsault</i> when using <a href=""/moves/darkest-lariat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Darkest Lariat</span></a> while holding <a href=""/items/incinium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Incinium Z</span><img src=""https://cdn.pokedb.org/6704e4c09c0fd417ae79af17a7821e29fc1d18147ffe8e2ef3d78c8c88a990b0w20h20"" width=""20"" height=""20"" alt=""Item Icon for Incinium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).<br>
The move can also be used by a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into a Incineroar.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
697;"<i>Oceanic Operetta</i> deals damage with no additional effect.<br/>
<i>Oceanic Operetta</i> is the exclusive Z-Move of {Primarina;POKEMON;primarina}.<br/>
Primarina can call <i>Oceanic Operetta</i> when using {Sparkling Aria;MOVE;sparkling-aria} while holding {Primarium Z;ITEM;primarium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).<br/>
The move can also be used by a Pokémon {Transformed;MOVE;transform} into a Primarina.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Oceanic Operetta</i> deals damage with no additional effect.<br>
<i>Oceanic Operetta</i> is the exclusive Z-Move of <a href=""/pokemon/primarina"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Primarina</span><img src=""https://cdn.pokedb.org/e0185a67796a490f5066b8fa10b96636f02ab949785db0b043dd0faac650935dw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Primarina"" style=""width: 20px; height: 20px""></a>.<br>
Primarina can call <i>Oceanic Operetta</i> when using <a href=""/moves/sparkling-aria"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sparkling Aria</span></a> while holding <a href=""/items/primarium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Primarium Z</span><img src=""https://cdn.pokedb.org/e1ed86411e5183f16022b0fe36b30360bec1843fa410165fd5f5e010c2ed8c20w20h20"" width=""20"" height=""20"" alt=""Item Icon for Primarium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).<br>
The move can also be used by a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into a Primarina.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
698;"<i>Guardian of Alola</i> deals 75% of the target's remaining {HP;STAT;HP} as damage.<br/>
<i>Guardian of Alola's</i> damage is rounded down but a has minimum of 1.<br/>
<i>Guardian of Alola</i> is the exclusive Z-Move of the guardian deities {Tapu Koko;POKEMON;tapu-koko}, {Tapu Lele;POKEMON;tapu-lele}, {Tapu Bulu;POKEMON;tapu-bulu} and {Tapu Fini;POKEMON;tapu-fini}.<br/>
The guardian deity can call <i>Guardian of Alola</i> when using {Nature's Madness;MOVE;natures-madness} while holding {Tapunium Z;ITEM;tapunium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).<br/>
The move can also be used by a Pokémon {Transformed;MOVE;transform} into a guardian deity.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Guardian of Alola</i> deals 75% of the target's remaining <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> as damage.<br>
<i>Guardian of Alola's</i> damage is rounded down but a has minimum of 1.<br>
<i>Guardian of Alola</i> is the exclusive Z-Move of the guardian deities <a href=""/pokemon/tapu-koko"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tapu Koko</span><img src=""https://cdn.pokedb.org/62f14fae15d18adb7a7116725fba8533d75bf37cee3b02b0829ecee6c7c40c38w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Tapu Koko"" style=""width: 20px; height: 20px""></a>, <a href=""/pokemon/tapu-lele"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tapu Lele</span><img src=""https://cdn.pokedb.org/81b4f69a81233bdb3c6db4110c421bc71ba07733ed116a7d5bd8f654f8a096dbw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Tapu Lele"" style=""width: 20px; height: 20px""></a>, <a href=""/pokemon/tapu-bulu"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tapu Bulu</span><img src=""https://cdn.pokedb.org/03974655481166cca36389246aec31161b79272e139d31fdc6f7d6588ba3467dw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Tapu Bulu"" style=""width: 20px; height: 20px""></a> and <a href=""/pokemon/tapu-fini"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tapu Fini</span><img src=""https://cdn.pokedb.org/21f1395c55a96029b06adfc33867a1518791dec5821f7de34d15986016442c70w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Tapu Fini"" style=""width: 20px; height: 20px""></a>.<br>
The guardian deity can call <i>Guardian of Alola</i> when using <a href=""/moves/natures-madness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nature's Madness</span></a> while holding <a href=""/items/tapunium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tapunium Z</span><img src=""https://cdn.pokedb.org/ab755b7f64c0861085b2708e96ab631e6c1fbd5ae7720d8a68cc2f8eb82ab39cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Tapunium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).<br>
The move can also be used by a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into a guardian deity.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
705;"<i>Fleur Cannon</i> deals damage but then lowers the user's {Special Attack;STAT;SPATK} by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} this move can not be selected in battle (fixed in version 1.2.0)</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Fleur Cannon</i> deals damage but then lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle (fixed in version 1.2.0)</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
699;"<i>Soul-Stealing 7-Star Strike</i> deals damage with no additional effect.<br/>
<i>Soul-Stealing 7-Star Strike</i> is the exclusive Z-Move of {Marshadow;POKEMON;marshadow}.<br/>
Marshadow can call <i>Soul-Stealing 7-Star Strike</i> when using {Spectral Thief;MOVE;spectral-thief} while holding {Marshadium Z;ITEM;marshadium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).<br/>
The move can also be used by a Pokémon {Transformed;MOVE;transform} into Marshadow.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Soul-Stealing 7-Star Strike</i> deals damage with no additional effect.<br>
<i>Soul-Stealing 7-Star Strike</i> is the exclusive Z-Move of <a href=""/pokemon/marshadow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Marshadow</span><img src=""https://cdn.pokedb.org/b8355ce4f9340649f2abb05404d341357b26289b6bd1810d9b4d3d8763f32a8aw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Marshadow"" style=""width: 20px; height: 20px""></a>.<br>
Marshadow can call <i>Soul-Stealing 7-Star Strike</i> when using <a href=""/moves/spectral-thief"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spectral Thief</span></a> while holding <a href=""/items/marshadium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Marshadium Z</span><img src=""https://cdn.pokedb.org/2a89aee2c8e9c8b1e1e01a35f198b67b6658b9fae5eeffd54d83a423890a9086w20h20"" width=""20"" height=""20"" alt=""Item Icon for Marshadium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).<br>
The move can also be used by a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into Marshadow.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
700;"<i>Stoked Sparksurfer</i> deals damage and {paralyzes;STATUS;paralysis} the target.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
  <li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
  <li>have the ability {Limber;ABILITY;limber}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<i>Stoked Sparksurfer</i> is the exclusive Z-Move of Alolan {Raichu;POKEMON;raichu}.<br/>
Alolan Raichu can call <i>Stoked Sparksurfer</i> when using {Thunderbolt;MOVE;thunderbolt} while holding {Aloraichium Z;ITEM;aloraichium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).<br/>
The move can also be used by a Pokémon {Transformed;MOVE;transform} into Alolan Raichu.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Stoked Sparksurfer</i> deals damage and <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzes</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<i>Stoked Sparksurfer</i> is the exclusive Z-Move of Alolan <a href=""/pokemon/raichu"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Raichu</span><img src=""https://cdn.pokedb.org/cc804943607a3590b153f526d58e1a386cba06ed4b735655b5205ab08ea65258w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Raichu"" style=""width: 20px; height: 20px""></a>.<br>
Alolan Raichu can call <i>Stoked Sparksurfer</i> when using <a href=""/moves/thunderbolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunderbolt</span></a> while holding <a href=""/items/aloraichium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aloraichium Z</span><img src=""https://cdn.pokedb.org/96459f62958f6a082ca90215d2edd3aa12e48d9d8a63389253798f8be7adaf4aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Aloraichium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).<br>
The move can also be used by a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into Alolan Raichu.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
701;"<i>Pulverizing Pancake</i> deals damage with no additional effect.<br/>
<i>Pulverizing Pancake</i> is the exclusive Z-Move of {Snorlax;POKEMON;snorlax}.<br/>
Snorlax can call <i>Pulverizing Pancake</i> when using {Giga Impact;MOVE;giga-impact} while holding {Snorlium Z;ITEM;snorlium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).<br/>
The move can also be used by a Pokémon {Transformed;MOVE;transform} into Snorlax.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Pulverizing Pancake</i> deals damage with no additional effect.<br>
<i>Pulverizing Pancake</i> is the exclusive Z-Move of <a href=""/pokemon/snorlax"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snorlax</span><img src=""https://cdn.pokedb.org/231b6790a872178a07c43128663a9d08cc9f95a73c111755aad38b917825b9eaw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Snorlax"" style=""width: 20px; height: 20px""></a>.<br>
Snorlax can call <i>Pulverizing Pancake</i> when using <a href=""/moves/giga-impact"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giga Impact</span></a> while holding <a href=""/items/snorlium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snorlium Z</span><img src=""https://cdn.pokedb.org/402700ec95b80df6a26a8f4485407064efcd22487a05d3352beeca551bd768cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Snorlium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).<br>
The move can also be used by a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into Snorlax.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
702;"<i>Extreme Evoboost</i> raises the user's {Attack;STAT;ATTACK}, {Defense;STAT;DEFENSE}, {Special Attack;STAT;SPATK}, {Special Defense;STAT;SPDEF} and {Speed;STAT;SPEED} by two stages each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Extreme Evoboost</i> can still be used when all stats are raised to +6 stages but has no effect.<br/>
<i>Extreme Evoboost</i> is the exclusive Z-Move of {Eevee;POKEMON;eevee}.<br/>
Eevee can call <i>Extreme Evoboost</i> when using {Last Resort;MOVE;last-resort} while holding {Eevium Z;ITEM;eevium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).
The move can also be used by a Pokémon {Transformed;MOVE;transform} into Eevee.<br/>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Extreme Evoboost</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Extreme Evoboost</i> can still be used when all stats are raised to +6 stages but has no effect.<br>
<i>Extreme Evoboost</i> is the exclusive Z-Move of <a href=""/pokemon/eevee"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eevee</span><img src=""https://cdn.pokedb.org/2ef39cdf2b5055712e5d96d7b5ac1449ed6432f58529bbd36d4ed7c92a4bbd29w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Eevee"" style=""width: 20px; height: 20px""></a>.<br>
Eevee can call <i>Extreme Evoboost</i> when using <a href=""/moves/last-resort"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Last Resort</span></a> while holding <a href=""/items/eevium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eevium Z</span><img src=""https://cdn.pokedb.org/b863607acd158fb8af15a92bf546646bc3522a2f631842c246093934dfbe70ccw20h20"" width=""20"" height=""20"" alt=""Item Icon for Eevium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).
The move can also be used by a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into Eevee.<br>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
703;"<i>Genesis Supernova</i> deals damage and creates a {Psychic Terrain;MOVE;psychic-terrain} for 5 turns.<br/>
<i>Genesis Supernova</i> is the exclusive Z-Move of {Mew;POKEMON;mew}.<br/>
Mew can call <i>Genesis Supernova</i> when using {Psychic;MOVE;psychic} while holding {Mewnium Z;ITEM;mewnium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).<br/>
The move can also be used by a Pokémon {Transformed;MOVE;transform} into Mew.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Genesis Supernova</i> deals damage and creates a <a href=""/moves/psychic-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Terrain</span></a> for 5 turns.<br>
<i>Genesis Supernova</i> is the exclusive Z-Move of <a href=""/pokemon/mew"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mew</span><img src=""https://cdn.pokedb.org/3cc2edd6bfa7f0b39e82d95decb02cc0a4eef50199c785897cc778d581b8ebdew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Mew"" style=""width: 20px; height: 20px""></a>.<br>
Mew can call <i>Genesis Supernova</i> when using <a href=""/moves/psychic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic</span></a> while holding <a href=""/items/mewnium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mewnium Z</span><img src=""https://cdn.pokedb.org/51b7b669d8b35d060760706733db99a13e01eb922ce1904f7257f93f0391c645w20h20"" width=""20"" height=""20"" alt=""Item Icon for Mewnium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).<br>
The move can also be used by a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into Mew.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
704;"<i>Shell Trap</i> sets up a trap at the beginning of the turn.<br/>
If the user is hit by a {Physical;CATEGORY;physical} category move, <i>Shell Trap</i> will is performed immediately afterwards.<br/>
Otherwise, <i>Shell Trap</i> is performed in the usual order and fails.<br/>
<i>Shell Trap</i> has decreased priority meaning that it will move after most other moves.<br/>
{Encore;MOVE;encore} fails if targeted at a Pokémon using <i>Shell Trap</i>.<br/>
If the user is affected by {Powder;MOVE;powder} it activates if <i>Shell Trap</i> activates.<br/>
<i>Shell Trap</i> will not be activated by:
<ul>
  <li>being hit by an ally's move</li>
  <li>a {Substitute;MOVE;substitute} taking damage</li>
  <li>a hit from a move boosted by {Sheer Force;ABILITY;sheer-force}</li>
  <li>a hit that happens after the user's turn</li>
  <li>a hit that causes the user to faint</li>
</ul>
There is a glitch that causes <i>Shell Trap</i> to have no hit requirement and immediately to damage when {Encore;MOVE;encore} is targeted at the user before.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and Gen 9 this move can not be selected in battle.</li>
</ul>";"<i>Shell Trap</i> sets up a trap at the beginning of the turn.<br>
If the user is hit by a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> category move, <i>Shell Trap</i> will is performed immediately afterwards.<br>
Otherwise, <i>Shell Trap</i> is performed in the usual order and fails.<br>
<i>Shell Trap</i> has decreased priority meaning that it will move after most other moves.<br>
<a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a> fails if targeted at a Pokémon using <i>Shell Trap</i>.<br>
If the user is affected by <a href=""/moves/powder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Powder</span></a> it activates if <i>Shell Trap</i> activates.<br>
<i>Shell Trap</i> will not be activated by:
<ul>
  <li>being hit by an ally's move</li>
  <li>a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> taking damage</li>
  <li>a hit from a move boosted by <a href=""/abilities/sheer-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sheer Force</span></a></li>
  <li>a hit that happens after the user's turn</li>
  <li>a hit that causes the user to faint</li>
</ul>
There is a glitch that causes <i>Shell Trap</i> to have no hit requirement and immediately to damage when <a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a> is targeted at the user before.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and Gen 9 this move can not be selected in battle.</li>
</ul>"
707;"<i>Stomping Tantrum</i> deals damage and its power is doubled if the move it used on the previous turn failed (for example to due {paralysis;STATUS;paralysis}).<br/>
This is not the case if that move failed due to:
<ul>
  <li>a recharge turn</li>
  <li>being picked up by {Sky Drop;MOVE;sky-drop}</li>
  <li>being blocked by a protection move such as {Protect;MOVE;protect}</li>
</ul>";"<i>Stomping Tantrum</i> deals damage and its power is doubled if the move it used on the previous turn failed (for example to due <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a>).<br>
This is not the case if that move failed due to:
<ul>
  <li>a recharge turn</li>
  <li>being picked up by <a href=""/moves/sky-drop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Drop</span></a></li>
  <li>being blocked by a protection move such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a></li>
</ul>"
708;"<i>Shadow Bone</i> deals damage and has a 20% chance of lowering the target's {Defense;STAT;DEFENSE} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} this move can not be selected in battle (fixed in version 1.2.0)</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and Gen 9 this move can not be selected in battle.</li>
</ul>";"<i>Shadow Bone</i> deals damage and has a 20% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle (fixed in version 1.2.0)</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and Gen 9 this move can not be selected in battle.</li>
</ul>"
709;"<i>Accelerock</i> deals damage and has increased priority meaning that it will move before most other moves.<br/>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Accelerock</i> deals damage and has increased priority meaning that it will move before most other moves.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
710;"<i>Liquidation</i> deals damage and has a 20% chance of lowering the target's {Defense;STAT;DEFENSE} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>";"<i>Liquidation</i> deals damage and has a 20% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>"
711;"<i>Prismatic Laser</i> deals damage and forces the user to recharge on their next turn.<br/>
A recharge turn prevents the user from taking any action.<br/>
A recharge turn will not be required if <i>Prismatic Laser</i> misses, the target is type immune or protected by a protection move.";"<i>Prismatic Laser</i> deals damage and forces the user to recharge on their next turn.<br>
A recharge turn prevents the user from taking any action.<br>
A recharge turn will not be required if <i>Prismatic Laser</i> misses, the target is type immune or protected by a protection move."
712;"<i>Spectral Thief</i> steals the target's positive {stat stages;STAT;STATS} and then deals damage.<br/>
<i>Spectral Thief</i> ignores a target's {Substitute;MOVE;substitute}.<br/>
This also works on the boss of a Max Raid Battle.<br/>
<i>Spectral Thief</i> abilities that prevent stat lowering effects such as {Clear Body;ABILITY;clear-body}, {White Smoke;ABILITY;white-smoke} and {Hyper Cutter;ABILITY;hyper-cutter}.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Spectral Thief</i> also steals the target's stat stages if its own stat stages can not be increased further.<br/>
<i>Spectral Thief</i> will lower the user's stat stages if it steals from a target with the ability {Contrary;ABILITY;contrary}.<br/>
<i>Spectral Thief</i> effect is doubled if the user has the ability {Simple;ABILITY;simple}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and Gen 9 this move can not be selected in battle.</li>
</ul>";"<i>Spectral Thief</i> steals the target's positive <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat stages</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and then deals damage.<br>
<i>Spectral Thief</i> ignores a target's <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br>
This also works on the boss of a Max Raid Battle.<br>
<i>Spectral Thief</i> abilities that prevent stat lowering effects such as <a href=""/abilities/clear-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Body</span></a>, <a href=""/abilities/white-smoke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>White Smoke</span></a> and <a href=""/abilities/hyper-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Cutter</span></a>.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Spectral Thief</i> also steals the target's stat stages if its own stat stages can not be increased further.<br>
<i>Spectral Thief</i> will lower the user's stat stages if it steals from a target with the ability <a href=""/abilities/contrary"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Contrary</span></a>.<br>
<i>Spectral Thief</i> effect is doubled if the user has the ability <a href=""/abilities/simple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Simple</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and Gen 9 this move can not be selected in battle.</li>
</ul>"
762;"<i>Max Phantsam</i> deals damage lowers the {Defense;STAT;DEFENSE} of all adjacent enemies by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Max Phantsam</i> is the {GHOST;TYPE;Ghost}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Astonish;MOVE;astonish}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Astral Barrage;MOVE;astral-barrage}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Hex;MOVE;hex}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Lick;MOVE;lick}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Moongeist Beam;MOVE;moongeist-beam}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Night Shade;MOVE;night-shade}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Phantom Force;MOVE;phantom-force}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Poltergeist;MOVE;poltergeist}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Shadow Ball;MOVE;shadow-ball}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Shadow Bone;MOVE;shadow-bone}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Shadow Claw;MOVE;shadow-claw}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Shadow Force;MOVE;shadow-force}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Shadow Punch;MOVE;shadow-punch}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Shadow Sneak;MOVE;shadow-sneak}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Spectral Thief;MOVE;spectral-thief}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Spirit Shackle;MOVE;spirit-shackle}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Phantsam</i> deals damage lowers the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all adjacent enemies by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Max Phantsam</i> is the <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/astonish"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Astonish</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/astral-barrage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Astral Barrage</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hex"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hex</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/lick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lick</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/moongeist-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moongeist Beam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/night-shade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Night Shade</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/phantom-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Phantom Force</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/poltergeist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poltergeist</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Ball</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-bone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Bone</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Claw</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Force</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Punch</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-sneak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Sneak</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/spectral-thief"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spectral Thief</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/spirit-shackle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spirit Shackle</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
713;"<i>Sunsteel Strike</i> deals damage and ignores most abilities.<br/>
<i>Sunsteel Strike</i> does not ignore abilities if it is called by another move such as {Metronome;MOVE;metronome}.<br/>
The following abilities can be ignored:
<ul>
  <li>{Battle Armor;ABILITY;battle-armor}</li>
  <li>{Clear Body;ABILITY;clear-body}</li>
  <li>{Damp;ABILITY;damp}</li>
  <li>{Dry Skin;ABILITY;dry-skin}</li>
  <li>{Filter;ABILITY;filter}</li>
  <li>{Flash Fire;ABILITY;flash-fire}</li>
  <li>{Flower Gift;ABILITY;flower-gift}</li>
  <li>{Heatproof;ABILITY;heatproof}</li>
  <li>{Hyper Cutter;ABILITY;hyper-cutter}</li>
  <li>{Illuminate;ABILITY;illuminate}</li>
  <li>{Immunity;ABILITY;immunity}</li>
  <li>{Inner Focus;ABILITY;inner-focus}</li>
  <li>{Insomnia;ABILITY;insomnia}</li>
  <li>{Keen Eye;ABILITY;keen-eye}</li>
  <li>{Leaf Guard;ABILITY;leaf-guard}</li>
  <li>{Levitate;ABILITY;levitate}</li>
  <li>{Lightning Rod;ABILITY;lightning-rod}</li>
  <li>{Limber;ABILITY;limber}</li>
  <li>{Magma Armor;ABILITY;magma-armor}</li>
  <li>{Marvel Scale;ABILITY;marvel-scale}</li>
  <li>{Motor Drive;ABILITY;motor-drive}</li>
  <li>{Oblivious;ABILITY;oblivious}</li>
  <li>{Own Tempo;ABILITY;own-tempo}</li>
  <li>{Sand Veil;ABILITY;sand-veil}</li>
  <li>{Shell Armor;ABILITY;shell-armor}</li>
  <li>{Shield Dust;ABILITY;shield-dust}</li>
  <li>{Simple;ABILITY;simple}</li>
  <li>{Snow Cloak;ABILITY;snow-cloak}</li>
  <li>{Solid Rock;ABILITY;solid-rock}</li>
  <li>{Soundproof;ABILITY;soundproof}</li>
  <li>{Sticky Hold;ABILITY;sticky-hold}</li>
  <li>{Storm Drain;ABILITY;storm-drain}</li>
  <li>{Sturdy;ABILITY;sturdy}</li>
  <li>{Suction Cups;ABILITY;suction-cups}</li>
  <li>{Tangled Feet;ABILITY;tangled-feet}</li>
  <li>{Thick Fat;ABILITY;thick-fat}</li>
  <li>{Unaware;ABILITY;unaware}</li>
  <li>{Vital Spirit;ABILITY;vital-spirit}</li>
  <li>{Volt Absorb;ABILITY;volt-absorb}</li>
  <li>{Water Absorb;ABILITY;water-absorb}</li>
  <li>{Water Veil;ABILITY;water-veil}</li>
  <li>{White Smoke;ABILITY;white-smoke}</li>
  <li>{Wonder Guard;ABILITY;wonder-guard}</li>
  <li>{Big Pecks;ABILITY;big-pecks}</li>
  <li>{Contrary;ABILITY;contrary}</li>
  <li>{Friend Guard;ABILITY;friend-guard}</li>
  <li>{Heavy Metal;ABILITY;heavy-metal}</li>
  <li>{Light Metal;ABILITY;light-metal}</li>
  <li>{Magic Bounce;ABILITY;magic-bounce}</li>
  <li>{Multiscale;ABILITY;multiscale}</li>
  <li>{Sap Sipper;ABILITY;sap-sipper}</li>
  <li>{Telepathy;ABILITY;telepathy}</li>
  <li>{Wonder Skin;ABILITY;wonder-skin}</li>
  <li>{Aura Break;ABILITY;aura-break}</li>
  <li>{Aroma Veil;ABILITY;aroma-veil}</li>
  <li>{Bulletproof;ABILITY;bulletproof}</li>
  <li>{Flower Veil;ABILITY;flower-veil}</li>
  <li>{Fur Coat;ABILITY;fur-coat}</li>
  <li>{Overcoat;ABILITY;overcoat}</li>
  <li>{Sweet Veil;ABILITY;sweet-veil}</li>
  <li>{Dazzling;ABILITY;dazzling}</li>
  <li>{Disguise;ABILITY;disguise}</li>
  <li>{Fluffy;ABILITY;fluffy}</li>
  <li>{Queenly Majesty;ABILITY;queenly-majesty}</li>
  <li>{Water Bubble;ABILITY;water-bubble}</li>
  <li>{Ice Scales;ABILITY;ice-scales}</li>
  <li>{Ice Face;ABILITY;ice-face}</li>
  <li>{Mirror Armor;ABILITY;mirror-armor}</li>
  <li>{Pastel Veil;ABILITY;pastel-veil}</li>
  <li>{Punk Rock;ABILITY;punk-rock}</li>
  <li>{Armor Tail;ABILITY;armor-tail}</li>
  <li>{Earth Eater;ABILITY;earth-eater}</li>
  <li>{Guard Dog;ABILITY;guard-dog}</li>
  <li>{Good as Gold;ABILITY;good-as-gold}</li>
  <li>{Mind's Eye;ABILITY;minds-eye}</li>
  <li>{Purifying Salt;ABILITY;purifying-salt}</li>
  <li>{Tera Shell;ABILITY;tera-shell}</li>
  <li>{Tablets of Ruin;ABILITY;tablets-of-ruin}</li>
  <li>{Thermal Exchange;ABILITY;thermal-exchange}</li>
  <li>{Well-Baked Body;ABILITY;well-baked-body}</li>
  <li>{Vessel of Ruin;ABILITY;vessel-of-ruin}</li>
  <li>{Wind Rider;ABILITY;wind-rider}</li>
  <li>{Dark Aura;ABILITY;dark-aura} (Gen 7)</li>
  <li>{Fairy Aura;ABILITY;fairy-aura} (Gen 7)</li>
</ul>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>  
</ul>";"<i>Sunsteel Strike</i> deals damage and ignores most abilities.<br>
<i>Sunsteel Strike</i> does not ignore abilities if it is called by another move such as <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a>.<br>
The following abilities can be ignored:
<ul>
  <li><a href=""/abilities/battle-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Armor</span></a></li>
  <li><a href=""/abilities/clear-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Body</span></a></li>
  <li><a href=""/abilities/damp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Damp</span></a></li>
  <li><a href=""/abilities/dry-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dry Skin</span></a></li>
  <li><a href=""/abilities/filter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Filter</span></a></li>
  <li><a href=""/abilities/flash-fire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flash Fire</span></a></li>
  <li><a href=""/abilities/flower-gift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flower Gift</span></a></li>
  <li><a href=""/abilities/heatproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heatproof</span></a></li>
  <li><a href=""/abilities/hyper-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Cutter</span></a></li>
  <li><a href=""/abilities/illuminate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Illuminate</span></a></li>
  <li><a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li><a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a></li>
  <li><a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a></li>
  <li><a href=""/abilities/keen-eye"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Keen Eye</span></a></li>
  <li><a href=""/abilities/leaf-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Guard</span></a></li>
  <li><a href=""/abilities/levitate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Levitate</span></a></li>
  <li><a href=""/abilities/lightning-rod"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lightning Rod</span></a></li>
  <li><a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li><a href=""/abilities/magma-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Armor</span></a></li>
  <li><a href=""/abilities/marvel-scale"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Marvel Scale</span></a></li>
  <li><a href=""/abilities/motor-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Motor Drive</span></a></li>
  <li><a href=""/abilities/oblivious"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Oblivious</span></a></li>
  <li><a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a></li>
  <li><a href=""/abilities/sand-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sand Veil</span></a></li>
  <li><a href=""/abilities/shell-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Armor</span></a></li>
  <li><a href=""/abilities/shield-dust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shield Dust</span></a></li>
  <li><a href=""/abilities/simple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Simple</span></a></li>
  <li><a href=""/abilities/snow-cloak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snow Cloak</span></a></li>
  <li><a href=""/abilities/solid-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solid Rock</span></a></li>
  <li><a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a></li>
  <li><a href=""/abilities/sticky-hold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Hold</span></a></li>
  <li><a href=""/abilities/storm-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Storm Drain</span></a></li>
  <li><a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a></li>
  <li><a href=""/abilities/suction-cups"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Suction Cups</span></a></li>
  <li><a href=""/abilities/tangled-feet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tangled Feet</span></a></li>
  <li><a href=""/abilities/thick-fat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thick Fat</span></a></li>
  <li><a href=""/abilities/unaware"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unaware</span></a></li>
  <li><a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spirit</span></a></li>
  <li><a href=""/abilities/volt-absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Volt Absorb</span></a></li>
  <li><a href=""/abilities/water-absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Absorb</span></a></li>
  <li><a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
  <li><a href=""/abilities/white-smoke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>White Smoke</span></a></li>
  <li><a href=""/abilities/wonder-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Guard</span></a></li>
  <li><a href=""/abilities/big-pecks"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Pecks</span></a></li>
  <li><a href=""/abilities/contrary"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Contrary</span></a></li>
  <li><a href=""/abilities/friend-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Friend Guard</span></a></li>
  <li><a href=""/abilities/heavy-metal"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heavy Metal</span></a></li>
  <li><a href=""/abilities/light-metal"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Metal</span></a></li>
  <li><a href=""/abilities/magic-bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Bounce</span></a></li>
  <li><a href=""/abilities/multiscale"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multiscale</span></a></li>
  <li><a href=""/abilities/sap-sipper"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sap Sipper</span></a></li>
  <li><a href=""/abilities/telepathy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Telepathy</span></a></li>
  <li><a href=""/abilities/wonder-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Skin</span></a></li>
  <li><a href=""/abilities/aura-break"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aura Break</span></a></li>
  <li><a href=""/abilities/aroma-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aroma Veil</span></a></li>
  <li><a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a></li>
  <li><a href=""/abilities/flower-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flower Veil</span></a></li>
  <li><a href=""/abilities/fur-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fur Coat</span></a></li>
  <li><a href=""/abilities/overcoat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overcoat</span></a></li>
  <li><a href=""/abilities/sweet-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sweet Veil</span></a></li>
  <li><a href=""/abilities/dazzling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dazzling</span></a></li>
  <li><a href=""/abilities/disguise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disguise</span></a></li>
  <li><a href=""/abilities/fluffy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fluffy</span></a></li>
  <li><a href=""/abilities/queenly-majesty"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Queenly Majesty</span></a></li>
  <li><a href=""/abilities/water-bubble"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Bubble</span></a></li>
  <li><a href=""/abilities/ice-scales"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Scales</span></a></li>
  <li><a href=""/abilities/ice-face"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Face</span></a></li>
  <li><a href=""/abilities/mirror-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Armor</span></a></li>
  <li><a href=""/abilities/pastel-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pastel Veil</span></a></li>
  <li><a href=""/abilities/punk-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Punk Rock</span></a></li>
  <li><a href=""/abilities/armor-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Armor Tail</span></a></li>
  <li><a href=""/abilities/earth-eater"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earth Eater</span></a></li>
  <li><a href=""/abilities/guard-dog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guard Dog</span></a></li>
  <li><a href=""/abilities/good-as-gold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Good as Gold</span></a></li>
  <li><a href=""/abilities/minds-eye"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind's Eye</span></a></li>
  <li><a href=""/abilities/purifying-salt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Purifying Salt</span></a></li>
  <li><a href=""/abilities/tera-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tera Shell</span></a></li>
  <li><a href=""/abilities/tablets-of-ruin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tablets of Ruin</span></a></li>
  <li><a href=""/abilities/thermal-exchange"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thermal Exchange</span></a></li>
  <li><a href=""/abilities/well-baked-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Well-Baked Body</span></a></li>
  <li><a href=""/abilities/vessel-of-ruin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vessel of Ruin</span></a></li>
  <li><a href=""/abilities/wind-rider"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wind Rider</span></a></li>
  <li><a href=""/abilities/dark-aura"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dark Aura</span></a> (Gen 7)</li>
  <li><a href=""/abilities/fairy-aura"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fairy Aura</span></a> (Gen 7)</li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>  
</ul>"
714;"<i>Moongeist Beam</i> deals damage and ignores most abilities.<br/>
<i>Moongeist Beam</i> does not ignore abilities if it is called by another move such as {Metronome;MOVE;metronome}.<br/>
The list of ignorable abilities is the same as {Sunsteel Strike;MOVE;sunsteel-strike}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>  
</ul>";"<i>Moongeist Beam</i> deals damage and ignores most abilities.<br>
<i>Moongeist Beam</i> does not ignore abilities if it is called by another move such as <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a>.<br>
The list of ignorable abilities is the same as <a href=""/moves/sunsteel-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunsteel Strike</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>  
</ul>"
715;"<i>Tearful Look</i> lowers the target's {Attack;STAT;ATTACK} and {Special Attack;STAT;SPATK} by one stage each.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Tearful Look</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of much such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<i>Tearful Look</i> bypasses all protection effects except for {Crafty Shield;MOVE;crafty-shield}.";"<i>Tearful Look</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Tearful Look</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of much such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Tearful Look</i> bypasses all protection effects except for <a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a>."
716;"<i>Zing Zap</i> deals damage and has a 30% chance of causing the target to {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>  
</ul>";"<i>Zing Zap</i> deals damage and has a 30% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>  
</ul>"
724;"<i>Searing Sunraze Smash</i> deals damage and ignores most abilities while attacking.<br/>
The list of ignorable abilities is the same as {Sunsteel Strike;MOVE;sunsteel-strike}.<br/>
<i>Searing Sunraze Smash</i> is the exclusive Z-Move of {Solgaleo;POKEMON;solgaleo} and Dusk Mane {Necrozma;POKEMON;necrozma}<br/>
Solgaleo and Dusk Mane Necrozma can call <i>Searing Sunraze Smash</i> when using {Sunsteel Strike;MOVE;sunsteel-strike} while holding {Solganium Z;ITEM;solganium-z} and the trainer is wearing a {Z-Power Ring;ITEM;z-power-ring}.<br/>
The move can also be used by a Pokémon {Transformed;MOVE;transform} into Solgaleo or Dusk Mane Necrozma.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Searing Sunraze Smash</i> deals damage and ignores most abilities while attacking.<br>
The list of ignorable abilities is the same as <a href=""/moves/sunsteel-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunsteel Strike</span></a>.<br>
<i>Searing Sunraze Smash</i> is the exclusive Z-Move of <a href=""/pokemon/solgaleo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solgaleo</span><img src=""https://cdn.pokedb.org/546c861bcd8d275cbbb1909a8bfb31019c00ce1a60c6c7d9af5760a59b871d4dw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Solgaleo"" style=""width: 20px; height: 20px""></a> and Dusk Mane <a href=""/pokemon/necrozma"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Necrozma</span><img src=""https://cdn.pokedb.org/f05751e1c30eb89af8acb2add93df88ce04d574c8a66300683d41bdaf24c62bew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Necrozma"" style=""width: 20px; height: 20px""></a><br>
Solgaleo and Dusk Mane Necrozma can call <i>Searing Sunraze Smash</i> when using <a href=""/moves/sunsteel-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunsteel Strike</span></a> while holding <a href=""/items/solganium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solganium Z</span><img src=""https://cdn.pokedb.org/f37a13ec4e9724e333c045af288484be7f18c62270eb559c27ccea73961e0d51w20h20"" width=""20"" height=""20"" alt=""Item Icon for Solganium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a>.<br>
The move can also be used by a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into Solgaleo or Dusk Mane Necrozma.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
717;"<i>Nature's Madness</i> deals damage euqal to 50% of the target's remaining {HP;STAT;HP} rounded down.<br/>
<i>Nature's Madness</i> deals a minimum of 1 damage.
<ul>
  <li>In early versions of {SWSH;GAME;sword-shield} this move can not be selected in battle (fixed in version 1.3.0)</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and Gen 9 this move can not be selected in battle.</li> 
</ul>";"<i>Nature's Madness</i> deals damage euqal to 50% of the target's remaining <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rounded down.<br>
<i>Nature's Madness</i> deals a minimum of 1 damage.
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move can not be selected in battle (fixed in version 1.3.0)</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and Gen 9 this move can not be selected in battle.</li> 
</ul>"
718;"<i>Multi-Attack</i> deals damage and its type depends on the memory item held by {Silvally;POKEMON;silvally}<br/>
<i>Multi-Attack</i> is {NORMAL;TYPE;Normal}-type if the user:
<ul>
  <li>is holding no memory item</li>
  <li>is affected by {Magic Room;MOVE;magic-room}</li>
  <li>has the ability {Klutz;ABILITY;klutz}</li>
</ul>
<i>Multi-Attack</i> is not affected by {Pixilate;ABILITY;pixilate}, {Refrigerate;ABILITY;refrigerate}, {Aerilate;ABILITY;aerilate} or {Galvanize;ABILITY;galvanize}.<br/>
<i>Multi-Attack</i> is affected by {Ion Deluge;MOVE;ion-deluge} and {Electrify;MOVE;electrify}.<br/>
When {Silvally;POKEMON;silvally} Dynamaxes <i>Multi-Attack</i> is displayed as {Max Strike;MOVE;max-strike} but becomes the Max Move appropriate for the type <i>Multi-Attack</i> turns into.
<ul>
  <li>In Gen 7 <i>Multi-Attack</i> has 90 power.</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and Gen 9 this move can not be selected in battle.</li> 
</ul>";"<i>Multi-Attack</i> deals damage and its type depends on the memory item held by <a href=""/pokemon/silvally"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silvally</span><img src=""https://cdn.pokedb.org/886ba00b4578a453af9234b85b316b863c441ae90efbb4376a223cdd1f65b8bew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Silvally"" style=""width: 20px; height: 20px""></a><br>
<i>Multi-Attack</i> is <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type if the user:
<ul>
  <li>is holding no memory item</li>
  <li>is affected by <a href=""/moves/magic-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Room</span></a></li>
  <li>has the ability <a href=""/abilities/klutz"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Klutz</span></a></li>
</ul>
<i>Multi-Attack</i> is not affected by <a href=""/abilities/pixilate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pixilate</span></a>, <a href=""/abilities/refrigerate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Refrigerate</span></a>, <a href=""/abilities/aerilate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aerilate</span></a> or <a href=""/abilities/galvanize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Galvanize</span></a>.<br>
<i>Multi-Attack</i> is affected by <a href=""/moves/ion-deluge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ion Deluge</span></a> and <a href=""/moves/electrify"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electrify</span></a>.<br>
When <a href=""/pokemon/silvally"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silvally</span><img src=""https://cdn.pokedb.org/886ba00b4578a453af9234b85b316b863c441ae90efbb4376a223cdd1f65b8bew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Silvally"" style=""width: 20px; height: 20px""></a> Dynamaxes <i>Multi-Attack</i> is displayed as <a href=""/moves/max-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Strike</span></a> but becomes the Max Move appropriate for the type <i>Multi-Attack</i> turns into.
<ul>
  <li>In Gen 7 <i>Multi-Attack</i> has 90 power.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and Gen 9 this move can not be selected in battle.</li> 
</ul>"
719;"<i>10,000,000 Volt Thunderbolt</i> deals damage and has very high {critical hit;STAT;CRIT} ratio of <span style=""font-size: 1.3rem"">½</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>.<br/>
<i>10,000,000 Volt Thunderbolt</i> is the exclusive Z-Move of any {Pikachu;POKEMON;pikachu} in a cap.<br/>
Pikachu in a cap can call <i>10,000,000 Volt Thunderbolt</i> when using {Thunderbolt;MOVE;thunderbolt} while holding {Pikashunium Z;ITEM;pikashunium-z} and the trainer is wearing a {Z-Ring;ITEM;z-ring} ({SM;GAME;sun-moon}) or a {Z-Power Ring;ITEM;z-power-ring} ({USUM;GAME;ultra-sun-ultra-moon}).<br/>
The move can also be used by a Pokémon {Transformed;MOVE;transform} into Pikachu in a cap.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>10,000,000 Volt Thunderbolt</i> deals damage and has very high <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> ratio of <span style=""font-size: 1.3rem"">½</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>.<br>
<i>10,000,000 Volt Thunderbolt</i> is the exclusive Z-Move of any <a href=""/pokemon/pikachu"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pikachu</span><img src=""https://cdn.pokedb.org/1986848718cd7b527a99862f98dfe714dc72d1765bbea22dc43d1e74c93e9e0ew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Pikachu"" style=""width: 20px; height: 20px""></a> in a cap.<br>
Pikachu in a cap can call <i>10,000,000 Volt Thunderbolt</i> when using <a href=""/moves/thunderbolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunderbolt</span></a> while holding <a href=""/items/pikashunium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pikashunium Z</span><img src=""https://cdn.pokedb.org/81835d9e1cbcf852ac4ccfd5b4efe5741bbef34ad6c14da9272f0b0e3ac85f16w20h20"" width=""20"" height=""20"" alt=""Item Icon for Pikashunium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Ring</span><img src=""https://cdn.pokedb.org/c3b0e3d2eaface6a293335a11d75d83ed986e0d8c0fd0830118e291dcb341b9cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div>) or a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a> (<div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #eab227; color: #000000;"">US</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #013f47; color: #FFFFFF;"">UM</span></div>).<br>
The move can also be used by a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into Pikachu in a cap.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
720;"<i>Mind Blown</i> deals damage but the user takes damage equal to half of its maximum {HP;STAT;HP} rounded up.<br/>
{Magic Guard;ABILITY;magic-guard} prevents the recoil effect.<br/>
<i>Mind Blown</i> can not be used when the user is affected by {Damp;ABILITY;damp}.<br/>
<i>Mind Blown</i> damages the user even if the move did not affect the target (for example when it was protected by a protection move or behind a {Substitute;MOVE;substitute}).<br/>
The user receives no recoil damage if <i>Mind Blown</i> hits no Pokémon.<br/>
<i>Mind Blown</i> is not affected by {Rock Head;ABILITY;rock-head} or {Reckless;ABILITY;reckless}.<br/>
If the user has {Parental Bond;ABILITY;parental-bond}, the user will receive no recoil damage from the second hit.
<ul>
  <li>In {SM;GAME;sun-moon} this move does not exist in the game data and no Pokémon that know this move can be transferred to one of these games from another game or the Pokémon Bank.<br/>This is fixable by making the Pokémon forget the move beforehand.</li>
  <li>In early versions of {SWSH;GAME;sword-shield} this move is not selectable in battle (fixed in version 1.3.0).</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move is not selectable in battle.</li>
</ul>";"<i>Mind Blown</i> deals damage but the user takes damage equal to half of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rounded up.<br>
<a href=""/abilities/magic-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Guard</span></a> prevents the recoil effect.<br>
<i>Mind Blown</i> can not be used when the user is affected by <a href=""/abilities/damp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Damp</span></a>.<br>
<i>Mind Blown</i> damages the user even if the move did not affect the target (for example when it was protected by a protection move or behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>).<br>
The user receives no recoil damage if <i>Mind Blown</i> hits no Pokémon.<br>
<i>Mind Blown</i> is not affected by <a href=""/abilities/rock-head"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Head</span></a> or <a href=""/abilities/reckless"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reckless</span></a>.<br>
If the user has <a href=""/abilities/parental-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Parental Bond</span></a>, the user will receive no recoil damage from the second hit.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div> this move does not exist in the game data and no Pokémon that know this move can be transferred to one of these games from another game or the Pokémon Bank.<br>This is fixable by making the Pokémon forget the move beforehand.</li>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> this move is not selectable in battle (fixed in version 1.3.0).</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move is not selectable in battle.</li>
</ul>"
721;"<i>Plasma Fists</i> deals damage and all {NORMAL;TYPE;Normal}-type moves become {ELECTRIC;TYPE;Electric} until the end of the turn.<br/>
This includes {Status;CATEGORY;status} category and Max Moves (which will be {Max Lightning;MOVE;max-lightning}) and G-Max Moves.<br/>
<i>Plasma Fists'</i> type-changing effect is applied after abilities that change the type of a move meaning that it can not change the type of a {NORMAL;TYPE;Normal}-type move that was already turned into a {FAIRY;TYPE;Fairy}-type move by {Pixilate;ABILITY;pixilate}.
<ul>
  <li>In {SM;GAME;sun-moon} this move does not exist in the game data and no Pokémon that know this move can be transferred to one of these games from another game or the Pokémon Bank.<br/>This is fixable by making the Pokémon forget the move beforehand.</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move is not selectable in battle.</li>
</ul>";"<i>Plasma Fists</i> deals damage and all <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type moves become <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span> until the end of the turn.<br>
This includes <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> category and Max Moves (which will be <a href=""/moves/max-lightning"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Lightning</span></a>) and G-Max Moves.<br>
<i>Plasma Fists'</i> type-changing effect is applied after abilities that change the type of a move meaning that it can not change the type of a <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type move that was already turned into a <span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span>-type move by <a href=""/abilities/pixilate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pixilate</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div> this move does not exist in the game data and no Pokémon that know this move can be transferred to one of these games from another game or the Pokémon Bank.<br>This is fixable by making the Pokémon forget the move beforehand.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move is not selectable in battle.</li>
</ul>"
722;"<i>Photon Geyser</i> deals damage and its category depends on whether the user's {Attack;STAT;ATTACK} or {Special Attack;STAT;SPATK} is higher.<br/>
If the {Special Attack;STAT;SPATK} is higher, it becomes a {Special;CATEGORY;special} category move, otherwise it is {Physical;CATEGORY;physical}.<br/>
<i>Photon Geyser</i> ignores most abilities while attacking. The list of ignorable abilities is the same as {Sunsteel Strike;MOVE;sunsteel-strike}.<br/>
<i>Photon Geyser</i> only considers {stat stages;STAT;STATS} for which stat is higher and ignores all other stat changing effects such as choice items or abilities.
<ul>
  <li>In {SM;GAME;sun-moon} this move does not exist in the game data and no Pokémon that know this move can be transferred to one of these games from another game or the Pokémon Bank.<br/>This is fixable by making the Pokémon forget the move beforehand.</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and from Gen 9 onwards this move is not selectable in battle.</li>
</ul>";"<i>Photon Geyser</i> deals damage and its category depends on whether the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is higher.<br>
If the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is higher, it becomes a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> category move, otherwise it is <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span>.<br>
<i>Photon Geyser</i> ignores most abilities while attacking. The list of ignorable abilities is the same as <a href=""/moves/sunsteel-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunsteel Strike</span></a>.<br>
<i>Photon Geyser</i> only considers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat stages</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for which stat is higher and ignores all other stat changing effects such as choice items or abilities.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #fdd87d; color: #000000;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #00aeb4; color: #FFFFFF;"">M</span></div> this move does not exist in the game data and no Pokémon that know this move can be transferred to one of these games from another game or the Pokémon Bank.<br>This is fixable by making the Pokémon forget the move beforehand.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and from Gen 9 onwards this move is not selectable in battle.</li>
</ul>"
725;"<i>Menacing Moonraze Maelstrom</i> deals damage and ignores most abilities while attacking.<br/>
The list of ignorable abilities is the same as {Sunsteel Strike;MOVE;sunsteel-strike}.<br/>
<i>Menacing Moonraze Maelstrom</i> is the exclusive Z-Move of {Lunala;POKEMON;lunala} and Dawn Wings {Necrozma;POKEMON;necrozma}<br/>
Lunala and Dawn Wings Necrozma can call <i>Menacing Moonraze Maelstrom</i> when using {Moongeist Beam;MOVE;moongeist-beam} while holding {Lunalium Z;ITEM;lunalium-z} and the trainer is wearing a {Z-Power Ring;ITEM;z-power-ring}.<br/>
The move can also be used by a Pokémon {Transformed;MOVE;transform} into Lunala or Dawn Wings Necrozma.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Menacing Moonraze Maelstrom</i> deals damage and ignores most abilities while attacking.<br>
The list of ignorable abilities is the same as <a href=""/moves/sunsteel-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunsteel Strike</span></a>.<br>
<i>Menacing Moonraze Maelstrom</i> is the exclusive Z-Move of <a href=""/pokemon/lunala"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lunala</span><img src=""https://cdn.pokedb.org/7fe63b8d4d67bc926f86de64fd1f89e2c941e16b61659a65c14d34831688a60cw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Lunala"" style=""width: 20px; height: 20px""></a> and Dawn Wings <a href=""/pokemon/necrozma"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Necrozma</span><img src=""https://cdn.pokedb.org/f05751e1c30eb89af8acb2add93df88ce04d574c8a66300683d41bdaf24c62bew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Necrozma"" style=""width: 20px; height: 20px""></a><br>
Lunala and Dawn Wings Necrozma can call <i>Menacing Moonraze Maelstrom</i> when using <a href=""/moves/moongeist-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moongeist Beam</span></a> while holding <a href=""/items/lunalium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lunalium Z</span><img src=""https://cdn.pokedb.org/aa8e67ff451e2c1b90aecd831af533701b2fc5068a00c4bfa262161085a9788dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Lunalium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a>.<br>
The move can also be used by a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into Lunala or Dawn Wings Necrozma.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
726;"<i>Let's Snuggle Forever</i> deals damage with no additional effect.<br/>
<i>Let's Snuggle Forever</i> is the exclusive Z-Move of {Mimikyu;POKEMON;mimikyu}<br/>
Mimikyu can call <i>Let's Snuggle Forever</i> when using {Play Rough;MOVE;play-rough} while holding {Mimikium Z;ITEM;mimikium-z} and the trainer is wearing a {Z-Power Ring;ITEM;z-power-ring}.<br/>
The move can also be used by a Pokémon {Transformed;MOVE;transform} into Mimikyu.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Let's Snuggle Forever</i> deals damage with no additional effect.<br>
<i>Let's Snuggle Forever</i> is the exclusive Z-Move of <a href=""/pokemon/mimikyu"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimikyu</span><img src=""https://cdn.pokedb.org/6288ae103ca44c4b0d180fa9d789b0f1121b5aff6958c11cf4bfe38ad5103419w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Mimikyu"" style=""width: 20px; height: 20px""></a><br>
Mimikyu can call <i>Let's Snuggle Forever</i> when using <a href=""/moves/play-rough"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Play Rough</span></a> while holding <a href=""/items/mimikium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimikium Z</span><img src=""https://cdn.pokedb.org/0424fc158673df5366b5e74e31ad58ff6e79a5a16a82a687431b9e072b58bd18w20h20"" width=""20"" height=""20"" alt=""Item Icon for Mimikium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a>.<br>
The move can also be used by a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into Mimikyu.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
727;"<i>Splintered Stormshards</i> deals damage and removes any terrain such as {Grassy Terrain;MOVE;grassy-terrain} from the field.<br/>
<i>Splintered Stormshards</i> is the exclusive Z-Move of {Lycanroc;POKEMON;lycanroc}<br/>
Lycanroc can call <i>Splintered Stormshards</i> when using {Stone Edge;MOVE;stone-edge} while holding {Lycanium Z;ITEM;lycanium-z} and the trainer is wearing a {Z-Power Ring;ITEM;z-power-ring}.<br/>
The move can also be used by a Pokémon {Transformed;MOVE;transform} into Lycanroc.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Splintered Stormshards</i> deals damage and removes any terrain such as <a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a> from the field.<br>
<i>Splintered Stormshards</i> is the exclusive Z-Move of <a href=""/pokemon/lycanroc"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lycanroc</span><img src=""https://cdn.pokedb.org/d7287be54efa8d596c41b75c034d78889a14fef08a7a5c9245c22e642acdf2f2w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Lycanroc"" style=""width: 20px; height: 20px""></a><br>
Lycanroc can call <i>Splintered Stormshards</i> when using <a href=""/moves/stone-edge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stone Edge</span></a> while holding <a href=""/items/lycanium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lycanium Z</span><img src=""https://cdn.pokedb.org/2d244b2669f530a95be1d389c23f70cffe76c11214db39d585087d8fcb6e375fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Lycanium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a>.<br>
The move can also be used by a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into Lycanroc.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
728;"<i>Clangorous Soulblaze</i> deals damage to all adjacent enemies and raises the user's {Attack;STAT;ATTACK}, {Defense;STAT;DEFENSE}, {Special Attack;STAT;SPATK}, {Special Defense;STAT;SPDEF} and {Speed;STAT;SPEED} by one stage each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<i>Clangorous Soulblaze</i> is the exclusive Z-Move of {Kommo-o;POKEMON;kommo-o}<br/>
Kommo-o can call <i>Clangorous Soulblaze</i> when using {Clanging Scales;MOVE;clanging-scales} while holding {Kommonium Z;ITEM;kommonium-z} and the trainer is wearing a {Z-Power Ring;ITEM;z-power-ring}.<br/>
The move can also be used by a Pokémon {Transformed;MOVE;transform} into Kommo-o.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>";"<i>Clangorous Soulblaze</i> deals damage to all adjacent enemies and raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<i>Clangorous Soulblaze</i> is the exclusive Z-Move of <a href=""/pokemon/kommo-o"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Kommo-o</span><img src=""https://cdn.pokedb.org/a2290907845c0233a6296c161b0a3410ec8baa7fd21b1b1958314c7ea7397d6dw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Kommo-o"" style=""width: 20px; height: 20px""></a><br>
Kommo-o can call <i>Clangorous Soulblaze</i> when using <a href=""/moves/clanging-scales"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clanging Scales</span></a> while holding <a href=""/items/kommonium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Kommonium Z</span><img src=""https://cdn.pokedb.org/90cb7ed1e42f4984663ccfc5497b0352b97ea86b8b6d91d46c2841b87892e301w20h20"" width=""20"" height=""20"" alt=""Item Icon for Kommonium Z"" style=""width: 20px; height: 20px""></a> and the trainer is wearing a <a href=""/items/z-power-ring"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Z-Power Ring</span><img src=""https://cdn.pokedb.org/e5784cc4e4fd54ebe4830df40a0acf1b09ca38f4a7eb6ecf808e36ff9fa0bd78w20h20"" width=""20"" height=""20"" alt=""Item Icon for Z-Power Ring"" style=""width: 20px; height: 20px""></a>.<br>
The move can also be used by a Pokémon <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into Kommo-o.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.</li>
</ul>"
729;"<i>Zippy Zap</i> deals damage and always results in a {critical hit;STAT;CRIT} if it hits the target.<br/>
<i>Zippy Zap</i> has increased priority meaning it will move before the vast majority of other moves.<br/>
If another Pokémon uses a move of the same priority, the Pokémon with the higher {Speed;STAT;SPEED} will go first.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br/>
  Despite that, it has been changed to 10 PP and 80 power. <i>Zippy Zap</i> also increases the user's {Evasion;STAT;EVASION} by one stage instead of always resulting in a critical strike.<br/>
  {Stats;STAT;STATS} can be raised to a maximum of +6 stages each.</li>
</ul>";"<i>Zippy Zap</i> deals damage and always results in a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> if it hits the target.<br>
<i>Zippy Zap</i> has increased priority meaning it will move before the vast majority of other moves.<br>
If another Pokémon uses a move of the same priority, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br>
  Despite that, it has been changed to 10 PP and 80 power. <i>Zippy Zap</i> also increases the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage instead of always resulting in a critical strike.<br>
  <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.</li>
</ul>"
730;"<i>Splishy Splash</i> deals damage and has a 30% chance of {paralyzing;STATUS;paralysis} the target.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
  <li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
  <li>have the ability {Limber;ABILITY;limber}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br/></li>
</ul>";"<i>Splishy Splash</i> deals damage and has a 30% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br></li>
</ul>"
731;"<i>Floaty Fall</i> deals damage and has a 30% chance of causing the target to {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br/></li>
</ul>";"<i>Floaty Fall</i> deals damage and has a 30% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br></li>
</ul>"
732;"<i>Pika Papow</i> deals damage and bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of much such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
The power of <i>Pika Papow</i> depends on the user's friendship level.<br/>
The power of <i>Pika Papow</i> can be calculated as: Power = Friendship / 2.5<br/>
At the minimum friendship level of 0 <i>Pika Papow</i> deals 1 damage.<br/>
At the maximum friendship level of 255 <i>Pika Papow</i> deals 102 damage.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br/></li>
</ul>";"<i>Pika Papow</i> deals damage and bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of much such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
The power of <i>Pika Papow</i> depends on the user's friendship level.<br>
The power of <i>Pika Papow</i> can be calculated as: Power = Friendship / 2.5<br>
At the minimum friendship level of 0 <i>Pika Papow</i> deals 1 damage.<br>
At the maximum friendship level of 255 <i>Pika Papow</i> deals 102 damage.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br></li>
</ul>"
733;"<i>Bouncy Bubble</i> deals damage and 50% of the damage dealt is restored as {HP;STAT;HP} to the user.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br/>
    Despite that, it has been changed to 20 PP and 60 power and it restores 100% of the damage dealt as {HP;STAT;HP} to the user.</li>
</ul>";"<i>Bouncy Bubble</i> deals damage and 50% of the damage dealt is restored as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to the user.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br>
    Despite that, it has been changed to 20 PP and 60 power and it restores 100% of the damage dealt as <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to the user.</li>
</ul>"
734;"<i>Buzzy Buzz</i> deals damage and {paralyzes;STATUS;paralysis} the target.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
  <li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
  <li>have the ability {Limber;ABILITY;limber}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br/>
    Despite that, it has been changed to 20 PP and 60 power.</li>
</ul>";"<i>Buzzy Buzz</i> deals damage and <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzes</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br>
    Despite that, it has been changed to 20 PP and 60 power.</li>
</ul>"
746;"<i>Jaw Lock</i> deals damage and stops both the user and the target from switching out or fleeing as long as the either Pokémon remains in battle.<br/>
Pokémon can still switch out with its own effects such as:
<ul>
  <li>using a move that switches the user out (such as {U-Turn;MOVE;u-turn} or {Baton Pass;MOVE;baton-pass}).</li>
  <li>if it is holding a {Shed Shell;ITEM;shed-shell} or {Smoke Ball;ITEM;smoke-ball}</li>
  <li>the held {Eject Button;ITEM;eject-button} is activated.</li>
  <li>the Trainer uses an escape item such as {Poké Doll;ITEM;poke-doll}</li>
  <li>if the target faints and the player is able to switch out the current Pokémon while playing in shift mode.</li>
</ul>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Jaw Lock</i> deals damage and stops both the user and the target from switching out or fleeing as long as the either Pokémon remains in battle.<br>
Pokémon can still switch out with its own effects such as:
<ul>
  <li>using a move that switches the user out (such as <a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-Turn</span></a> or <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>).</li>
  <li>if it is holding a <a href=""/items/shed-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Shell</span><img src=""https://cdn.pokedb.org/f8d5781e7824a76e8df74f292523d5846d5f2f6ce45129709f781656565ec24cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Shed Shell"" style=""width: 20px; height: 20px""></a> or <a href=""/items/smoke-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smoke Ball</span><img src=""https://cdn.pokedb.org/6e8cc518df1df5566761b3b384a5ee211eba7c0c2214d398cbba98df97aae29fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Smoke Ball"" style=""width: 20px; height: 20px""></a></li>
  <li>the held <a href=""/items/eject-button"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Button</span><img src=""https://cdn.pokedb.org/13c8b2a761e56450f5cd6920051d35c96e51c498be94e3f721861ea68cf9a026w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Button"" style=""width: 20px; height: 20px""></a> is activated.</li>
  <li>the Trainer uses an escape item such as <a href=""/items/poke-doll"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poké Doll</span><img src=""https://cdn.pokedb.org/72128cdef5898d0b571194b00cc3e863178c511e1dac0bdc23aa34720c7ee68bw20h20"" width=""20"" height=""20"" alt=""Item Icon for Poké Doll"" style=""width: 20px; height: 20px""></a></li>
  <li>if the target faints and the player is able to switch out the current Pokémon while playing in shift mode.</li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
735;"<i>Sizzly Slide</i> deals damage and {burns;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
  <li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
  <li>have the ability {Water Veil;ABILITY;water-veil}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br/>
    Despite that, it has been changed to 20 PP and 60 power.</li>
</ul>";"<i>Sizzly Slide</i> deals damage and <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burns</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br>
    Despite that, it has been changed to 20 PP and 60 power.</li>
</ul>"
736;"<i>Glitzy Glow</i> deals damage and adds the effects of {Light Screen;MOVE;light-screen} to the user's side of the field.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br/>
    Despite that, it has been changed to 80 power and 95% {accuracy;STAT;ACCURACY}.</li>
</ul>";"<i>Glitzy Glow</i> deals damage and adds the effects of <a href=""/moves/light-screen"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Screen</span></a> to the user's side of the field.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br>
    Despite that, it has been changed to 80 power and 95% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.</li>
</ul>"
737;"<i>Baddy Bad</i> deals damage and adds the effects of {Reflect;MOVE;reflect} to the user's side of the field.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br/>
    Despite that, it has been changed to 80 power and 95% {accuracy;STAT;ACCURACY}.</li>
</ul>";"<i>Baddy Bad</i> deals damage and adds the effects of <a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a> to the user's side of the field.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br>
    Despite that, it has been changed to 80 power and 95% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.</li>
</ul>"
738;"<i>Sappy Seed</i> deals damage and plants a seed on the target.<br/>
<b>Seed effect:</b>
<ul>
  <li>Plants a seed on the target that drains <span style=""font-size: 1.3rem"">⅛</span> of its maximum {HP;STAT;HP} at the end of each turn and restores it to the user, or any Pokémon that takes its place.</li>
  <li>It has no effect on {GRASS;TYPE;Grass}-type Pokémon.</li>
  <li>It has no effect  on Pokémon that were already seeded.</li>
  <li>it does affect Pokémon with the {Magic Guard;ABILITY;magic-guard} ability, but no {HP;STAT;HP} will be drained.</li>
  <li>If replaced by {Baton Pass;MOVE;baton-pass} the replacement will be seeded instead, even if it is {GRASS;TYPE;Grass}-type.</li>
  <li>The seed is cured by switching out, ending battle or using {Rapid Spin;MOVE;rapid-spin} or {Mortal Spin;MOVE;mortal-spin}</li>
</ul>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br/>
    Despite that, it has been changed to 100 power and 90% {accuracy;STAT;ACCURACY}.</li>
</ul>";"<i>Sappy Seed</i> deals damage and plants a seed on the target.<br>
<b>Seed effect:</b>
<ul>
  <li>Plants a seed on the target that drains <span style=""font-size: 1.3rem"">⅛</span> of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at the end of each turn and restores it to the user, or any Pokémon that takes its place.</li>
  <li>It has no effect on <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type Pokémon.</li>
  <li>It has no effect  on Pokémon that were already seeded.</li>
  <li>it does affect Pokémon with the <a href=""/abilities/magic-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Guard</span></a> ability, but no <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will be drained.</li>
  <li>If replaced by <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a> the replacement will be seeded instead, even if it is <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type.</li>
  <li>The seed is cured by switching out, ending battle or using <a href=""/moves/rapid-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rapid Spin</span></a> or <a href=""/moves/mortal-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mortal Spin</span></a></li>
</ul>
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br>
    Despite that, it has been changed to 100 power and 90% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.</li>
</ul>"
739;"<i>Freezy Frost</i> deals damage and resets the {stat stages;STAT;STATS} of all Pokémon to 0.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br/>
    Despite that, it has been changed to 10 PP, 100 power and 90% {accuracy;STAT;ACCURACY}.</li>
</ul>";"<i>Freezy Frost</i> deals damage and resets the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat stages</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all Pokémon to 0.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br>
    Despite that, it has been changed to 10 PP, 100 power and 90% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.</li>
</ul>"
740;"<i>Sparkly Swirl</i> deals damage and cures the user and all allies of all {major status conditions;STATUS;-}.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br/>
    Despite that, it has been changed to 5 PP, 120 power and 85% {accuracy;STAT;ACCURACY}.</li>
</ul>";"<i>Sparkly Swirl</i> deals damage and cures the user and all allies of all <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status conditions</span></a>.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br>
    Despite that, it has been changed to 5 PP, 120 power and 85% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.</li>
</ul>"
752;"<i>Teatime</i> forces all Pokémon in battle to eat their held berry.<br/>
<i>Teatime</i> also affects Pokémon behind a {Substitute;MOVE;substitute}.<br/>
<i>Teatime</i> also uses up berries that have no effect such as a {Mago Berry;ITEM;mago-berry} eaten at full health.<br/>
<i>Teatime</i> has no effect on Pokémon that hold no berry or have already eaten their berry.<br/>
<i>Teatime</i> fails if no Pokémon is holding a berry.<br/>
<i>Teatime</i> also forces a Pokémon to eat their berry even when affected by {Unnerve;ABILITY;unnerve} or {Magic Room;MOVE;magic-room} but has no effect against targets protected by {Max Guard;MOVE;max-guard}.<br/>
<i>Teatime</i> bypasses all {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Teatime</i> forces all Pokémon in battle to eat their held berry.<br>
<i>Teatime</i> also affects Pokémon behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>.<br>
<i>Teatime</i> also uses up berries that have no effect such as a <a href=""/items/mago-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mago Berry</span><img src=""https://cdn.pokedb.org/774c768c11e25c87c454b5a785628fbff6ddde880ac4494af21c18b8508cfd35w20h20"" width=""20"" height=""20"" alt=""Item Icon for Mago Berry"" style=""width: 20px; height: 20px""></a> eaten at full health.<br>
<i>Teatime</i> has no effect on Pokémon that hold no berry or have already eaten their berry.<br>
<i>Teatime</i> fails if no Pokémon is holding a berry.<br>
<i>Teatime</i> also forces a Pokémon to eat their berry even when affected by <a href=""/abilities/unnerve"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unnerve</span></a> or <a href=""/moves/magic-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Room</span></a> but has no effect against targets protected by <a href=""/moves/max-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Guard</span></a>.<br>
<i>Teatime</i> bypasses all <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
741;"<i>Veevee Volley</i> deals damage and bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of much such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
The power of <i>Veevee Volley</i> depends on the user's friendship level.<br/>
The power of <i>Veevee Volley</i> can be calculated as: Power = Friendship / 2.5<br/>
At the minimum friendship level of 0 <i>Veevee Volley</i> deals 1 damage.<br/>
At the maximum friendship level of 255 <i>Veevee Volley</i> deals 102 damage.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br/></li>
</ul>";"<i>Veevee Volley</i> deals damage and bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of much such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
The power of <i>Veevee Volley</i> depends on the user's friendship level.<br>
The power of <i>Veevee Volley</i> can be calculated as: Power = Friendship / 2.5<br>
At the minimum friendship level of 0 <i>Veevee Volley</i> deals 1 damage.<br>
At the maximum friendship level of 255 <i>Veevee Volley</i> deals 102 damage.
<ul>
  <li>From Gen 8 onwards this move can not be selected in battle.<br></li>
</ul>"
742;"<i>Double Iron Bash</i> deals damage twice and each hit has a 30% chance to make the target {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.<br/>
Each strike of <i>Double Hit</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li> 
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the target is wearing a {Rocky Helmet;ITEM;rocky-helmet} each strike will hurt the user.</li>
</ul>
If the user is holding a {King's Rock;ITEM;kings-rock} or a {Razor Fang;ITEM;razor-fang} the final strike has a chance to cause the target to {flinch;STATUS;flinch}<br/>
<ul>
  <li>In Gen 7 <i>Double Iron Bash's</i> power is doubled if the target used {Minimize;MOVE;minimize} before.</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and Gen 9 this move can not be selected in battle.</li>
</ul>";"<i>Double Iron Bash</i> deals damage twice and each hit has a 30% chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.<br>
Each strike of <i>Double Hit</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li> 
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the target is wearing a <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a> each strike will hurt the user.</li>
</ul>
If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> or a <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a> the final strike has a chance to cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a><br>
<ul>
  <li>In Gen 7 <i>Double Iron Bash's</i> power is doubled if the target used <a href=""/moves/minimize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Minimize</span></a> before.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and Gen 9 this move can not be selected in battle.</li>
</ul>"
743;"<i>Max Guard</i> protects the user from almost all moves for the rest of the turn.<br/>
<i>Max Guard</i> is the {Status;CATEGORY;status} category Max Move.
Unlike most protection moves, <i>Max Guard</i> also protects from:
<ul>
  <li>moves that break protection</li>
  <li>contact-moves used by a Pokémon with the ability {Unseen Fist;ABILITY;unseen-fist}</li>
  <li>Max Moves</li>
  <li>Z-Moves</li>
  <li>most unprotectable moves as listed in the entry for {Protect;MOVE;protect}</li>
</ul>
<i>Max Guard</i> can not protect from {G-Max One Blow;MOVE;g-max-one-blow}, {G-Max Rapid Flow;MOVE;g-max-rapid-flow} and {Feint;MOVE;feint} (which still does not remove <i>Max Guard's</i> protection effect).<br/>
<i>Max Guard</i> fails if used last in the turn.<br/>
<i>Max Guard's</i> chance to succeed drops by 66% each time it or other protection moves are used consecutively.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Guard</i> protects the user from almost all moves for the rest of the turn.<br>
<i>Max Guard</i> is the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Status</span><img src=""https://cdn.pokedb.org/54981159d69d62410b02da19195cc6e254535b0483c75c2fb03bae2859a0f0dd"" width=""24"" height=""24"" alt=""Damage Category Icon for Status"" style=""width: 24px; height: 24px""></span> category Max Move.
Unlike most protection moves, <i>Max Guard</i> also protects from:
<ul>
  <li>moves that break protection</li>
  <li>contact-moves used by a Pokémon with the ability <a href=""/abilities/unseen-fist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unseen Fist</span></a></li>
  <li>Max Moves</li>
  <li>Z-Moves</li>
  <li>most unprotectable moves as listed in the entry for <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a></li>
</ul>
<i>Max Guard</i> can not protect from <a href=""/moves/g-max-one-blow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max One Blow</span></a>, <a href=""/moves/g-max-rapid-flow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Rapid Flow</span></a> and <a href=""/moves/feint"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint</span></a> (which still does not remove <i>Max Guard's</i> protection effect).<br>
<i>Max Guard</i> fails if used last in the turn.<br>
<i>Max Guard's</i> chance to succeed drops by 66% each time it or other protection moves are used consecutively.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
744;"<i>Dynamax Cannon</i> deals damage and its power is doubled against Dynamaxed or Gigantamaxed Pokémon.<br/>
<i>Dynamax Cannon</i> deals regular damage against Eternamax {Eternatus;POKEMON;eternatus}.<br/>
{Encore;MOVE;encore} fails if the last used move was <i>Dynamax Cannon</i>.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Dynamax Cannon</i> deals damage and its power is doubled against Dynamaxed or Gigantamaxed Pokémon.<br>
<i>Dynamax Cannon</i> deals regular damage against Eternamax <a href=""/pokemon/eternatus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eternatus</span><img src=""https://cdn.pokedb.org/9297f6d882504f43756f6bc37e178c33102257f6c8ba43ca3d41b3afb791cafbw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Eternatus"" style=""width: 20px; height: 20px""></a>.<br>
<a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a> fails if the last used move was <i>Dynamax Cannon</i>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
745;"<i>Snipe Shot</i> deals damage and has an increased {critical strike;STAT;CRIT} chance (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br/>
<i>Snipe Shot</i> ignores {center of attention;STATUS;-} effects such as {Follow Me;MOVE;follow-me} and moves and abilities that redirect a move to another target such as {Storm Drain;ABILITY;storm-drain}.
<ul>
  <li>In early versions {SWSH;GAME;sword-shield} <i>Snipe Shot</i> fails when called by {Metronome;MOVE;metronome} (fixed in version 1.2.0).</li>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Snipe Shot</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> chance (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br>
<i>Snipe Shot</i> ignores <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>center of attention</span></a> effects such as <a href=""/moves/follow-me"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Follow Me</span></a> and moves and abilities that redirect a move to another target such as <a href=""/abilities/storm-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Storm Drain</span></a>.
<ul>
  <li>In early versions <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #1d88dd; color: #FFFFFF;"">SW</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f7749e; color: #FFFFFF;"">SH</span></div> <i>Snipe Shot</i> fails when called by <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a> (fixed in version 1.2.0).</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
747;"<i>Stuff Cheeks</i> eats the user's held berry and raises its {Defense;STAT;DEFENSE} by two stages.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Stuff Cheeks</i> can not be selected if the user is holding no berry and the <i>Stuff Cheeks</i> can be used even while affected by {Unnerve;ABILITY;unnerve} or {Magic Room;MOVE;magic-room}.<br/>
If the user has no other move available, it will use {Struggle;MOVE;struggle} instead.<br/>
If the user selects the move, but loses the held berry before the move can be performed, <i>Stuff Cheeks</i> fails.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Stuff Cheeks</i> eats the user's held berry and raises its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Stuff Cheeks</i> can not be selected if the user is holding no berry and the <i>Stuff Cheeks</i> can be used even while affected by <a href=""/abilities/unnerve"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unnerve</span></a> or <a href=""/moves/magic-room"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Room</span></a>.<br>
If the user has no other move available, it will use <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> instead.<br>
If the user selects the move, but loses the held berry before the move can be performed, <i>Stuff Cheeks</i> fails.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
748;"<i>No Retreat</i> raises the user {Attack;STAT;ATTACK}, {Defense;STAT;DEFENSE}, {Special Attack;STAT;SPATK}, {Special Defense;STAT;SPDEF} and {Speed;STAT;SPEED} by one stage each but stops it from switching out or fleeing as long as it remains in battle.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
Pokémon can still switch out with its own effects such as:
<ul>
  <li>using a move that switches the user out (such as {U-Turn;MOVE;u-turn} or {Baton Pass;MOVE;baton-pass}).</li>
  <li>if it is holding a {Shed Shell;ITEM;shed-shell} or {Smoke Ball;ITEM;smoke-ball}</li>
  <li>the held {Eject Button;ITEM;eject-button} is activated.</li>
  <li>the Trainer uses an escape item such as {Poké Doll;ITEM;poke-doll}</li>
  <li>if the target faints and the player is able to switch out the current Pokémon while playing in shift mode.</li>
</ul>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>No Retreat</i> raises the user <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each but stops it from switching out or fleeing as long as it remains in battle.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
Pokémon can still switch out with its own effects such as:
<ul>
  <li>using a move that switches the user out (such as <a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-Turn</span></a> or <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>).</li>
  <li>if it is holding a <a href=""/items/shed-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Shell</span><img src=""https://cdn.pokedb.org/f8d5781e7824a76e8df74f292523d5846d5f2f6ce45129709f781656565ec24cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Shed Shell"" style=""width: 20px; height: 20px""></a> or <a href=""/items/smoke-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smoke Ball</span><img src=""https://cdn.pokedb.org/6e8cc518df1df5566761b3b384a5ee211eba7c0c2214d398cbba98df97aae29fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Smoke Ball"" style=""width: 20px; height: 20px""></a></li>
  <li>the held <a href=""/items/eject-button"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Button</span><img src=""https://cdn.pokedb.org/13c8b2a761e56450f5cd6920051d35c96e51c498be94e3f721861ea68cf9a026w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Button"" style=""width: 20px; height: 20px""></a> is activated.</li>
  <li>the Trainer uses an escape item such as <a href=""/items/poke-doll"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poké Doll</span><img src=""https://cdn.pokedb.org/72128cdef5898d0b571194b00cc3e863178c511e1dac0bdc23aa34720c7ee68bw20h20"" width=""20"" height=""20"" alt=""Item Icon for Poké Doll"" style=""width: 20px; height: 20px""></a></li>
  <li>if the target faints and the player is able to switch out the current Pokémon while playing in shift mode.</li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
749;"<i>Tar Shot</i> lowers the target's {Speed;STAT;SPEED} by one stage and doubles the effectiveness of {FIRE;TYPE;Fire}-type moves on the target.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
The {FIRE;TYPE;Fire}-type weakness can only be applied once, but the {Speed;STAT;SPEED} decrease may be applied until the target has reached the minimum of -6 stages.<br/>
Terastallized Pokémon are immune to the added weakness but do not lose the weakness upong Terastallizing.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Tar Shot</i> lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage and doubles the effectiveness of <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type moves on the target.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
The <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type weakness can only be applied once, but the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> decrease may be applied until the target has reached the minimum of -6 stages.<br>
Terastallized Pokémon are immune to the added weakness but do not lose the weakness upong Terastallizing.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
750;"<i>Magic Powder</i> changes the target's type to mono {PSYCHIC;TYPE;Psychic} and lasts until the target leaves battle.<br/>
<i>Magic Powder's</i> effect is overriden by form changes, {Transform;MOVE;transform} or Terastallizing.<br/>
<i>Magic Powder</i> fails if the target:
<ul>
  <li>is already mono {PSYCHIC;TYPE;Psychic}</li>
  <li>is behind a {Substitute;MOVE;substitute}</li>
  <li>is Terastallized</li>
  <li>has the ability {RKS System;ABILITY;rks-system}</li>
  <li>is a {GRASS;TYPE;Grass}-type Pokémon</li>
  <li>holding {Safety Goggles;ITEM;safety-goggles}</li>
</ul>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Magic Powder</i> changes the target's type to mono <span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span> and lasts until the target leaves battle.<br>
<i>Magic Powder's</i> effect is overriden by form changes, <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a> or Terastallizing.<br>
<i>Magic Powder</i> fails if the target:
<ul>
  <li>is already mono <span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span></li>
  <li>is behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
  <li>is Terastallized</li>
  <li>has the ability <a href=""/abilities/rks-system"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>RKS System</span></a></li>
  <li>is a <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type Pokémon</li>
  <li>holding <a href=""/items/safety-goggles"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safety Goggles</span><img src=""https://cdn.pokedb.org/d6520b2ce6f4a7d63895d7f56899025d6a3fce4ba2b865e050fc8a9f692f5759w20h20"" width=""20"" height=""20"" alt=""Item Icon for Safety Goggles"" style=""width: 20px; height: 20px""></a></li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
751;"<i>Dragon Darts</i> deals damage twice.<br/>
<i>Dragon Darts</i> has its own priority list for which enemy Pokémon will take damage:
<ul>
  <li>1. If <i>Dragon Darts</i> targets an ally both strikes will hit the ally</li>
  <li>2. If there is only one enemy both hits will strike that target.</li>
  <li>3. If the move is redirected by a {center of attention;STATUS;-} effect or move redirecting effect, both strikes will hit that target.</li>
  <li>4. If there is more than one enemy the first hit will strike the original target and the other hit will target an adjacent enemy.</li>
  <li>5. If the original target is immune (abilities, protection moves, type immunity) or the move misses the original target, both strikes hit an adjacent enemy.</li>
  <li>6. If both enemies are immune only the first immunity will be counted.</li>
</ul>
If <i>Dragon Darts</i> is redirected due to failing an {accuracy;STAT;ACCURACY} or {evasion;STAT;EVASION} check, the user's held {Blunder Policy;ITEM;blunder-policy} still activates.<br/>
In battles with more than two enemies, <i>Dragon Darts</i> hits two targets for each strike.<br/>
Each strike of <i>Double Hit</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li> 
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the target is wearing a {Rocky Helmet;ITEM;rocky-helmet} each strike will hurt the user.</li>
</ul>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Dragon Darts</i> deals damage twice.<br>
<i>Dragon Darts</i> has its own priority list for which enemy Pokémon will take damage:
<ul>
  <li>1. If <i>Dragon Darts</i> targets an ally both strikes will hit the ally</li>
  <li>2. If there is only one enemy both hits will strike that target.</li>
  <li>3. If the move is redirected by a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>center of attention</span></a> effect or move redirecting effect, both strikes will hit that target.</li>
  <li>4. If there is more than one enemy the first hit will strike the original target and the other hit will target an adjacent enemy.</li>
  <li>5. If the original target is immune (abilities, protection moves, type immunity) or the move misses the original target, both strikes hit an adjacent enemy.</li>
  <li>6. If both enemies are immune only the first immunity will be counted.</li>
</ul>
If <i>Dragon Darts</i> is redirected due to failing an <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> check, the user's held <a href=""/items/blunder-policy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blunder Policy</span><img src=""https://cdn.pokedb.org/c925de2dd81022a39f34e6c454352425da11446f09f92964fe03130f063eb0abw20h20"" width=""20"" height=""20"" alt=""Item Icon for Blunder Policy"" style=""width: 20px; height: 20px""></a> still activates.<br>
In battles with more than two enemies, <i>Dragon Darts</i> hits two targets for each strike.<br>
Each strike of <i>Double Hit</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li> 
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the target is wearing a <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a> each strike will hurt the user.</li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
755;"<i>Fishious Rend</i> deals damage and its power is doubled if the user attacks first or a new target switches in.<br/>
{Strong Jaw;ABILITY;strong-jaw} boosts the power of <i>Fishour Rend</i> by 50%.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Fishious Rend</i> deals damage and its power is doubled if the user attacks first or a new target switches in.<br>
<a href=""/abilities/strong-jaw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strong Jaw</span></a> boosts the power of <i>Fishour Rend</i> by 50%.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
756;"<i>Court Change</i> moves the effect of all moves that effect one side of the field to the other side.<br/>
The full list of moves that swap their side is listed below:
<ul>
  <li>{Reflect;MOVE;reflect}</li>
  <li>{Light Screen;MOVE;light-screen}</li>
  <li>{Aurora Veil;MOVE;aurora-veil}</li>
  <li>{Fire Pledge;MOVE;fire-pledge}</li>
  <li>{Grass Pledge;MOVE;grass-pledge}</li>
  <li>{Water Pledge;MOVE;water-pledge}</li>
  <li>{Mist;MOVE;mist}</li>
  <li>{Safeguard;MOVE;safeguard}</li>
  <li>{Stealth Rock;MOVE;stealth-rock}</li>
  <li>{Spikes;MOVE;spikes}</li>
  <li>{Sticky Web;MOVE;sticky-web}</li>
  <li>{Toxic Spikes;MOVE;toxic-spikes}</li>
  <li>{Tailwind;MOVE;tailwind}</li>
  <li>{G-Max Steelsurge;MOVE;g-max-steelsurge}</li>
  <li>{G-Max Vine Lash;MOVE;g-max-vine-lash}</li>
  <li>{G-Max Wildfire;MOVE;g-max-wildfire}</li>
  <li>{G-Max Cannonade;MOVE;g-max-cannonade}</li>
</ul>
The following list of moves is not affected by <i>Court Change</i>:
<ul>
  <li>{Quick Guard;MOVE;quick-guard}</li>
  <li>{Wide Guard;MOVE;wide-guard}</li>
  <li>{Crafty Shield;MOVE;crafty-shield}</li>
</ul>
{Lucky Chant;MOVE;lucky-chant} is unknown as both it and <i>Court Change</i> moves never appeared in the same game.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and Gen 9 this move can not be selected in battle.</li>
</ul>";"<i>Court Change</i> moves the effect of all moves that effect one side of the field to the other side.<br>
The full list of moves that swap their side is listed below:
<ul>
  <li><a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a></li>
  <li><a href=""/moves/light-screen"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Screen</span></a></li>
  <li><a href=""/moves/aurora-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aurora Veil</span></a></li>
  <li><a href=""/moves/fire-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Pledge</span></a></li>
  <li><a href=""/moves/grass-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Pledge</span></a></li>
  <li><a href=""/moves/water-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pledge</span></a></li>
  <li><a href=""/moves/mist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mist</span></a></li>
  <li><a href=""/moves/safeguard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safeguard</span></a></li>
  <li><a href=""/moves/stealth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stealth Rock</span></a></li>
  <li><a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a></li>
  <li><a href=""/moves/sticky-web"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Web</span></a></li>
  <li><a href=""/moves/toxic-spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Spikes</span></a></li>
  <li><a href=""/moves/tailwind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tailwind</span></a></li>
  <li><a href=""/moves/g-max-steelsurge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Steelsurge</span></a></li>
  <li><a href=""/moves/g-max-vine-lash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Vine Lash</span></a></li>
  <li><a href=""/moves/g-max-wildfire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Wildfire</span></a></li>
  <li><a href=""/moves/g-max-cannonade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Cannonade</span></a></li>
</ul>
The following list of moves is not affected by <i>Court Change</i>:
<ul>
  <li><a href=""/moves/quick-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Guard</span></a></li>
  <li><a href=""/moves/wide-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wide Guard</span></a></li>
  <li><a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a></li>
</ul>
<a href=""/moves/lucky-chant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lucky Chant</span></a> is unknown as both it and <i>Court Change</i> moves never appeared in the same game.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and Gen 9 this move can not be selected in battle.</li>
</ul>"
757;"<i>Max Flare</i> deals damage and changes the weather to {harsh sunlight;WEATHER;HARSHSUNLIGHT} for 5 turns.<br/>
This effect is extended to 8 turns with a held {Heat Rock;ITEM;heat-rock}<br/>
<i>Max Flare</i> is the {FIRE;TYPE;Fire}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Blast Burn;MOVE;blast-burn}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Blaze Kick;MOVE;blaze-kick}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Blue Flare;MOVE;blue-flare}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Burn Up;MOVE;burn-up}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Burning Jealousy;MOVE;burning-jealousy}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Ember;MOVE;ember}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Eruption;MOVE;eruption}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fiery Dance;MOVE;fiery-dance}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fire Blast;MOVE;fire-blast}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fire Fang;MOVE;fire-fang}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fire Lash;MOVE;fire-lash}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fire Pledge;MOVE;fire-pledge}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fire Punch;MOVE;fire-punch}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fire Spin;MOVE;fire-spin}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Flame Charge;MOVE;flame-charge}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Flame Wheel;MOVE;flame-wheel}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Flamethrower;MOVE;flamethrower}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Flare Blitz;MOVE;flare-blitz}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fusion Flare;MOVE;fusion-flare}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Heat Crash;MOVE;heat-crash}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Heat Wave;MOVE;heat-wave}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Incinerate;MOVE;incinerate}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Inferno;MOVE;inferno}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Lava Plume;MOVE;lava-plume}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Magma Storm;MOVE;magma-storm}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Mind Blown;MOVE;mind-blown}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Mystical Fire;MOVE;mystical-fire}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Overheat;MOVE;overheat}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Pyro Ball;MOVE;pyro-ball}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Sacred Fire;MOVE;sacred-fire}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Searing Shot;MOVE;searing-shot}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Shell Trap;MOVE;shell-trap}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{V-create;MOVE;v-create}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Flare</i> deals damage and changes the weather to <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for 5 turns.<br>
This effect is extended to 8 turns with a held <a href=""/items/heat-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Rock</span><img src=""https://cdn.pokedb.org/72fa65d91237a778bc19aaa99564f8d6330a9fa3951dbace26fe228976834e81w20h20"" width=""20"" height=""20"" alt=""Item Icon for Heat Rock"" style=""width: 20px; height: 20px""></a><br>
<i>Max Flare</i> is the <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/blast-burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blast Burn</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/blaze-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blaze Kick</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/blue-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blue Flare</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/burn-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burn Up</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/burning-jealousy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burning Jealousy</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ember"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ember</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/eruption"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eruption</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fiery-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fiery Dance</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Blast</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Fang</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-lash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Lash</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Pledge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Punch</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Spin</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/flame-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Charge</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/flame-wheel"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Wheel</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/flamethrower"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flamethrower</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/flare-blitz"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flare Blitz</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fusion-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fusion Flare</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/heat-crash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Crash</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/heat-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Wave</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/incinerate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Incinerate</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/inferno"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inferno</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/lava-plume"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lava Plume</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/magma-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Storm</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mind-blown"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind Blown</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mystical-fire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mystical Fire</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/overheat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overheat</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/pyro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pyro Ball</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sacred-fire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sacred Fire</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/searing-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Searing Shot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shell-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Trap</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/v-create"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>V-create</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
758;"<i>Max Flutterby</i> deals damage and lowers the {Special Attack;STAT;SPATK} of all adjacent enemies by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Max Flutterby</i> is the {BUG;TYPE;Bug}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Attack Order;MOVE;attack-order}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bug Bite;MOVE;bug-bite}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bug Buzz;MOVE;bug-buzz}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fell Stinger;MOVE;fell-stinger}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{First Impression;MOVE;first-impression}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fury Cutter;MOVE;fury-cutter}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Infestation;MOVE;infestation}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Leech Life;MOVE;leech-life}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Lunge;MOVE;lunge}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Megahorn;MOVE;megahorn}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Pin Missile;MOVE;pin-missile}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Pollen Puff;MOVE;pollen-puff}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Skitter Smack;MOVE;skitter-smack}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Struggle Bug;MOVE;struggle-bug}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{U-turn;MOVE;u-turn}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{X-Scissor;MOVE;x-scissor}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Flutterby</i> deals damage and lowers the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all adjacent enemies by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Max Flutterby</i> is the <span style=""background-color: #95A235; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Bug"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53409a157ce97a970830367f1d5933a7f1b3d074d005a4808161c275b5580fc2"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Bug""><span style=""color: rgb(255, 255, 255);"">Bug</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/attack-order"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Attack Order</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bug-bite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Bite</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bug-buzz"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Buzz</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fell-stinger"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fell Stinger</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/first-impression"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>First Impression</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fury-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Cutter</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/infestation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Infestation</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/leech-life"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Life</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/lunge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lunge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/megahorn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Megahorn</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/pin-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pin Missile</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/pollen-puff"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pollen Puff</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/skitter-smack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skitter Smack</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/struggle-bug"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle Bug</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-turn</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/x-scissor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>X-Scissor</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
759;"<i>Max Lightning</i> deals damage creates an {Electric Terrain;MOVE;electric-terrain}.<br/>
<i>Max Lightning</i> is the {ELECTRIC;TYPE;Electric}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Aura Wheel;MOVE;aura-wheel}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bolt Beak;MOVE;bolt-beak}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bolt Strike;MOVE;bolt-strike}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Charge Beam;MOVE;charge-beam}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Discharge;MOVE;discharge}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Electro Ball;MOVE;electro-ball}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Electroweb;MOVE;electroweb}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fusion Bolt;MOVE;fusion-bolt}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Nuzzle;MOVE;nuzzle}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Overdrive;MOVE;overdrive}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Parabolic Charge;MOVE;parabolic-charge}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Plasma Fists;MOVE;plasma-fists}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rising Voltage;MOVE;rising-voltage}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Shock Wave;MOVE;shock-wave}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Spark;MOVE;spark}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Thunder;MOVE;thunder}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Thunder Cage;MOVE;thunder-cage}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Thunder Fang;MOVE;thunder-fang}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Thunder Punch;MOVE;thunder-punch}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Thunder Shock;MOVE;thunder-shock}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Thunderbolt;MOVE;thunderbolt}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Volt Switch;MOVE;volt-switch}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Volt Tackle;MOVE;volt-tackle}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Wild Charge;MOVE;wild-charge}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Zap Cannon;MOVE;zap-cannon}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Zing Zap;MOVE;zing-zap}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Lightning</i> deals damage creates an <a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a>.<br>
<i>Max Lightning</i> is the <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/aura-wheel"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aura Wheel</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bolt-beak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bolt Beak</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bolt-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bolt Strike</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/charge-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Charge Beam</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/discharge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Discharge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/electro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electro Ball</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/electroweb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electroweb</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fusion-bolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fusion Bolt</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/nuzzle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nuzzle</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/overdrive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overdrive</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/parabolic-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Parabolic Charge</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/plasma-fists"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Plasma Fists</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rising-voltage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rising Voltage</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shock-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shock Wave</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/spark"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spark</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder-cage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Cage</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Fang</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Punch</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder-shock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Shock</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunderbolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunderbolt</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/volt-switch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Volt Switch</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/volt-tackle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Volt Tackle</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/wild-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wild Charge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/zap-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zap Cannon</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/zing-zap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zing Zap</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
760;"<i>Max Strike</i> deals damage lowers the {Speed;STAT;SPEED} of all adjacent enemies by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Max Strike</i> is the {NORMAL;TYPE;Normal}-type Max Move.<br/>
When the base move is affected by an ability or effect that changes {NORMAL;TYPE;Normal}-type moves into another type such as {Pixilate;ABILITY;pixilate}, the Max Move will also be changed to the one appropriate for the new type.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Bind;MOVE;bind}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Body Slam;MOVE;body-slam}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Boomburst;MOVE;boomburst}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Covet;MOVE;covet}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Crush Claw;MOVE;crush-claw}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Crush Grip;MOVE;crush-grip}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Cut;MOVE;cut}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Double Hit;MOVE;double-hit}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Double-Edge;MOVE;double-edge}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Echoed Voice;MOVE;echoed-voice}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Endeavor;MOVE;endeavor}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Explosion;MOVE;explosion}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Extreme Speed;MOVE;extreme-speed}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Facade;MOVE;facade}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fake Out;MOVE;fake-out}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{False Swipe;MOVE;false-swipe}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Feint;MOVE;feint}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Flail;MOVE;flail}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fury Attack;MOVE;fury-attack}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fury Swipes;MOVE;fury-swipes}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Giga Impact;MOVE;giga-impact}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Guillotine;MOVE;guillotine}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Head Charge;MOVE;head-charge}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Headbutt;MOVE;headbutt}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Hold Back;MOVE;hold-back}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Horn Attack;MOVE;horn-attack}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Horn Drill;MOVE;horn-drill}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Hyper Beam;MOVE;hyper-beam}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Hyper Fang;MOVE;hyper-fang}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Hyper Voice;MOVE;hyper-voice}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Judgment;MOVE;judgment}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Last Resort;MOVE;last-resort}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Mega Kick;MOVE;mega-kick}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Mega Punch;MOVE;mega-punch}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Multi-Attack;MOVE;multi-attack}</td>
      <td>95</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Pay Day;MOVE;pay-day}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Pound;MOVE;pound}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Present;MOVE;present}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Quick Attack;MOVE;quick-attack}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rapid Spin;MOVE;rapid-spin}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Relic Song;MOVE;relic-song}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Retaliate;MOVE;retaliate}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Revelation Dance;MOVE;revelation-dance}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Round;MOVE;round}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Scratch;MOVE;scratch}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Self-Destruct;MOVE;self-destruct}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Skull Bash;MOVE;skull-bash}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Slam;MOVE;slam}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Slash;MOVE;slash}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Snore;MOVE;snore}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Spit Up;MOVE;spit-up}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Stomp;MOVE;stomp}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Strength;MOVE;strength}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Super Fang;MOVE;super-fang}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Swift;MOVE;swift}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Tackle;MOVE;tackle}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Tail Slap;MOVE;tail-slap}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Take Down;MOVE;take-down}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Techno Blast;MOVE;techno-blast}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Terrain Pulse;MOVE;terrain-pulse}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Thrash;MOVE;thrash}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Tri Attack;MOVE;tri-attack}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Uproar;MOVE;uproar}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Vice Grip;MOVE;vice-grip}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Weather Ball;MOVE;weather-ball}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Wrap;MOVE;wrap}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Strike</i> deals damage lowers the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all adjacent enemies by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Max Strike</i> is the <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type Max Move.<br>
When the base move is affected by an ability or effect that changes <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type moves into another type such as <a href=""/abilities/pixilate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pixilate</span></a>, the Max Move will also be changed to the one appropriate for the new type.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/bind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bind</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/body-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Body Slam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/boomburst"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Boomburst</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/covet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Covet</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/crush-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crush Claw</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/crush-grip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crush Grip</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/cut"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cut</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-hit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Hit</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-edge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double-Edge</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/echoed-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Echoed Voice</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/endeavor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endeavor</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/explosion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Explosion</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/extreme-speed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Extreme Speed</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/facade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Facade</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fake-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fake Out</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/false-swipe"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>False Swipe</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/feint"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/flail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flail</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fury-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Attack</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fury-swipes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Swipes</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/giga-impact"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giga Impact</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/guillotine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guillotine</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/head-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Head Charge</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/headbutt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Headbutt</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hold-back"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hold Back</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/horn-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Attack</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/horn-drill"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Drill</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyper-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Beam</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyper-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Fang</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyper-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Voice</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/judgment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Judgment</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/last-resort"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Last Resort</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mega-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Kick</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mega-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Punch</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/multi-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multi-Attack</span></a></td>
      <td>95</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/pay-day"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pay Day</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/pound"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pound</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/present"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Present</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/quick-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Attack</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rapid-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rapid Spin</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/relic-song"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Relic Song</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/retaliate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Retaliate</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/revelation-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Revelation Dance</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/round"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Round</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/scratch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scratch</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/self-destruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Self-Destruct</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/skull-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skull Bash</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Slam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Slash</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/snore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snore</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/spit-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spit Up</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/stomp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stomp</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/strength"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strength</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/super-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Super Fang</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/swift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swift</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/tackle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tackle</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/tail-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tail Slap</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/take-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Take Down</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/techno-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Techno Blast</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/terrain-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terrain Pulse</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thrash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thrash</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/tri-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tri Attack</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/uproar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Uproar</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/vice-grip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vice Grip</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/weather-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weather Ball</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/wrap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wrap</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
761;"<i>Max Knuckle</i> deals damage to an enemy and raises the {Attack;STAT;ATTACK} of the user and all adjacent allies by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Max Knuckle</i> is the {FIGHTING;TYPE;Fighting}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Arm Thrust;MOVE;arm-thrust}</td>
      <td>70</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Aura Sphere;MOVE;aura-sphere}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Body Press;MOVE;body-press}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Brick Break;MOVE;brick-break}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Circle Throw;MOVE;circle-throw}</td>
      <td>80</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Close Combat;MOVE;close-combat}</td>
      <td>95</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Counter;MOVE;counter}</td>
      <td>75</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Cross Chop;MOVE;cross-chop}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Double Kick;MOVE;double-kick}</td>
      <td>80</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Drain Punch;MOVE;drain-punch}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dynamic Punch;MOVE;dynamic-punch}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Final Gambit;MOVE;final-gambit}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Flying Press;MOVE;flying-press}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Focus Blast;MOVE;focus-blast}</td>
      <td>95</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Focus Punch;MOVE;focus-punch}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Force Palm;MOVE;force-palm}</td>
      <td>80</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Hammer Arm;MOVE;hammer-arm}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{High Jump Kick;MOVE;high-jump-kick}</td>
      <td>95</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Low Kick;MOVE;low-kick}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Low Sweep;MOVE;low-sweep}</td>
      <td>85</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Mach Punch;MOVE;mach-punch}</td>
      <td>70</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Meteor Assault;MOVE;meteor-assault}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Power-Up Punch;MOVE;power-up-punch}</td>
      <td>70</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Revenge;MOVE;revenge}</td>
      <td>80</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Reversal;MOVE;reversal}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rock Smash;MOVE;rock-smash}</td>
      <td>70</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Sacred Sword;MOVE;sacred-sword}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Secret Sword;MOVE;secret-sword}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Seismic Toss;MOVE;seismic-toss}</td>
      <td>75</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Storm Throw;MOVE;storm-throw}</td>
      <td>80</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Submission;MOVE;submission}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Superpower;MOVE;superpower}</td>
      <td>95</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Thunderous Kick;MOVE;thunderous-kick}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Triple Kick;MOVE;triple-kick}</td>
      <td>80</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Vacuum Wave;MOVE;vacuum-wave}</td>
      <td>70</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Vital Throw;MOVE;vital-throw}</td>
      <td>85</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Knuckle</i> deals damage to an enemy and raises the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the user and all adjacent allies by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Max Knuckle</i> is the <span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/arm-thrust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arm Thrust</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/aura-sphere"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aura Sphere</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/body-press"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Body Press</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/brick-break"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brick Break</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/circle-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Circle Throw</span></a></td>
      <td>80</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/close-combat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Close Combat</span></a></td>
      <td>95</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a></td>
      <td>75</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/cross-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cross Chop</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Kick</span></a></td>
      <td>80</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/drain-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drain Punch</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dynamic-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dynamic Punch</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/final-gambit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Final Gambit</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/flying-press"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flying Press</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/focus-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Blast</span></a></td>
      <td>95</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/focus-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Punch</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/force-palm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Force Palm</span></a></td>
      <td>80</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hammer-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hammer Arm</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/high-jump-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>High Jump Kick</span></a></td>
      <td>95</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/low-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Low Kick</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/low-sweep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Low Sweep</span></a></td>
      <td>85</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mach-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mach Punch</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/meteor-assault"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Meteor Assault</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/power-up-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power-Up Punch</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/revenge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Revenge</span></a></td>
      <td>80</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/reversal"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reversal</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-smash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Smash</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sacred-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sacred Sword</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/secret-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Secret Sword</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/seismic-toss"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seismic Toss</span></a></td>
      <td>75</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/storm-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Storm Throw</span></a></td>
      <td>80</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/submission"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Submission</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/superpower"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Superpower</span></a></td>
      <td>95</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunderous-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunderous Kick</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/triple-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Triple Kick</span></a></td>
      <td>80</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/vacuum-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vacuum Wave</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/vital-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Throw</span></a></td>
      <td>85</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
763;"<i>Max Hailstorm</i> deals damage and changes the weather to {hail;WEATHER;HAIL} for 5 turns.<br/>
This effect is extended to 8 turns with a held {Icy Rock;ITEM;icy-rock}<br/>
<i>Max Hailstorm</i> is the {ICE;TYPE;Ice}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Aurora Beam;MOVE;aurora-beam}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Avalanche;MOVE;avalanche}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Blizzard;MOVE;blizzard}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Freeze Shock;MOVE;freeze-shock}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Freeze-Dry;MOVE;freeze-dry}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Frost Breath;MOVE;frost-breath}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Glacial Lance;MOVE;glacial-lance}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Glaciate;MOVE;glaciate}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Ice Beam;MOVE;ice-beam}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Ice Burn;MOVE;ice-burn}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Ice Fang;MOVE;ice-fang}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Ice Hammer;MOVE;ice-hammer}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Ice Punch;MOVE;ice-punch}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Ice Shard;MOVE;ice-shard}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Icicle Crash;MOVE;icicle-crash}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Icicle Spear;MOVE;icicle-spear}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Icy Wind;MOVE;icy-wind}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Powder Snow;MOVE;powder-snow}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Sheer Cold;MOVE;sheer-cold}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Triple Axel;MOVE;triple-axel}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Hailstorm</i> deals damage and changes the weather to <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">hail</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for 5 turns.<br>
This effect is extended to 8 turns with a held <a href=""/items/icy-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icy Rock</span><img src=""https://cdn.pokedb.org/b569779c5adaf74365095686897a73cb11504de1ac17eb21ba6b0616db9cc880w20h20"" width=""20"" height=""20"" alt=""Item Icon for Icy Rock"" style=""width: 20px; height: 20px""></a><br>
<i>Max Hailstorm</i> is the <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/aurora-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aurora Beam</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/avalanche"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Avalanche</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blizzard</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/freeze-shock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freeze Shock</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/freeze-dry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freeze-Dry</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/frost-breath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Frost Breath</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/glacial-lance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Glacial Lance</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/glaciate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Glaciate</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Beam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Burn</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Fang</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-hammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Hammer</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Punch</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-shard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Shard</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/icicle-crash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icicle Crash</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/icicle-spear"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icicle Spear</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/icy-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icy Wind</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/powder-snow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Powder Snow</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sheer-cold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sheer Cold</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/triple-axel"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Triple Axel</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
764;"<i>Max Ooze</i> deals damage to an enemy and raises the {Special Attack;STAT;SPATK} of the user and all adjacent allies by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Max Ooze</i> is the {POISON;TYPE;Poison}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Acid;MOVE;acid}</td>
      <td>70</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Acid Spray;MOVE;acid-spray}</td>
      <td>70</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Belch;MOVE;belch}</td>
      <td>95</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Clear Smog;MOVE;clear-smog}</td>
      <td>75</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Cross Poison;MOVE;cross-poison}</td>
      <td>85</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Gunk Shot;MOVE;gunk-shot}</td>
      <td>95</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Poison Fang;MOVE;poison-fang}</td>
      <td>75</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Poison Jab;MOVE;poison-jab}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Poison Sting;MOVE;poison-sting}</td>
      <td>70</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Poison Tail;MOVE;poison-tail}</td>
      <td>75</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Shell Side Arm;MOVE;shell-side-arm}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Sludge;MOVE;sludge}</td>
      <td>85</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Sludge Bomb;MOVE;sludge-bomb}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Sludge Wave;MOVE;sludge-wave}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Smog;MOVE;smog}</td>
      <td>70</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Venoshock;MOVE;venoshock}</td>
      <td>85</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Ooze</i> deals damage to an enemy and raises the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the user and all adjacent allies by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Max Ooze</i> is the <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Acid</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/acid-spray"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Acid Spray</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/belch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Belch</span></a></td>
      <td>95</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/clear-smog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Smog</span></a></td>
      <td>75</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/cross-poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cross Poison</span></a></td>
      <td>85</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/gunk-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gunk Shot</span></a></td>
      <td>95</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/poison-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Fang</span></a></td>
      <td>75</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/poison-jab"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Jab</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/poison-sting"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Sting</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/poison-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Tail</span></a></td>
      <td>75</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/shell-side-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Side Arm</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sludge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sludge</span></a></td>
      <td>85</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sludge-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sludge Bomb</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sludge-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sludge Wave</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/smog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smog</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/venoshock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Venoshock</span></a></td>
      <td>85</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
765;"<i>Max Geyser</i> deals damage and changes the weather to {rain;WEATHER;RAIN} for 5 turns.<br/>
This effect is extended to 8 turns with a held {Damp Rock;ITEM;damp-rock}<br/>
<i>Max Geyser</i> is the {WATER;TYPE;Water}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Aqua Jet;MOVE;aqua-jet}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Aqua Tail;MOVE;aqua-tail}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Brine;MOVE;brine}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Bubble Beam;MOVE;bubble-beam}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Crabhammer;MOVE;crabhammer}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dive;MOVE;dive}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fishious Rend;MOVE;fishious-rend}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Flip Turn;MOVE;flip-turn}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Hydro Cannon;MOVE;hydro-cannon}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Hydro Pump;MOVE;hydro-pump}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Liquidation;MOVE;liquidation}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Muddy Water;MOVE;muddy-water}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Octazooka;MOVE;octazooka}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Origin Pulse;MOVE;origin-pulse}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Razor Shell;MOVE;razor-shell}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Scald;MOVE;scald}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Snipe Shot;MOVE;snipe-shot}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Sparkling Aria;MOVE;sparkling-aria}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Steam Eruption;MOVE;steam-eruption}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Surf;MOVE;surf}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Surging Strikes;MOVE;surging-strikes}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Water Gun;MOVE;water-gun}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Water Pledge;MOVE;water-pledge}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Water Pulse;MOVE;water-pulse}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Water Shuriken;MOVE;water-shuriken}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Water Spout;MOVE;water-spout}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Waterfall;MOVE;waterfall}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Whirlpool;MOVE;whirlpool}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Geyser</i> deals damage and changes the weather to <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for 5 turns.<br>
This effect is extended to 8 turns with a held <a href=""/items/damp-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Damp Rock</span><img src=""https://cdn.pokedb.org/6e3ee8f06bafb3436390de68ac9b52ddce4d30fc491d083b78ec6167694ff9fbw20h20"" width=""20"" height=""20"" alt=""Item Icon for Damp Rock"" style=""width: 20px; height: 20px""></a><br>
<i>Max Geyser</i> is the <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/aqua-jet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Jet</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/aqua-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Tail</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/brine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brine</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bubble-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bubble Beam</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/crabhammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crabhammer</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fishious-rend"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fishious Rend</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/flip-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flip Turn</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hydro-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Cannon</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hydro-pump"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Pump</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/liquidation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquidation</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/muddy-water"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Muddy Water</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/octazooka"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Octazooka</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/origin-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Origin Pulse</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/razor-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Shell</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/scald"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scald</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/snipe-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snipe Shot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sparkling-aria"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sparkling Aria</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/steam-eruption"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steam Eruption</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/surf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surf</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/surging-strikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surging Strikes</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-gun"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Gun</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pledge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pulse</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-shuriken"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Shuriken</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-spout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Spout</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/waterfall"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Waterfall</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/whirlpool"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlpool</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
766;"<i>Max Airstream</i> deals damage to an enemy and raises the {Speed;STAT;SPEED} of the user and all adjacent allies by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Max Airstream</i> is the {FLYING;TYPE;Flying}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Acrobatics;MOVE;acrobatics}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Aerial Ace;MOVE;aerial-ace}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Aeroblast;MOVE;aeroblast}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Air Cutter;MOVE;air-cutter}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Air Slash;MOVE;air-slash}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Beak Blast;MOVE;beak-blast}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bounce;MOVE;bounce}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Brave Bird;MOVE;brave-bird}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Chatter;MOVE;chatter}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Dragon Ascent;MOVE;dragon-ascent}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Drill Peck;MOVE;drill-peck}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dual Wingbeat;MOVE;dual-wingbeat}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fly;MOVE;fly}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Gust;MOVE;gust}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Hurricane;MOVE;hurricane}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Oblivion Wing;MOVE;oblivion-wing}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Peck;MOVE;peck}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Pluck;MOVE;pluck}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Sky Attack;MOVE;sky-attack}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Wing Attack;MOVE;wing-attack}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Airstream</i> deals damage to an enemy and raises the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the user and all adjacent allies by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Max Airstream</i> is the <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/acrobatics"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Acrobatics</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/aerial-ace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aerial Ace</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/aeroblast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aeroblast</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/air-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Cutter</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/air-slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Slash</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/beak-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beak Blast</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bounce</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/brave-bird"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brave Bird</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/chatter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chatter</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-ascent"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Ascent</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/drill-peck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drill Peck</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dual-wingbeat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dual Wingbeat</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/gust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gust</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hurricane"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hurricane</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/oblivion-wing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Oblivion Wing</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/peck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Peck</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/pluck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pluck</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sky-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Attack</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/wing-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wing Attack</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
767;"<i>Max Starfall</i> deals damage and creates a {Misty Terrain;MOVE;misty-terrain}.<br/>
<i>Max Starfall</i> is the {FAIRY;TYPE;Fairy}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Dazzling Gleam;MOVE;dazzling-gleam}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Disarming Voice;MOVE;disarming-voice}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Draining Kiss;MOVE;draining-kiss}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fairy Wind;MOVE;fairy-wind}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fleur Cannon;MOVE;fleur-cannon}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Light of Ruin;MOVE;light-of-ruin}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Misty Explosion;MOVE;misty-explosion}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Moonblast;MOVE;moonblast}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Nature's Madness;MOVE;natures-madness}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Play Rough;MOVE;play-rough}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Spirit Break;MOVE;spirit-break}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Strange Steam;MOVE;strange-steam}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Starfall</i> deals damage and creates a <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a>.<br>
<i>Max Starfall</i> is the <span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/dazzling-gleam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dazzling Gleam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/disarming-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disarming Voice</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/draining-kiss"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Draining Kiss</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fairy-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fairy Wind</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fleur-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fleur Cannon</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/light-of-ruin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light of Ruin</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/misty-explosion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Explosion</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/moonblast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moonblast</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/natures-madness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nature's Madness</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/play-rough"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Play Rough</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/spirit-break"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spirit Break</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/strange-steam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strange Steam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
768;"<i>Max Wyrmwind</i> deals damage and lowers the {Attack;STAT;ATTACK} of all adjacent enemies by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Max Wyrmwind</i> is the {DRAGON;TYPE;Dragon}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Breaking Swipe;MOVE;breaking-swipe}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Clanging Scales;MOVE;clanging-scales}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Core Enforcer;MOVE;core-enforcer}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Draco Meteor;MOVE;draco-meteor}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Dragon Breath;MOVE;dragon-breath}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Dragon Claw;MOVE;dragon-claw}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dragon Darts;MOVE;dragon-darts}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dragon Energy;MOVE;dragon-energy}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Dragon Hammer;MOVE;dragon-hammer}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dragon Pulse;MOVE;dragon-pulse}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Dragon Rush;MOVE;dragon-rush}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dragon Tail;MOVE;dragon-tail}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dual Chop;MOVE;dual-chop}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dynamax Cannon;MOVE;dynamax-cannon}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Eternabeam;MOVE;eternabeam}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Outrage;MOVE;outrage}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Roar of Time;MOVE;roar-of-time}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Scale Shot;MOVE;scale-shot}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Spacial Rend;MOVE;spacial-rend}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Twister;MOVE;twister}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Wyrmwind</i> deals damage and lowers the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all adjacent enemies by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Max Wyrmwind</i> is the <span style=""background-color: #4D61AA; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dragon"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9fcb5111e9db77cb7f00db09d781d407e069c8414eacf4aa184b1a73b0d88a77"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dragon""><span style=""color: rgb(255, 255, 255);"">Dragon</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/breaking-swipe"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Breaking Swipe</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/clanging-scales"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clanging Scales</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/core-enforcer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Core Enforcer</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/draco-meteor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Draco Meteor</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-breath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Breath</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Claw</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-darts"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Darts</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Energy</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-hammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Hammer</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Pulse</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-rush"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Rush</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Tail</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dual-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dual Chop</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dynamax-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dynamax Cannon</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/eternabeam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eternabeam</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/outrage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Outrage</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/roar-of-time"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar of Time</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/scale-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scale Shot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/spacial-rend"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spacial Rend</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/twister"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Twister</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
769;"<i>Max Mindstorm</i> deals damage and creates a {Psychic Terrain;MOVE;psychic-terrain}.<br/>
<i>Max Mindstorm</i> is the {PSYCHIC;TYPE;Psychic}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Confusion;MOVE;confusion}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Dream Eater;MOVE;dream-eater}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Eerie Spell;MOVE;eerie-spell}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Expanding Force;MOVE;expanding-force}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Extrasensory;MOVE;extrasensory}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Freezing Glare;MOVE;freezing-glare}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Future Sight;MOVE;future-sight}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Hyperspace Hole;MOVE;hyperspace-hole}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Luster Purge;MOVE;luster-purge}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Mirror Coat;MOVE;mirror-coat}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Mist Ball;MOVE;mist-ball}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Photon Geyser;MOVE;photon-geyser}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Prismatic Laser;MOVE;prismatic-laser}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Psybeam;MOVE;psybeam}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Psychic;MOVE;psychic}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Psychic Fangs;MOVE;psychic-fangs}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Psycho Boost;MOVE;psycho-boost}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Psycho Cut;MOVE;psycho-cut}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Psyshock;MOVE;psyshock}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Psystrike;MOVE;psystrike}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Stored Power;MOVE;stored-power}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Zen Headbutt;MOVE;zen-headbutt}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Mindstorm</i> deals damage and creates a <a href=""/moves/psychic-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Terrain</span></a>.<br>
<i>Max Mindstorm</i> is the <span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Confusion</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dream-eater"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dream Eater</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/eerie-spell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eerie Spell</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/expanding-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Expanding Force</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/extrasensory"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Extrasensory</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/freezing-glare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freezing Glare</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/future-sight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Future Sight</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyperspace-hole"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Hole</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/luster-purge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Luster Purge</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mirror-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Coat</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mist-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mist Ball</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/photon-geyser"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Photon Geyser</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/prismatic-laser"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Prismatic Laser</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/psybeam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psybeam</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/psychic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/psychic-fangs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Fangs</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/psycho-boost"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psycho Boost</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/psycho-cut"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psycho Cut</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/psyshock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psyshock</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/psystrike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psystrike</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/stored-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stored Power</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/zen-headbutt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Headbutt</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
770;"<i>Max Rockfall</i> deals damage and changes the weather to a {sandstorm;WEATHER;SANDSTORM} for 5 turns.<br/>
This effect is extended to 8 turns with a held {Smooth Rock;ITEM;smooth-rock}<br/>
<i>Max Rockfall</i> is the {ROCK;TYPE;Rock}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Accelerock;MOVE;accelerock}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Ancient Power;MOVE;ancient-power}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Diamond Storm;MOVE;diamond-storm}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Head Smash;MOVE;head-smash}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Meteor Beam;MOVE;meteor-beam}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Power Gem;MOVE;power-gem}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Rock Blast;MOVE;rock-blast}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rock Slide;MOVE;rock-slide}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rock Throw;MOVE;rock-throw}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rock Tomb;MOVE;rock-tomb}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rock Wrecker;MOVE;rock-wrecker}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Rollout;MOVE;rollout}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Smack Down;MOVE;smack-down}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Stone Edge;MOVE;stone-edge}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Rockfall</i> deals damage and changes the weather to a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">sandstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_sandstorm_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for 5 turns.<br>
This effect is extended to 8 turns with a held <a href=""/items/smooth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smooth Rock</span><img src=""https://cdn.pokedb.org/bf8004e7364b0920e7352cb1435eb6d0e7696b5eeec8a07bc5a9017564dcce59w20h20"" width=""20"" height=""20"" alt=""Item Icon for Smooth Rock"" style=""width: 20px; height: 20px""></a><br>
<i>Max Rockfall</i> is the <span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/accelerock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Accelerock</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/ancient-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ancient Power</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/diamond-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Diamond Storm</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/head-smash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Head Smash</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/meteor-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Meteor Beam</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/power-gem"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Gem</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Blast</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-slide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Slide</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Throw</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-tomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Tomb</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-wrecker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Wrecker</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/rollout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rollout</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/smack-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smack Down</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/stone-edge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stone Edge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
771;"<i>Max Quake</i> deals damage to an enemy and raises the {Special Defense;STAT;SPDEF} of the user and all adjacent allies by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Max Quake</i> is the {GROUND;TYPE;Ground}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Bone Rush;MOVE;bone-rush}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bonemerang;MOVE;bonemerang}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bulldoze;MOVE;bulldoze}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dig;MOVE;dig}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Drill Run;MOVE;drill-run}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Earth Power;MOVE;earth-power}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Earthquake;MOVE;earthquake}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fissure;MOVE;fissure}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{High Horsepower;MOVE;high-horsepower}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Land's Wrath;MOVE;lands-wrath}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Mud Shot;MOVE;mud-shot}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Mud-Slap;MOVE;mud-slap}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Precipice Blades;MOVE;precipice-blades}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Sand Tomb;MOVE;sand-tomb}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Scorching Sands;MOVE;scorching-sands}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Stomping Tantrum;MOVE;stomping-tantrum}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Thousand Arrows;MOVE;thousand-arrows}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Thousand Waves;MOVE;thousand-waves}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Quake</i> deals damage to an enemy and raises the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the user and all adjacent allies by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Max Quake</i> is the <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/bone-rush"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bone Rush</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bonemerang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bonemerang</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bulldoze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulldoze</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/drill-run"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drill Run</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/earth-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earth Power</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/earthquake"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earthquake</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fissure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fissure</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/high-horsepower"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>High Horsepower</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/lands-wrath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Land's Wrath</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mud-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud Shot</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mud-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud-Slap</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/precipice-blades"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Precipice Blades</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sand-tomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sand Tomb</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/scorching-sands"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scorching Sands</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/stomping-tantrum"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stomping Tantrum</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thousand-arrows"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thousand Arrows</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thousand-waves"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thousand Waves</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
772;"<i>Max Darkness</i> deals damage and lowers the {Special Defense;STAT;SPDEF} of all adjacent enemies by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Max Darkness</i> is the {DARK;TYPE;Dark}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Assurance;MOVE;assurance}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Beat Up;MOVE;beat-up}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bite;MOVE;bite}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Brutal Swing;MOVE;brutal-swing}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Crunch;MOVE;crunch}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Dark Pulse;MOVE;dark-pulse}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Darkest Lariat;MOVE;darkest-lariat}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{False Surrender;MOVE;false-surrender}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Fiery Wrath;MOVE;fiery-wrath}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Fling;MOVE;fling}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Foul Play;MOVE;foul-play}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Hyperspace Fury;MOVE;hyperspace-fury}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Jaw Lock;MOVE;jaw-lock}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Knock Off;MOVE;knock-off}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Lash Out;MOVE;lash-out}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Night Daze;MOVE;night-daze}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Night Slash;MOVE;night-slash}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Payback;MOVE;payback}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Power Trip;MOVE;power-trip}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Snarl;MOVE;snarl}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Sucker Punch;MOVE;sucker-punch}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Thief;MOVE;thief}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Throat Chop;MOVE;throat-chop}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Wicked Blow;MOVE;wicked-blow}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Darkness</i> deals damage and lowers the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all adjacent enemies by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Max Darkness</i> is the <span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/assurance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assurance</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/beat-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beat Up</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bite</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/brutal-swing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brutal Swing</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/crunch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crunch</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/dark-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dark Pulse</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/darkest-lariat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Darkest Lariat</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/false-surrender"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>False Surrender</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fiery-wrath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fiery Wrath</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/fling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fling</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/foul-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Foul Play</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyperspace-fury"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Fury</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/jaw-lock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Jaw Lock</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/knock-off"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Knock Off</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/lash-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lash Out</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/night-daze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Night Daze</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/night-slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Night Slash</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/payback"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Payback</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/power-trip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Trip</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/snarl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snarl</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sucker-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sucker Punch</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/thief"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thief</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/throat-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Throat Chop</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/wicked-blow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wicked Blow</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
773;"<i>Max Overgrowth</i> deals damage and creates a {Grassy Terrain;MOVE;grassy-terrain}.<br/>
<i>Max Overgrowth</i> is the {GRASS;TYPE;Grass}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Absorb;MOVE;absorb}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Apple Acid;MOVE;apple-acid}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Branch Poke;MOVE;branch-poke}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bullet Seed;MOVE;bullet-seed}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Drum Beating;MOVE;drum-beating}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Energy Ball;MOVE;energy-ball}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Frenzy Plant;MOVE;frenzy-plant}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Giga Drain;MOVE;giga-drain}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Grass Knot;MOVE;grass-knot}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Grass Pledge;MOVE;grass-pledge}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Grassy Glide;MOVE;grassy-glide}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Grav Apple;MOVE;grav-apple}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Horn Leech;MOVE;horn-leech}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Leaf Blade;MOVE;leaf-blade}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Leaf Storm;MOVE;leaf-storm}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Leaf Tornado;MOVE;leaf-tornado}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Leafage;MOVE;leafage}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Magical Leaf;MOVE;magical-leaf}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Mega Drain;MOVE;mega-drain}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Petal Blizzard;MOVE;petal-blizzard}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Petal Dance;MOVE;petal-dance}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Power Whip;MOVE;power-whip}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Razor Leaf;MOVE;razor-leaf}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Seed Bomb;MOVE;seed-bomb}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Seed Flare;MOVE;seed-flare}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Snap Trap;MOVE;snap-trap}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Solar Beam;MOVE;solar-beam}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Solar Blade;MOVE;solar-blade}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Trop Kick;MOVE;trop-kick}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Vine Whip;MOVE;vine-whip}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Wood Hammer;MOVE;wood-hammer}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Overgrowth</i> deals damage and creates a <a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a>.<br>
<i>Max Overgrowth</i> is the <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Absorb</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/apple-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Apple Acid</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/branch-poke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Branch Poke</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bullet-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bullet Seed</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/drum-beating"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drum Beating</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/energy-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Energy Ball</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/frenzy-plant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Frenzy Plant</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/giga-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giga Drain</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/grass-knot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Knot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/grass-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Pledge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/grassy-glide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Glide</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/grav-apple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grav Apple</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/horn-leech"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Leech</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Blade</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Storm</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-tornado"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Tornado</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/leafage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leafage</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/magical-leaf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magical Leaf</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/mega-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Drain</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/petal-blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Petal Blizzard</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/petal-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Petal Dance</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/power-whip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Whip</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/razor-leaf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Leaf</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/seed-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Bomb</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/seed-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Flare</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/snap-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snap Trap</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/solar-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solar Beam</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/solar-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solar Blade</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/trop-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trop Kick</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/vine-whip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vine Whip</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/wood-hammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wood Hammer</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
774;"<i>Max Steelspike</i> deals damage to an enemy and raises the {Defense;STAT;DEFENSE} of the user and all adjacent allies by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Max Steelspike</i> is the {STEEL;TYPE;Steel}-type Max Move.<br/>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Anchor Shot;MOVE;anchor-shot}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Behemoth Bash;MOVE;behemoth-bash}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Behemoth Blade;MOVE;behemoth-blade}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Bullet Punch;MOVE;bullet-punch}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Doom Desire;MOVE;doom-desire}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Double Iron Bash;MOVE;double-iron-bash}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Flash Cannon;MOVE;flash-cannon}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Gear Grind;MOVE;gear-grind}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Gyro Ball;MOVE;gyro-ball}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Heavy Slam;MOVE;heavy-slam}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Iron Head;MOVE;iron-head}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Iron Tail;MOVE;iron-tail}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Metal Burst;MOVE;metal-burst}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Metal Claw;MOVE;metal-claw}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Meteor Mash;MOVE;meteor-mash}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Smart Strike;MOVE;smart-strike}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Steel Beam;MOVE;steel-beam}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
    </tr>
    <tr>
      <td>{Steel Roller;MOVE;steel-roller}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Steel Wing;MOVE;steel-wing}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
    <tr>
      <td>{Sunsteel Strike;MOVE;sunsteel-strike}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Max Steelspike</i> deals damage to an enemy and raises the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of the user and all adjacent allies by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Max Steelspike</i> is the <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Max Move.<br>
Its power and category depend on the base move the user had before Dynamaxing or Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/anchor-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Anchor Shot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/behemoth-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Behemoth Bash</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/behemoth-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Behemoth Blade</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/bullet-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bullet Punch</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/doom-desire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Doom Desire</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-iron-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Iron Bash</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/flash-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flash Cannon</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/gear-grind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gear Grind</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/gyro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gyro Ball</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/heavy-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heavy Slam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/iron-head"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Head</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/iron-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Tail</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/metal-burst"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metal Burst</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/metal-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metal Claw</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/meteor-mash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Meteor Mash</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/smart-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smart Strike</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/steel-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steel Beam</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/steel-roller"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steel Roller</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/steel-wing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steel Wing</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/sunsteel-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunsteel Strike</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
775;"<i>Clangorous Soul</i> sacrifices <span style=""font-size: 1.3rem"">⅓</span> of the user's maximum {HP;STAT;HP} to raise its {Attack;STAT;ATTACK}, {Defense;STAT;DEFENSE}, {Special Attack;STAT;SPATK}, {Special Defense;STAT;SPDEF} and {Speed;STAT;SPEED} by one stage each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Clangorous Soul</i> fails if all of the mentioned stats are already at +6 stages or the user does not have enough {HP;STAT;HP} to sacrifice.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Clangorous Soul</i> sacrifices <span style=""font-size: 1.3rem"">⅓</span> of the user's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to raise its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Clangorous Soul</i> fails if all of the mentioned stats are already at +6 stages or the user does not have enough <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to sacrifice.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
776;"<i>Body Press</i> deals damage and uses the user's {Defense;STAT;DEFENSE} stat instead of its {Attack;STAT;ATTACK} stat to calculate its damage.<br/>
<i>Body Press</i> considers the {Defense;STAT;DEFENSE} stat stages but uses the user's {Attack;STAT;ATTACK} for all other stat modifying effects (held items, abilities, {burn;STATUS;burn} etc.)";"<i>Body Press</i> deals damage and uses the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat instead of its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat to calculate its damage.<br>
<i>Body Press</i> considers the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stat stages but uses the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for all other stat modifying effects (held items, abilities, <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> etc.)"
933;"<i>G-Max Meltdown</i> deals damage to the target and applies {Torment;MOVE;torment} to all enemies.<br/>
<i>G-Max Meltdown</i> is the {STEEL;TYPE;Steel}-type G-Max Move of Gigantamax {Melmetal;POKEMON;melmetal}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Anchor Shot;MOVE;anchor-shot}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Behemoth Bash;MOVE;behemoth-bash}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Behemoth Blade;MOVE;behemoth-blade}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Bullet Punch;MOVE;bullet-punch}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Doom Desire;MOVE;doom-desire}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Double Iron Bash;MOVE;double-iron-bash}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Flash Cannon;MOVE;flash-cannon}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Gear Grind;MOVE;gear-grind}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Gyro Ball;MOVE;gyro-ball}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Heavy Slam;MOVE;heavy-slam}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Iron Head;MOVE;iron-head}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Iron Tail;MOVE;iron-tail}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Metal Burst;MOVE;metal-burst}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Metal Claw;MOVE;metal-claw}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Meteor Mash;MOVE;meteor-mash}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Smart Strike;MOVE;smart-strike}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Steel Beam;MOVE;steel-beam}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Steel Roller;MOVE;steel-roller}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Steel Wing;MOVE;steel-wing}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Sunsteel Strike;MOVE;sunsteel-strike}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Meltdown</i> deals damage to the target and applies <a href=""/moves/torment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Torment</span></a> to all enemies.<br>
<i>G-Max Meltdown</i> is the <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/melmetal"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Melmetal</span><img src=""https://cdn.pokedb.org/557431d40929af12fe3043066e34d392c6f6845a74474600cc565526688f8bedw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Melmetal"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/anchor-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Anchor Shot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/behemoth-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Behemoth Bash</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/behemoth-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Behemoth Blade</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bullet-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bullet Punch</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/doom-desire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Doom Desire</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-iron-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Iron Bash</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flash-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flash Cannon</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/gear-grind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gear Grind</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/gyro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gyro Ball</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/heavy-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heavy Slam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/iron-head"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Head</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/iron-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Tail</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/metal-burst"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metal Burst</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/metal-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metal Claw</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/meteor-mash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Meteor Mash</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/smart-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smart Strike</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/steel-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steel Beam</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/steel-roller"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steel Roller</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/steel-wing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steel Wing</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sunsteel-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunsteel Strike</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
777;"<i>Decorate</i> raises the target's {Attack;STAT;ATTACK} and {Special Attack;STAT;SPATK} by two stages each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Decorate</i> ignores all protection effects except for {Crafty Shield;MOVE;crafty-shield}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Decorate</i> raises the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Decorate</i> ignores all protection effects except for <a href=""/moves/crafty-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crafty Shield</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
778;"<i>Drum Beating</i> deals damage and lowers the target's {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Drum Beating</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
779;"<i>Snap Trap</i> deals damage on the first turn then traps the target (preventing them from switching out or fleeing), causing them to lose <span style=""font-size: 1.3rem"">⅛</span> of their maximum {HP;STAT;HP} after each turn, for 4-5 turns.<br/>
If the user holds a {Grip Claw;ITEM;grip-claw}, the after-effects last for 7 turns.<br/>
If a {Binding Band;ITEM;binding-band} is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum {HP;STAT;HP}.<br/>
A Pokémon with the ability {Run Away;ABILITY;run-away} or holding a {Smoke Ball;ITEM;smoke-ball} are still able to flee (but not switch out).<br/>
A Pokémon holding a {Shed Shell;ITEM;shed-shell} can still switch out (but not flee).<br/>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and Gen 9 this move can not be selected in battle.</li>
</ul>";"<i>Snap Trap</i> deals damage on the first turn then traps the target (preventing them from switching out or fleeing), causing them to lose <span style=""font-size: 1.3rem"">⅛</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> after each turn, for 4-5 turns.<br>
If the user holds a <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a>, the after-effects last for 7 turns.<br>
If a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a> is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
A Pokémon with the ability <a href=""/abilities/run-away"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Run Away</span></a> or holding a <a href=""/items/smoke-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smoke Ball</span><img src=""https://cdn.pokedb.org/6e8cc518df1df5566761b3b384a5ee211eba7c0c2214d398cbba98df97aae29fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Smoke Ball"" style=""width: 20px; height: 20px""></a> are still able to flee (but not switch out).<br>
A Pokémon holding a <a href=""/items/shed-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shed Shell</span><img src=""https://cdn.pokedb.org/f8d5781e7824a76e8df74f292523d5846d5f2f6ce45129709f781656565ec24cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Shed Shell"" style=""width: 20px; height: 20px""></a> can still switch out (but not flee).<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and Gen 9 this move can not be selected in battle.</li>
</ul>"
780;"<i>Pyro Ball</i> deals damage and has a 10% chance of {burning;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
  <li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
  <li>have the ability {Water Veil;ABILITY;water-veil}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<i>Pyro Ball</i> will also thaw out the user if it is {frozen;STATUS;freeze}<br/>
Pokémon with the ability {Bulletproof;ABILITY;bulletproof} are immune to this move.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Pyro Ball</i> deals damage and has a 10% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<i>Pyro Ball</i> will also thaw out the user if it is <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frozen</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a><br>
Pokémon with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to this move.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
781;"<i>Behemoth Blade</i> deals damage and its power is doubled against Dynamaxed or Gigantamaxed Pokémon.<br/>
<i>Behemoth Blade</i> deals regular damage against Eternamax {Eternatus;POKEMON;eternatus}.<br/>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Behemoth Blade</i> deals damage and its power is doubled against Dynamaxed or Gigantamaxed Pokémon.<br>
<i>Behemoth Blade</i> deals regular damage against Eternamax <a href=""/pokemon/eternatus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eternatus</span><img src=""https://cdn.pokedb.org/9297f6d882504f43756f6bc37e178c33102257f6c8ba43ca3d41b3afb791cafbw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Eternatus"" style=""width: 20px; height: 20px""></a>.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
860;"<i>Population Bomb</i> deals damage and hits the target up to ten times per use with an average power of 117.24.<br/>
If any strike of <i>Population Bomb</i> fails the {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} check, the move stops.<br/>
Each strike of <i>Population Bomb</i> is treated like a separate attack:<br/>
<ul>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li>
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the user is holding a {King's Rock;ITEM;kings-rock} each individual hit has an equal chance to make the target {flinch;STATUS;flinch}</li>
</ul>
The ability {Skill Link;ABILITY;skill-link} and the item {Loaded Dice;ITEM;loaded-dice} cause <i>Population Bomb</i> to only check {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks once.
Loaded Dice will hit for 4 to 10 times (even likelihood) and Skill Link will hit 10 times.";"<i>Population Bomb</i> deals damage and hits the target up to ten times per use with an average power of 117.24.<br>
If any strike of <i>Population Bomb</i> fails the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> check, the move stops.<br>
Each strike of <i>Population Bomb</i> is treated like a separate attack:<br>
<ul>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li>
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> each individual hit has an equal chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
</ul>
The ability <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> and the item <a href=""/items/loaded-dice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Loaded Dice</span><img src=""https://cdn.pokedb.org/ee3c7cea09f556daf113353798c822da7b2ae1e704f205ab402b98093c12cb02w20h20"" width=""20"" height=""20"" alt=""Item Icon for Loaded Dice"" style=""width: 20px; height: 20px""></a> cause <i>Population Bomb</i> to only check <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks once.
Loaded Dice will hit for 4 to 10 times (even likelihood) and Skill Link will hit 10 times."
782;"<i>Behemoth Bash</i> deals damage and its power is doubled against Dynamaxed or Gigantamaxed Pokémon.<br/>
<i>Behemoth Bash</i> deals regular damage against Eternamax {Eternatus;POKEMON;eternatus}.<br/>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Behemoth Bash</i> deals damage and its power is doubled against Dynamaxed or Gigantamaxed Pokémon.<br>
<i>Behemoth Bash</i> deals regular damage against Eternamax <a href=""/pokemon/eternatus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eternatus</span><img src=""https://cdn.pokedb.org/9297f6d882504f43756f6bc37e178c33102257f6c8ba43ca3d41b3afb791cafbw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Eternatus"" style=""width: 20px; height: 20px""></a>.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
783;"<i>Aura Wheel</i> deals damage and raises the user's {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Aura Wheel's</i> type changes depending on {Morpeko's;POKEMON;morpeko} Form.<br/>
In Fully Belly Mode, <i>Aura Wheel</i> is {ELECTRIC;TYPE;Electric}-type and in Hangry Mode it is {DARK;TYPE;Dark}-type.<br/>
<i>Aura Wheel</i> can only be used by Morpeko or a Pokémon that has {Transformed;MOVE;transform} into it.<br/>
All other Pokémon will receive a message that they can not use it.<br/>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Aura Wheel</i> deals damage and raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Aura Wheel's</i> type changes depending on <a href=""/pokemon/morpeko"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Morpeko</span><img src=""https://cdn.pokedb.org/e41a71c9d2e2087dd736e13f3903a7e721a50e6cd665fc1a9fb8c9be43a1d70aw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Morpeko"" style=""width: 20px; height: 20px""></a> Form.<br>
In Fully Belly Mode, <i>Aura Wheel</i> is <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type and in Hangry Mode it is <span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span>-type.<br>
<i>Aura Wheel</i> can only be used by Morpeko or a Pokémon that has <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transformed</span></a> into it.<br>
All other Pokémon will receive a message that they can not use it.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
784;"<i>Breaking Swipe</i> deals damage to all adjacent enemies and lowers their {Attack;STAT;ATTACK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Breaking Swipe</i> deals damage to all adjacent enemies and lowers their <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
785;"<i>Branch Poke</i> deals damage with no additional effect.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Branch Poke</i> deals damage with no additional effect.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
786;"<i>Overdrive</i> deals damage to all adjacent enemies with no additional effect.<br/>
Pokémon with {Soundproof;ABILITY;soundproof} are immune due to <i>Overdrive</i> being a sound-based move.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Overdrive</i> deals damage to all adjacent enemies with no additional effect.<br>
Pokémon with <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> are immune due to <i>Overdrive</i> being a sound-based move.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
787;"<i>Apple Acid</i> deals damage and lowers the target's {Special Defense;STAT;SPDEF} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Apple Acid</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
788;"<i>Grav Apple</i> deals damage and lowers the target's {Defense;STAT;DEFENSE} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Grav Apple's</i> power is boosted by 50% while affected by {Gravity;MOVE;gravity}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Grav Apple</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Grav Apple's</i> power is boosted by 50% while affected by <a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
789;"<i>Spirit Break</i> deals damage and lowers the target's {Special Attack;STAT;SPATK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Spirit Break</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
790;"<i>Strange Steam</i> deals damage and has a 20% chance of {confusing;STATUS;confusion} the target.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or behind a {Substitute;MOVE;substitute} can not be confused.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Strange Steam</i> deals damage and has a 20% chance of <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusing</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> can not be confused.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
791;"<i>Life Dew</i> restores 25% of the user's and all of its allies' maximum {HP;STAT;HP}.<br/>
<i>Life Dew</i> does not affect allies that:
<ul>
  <li>are in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.</li>
  <li>have the abilities {Water Absorb;ABILITY;water-absorb}, {Storm Drain;ABILITY;storm-drain} or {Dry Skin;ABILITY;dry-skin}</li>
</ul>";"<i>Life Dew</i> restores 25% of the user's and all of its allies' maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
<i>Life Dew</i> does not affect allies that:
<ul>
  <li>are in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.</li>
  <li>have the abilities <a href=""/abilities/water-absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Absorb</span></a>, <a href=""/abilities/storm-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Storm Drain</span></a> or <a href=""/abilities/dry-skin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dry Skin</span></a></li>
</ul>"
792;"<i>Obstruct</i> protect the user from most {Physical;CATEGORY;physical} and {Special;CATEGORY;special} category moves that target it for the rest of the turn.<br/>
Whenever <i>Obstruct</i> blocks a contact-making move, the attacker's {Defense;STAT;DEFENSE} is lowered by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Obstruct</i> fails if used last in the turn.<br/>
The list of unprotectable moves is the same as {Protect;MOVE;protect}.<br/>
Damaging Z-Moves and Max Moves do 25% of the original damage except {G-Max One Blow;MOVE;g-max-one-blow} and {G-Max Rapid Flow;MOVE;g-max-rapid-flow} which do full damage.<br/>
<i>Obstruct</i> has a highly increased priority of +3 meaning that it moves before most other moves.<br/>
Each time <i>Obstruct</i> is successfully and consecutively used, its chances to succeed are lowered by 66.67%. This is also shared with other protection moves that only protect the user, {Endure;MOVE;endure}, {Quick Guard;MOVE;quick-guard} and {Wide Guard;MOVE;wide-guard}.<br/>
Attackers with the ability {Unseen Fist;ABILITY;unseen-fist} ignore the protection effect of <i>Obstruct</i> with contact moves and do not suffer any stat reductions.<br/>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and Gen 9 this move can not be selected in battle.</li>
</ul>";"<i>Obstruct</i> protect the user from most <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> category moves that target it for the rest of the turn.<br>
Whenever <i>Obstruct</i> blocks a contact-making move, the attacker's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is lowered by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Obstruct</i> fails if used last in the turn.<br>
The list of unprotectable moves is the same as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
Damaging Z-Moves and Max Moves do 25% of the original damage except <a href=""/moves/g-max-one-blow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max One Blow</span></a> and <a href=""/moves/g-max-rapid-flow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Rapid Flow</span></a> which do full damage.<br>
<i>Obstruct</i> has a highly increased priority of +3 meaning that it moves before most other moves.<br>
Each time <i>Obstruct</i> is successfully and consecutively used, its chances to succeed are lowered by 66.67%. This is also shared with other protection moves that only protect the user, <a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a>, <a href=""/moves/quick-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Guard</span></a> and <a href=""/moves/wide-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wide Guard</span></a>.<br>
Attackers with the ability <a href=""/abilities/unseen-fist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unseen Fist</span></a> ignore the protection effect of <i>Obstruct</i> with contact moves and do not suffer any stat reductions.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and Gen 9 this move can not be selected in battle.</li>
</ul>"
793;"<i>False Surrender</i> deals damage and ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>False Surrender</i> deals damage and ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
794;"<i>Meteor Assault</i> deals damage and forces the user to recharge on their next turn.<br/>
A recharge turn prevents the user from taking any action.<br/>
A recharge turn will not be required if <i>Meteor Assault</i> misses.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and Gen 9 this move can not be selected in battle.</li>
</ul>";"<i>Meteor Assault</i> deals damage and forces the user to recharge on their next turn.<br>
A recharge turn prevents the user from taking any action.<br>
A recharge turn will not be required if <i>Meteor Assault</i> misses.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and Gen 9 this move can not be selected in battle.</li>
</ul>"
795;"<i>Eternabeam</i> deals damage and forces the user to recharge on their next turn.<br/>
A recharge turn prevents the user from taking any action.<br/>
A recharge turn will not be required if <i>Eternabeam</i> misses.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} and Gen 9 this move can not be selected in battle.</li>
</ul>";"<i>Eternabeam</i> deals damage and forces the user to recharge on their next turn.<br>
A recharge turn prevents the user from taking any action.<br>
A recharge turn will not be required if <i>Eternabeam</i> misses.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> and Gen 9 this move can not be selected in battle.</li>
</ul>"
796;"<i>Steel Beam</i> deals damage but the user takes damage equal to half of its maximum {HP;STAT;HP} rounded up.<br/>
{Magic Guard;ABILITY;magic-guard} prevents the recoil effect.<br/>
<i>Steel Beam</i> damages the user even if the move did not affect the target (for example when it was protected by a protection move or behind a {Substitute;MOVE;substitute}).<br/>
The user receives no recoil damage if <i>Steel Beam</i> hits no Pokémon.<br/>
<i>Steel Beam</i> is not affected by {Rock Head;ABILITY;rock-head} or {Reckless;ABILITY;reckless}.<br/>
If the user has {Parental Bond;ABILITY;parental-bond}, the user will receive no recoil damage from the second hit.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
  <li>In {LA;GAME;legends-arceus} <i>Steel Beam</i> has 120 power.</li>
</ul>";"<i>Steel Beam</i> deals damage but the user takes damage equal to half of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rounded up.<br>
<a href=""/abilities/magic-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Guard</span></a> prevents the recoil effect.<br>
<i>Steel Beam</i> damages the user even if the move did not affect the target (for example when it was protected by a protection move or behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>).<br>
The user receives no recoil damage if <i>Steel Beam</i> hits no Pokémon.<br>
<i>Steel Beam</i> is not affected by <a href=""/abilities/rock-head"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Head</span></a> or <a href=""/abilities/reckless"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reckless</span></a>.<br>
If the user has <a href=""/abilities/parental-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Parental Bond</span></a>, the user will receive no recoil damage from the second hit.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Steel Beam</i> has 120 power.</li>
</ul>"
797;"<i>Expanding Force</i> deals damage.<br/>
If {Psychic Terrain;MOVE;psychic-terrain} is active and the user is on the ground, <i>Expanding Force's</i> power is boosted by 50% and it can hit all adjacent enemies.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Expanding Force</i> deals damage.<br>
If <a href=""/moves/psychic-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Terrain</span></a> is active and the user is on the ground, <i>Expanding Force's</i> power is boosted by 50% and it can hit all adjacent enemies.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
798;"<i>Steel Roller</i> deals damage and removes any active terrain when used.<br/>
Terrains can be:
<ul>
  <li>{Grassy Terrain;MOVE;grassy-terrain}</li>
  <li>{Misty Terrain;MOVE;misty-terrain}</li>
  <li>{Electric Terrain;MOVE;electric-terrain}</li>
  <li>{Psychic Terrain;MOVE;psychic-terrain}</li>
</ul>
<i>Steel Roller</i> fails if no terrain is active.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Steel Roller</i> deals damage and removes any active terrain when used.<br>
Terrains can be:
<ul>
  <li><a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a></li>
  <li><a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a></li>
  <li><a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a></li>
  <li><a href=""/moves/psychic-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Terrain</span></a></li>
</ul>
<i>Steel Roller</i> fails if no terrain is active.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
799;"<i>Scale Shot</i> deals damage and hits 2-5 times per turn used. Averages to 3.1 hits per use with an average power of 69.8.<br/>
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>35%</td>
      <td>50</td>
    </tr>
    <tr>
      <td>3</td>
      <td>35%</td>
      <td>75</td>
    </tr>
    <tr>
      <td>4</td>
      <td>15%</td>
      <td>100</td>
    </tr>
    <tr>
      <td>5</td>
      <td>15%</td>
      <td>125</td>
    </tr>
  </tbody>
</table> Each strike of <i>Scale Shot</i> is treated like a separate attack:<br/>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li>
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the user is holding a {King's Rock;ITEM;kings-rock} each individual hit has an equal chance to make the target {flinch;STATUS;flinch}</li>
</ul>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Scale Shot</i> deals damage and hits 2-5 times per turn used. Averages to 3.1 hits per use with an average power of 69.8.<br>
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>2</td>
      <td>35%</td>
      <td>50</td>
    </tr>
    <tr>
      <td>3</td>
      <td>35%</td>
      <td>75</td>
    </tr>
    <tr>
      <td>4</td>
      <td>15%</td>
      <td>100</td>
    </tr>
    <tr>
      <td>5</td>
      <td>15%</td>
      <td>125</td>
    </tr>
  </tbody>
</table> Each strike of <i>Scale Shot</i> is treated like a separate attack:<br>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li>
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> each individual hit has an equal chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
800;"The user of <i>Meteor Beam</i> 'overflow with space power' <i>(this does nothing except display a message)</i> on the first turn and deal damage on the second turn.<br/>
The user is unable to switch out until <i>Meteor Beam</i> has been completed or is interrupted. No PP is deducted until the move has been completed.<br/>
<i>Meteor Beam</i> only counts as the last used move if it is completed.<br/>
When holding a {Power Herb;ITEM;power-herb}, <i>Meteor Beam</i> executes in one turn.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"The user of <i>Meteor Beam</i> 'overflow with space power' <i>(this does nothing except display a message)</i> on the first turn and deal damage on the second turn.<br>
The user is unable to switch out until <i>Meteor Beam</i> has been completed or is interrupted. No PP is deducted until the move has been completed.<br>
<i>Meteor Beam</i> only counts as the last used move if it is completed.<br>
When holding a <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a>, <i>Meteor Beam</i> executes in one turn.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
801;"<i>Shell Side Arm</i> deals damage and has a 20% chance of {poisoning;STATUS;poison} the target.<br/>
<i>Shell Side Arm</i> chooses the category ({Physical;CATEGORY;physical} or {Special;CATEGORY;special}) that deals more damage to the target.<br/>
The animation is different depending on the category and <i>Shell Side Arm</i> makes contact if it is {Physical;CATEGORY;physical}<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Shell Side Arm</i> deals damage and has a 20% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.<br>
<i>Shell Side Arm</i> chooses the category (<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span>) that deals more damage to the target.<br>
The animation is different depending on the category and <i>Shell Side Arm</i> makes contact if it is <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span><br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
802;"<i>Misty Explosion</i> deals damage and causes the user to faint.<br/>
If {Misty Terrain;MOVE;misty-terrain} is active and the user is on the ground, <i>Misty Explosion's</i> power is boosted by 50%.<br/>
<i>Misty Explosion</i> fails without causing the user to faint:
<ul>
  <li>in Max and Tera Raid Battles</li>
  <li>when a Pokémon with the ability {Damp;ABILITY;damp} is in battle</li>
</ul>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Misty Explosion</i> deals damage and causes the user to faint.<br>
If <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a> is active and the user is on the ground, <i>Misty Explosion's</i> power is boosted by 50%.<br>
<i>Misty Explosion</i> fails without causing the user to faint:
<ul>
  <li>in Max and Tera Raid Battles</li>
  <li>when a Pokémon with the ability <a href=""/abilities/damp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Damp</span></a> is in battle</li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
829;"<i>Power Shift</i> swaps the user's {Attack;STAT;ATTACK} and {Defense;STAT;DEFENSE} stats.<br/>
<i>Power Shift</i> does not consider {stat stages;STAT;STATS}.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Power Shift</i> also swaps the user's {Special Attack;STAT;SPATK} with its {Special Defense;STAT;SPDEF}</li>
</ul>";"<i>Power Shift</i> swaps the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> stats.<br>
<i>Power Shift</i> does not consider <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat stages</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Power Shift</i> also swaps the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> with its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></li>
</ul>"
803;"<i>Grassy Glide</i> deals damage.<br/>
If {Grassy Terrain;MOVE;grassy-terrain} is active and the user is on the ground, <i>Grassy Glide's</i> power is boosted by 50% and its priority is increased by +1.<br/>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
  <li>In Gen 8 <i>Grassy Glide</i> has 70 power.</li>
  <li>Up until version 2.0.1 of {SV;GAME;scarlet-violet} <i>Grassy Glide</i> has 60 power.</li>
</ul>";"<i>Grassy Glide</i> deals damage.<br>
If <a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a> is active and the user is on the ground, <i>Grassy Glide's</i> power is boosted by 50% and its priority is increased by +1.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
  <li>In Gen 8 <i>Grassy Glide</i> has 70 power.</li>
  <li>Up until version 2.0.1 of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f13b2e; color: #FFFFFF;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #852196; color: #FFFFFF;"">V</span></div> <i>Grassy Glide</i> has 60 power.</li>
</ul>"
804;"<i>Rising Voltage</i> deals damage.<br/>
If {Electric Terrain;MOVE;electric-terrain} is active and the user is on the ground, <i>Rising Voltage's</i> power is boosted by 50%.<br/>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Rising Voltage</i> deals damage.<br>
If <a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a> is active and the user is on the ground, <i>Rising Voltage's</i> power is boosted by 50%.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
805;"<i>Terrain Pulse</i> deals damage and its type depends on the active terrain.<br/>
When a terrain is active, its power is doubled.
<table>
  <thead>
    <tr>
      <th>Terrain</th>
      <th>Power</th>
      <th>Type</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>No Terrain</td>
      <td>50</td>
      <td>{NORMAL;TYPE;Normal}</td>
    </tr>
    <tr>
      <td>{Electric Terrain;MOVE;electric-terrain}</td>
      <td>100</td>
      <td>{ELECTRIC;TYPE;Electric}</td>
    </tr>
    <tr>
      <td>{Grassy Terrain;MOVE;grassy-terrain}</td>
      <td>100</td>
      <td>{GRASS;TYPE;Grass}</td>
    </tr>
    <tr>
      <td>{Misty Terrain;MOVE;misty-terrain}</td>
      <td>100</td>
      <td>{FAIRY;TYPE;Fairy}</td>
    </tr>
    <tr>
      <td>{Psychic Terrain;MOVE;psychic-terrain}</td>
      <td>100</td>
      <td>{PSYCHIC;TYPE;Psychic}</td>
    </tr>
  </tbody>
</table>
<i>Terrain Pulse's</i> power is boosted by 50% when the user has the ability {Mega Launcher;ABILITY;mega-launcher}.<br/>
<i>Terrain Pulse</i>  is not affected by {Normalize;ABILITY;normalize}, {Pixilate;ABILITY;pixilate}, {Refrigerate;ABILITY;refrigerate}, {Aerilate;ABILITY;aerilate} or {Galvanize;ABILITY;galvanize}.<br/>
When used as the base move of a Max Move, it will be displayed as {Max Strike;MOVE;max-strike} but will actually turn into the Max Move appropriate for its type.<br/>
{Electrify;MOVE;electrify} turns this move into {ELECTRIC;TYPE;Electric}-type regardless of active terrain.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Terrain Pulse</i> deals damage and its type depends on the active terrain.<br>
When a terrain is active, its power is doubled.
<table>
  <thead>
    <tr>
      <th>Terrain</th>
      <th>Power</th>
      <th>Type</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>No Terrain</td>
      <td>50</td>
      <td><span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a></td>
      <td>100</td>
      <td><span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a></td>
      <td>100</td>
      <td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a></td>
      <td>100</td>
      <td><span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/moves/psychic-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Terrain</span></a></td>
      <td>100</td>
      <td><span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span></td>
    </tr>
  </tbody>
</table>
<i>Terrain Pulse's</i> power is boosted by 50% when the user has the ability <a href=""/abilities/mega-launcher"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Launcher</span></a>.<br>
<i>Terrain Pulse</i>  is not affected by <a href=""/abilities/normalize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Normalize</span></a>, <a href=""/abilities/pixilate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pixilate</span></a>, <a href=""/abilities/refrigerate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Refrigerate</span></a>, <a href=""/abilities/aerilate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aerilate</span></a> or <a href=""/abilities/galvanize"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Galvanize</span></a>.<br>
When used as the base move of a Max Move, it will be displayed as <a href=""/moves/max-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Max Strike</span></a> but will actually turn into the Max Move appropriate for its type.<br>
<a href=""/moves/electrify"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electrify</span></a> turns this move into <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type regardless of active terrain.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
806;"<i>Skitter Smack</i> deals damage and lowers the target's {Special Attack;STAT;SPATK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Skitter Smack</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
807;"<i>Burning Jealousy</i> deals damage and {burns;STATUS;burn} any enemy that increased its {stats;STAT;STATS} during that turn.<br/>
<i>Burning Jealousy</i> does not consider stat increases through {Imposter;ABILITY;imposter}.<br/>
{Weakness Policy;ITEM;weakness-policy} activates after <i>Burning Jealousy</i> has already hit if the target is weak to it.<br/>
{Sheer Force;ABILITY;sheer-force} always activates regardless of whether it would actually {burn;STATUS;burn} the target.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Burning Jealousy</i> deals damage and <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burns</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> any enemy that increased its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> during that turn.<br>
<i>Burning Jealousy</i> does not consider stat increases through <a href=""/abilities/imposter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Imposter</span></a>.<br>
<a href=""/items/weakness-policy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weakness Policy</span><img src=""https://cdn.pokedb.org/b31390cb7fd3a7e1149fa7d609d492ac2adb7dc268eeb29be8840b31c9189653w20h20"" width=""20"" height=""20"" alt=""Item Icon for Weakness Policy"" style=""width: 20px; height: 20px""></a> activates after <i>Burning Jealousy</i> has already hit if the target is weak to it.<br>
<a href=""/abilities/sheer-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sheer Force</span></a> always activates regardless of whether it would actually <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
808;"<i>Lash Out</i> deals damage and its power is doubled if the user's {stats;STAT;STATS} were lowered during that turn.<br/>
<i>Lash Out</i> does not consider stat decreases through direct effects such as {Haze;MOVE;haze}, {Clear Smog;MOVE;clear-smog} and {Topsy-Turvy;MOVE;topsy-turvy}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Lash Out</i> deals damage and its power is doubled if the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> were lowered during that turn.<br>
<i>Lash Out</i> does not consider stat decreases through direct effects such as <a href=""/moves/haze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Haze</span></a>, <a href=""/moves/clear-smog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Smog</span></a> and <a href=""/moves/topsy-turvy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Topsy-Turvy</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
809;"<i>Poltergeist</i> deals damage if the target is holding an item and fails it the target is holding no item.<br/>
<i>Poltergeist</i> also deals damage if the item was consumed by attacking the target.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Poltergeist</i> deals damage if the target is holding an item and fails it the target is holding no item.<br>
<i>Poltergeist</i> also deals damage if the item was consumed by attacking the target.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
810;"<i>Corrosive Gas</i> removes the target's item for the rest of the battle.<br/>
Removed items can not be restored through {Recycle;MOVE;recycle} or {Harvest;ABILITY;harvest}.
The ability {Sticky Hold;ABILITY;sticky-hold} prevents items from being removed.
The following items are always unable to be removed:
<ul>
  <li>{Griseous Orb;ITEM;griseous-orb} from a {Giratina;POKEMON;giratina}</li>
  <li>Any Type Plate held by {Arceus;POKEMON;arceus}</li>
  <li>Any Drive held by {Genesect;POKEMON;genesect}</li>
  <li>Any Mega Stone held by a Pokémon that can use it to Mega-Evolve</li>
  <li>Any mail item such as {Grass Mail;ITEM;grass-mail}</li>
  <li>Any e-Reader berry such as {Pumkin Berry;ITEM;pumkin-berry}</li>
  <li>Any Z-Crystal such as {Buginium Z;ITEM;buginium-z}</li>
  <li>Any memory item such as {Bug Memory;ITEM;bug-memory} held by {Silvally;POKEMON;silvally}</li>
  <li>{Rusted Sword;ITEM;rusted-sword} if either the user or the target is {Zacian;POKEMON;zacian}</li>
  <li>{Rusted Shield;ITEM;rusted-shield} if either the user or the target is {Zamazenta;POKEMON;zamazenta}</li>
  <li>{Booster Energy;ITEM;booster-energy} if the target is a Paradox Pokémon (excluding {Koraidon;POKEMON;koraidon} and {Miraidon;POKEMON;miraidon}).</li>
  <li>{Wellspring Mask;ITEM;wellspring-mask}, {Hearthflame Mask;ITEM;hearthflame-mask} or {Cornerstone Mask;ITEM;cornerstone-mask} if either the user or the target is {Ogerpon;POKEMON;ogerpon}</li>
</ul>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
  <li>No Pokémon can learn this move in Gen 9, so it can only be called through {Metronome;MOVE;metronome}.</li>
</ul>";"<i>Corrosive Gas</i> removes the target's item for the rest of the battle.<br>
Removed items can not be restored through <a href=""/moves/recycle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Recycle</span></a> or <a href=""/abilities/harvest"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Harvest</span></a>.
The ability <a href=""/abilities/sticky-hold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Hold</span></a> prevents items from being removed.
The following items are always unable to be removed:
<ul>
  <li><a href=""/items/griseous-orb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Griseous Orb</span><img src=""https://cdn.pokedb.org/b1ac2cf93fa8d55cd7e476d66703d3c1d0e49ed2a6f90fe3c49b48efa08e7836w20h20"" width=""20"" height=""20"" alt=""Item Icon for Griseous Orb"" style=""width: 20px; height: 20px""></a> from a <a href=""/pokemon/giratina"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giratina</span><img src=""https://cdn.pokedb.org/ed3b950d9f5a17bd76df00ff107a08cc944b71cbeeaaf216811260f5451017f1w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Giratina"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Type Plate held by <a href=""/pokemon/arceus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arceus</span><img src=""https://cdn.pokedb.org/14ac9cbaac51130b9b8ed3e210fd7aea1ac6bc4ee1d7a17743cea37f3d3e58d4w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Arceus"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Drive held by <a href=""/pokemon/genesect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Genesect</span><img src=""https://cdn.pokedb.org/8b79cb51d88ef93af24648d5928fb4b2630805d0f8684c34cff121a270817d2dw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Genesect"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Mega Stone held by a Pokémon that can use it to Mega-Evolve</li>
  <li>Any mail item such as <a href=""/items/grass-mail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Mail</span><img src=""https://cdn.pokedb.org/5b668db0d67119dd029b3f76f25d9c5b1da3149a3be15e96dd07fdb812031986w20h20"" width=""20"" height=""20"" alt=""Item Icon for Grass Mail"" style=""width: 20px; height: 20px""></a></li>
  <li>Any e-Reader berry such as <a href=""/items/pumkin-berry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pumkin Berry</span><img src=""https://cdn.pokedb.org/1451cc2763dc737d208e5b6866e3f68fe98383ca88f8321ff01efc26ba88b553w20h20"" width=""20"" height=""20"" alt=""Item Icon for Pumkin Berry"" style=""width: 20px; height: 20px""></a></li>
  <li>Any Z-Crystal such as <a href=""/items/buginium-z"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Buginium Z</span><img src=""https://cdn.pokedb.org/4ee89a0497514ad0673dd5b836372ff70271f213dd67f100186b0d7a98039cccw20h20"" width=""20"" height=""20"" alt=""Item Icon for Buginium Z"" style=""width: 20px; height: 20px""></a></li>
  <li>Any memory item such as <a href=""/items/bug-memory"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Memory</span><img src=""https://cdn.pokedb.org/e48413b4d056dfef66afcfbf85aca2a9068ebc6a280219bf72cdc3923912278fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Bug Memory"" style=""width: 20px; height: 20px""></a> held by <a href=""/pokemon/silvally"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Silvally</span><img src=""https://cdn.pokedb.org/886ba00b4578a453af9234b85b316b863c441ae90efbb4376a223cdd1f65b8bew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Silvally"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/rusted-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rusted Sword</span><img src=""https://cdn.pokedb.org/e8ae58d6c22aa46d65c7f3c7769a8716c0026986db9a74ca5c8535818e48ef60w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rusted Sword"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/zacian"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zacian</span><img src=""https://cdn.pokedb.org/3618dea81890c9bfe931a9c87e21221f037842df81877fcacb41098901e4a476w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Zacian"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/rusted-shield"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rusted Shield</span><img src=""https://cdn.pokedb.org/55a5c3373901c836b4a33b4ce3fb3d67d0ae08f7043f1206f3d6c2bde2797a88w20h20"" width=""20"" height=""20"" alt=""Item Icon for Rusted Shield"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/zamazenta"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zamazenta</span><img src=""https://cdn.pokedb.org/8edaa051fa1c7a472778b1401197622959e7d6757c62e75409cbe8ab14cadd80w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Zamazenta"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/items/booster-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Booster Energy</span><img src=""https://cdn.pokedb.org/6beae5571ab05d3dc7faba5c4078873456113100048c527a93f4b56ba0cb7583w20h20"" width=""20"" height=""20"" alt=""Item Icon for Booster Energy"" style=""width: 20px; height: 20px""></a> if the target is a Paradox Pokémon (excluding <a href=""/pokemon/koraidon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Koraidon</span><img src=""https://cdn.pokedb.org/3a53686f33691b53ab5030eb318d52eb2a5471c3a66e3e92ed8e6d8d5ce04f01w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Koraidon"" style=""width: 20px; height: 20px""></a> and <a href=""/pokemon/miraidon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Miraidon</span><img src=""https://cdn.pokedb.org/8957114505967671b8a926f68b752215c081f287a43db05c91fb8f634dc09fc3w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Miraidon"" style=""width: 20px; height: 20px""></a>).</li>
  <li><a href=""/items/wellspring-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wellspring Mask</span><img src=""https://cdn.pokedb.org/a31f11b89eb119100cf7ad0c0cac6bf5e0b359af845a85f3f0cb84b9a8f9a4e4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Wellspring Mask"" style=""width: 20px; height: 20px""></a>, <a href=""/items/hearthflame-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hearthflame Mask</span><img src=""https://cdn.pokedb.org/b41eff9e13e7d88d190476448ca40d38e3912af47e4ec99e687a74149cd84dc0w20h20"" width=""20"" height=""20"" alt=""Item Icon for Hearthflame Mask"" style=""width: 20px; height: 20px""></a> or <a href=""/items/cornerstone-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cornerstone Mask</span><img src=""https://cdn.pokedb.org/fa984117bbf47fed8ea2df9920c711507831f86c049d96b734e232c77cb9085dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Cornerstone Mask"" style=""width: 20px; height: 20px""></a> if either the user or the target is <a href=""/pokemon/ogerpon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ogerpon</span><img src=""https://cdn.pokedb.org/044ecc640f9441b9f1794062f215f5e5540ac45e8dfa62dbcb885e05f3a7eb5fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Ogerpon"" style=""width: 20px; height: 20px""></a></li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
  <li>No Pokémon can learn this move in Gen 9, so it can only be called through <a href=""/moves/metronome"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metronome</span></a>.</li>
</ul>"
811;"<i>Coaching</i> raises the {Attack;STAT;ATTACK} and {Defense;STAT;DEFENSE} of all allies by one stage each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Coaching</i> ignores all protection effects but can not affect allies in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<i>Coaching</i> fails if no ally is present.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Coaching</i> raises the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all allies by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Coaching</i> ignores all protection effects but can not affect allies in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Coaching</i> fails if no ally is present.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
812;"<i>Flip Turn</i> deals damage and immediately switches the user out.<br/>
<i>Flip Turn</i> will not switch the user out if it's the only available Pokémon in the user's party or if it triggers the target's {Wimp Out;ABILITY;wimp-out} or {Emergency Exit;ABILITY;emergency-exit}.<br/>
{Pursuit;MOVE;pursuit} will deal double damage if the target using it has a higher {Speed;STAT;SPEED} than the user or normal damage if it is slower.<br/>
<i>Flip Turn</i> can be used to negate the effects of {Ingrain;MOVE;ingrain}.<br/>
<i>Flip Turn</i> can be used to switch out even if the user is trapped by effects such as {Arena Trap;ABILITY;arena-trap}.
<i>Flip Turn</i> will not force the user to switch out if it is holding a {Red Card;ITEM;red-card} or if the target is holding an {Eject Button;ITEM;eject-button}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Flip Turn</i> deals damage and immediately switches the user out.<br>
<i>Flip Turn</i> will not switch the user out if it's the only available Pokémon in the user's party or if it triggers the target's <a href=""/abilities/wimp-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wimp Out</span></a> or <a href=""/abilities/emergency-exit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Emergency Exit</span></a>.<br>
<a href=""/moves/pursuit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pursuit</span></a> will deal double damage if the target using it has a higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> than the user or normal damage if it is slower.<br>
<i>Flip Turn</i> can be used to negate the effects of <a href=""/moves/ingrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ingrain</span></a>.<br>
<i>Flip Turn</i> can be used to switch out even if the user is trapped by effects such as <a href=""/abilities/arena-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arena Trap</span></a>.
<i>Flip Turn</i> will not force the user to switch out if it is holding a <a href=""/items/red-card"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Red Card</span><img src=""https://cdn.pokedb.org/534eb5cf7fc2b260d5b7fe8defb60e89c74b64770cea71d0d212f273fee8796aw20h20"" width=""20"" height=""20"" alt=""Item Icon for Red Card"" style=""width: 20px; height: 20px""></a> or if the target is holding an <a href=""/items/eject-button"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eject Button</span><img src=""https://cdn.pokedb.org/13c8b2a761e56450f5cd6920051d35c96e51c498be94e3f721861ea68cf9a026w20h20"" width=""20"" height=""20"" alt=""Item Icon for Eject Button"" style=""width: 20px; height: 20px""></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
858;"<i>Spicy Extract</i> raises the target's {Attack;STAT;ATTACK} and lowers the target's {Defense;STAT;DEFENSE} by two stages each.<br/>
{Stats;STAT;STATS} can be raised to maximum of +6 and lowered to a minimum of -6 stages each.<br/>
<i>Spicy Extract</i> bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of much such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.";"<i>Spicy Extract</i> raises the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to maximum of +6 and lowered to a minimum of -6 stages each.<br>
<i>Spicy Extract</i> bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of much such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>."
813;"<i>Triple Axel</i> deals damage and hits 3 times per turn used with each additional hit having 20 more power than the last.<br/>
Average power of 94.14 (including the 10% miss chance).<br/>
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Total Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>0</td>
      <td>10%</td>
      <td>0</td>
    </tr>
    <tr>
      <td>1</td>
      <td>9%</td>
      <td>20</td>
    </tr>
    <tr>
      <td>2</td>
      <td>8.1%</td>
      <td>60</td>
    </tr>
    <tr>
      <td>3</td>
      <td>72.9%</td>
      <td>120</td>
    </tr>
  </tbody>
</table> 
Each strike of <i>Triple Axel</i> is treated like a separate attack:<br/>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li>
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the user is holding a {King's Rock;ITEM;kings-rock} each individual hit has an equal chance to make the target {flinch;STATUS;flinch}</li>
</ul>
The ability {Skill Link;ABILITY;skill-link} and the item {Loaded Dice;ITEM;loaded-dice} cause <i>Triple Axel</i> to only check {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks once.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Triple Axel</i> deals damage and hits 3 times per turn used with each additional hit having 20 more power than the last.<br>
Average power of 94.14 (including the 10% miss chance).<br>
The probability of each interval is shown in the table below, with the total power after each hit.
<table>
  <thead>
    <tr>
      <th>Hits</th>
      <th>Chance</th>
      <th>Total Power</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>0</td>
      <td>10%</td>
      <td>0</td>
    </tr>
    <tr>
      <td>1</td>
      <td>9%</td>
      <td>20</td>
    </tr>
    <tr>
      <td>2</td>
      <td>8.1%</td>
      <td>60</td>
    </tr>
    <tr>
      <td>3</td>
      <td>72.9%</td>
      <td>120</td>
    </tr>
  </tbody>
</table> 
Each strike of <i>Triple Axel</i> is treated like a separate attack:<br>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li>
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> each individual hit has an equal chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
</ul>
The ability <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> and the item <a href=""/items/loaded-dice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Loaded Dice</span><img src=""https://cdn.pokedb.org/ee3c7cea09f556daf113353798c822da7b2ae1e704f205ab402b98093c12cb02w20h20"" width=""20"" height=""20"" alt=""Item Icon for Loaded Dice"" style=""width: 20px; height: 20px""></a> cause <i>Triple Axel</i> to only check <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks once.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
814;"<i>Dual Wingbeat</i> deals damage twice for 40 power each.<br/>
Each strike of <i>Dual Wingbeat</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li> 
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the target is wearing a {Rocky Helmet;ITEM;rocky-helmet} each strike will hurt the user.</li>
</ul>
If the user is holding a {King's Rock;ITEM;kings-rock} or a {Razor Fang;ITEM;razor-fang} the final strike has a chance to cause the target to {flinch;STATUS;flinch}<br/>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Dual Wingbeat</i> deals damage twice for 40 power each.<br>
Each strike of <i>Dual Wingbeat</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li> 
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the target is wearing a <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a> each strike will hurt the user.</li>
</ul>
If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> or a <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a> the final strike has a chance to cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a><br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
815;"<i>Scorching Sands</i> deals damage and has a 30% chance of {burning;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
  <li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
  <li>have the ability {Water Veil;ABILITY;water-veil}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<i>Scorching Sands</i> will also thaw out the user or the target if it is {frozen;STATUS;freeze}<br/>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Scorching Sands</i> deals damage and has a 30% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<i>Scorching Sands</i> will also thaw out the user or the target if it is <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frozen</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a><br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
816;"<i>Jungle Healing</i> restores 25% of the user's and all of its allies' maximum {HP;STAT;HP} and cures any {major status condition;STATUS;-}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Jungle Healing</i> restores 25% of the user's and all of its allies' maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and cures any <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
817;"<i>Wicked Blow</i> deals damage and will always land a {critical strike;STAT;CRIT} if it does not miss.<br/>
Pokémon with the abilities {Battle Armor;ABILITY;battle-armor} or {Shell Armor;ABILITY;shell-armor}, or while under the effect of {Lucky Chant;MOVE;lucky-chant}, are protected against {critical hits;STAT;CRIT}.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
  <li>In Gen 8 <i>Wicked Blow</i> has 80 power.</li>
</ul>";"<i>Wicked Blow</i> deals damage and will always land a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> if it does not miss.<br>
Pokémon with the abilities <a href=""/abilities/battle-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Armor</span></a> or <a href=""/abilities/shell-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Armor</span></a>, or while under the effect of <a href=""/moves/lucky-chant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lucky Chant</span></a>, are protected against <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hits</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
  <li>In Gen 8 <i>Wicked Blow</i> has 80 power.</li>
</ul>"
818;"<i>Surging Strikes</i> deals damage, hits 3 times per turn used and each strike will always land a {critical strike;STAT;CRIT} if it hits.<br/>
Pokémon with the abilities {Battle Armor;ABILITY;battle-armor} or {Shell Armor;ABILITY;shell-armor}, or while under the effect of {Lucky Chant;MOVE;lucky-chant}, are protected against {critical hits;STAT;CRIT}.<br/>
Each strike of <i>Surging Strikes</i> is treated like a separate attack:<br/>
<ul>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li>
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the user is holding a {King's Rock;ITEM;kings-rock} each individual hit has an equal chance to make the target {flinch;STATUS;flinch}</li>
</ul>
The ability {Skill Link;ABILITY;skill-link} and the item {Loaded Dice;ITEM;loaded-dice} cause <i>Triple Axel</i> to only check {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks once.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Surging Strikes</i> deals damage, hits 3 times per turn used and each strike will always land a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> if it hits.<br>
Pokémon with the abilities <a href=""/abilities/battle-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Armor</span></a> or <a href=""/abilities/shell-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Armor</span></a>, or while under the effect of <a href=""/moves/lucky-chant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lucky Chant</span></a>, are protected against <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hits</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
Each strike of <i>Surging Strikes</i> is treated like a separate attack:<br>
<ul>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li>
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> each individual hit has an equal chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
</ul>
The ability <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> and the item <a href=""/items/loaded-dice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Loaded Dice</span><img src=""https://cdn.pokedb.org/ee3c7cea09f556daf113353798c822da7b2ae1e704f205ab402b98093c12cb02w20h20"" width=""20"" height=""20"" alt=""Item Icon for Loaded Dice"" style=""width: 20px; height: 20px""></a> cause <i>Triple Axel</i> to only check <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks once.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
819;"<i>Thunder Cage</i> deals damage and an additional <span style=""font-size: 1.3rem"">⅛</span> of their maximum {HP;STAT;HP} as damage after each turn, for 4-5 turns.<br/>
<i>Thunder Cage</i> also traps the target (preventing them from switching out or fleeing).<br/>
If the user holds a {Grip Claw;ITEM;grip-claw}, the after-effects last for 7 turns. 
<br/>If a {Binding Band;ITEM;binding-band} is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum {HP;STAT;HP}.<br/>
Trap effects can be removed by moves such as {Rapid Spin;MOVE;rapid-spin}.<br/>
Pokémon with the ability {Run Away;ABILITY;run-away} or holding a {Smoke Ball;ITEM;smoke-ball} are still able to flee (but not switch out).
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Thunder Cage</i> deals damage and an additional <span style=""font-size: 1.3rem"">⅛</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> as damage after each turn, for 4-5 turns.<br>
<i>Thunder Cage</i> also traps the target (preventing them from switching out or fleeing).<br>
If the user holds a <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a>, the after-effects last for 7 turns. 
<br>If a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a> is held, the damage is <span style=""font-size: 1.3rem"">⅙</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
Trap effects can be removed by moves such as <a href=""/moves/rapid-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rapid Spin</span></a>.<br>
Pokémon with the ability <a href=""/abilities/run-away"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Run Away</span></a> or holding a <a href=""/items/smoke-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smoke Ball</span><img src=""https://cdn.pokedb.org/6e8cc518df1df5566761b3b384a5ee211eba7c0c2214d398cbba98df97aae29fw20h20"" width=""20"" height=""20"" alt=""Item Icon for Smoke Ball"" style=""width: 20px; height: 20px""></a> are still able to flee (but not switch out).
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
820;"<i>Dragon Energy</i> deals damage to all adjacent enemies and decreases in power depending on the user's remaining {HP;STAT;HP}<br/>
Specifically, the 150 power is multiplied with the user's current {HP;STAT;HP} %.<br/>
If the user has 50 out of a 100 maximum HP remaining, <i>Dragon Energy</i> has 75 power.<br/>
<i>Dragon Energy</i> deals a minimum of 1 damage.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Dragon Energy</i> deals damage to all adjacent enemies and decreases in power depending on the user's remaining <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
Specifically, the 150 power is multiplied with the user's current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> %.<br>
If the user has 50 out of a 100 maximum HP remaining, <i>Dragon Energy</i> has 75 power.<br>
<i>Dragon Energy</i> deals a minimum of 1 damage.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
821;"<i>Freezing Glare</i> deals damage and has a 10% chance of {freezing;STATUS;freeze} the target.<br/>
Pokémon are immune to the {freeze;STATUS;freeze} if:
<ul>
  <li>they are an {ICE;TYPE;Ice}-type Pokémon</li>
  <li>have the ability {Magma Armor;ABILITY;magma-armor}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Freezing Glare</i> deals damage and has a 10% chance of <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freezing</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/magma-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Armor</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
822;"<i>Fiery Wrath</i> deals damage to all adjacent enemies and has a 20% chance of causing the target to {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.<br/>
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Fiery Wrath</i> deals damage to all adjacent enemies and has a 20% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
823;"<i>Thunderous Kick</i> deals damage and lowers the target's {Defense;STAT;DEFENSE} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Thunderous Kick</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
824;"<i>Glacial Lance</i> deals damage to all adjacent enemies with no additional effect.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
  <li>In Gen 8 <i>Glacial Lance</i> has 130 power.</li>
</ul>";"<i>Glacial Lance</i> deals damage to all adjacent enemies with no additional effect.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
  <li>In Gen 8 <i>Glacial Lance</i> has 130 power.</li>
</ul>"
825;"<i>Astral Barrage</i> deals damage to all adjacent enemies with no additional effect.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>";"<i>Astral Barrage</i> deals damage to all adjacent enemies with no additional effect.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>"
826;"<i>Eerie Spell</i> deals damage and deducts 3 PP from the target's last used move if it has used any.<br/>
<i>Eerie Spell</i> does not deduct any PP if it causes the target to faint.<br/>
Pokémon with the ability {Soundproof;ABILITY;soundproof} are immune to <i>Eerie Spell</i>.
<ul>
  <li>In {BDSP;GAME;brilliant-diamond-shining-pearl} this move can not be selected in battle.</li>
</ul>
<i>Note: this move is not very well researched and there might be a lot of edge cases that do not behave as expected.</i>";"<i>Eerie Spell</i> deals damage and deducts 3 PP from the target's last used move if it has used any.<br>
<i>Eerie Spell</i> does not deduct any PP if it causes the target to faint.<br>
Pokémon with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> are immune to <i>Eerie Spell</i>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #586fe7; color: #FFFFFF;"">BD</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #c8deea; color: #000000;"">SP</span></div> this move can not be selected in battle.</li>
</ul>
<i>Note: this move is not very well researched and there might be a lot of edge cases that do not behave as expected.</i>"
827;"<i>Dire Claw</i> deals damage and has a 50% chance to leave the target either {paralyzed;STATUS;paralysis}, {poisoned;STATUS;sleep} or {asleep;STATUS;sleep} (16.67% chance for each).<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
  <li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
  <li>have the ability {Limber;ABILITY;limber}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
Pokémon with the ability {Insomnia;ABILITY;insomnia}, {Vital Spirit;ABILITY;vital-spirit}, {Shields Down;ABILITY;shields-down} (with the shield active), or {Comatose;ABILITY;comatose} are immune to {sleep;STATUS;sleep}.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Dire Claw</i> has an increased {critical strike;STAT;CRIT} ratio and 60 power.</li>
</ul>";"<i>Dire Claw</i> deals damage and has a 50% chance to leave the target either <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzed</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoned</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> or <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> (16.67% chance for each).<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
Pokémon with the ability <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a>, <a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spirit</span></a>, <a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a> (with the shield active), or <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> are immune to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Dire Claw</i> has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> ratio and 60 power.</li>
</ul>"
828;"<i>Psyshield Bash</i> deals damage and raises the users's {Defense;STAT;DEFENSE} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Psyshield Bash</i> raises the user's defensive stats.<br/>
    {Stantler;POKEMON;stantler} evolves into {Wyrdeer;POKEMON;wyrdeer} if it uses <i>Psyshield Bash</i> 20 times in the agile style.</li>
</ul>";"<i>Psyshield Bash</i> deals damage and raises the users's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Psyshield Bash</i> raises the user's defensive stats.<br>
    <a href=""/pokemon/stantler"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stantler</span><img src=""https://cdn.pokedb.org/64e564161234387aac5ee4542debffd75de524e1fe8c8256af89cb1cea5476eew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Stantler"" style=""width: 20px; height: 20px""></a> evolves into <a href=""/pokemon/wyrdeer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wyrdeer</span><img src=""https://cdn.pokedb.org/8edf7f70a4eea4f8b848631455fa291e14553e68f15be24a0313856e38e7af83w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Wyrdeer"" style=""width: 20px; height: 20px""></a> if it uses <i>Psyshield Bash</i> 20 times in the agile style.</li>
</ul>"
830;"<i>Stone Axe</i> deals damage and sets up {Steath Rock;MOVE;stealth-rock} on the enemy side of the field.<br/>
<i>Stone Axe's</i> power is increase by 50% when used by a Pokémon with {Sharpness;ABILITY;sharpness}.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Stone Axe</i> has an increased {critical strike;STAT;CRIT} ratio and leaves the target with splinters for 4 turns (strong style), 2 turns (agile style) or 3 turns (otherwise)</li>
</ul>";"<i>Stone Axe</i> deals damage and sets up <a href=""/moves/stealth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steath Rock</span></a> on the enemy side of the field.<br>
<i>Stone Axe's</i> power is increase by 50% when used by a Pokémon with <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Stone Axe</i> has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> ratio and leaves the target with splinters for 4 turns (strong style), 2 turns (agile style) or 3 turns (otherwise)</li>
</ul>"
831;"<i>Springtide Storm</i> deals damage to all adjacent enemies and has a 30% chance of lowering the target's {Attack;STAT;ATTACK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Springtide Storm</i> has a 30% (50% in strong style) chance to raise the user's offensive stats when used by Incarnate Form {Enamorus;POKEMON;enamorus} or to lower the target's defensive stats when used by Therian Form Enamorus.</li>
</ul>";"<i>Springtide Storm</i> deals damage to all adjacent enemies and has a 30% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Springtide Storm</i> has a 30% (50% in strong style) chance to raise the user's offensive stats when used by Incarnate Form <a href=""/pokemon/enamorus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Enamorus</span><img src=""https://cdn.pokedb.org/c75d4258ecb7b022dc1612cdb09c2bb46ab9ed335b9d17c93db4979230a6c9d9w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Enamorus"" style=""width: 20px; height: 20px""></a> or to lower the target's defensive stats when used by Therian Form Enamorus.</li>
</ul>"
832;"<i>Mystical Power</i> deals damage and raises the users's {Special Attack;STAT;SPATK} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Mystcal Power</i> raises the user's offensive stats if the sum of its {Attack;STAT;ATTACK} and {Special Attack;STAT;SPATK} is higher than the sum of its {Defense;STAT;DEFENSE} and {Special Defense;STAT;SPDEF} or lowers the target's defensive stats otherwise.</li>
</ul>";"<i>Mystical Power</i> deals damage and raises the users's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Mystcal Power</i> raises the user's offensive stats if the sum of its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is higher than the sum of its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or lowers the target's defensive stats otherwise.</li>
</ul>"
833;"<i>Raging Fury</i> attacks for 2-3 turns, during which it cannot switch out, and then becomes {confused;STATUS;confusion}.<br/>
Confused Pokémon have a 33% chance of hurting themselves each turn, for 1-4 attacking turns.<br/>
The damage received is as if the Pokémon attacks itself with a typeless 40 power {Physical;CATEGORY;physical} attack.<br/>
If <i>Raging Fury</i> is disrupted then it will stop and not cause {confusion;STATUS;confusion}.<br/>
<i>Raging Fury</i> can be interrupted by:
<ul>
  <li>Missing</li>
  <li>{Sleeping;STATUS;sleep}</li>
  <li>{Paralysis;STATUS;paralysis}</li>
  <li>{Freeze;STATUS;freeze}</li>
  <li>{Flinching;STATUS;flinch}</li>
  <li>Protected by {Protect;MOVE;protect}</li>
  <li>{Wonder Guard;ABILITY;wonder-guard} immunity</li>
</ul>
If the move is disrupted on the final turn when the {confusion;STATUS;confusion} would have occured, the user will still be confused.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or those behind a {Substitute;MOVE;substitute} cannot be confused.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Raging Fury</i> has 90 power and 85% {accuracy;STAT;ACCURACY} and the user becomes 'fixated' on using <i>Raging Fury</i> until the battle ends or another move is chosen.</li>
</ul>";"<i>Raging Fury</i> attacks for 2-3 turns, during which it cannot switch out, and then becomes <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confused</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>.<br>
Confused Pokémon have a 33% chance of hurting themselves each turn, for 1-4 attacking turns.<br>
The damage received is as if the Pokémon attacks itself with a typeless 40 power <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> attack.<br>
If <i>Raging Fury</i> is disrupted then it will stop and not cause <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a>.<br>
<i>Raging Fury</i> can be interrupted by:
<ul>
  <li>Missing</li>
  <li><a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleeping</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a></li>
  <li><a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flinching</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
  <li>Protected by <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a></li>
  <li><a href=""/abilities/wonder-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Guard</span></a> immunity</li>
</ul>
If the move is disrupted on the final turn when the <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> would have occured, the user will still be confused.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be confused.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Raging Fury</i> has 90 power and 85% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and the user becomes 'fixated' on using <i>Raging Fury</i> until the battle ends or another move is chosen.</li>
</ul>"
834;"<i>Wave Crash</i> deals damage and the user receives <span style=""font-size: 1.3rem"">⅓</span> of the damage dealt as recoil.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Wave Crash</i> has 75 power.</li>
</ul>";"<i>Wave Crash</i> deals damage and the user receives <span style=""font-size: 1.3rem"">⅓</span> of the damage dealt as recoil.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Wave Crash</i> has 75 power.</li>
</ul>"
835;"<i>Chloroblast</i> deals damage but the user takes damage equal to half of its maximum {HP;STAT;HP} rounded up.<br/>
The recoil effect is prevented if the user has the ability {Magic Guard;ABILITY;magic-guard} or the target has the ability {Sap Sipper;ABILITY;sap-sipper}.<br/>
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Chloroblast</i> also lowers the user's action speed.</li>
</ul>";"<i>Chloroblast</i> deals damage but the user takes damage equal to half of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rounded up.<br>
The recoil effect is prevented if the user has the ability <a href=""/abilities/magic-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magic Guard</span></a> or the target has the ability <a href=""/abilities/sap-sipper"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sap Sipper</span></a>.<br>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Chloroblast</i> also lowers the user's action speed.</li>
</ul>"
836;"<i>Mountain Gale</i> deals damage and has a 30% chance of causing the target to {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Mountain Gale</i> has 5 PP and lowers the user's action speed and does not cause the target to {flinch;STATUS;flinch}.</li>
</ul>";"<i>Mountain Gale</i> deals damage and has a 30% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Mountain Gale</i> has 5 PP and lowers the user's action speed and does not cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>.</li>
</ul>"
837;"<i>Victory Dance</i> raises the user's {Attack;STAT;ATTACK}, {Defense;STAT;DEFENSE}, {Speed;STAT;SPEED} by one stage each.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Victory Dance</i> raises the user's offensive and defensive stats and increases the power of the user's direct damage dealing moves by 50%.</li>
</ul>";"<i>Victory Dance</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Victory Dance</i> raises the user's offensive and defensive stats and increases the power of the user's direct damage dealing moves by 50%.</li>
</ul>"
838;"<i>Headlong Rush</i> deals damage but lowers the user's {Defense;STAT;DEFENSE} and {Special Defense;STAT;SPDEF} by one stage each.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Headlong Rush</i> lowers the user's defensive stats for 3 turns.</li>
</ul>";"<i>Headlong Rush</i> deals damage but lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Headlong Rush</i> lowers the user's defensive stats for 3 turns.</li>
</ul>"
839;"<i>Barb Barrage</i> deals damage and has a 50% chance to {poison;STATUS;poison} the target.<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Barb Barrage</i> has 15 PP and a 30% chance to {poison;STATUS;poison} the target (60% if the target is already affected by a {major status condition;STATUS;-}</li>
  <li>In {LA;GAME;legends-arceus} a Hisuian {Qwilfish;POKEMON;qwilfish} can evolve into {Overqwil;POKEMON;overqwil} if it uses <i>Barb Barrage</i> 20 times in the strong style.</li>
  <li>From Gen 9 onwards Hisuian Qwilfish must simply know this move while leveling up to evolve into Overqwil.</li>
</ul>";"<i>Barb Barrage</i> deals damage and has a 50% chance to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Barb Barrage</i> has 15 PP and a 30% chance to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target (60% if the target is already affected by a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a></li>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> a Hisuian <a href=""/pokemon/qwilfish"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Qwilfish</span><img src=""https://cdn.pokedb.org/9b127805a7046e8442a23548d82517d371e19e7dc5d1ef19ca022198b8c5214bw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Qwilfish"" style=""width: 20px; height: 20px""></a> can evolve into <a href=""/pokemon/overqwil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overqwil</span><img src=""https://cdn.pokedb.org/d22af624359acc24c13176c94ff7d1109881764255341114d95a7da497268d42w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Overqwil"" style=""width: 20px; height: 20px""></a> if it uses <i>Barb Barrage</i> 20 times in the strong style.</li>
  <li>From Gen 9 onwards Hisuian Qwilfish must simply know this move while leveling up to evolve into Overqwil.</li>
</ul>"
840;"<i>Esper Wing</i> deals damage and has an increased {critical strike;STAT;CRIT} chance (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>) and raises the user's {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Esper Wing</i> has 75 power, 90% {accuracy;STAT;ACCURACY} and raises the user's action speed.</li>
</ul>";"<i>Esper Wing</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> chance (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>) and raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Esper Wing</i> has 75 power, 90% <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and raises the user's action speed.</li>
</ul>"
841;"<i>Bitter Malice</i> deals damage and lowers the target's {Attack;STAT;ATTACK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Bitter Malice</i> has a 30% (50% chance in the strong style) chance to leave the target with {frostbite;STATUS;freeze} and its power is doubled if the target is already affected by a {major status condition;STATUS;-}.</li>
</ul>";"<i>Bitter Malice</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Bitter Malice</i> has a 30% (50% chance in the strong style) chance to leave the target with <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frostbite</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> and its power is doubled if the target is already affected by a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a>.</li>
</ul>"
842;"<i>Shelter</i> raises the user's {Defense;STAT;DEFENSE} by two stages.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Shelter</i> raises the user's defensive stats, action speed and obscures the user (making it less likely to be hit).</li>
</ul>";"<i>Shelter</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Shelter</i> raises the user's defensive stats, action speed and obscures the user (making it less likely to be hit).</li>
</ul>"
843;"<i>Triple Arrows</i> deals damage and has a 50% chance of lowering the target's {Attack;STAT;ATTACK} by one stage and a 30% chance of causing the target to {flinch;STATUS;flinch} (if the target has not moved yet).<br/>
<i>Triple Arrows</i> has an increased {critical hit;STAT;CRIT} ratio (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>)<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Triple Arrows</i> raises the user's {critical hit ratio;STAT;CRIT} by two stages and lowers the target's defensive stats for 3 turns.</li>
</ul>";"<i>Triple Arrows</i> deals damage and has a 50% chance of lowering the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage and a 30% chance of causing the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> (if the target has not moved yet).<br>
<i>Triple Arrows</i> has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> ratio (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>)<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Triple Arrows</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit ratio</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages and lowers the target's defensive stats for 3 turns.</li>
</ul>"
844;"<i>Infernal Parade</i> deals damage and has a 30% chance of {burning;STATUS;burn} the target.<br/>
<i>Infernal Parade's</i> power is doubled if the target is already affected by a {major status condition;STATUS;-}.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
  <li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
  <li>have the ability {Water Veil;ABILITY;water-veil}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Infernal Parade</i> deals damage and has a 30% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
<i>Infernal Parade's</i> power is doubled if the target is already affected by a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a>.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
845;"<i>Ceaseless Edge</i> deals damage and sets up one layer of {Spikes;MOVE;spikes} on the enemy side of the field.<br/>
<i>Ceaseless Edge's</i> power is increase by 50% when used by a Pokémon with {Sharpness;ABILITY;sharpness}.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Ceaseless Edge</i> has an increased {critical strike;STAT;CRIT} ratio and leaves the target with splinters for 4 turns (strong style), 2 turns (agile style) or 3 turns (otherwise).</li>
</ul>";"<i>Ceaseless Edge</i> deals damage and sets up one layer of <a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a> on the enemy side of the field.<br>
<i>Ceaseless Edge's</i> power is increase by 50% when used by a Pokémon with <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Ceaseless Edge</i> has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> ratio and leaves the target with splinters for 4 turns (strong style), 2 turns (agile style) or 3 turns (otherwise).</li>
</ul>"
10016;"<i>Shadow Panic</i> {confuses;STATUS;confusion} all enemies.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} can not be confused.<br/>
Pokémon with the ability {Soundproof;ABILITY;soundproof} are immune to this move.";"<i>Shadow Panic</i> <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confuses</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> all enemies.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> can not be confused.<br>
Pokémon with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> are immune to this move."
846;"<i>Bleakwind Storm</i> deals damage to all adjacent enemies and has a 30% chance to lower the target's {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
If used during {rain;WEATHER;RAIN}, <i>Bleakwind Storm</i> ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Bleakwind Storm</i> has 5 PP, 95 power and a 30% chance (50% in the strong style) to leave the target with {frostbite;STATUS;freeze}.</li>
</ul>";"<i>Bleakwind Storm</i> deals damage to all adjacent enemies and has a 30% chance to lower the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
If used during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <i>Bleakwind Storm</i> ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Bleakwind Storm</i> has 5 PP, 95 power and a 30% chance (50% in the strong style) to leave the target with <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frostbite</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a>.</li>
</ul>"
847;"<i>Wildbolt Storm</i> deals damage to all adjacent enemies and has a 20% chance of {paralyzing;STATUS;paralysis} the target.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
  <li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
  <li>have the ability {Limber;ABILITY;limber}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
If used during {rain;WEATHER;RAIN}, <i>Wildbolt Storm</i> ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Wildbolt Storm</i> has 5 PP, 95 power and a 30% chance of {paralyzing;STATUS;paralysis} the target.</li>
</ul>";"<i>Wildbolt Storm</i> deals damage to all adjacent enemies and has a 20% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
If used during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <i>Wildbolt Storm</i> ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Wildbolt Storm</i> has 5 PP, 95 power and a 30% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.</li>
</ul>"
848;"<i>Sandsear Storm</i> deals damage to all adjacent enemies and has a 20% chance of {burning;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
  <li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
  <li>have the ability {Water Veil;ABILITY;water-veil}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
If used during {rain;WEATHER;RAIN}, <i>Sandsear Storm</i> ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Sandsear Storm</i> has 5 PP, 95 power and a 30% chance of {burning;STATUS;burn} the target.</li>
</ul>";"<i>Sandsear Storm</i> deals damage to all adjacent enemies and has a 20% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
If used during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <i>Sandsear Storm</i> ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Sandsear Storm</i> has 5 PP, 95 power and a 30% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.</li>
</ul>"
849;"<i>Lunar Blessing</i> restores 25% of the user's and all of its allies' maximum {HP;STAT;HP} and cures any {major status condition;STATUS;-}.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Lunar Blessing</i> has 10 PP, heals any status condition and restores 50% (30% in agile style and 70% in strong style) of the user's maximum {HP;STAT;HP} and obscures the user (making it less likely to be hit).</li>
</ul>";"<i>Lunar Blessing</i> restores 25% of the user's and all of its allies' maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and cures any <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a>.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Lunar Blessing</i> has 10 PP, heals any status condition and restores 50% (30% in agile style and 70% in strong style) of the user's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and obscures the user (making it less likely to be hit).</li>
</ul>"
850;"<i>Take Heart</i> raises the user's {Special Attack;STAT;SPATK} and {Special Defense;STAT;SPDEF} by one stage each and cures any {major status condition;STATUS;-}.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.
<ul>
  <li>In {LA;GAME;legends-arceus} <i>Take Heart</i> cures any status condition and raises the user's offensive and defensive stats for 4 turns.</li>
</ul>";"<i>Take Heart</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each and cures any <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a>.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.
<ul>
  <li>In <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #435861; color: #FFFFFF;"">LA</span></div> <i>Take Heart</i> cures any status condition and raises the user's offensive and defensive stats for 4 turns.</li>
</ul>"
859;"<i>Spin Out</i> deals damage but lowers the user's {Speed;STAT;SPEED} by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Spin Out</i> deals damage but lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
851;"<i>Tera Blast</i> deals damage and its category depends on whether the user's {Attack;STAT;ATTACK} or {Special Attack;STAT;SPATK} is higher.<br/>
If the {Special Attack;STAT;SPATK} is higher, it becomes a {Special;CATEGORY;special} category move, otherwise it is {Physical;CATEGORY;physical}.<br/>
<i>Tera Blast</i> only considers {stat stages;STAT;STATS} for which stat is higher and ignores all other stat changing effects such as choice items or abilities.<br/>
<i>Tera Blast</i> changes into the the user's Tera type if the user has Terastallized and ignores type changing abilities.<br/>
If the user Terastallized into {STELLAR;TYPE;Stellar}-type, <i>Tera Blast</i> has 100 power, deals super-effective damage against Terastallized targets but lowers the user's {Attack;STAT;ATTACK} and {Special Attack;STAT;SPATK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Tera Blast</i> deals damage and its category depends on whether the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is higher.<br>
If the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is higher, it becomes a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> category move, otherwise it is <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span>.<br>
<i>Tera Blast</i> only considers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat stages</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for which stat is higher and ignores all other stat changing effects such as choice items or abilities.<br>
<i>Tera Blast</i> changes into the the user's Tera type if the user has Terastallized and ignores type changing abilities.<br>
If the user Terastallized into <span style=""background-color: #7cc7b2; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Stellar"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65403226f798dd8c07d1dc9026a443c2668b873a21b76b411a7991503b9c1a04"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Stellar""><span style=""color: rgb(255, 255, 255);"">Stellar</span></a></span>-type, <i>Tera Blast</i> has 100 power, deals super-effective damage against Terastallized targets but lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
852;"<i>Silk Trap</i> protect the user from most {Physical;CATEGORY;physical} and {Special;CATEGORY;special} category moves that target it for the rest of the turn.<br/>
Whenever <i>Silk Trap</i> blocks a contact-making move, the attacker's {Speed;STAT;SPEED} is lowered by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Silk Trap</i> fails if used last in the turn.<br/>
The list of unprotectable moves is the same as {Protect;MOVE;protect}.<br/>
<i>Silk Trap</i> has a highly increased priority of +4 meaning that it moves before most other moves.<br/>
Each time <i>Silk Trap</i> is successfully and consecutively used, its chances to succeed are lowered by 66.67%. This is also shared with other protection moves that only protect the user, {Endure;MOVE;endure}, {Quick Guard;MOVE;quick-guard} and {Wide Guard;MOVE;wide-guard}.<br/>
Attackers with the ability {Unseen Fist;ABILITY;unseen-fist} ignore the protection effect of <i>Silk Trap</i> with contact moves and do not suffer any stat reductions.";"<i>Silk Trap</i> protect the user from most <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> category moves that target it for the rest of the turn.<br>
Whenever <i>Silk Trap</i> blocks a contact-making move, the attacker's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is lowered by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Silk Trap</i> fails if used last in the turn.<br>
The list of unprotectable moves is the same as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
<i>Silk Trap</i> has a highly increased priority of +4 meaning that it moves before most other moves.<br>
Each time <i>Silk Trap</i> is successfully and consecutively used, its chances to succeed are lowered by 66.67%. This is also shared with other protection moves that only protect the user, <a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a>, <a href=""/moves/quick-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Guard</span></a> and <a href=""/moves/wide-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wide Guard</span></a>.<br>
Attackers with the ability <a href=""/abilities/unseen-fist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unseen Fist</span></a> ignore the protection effect of <i>Silk Trap</i> with contact moves and do not suffer any stat reductions."
853;"<i>Axe Kick</i> deals damage and has a 10% chance of {confusing;STATUS;confusion} the target.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or behind a {Substitute;MOVE;substitute} can not be confused.<br/>
The user of <i>Axe Kick</i> 'keeps going and crashes' losing 50% of its maximum {HP;STAT;HP} if:
<ul>
  <li>it misses</li>
  <li>the target is type-immune</li>
  <li>the target is protected by a protection effect</li>
</ul>";"<i>Axe Kick</i> deals damage and has a 10% chance of <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusing</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> can not be confused.<br>
The user of <i>Axe Kick</i> 'keeps going and crashes' losing 50% of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> if:
<ul>
  <li>it misses</li>
  <li>the target is type-immune</li>
  <li>the target is protected by a protection effect</li>
</ul>"
854;"<i>Last Respects</i> deals damage and its power is increased by 50 each time an ally Pokémon faints in battle.<br/>
<i>Last Respects'</i> power is capped at 5050.";"<i>Last Respects</i> deals damage and its power is increased by 50 each time an ally Pokémon faints in battle.<br>
<i>Last Respects'</i> power is capped at 5050."
855;"<i>Lumina Crash</i> deals damage and lowers the target's {Special Defense;STAT;SPDEF} by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Lumina Crash</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
856;"<i>Order Up</i> deals damage.<br/>
If the user has a {Tatsugiri;POKEMON;tatsugiri} in its mouth through the ability {Commander;ABILITY;commander}, the move animation changes and a stat is raised by one stage depending on the Tatsugiri's Form.<br/>
<table>
  <thead>
    <tr>
      <th>Tatsugiri Form</th>
      <th>Stat raised</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Curly Form</td>
      <td>{Attack;STAT;ATTACK}</td>
    </tr>
    <tr>
      <td>Droopy Form</td>
      <td>{Defense;STAT;DEFENSE}</td>
    </tr>
    <tr>
      <td>Stretchy Form</td>
      <td>{Speed;STAT;SPEED}</td>
    </tr>
  </tbody>
</table>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
{Sheer Force;ABILITY;sheer-force} always boosts <i>Order Up</i>.
<ul>
  <li>In early versions of {SV;GAME;scarlet-violet} <i>Order Up</i> would increase {Dondozo's;POKEMON;dondozo} stats even when the move was prevented through a protection effect (fixed in 1.2.0).</li>
</ul>";"<i>Order Up</i> deals damage.<br>
If the user has a <a href=""/pokemon/tatsugiri"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tatsugiri</span><img src=""https://cdn.pokedb.org/e84985a4ee1c4e56ca42caed1728ba116359ad76d84195ba6543a6590f624986w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Tatsugiri"" style=""width: 20px; height: 20px""></a> in its mouth through the ability <a href=""/abilities/commander"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Commander</span></a>, the move animation changes and a stat is raised by one stage depending on the Tatsugiri's Form.<br>
<table>
  <thead>
    <tr>
      <th>Tatsugiri Form</th>
      <th>Stat raised</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Curly Form</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td>Droopy Form</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td>Stretchy Form</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
    </tr>
  </tbody>
</table>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<a href=""/abilities/sheer-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sheer Force</span></a> always boosts <i>Order Up</i>.
<ul>
  <li>In early versions of <div class=""inline-flex max-w-max overflow-hidden rounded-md border-[2px] border-solid border-black""><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #f13b2e; color: #FFFFFF;"">S</span><span class=""flex h-full w-max items-center justify-center justify-items-center px-1 text-center font-bold"" style=""background-color: #852196; color: #FFFFFF;"">V</span></div> <i>Order Up</i> would increase <a href=""/pokemon/dondozo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dondozo</span><img src=""https://cdn.pokedb.org/81efc0775e4f2309458a89e62d967b1e610fa320ad26690a5ce8c991663e9e4dw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Dondozo"" style=""width: 20px; height: 20px""></a> stats even when the move was prevented through a protection effect (fixed in 1.2.0).</li>
</ul>"
857;"<i>Jet Punch</i> deals damage and has increased priority meaning that it moves before most other moves.<br/>
If another Pokémon uses a move of the same priority, the Pokémon with the higher {Speed;STAT;SPEED} will go first as usual.";"<i>Jet Punch</i> deals damage and has increased priority meaning that it moves before most other moves.<br>
If another Pokémon uses a move of the same priority, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first as usual."
861;"<i>Ice Spinner</i> deals damage and removes any active terrain when used.<br/>
Terrains can be:
<ul>
  <li>{Grassy Terrain;MOVE;grassy-terrain}</li>
  <li>{Misty Terrain;MOVE;misty-terrain}</li>
  <li>{Electric Terrain;MOVE;electric-terrain}</li>
  <li>{Psychic Terrain;MOVE;psychic-terrain}</li>
</ul>
If the move is not completed (due to fainting or switching out), the terrain is not removed.";"<i>Ice Spinner</i> deals damage and removes any active terrain when used.<br>
Terrains can be:
<ul>
  <li><a href=""/moves/grassy-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Terrain</span></a></li>
  <li><a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a></li>
  <li><a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a></li>
  <li><a href=""/moves/psychic-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Terrain</span></a></li>
</ul>
If the move is not completed (due to fainting or switching out), the terrain is not removed."
862;"<i>Glaive Rush</i> deals damage but doubles any damage received through direct damage dealing effects until the user chooses a different move.<br/>
Attacks directed towards the user also bypass {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the user is in the semi-invulnerable turn of much such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.";"<i>Glaive Rush</i> deals damage but doubles any damage received through direct damage dealing effects until the user chooses a different move.<br>
Attacks directed towards the user also bypass <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the user is in the semi-invulnerable turn of much such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>."
863;"<i>Revival Blessing</i> revives a selected fainted Pokémon in the user's party with half of its maximum {HP;STAT;HP}.<br/>
<i>Revival Blessing</i> fails if no Pokémon in the user's party has fainted.";"<i>Revival Blessing</i> revives a selected fainted Pokémon in the user's party with half of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
<i>Revival Blessing</i> fails if no Pokémon in the user's party has fainted."
864;"<i>Salt Cure</i> deals damage and additionally deals <span style=""font-size: 1.3rem"">⅛</span> of the target's maximum {HP;STAT;HP} in damage at the end of each turn.<br/>
This effect lasts until the target leaves battle.<br/>
<i>Salt Cure</i> can not be passed on through {Baton Pass;MOVE;baton-pass}.<br/>
If the target is a {STEEL;TYPE;Steel} or {WATER;TYPE;Water}-type Pokémon, the damage is increased to <span style=""font-size: 1.3rem"">¼</span> of the target's maximum {HP;STAT;HP}<br/>
Starmobiles are not affected by the end-of-turn damage.";"<i>Salt Cure</i> deals damage and additionally deals <span style=""font-size: 1.3rem"">⅛</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in damage at the end of each turn.<br>
This effect lasts until the target leaves battle.<br>
<i>Salt Cure</i> can not be passed on through <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>.<br>
If the target is a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span> or <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type Pokémon, the damage is increased to <span style=""font-size: 1.3rem"">¼</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>
Starmobiles are not affected by the end-of-turn damage."
865;"<i>Triple Dive</i> deals damage and hits 3 times per use.<br/>
Each strike of <i>Triple Dive</i> is treated like a separate attack:<br/>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li>
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li>
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the user is holding a {King's Rock;ITEM;kings-rock} each individual hit has an equal chance to make the target {flinch;STATUS;flinch}</li>
</ul>
The ability {Skill Link;ABILITY;skill-link} and the item {Loaded Dice;ITEM;loaded-dice} cause <i>Triple Dive</i> to only check {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks once.";"<i>Triple Dive</i> deals damage and hits 3 times per use.<br>
Each strike of <i>Triple Dive</i> is treated like a separate attack:<br>
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li>
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li>
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> each individual hit has an equal chance to make the target <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a></li>
</ul>
The ability <a href=""/abilities/skill-link"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skill Link</span></a> and the item <a href=""/items/loaded-dice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Loaded Dice</span><img src=""https://cdn.pokedb.org/ee3c7cea09f556daf113353798c822da7b2ae1e704f205ab402b98093c12cb02w20h20"" width=""20"" height=""20"" alt=""Item Icon for Loaded Dice"" style=""width: 20px; height: 20px""></a> cause <i>Triple Dive</i> to only check <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks once."
871;"<i>Torch Song</i> deals damage and raises the user's {Special Attack;STAT;SPATK} by one stage.<br/>
{Stats;STAT;STATS} can be raised to maximum of +6 stages each.<br/>
Pokémon with {Soundproof;ABILITY;soundproof} are immune due to <i>Torch Song</i> being a sound-based move.<br/>";"<i>Torch Song</i> deals damage and raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to maximum of +6 stages each.<br>
Pokémon with <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> are immune due to <i>Torch Song</i> being a sound-based move.<br>"
866;"<i>Mortal Spin</i> deals damage to all adjacent enemies, {poisons;STATUS;poison} them and removes all trapping effects, binding effects and {Leech Seed;MOVE;leech-seed} from the user's side of the field.<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
A full list of affected moves is listed below:
<ul>
  <li>{Bind;MOVE;bind}</li>
  <li>{Clamp;MOVE;clamp}</li>
  <li>{Fire Spin;MOVE;fire-spin}</li>
  <li>{Infestation;MOVE;infestation}</li>
  <li>{Leech Seed;MOVE;leech-seed}</li>
  <li>{Magma Storm;MOVE;magma-storm}</li>
  <li>{Sand Tomb;MOVE;sand-tomb}</li>
  <li>{Snap Trap;MOVE;snap-trap}</li>
  <li>{Spikes;MOVE;spikes}</li>
  <li>{Stealth Rock;MOVE;stealth-rock}</li>
  <li>{Sticky Web;MOVE;sticky-web}</li>
  <li>{Toxic Spikes;MOVE;toxic-spikes}</li>
  <li>{Whirlpool;MOVE;whirlpool}</li>
  <li>{Wrap;MOVE;wrap}</li>
</ul>";"<i>Mortal Spin</i> deals damage to all adjacent enemies, <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisons</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> them and removes all trapping effects, binding effects and <a href=""/moves/leech-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Seed</span></a> from the user's side of the field.<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
A full list of affected moves is listed below:
<ul>
  <li><a href=""/moves/bind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bind</span></a></li>
  <li><a href=""/moves/clamp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clamp</span></a></li>
  <li><a href=""/moves/fire-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Spin</span></a></li>
  <li><a href=""/moves/infestation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Infestation</span></a></li>
  <li><a href=""/moves/leech-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Seed</span></a></li>
  <li><a href=""/moves/magma-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Storm</span></a></li>
  <li><a href=""/moves/sand-tomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sand Tomb</span></a></li>
  <li><a href=""/moves/snap-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snap Trap</span></a></li>
  <li><a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a></li>
  <li><a href=""/moves/stealth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stealth Rock</span></a></li>
  <li><a href=""/moves/sticky-web"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Web</span></a></li>
  <li><a href=""/moves/toxic-spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Spikes</span></a></li>
  <li><a href=""/moves/whirlpool"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlpool</span></a></li>
  <li><a href=""/moves/wrap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wrap</span></a></li>
</ul>"
867;"<i>Doodle</i> changes the user's and all of its allies' ability to match that of the target.<br/>
<i>Doodle</i> fails if the target has any of the following abilities:
<ul>
  <li>{As One (Glastrier);ABILITY;as-one-glastrier}</li>
  <li>{As One (Spectrier);ABILITY;as-one-spectrier}</li>
  <li>{Battle Bond;ABILITY;battle-bond}</li>
  <li>{Comatose;ABILITY;comatose}</li>
  <li>{Disguise;ABILITY;disguise}</li>
  <li>{Gulp Missile;ABILITY;gulp-missile}</li>
  <li>{Ice Face;ABILITY;ice-face}</li>
  <li>{Multitype;ABILITY;multitype}</li>
  <li>{Power Construct;ABILITY;power-construct}</li>
  <li>{Protosynthesis;ABILITY;protosynthesis}</li>
  <li>{Quark Drive;ABILITY;quark-drive}</li>
  <li>{RKS System;ABILITY;rks-system}</li>
  <li>{Schooling;ABILITY;schooling}</li>
  <li>{Shields Down;ABILITY;shields-down}</li>
  <li>{Stance Change;ABILITY;stance-change}</li>
  <li>{Zen Mode;ABILITY;zen-mode}</li>
  <li>{Zero to Hero;ABILITY;zero-to-hero}</li>
</ul>";"<i>Doodle</i> changes the user's and all of its allies' ability to match that of the target.<br>
<i>Doodle</i> fails if the target has any of the following abilities:
<ul>
  <li><a href=""/abilities/as-one-glastrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Glastrier)</span></a></li>
  <li><a href=""/abilities/as-one-spectrier"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>As One (Spectrier)</span></a></li>
  <li><a href=""/abilities/battle-bond"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Bond</span></a></li>
  <li><a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a></li>
  <li><a href=""/abilities/disguise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disguise</span></a></li>
  <li><a href=""/abilities/gulp-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gulp Missile</span></a></li>
  <li><a href=""/abilities/ice-face"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Face</span></a></li>
  <li><a href=""/abilities/multitype"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multitype</span></a></li>
  <li><a href=""/abilities/power-construct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Construct</span></a></li>
  <li><a href=""/abilities/protosynthesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protosynthesis</span></a></li>
  <li><a href=""/abilities/quark-drive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quark Drive</span></a></li>
  <li><a href=""/abilities/rks-system"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>RKS System</span></a></li>
  <li><a href=""/abilities/schooling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Schooling</span></a></li>
  <li><a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a></li>
  <li><a href=""/abilities/stance-change"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stance Change</span></a></li>
  <li><a href=""/abilities/zen-mode"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Mode</span></a></li>
  <li><a href=""/abilities/zero-to-hero"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zero to Hero</span></a></li>
</ul>"
868;"<i>Fillet Away</i> sacrifices 50% (rounded down) of the user's maximum {HP;STAT;HP} to raise its {Attack;STAT;ATTACK}, {Special Attack;STAT;SPATK} and {Speed;STAT;SPEED} by two stages each.<br/>
{Stats;STAT;STATS} can be raised to maximum of +6 stages each.<br/>
<i>Filelt Away</i> fails if the user does not have enough {HP;STAT;HP} remaining to sacrifice or all of the mentioned stats are already at +6 stages.";"<i>Fillet Away</i> sacrifices 50% (rounded down) of the user's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to raise its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by two stages each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to maximum of +6 stages each.<br>
<i>Filelt Away</i> fails if the user does not have enough <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> remaining to sacrifice or all of the mentioned stats are already at +6 stages."
869;"<i>Kowtow Cleave</i> deals damage and bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.
<i>Kowtow Cleave's</i> power is increase by 50% when used by a Pokémon with {Sharpness;ABILITY;sharpness}.";"<i>Kowtow Cleave</i> deals damage and bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.
<i>Kowtow Cleave's</i> power is increase by 50% when used by a Pokémon with <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a>."
870;"<i>Flower Trick</i> deals damage and bypasses {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} or {Fly;MOVE;fly}.<br/>
<i>Flower Trick</i> will always land a {critical strike;STAT;CRIT} if it does not miss.<br/>
Pokémon with the abilities {Battle Armor;ABILITY;battle-armor} or {Shell Armor;ABILITY;shell-armor}, or while under the effect of {Lucky Chant;MOVE;lucky-chant}, are protected against {critical hits;STAT;CRIT}.";"<i>Flower Trick</i> deals damage and bypasses <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> or <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
<i>Flower Trick</i> will always land a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> if it does not miss.<br>
Pokémon with the abilities <a href=""/abilities/battle-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Battle Armor</span></a> or <a href=""/abilities/shell-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Armor</span></a>, or while under the effect of <a href=""/moves/lucky-chant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lucky Chant</span></a>, are protected against <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hits</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>."
872;"<i>Aqua Step</i> deals damage and raises the user's {Speed;STAT;SPEED} by one stage if it does not miss.<br/>
{Stats;STAT;STATS} can be raised to maximum of +6 stages each.";"<i>Aqua Step</i> deals damage and raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage if it does not miss.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to maximum of +6 stages each."
873;"<i>Raging Bull</i> deals damage and removes the effects of {Light Screen;MOVE;light-screen}, {Reflect;MOVE;reflect} and {Aurora Veil;MOVE;aurora-veil} before attacking.<br/>
<i>Raging Bull</i> will not have any effect if the target is protected by protection effects such as {Protect;MOVE;protect}.<br/>
When used by a Paldean {Tauros;POKEMON;tauros}, its type changes to match Tauros' type, otherwise it is {NORMAL;TYPE;Normal}-type.";"<i>Raging Bull</i> deals damage and removes the effects of <a href=""/moves/light-screen"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Screen</span></a>, <a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a> and <a href=""/moves/aurora-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aurora Veil</span></a> before attacking.<br>
<i>Raging Bull</i> will not have any effect if the target is protected by protection effects such as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
When used by a Paldean <a href=""/pokemon/tauros"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tauros</span><img src=""https://cdn.pokedb.org/131fdde1906416afad2b6ca391ae99b3316bfe5425b1668456777ffa90de3b60w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Tauros"" style=""width: 20px; height: 20px""></a>, its type changes to match Tauros' type, otherwise it is <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type."
874;"<i>Make It Rain</i> deals damage to all adjacent enemies but then lowers the user's {Special Attack;STAT;SPATK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>Make It Rain</i> also scatters coins for each enemy hit (5 x user's level x amount of enemies hit).<br/>
If the player wins the battle or ends a wild encounter with a move that forces the target to flee (such as {Roar;MOVE;roar} or {Dragon Tail;MOVE;dragon-tail}), they will pick up all the scattered coins and receive the money amount.<br/>
The amount of money from <i>Make It Rain</i> is doubled if any of the player's Pokémon takes part in battle while holding an {Amulet Coin;ITEM;amulet-coin} or {Luck Incense;ITEM;luck-incense}. (This effect can only be applied once, regardless of how many additional Pokémon hold these items.)<br/>
No money is obtained if:
<ul> 
  <li>Either side flees or Teleports, unless the player forces the wild Pokémon to flee</li> <li>The player loses or blacks out</li> <li>The wild Pokémon ends the battle with a move that forces the player to flee</li>
  <li>The wild Pokémon is caught</li>
  <li>The battle is a Tera Raid Battle</li> 
</ul>";"<i>Make It Rain</i> deals damage to all adjacent enemies but then lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>Make It Rain</i> also scatters coins for each enemy hit (5 x user's level x amount of enemies hit).<br>
If the player wins the battle or ends a wild encounter with a move that forces the target to flee (such as <a href=""/moves/roar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar</span></a> or <a href=""/moves/dragon-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Tail</span></a>), they will pick up all the scattered coins and receive the money amount.<br>
The amount of money from <i>Make It Rain</i> is doubled if any of the player's Pokémon takes part in battle while holding an <a href=""/items/amulet-coin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Amulet Coin</span><img src=""https://cdn.pokedb.org/3ce4798f430769c4b735d7071c0b6613fb50eead9c8542563fed5d1d59520860w20h20"" width=""20"" height=""20"" alt=""Item Icon for Amulet Coin"" style=""width: 20px; height: 20px""></a> or <a href=""/items/luck-incense"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Luck Incense</span><img src=""https://cdn.pokedb.org/694c188d1aa1abf37329bc4cabb86389dd1122aa171be7cf94a91c59f180fbc6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Luck Incense"" style=""width: 20px; height: 20px""></a>. (This effect can only be applied once, regardless of how many additional Pokémon hold these items.)<br>
No money is obtained if:
<ul> 
  <li>Either side flees or Teleports, unless the player forces the wild Pokémon to flee</li> <li>The player loses or blacks out</li> <li>The wild Pokémon ends the battle with a move that forces the player to flee</li>
  <li>The wild Pokémon is caught</li>
  <li>The battle is a Tera Raid Battle</li> 
</ul>"
875;"<i>Psyblade</i> deals damage and its power is increased by 50% when used while {Electric Terrain;MOVE;electric-terrain} is active.<br/>
<i>Psyblade's</i> power is increased by 50% when used by a Pokémon with {Sharpness;ABILITY;sharpness}.";"<i>Psyblade</i> deals damage and its power is increased by 50% when used while <a href=""/moves/electric-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electric Terrain</span></a> is active.<br>
<i>Psyblade's</i> power is increased by 50% when used by a Pokémon with <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a>."
876;"<i>Hydro Steam</i> deals damage and unlike all other {WATER;TYPE;Water}-type moves, its damage is increased instead of decreased by 50% during {harsh sunlight;WEATHER;HARSHSUNLIGHT}.<br/>
This effect is negated by holding a {Utility Umbrella;ITEM;utility-umbrella}.<br/>";"<i>Hydro Steam</i> deals damage and unlike all other <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type moves, its damage is increased instead of decreased by 50% during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">harsh sunlight</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_harshsunlight_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
This effect is negated by holding a <a href=""/items/utility-umbrella"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Utility Umbrella</span><img src=""https://cdn.pokedb.org/e16df83ec4858600960fb03231a4c77632fbc87a5da0cd79b900a02f969cccc5w20h20"" width=""20"" height=""20"" alt=""Item Icon for Utility Umbrella"" style=""width: 20px; height: 20px""></a>.<br>"
877;"<i>Ruination</i> deals damage equal to 50% of the target's remaining {HP;STAT;HP} rounded down.<br/>
<i>Ruination</i> deals at least 1 damage.";"<i>Ruination</i> deals damage equal to 50% of the target's remaining <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> rounded down.<br>
<i>Ruination</i> deals at least 1 damage."
878;<i>Collision Course</i> deals damage and its power is increased by 33% if the move is super-effective.;<i>Collision Course</i> deals damage and its power is increased by 33% if the move is super-effective.
879;<i>Electro Drift</i> deals damage and its power is increased by 33% if the move is super-effective.;<i>Electro Drift</i> deals damage and its power is increased by 33% if the move is super-effective.
886;"<i>Chilling Water</i> deals damage and lowers the target's {Attack;STAT;ATTACK} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Chilling Water</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
880;"<i>Shed Tail</i> sacrifices 50% of the user's maximum {HP;STAT;HP} to create a {Substitute;MOVE;substitute} and then switches the user out.<br/>
<i>Shed Tail</i> fails if the user:
<ul>
  <li>is only remaining Pokémon in the player's party</li>
  <li>has less than 50% of its maximum {HP;STAT;HP} remaining</li>
  <li>already has a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Shed Tail</i> sacrifices 50% of the user's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> to create a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> and then switches the user out.<br>
<i>Shed Tail</i> fails if the user:
<ul>
  <li>is only remaining Pokémon in the player's party</li>
  <li>has less than 50% of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> remaining</li>
  <li>already has a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
881;"<i>Chilly Reception</i> creates {snow;WEATHER;SNOW} for 5 turns and switches the user out.<br/>
This effect is extended to 8 turns with a held {Icy Rock;ITEM;icy-rock}.<br/>
<i>Chilly Reception</i> only changes the weather if there are no allies to switch to.";"<i>Chilly Reception</i> creates <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">snow</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_snow_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for 5 turns and switches the user out.<br>
This effect is extended to 8 turns with a held <a href=""/items/icy-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icy Rock</span><img src=""https://cdn.pokedb.org/b569779c5adaf74365095686897a73cb11504de1ac17eb21ba6b0616db9cc880w20h20"" width=""20"" height=""20"" alt=""Item Icon for Icy Rock"" style=""width: 20px; height: 20px""></a>.<br>
<i>Chilly Reception</i> only changes the weather if there are no allies to switch to."
882;"<i>Tidy Up</i> raises the user's {Attack;STAT;ATTACK} and {Speed;STAT;SPEED} by one stage each.<br/>
{Stats;STAT;STATS} can be raised to maximum of +6 stages each.<br/>
<i>Tidy Up</i> also removes the following effects from both sides of the field:
<ul>
  <li>{Substitute;MOVE;substitute}</li>
  <li>{Spikes;MOVE;spikes}</li>
  <li>{Toxic Spikes;MOVE;toxic-spikes}</li>
  <li>{Stealth Rock;MOVE;stealth-rock}</li>
  <li>{Sticky Web;MOVE;sticky-web}</li>
</ul>";"<i>Tidy Up</i> raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_attack.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to maximum of +6 stages each.<br>
<i>Tidy Up</i> also removes the following effects from both sides of the field:
<ul>
  <li><a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
  <li><a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a></li>
  <li><a href=""/moves/toxic-spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxic Spikes</span></a></li>
  <li><a href=""/moves/stealth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stealth Rock</span></a></li>
  <li><a href=""/moves/sticky-web"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sticky Web</span></a></li>
</ul>"
883;"<i>Snowscape</i> creates a {snowstorm;WEATHER;HAIL} for 5 turns and overrides any other weather effect except for another snowstorm.<br/>
This effect is extended to 8 turns with a held {Icy Rock;ITEM;icy-rock}.<br/>
<i>Snowscape</i> raises the {Defense;STAT;DEFENSE} of all {ICE;TYPE;Ice}-type Pokémon by 50% while the snowstorm is active.<br/>
A snowstorm has a few effects:
<table>
  <thead>
    <tr>
      <th>Condition</th>
      <th>Effect</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Pokémon has {Ice Body;ABILITY;ice-body}</td>
      <td>restore up to <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of their maximum {HP;STAT;HP} at the end of each turn</td>
    </tr>
    <tr>
      <td>Pokémon has {Snow Cloak;ABILITY;snow-cloak}</td>
      <td>increase their {evasion;STAT;EVASION} by 20%</td>
    </tr>
    <tr>
      <td>Pokémon has {Slush Rush;ABILITY;slush-rush}</td>
      <td>double their {Speed;STAT;SPEED}</td>
    </tr>
    <tr>
      <td>{Snowstorm;WEATHER;HAIL} is active</td>
      <td>Allow {Aurora Veil;MOVE;aurora-veil} to be used</td>
    </tr>
    <tr>
      <td>{Snowstorm;WEATHER;HAIL} is active</td>
      <td>{Synthesis;MOVE;synthesis}, {Morning Sun;MOVE;morning-sun} and {Moonlight;MOVE;moonlight} recover <span style=""font-size: 1.3rem"">¼</span> of the user's maximum {HP;STAT;HP}</td>
    </tr>
    <tr>
      <td>{Snowstorm;WEATHER;HAIL} is active</td>
      <td>{Weather Ball;MOVE;weather-ball} becomes {ICE;TYPE;Ice}-type</td>
    </tr>
  </tbody>
</table>";"<i>Snowscape</i> creates a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">snowstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for 5 turns and overrides any other weather effect except for another snowstorm.<br>
This effect is extended to 8 turns with a held <a href=""/items/icy-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icy Rock</span><img src=""https://cdn.pokedb.org/b569779c5adaf74365095686897a73cb11504de1ac17eb21ba6b0616db9cc880w20h20"" width=""20"" height=""20"" alt=""Item Icon for Icy Rock"" style=""width: 20px; height: 20px""></a>.<br>
<i>Snowscape</i> raises the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Pokémon by 50% while the snowstorm is active.<br>
A snowstorm has a few effects:
<table>
  <thead>
    <tr>
      <th>Condition</th>
      <th>Effect</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Pokémon has <a href=""/abilities/ice-body"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Body</span></a></td>
      <td>restore up to <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at the end of each turn</td>
    </tr>
    <tr>
      <td>Pokémon has <a href=""/abilities/snow-cloak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snow Cloak</span></a></td>
      <td>increase their <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by 20%</td>
    </tr>
    <tr>
      <td>Pokémon has <a href=""/abilities/slush-rush"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Slush Rush</span></a></td>
      <td>double their <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Snowstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is active</td>
      <td>Allow <a href=""/moves/aurora-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aurora Veil</span></a> to be used</td>
    </tr>
    <tr>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Snowstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is active</td>
      <td><a href=""/moves/synthesis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Synthesis</span></a>, <a href=""/moves/morning-sun"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Morning Sun</span></a> and <a href=""/moves/moonlight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moonlight</span></a> recover <span style=""font-size: 1.3rem"">¼</span> of the user's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span></td>
    </tr>
    <tr>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Snowstorm</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_blizzard_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is active</td>
      <td><a href=""/moves/weather-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weather Ball</span></a> becomes <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type</td>
    </tr>
  </tbody>
</table>"
884;"<i>Pounce</i> deals damage and lowers the target's {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Pounce</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
885;"<i>Trailblaze</i> deals damage and raises the user's {Speed;STAT;SPEED} by one stage.<br/>
{Stats;STAT;STATS} can be raised to maximum of +6 stages each.";"<i>Trailblaze</i> deals damage and raises the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to maximum of +6 stages each."
10017;"<i>Shadow Shed</i> removes the effects of {Light Screen;MOVE;light-screen}, {Reflect;MOVE;reflect} and {Safeguard;MOVE;safeguard} from the field.";"<i>Shadow Shed</i> removes the effects of <a href=""/moves/light-screen"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Screen</span></a>, <a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a> and <a href=""/moves/safeguard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Safeguard</span></a> from the field."
887;"<i>Hyper Drill</i> deals damage and bypasses all protection effects (but does not remove them).
<ul>
  <li>A {Dunsparce;POKEMON;dunsparce} can evolve into {Dudunsparce;POKEMON;dudunsparce} when it levels up while knowing this move.</li>
</ul>";"<i>Hyper Drill</i> deals damage and bypasses all protection effects (but does not remove them).
<ul>
  <li>A <a href=""/pokemon/dunsparce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dunsparce</span><img src=""https://cdn.pokedb.org/fded78b709ebcb7ea75ea7e5c53198177f76e9231cdad90e3c27df4661046572w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Dunsparce"" style=""width: 20px; height: 20px""></a> can evolve into <a href=""/pokemon/dudunsparce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dudunsparce</span><img src=""https://cdn.pokedb.org/eeb2d2011766fbce6fb62b9dd76fe95fe6b27f5a9b0fed4e00702d1d0489e991w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Dudunsparce"" style=""width: 20px; height: 20px""></a> when it levels up while knowing this move.</li>
</ul>"
888;"<i>Twin Beam</i> deals damage twice for 40 power each.<br/>
Each strike of <i>Twin Beam</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li> 
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the target is wearing a {Rocky Helmet;ITEM;rocky-helmet} each strike will hurt the user.</li>
</ul>
If the user is holding a {King's Rock;ITEM;kings-rock} or a {Razor Fang;ITEM;razor-fang} the final strike has a chance to cause the target to {flinch;STATUS;flinch}
<ul>
  <li>{Girafarig;POKEMON;girafarig} can evolve into {Farigiraf;POKEMON;farigiraf} if it levels up while knowing this move.</li>
</ul>";"<i>Twin Beam</i> deals damage twice for 40 power each.<br>
Each strike of <i>Twin Beam</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li> 
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the target is wearing a <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a> each strike will hurt the user.</li>
</ul>
If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> or a <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a> the final strike has a chance to cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a>
<ul>
  <li><a href=""/pokemon/girafarig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Girafarig</span><img src=""https://cdn.pokedb.org/75f3915b0e3cdfc14f68d44efbe74c84c3a87a0592eb6ae37ea579fedabc5317w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Girafarig"" style=""width: 20px; height: 20px""></a> can evolve into <a href=""/pokemon/farigiraf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Farigiraf</span><img src=""https://cdn.pokedb.org/5399593046e1c703391d748aed4b22cbcacae96b3318b4fcbd8cdf6e48ebf7c4w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Farigiraf"" style=""width: 20px; height: 20px""></a> if it levels up while knowing this move.</li>
</ul>"
889;"<i>Rage Fist</i> deals damage and its power is increased by 50 (up to a maximum of 350) for each tme the user was hit by a direct damage dealing move.<br/>
This is not the case when a {Substitute;MOVE;substitute} is hit or when the user receives {confusion;STATUS;confusion} damage.<br/>
The current power is also copied by {Transform;MOVE;transform}.
<ul>
  <li>{Primeape;POKEMON;primeape} can evolve into {Annihilape;POKEMON;annihilape} after successfully using this move 20 times.</li>
</ul>";"<i>Rage Fist</i> deals damage and its power is increased by 50 (up to a maximum of 350) for each tme the user was hit by a direct damage dealing move.<br>
This is not the case when a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> is hit or when the user receives <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusion</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> damage.<br>
The current power is also copied by <a href=""/moves/transform"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Transform</span></a>.
<ul>
  <li><a href=""/pokemon/primeape"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Primeape</span><img src=""https://cdn.pokedb.org/d32141450c9bb21a9df1952ba134f23d8770cc604f5524f4ec49f7e9da3d4f5aw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Primeape"" style=""width: 20px; height: 20px""></a> can evolve into <a href=""/pokemon/annihilape"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Annihilape</span><img src=""https://cdn.pokedb.org/92ae7851f48595a56b5dc8b68f0861306bc0aee978eff332946fe0bc881424b3w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Annihilape"" style=""width: 20px; height: 20px""></a> after successfully using this move 20 times.</li>
</ul>"
890;"<i>Armor Cannon</i> deals damage but lowers the user's {Defense;STAT;DEFENSE} and {Special Defense;STAT;SPDEF} by one stage each.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Armor Cannon</i> deals damage but lowers the user's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spdef.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
891;"<i>Bitter Blade</i> deals damage and restores up to 50% of the damage dealt.<br/>
<i>Bitter Blade's</i> power is increased by 50% when used by a Pokémon with {Sharpness;ABILITY;sharpness}.<br/>
If the user is holding a {Big Root;ITEM;big-root}, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br/>
If used on a Pokémon with the ability {Liquid Ooze;ABILITY;liquid-ooze}, the user instead loses the {HP;STAT;HP} it would have gained.";"<i>Bitter Blade</i> deals damage and restores up to 50% of the damage dealt.<br>
<i>Bitter Blade's</i> power is increased by 50% when used by a Pokémon with <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a>.<br>
If the user is holding a <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br>
If used on a Pokémon with the ability <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a>, the user instead loses the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> it would have gained."
897;"<i>Wicked Torque</i> deals damage and has a 10% chance to cause the target to fall {asleep;STATUS;sleep}<br/>
Pokémon with the ability {Insomnia;ABILITY;insomnia}, {Vital Spirit;ABILITY;vital-spirit}, {Shields Down;ABILITY;shields-down} (with the shield active), or {Comatose;ABILITY;comatose} are immune to {sleep;STATUS;sleep}.<br/>
{Encore;MOVE;encore}, {Instruct;MOVE;instruct}, {Mimic;MOVE;mimic} and {Copycat;MOVE;copycat} fail if the last used move was <i>Wicked Torque</i>.";"<i>Wicked Torque</i> deals damage and has a 10% chance to cause the target to fall <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a><br>
Pokémon with the ability <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a>, <a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spirit</span></a>, <a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a> (with the shield active), or <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> are immune to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.<br>
<a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a>, <a href=""/moves/instruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Instruct</span></a>, <a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a> and <a href=""/moves/copycat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Copycat</span></a> fail if the last used move was <i>Wicked Torque</i>."
892;"<i>Double Shock</i> deals damage and cause the user to lose its {ELECTRIC;TYPE;Electric}-type if it has one.<br/>
Mono {ELECTRIC;TYPE;Electric}-type Pokémon become typeless.<br/>
This effect is cancelled when switching out or changing form.<br/>
A Pokémon with the ability {Protean;ABILITY;protean} or {Libero;ABILITY;libero} can not use this move unless it was already {ELECTRIC;TYPE;Electric}-type.<br/>
A Terastallized Pokémon does not lose its {ELECTRIC;TYPE;Electric}-type when using this move, making it possible to be used consecutively.";"<i>Double Shock</i> deals damage and cause the user to lose its <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type if it has one.<br>
Mono <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon become typeless.<br>
This effect is cancelled when switching out or changing form.<br>
A Pokémon with the ability <a href=""/abilities/protean"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protean</span></a> or <a href=""/abilities/libero"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Libero</span></a> can not use this move unless it was already <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type.<br>
A Terastallized Pokémon does not lose its <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type when using this move, making it possible to be used consecutively."
893;"<i>Gigaton Hammer</i> deals damage and can not be selected consecutively unless it failed.<br/>
If no other move is available or the user is locked into using <i>Gigaton Hammer</i> by a choice item, the user will use {Struggle;MOVE;struggle} instead.<br/>
{Instruct;MOVE;instruct} and {Sleep Talk;MOVE;sleep-talk} and the first turn of {Encore;MOVE;encore} allow <i>Giganton Hammer</i> to be successfully used consecutively.";"<i>Gigaton Hammer</i> deals damage and can not be selected consecutively unless it failed.<br>
If no other move is available or the user is locked into using <i>Gigaton Hammer</i> by a choice item, the user will use <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> instead.<br>
<a href=""/moves/instruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Instruct</span></a> and <a href=""/moves/sleep-talk"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleep Talk</span></a> and the first turn of <a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a> allow <i>Giganton Hammer</i> to be successfully used consecutively."
894;"<i>Comeuppance</i> deals damage equal to 150% of the enemy's last damaging attack.<br/>
If the user was hit a multi-strike move such as {Thrash;MOVE;thrash} only the final strike will count.<br/>
<i>Comeuppance</i> will fail if the user was not hit by any damaging move and only deals 1 {HP;STAT;HP} of damage if the move the user was list hit did not damage.<br/>
Damage against the user's {Substitute;MOVE;substitute} does not count.<br/>
<i>Comeuppance</i> will never target an ally Pokémon.<br/>
If the enemy that last hit the user is no longer in battle, it will hit the Pokémon that is now in its place or another randomly chosen one if there is no Pokémon in that position.";"<i>Comeuppance</i> deals damage equal to 150% of the enemy's last damaging attack.<br>
If the user was hit a multi-strike move such as <a href=""/moves/thrash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thrash</span></a> only the final strike will count.<br>
<i>Comeuppance</i> will fail if the user was not hit by any damaging move and only deals 1 <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of damage if the move the user was list hit did not damage.<br>
Damage against the user's <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> does not count.<br>
<i>Comeuppance</i> will never target an ally Pokémon.<br>
If the enemy that last hit the user is no longer in battle, it will hit the Pokémon that is now in its place or another randomly chosen one if there is no Pokémon in that position."
895;"<i>Aqua Cutter</i> deals damage and has an increased {critical strike;STAT;CRIT} chance (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br/>
<i>Aqua Cutter's</i> power is increase by 50% when used by a Pokémon with {Sharpness;ABILITY;sharpness}.<br/>";"<i>Aqua Cutter</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> chance (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br>
<i>Aqua Cutter's</i> power is increase by 50% when used by a Pokémon with <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a>.<br>"
896;"<i>Blazing Torque</i> deals damage and has a 30% chance of {burning;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
  <li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
  <li>have the ability {Water Veil;ABILITY;water-veil}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
{Encore;MOVE;encore}, {Instruct;MOVE;instruct}, {Mimic;MOVE;mimic} and {Copycat;MOVE;copycat} fail if the last used move was <i>Blazing Torque</i>.";"<i>Blazing Torque</i> deals damage and has a 30% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a>, <a href=""/moves/instruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Instruct</span></a>, <a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a> and <a href=""/moves/copycat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Copycat</span></a> fail if the last used move was <i>Blazing Torque</i>."
904;"<i>Ivy Cudgel</i> deals damage and has an increased {critical strike;STAT;CRIT} chance (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br/>
<i>Ivy Cudgel's</i> type depends on the held {Ogerpon;POKEMON;ogerpon} mask:
<table>
  <thead>
    <tr>
      <th>Mask</th>
      <th>Type</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Teal Mask;ITEM;teal-mask}</td>
      <td>{GRASS;TYPE;Grass}</td>
    </tr>
    <tr>
      <td>{Wellspring Mask;ITEM;wellspring-mask}</td>
      <td>{WATER;TYPE;Water}</td>
    </tr>
    <tr>
      <td>{Hearthflame Mask;ITEM;hearthflame-mask}</td>
      <td>{FIRE;TYPE;Fire}</td>
    </tr>
    <tr>
      <td>{Cornerstone Mask;ITEM;cornerstone-mask}</td>
      <td>{ROCK;TYPE;Rock}</td>
    </tr>
  </tbody>
</table>
If used by a Pokémon other than Ogerpon, <i>Ivy Cudgel</i> is always {GRASS;TYPE;Grass}-type.";"<i>Ivy Cudgel</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> chance (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).<br>
<i>Ivy Cudgel's</i> type depends on the held <a href=""/pokemon/ogerpon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ogerpon</span><img src=""https://cdn.pokedb.org/044ecc640f9441b9f1794062f215f5e5540ac45e8dfa62dbcb885e05f3a7eb5fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Ogerpon"" style=""width: 20px; height: 20px""></a> mask:
<table>
  <thead>
    <tr>
      <th>Mask</th>
      <th>Type</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/items/teal-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Teal Mask</span><img src=""https://cdn.pokedb.org/0e1d72c656f4130a9a5097a0ad7bdfe808c118cca033ce0020ac78f70528b700w20h20"" width=""20"" height=""20"" alt=""Item Icon for Teal Mask"" style=""width: 20px; height: 20px""></a></td>
      <td><span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/wellspring-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wellspring Mask</span><img src=""https://cdn.pokedb.org/a31f11b89eb119100cf7ad0c0cac6bf5e0b359af845a85f3f0cb84b9a8f9a4e4w20h20"" width=""20"" height=""20"" alt=""Item Icon for Wellspring Mask"" style=""width: 20px; height: 20px""></a></td>
      <td><span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/hearthflame-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hearthflame Mask</span><img src=""https://cdn.pokedb.org/b41eff9e13e7d88d190476448ca40d38e3912af47e4ec99e687a74149cd84dc0w20h20"" width=""20"" height=""20"" alt=""Item Icon for Hearthflame Mask"" style=""width: 20px; height: 20px""></a></td>
      <td><span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span></td>
    </tr>
    <tr>
      <td><a href=""/items/cornerstone-mask"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cornerstone Mask</span><img src=""https://cdn.pokedb.org/fa984117bbf47fed8ea2df9920c711507831f86c049d96b734e232c77cb9085dw20h20"" width=""20"" height=""20"" alt=""Item Icon for Cornerstone Mask"" style=""width: 20px; height: 20px""></a></td>
      <td><span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span></td>
    </tr>
  </tbody>
</table>
If used by a Pokémon other than Ogerpon, <i>Ivy Cudgel</i> is always <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type."
898;"<i>Noxious Torque</i> deals damage and has a 30% chance of {poisoning;STATUS;poison} the target.<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
{Encore;MOVE;encore}, {Instruct;MOVE;instruct}, {Mimic;MOVE;mimic} and {Copycat;MOVE;copycat} fail if the last used move was <i>Noxious Torque</i>.";"<i>Noxious Torque</i> deals damage and has a 30% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a>, <a href=""/moves/instruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Instruct</span></a>, <a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a> and <a href=""/moves/copycat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Copycat</span></a> fail if the last used move was <i>Noxious Torque</i>."
899;"<i>Combat Torque</i> deals damage and has a 30% chance of {paralyzing;STATUS;paralysis} the target.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
  <li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
  <li>have the ability {Limber;ABILITY;limber}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
{Encore;MOVE;encore}, {Instruct;MOVE;instruct}, {Mimic;MOVE;mimic} and {Copycat;MOVE;copycat} fail if the last used move was <i>Combat Torque</i>.";"<i>Combat Torque</i> deals damage and has a 30% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a>, <a href=""/moves/instruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Instruct</span></a>, <a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a> and <a href=""/moves/copycat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Copycat</span></a> fail if the last used move was <i>Combat Torque</i>."
900;"<i>Magical Torque</i> deals damage and has a 30% chance of {confusing;STATUS;confusion} the target.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or behind a {Substitute;MOVE;substitute} can not be confused.<br/>
{Encore;MOVE;encore}, {Instruct;MOVE;instruct}, {Mimic;MOVE;mimic} and {Copycat;MOVE;copycat} fail if the last used move was <i>Magical Torque</i>.";"<i>Magical Torque</i> deals damage and has a 30% chance of <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confusing</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> can not be confused.<br>
<a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a>, <a href=""/moves/instruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Instruct</span></a>, <a href=""/moves/mimic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mimic</span></a> and <a href=""/moves/copycat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Copycat</span></a> fail if the last used move was <i>Magical Torque</i>."
901;"<i>Blood Moon</i> deals damage and can not be selected consecutively unless it failed.<br/>
If no other move is available or the user is locked into using <i>Blood Moon</i> by a choice item, the user will use {Struggle;MOVE;struggle} instead.<br/>
{Instruct;MOVE;instruct} and {Sleep Talk;MOVE;sleep-talk} and the first turn of {Encore;MOVE;encore} allow <i>Blood Moon</i> to be successfully used consecutively.";"<i>Blood Moon</i> deals damage and can not be selected consecutively unless it failed.<br>
If no other move is available or the user is locked into using <i>Blood Moon</i> by a choice item, the user will use <a href=""/moves/struggle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle</span></a> instead.<br>
<a href=""/moves/instruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Instruct</span></a> and <a href=""/moves/sleep-talk"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleep Talk</span></a> and the first turn of <a href=""/moves/encore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Encore</span></a> allow <i>Blood Moon</i> to be successfully used consecutively."
902;"<i>Matcha Gotcha</i> deals damage to all adjacent enemies and has a 20% chance of {burning;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
  <li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
  <li>have the ability {Water Veil;ABILITY;water-veil}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<i>Matcha Gotcha</i> recovers 50% of the damage dealt.<br/>
If the user is holding a {Big Root;ITEM;big-root}, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br/>
If used on a Pokémon with the ability {Liquid Ooze;ABILITY;liquid-ooze}, the user instead loses the {HP;STAT;HP} it would have gained.<br/>
<i>Matcha Gotcha</i> will also thaw out the user or the target if it is {frozen;STATUS;freeze}<br/>";"<i>Matcha Gotcha</i> deals damage to all adjacent enemies and has a 20% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<i>Matcha Gotcha</i> recovers 50% of the damage dealt.<br>
If the user is holding a <a href=""/items/big-root"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Big Root</span><img src=""https://cdn.pokedb.org/f85ef460250234b444a05aab61687639ad8072578e6fd319144089765af9e9b6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Big Root"" style=""width: 20px; height: 20px""></a>, the move instead recovers 65% of the damage dealt (a <b>30%</b> increase!).<br>
If used on a Pokémon with the ability <a href=""/abilities/liquid-ooze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquid Ooze</span></a>, the user instead loses the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> it would have gained.<br>
<i>Matcha Gotcha</i> will also thaw out the user or the target if it is <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>frozen</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a><br>"
903;"<i>Syrup Bomb</i> deals damage and lowers the target's {Speed;STAT;SPEED} by one stage for 3 turns.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
This effect is cancelled if the user leaves battle.<br/>
Pokémon with the ability {Bulletproof;ABILITY;bulletproof} are immune to this move.";"<i>Syrup Bomb</i> deals damage and lowers the target's <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage for 3 turns.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
This effect is cancelled if the user leaves battle.<br>
Pokémon with the ability <a href=""/abilities/bulletproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulletproof</span></a> are immune to this move."
905;"The user of <i>Electro Shot</i> 'absorbs electricity' on the first turn and raises its {Special Attack;STAT;SPATK} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
On the second turn, <i>Electro Shot</i> deals damage and counts as the last move used.<br/>
If the user is holding a {Power Herb;ITEM;power-herb} or during {rain;WEATHER;RAIN}, <i>Electro Shot</i> executes in one turn.";"The user of <i>Electro Shot</i> 'absorbs electricity' on the first turn and raises its <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
On the second turn, <i>Electro Shot</i> deals damage and counts as the last move used.<br>
If the user is holding a <a href=""/items/power-herb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Herb</span><img src=""https://cdn.pokedb.org/6e89b3afc170adeb592be48f49cb0a55f5c2789c82bca6327073fd1cbba74b12w20h20"" width=""20"" height=""20"" alt=""Item Icon for Power Herb"" style=""width: 20px; height: 20px""></a> or during <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">rain</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/encounter_table/weather_rain_rate.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>, <i>Electro Shot</i> executes in one turn."
906;"<i>Tera Starstorm</i> deals damage.<br/>
If the {Special Attack;STAT;SPATK} is higher, it becomes a {Special;CATEGORY;special} category move, otherwise it is {Physical;CATEGORY;physical}.<br/>
<i>Tera Starstorm</i> only considers {stat stages;STAT;STATS} for which stat is higher and ignores all other stat changing effects such as choice items or abilities.<br/>
If {Terapagos;POKEMON;terapagos} uses this move in its Stellar Form, it becomes {STELLAR;TYPE;Stellar}-type and hits all adjacent enemies.";"<i>Tera Starstorm</i> deals damage.<br>
If the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special Attack</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_spatk.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> is higher, it becomes a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> category move, otherwise it is <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span>.<br>
<i>Tera Starstorm</i> only considers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">stat stages</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for which stat is higher and ignores all other stat changing effects such as choice items or abilities.<br>
If <a href=""/pokemon/terapagos"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terapagos</span><img src=""https://cdn.pokedb.org/a1c7cc232274ff16db316f6855ed7999f3a8ec985a222df6046b5e2b5e6cbaeaw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Terapagos"" style=""width: 20px; height: 20px""></a> uses this move in its Stellar Form, it becomes <span style=""background-color: #7cc7b2; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Stellar"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65403226f798dd8c07d1dc9026a443c2668b873a21b76b411a7991503b9c1a04"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Stellar""><span style=""color: rgb(255, 255, 255);"">Stellar</span></a></span>-type and hits all adjacent enemies."
907;"<i>Fickle Beam</i> deals damage and its power is either 80 (70% chance) or 160 (30% chance).<br/>
This averages out to 104 power.";"<i>Fickle Beam</i> deals damage and its power is either 80 (70% chance) or 160 (30% chance).<br>
This averages out to 104 power."
908;"<i>Burning Bulwark</i> protect the user from most {Physical;CATEGORY;physical} and {Special;CATEGORY;special} category moves that target it for the rest of the turn.<br/>
Whenever <i>Burning Bulwark</i> blocks a contact-making move, the attacker is {burned;STATUS;burn}<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
  <li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
  <li>have the ability {Water Veil;ABILITY;water-veil}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<i>Burning Bulwark</i> fails if used last in the turn.<br/>
The list of unprotectable moves is the same as {Protect;MOVE;protect}.<br/>
<i>Burning Bulwark</i> has a highly increased priority of +4 meaning that it moves before most other moves.<br/>
Each time <i>Burning Bulwark</i> is successfully and consecutively used, its chances to succeed are lowered by 66.67%. This is also shared with other protection moves that only protect the user, {Endure;MOVE;endure}, {Quick Guard;MOVE;quick-guard} and {Wide Guard;MOVE;wide-guard}.<br/>
Attackers with the ability {Unseen Fist;ABILITY;unseen-fist} ignore the protection effect of <i>Obstruct</i> with contact moves and are not {burned;STATUS;burn}.<br/>";"<i>Burning Bulwark</i> protect the user from most <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> category moves that target it for the rest of the turn.<br>
Whenever <i>Burning Bulwark</i> blocks a contact-making move, the attacker is <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burned</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a><br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<i>Burning Bulwark</i> fails if used last in the turn.<br>
The list of unprotectable moves is the same as <a href=""/moves/protect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Protect</span></a>.<br>
<i>Burning Bulwark</i> has a highly increased priority of +4 meaning that it moves before most other moves.<br>
Each time <i>Burning Bulwark</i> is successfully and consecutively used, its chances to succeed are lowered by 66.67%. This is also shared with other protection moves that only protect the user, <a href=""/moves/endure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endure</span></a>, <a href=""/moves/quick-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Guard</span></a> and <a href=""/moves/wide-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wide Guard</span></a>.<br>
Attackers with the ability <a href=""/abilities/unseen-fist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Unseen Fist</span></a> ignore the protection effect of <i>Obstruct</i> with contact moves and are not <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burned</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a>.<br>"
909;"<i>Thunderclap</i> only deals damage if the target has selected a {Physical;CATEGORY;physical} or {Special;CATEGORY;special} category move and has not performed it yet.<br/>
Otherwise, it fails.<br/>
<i>Thunderclap</i> has increased priority meaning that it will be used before most other moves.<br/>
If another Pokémon uses a move of the same priority, the Pokémon with the higher {Speed;STAT;SPEED} will go first as usual.";"<i>Thunderclap</i> only deals damage if the target has selected a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> category move and has not performed it yet.<br>
Otherwise, it fails.<br>
<i>Thunderclap</i> has increased priority meaning that it will be used before most other moves.<br>
If another Pokémon uses a move of the same priority, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first as usual."
910;"<i>Mighty Cleave</i> deals damage and ignores all protection effects but does not remove them.<br/>
<i>Mighty Cleave's</i> power is increased by 50% when used by a Pokémon with {Sharpness;ABILITY;sharpness}.";"<i>Mighty Cleave</i> deals damage and ignores all protection effects but does not remove them.<br>
<i>Mighty Cleave's</i> power is increased by 50% when used by a Pokémon with <a href=""/abilities/sharpness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sharpness</span></a>."
911;"<i>Tachyon Cutter</i> deals damage twice for 50 power each.<br/>
<i>Tachyon Cutter</i> ignores {accuracy;STAT;ACCURACY} and {evasion;STAT;EVASION} checks to always hit except when the target is in the semi-invulnerable turn of moves such as {Dig;MOVE;dig} and {Fly;MOVE;fly}.<br/>
Each strike of <i>Tachyon Cutter</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact ({Static;ABILITY;static}, {Weak Armor;ABILITY;weak-armor}, {Iron Barbs;ABILITY;iron-barbs} etc.) activate for each strike.</li> 
  <li>If the {Sturdy;ABILITY;sturdy} ability, {Focus Sash;ITEM;focus-sash}, or {Focus Band;ITEM;focus-band} activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a {Substitute;MOVE;substitute}, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move {Counter;MOVE;counter} only counters the final hit, but {Bide;MOVE;bide} counters the complete damage.</li>
  <li>If the target is wearing a {Rocky Helmet;ITEM;rocky-helmet} each strike will hurt the user.</li>
</ul>
If the user is holding a {King's Rock;ITEM;kings-rock} or a {Razor Fang;ITEM;razor-fang} the final strike has a chance to cause the target to {flinch;STATUS;flinch}<br/>";"<i>Tachyon Cutter</i> deals damage twice for 50 power each.<br>
<i>Tachyon Cutter</i> ignores <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">accuracy</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_accuracy.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> checks to always hit except when the target is in the semi-invulnerable turn of moves such as <a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a> and <a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a>.<br>
Each strike of <i>Tachyon Cutter</i> is treated like a separate attack:
<ul>
  <li>Each strike can get a critical hit independently.</li>
  <li>Abilities that activate on contact (<a href=""/abilities/static"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Static</span></a>, <a href=""/abilities/weak-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weak Armor</span></a>, <a href=""/abilities/iron-barbs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Barbs</span></a> etc.) activate for each strike.</li> 
  <li>If the <a href=""/abilities/sturdy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sturdy</span></a> ability, <a href=""/items/focus-sash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Sash</span><img src=""https://cdn.pokedb.org/8121cdf66656f60526565f6b2a6aef72a555ee91eb91ade53cdd5cd743a8dd4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Sash"" style=""width: 20px; height: 20px""></a>, or <a href=""/items/focus-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Band</span><img src=""https://cdn.pokedb.org/e04068b8546c752432924f0a5cfb6e3dbb75bda42c1d26834b58f599712c4e17w20h20"" width=""20"" height=""20"" alt=""Item Icon for Focus Band"" style=""width: 20px; height: 20px""></a> activates before the final hit, the subsequent hit will still deal damage and therefore cause the target to faint.</li>
  <li>If the first hit breaks a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a>, the second hit will deal damage to the target Pokémon.</li> 
  <li>The move <a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a> only counters the final hit, but <a href=""/moves/bide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bide</span></a> counters the complete damage.</li>
  <li>If the target is wearing a <a href=""/items/rocky-helmet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rocky Helmet</span><img src=""https://cdn.pokedb.org/d31b30adadb5ea486310e0333b6fab9e738e90fa57c3ca1946b9e0732b88e4cew20h20"" width=""20"" height=""20"" alt=""Item Icon for Rocky Helmet"" style=""width: 20px; height: 20px""></a> each strike will hurt the user.</li>
</ul>
If the user is holding a <a href=""/items/kings-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>King's Rock</span><img src=""https://cdn.pokedb.org/579ff12e1ea139c137ba3605736aa02f6f28bae04fefe16a9ec0408fb9ccb07dw20h20"" width=""20"" height=""20"" alt=""Item Icon for King's Rock"" style=""width: 20px; height: 20px""></a> or a <a href=""/items/razor-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Fang</span><img src=""https://cdn.pokedb.org/14ecd1d3e5bc678c0b5d4953a83b7998141e158b63a807e10ab7daa0d7e1db4ew20h20"" width=""20"" height=""20"" alt=""Item Icon for Razor Fang"" style=""width: 20px; height: 20px""></a> the final strike has a chance to cause the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a><br>"
913;"<i>Dragon Cheer</i> increases the {critical hit;STAT;CRIT} ratio of all allies by one stage.<br/>
This is increased to two stages if the ally is a {DRAGON;TYPE;Dragon}-type Pokémon.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>Dragon Cheer</i> fails if there are no allies in battle.
<ul>
  <li>{Dipplin;POKEMON;dipplin} can evolve into {Hydrapple;POKEMON;hydrapple} when it levels up while knowing this move.</li>
</ul>";"<i>Dragon Cheer</i> increases the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> ratio of all allies by one stage.<br>
This is increased to two stages if the ally is a <span style=""background-color: #4D61AA; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dragon"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9fcb5111e9db77cb7f00db09d781d407e069c8414eacf4aa184b1a73b0d88a77"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dragon""><span style=""color: rgb(255, 255, 255);"">Dragon</span></a></span>-type Pokémon.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>Dragon Cheer</i> fails if there are no allies in battle.
<ul>
  <li><a href=""/pokemon/dipplin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dipplin</span><img src=""https://cdn.pokedb.org/c22a244ff7abbee151dd9bb466db82ebcd0ce30ecdcbac1e6b17e46bc39e813ew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Dipplin"" style=""width: 20px; height: 20px""></a> can evolve into <a href=""/pokemon/hydrapple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydrapple</span><img src=""https://cdn.pokedb.org/2b587af89b9d0643ea6a3d82d384b53e6c6c7d8c5c5b19c085c71c9826c713a8w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Hydrapple"" style=""width: 20px; height: 20px""></a> when it levels up while knowing this move.</li>
</ul>"
914;"<i>Alluring Voice</i> deals damage and {confuses;STATUS;confusion} the target if its stats were raised in the same turn.<br>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} can not be confused.<br/>
Pokémon with the ability {Soundproof;ABILITY;soundproof} are immune to this move.";"<i>Alluring Voice</i> deals damage and <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confuses</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target if its stats were raised in the same turn.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> can not be confused.<br>
Pokémon with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> are immune to this move."
915;"<i>Temper Flare</i> deals damage and its power is doubled if the user's last move did not succeed.<br/>
This is not the case for recharge turns or being blocked by a protection effect.";"<i>Temper Flare</i> deals damage and its power is doubled if the user's last move did not succeed.<br>
This is not the case for recharge turns or being blocked by a protection effect."
916;"<i>Supercell Slam</i> deals damage.
The user of <i>Supercell Slam</i> 'keeps going and crashes' losing 50% of its maximum {HP;STAT;HP} if:
<ul>
  <li>it misses</li>
  <li>the target is type-immune</li>
  <li>the target is protected by a protection effect</li>
</ul>";"<i>Supercell Slam</i> deals damage.
The user of <i>Supercell Slam</i> 'keeps going and crashes' losing 50% of its maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> if:
<ul>
  <li>it misses</li>
  <li>the target is type-immune</li>
  <li>the target is protected by a protection effect</li>
</ul>"
917;"<i>Psychic Noise</i> deals damage and stops the target from recovering any {HP;STAT;HP} for 2 turns.<br/>
Any move that recovers {HP;STAT;HP} fails during those 2 turns.<br/>
Pokémon with the ability {Soundproof;ABILITY;soundproof} are immune to this move.";"<i>Psychic Noise</i> deals damage and stops the target from recovering any <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> for 2 turns.<br>
Any move that recovers <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> fails during those 2 turns.<br>
Pokémon with the ability <a href=""/abilities/soundproof"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Soundproof</span></a> are immune to this move."
918;"<i>Upper Hand</i> only deals damage and causes the target to {flinch;STATUS;flinch} if the target has selected a {Physical;CATEGORY;physical} or {Special;CATEGORY;special} category move with an increased priority from +1 to +3.<br/>
Otherwise, it fails.<br/>
Pokémon with the ability {Inner Focus;ABILITY;inner-focus} or those behind a {Substitute;MOVE;substitute} cannot be made to flinch.<br/>
<i>Upper Hand</i> has an increased priority of +3 meaning that it will be used before most other moves.<br/>
If another Pokémon uses a move of the same priority, the Pokémon with the higher {Speed;STAT;SPEED} will go first as usual.<br/>
This effect also considers abilities that change the priority of moves such as {Gale Wings;ABILITY;gale-wings}.";"<i>Upper Hand</i> only deals damage and causes the target to <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>flinch</span><img src=""https://cdn.pokedb.org/0bf204778d94c12da1796a7b742f74dff77a5a7ad6d8a83ed6c19b1260d354fc"" width=""20"" height=""20"" alt=""Status Condition Icon for Flinch"" style=""width: 20px; height: 20px""></a> if the target has selected a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span> or <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span> category move with an increased priority from +1 to +3.<br>
Otherwise, it fails.<br>
Pokémon with the ability <a href=""/abilities/inner-focus"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inner Focus</span></a> or those behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> cannot be made to flinch.<br>
<i>Upper Hand</i> has an increased priority of +3 meaning that it will be used before most other moves.<br>
If another Pokémon uses a move of the same priority, the Pokémon with the higher <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> will go first as usual.<br>
This effect also considers abilities that change the priority of moves such as <a href=""/abilities/gale-wings"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gale Wings</span></a>."
919;"<i>Maglignant Chain</i> deals damage and has a 50% chance of {badly poisoning;STATUS;poison} the target.<br/>
Pokémon are immune to any {poison effect;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Maglignant Chain</i> deals damage and has a 50% chance of <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>badly poisoning</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to any <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison effect</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
10001;"<h2>
  Pokémon Colosseum
</h2>
<i>Shadow Rush</i> deals damage and has 90 power, but the user takes recoil damage equal to <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of the damage dealt.<br/>
Recoil damage is not prevented by {Rock Head;ABILITY;rock-head}.<br/>
This move has a 95% chance to result in a {critical hit;STAT;CRIT} in Hyper Mode.<br/>
{SHADOW;TYPE;Shadow}-type moves deal damage to {Wonder Guard;ABILITY;wonder-guard} despite not being super-effective.
<h2>
  Pokémon XD: Gale of Darkness
</h2>
<i>Shadow Rush</i> deals damage and has 55 power.";"<h2>
  Pokémon Colosseum
</h2>
<i>Shadow Rush</i> deals damage and has 90 power, but the user takes recoil damage equal to <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of the damage dealt.<br>
Recoil damage is not prevented by <a href=""/abilities/rock-head"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Head</span></a>.<br>
This move has a 95% chance to result in a <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in Hyper Mode.<br>
<span style=""background-color: #353e52; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Shadow"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/b1c61de277a8fd7046418c24f093e137feaf37458ac3621ac7b5a3eed60712ef"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Shadow""><span style=""color: rgb(255, 255, 255);"">Shadow</span></a></span>-type moves deal damage to <a href=""/abilities/wonder-guard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wonder Guard</span></a> despite not being super-effective.
<h2>
  Pokémon XD: Gale of Darkness
</h2>
<i>Shadow Rush</i> deals damage and has 55 power."
10002;"<i>Shadow Blast</i> deals damage and has an increased {critical strike;STAT;CRIT} chance (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>).";"<i>Shadow Blast</i> deals damage and has an increased <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical strike</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> chance (<span style=""font-size: 1.3rem"">⅛</span> instead of <span style=""font-size: 1.3rem"">¹⁄₂₄</span>)."
10003;<i>Shadow Blitz</i> deals damage with no additional effect.;<i>Shadow Blitz</i> deals damage with no additional effect.
10004;"<i>Shadow Bolt</i> deals damage and has a 10% chance of {paralyzing;STATUS;paralysis} the target.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
  <li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
  <li>have the ability {Limber;ABILITY;limber}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Shadow Bolt</i> deals damage and has a 10% chance of <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzing</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
10005;<i>Shadow Break</i> deals damage with no additional effect.;<i>Shadow Break</i> deals damage with no additional effect.
10015;"<i>Shadow Mist</i> lowers the {evasion;STAT;EVASION} of both enemies by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Shadow Mist</i> lowers the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of both enemies by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
10006;"<i>Shadow Chill</i> deals damage and has a 10% chance of {freezing;STATUS;freeze} the target. 
Pokémon are immune to the {freeze;STATUS;freeze} if:
<ul>
  <li>they are an {ICE;TYPE;Ice}-type Pokémon</li>
  <li>have the ability {Magma Armor;ABILITY;magma-armor}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Shadow Chill</i> deals damage and has a 10% chance of <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freezing</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> the target. 
Pokémon are immune to the <a href=""/status_conditions/freeze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>freeze</span><img src=""https://cdn.pokedb.org/7908bbfc3cf65d06b49cfa0780d094a19c0e13a869e394469dad11fd7c93ca70"" width=""20"" height=""20"" alt=""Status Condition Icon for Freeze"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/magma-armor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Armor</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
10007;"<i>Shadow End</i> deals damage but the user takes recoil damage equal to 50% of its current {HP;STAT;HP}.<br/>
Recoil damage is not prevented by {Rock Head;ABILITY;rock-head}.";"<i>Shadow End</i> deals damage but the user takes recoil damage equal to 50% of its current <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
Recoil damage is not prevented by <a href=""/abilities/rock-head"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Head</span></a>."
10008;"<i>Shadow Fire</i> deals damage and has a 10% chance of {burning;STATUS;burn} the target.<br/>
Pokémon are immune to the {burn;STATUS;burn} if:
<ul>
<li>they are a {FIRE;TYPE;Fire}-type Pokémon</li>
<li>have the ability {Water Veil;ABILITY;water-veil}</li>
<li>are behind a {Substitute;MOVE;substitute}</li>
</ul>";"<i>Shadow Fire</i> deals damage and has a 10% chance of <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burning</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon are immune to the <a href=""/status_conditions/burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>burn</span><img src=""https://cdn.pokedb.org/43b62270be0491a799d2e037aafe0a325e3436593d071f0fac932b3e9eed2cfa"" width=""20"" height=""20"" alt=""Status Condition Icon for Burn"" style=""width: 20px; height: 20px""></a> if:
<ul>
<li>they are a <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon</li>
<li>have the ability <a href=""/abilities/water-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Veil</span></a></li>
<li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>"
10009;<i>Shadow Rave</i> deals damage to both enemies with no additional effect.;<i>Shadow Rave</i> deals damage to both enemies with no additional effect.
10010;<i>Shadow Storm</i> deals damage to both enemies with no additional effect.;<i>Shadow Storm</i> deals damage to both enemies with no additional effect.
10011;<i>Shadow Wave</i> deals damage to both enemies with no additional effect.;<i>Shadow Wave</i> deals damage to both enemies with no additional effect.
10012;"<i>Shadow Down</i> lowers the {Defense;STAT;DEFENSE} of both enemies by two stages each.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.";"<i>Shadow Down</i> lowers the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Defense</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_defense.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of both enemies by two stages each.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each."
10013;"<i>Shadow Half</i> halves the remaining {HP;STAT;HP} of all Pokémon in battle.<br/>
<i>Shadow Half</i> can not cause a Pokémon to faint.<br/>
<i>Shadow Half</i> forces the user to recharge on their next turn.<br/>
A recharge turn prevents the user from taking any action.<br/>
A recharge turn will not be required if <i>Blast Burn</i> misses.";"<i>Shadow Half</i> halves the remaining <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all Pokémon in battle.<br>
<i>Shadow Half</i> can not cause a Pokémon to faint.<br>
<i>Shadow Half</i> forces the user to recharge on their next turn.<br>
A recharge turn prevents the user from taking any action.<br>
A recharge turn will not be required if <i>Blast Burn</i> misses."
10018;"<i>Shadow Sky</i> creates a Shadowy Aura that lasts for 5 turns.<br/>
Shadowy Aura damages all non {SHADOW;TYPE;Shadow}-type Pokémon for <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of their maximum {HP;STAT;HP} and boosts the power of all {SHADOW;TYPE;Shadow}-type moves by 50%.<br/>
{Weather Ball;MOVE;weather-ball} becomes typeless and has double power.";"<i>Shadow Sky</i> creates a Shadowy Aura that lasts for 5 turns.<br>
Shadowy Aura damages all non <span style=""background-color: #353e52; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Shadow"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/b1c61de277a8fd7046418c24f093e137feaf37458ac3621ac7b5a3eed60712ef"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Shadow""><span style=""color: rgb(255, 255, 255);"">Shadow</span></a></span>-type Pokémon for <span style=""font-size: 1.3rem"">¹⁄₁₆</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> and boosts the power of all <span style=""background-color: #353e52; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Shadow"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/b1c61de277a8fd7046418c24f093e137feaf37458ac3621ac7b5a3eed60712ef"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Shadow""><span style=""color: rgb(255, 255, 255);"">Shadow</span></a></span>-type moves by 50%.<br>
<a href=""/moves/weather-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weather Ball</span></a> becomes typeless and has double power."
920;"<i>G-Max Vine Lash</i> deals damage and damages any non {GRASS;TYPE;Grass}-type Pokémon for <span style=""font-size: 1.3rem"">⅙</span> of their maximum {HP;STAT;HP} at the end of each turn for 4 turns.<br/>
<i>G-Max Vine Lash</i> is the {GRASS;TYPE;Grass}-type G-Max Move of Gigantamax {Venusaur;POKEMON;venusaur}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Absorb;MOVE;absorb}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Apple Acid;MOVE;apple-acid}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Branch Poke;MOVE;branch-poke}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Bullet Seed;MOVE;bullet-seed}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Drum Beating;MOVE;drum-beating}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Energy Ball;MOVE;energy-ball}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Frenzy Plant;MOVE;frenzy-plant}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Giga Drain;MOVE;giga-drain}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Grass Knot;MOVE;grass-knot}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Grass Pledge;MOVE;grass-pledge}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Grassy Glide;MOVE;grassy-glide}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Grav Apple;MOVE;grav-apple}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Horn Leech;MOVE;horn-leech}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Leaf Blade;MOVE;leaf-blade}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Leaf Storm;MOVE;leaf-storm}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Leaf Tornado;MOVE;leaf-tornado}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Leafage;MOVE;leafage}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Magical Leaf;MOVE;magical-leaf}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Mega Drain;MOVE;mega-drain}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Petal Blizzard;MOVE;petal-blizzard}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Petal Dance;MOVE;petal-dance}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Power Whip;MOVE;power-whip}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Razor Leaf;MOVE;razor-leaf}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Seed Bomb;MOVE;seed-bomb}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Seed Flare;MOVE;seed-flare}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Snap Trap;MOVE;snap-trap}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Solar Beam;MOVE;solar-beam}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Solar Blade;MOVE;solar-blade}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Trop Kick;MOVE;trop-kick}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Vine Whip;MOVE;vine-whip}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Wood Hammer;MOVE;wood-hammer}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Vine Lash</i> deals damage and damages any non <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type Pokémon for <span style=""font-size: 1.3rem"">⅙</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at the end of each turn for 4 turns.<br>
<i>G-Max Vine Lash</i> is the <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/venusaur"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Venusaur</span><img src=""https://cdn.pokedb.org/dacce036c3b598ec393dda8036fb794bb43d7f31d97b1e3861ccd908d52b63ebw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Venusaur"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Absorb</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/apple-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Apple Acid</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/branch-poke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Branch Poke</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bullet-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bullet Seed</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/drum-beating"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drum Beating</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/energy-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Energy Ball</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/frenzy-plant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Frenzy Plant</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/giga-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giga Drain</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/grass-knot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Knot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/grass-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Pledge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/grassy-glide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Glide</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/grav-apple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grav Apple</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/horn-leech"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Leech</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Blade</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Storm</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-tornado"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Tornado</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/leafage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leafage</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/magical-leaf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magical Leaf</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mega-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Drain</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/petal-blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Petal Blizzard</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/petal-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Petal Dance</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/power-whip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Whip</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/razor-leaf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Leaf</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/seed-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Bomb</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/seed-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Flare</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/snap-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snap Trap</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/solar-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solar Beam</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/solar-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solar Blade</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/trop-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trop Kick</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/vine-whip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vine Whip</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/wood-hammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wood Hammer</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
921;"<i>G-Max Wildfire</i> deals damage and damages any non {FIRE;TYPE;Fire}-type Pokémon for <span style=""font-size: 1.3rem"">⅙</span> of their maximum {HP;STAT;HP} at the end of each turn for 4 turns.<br/>
<i>G-Max Wildfire</i> is the {FIRE;TYPE;Fire}-type G-Max Move of Gigantamax {Charizard;POKEMON;charizard}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Blast Burn;MOVE;blast-burn}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Blaze Kick;MOVE;blaze-kick}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Blue Flare;MOVE;blue-flare}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Burn Up;MOVE;burn-up}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Burning Jealousy;MOVE;burning-jealousy}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Ember;MOVE;ember}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Eruption;MOVE;eruption}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fiery Dance;MOVE;fiery-dance}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fire Blast;MOVE;fire-blast}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fire Fang;MOVE;fire-fang}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fire Lash;MOVE;fire-lash}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fire Pledge;MOVE;fire-pledge}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fire Punch;MOVE;fire-punch}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fire Spin;MOVE;fire-spin}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Flame Charge;MOVE;flame-charge}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Flame Wheel;MOVE;flame-wheel}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Flamethrower;MOVE;flamethrower}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Flare Blitz;MOVE;flare-blitz}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fusion Flare;MOVE;fusion-flare}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Heat Crash;MOVE;heat-crash}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Heat Wave;MOVE;heat-wave}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Incinerate;MOVE;incinerate}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Inferno;MOVE;inferno}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Lava Plume;MOVE;lava-plume}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Magma Storm;MOVE;magma-storm}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Mind Blown;MOVE;mind-blown}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Mystical Fire;MOVE;mystical-fire}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Overheat;MOVE;overheat}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Pyro Ball;MOVE;pyro-ball}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Sacred Fire;MOVE;sacred-fire}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Searing Shot;MOVE;searing-shot}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Shell Trap;MOVE;shell-trap}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{V-create;MOVE;v-create}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Wildfire</i> deals damage and damages any non <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type Pokémon for <span style=""font-size: 1.3rem"">⅙</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at the end of each turn for 4 turns.<br>
<i>G-Max Wildfire</i> is the <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/charizard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Charizard</span><img src=""https://cdn.pokedb.org/2efdf1425f0fc5e479c33734c4553c739e3ca0441c60f4cccea6a3848e9d6186w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Charizard"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/blast-burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blast Burn</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/blaze-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blaze Kick</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/blue-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blue Flare</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/burn-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burn Up</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/burning-jealousy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burning Jealousy</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/ember"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ember</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/eruption"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eruption</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fiery-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fiery Dance</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Blast</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Fang</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-lash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Lash</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Pledge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Punch</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Spin</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flame-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Charge</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/flame-wheel"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Wheel</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flamethrower"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flamethrower</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flare-blitz"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flare Blitz</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fusion-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fusion Flare</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/heat-crash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Crash</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/heat-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Wave</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/incinerate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Incinerate</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/inferno"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inferno</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/lava-plume"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lava Plume</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/magma-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Storm</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mind-blown"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind Blown</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mystical-fire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mystical Fire</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/overheat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overheat</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/pyro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pyro Ball</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sacred-fire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sacred Fire</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/searing-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Searing Shot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/shell-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Trap</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/v-create"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>V-create</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
922;"<i>G-Max Cannonade</i> deals damage and damages any non {WATER;TYPE;Water}-type Pokémon for <span style=""font-size: 1.3rem"">⅙</span> of their maximum {HP;STAT;HP} at the end of each turn for 4 turns.<br/>
<i>G-Max Cannonade</i> is the {WATER;TYPE;Water}-type G-Max Move of Gigantamax {Blastoise;POKEMON;blastoise}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Aqua Jet;MOVE;aqua-jet}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Aqua Tail;MOVE;aqua-tail}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Brine;MOVE;brine}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Bubble Beam;MOVE;bubble-beam}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Crabhammer;MOVE;crabhammer}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Dive;MOVE;dive}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fishious Rend;MOVE;fishious-rend}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Flip Turn;MOVE;flip-turn}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Hydro Cannon;MOVE;hydro-cannon}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Hydro Pump;MOVE;hydro-pump}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Liquidation;MOVE;liquidation}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Muddy Water;MOVE;muddy-water}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Octazooka;MOVE;octazooka}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Origin Pulse;MOVE;origin-pulse}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Razor Shell;MOVE;razor-shell}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Scald;MOVE;scald}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Snipe Shot;MOVE;snipe-shot}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Sparkling Aria;MOVE;sparkling-aria}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Steam Eruption;MOVE;steam-eruption}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Surf;MOVE;surf}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Surging Strikes;MOVE;surging-strikes}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Water Gun;MOVE;water-gun}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Water Pledge;MOVE;water-pledge}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Water Pulse;MOVE;water-pulse}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Water Shuriken;MOVE;water-shuriken}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Water Spout;MOVE;water-spout}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Waterfall;MOVE;waterfall}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Whirlpool;MOVE;whirlpool}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Cannonade</i> deals damage and damages any non <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type Pokémon for <span style=""font-size: 1.3rem"">⅙</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at the end of each turn for 4 turns.<br>
<i>G-Max Cannonade</i> is the <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/blastoise"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blastoise</span><img src=""https://cdn.pokedb.org/78695ea6d6c582daf05688defce78d954b099786885e813b39d1f1f9727c8f6cw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Blastoise"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/aqua-jet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Jet</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/aqua-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Tail</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/brine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brine</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bubble-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bubble Beam</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/crabhammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crabhammer</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fishious-rend"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fishious Rend</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flip-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flip Turn</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hydro-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Cannon</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hydro-pump"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Pump</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/liquidation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquidation</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/muddy-water"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Muddy Water</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/octazooka"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Octazooka</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/origin-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Origin Pulse</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/razor-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Shell</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/scald"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scald</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/snipe-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snipe Shot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sparkling-aria"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sparkling Aria</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/steam-eruption"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steam Eruption</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/surf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surf</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/surging-strikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surging Strikes</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-gun"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Gun</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pledge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pulse</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-shuriken"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Shuriken</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-spout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Spout</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/waterfall"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Waterfall</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/whirlpool"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlpool</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
  </tbody>
</table>"
923;"<i>G-Max Befuddle</i> deals damage and applies one of three status conditions to the target ({Sleep;STATUS;sleep}, {Poison;STATUS;poison} or {Paralysis;STATUS;paralysis}).<br/>
If the target is immune to one of them, it will receive one of the remaining ones.<br/>
<br/>
Pokémon with the ability {Insomnia;ABILITY;insomnia}, {Vital Spirit;ABILITY;vital-spirit}, {Shields Down;ABILITY;shields-down} (with the shield active), or {Comatose;ABILITY;comatose} are immune to {sleep;STATUS;sleep}.<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
  <li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
  <li>have the ability {Limber;ABILITY;limber}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<br/>
<i>G-Max Befuddle</i> is the {BUG;TYPE;Bug}-type G-Max Move of Gigantamax {Butterfree;POKEMON;butterfree}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Attack Order;MOVE;attack-order}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Bug Bite;MOVE;bug-bite}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Bug Buzz;MOVE;bug-buzz}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fell Stinger;MOVE;fell-stinger}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{First Impression;MOVE;first-impression}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fury Cutter;MOVE;fury-cutter}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Infestation;MOVE;infestation}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Leech Life;MOVE;leech-life}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Lunge;MOVE;lunge}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Megahorn;MOVE;megahorn}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Pin Missile;MOVE;pin-missile}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Pollen Puff;MOVE;pollen-puff}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Skitter Smack;MOVE;skitter-smack}</td>
      <td>70</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Struggle Bug;MOVE;struggle-bug}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{U-turn;MOVE;u-turn}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{X-Scissor;MOVE;x-scissor}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Befuddle</i> deals damage and applies one of three status conditions to the target (<a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>, <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> or <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a>).<br>
If the target is immune to one of them, it will receive one of the remaining ones.<br>
<br>
Pokémon with the ability <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a>, <a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spirit</span></a>, <a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a> (with the shield active), or <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> are immune to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<br>
<i>G-Max Befuddle</i> is the <span style=""background-color: #95A235; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Bug"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53409a157ce97a970830367f1d5933a7f1b3d074d005a4808161c275b5580fc2"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Bug""><span style=""color: rgb(255, 255, 255);"">Bug</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/butterfree"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Butterfree</span><img src=""https://cdn.pokedb.org/328ed5f2482eb3c2c7257751b0168d448402237a503da0e5e1542be4eb06f6f1w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Butterfree"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/attack-order"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Attack Order</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bug-bite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Bite</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bug-buzz"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Buzz</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fell-stinger"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fell Stinger</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/first-impression"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>First Impression</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fury-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Cutter</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/infestation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Infestation</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/leech-life"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leech Life</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/lunge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lunge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/megahorn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Megahorn</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/pin-missile"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pin Missile</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/pollen-puff"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pollen Puff</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/skitter-smack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skitter Smack</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/struggle-bug"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Struggle Bug</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-turn</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/x-scissor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>X-Scissor</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
924;"<i>G-Max Volt Crash</i> deals damage to the target and {paralyzes;STATUS;paralysis} all enemies.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
  <li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
  <li>have the ability {Limber;ABILITY;limber}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
<br/>
<i>G-Max Volt Crash</i> is the {ELECTRIC;TYPE;Electric}-type G-Max Move of Gigantamax {Pikachu;POKEMON;pikachu}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Aura Wheel;MOVE;aura-wheel}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Bolt Beak;MOVE;bolt-beak}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Bolt Strike;MOVE;bolt-strike}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Charge Beam;MOVE;charge-beam}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Discharge;MOVE;discharge}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Electro Ball;MOVE;electro-ball}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Electroweb;MOVE;electroweb}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fusion Bolt;MOVE;fusion-bolt}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Nuzzle;MOVE;nuzzle}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Overdrive;MOVE;overdrive}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Parabolic Charge;MOVE;parabolic-charge}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Plasma Fists;MOVE;plasma-fists}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Rising Voltage;MOVE;rising-voltage}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Shock Wave;MOVE;shock-wave}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Spark;MOVE;spark}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Thunder;MOVE;thunder}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Thunder Cage;MOVE;thunder-cage}</td>
      <td>80</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Thunder Fang;MOVE;thunder-fang}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Thunder Punch;MOVE;thunder-punch}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Thunder Shock;MOVE;thunder-shock}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Thunderbolt;MOVE;thunderbolt}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Volt Switch;MOVE;volt-switch}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Volt Tackle;MOVE;volt-tackle}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Wild Charge;MOVE;wild-charge}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Zap Cannon;MOVE;zap-cannon}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Zing Zap;MOVE;zing-zap}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Volt Crash</i> deals damage to the target and <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralyzes</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> all enemies.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<br>
<i>G-Max Volt Crash</i> is the <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/pikachu"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pikachu</span><img src=""https://cdn.pokedb.org/1986848718cd7b527a99862f98dfe714dc72d1765bbea22dc43d1e74c93e9e0ew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Pikachu"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/aura-wheel"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aura Wheel</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bolt-beak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bolt Beak</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bolt-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bolt Strike</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/charge-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Charge Beam</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/discharge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Discharge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/electro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electro Ball</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/electroweb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electroweb</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fusion-bolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fusion Bolt</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/nuzzle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nuzzle</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/overdrive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overdrive</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/parabolic-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Parabolic Charge</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/plasma-fists"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Plasma Fists</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/rising-voltage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rising Voltage</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/shock-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shock Wave</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/spark"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spark</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder-cage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Cage</span></a></td>
      <td>80</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Fang</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Punch</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder-shock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Shock</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunderbolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunderbolt</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/volt-switch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Volt Switch</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/volt-tackle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Volt Tackle</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/wild-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wild Charge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/zap-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zap Cannon</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/zing-zap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zing Zap</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
925;"<i>G-Max Gold Rush</i> deals damage, {confuses;STATUS;confusion} the target.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} or behind a {Substitute;MOVE;substitute} can not be confused.<br/>
<i>G-Max Gold Rush</i> also scatters coins for each enemy hit (100 x user's level x amount of enemies hit).<br/>
If the player wins the battle or ends a wild encounter with a move that forces the target to flee (such as {Roar;MOVE;roar} or {Dragon Tail;MOVE;dragon-tail}), they will pick up all the scattered coins and receive the money amount.<br/>
The amount of money from <i>G-Max Gold Rush</i> is doubled if any of the player's Pokémon takes part in battle while holding an {Amulet Coin;ITEM;amulet-coin} or {Luck Incense;ITEM;luck-incense}. (This effect can only be applied once, regardless of how many additional Pokémon hold these items.)<br/>
No money is obtained if:
<ul> 
  <li>Either side flees or Teleports, unless the player forces the wild Pokémon to flee</li> 
  <li>The player loses or blacks out</li> 
  <li>The wild Pokémon ends the battle with a move that forces the player to flee</li>
  <li>The wild Pokémon is caught</li>
  <li>The battle is a Max Raid Battle</li> 
</ul>
The money generated is capped at 99,999.<br/>
<i>G-Max Gold Rush</i> is the {NORMAL;TYPE;Normal}-type G-Max Move of Gigantamax {Meowth;POKEMON;meowth}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Bind;MOVE;bind}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Body Slam;MOVE;body-slam}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Boomburst;MOVE;boomburst}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Covet;MOVE;covet}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Crush Claw;MOVE;crush-claw}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Crush Grip;MOVE;crush-grip}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Cut;MOVE;cut}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Double Hit;MOVE;double-hit}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Double-Edge;MOVE;double-edge}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Echoed Voice;MOVE;echoed-voice}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Endeavor;MOVE;endeavor}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Explosion;MOVE;explosion}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Extreme Speed;MOVE;extreme-speed}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Facade;MOVE;facade}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fake Out;MOVE;fake-out}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{False Swipe;MOVE;false-swipe}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Feint;MOVE;feint}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Flail;MOVE;flail}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fury Attack;MOVE;fury-attack}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fury Swipes;MOVE;fury-swipes}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Giga Impact;MOVE;giga-impact}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Guillotine;MOVE;guillotine}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Head Charge;MOVE;head-charge}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Headbutt;MOVE;headbutt}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Hold Back;MOVE;hold-back}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Horn Attack;MOVE;horn-attack}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Horn Drill;MOVE;horn-drill}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hyper Beam;MOVE;hyper-beam}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hyper Fang;MOVE;hyper-fang}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hyper Voice;MOVE;hyper-voice}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Judgment;MOVE;judgment}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Last Resort;MOVE;last-resort}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Mega Kick;MOVE;mega-kick}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Mega Punch;MOVE;mega-punch}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Multi-Attack;MOVE;multi-attack}</td>
      <td>95</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Pay Day;MOVE;pay-day}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Pound;MOVE;pound}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Present;MOVE;present}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Quick Attack;MOVE;quick-attack}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Rapid Spin;MOVE;rapid-spin}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Relic Song;MOVE;relic-song}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Retaliate;MOVE;retaliate}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Revelation Dance;MOVE;revelation-dance}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Round;MOVE;round}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Scratch;MOVE;scratch}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Self-Destruct;MOVE;self-destruct}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Skull Bash;MOVE;skull-bash}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Slam;MOVE;slam}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Slash;MOVE;slash}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Snore;MOVE;snore}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Spit Up;MOVE;spit-up}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Stomp;MOVE;stomp}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Strength;MOVE;strength}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Super Fang;MOVE;super-fang}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Swift;MOVE;swift}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Tackle;MOVE;tackle}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Tail Slap;MOVE;tail-slap}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Take Down;MOVE;take-down}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Techno Blast;MOVE;techno-blast}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Terrain Pulse;MOVE;terrain-pulse}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Thrash;MOVE;thrash}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Tri Attack;MOVE;tri-attack}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Uproar;MOVE;uproar}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Vice Grip;MOVE;vice-grip}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Weather Ball;MOVE;weather-ball}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Wrap;MOVE;wrap}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Gold Rush</i> deals damage, <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confuses</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> the target.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> or behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a> can not be confused.<br>
<i>G-Max Gold Rush</i> also scatters coins for each enemy hit (100 x user's level x amount of enemies hit).<br>
If the player wins the battle or ends a wild encounter with a move that forces the target to flee (such as <a href=""/moves/roar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar</span></a> or <a href=""/moves/dragon-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Tail</span></a>), they will pick up all the scattered coins and receive the money amount.<br>
The amount of money from <i>G-Max Gold Rush</i> is doubled if any of the player's Pokémon takes part in battle while holding an <a href=""/items/amulet-coin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Amulet Coin</span><img src=""https://cdn.pokedb.org/3ce4798f430769c4b735d7071c0b6613fb50eead9c8542563fed5d1d59520860w20h20"" width=""20"" height=""20"" alt=""Item Icon for Amulet Coin"" style=""width: 20px; height: 20px""></a> or <a href=""/items/luck-incense"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Luck Incense</span><img src=""https://cdn.pokedb.org/694c188d1aa1abf37329bc4cabb86389dd1122aa171be7cf94a91c59f180fbc6w20h20"" width=""20"" height=""20"" alt=""Item Icon for Luck Incense"" style=""width: 20px; height: 20px""></a>. (This effect can only be applied once, regardless of how many additional Pokémon hold these items.)<br>
No money is obtained if:
<ul> 
  <li>Either side flees or Teleports, unless the player forces the wild Pokémon to flee</li> 
  <li>The player loses or blacks out</li> 
  <li>The wild Pokémon ends the battle with a move that forces the player to flee</li>
  <li>The wild Pokémon is caught</li>
  <li>The battle is a Max Raid Battle</li> 
</ul>
The money generated is capped at 99,999.<br>
<i>G-Max Gold Rush</i> is the <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/meowth"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Meowth</span><img src=""https://cdn.pokedb.org/01e4c74962050211e49f576af7347de850edb91701b15d2f541247c7a36fe0d3w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Meowth"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/bind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bind</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/body-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Body Slam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/boomburst"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Boomburst</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/covet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Covet</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/crush-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crush Claw</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/crush-grip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crush Grip</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/cut"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cut</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/double-hit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Hit</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-edge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double-Edge</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/echoed-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Echoed Voice</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/endeavor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endeavor</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/explosion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Explosion</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/extreme-speed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Extreme Speed</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/facade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Facade</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fake-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fake Out</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/false-swipe"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>False Swipe</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/feint"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flail</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fury-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Attack</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fury-swipes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Swipes</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/giga-impact"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giga Impact</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/guillotine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guillotine</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/head-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Head Charge</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/headbutt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Headbutt</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/hold-back"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hold Back</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/horn-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Attack</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/horn-drill"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Drill</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyper-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Beam</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyper-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Fang</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyper-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Voice</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/judgment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Judgment</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/last-resort"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Last Resort</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mega-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Kick</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mega-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Punch</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/multi-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multi-Attack</span></a></td>
      <td>95</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/pay-day"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pay Day</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/pound"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pound</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/present"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Present</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/quick-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Attack</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/rapid-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rapid Spin</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/relic-song"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Relic Song</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/retaliate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Retaliate</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/revelation-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Revelation Dance</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/round"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Round</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/scratch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scratch</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/self-destruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Self-Destruct</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/skull-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skull Bash</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Slam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Slash</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/snore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snore</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/spit-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spit Up</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/stomp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stomp</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/strength"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strength</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/super-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Super Fang</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/swift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swift</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/tackle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tackle</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/tail-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tail Slap</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/take-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Take Down</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/techno-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Techno Blast</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/terrain-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terrain Pulse</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thrash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thrash</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/tri-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tri Attack</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/uproar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Uproar</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/vice-grip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vice Grip</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/weather-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weather Ball</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/wrap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wrap</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
926;"<i>G-Max Chi Strike</i> deals damage and increases the user's and all of its allies' {critical hit ratio;STAT;CRIT} by one stage.<br/>
{Stats;STAT;STATS} can be raised to a maximum of +6 stages each.<br/>
<i>G-Max Chi Strike</i> is the {FIGHTING;TYPE;Fighting}-type G-Max Move of Gigantamax {Machamp;POKEMON;machamp}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Arm Thrust;MOVE;arm-thrust}</td>
      <td>70</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Aura Sphere;MOVE;aura-sphere}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Body Press;MOVE;body-press}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Brick Break;MOVE;brick-break}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Circle Throw;MOVE;circle-throw}</td>
      <td>80</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Close Combat;MOVE;close-combat}</td>
      <td>95</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Counter;MOVE;counter}</td>
      <td>75</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Cross Chop;MOVE;cross-chop}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Double Kick;MOVE;double-kick}</td>
      <td>80</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Drain Punch;MOVE;drain-punch}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Dynamic Punch;MOVE;dynamic-punch}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Final Gambit;MOVE;final-gambit}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Flying Press;MOVE;flying-press}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Focus Blast;MOVE;focus-blast}</td>
      <td>95</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Focus Punch;MOVE;focus-punch}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Force Palm;MOVE;force-palm}</td>
      <td>80</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hammer Arm;MOVE;hammer-arm}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{High Jump Kick;MOVE;high-jump-kick}</td>
      <td>95</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Low Kick;MOVE;low-kick}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Low Sweep;MOVE;low-sweep}</td>
      <td>85</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Mach Punch;MOVE;mach-punch}</td>
      <td>70</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Meteor Assault;MOVE;meteor-assault}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Power-Up Punch;MOVE;power-up-punch}</td>
      <td>70</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Revenge;MOVE;revenge}</td>
      <td>80</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Reversal;MOVE;reversal}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Rock Smash;MOVE;rock-smash}</td>
      <td>70</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Sacred Sword;MOVE;sacred-sword}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Secret Sword;MOVE;secret-sword}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Seismic Toss;MOVE;seismic-toss}</td>
      <td>75</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Storm Throw;MOVE;storm-throw}</td>
      <td>80</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Submission;MOVE;submission}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Superpower;MOVE;superpower}</td>
      <td>95</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Thunderous Kick;MOVE;thunderous-kick}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Triple Kick;MOVE;triple-kick}</td>
      <td>80</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Vacuum Wave;MOVE;vacuum-wave}</td>
      <td>70</td>
      <td>{Special;CATEGORY;special}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Vital Throw;MOVE;vital-throw}</td>
      <td>85</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Chi Strike</i> deals damage and increases the user's and all of its allies' <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">critical hit ratio</span><img src=""https://cdn.pokedb.org/cdn_assets/meta_assets/icons/effect_conversion/stat_crit.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be raised to a maximum of +6 stages each.<br>
<i>G-Max Chi Strike</i> is the <span style=""background-color: #F08832; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fighting"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/a6267911df02f96fe84cab10a2af507d0cb3d21186227f0ab2cd8fa2dac066d4"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fighting""><span style=""color: rgb(255, 255, 255);"">Fighting</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/machamp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Machamp</span><img src=""https://cdn.pokedb.org/0989623a600827ecb1f7573c4d2e99dff5bc3e3cf65a92b87dec64ed9b415763w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Machamp"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/arm-thrust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Arm Thrust</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/aura-sphere"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aura Sphere</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/body-press"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Body Press</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/brick-break"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brick Break</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/circle-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Circle Throw</span></a></td>
      <td>80</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/close-combat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Close Combat</span></a></td>
      <td>95</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/counter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Counter</span></a></td>
      <td>75</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/cross-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cross Chop</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Kick</span></a></td>
      <td>80</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/drain-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drain Punch</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dynamic-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dynamic Punch</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/final-gambit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Final Gambit</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flying-press"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flying Press</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/focus-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Blast</span></a></td>
      <td>95</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/focus-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Focus Punch</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/force-palm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Force Palm</span></a></td>
      <td>80</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hammer-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hammer Arm</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/high-jump-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>High Jump Kick</span></a></td>
      <td>95</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/low-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Low Kick</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/low-sweep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Low Sweep</span></a></td>
      <td>85</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mach-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mach Punch</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/meteor-assault"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Meteor Assault</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/power-up-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power-Up Punch</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/revenge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Revenge</span></a></td>
      <td>80</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/reversal"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reversal</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-smash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Smash</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/sacred-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sacred Sword</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/secret-sword"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Secret Sword</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/seismic-toss"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seismic Toss</span></a></td>
      <td>75</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/storm-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Storm Throw</span></a></td>
      <td>80</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/submission"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Submission</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/superpower"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Superpower</span></a></td>
      <td>95</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunderous-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunderous Kick</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/triple-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Triple Kick</span></a></td>
      <td>80</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/vacuum-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vacuum Wave</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/vital-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Throw</span></a></td>
      <td>85</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
  </tbody>
</table>"
927;"<i>G-Max Terror</i> deals damage and prevents the target from switching out.<br/>
Using {Baton Pass;MOVE;baton-pass}, {U-Turn;MOVE;u-turn} and {Parting Shot;MOVE;parting-shot} still allow the affected Pokémon to switch out.<br/>
<i>G-Max Terror</i> is the {GHOST;TYPE;Ghost}-type G-Max Move of Gigantamax {Gengar;POKEMON;gengar}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Astonish;MOVE;astonish}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Astral Barrage;MOVE;astral-barrage}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hex;MOVE;hex}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Lick;MOVE;lick}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Moongeist Beam;MOVE;moongeist-beam}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Night Shade;MOVE;night-shade}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Phantom Force;MOVE;phantom-force}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Poltergeist;MOVE;poltergeist}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Shadow Ball;MOVE;shadow-ball}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Shadow Bone;MOVE;shadow-bone}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Shadow Claw;MOVE;shadow-claw}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Shadow Force;MOVE;shadow-force}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Shadow Punch;MOVE;shadow-punch}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Shadow Sneak;MOVE;shadow-sneak}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Spectral Thief;MOVE;spectral-thief}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Spirit Shackle;MOVE;spirit-shackle}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Terror</i> deals damage and prevents the target from switching out.<br>
Using <a href=""/moves/baton-pass"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baton Pass</span></a>, <a href=""/moves/u-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>U-Turn</span></a> and <a href=""/moves/parting-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Parting Shot</span></a> still allow the affected Pokémon to switch out.<br>
<i>G-Max Terror</i> is the <span style=""background-color: #6C436E; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ghost"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9466a004c5a0de9f165a87f3d6c7b6137ec1e333d6189b75a629da994fdfcecc"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ghost""><span style=""color: rgb(255, 255, 255);"">Ghost</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/gengar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gengar</span><img src=""https://cdn.pokedb.org/f2eeeb2b1486a8939af6d381f988d83ac8c8f249b1d0b1e0d02357306efa828ew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Gengar"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/astonish"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Astonish</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/astral-barrage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Astral Barrage</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hex"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hex</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/lick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lick</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/moongeist-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moongeist Beam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/night-shade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Night Shade</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/phantom-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Phantom Force</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/poltergeist"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poltergeist</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Ball</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-bone"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Bone</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Claw</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Force</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Punch</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/shadow-sneak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shadow Sneak</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/spectral-thief"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spectral Thief</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/spirit-shackle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spirit Shackle</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
928;"<i>G-Max Foam Burst</i> deals damage and lowers the {Speed;STAT;SPEED} of all enemies by two stages.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>G-Max Foam Burst</i> is not affected by {Sheer Force;ABILITY;sheer-force}.<br/>
<i>G-Max Foam Burst</i> is the {WATER;TYPE;Water}-type G-Max Move of Gigantamax {Kingler;POKEMON;kingler}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Aqua Jet;MOVE;aqua-jet}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Aqua Tail;MOVE;aqua-tail}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Brine;MOVE;brine}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Bubble Beam;MOVE;bubble-beam}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Crabhammer;MOVE;crabhammer}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Dive;MOVE;dive}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fishious Rend;MOVE;fishious-rend}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Flip Turn;MOVE;flip-turn}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hydro Cannon;MOVE;hydro-cannon}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hydro Pump;MOVE;hydro-pump}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Liquidation;MOVE;liquidation}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Muddy Water;MOVE;muddy-water}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Octazooka;MOVE;octazooka}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Origin Pulse;MOVE;origin-pulse}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Razor Shell;MOVE;razor-shell}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Scald;MOVE;scald}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Snipe Shot;MOVE;snipe-shot}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Sparkling Aria;MOVE;sparkling-aria}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Steam Eruption;MOVE;steam-eruption}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Surf;MOVE;surf}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Surging Strikes;MOVE;surging-strikes}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Water Gun;MOVE;water-gun}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Water Pledge;MOVE;water-pledge}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Water Pulse;MOVE;water-pulse}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Water Shuriken;MOVE;water-shuriken}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Water Spout;MOVE;water-spout}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Waterfall;MOVE;waterfall}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Whirlpool;MOVE;whirlpool}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Foam Burst</i> deals damage and lowers the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Speed</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_speed.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all enemies by two stages.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>G-Max Foam Burst</i> is not affected by <a href=""/abilities/sheer-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sheer Force</span></a>.<br>
<i>G-Max Foam Burst</i> is the <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/kingler"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Kingler</span><img src=""https://cdn.pokedb.org/e79241e40f092f5de8ae4346e2322e0a72eb5be38de46964e5941e68efc43d4dw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Kingler"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/aqua-jet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Jet</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/aqua-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Tail</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/brine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brine</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bubble-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bubble Beam</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/crabhammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crabhammer</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fishious-rend"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fishious Rend</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flip-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flip Turn</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hydro-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Cannon</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hydro-pump"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Pump</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/liquidation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquidation</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/muddy-water"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Muddy Water</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/octazooka"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Octazooka</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/origin-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Origin Pulse</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/razor-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Shell</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/scald"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scald</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/snipe-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snipe Shot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sparkling-aria"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sparkling Aria</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/steam-eruption"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steam Eruption</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/surf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surf</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/surging-strikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surging Strikes</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-gun"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Gun</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pledge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pulse</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/water-shuriken"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Shuriken</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-spout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Spout</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/waterfall"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Waterfall</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/whirlpool"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlpool</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
  </tbody>
</table>"
929;"<i>G-Max Resonance</i> deals damage and sets up {Aurora Veil;MOVE;aurora-veil} on the user's side of the field for 5 turns.<br/>
This effect is extended to 8 turns with a held {Light Clay;ITEM;light-clay}<br/>
<i>G-Max Resonance</i> is the {ICE;TYPE;Ice}-type G-Max Move of Gigantamax {Lapras;POKEMON;lapras}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Aurora Beam;MOVE;aurora-beam}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Avalanche;MOVE;avalanche}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Blizzard;MOVE;blizzard}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Freeze Shock;MOVE;freeze-shock}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Freeze-Dry;MOVE;freeze-dry}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Frost Breath;MOVE;frost-breath}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Glacial Lance;MOVE;glacial-lance}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Glaciate;MOVE;glaciate}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Ice Beam;MOVE;ice-beam}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Ice Burn;MOVE;ice-burn}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Ice Fang;MOVE;ice-fang}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Ice Hammer;MOVE;ice-hammer}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Ice Punch;MOVE;ice-punch}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Ice Shard;MOVE;ice-shard}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Icicle Crash;MOVE;icicle-crash}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Icicle Spear;MOVE;icicle-spear}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Icy Wind;MOVE;icy-wind}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Powder Snow;MOVE;powder-snow}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Sheer Cold;MOVE;sheer-cold}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Triple Axel;MOVE;triple-axel}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Resonance</i> deals damage and sets up <a href=""/moves/aurora-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aurora Veil</span></a> on the user's side of the field for 5 turns.<br>
This effect is extended to 8 turns with a held <a href=""/items/light-clay"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Clay</span><img src=""https://cdn.pokedb.org/8b22f5281063890d562451803072f90f5976e53e98da273ddb324d4cffbca7c9w20h20"" width=""20"" height=""20"" alt=""Item Icon for Light Clay"" style=""width: 20px; height: 20px""></a><br>
<i>G-Max Resonance</i> is the <span style=""background-color: #79CCEF; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ice"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/65ca9ca6310297b364f8f8c305ee50af3d5ba6db7f1885804b352c1ca8a97556"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ice""><span style=""color: rgb(255, 255, 255);"">Ice</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/lapras"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lapras</span><img src=""https://cdn.pokedb.org/96e2e0a54046b81036b3256263dca36a0ae8c29ee7260aa377fbd03a49f1c1eew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Lapras"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/aurora-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aurora Beam</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/avalanche"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Avalanche</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blizzard</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/freeze-shock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freeze Shock</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/freeze-dry"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freeze-Dry</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/frost-breath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Frost Breath</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/glacial-lance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Glacial Lance</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/glaciate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Glaciate</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Beam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Burn</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Fang</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-hammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Hammer</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Punch</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/ice-shard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ice Shard</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/icicle-crash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icicle Crash</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/icicle-spear"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icicle Spear</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/icy-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Icy Wind</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/powder-snow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Powder Snow</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sheer-cold"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sheer Cold</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/triple-axel"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Triple Axel</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
930;"<i>G-Max Cuddle</i> deals damage to the target and makes all enemy Pokémon of the opposite gender become {infatutated;STATUS;infatuation} with the user.<br/>
<i>G-Max Cuddle</i> is the {NORMAL;TYPE;Normal}-type G-Max Move of Gigantamax {Eevee;POKEMON;eevee}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Bind;MOVE;bind}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Body Slam;MOVE;body-slam}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Boomburst;MOVE;boomburst}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Covet;MOVE;covet}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Crush Claw;MOVE;crush-claw}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Crush Grip;MOVE;crush-grip}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Cut;MOVE;cut}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Double Hit;MOVE;double-hit}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Double-Edge;MOVE;double-edge}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Echoed Voice;MOVE;echoed-voice}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Endeavor;MOVE;endeavor}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Explosion;MOVE;explosion}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Extreme Speed;MOVE;extreme-speed}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Facade;MOVE;facade}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fake Out;MOVE;fake-out}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{False Swipe;MOVE;false-swipe}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Feint;MOVE;feint}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Flail;MOVE;flail}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fury Attack;MOVE;fury-attack}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fury Swipes;MOVE;fury-swipes}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Giga Impact;MOVE;giga-impact}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Guillotine;MOVE;guillotine}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Head Charge;MOVE;head-charge}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Headbutt;MOVE;headbutt}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Hold Back;MOVE;hold-back}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Horn Attack;MOVE;horn-attack}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Horn Drill;MOVE;horn-drill}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hyper Beam;MOVE;hyper-beam}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hyper Fang;MOVE;hyper-fang}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hyper Voice;MOVE;hyper-voice}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Judgment;MOVE;judgment}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Last Resort;MOVE;last-resort}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Mega Kick;MOVE;mega-kick}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Mega Punch;MOVE;mega-punch}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Multi-Attack;MOVE;multi-attack}</td>
      <td>95</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Pay Day;MOVE;pay-day}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Pound;MOVE;pound}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Present;MOVE;present}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Quick Attack;MOVE;quick-attack}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Rapid Spin;MOVE;rapid-spin}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Relic Song;MOVE;relic-song}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Retaliate;MOVE;retaliate}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Revelation Dance;MOVE;revelation-dance}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Round;MOVE;round}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Scratch;MOVE;scratch}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Self-Destruct;MOVE;self-destruct}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Skull Bash;MOVE;skull-bash}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Slam;MOVE;slam}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Slash;MOVE;slash}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Snore;MOVE;snore}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Spit Up;MOVE;spit-up}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Stomp;MOVE;stomp}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Strength;MOVE;strength}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Super Fang;MOVE;super-fang}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Swift;MOVE;swift}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Tackle;MOVE;tackle}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Tail Slap;MOVE;tail-slap}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Take Down;MOVE;take-down}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Techno Blast;MOVE;techno-blast}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Thrash;MOVE;thrash}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Tri Attack;MOVE;tri-attack}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Uproar;MOVE;uproar}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Vice Grip;MOVE;vice-grip}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Weather Ball;MOVE;weather-ball}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Wrap;MOVE;wrap}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Cuddle</i> deals damage to the target and makes all enemy Pokémon of the opposite gender become <a href=""/status_conditions/"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>infatutated</span><img src=""https://cdn.pokedb.org/09b808ad3b40c5d8d9d484a24f073d815c3d68c8b296c1d2ca667f7a2ff92403"" width=""20"" height=""20"" alt=""Status Condition Icon for Infatuation"" style=""width: 20px; height: 20px""></a> with the user.<br>
<i>G-Max Cuddle</i> is the <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/eevee"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eevee</span><img src=""https://cdn.pokedb.org/2ef39cdf2b5055712e5d96d7b5ac1449ed6432f58529bbd36d4ed7c92a4bbd29w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Eevee"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/bind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bind</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/body-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Body Slam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/boomburst"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Boomburst</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/covet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Covet</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/crush-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crush Claw</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/crush-grip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crush Grip</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/cut"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cut</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-hit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Hit</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-edge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double-Edge</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/echoed-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Echoed Voice</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/endeavor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endeavor</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/explosion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Explosion</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/extreme-speed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Extreme Speed</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/facade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Facade</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fake-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fake Out</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/false-swipe"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>False Swipe</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/feint"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flail</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fury-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Attack</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fury-swipes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Swipes</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/giga-impact"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giga Impact</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/guillotine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guillotine</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/head-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Head Charge</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/headbutt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Headbutt</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/hold-back"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hold Back</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/horn-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Attack</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/horn-drill"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Drill</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyper-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Beam</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyper-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Fang</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyper-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Voice</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/judgment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Judgment</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/last-resort"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Last Resort</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mega-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Kick</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mega-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Punch</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/multi-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multi-Attack</span></a></td>
      <td>95</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/pay-day"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pay Day</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/pound"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pound</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/present"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Present</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/quick-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Attack</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/rapid-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rapid Spin</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/relic-song"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Relic Song</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/retaliate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Retaliate</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/revelation-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Revelation Dance</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/round"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Round</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/scratch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scratch</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/self-destruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Self-Destruct</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/skull-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skull Bash</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Slam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Slash</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/snore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snore</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/spit-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spit Up</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/stomp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stomp</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/strength"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strength</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/super-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Super Fang</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/swift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swift</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/tackle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tackle</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/tail-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tail Slap</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/take-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Take Down</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/techno-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Techno Blast</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thrash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thrash</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/tri-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tri Attack</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/uproar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Uproar</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/vice-grip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vice Grip</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/weather-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weather Ball</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/wrap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wrap</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
931;"<i>G-Max Replenish</i> deals damage and has a 50% chance to restore any eaten berry.<br/>
Berries removed through {Fling;MOVE;fling} can be restored.<br/>
Berries that were destroyed by {Incinerate;MOVE;incinerate} or {Knock Off;MOVE;knock-off} or eaten by {Bug Bite;MOVE;bug-bite} or {Pluck;MOVE;pluck} or transferred through {Pickup;ABILITY;pickup} can not be restored.<br/>
<i>G-Max Replenish</i> is not affected by {Serene Grace;ABILITY;serene-grace} or {Sheer Force;ABILITY;sheer-force}.<br/>
<i>G-Max Replenish</i> is the {NORMAL;TYPE;Normal}-type G-Max Move of Gigantamax {Snorlax;POKEMON;snorlax}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Bind;MOVE;bind}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Body Slam;MOVE;body-slam}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Boomburst;MOVE;boomburst}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Covet;MOVE;covet}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Crush Claw;MOVE;crush-claw}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Crush Grip;MOVE;crush-grip}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Cut;MOVE;cut}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Double Hit;MOVE;double-hit}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Double-Edge;MOVE;double-edge}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Echoed Voice;MOVE;echoed-voice}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Endeavor;MOVE;endeavor}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Explosion;MOVE;explosion}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Extreme Speed;MOVE;extreme-speed}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Facade;MOVE;facade}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fake Out;MOVE;fake-out}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{False Swipe;MOVE;false-swipe}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Feint;MOVE;feint}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Flail;MOVE;flail}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fury Attack;MOVE;fury-attack}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fury Swipes;MOVE;fury-swipes}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Giga Impact;MOVE;giga-impact}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Guillotine;MOVE;guillotine}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Head Charge;MOVE;head-charge}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Headbutt;MOVE;headbutt}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Hold Back;MOVE;hold-back}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Horn Attack;MOVE;horn-attack}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Horn Drill;MOVE;horn-drill}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hyper Beam;MOVE;hyper-beam}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Hyper Fang;MOVE;hyper-fang}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hyper Voice;MOVE;hyper-voice}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Judgment;MOVE;judgment}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Last Resort;MOVE;last-resort}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Mega Kick;MOVE;mega-kick}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Mega Punch;MOVE;mega-punch}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Multi-Attack;MOVE;multi-attack}</td>
      <td>95</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Pay Day;MOVE;pay-day}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Pound;MOVE;pound}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Present;MOVE;present}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Quick Attack;MOVE;quick-attack}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Rapid Spin;MOVE;rapid-spin}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Relic Song;MOVE;relic-song}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Retaliate;MOVE;retaliate}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Revelation Dance;MOVE;revelation-dance}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Round;MOVE;round}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Scratch;MOVE;scratch}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Self-Destruct;MOVE;self-destruct}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Skull Bash;MOVE;skull-bash}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Slam;MOVE;slam}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Slash;MOVE;slash}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Snore;MOVE;snore}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Spit Up;MOVE;spit-up}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Stomp;MOVE;stomp}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Strength;MOVE;strength}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Super Fang;MOVE;super-fang}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Swift;MOVE;swift}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Tackle;MOVE;tackle}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Tail Slap;MOVE;tail-slap}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Take Down;MOVE;take-down}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td>{Techno Blast;MOVE;techno-blast}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Terrain Pulse;MOVE;terrain-pulse}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Thrash;MOVE;thrash}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Tri Attack;MOVE;tri-attack}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Uproar;MOVE;uproar}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Vice Grip;MOVE;vice-grip}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Weather Ball;MOVE;weather-ball}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Wrap;MOVE;wrap}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Replenish</i> deals damage and has a 50% chance to restore any eaten berry.<br>
Berries removed through <a href=""/moves/fling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fling</span></a> can be restored.<br>
Berries that were destroyed by <a href=""/moves/incinerate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Incinerate</span></a> or <a href=""/moves/knock-off"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Knock Off</span></a> or eaten by <a href=""/moves/bug-bite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bug Bite</span></a> or <a href=""/moves/pluck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pluck</span></a> or transferred through <a href=""/abilities/pickup"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pickup</span></a> can not be restored.<br>
<i>G-Max Replenish</i> is not affected by <a href=""/abilities/serene-grace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Serene Grace</span></a> or <a href=""/abilities/sheer-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sheer Force</span></a>.<br>
<i>G-Max Replenish</i> is the <span style=""background-color: #A1A1A1; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Normal"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/df931b761961d037e369dc6433fe3a5d8cc076837922094892e602ae4a764e96"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Normal""><span style=""color: rgb(255, 255, 255);"">Normal</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/snorlax"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snorlax</span><img src=""https://cdn.pokedb.org/231b6790a872178a07c43128663a9d08cc9f95a73c111755aad38b917825b9eaw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Snorlax"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/bind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bind</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/body-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Body Slam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/boomburst"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Boomburst</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/covet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Covet</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/crush-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crush Claw</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/crush-grip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crush Grip</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/cut"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cut</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-hit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Hit</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-edge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double-Edge</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/echoed-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Echoed Voice</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/endeavor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Endeavor</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/explosion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Explosion</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/extreme-speed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Extreme Speed</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/facade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Facade</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fake-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fake Out</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/false-swipe"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>False Swipe</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/feint"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Feint</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flail</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fury-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Attack</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fury-swipes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fury Swipes</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/giga-impact"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giga Impact</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/guillotine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Guillotine</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/head-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Head Charge</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/headbutt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Headbutt</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/hold-back"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hold Back</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/horn-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Attack</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/horn-drill"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Drill</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyper-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Beam</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyper-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Fang</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyper-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyper Voice</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/judgment"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Judgment</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/last-resort"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Last Resort</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mega-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Kick</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mega-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Punch</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/multi-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Multi-Attack</span></a></td>
      <td>95</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/pay-day"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pay Day</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/pound"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pound</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/present"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Present</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/quick-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Quick Attack</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/rapid-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rapid Spin</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/relic-song"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Relic Song</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/retaliate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Retaliate</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/revelation-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Revelation Dance</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/round"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Round</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/scratch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scratch</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/self-destruct"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Self-Destruct</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/skull-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Skull Bash</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Slam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Slash</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/snore"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snore</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/spit-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spit Up</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/stomp"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stomp</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/strength"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strength</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/super-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Super Fang</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/swift"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Swift</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/tackle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tackle</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/tail-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tail Slap</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/take-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Take Down</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td>Through Transfer</td>
    </tr>
    <tr>
      <td><a href=""/moves/techno-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Techno Blast</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/terrain-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Terrain Pulse</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thrash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thrash</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/tri-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Tri Attack</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/uproar"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Uproar</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/vice-grip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vice Grip</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/weather-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Weather Ball</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/wrap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wrap</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
932;"<i>G-Max Malodor</i> deals damage to the target and {poisons;STATUS;poison} all enemies.<br/>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
<i>G-Max Malodor</i> is the {POISON;TYPE;Poison}-type G-Max Move of Gigantamax {Garbodor;POKEMON;garbodor}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Acid;MOVE;acid}</td>
      <td>70</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Acid Spray;MOVE;acid-spray}</td>
      <td>70</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Belch;MOVE;belch}</td>
      <td>95</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Clear Smog;MOVE;clear-smog}</td>
      <td>75</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Cross Poison;MOVE;cross-poison}</td>
      <td>85</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Gunk Shot;MOVE;gunk-shot}</td>
      <td>95</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Poison Fang;MOVE;poison-fang}</td>
      <td>75</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Poison Jab;MOVE;poison-jab}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Poison Sting;MOVE;poison-sting}</td>
      <td>70</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Poison Tail;MOVE;poison-tail}</td>
      <td>75</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Shell Side Arm;MOVE;shell-side-arm}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Sludge;MOVE;sludge}</td>
      <td>85</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Sludge Bomb;MOVE;sludge-bomb}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Sludge Wave;MOVE;sludge-wave}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Smog;MOVE;smog}</td>
      <td>70</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Venoshock;MOVE;venoshock}</td>
      <td>85</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Malodor</i> deals damage to the target and <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poisons</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> all enemies.<br>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<i>G-Max Malodor</i> is the <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/garbodor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Garbodor</span><img src=""https://cdn.pokedb.org/eb1d85d3ecaa029d4519fea3176fd6dd40587843c023a8de0b38b3c87a729e48w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Garbodor"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Acid</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/acid-spray"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Acid Spray</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/belch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Belch</span></a></td>
      <td>95</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/clear-smog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clear Smog</span></a></td>
      <td>75</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/cross-poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cross Poison</span></a></td>
      <td>85</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/gunk-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gunk Shot</span></a></td>
      <td>95</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/poison-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Fang</span></a></td>
      <td>75</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/poison-jab"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Jab</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/poison-sting"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Sting</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/poison-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Poison Tail</span></a></td>
      <td>75</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/shell-side-arm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Side Arm</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sludge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sludge</span></a></td>
      <td>85</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sludge-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sludge Bomb</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sludge-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sludge Wave</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/smog"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smog</span></a></td>
      <td>70</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/venoshock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Venoshock</span></a></td>
      <td>85</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
  </tbody>
</table>"
934;"<i>G-Max Drum Solo</i> deals damage and ignores most abilities.<br/>
The list of ignorable abilities is the same as {Sunsteel Strike;MOVE;sunsteel-strike}.
<i>G-Max Drum Solo</i> is the {GRASS;TYPE;Grass}-type G-Max Move of Gigantamax {Rillaboom;POKEMON;rillaboom}<br/>
Unlike most G-Max moves its power is set to 160 but its category depends on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Absorb;MOVE;absorb}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Apple Acid;MOVE;apple-acid}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Branch Poke;MOVE;branch-poke}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Bullet Seed;MOVE;bullet-seed}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Drum Beating;MOVE;drum-beating}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Energy Ball;MOVE;energy-ball}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Frenzy Plant;MOVE;frenzy-plant}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Giga Drain;MOVE;giga-drain}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Grass Knot;MOVE;grass-knot}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Grass Pledge;MOVE;grass-pledge}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Grassy Glide;MOVE;grassy-glide}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Grav Apple;MOVE;grav-apple}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Horn Leech;MOVE;horn-leech}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Leaf Blade;MOVE;leaf-blade}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Leaf Storm;MOVE;leaf-storm}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Leaf Tornado;MOVE;leaf-tornado}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Leafage;MOVE;leafage}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Magical Leaf;MOVE;magical-leaf}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Mega Drain;MOVE;mega-drain}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Petal Blizzard;MOVE;petal-blizzard}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Petal Dance;MOVE;petal-dance}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Power Whip;MOVE;power-whip}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Razor Leaf;MOVE;razor-leaf}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Seed Bomb;MOVE;seed-bomb}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Seed Flare;MOVE;seed-flare}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Snap Trap;MOVE;snap-trap}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Solar Beam;MOVE;solar-beam}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Solar Blade;MOVE;solar-blade}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Trop Kick;MOVE;trop-kick}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Vine Whip;MOVE;vine-whip}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Wood Hammer;MOVE;wood-hammer}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Drum Solo</i> deals damage and ignores most abilities.<br>
The list of ignorable abilities is the same as <a href=""/moves/sunsteel-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunsteel Strike</span></a>.
<i>G-Max Drum Solo</i> is the <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/rillaboom"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rillaboom</span><img src=""https://cdn.pokedb.org/9191300accf24a7382406b7619694daa31981cdc20b8beefe9eb9752ceed143fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Rillaboom"" style=""width: 20px; height: 20px""></a><br>
Unlike most G-Max moves its power is set to 160 but its category depends on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Absorb</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/apple-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Apple Acid</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/branch-poke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Branch Poke</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bullet-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bullet Seed</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/drum-beating"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drum Beating</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/energy-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Energy Ball</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/frenzy-plant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Frenzy Plant</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/giga-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giga Drain</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/grass-knot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Knot</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/grass-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Pledge</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/grassy-glide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Glide</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/grav-apple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grav Apple</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/horn-leech"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Leech</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Blade</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Storm</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-tornado"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Tornado</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/leafage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leafage</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/magical-leaf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magical Leaf</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mega-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Drain</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/petal-blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Petal Blizzard</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/petal-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Petal Dance</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/power-whip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Whip</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/razor-leaf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Leaf</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/seed-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Bomb</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/seed-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Flare</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/snap-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snap Trap</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/solar-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solar Beam</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/solar-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solar Blade</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/trop-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trop Kick</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/vine-whip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vine Whip</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/wood-hammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wood Hammer</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
  </tbody>
</table>"
935;"<i>G-Max Fireball</i> deals damage and ignores most abilities.<br/>
The list of ignorable abilities is the same as {Sunsteel Strike;MOVE;sunsteel-strike}.
<i>G-Max Fireball</i> is the {FIRE;TYPE;Fire}-type G-Max Move of Gigantamax {Cinderace;POKEMON;cinderace}<br/>
Unlike most G-Max moves its power is set to 160 but its category depends on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Blast Burn;MOVE;blast-burn}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Blaze Kick;MOVE;blaze-kick}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Blue Flare;MOVE;blue-flare}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Burn Up;MOVE;burn-up}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Burning Jealousy;MOVE;burning-jealousy}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Ember;MOVE;ember}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Eruption;MOVE;eruption}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fiery Dance;MOVE;fiery-dance}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fire Blast;MOVE;fire-blast}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fire Fang;MOVE;fire-fang}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fire Lash;MOVE;fire-lash}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fire Pledge;MOVE;fire-pledge}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fire Punch;MOVE;fire-punch}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fire Spin;MOVE;fire-spin}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Flame Charge;MOVE;flame-charge}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Flame Wheel;MOVE;flame-wheel}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Flamethrower;MOVE;flamethrower}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Flare Blitz;MOVE;flare-blitz}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fusion Flare;MOVE;fusion-flare}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Heat Crash;MOVE;heat-crash}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Heat Wave;MOVE;heat-wave}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Incinerate;MOVE;incinerate}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Inferno;MOVE;inferno}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Lava Plume;MOVE;lava-plume}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Magma Storm;MOVE;magma-storm}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Mind Blown;MOVE;mind-blown}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Mystical Fire;MOVE;mystical-fire}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Overheat;MOVE;overheat}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Pyro Ball;MOVE;pyro-ball}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Sacred Fire;MOVE;sacred-fire}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Searing Shot;MOVE;searing-shot}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Shell Trap;MOVE;shell-trap}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{V-create;MOVE;v-create}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Fireball</i> deals damage and ignores most abilities.<br>
The list of ignorable abilities is the same as <a href=""/moves/sunsteel-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunsteel Strike</span></a>.
<i>G-Max Fireball</i> is the <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/cinderace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Cinderace</span><img src=""https://cdn.pokedb.org/0ccfc66925eec6ace3592844799b4f9c24d93fa728b741ab0a280aa96ebd401bw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Cinderace"" style=""width: 20px; height: 20px""></a><br>
Unlike most G-Max moves its power is set to 160 but its category depends on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/blast-burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blast Burn</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/blaze-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blaze Kick</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/blue-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blue Flare</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/burn-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burn Up</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/burning-jealousy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burning Jealousy</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/ember"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ember</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/eruption"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eruption</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fiery-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fiery Dance</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Blast</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Fang</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-lash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Lash</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Pledge</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Punch</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Spin</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flame-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Charge</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flame-wheel"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Wheel</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flamethrower"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flamethrower</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flare-blitz"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flare Blitz</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fusion-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fusion Flare</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/heat-crash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Crash</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/heat-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Wave</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/incinerate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Incinerate</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/inferno"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inferno</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/lava-plume"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lava Plume</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/magma-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Storm</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mind-blown"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind Blown</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mystical-fire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mystical Fire</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/overheat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overheat</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/pyro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pyro Ball</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sacred-fire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sacred Fire</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/searing-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Searing Shot</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/shell-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Trap</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/v-create"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>V-create</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
936;"<i>G-Max Hydrosnipe</i> deals damage and ignores most abilities.<br/>
The list of ignorable abilities is the same as {Sunsteel Strike;MOVE;sunsteel-strike}.
<i>G-Max Hydrosnipe</i> is the {WATER;TYPE;Water}-type G-Max Move of Gigantamax {Inteleon;POKEMON;inteleon}<br/>
Unlike most G-Max moves its power is set to 160 but its category depends on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Aqua Jet;MOVE;aqua-jet}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Aqua Tail;MOVE;aqua-tail}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Brine;MOVE;brine}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Bubble Beam;MOVE;bubble-beam}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Crabhammer;MOVE;crabhammer}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Dive;MOVE;dive}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fishious Rend;MOVE;fishious-rend}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Flip Turn;MOVE;flip-turn}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hydro Cannon;MOVE;hydro-cannon}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Hydro Pump;MOVE;hydro-pump}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Liquidation;MOVE;liquidation}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Muddy Water;MOVE;muddy-water}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Octazooka;MOVE;octazooka}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Origin Pulse;MOVE;origin-pulse}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Razor Shell;MOVE;razor-shell}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Scald;MOVE;scald}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Snipe Shot;MOVE;snipe-shot}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Sparkling Aria;MOVE;sparkling-aria}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Steam Eruption;MOVE;steam-eruption}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Surf;MOVE;surf}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Surging Strikes;MOVE;surging-strikes}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Water Gun;MOVE;water-gun}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Water Pledge;MOVE;water-pledge}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Water Pulse;MOVE;water-pulse}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Water Shuriken;MOVE;water-shuriken}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Water Spout;MOVE;water-spout}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Waterfall;MOVE;waterfall}</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Whirlpool;MOVE;whirlpool}</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Hydrosnipe</i> deals damage and ignores most abilities.<br>
The list of ignorable abilities is the same as <a href=""/moves/sunsteel-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunsteel Strike</span></a>.
<i>G-Max Hydrosnipe</i> is the <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/inteleon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inteleon</span><img src=""https://cdn.pokedb.org/b346a079d620253e8faf185a8d592ebbe12ed59648643eba036fa6bd42fbffc8w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Inteleon"" style=""width: 20px; height: 20px""></a><br>
Unlike most G-Max moves its power is set to 160 but its category depends on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/aqua-jet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Jet</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/aqua-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Tail</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/brine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brine</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bubble-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bubble Beam</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/crabhammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crabhammer</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fishious-rend"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fishious Rend</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flip-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flip Turn</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hydro-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Cannon</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hydro-pump"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Pump</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/liquidation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquidation</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/muddy-water"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Muddy Water</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/octazooka"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Octazooka</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/origin-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Origin Pulse</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/razor-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Shell</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/scald"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scald</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/snipe-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snipe Shot</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sparkling-aria"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sparkling Aria</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/steam-eruption"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steam Eruption</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/surf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surf</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/surging-strikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surging Strikes</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-gun"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Gun</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pledge</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pulse</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-shuriken"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Shuriken</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-spout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Spout</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/waterfall"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Waterfall</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/whirlpool"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlpool</span></a></td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
  </tbody>
</table>"
937;"<i>G-Max Wind Rage</i> deals damage and removes:
<ul>
  <li>Screen creating moves:
    <ul>
      <li>{Aurora Veil;MOVE;aurora-veil}</li>
      <li>{Baddy Bad;MOVE;baddy-bad}</li>
      <li>{G-Max Resonance;MOVE;g-max-resonance}</li>
      <li>{Glitzy Glow;MOVE;glitzy-glow}</li>
      <li>{Light Screen;MOVE;light-screen}</li>
      <li>{Reflect;MOVE;reflect}</li>
    </ul>
  </li>
  <li>traps such as {Spikes;MOVE;spikes} and {Stealth Rock;MOVE;stealth-rock}</li>
  <li>any terrain such as {Misty Terrain;MOVE;misty-terrain}</li>
</ul>
<i>G-Max Wind Rage</i> is the {FLYING;TYPE;Flying}-type G-Max Move of Gigantamax {Corviknight;POKEMON;corviknight}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Acrobatics;MOVE;acrobatics}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Aerial Ace;MOVE;aerial-ace}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Aeroblast;MOVE;aeroblast}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Air Cutter;MOVE;air-cutter}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Air Slash;MOVE;air-slash}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Beak Blast;MOVE;beak-blast}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Bounce;MOVE;bounce}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Brave Bird;MOVE;brave-bird}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Chatter;MOVE;chatter}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Dragon Ascent;MOVE;dragon-ascent}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Drill Peck;MOVE;drill-peck}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Dual Wingbeat;MOVE;dual-wingbeat}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fly;MOVE;fly}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Gust;MOVE;gust}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hurricane;MOVE;hurricane}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Oblivion Wing;MOVE;oblivion-wing}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Peck;MOVE;peck}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Pluck;MOVE;pluck}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Sky Attack;MOVE;sky-attack}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Wing Attack;MOVE;wing-attack}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Wind Rage</i> deals damage and removes:
<ul>
  <li>Screen creating moves:
    <ul>
      <li><a href=""/moves/aurora-veil"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aurora Veil</span></a></li>
      <li><a href=""/moves/baddy-bad"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Baddy Bad</span></a></li>
      <li><a href=""/moves/g-max-resonance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>G-Max Resonance</span></a></li>
      <li><a href=""/moves/glitzy-glow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Glitzy Glow</span></a></li>
      <li><a href=""/moves/light-screen"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light Screen</span></a></li>
      <li><a href=""/moves/reflect"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Reflect</span></a></li>
    </ul>
  </li>
  <li>traps such as <a href=""/moves/spikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spikes</span></a> and <a href=""/moves/stealth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stealth Rock</span></a></li>
  <li>any terrain such as <a href=""/moves/misty-terrain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Terrain</span></a></li>
</ul>
<i>G-Max Wind Rage</i> is the <span style=""background-color: #8FB8E5; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Flying"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/fab0a4d3718b88e4477c37e89ef56d1eb8b5ebcc591c4a13f2047cc3d7288b3a"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Flying""><span style=""color: rgb(255, 255, 255);"">Flying</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/corviknight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Corviknight</span><img src=""https://cdn.pokedb.org/32250d2fa2eb23d51b4f9cf50b1282c077b5498af1d08b4d3c25c67b30ef29bdw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Corviknight"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/acrobatics"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Acrobatics</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/aerial-ace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aerial Ace</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/aeroblast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aeroblast</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/air-cutter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Cutter</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/air-slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Air Slash</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/beak-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beak Blast</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bounce"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bounce</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/brave-bird"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brave Bird</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/chatter"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Chatter</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-ascent"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Ascent</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/drill-peck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drill Peck</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dual-wingbeat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dual Wingbeat</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fly"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fly</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/gust"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gust</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hurricane"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hurricane</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/oblivion-wing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Oblivion Wing</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/peck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Peck</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/pluck"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pluck</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sky-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sky Attack</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/wing-attack"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wing Attack</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
938;"<i>G-Max Gravitas</i> deals damage and applies {Gravity;MOVE;gravity} to the field for 5 turns.<br/>
<i>G-Max Gravitas</i> is the {PSYCHIC;TYPE;Psychic}-type G-Max Move of Gigantamax {Orbeetle;POKEMON;orbeetle}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Confusion;MOVE;confusion}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Dream Eater;MOVE;dream-eater}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Eerie Spell;MOVE;eerie-spell}</td>
      <td>80</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Expanding Force;MOVE;expanding-force}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Extrasensory;MOVE;extrasensory}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Freezing Glare;MOVE;freezing-glare}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Future Sight;MOVE;future-sight}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Hyperspace Hole;MOVE;hyperspace-hole}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Luster Purge;MOVE;luster-purge}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Mirror Coat;MOVE;mirror-coat}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Mist Ball;MOVE;mist-ball}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Photon Geyser;MOVE;photon-geyser}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Prismatic Laser;MOVE;prismatic-laser}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Psybeam;MOVE;psybeam}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Psychic;MOVE;psychic}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Psychic Fangs;MOVE;psychic-fangs}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Psycho Boost;MOVE;psycho-boost}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Psycho Cut;MOVE;psycho-cut}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Psyshock;MOVE;psyshock}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Psystrike;MOVE;psystrike}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Stored Power;MOVE;stored-power}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Zen Headbutt;MOVE;zen-headbutt}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Gravitas</i> deals damage and applies <a href=""/moves/gravity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gravity</span></a> to the field for 5 turns.<br>
<i>G-Max Gravitas</i> is the <span style=""background-color: #DC4D79; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Psychic"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/2cc9903ab9b2223903129b0869d12590429ac497d5d8c961e61435a853967cc7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Psychic""><span style=""color: rgb(255, 255, 255);"">Psychic</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/orbeetle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Orbeetle</span><img src=""https://cdn.pokedb.org/f2df9497d02efe310653a1d3f04eabeb61d31db0f7a786de74d1abf0eb48850aw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Orbeetle"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Confusion</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dream-eater"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dream Eater</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/eerie-spell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eerie Spell</span></a></td>
      <td>80</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/expanding-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Expanding Force</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/extrasensory"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Extrasensory</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/freezing-glare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Freezing Glare</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/future-sight"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Future Sight</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyperspace-hole"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Hole</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/luster-purge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Luster Purge</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mirror-coat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mirror Coat</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mist-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mist Ball</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/photon-geyser"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Photon Geyser</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/prismatic-laser"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Prismatic Laser</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/psybeam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psybeam</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/psychic"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/psychic-fangs"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psychic Fangs</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/psycho-boost"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psycho Boost</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/psycho-cut"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psycho Cut</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/psyshock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psyshock</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/psystrike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Psystrike</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/stored-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stored Power</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/zen-headbutt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zen Headbutt</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
  </tbody>
</table>"
939;"<i>G-Max Stonesurge</i> deals damage and creates {Stealth Rock;MOVE;stealth-rock} on the enemy side of the field.<br/>
<i>G-Max Stonesurge</i> is the {WATER;TYPE;Water}-type G-Max Move of Gigantamax {Drednaw;POKEMON;drednaw}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Aqua Jet;MOVE;aqua-jet}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Aqua Tail;MOVE;aqua-tail}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Brine;MOVE;brine}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Bubble Beam;MOVE;bubble-beam}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Crabhammer;MOVE;crabhammer}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Dive;MOVE;dive}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fishious Rend;MOVE;fishious-rend}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Flip Turn;MOVE;flip-turn}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hydro Cannon;MOVE;hydro-cannon}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hydro Pump;MOVE;hydro-pump}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Liquidation;MOVE;liquidation}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Muddy Water;MOVE;muddy-water}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Octazooka;MOVE;octazooka}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Origin Pulse;MOVE;origin-pulse}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Razor Shell;MOVE;razor-shell}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Scald;MOVE;scald}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Snipe Shot;MOVE;snipe-shot}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Sparkling Aria;MOVE;sparkling-aria}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Steam Eruption;MOVE;steam-eruption}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Surf;MOVE;surf}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Surging Strikes;MOVE;surging-strikes}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Water Gun;MOVE;water-gun}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Water Pledge;MOVE;water-pledge}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Water Pulse;MOVE;water-pulse}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Water Shuriken;MOVE;water-shuriken}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Water Spout;MOVE;water-spout}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Waterfall;MOVE;waterfall}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Whirlpool;MOVE;whirlpool}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Stonesurge</i> deals damage and creates <a href=""/moves/stealth-rock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stealth Rock</span></a> on the enemy side of the field.<br>
<i>G-Max Stonesurge</i> is the <span style=""background-color: #4D79BC; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Water"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/53ac01b352ec9dea6c9db4c7f8b99b914098bcf6c63d262280fa3d5e7096a090"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Water""><span style=""color: rgb(255, 255, 255);"">Water</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/drednaw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drednaw</span><img src=""https://cdn.pokedb.org/42f7484f0d6f7b232125b94bc627906910c48450248958156cba04e041d3805fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Drednaw"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/aqua-jet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Jet</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/aqua-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Tail</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/brine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brine</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bubble-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bubble Beam</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/crabhammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crabhammer</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fishious-rend"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fishious Rend</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flip-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flip Turn</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hydro-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Cannon</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hydro-pump"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Pump</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/liquidation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquidation</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/muddy-water"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Muddy Water</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/octazooka"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Octazooka</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/origin-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Origin Pulse</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/razor-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Shell</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/scald"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scald</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/snipe-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snipe Shot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sparkling-aria"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sparkling Aria</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/steam-eruption"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steam Eruption</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/surf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surf</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/surging-strikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surging Strikes</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-gun"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Gun</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pledge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pulse</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-shuriken"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Shuriken</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-spout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Spout</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/waterfall"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Waterfall</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/whirlpool"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlpool</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
  </tbody>
</table>"
940;"<i>G-Max Volcalith</i> deals damage and damages any non {ROCK;TYPE;Rock}-type Pokémon for <span style=""font-size: 1.3rem"">⅙</span> of their maximum {HP;STAT;HP} at the end of each turn for 4 turns.<br/>
<i>G-Max Volcalith</i> is the {ROCK;TYPE;Rock}-type G-Max Move of Gigantamax {Coalossal;POKEMON;coalossal}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Accelerock;MOVE;accelerock}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Ancient Power;MOVE;ancient-power}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Diamond Storm;MOVE;diamond-storm}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Head Smash;MOVE;head-smash}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Meteor Beam;MOVE;meteor-beam}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Power Gem;MOVE;power-gem}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Rock Blast;MOVE;rock-blast}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Rock Slide;MOVE;rock-slide}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Rock Throw;MOVE;rock-throw}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Rock Tomb;MOVE;rock-tomb}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Rock Wrecker;MOVE;rock-wrecker}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Rollout;MOVE;rollout}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Smack Down;MOVE;smack-down}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Stone Edge;MOVE;stone-edge}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Volcalith</i> deals damage and damages any non <span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span>-type Pokémon for <span style=""font-size: 1.3rem"">⅙</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> at the end of each turn for 4 turns.<br>
<i>G-Max Volcalith</i> is the <span style=""background-color: #ADAA84; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Rock"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/34f84e828d82845b2ec45163214d91bccd96459edc329381349bbf88a31f3297"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Rock""><span style=""color: rgb(255, 255, 255);"">Rock</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/coalossal"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Coalossal</span><img src=""https://cdn.pokedb.org/dee3e3a141fa791f1f7f88e3e2d2c556d116b1c6aa6578db80e9f18863cdf03fw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Coalossal"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/accelerock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Accelerock</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/ancient-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ancient Power</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/diamond-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Diamond Storm</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/head-smash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Head Smash</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/meteor-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Meteor Beam</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/power-gem"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Gem</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Blast</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-slide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Slide</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-throw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Throw</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-tomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Tomb</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/rock-wrecker"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rock Wrecker</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/rollout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rollout</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/smack-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smack Down</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/stone-edge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stone Edge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
  </tbody>
</table>"
941;"<i>G-Max Tartness</i> deals damage and lowers the {evasion;STAT;EVASION} of all adjacent enemies by one stage.<br/>
{Stats;STAT;STATS} can be lowered to a minimum of -6 stages each.<br/>
<i>G-Max Tartness</i> is the {GRASS;TYPE;Grass}-type G-Max Move of Gigantamax {Flapple;POKEMON;flapple}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Absorb;MOVE;absorb}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Apple Acid;MOVE;apple-acid}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Branch Poke;MOVE;branch-poke}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Bullet Seed;MOVE;bullet-seed}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Drum Beating;MOVE;drum-beating}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Energy Ball;MOVE;energy-ball}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Frenzy Plant;MOVE;frenzy-plant}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Giga Drain;MOVE;giga-drain}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Grass Knot;MOVE;grass-knot}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Grass Pledge;MOVE;grass-pledge}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Grassy Glide;MOVE;grassy-glide}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Grav Apple;MOVE;grav-apple}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Horn Leech;MOVE;horn-leech}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Leaf Blade;MOVE;leaf-blade}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Leaf Storm;MOVE;leaf-storm}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Leaf Tornado;MOVE;leaf-tornado}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Leafage;MOVE;leafage}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Magical Leaf;MOVE;magical-leaf}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Mega Drain;MOVE;mega-drain}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Petal Blizzard;MOVE;petal-blizzard}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Petal Dance;MOVE;petal-dance}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Power Whip;MOVE;power-whip}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Razor Leaf;MOVE;razor-leaf}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Seed Bomb;MOVE;seed-bomb}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Seed Flare;MOVE;seed-flare}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Snap Trap;MOVE;snap-trap}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Solar Beam;MOVE;solar-beam}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Solar Blade;MOVE;solar-blade}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Trop Kick;MOVE;trop-kick}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Vine Whip;MOVE;vine-whip}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Wood Hammer;MOVE;wood-hammer}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Tartness</i> deals damage and lowers the <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">evasion</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_evasion_up.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> of all adjacent enemies by one stage.<br>
<span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Stats</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_stats.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> can be lowered to a minimum of -6 stages each.<br>
<i>G-Max Tartness</i> is the <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/flapple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flapple</span><img src=""https://cdn.pokedb.org/ca5695e0b8510ee325622b1190a10b778ee17aa96c25362ce530234140fc0444w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Flapple"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Absorb</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/apple-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Apple Acid</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/branch-poke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Branch Poke</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bullet-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bullet Seed</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/drum-beating"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drum Beating</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/energy-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Energy Ball</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/frenzy-plant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Frenzy Plant</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/giga-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giga Drain</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/grass-knot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Knot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/grass-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Pledge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/grassy-glide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Glide</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/grav-apple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grav Apple</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/horn-leech"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Leech</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Blade</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Storm</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-tornado"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Tornado</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/leafage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leafage</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/magical-leaf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magical Leaf</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mega-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Drain</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/petal-blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Petal Blizzard</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/petal-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Petal Dance</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/power-whip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Whip</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/razor-leaf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Leaf</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/seed-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Bomb</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/seed-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Flare</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/snap-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snap Trap</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/solar-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solar Beam</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/solar-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solar Blade</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/trop-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trop Kick</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/vine-whip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vine Whip</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/wood-hammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wood Hammer</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
942;"<i>G-Max Sweetness</i> deals damage and cures the user and all of its allies of all {status conditions;STATUS;-}.<br/>
<i>G-Max Sweetness</i> is the {GRASS;TYPE;Grass}-type G-Max Move of Gigantamax {Appletun;POKEMON;appletun}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Absorb;MOVE;absorb}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Apple Acid;MOVE;apple-acid}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Branch Poke;MOVE;branch-poke}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Bullet Seed;MOVE;bullet-seed}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Drum Beating;MOVE;drum-beating}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Energy Ball;MOVE;energy-ball}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Frenzy Plant;MOVE;frenzy-plant}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Giga Drain;MOVE;giga-drain}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Grass Knot;MOVE;grass-knot}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Grass Pledge;MOVE;grass-pledge}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Grassy Glide;MOVE;grassy-glide}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Grav Apple;MOVE;grav-apple}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Horn Leech;MOVE;horn-leech}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Leaf Blade;MOVE;leaf-blade}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Leaf Storm;MOVE;leaf-storm}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Leaf Tornado;MOVE;leaf-tornado}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Leafage;MOVE;leafage}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Magical Leaf;MOVE;magical-leaf}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Mega Drain;MOVE;mega-drain}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Petal Blizzard;MOVE;petal-blizzard}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Petal Dance;MOVE;petal-dance}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Power Whip;MOVE;power-whip}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Razor Leaf;MOVE;razor-leaf}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Seed Bomb;MOVE;seed-bomb}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Seed Flare;MOVE;seed-flare}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Snap Trap;MOVE;snap-trap}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Solar Beam;MOVE;solar-beam}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Solar Blade;MOVE;solar-blade}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Trop Kick;MOVE;trop-kick}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Vine Whip;MOVE;vine-whip}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Wood Hammer;MOVE;wood-hammer}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Sweetness</i> deals damage and cures the user and all of its allies of all <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>status conditions</span></a>.<br>
<i>G-Max Sweetness</i> is the <span style=""background-color: #5D9D3C; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Grass"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/d1c40533dc3440c6de38570b0296777064cdacdc3df3f9f6bdf4f236a7c15be8"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Grass""><span style=""color: rgb(255, 255, 255);"">Grass</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/appletun"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Appletun</span><img src=""https://cdn.pokedb.org/235b0f02eac28f15a95da104fc81635adbba7ef812404602c274ea53e9f9b968w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Appletun"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/absorb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Absorb</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/apple-acid"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Apple Acid</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/branch-poke"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Branch Poke</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bullet-seed"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bullet Seed</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/drum-beating"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drum Beating</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/energy-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Energy Ball</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/frenzy-plant"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Frenzy Plant</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/giga-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Giga Drain</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/grass-knot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Knot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/grass-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grass Pledge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/grassy-glide"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grassy Glide</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/grav-apple"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grav Apple</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/horn-leech"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Horn Leech</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Blade</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Storm</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/leaf-tornado"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leaf Tornado</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/leafage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Leafage</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/magical-leaf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magical Leaf</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mega-drain"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mega Drain</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/petal-blizzard"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Petal Blizzard</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/petal-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Petal Dance</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/power-whip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Whip</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/razor-leaf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Leaf</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/seed-bomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Bomb</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/seed-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Seed Flare</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/snap-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snap Trap</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/solar-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solar Beam</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/solar-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Solar Blade</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/trop-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Trop Kick</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/vine-whip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vine Whip</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/wood-hammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wood Hammer</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
943;"<i>G-Max Sandblast</i> deals damage and traps the target Pokémon, preventing them from switching out or fleeing for 4-5 turns.<br/>
If the user holds a {Grip Claw;ITEM;grip-claw}, the after-effects last for 7 turns.<br/>
<i>G-Max Sandblast</i> deals <span style=""font-size: 1.3rem"">⅛</span> of the target's maximum {HP;STAT;HP} in damage at the end of every turn.<br/>
The damage of <i>G-Max Sandblast</i> is doubled while holding a {Binding Band;ITEM;binding-band}.<br/>
<i>G-Max Sandblast</i> is the {GROUND;TYPE;Ground}-type G-Max Move of Gigantamax {Sandaconda;POKEMON;sandaconda}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Bone Rush;MOVE;bone-rush}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Bonemerang;MOVE;bonemerang}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Bulldoze;MOVE;bulldoze}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Dig;MOVE;dig}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Drill Run;MOVE;drill-run}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Earth Power;MOVE;earth-power}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Earthquake;MOVE;earthquake}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fissure;MOVE;fissure}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{High Horsepower;MOVE;high-horsepower}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Land's Wrath;MOVE;lands-wrath}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Mud Shot;MOVE;mud-shot}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Mud-Slap;MOVE;mud-slap}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Precipice Blades;MOVE;precipice-blades}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Sand Tomb;MOVE;sand-tomb}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Scorching Sands;MOVE;scorching-sands}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Stomping Tantrum;MOVE;stomping-tantrum}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Thousand Arrows;MOVE;thousand-arrows}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Thousand Waves;MOVE;thousand-waves}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Sandblast</i> deals damage and traps the target Pokémon, preventing them from switching out or fleeing for 4-5 turns.<br>
If the user holds a <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a>, the after-effects last for 7 turns.<br>
<i>G-Max Sandblast</i> deals <span style=""font-size: 1.3rem"">⅛</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in damage at the end of every turn.<br>
The damage of <i>G-Max Sandblast</i> is doubled while holding a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a>.<br>
<i>G-Max Sandblast</i> is the <span style=""background-color: #89532A; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Ground"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/482346bac5a73b0b3bbcb12b277cc9f16954df1127911bbe69ca10f9825f8096"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Ground""><span style=""color: rgb(255, 255, 255);"">Ground</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/sandaconda"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sandaconda</span><img src=""https://cdn.pokedb.org/1734de0c77ad0dc587de2ee002a3ab0c772b1becce483b20a5bb52e2070e7f0bw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Sandaconda"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/bone-rush"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bone Rush</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bonemerang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bonemerang</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bulldoze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bulldoze</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dig"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dig</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/drill-run"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Drill Run</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/earth-power"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earth Power</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/earthquake"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Earthquake</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fissure"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fissure</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/high-horsepower"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>High Horsepower</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/lands-wrath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Land's Wrath</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mud-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud Shot</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mud-slap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mud-Slap</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/precipice-blades"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Precipice Blades</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sand-tomb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sand Tomb</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/scorching-sands"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scorching Sands</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/stomping-tantrum"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Stomping Tantrum</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thousand-arrows"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thousand Arrows</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thousand-waves"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thousand Waves</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
944;"<i>G-Max Stun Shock</i> deals damage to the target and randomly applies either {poison;STATUS;poison} or {paralysis;STATUS;paralysis} to all adjacent enemies.<br/>
If the Pokémon is immune to the chosen status condition, it will not receive any status condition.<br/>
Pokémon are immune to {paralysis;STATUS;paralysis} if:
<ul>
  <li>they are an {ELECTRIC;TYPE;Electric}-type Pokémon</li>
  <li>have the ability {Limber;ABILITY;limber}</li>
  <li>are behind a {Substitute;MOVE;substitute}</li>
</ul>
Pokémon are immune to {poison;STATUS;poison} if:
<ul>
  <li>they are a {POISON;TYPE;Poison}-type Pokémon</li>
  <li>they are a {STEEL;TYPE;Steel}-type Pokémon</li>
  <li>they have the ability {Immunity;ABILITY;immunity}</li>
  <li>they are behind a {Substitute;MOVE;substitute}</li>
</ul>
<i>G-Max Stun Shock</i> is the {ELECTRIC;TYPE;Electric}-type G-Max Move of Gigantamax {Toxtricity;POKEMON;toxtricity}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Aura Wheel;MOVE;aura-wheel}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Bolt Beak;MOVE;bolt-beak}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Bolt Strike;MOVE;bolt-strike}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Charge Beam;MOVE;charge-beam}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Discharge;MOVE;discharge}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Electro Ball;MOVE;electro-ball}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Electroweb;MOVE;electroweb}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fusion Bolt;MOVE;fusion-bolt}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Nuzzle;MOVE;nuzzle}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Overdrive;MOVE;overdrive}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Parabolic Charge;MOVE;parabolic-charge}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Plasma Fists;MOVE;plasma-fists}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Rising Voltage;MOVE;rising-voltage}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Shock Wave;MOVE;shock-wave}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Spark;MOVE;spark}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Thunder;MOVE;thunder}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Thunder Cage;MOVE;thunder-cage}</td>
      <td>80</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Thunder Fang;MOVE;thunder-fang}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Thunder Punch;MOVE;thunder-punch}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Thunder Shock;MOVE;thunder-shock}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Thunderbolt;MOVE;thunderbolt}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Volt Switch;MOVE;volt-switch}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Volt Tackle;MOVE;volt-tackle}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Wild Charge;MOVE;wild-charge}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Zap Cannon;MOVE;zap-cannon}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Zing Zap;MOVE;zing-zap}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Stun Shock</i> deals damage to the target and randomly applies either <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> or <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> to all adjacent enemies.<br>
If the Pokémon is immune to the chosen status condition, it will not receive any status condition.<br>
Pokémon are immune to <a href=""/status_conditions/paralysis"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>paralysis</span><img src=""https://cdn.pokedb.org/44310aa40d5082b31e561efe8ec0fd1f705032b30daf08111717ee1e1beba31a"" width=""20"" height=""20"" alt=""Status Condition Icon for Paralysis"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are an <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type Pokémon</li>
  <li>have the ability <a href=""/abilities/limber"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Limber</span></a></li>
  <li>are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
Pokémon are immune to <a href=""/status_conditions/poison"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>poison</span><img src=""https://cdn.pokedb.org/ca47dcf37f52d71bd66ab23fcdffe6b823f4ea3de865b8914a3ec8abbfaf9705"" width=""20"" height=""20"" alt=""Status Condition Icon for Poison"" style=""width: 20px; height: 20px""></a> if:
<ul>
  <li>they are a <span style=""background-color: #6D4C97; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Poison"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/cbd193ae58f1a8e70b4222af6a57b9db473960fadf1efcaa9965d6a8dbbafc5b"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Poison""><span style=""color: rgb(255, 255, 255);"">Poison</span></a></span>-type Pokémon</li>
  <li>they are a <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type Pokémon</li>
  <li>they have the ability <a href=""/abilities/immunity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Immunity</span></a></li>
  <li>they are behind a <a href=""/moves/substitute"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Substitute</span></a></li>
</ul>
<i>G-Max Stun Shock</i> is the <span style=""background-color: #F2C341; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Electric"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/652e5db0527f39b3f770fc1dd661ebdefdc2b5f2c26a4625fba0a87ce835bd20"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Electric""><span style=""color: rgb(255, 255, 255);"">Electric</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/toxtricity"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Toxtricity</span><img src=""https://cdn.pokedb.org/02d973afdab7a28ad8480162ffd31cc6c5a28fefbd6eaf296f8b1e1fdfd67fbfw40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Toxtricity"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/aura-wheel"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aura Wheel</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bolt-beak"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bolt Beak</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bolt-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bolt Strike</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/charge-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Charge Beam</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/discharge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Discharge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/electro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electro Ball</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/electroweb"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Electroweb</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fusion-bolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fusion Bolt</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/nuzzle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nuzzle</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/overdrive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overdrive</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/parabolic-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Parabolic Charge</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/plasma-fists"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Plasma Fists</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/rising-voltage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rising Voltage</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/shock-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shock Wave</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/spark"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spark</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder-cage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Cage</span></a></td>
      <td>80</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Fang</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Punch</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunder-shock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunder Shock</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thunderbolt"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thunderbolt</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/volt-switch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Volt Switch</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/volt-tackle"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Volt Tackle</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/wild-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wild Charge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/zap-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zap Cannon</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/zing-zap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Zing Zap</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
945;"<i>G-Max Centiferno</i> deals damage and traps the target Pokémon, preventing them from switching out or fleeing for 4-5 turns.<br/>
If the user holds a {Grip Claw;ITEM;grip-claw}, the after-effects last for 7 turns.<br/>
<i>G-Max Centiferno</i> deals <span style=""font-size: 1.3rem"">⅛</span> of the target's maximum {HP;STAT;HP} in damage at the end of every turn.<br/>
The damage of <i>G-Max Sandblast</i> is doubled while holding a {Binding Band;ITEM;binding-band}.<br/>
<i>G-Max Centiferno</i> is the {FIRE;TYPE;Fire}-type G-Max Move of Gigantamax {Centiskorch;POKEMON;centiskorch}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Blast Burn;MOVE;blast-burn}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Blaze Kick;MOVE;blaze-kick}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Blue Flare;MOVE;blue-flare}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Burn Up;MOVE;burn-up}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Burning Jealousy;MOVE;burning-jealousy}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Ember;MOVE;ember}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Eruption;MOVE;eruption}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fiery Dance;MOVE;fiery-dance}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fire Blast;MOVE;fire-blast}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fire Fang;MOVE;fire-fang}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fire Lash;MOVE;fire-lash}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fire Pledge;MOVE;fire-pledge}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fire Punch;MOVE;fire-punch}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fire Spin;MOVE;fire-spin}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Flame Charge;MOVE;flame-charge}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Flame Wheel;MOVE;flame-wheel}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Flamethrower;MOVE;flamethrower}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Flare Blitz;MOVE;flare-blitz}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fusion Flare;MOVE;fusion-flare}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Heat Crash;MOVE;heat-crash}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Heat Wave;MOVE;heat-wave}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Incinerate;MOVE;incinerate}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Inferno;MOVE;inferno}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Lava Plume;MOVE;lava-plume}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Magma Storm;MOVE;magma-storm}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Mind Blown;MOVE;mind-blown}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Mystical Fire;MOVE;mystical-fire}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Overheat;MOVE;overheat}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Pyro Ball;MOVE;pyro-ball}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Sacred Fire;MOVE;sacred-fire}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Searing Shot;MOVE;searing-shot}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Shell Trap;MOVE;shell-trap}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{V-create;MOVE;v-create}</td>
      <td>150</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Centiferno</i> deals damage and traps the target Pokémon, preventing them from switching out or fleeing for 4-5 turns.<br>
If the user holds a <a href=""/items/grip-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grip Claw</span><img src=""https://cdn.pokedb.org/5b8b698929f2266b02696b482871de277ddbf39ee81bb65ec91b869285d3112cw20h20"" width=""20"" height=""20"" alt=""Item Icon for Grip Claw"" style=""width: 20px; height: 20px""></a>, the after-effects last for 7 turns.<br>
<i>G-Max Centiferno</i> deals <span style=""font-size: 1.3rem"">⅛</span> of the target's maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span> in damage at the end of every turn.<br>
The damage of <i>G-Max Sandblast</i> is doubled while holding a <a href=""/items/binding-band"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Binding Band</span><img src=""https://cdn.pokedb.org/ffb9e25e45b9dd49392f333572fbc92e68b27a98306773f081d4eebdd88f7d04w20h20"" width=""20"" height=""20"" alt=""Item Icon for Binding Band"" style=""width: 20px; height: 20px""></a>.<br>
<i>G-Max Centiferno</i> is the <span style=""background-color: #D33A30; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fire"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9c6764b6f9ae28be9d1df74f41fdda5e49f048c1f5fdabdfc844755bff0c4731"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fire""><span style=""color: rgb(255, 255, 255);"">Fire</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/centiskorch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Centiskorch</span><img src=""https://cdn.pokedb.org/19f84c7b55e14a1167c5ce45f664642e3854103eb6dbb9a9e8040c50c7ce453ew40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Centiskorch"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/blast-burn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blast Burn</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/blaze-kick"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blaze Kick</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/blue-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Blue Flare</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/burn-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burn Up</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/burning-jealousy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Burning Jealousy</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/ember"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Ember</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/eruption"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eruption</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fiery-dance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fiery Dance</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-blast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Blast</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-fang"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Fang</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-lash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Lash</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Pledge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Punch</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fire-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fire Spin</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flame-charge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Charge</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flame-wheel"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flame Wheel</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flamethrower"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flamethrower</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flare-blitz"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flare Blitz</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fusion-flare"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fusion Flare</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/heat-crash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Crash</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/heat-wave"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heat Wave</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/incinerate"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Incinerate</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/inferno"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Inferno</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/lava-plume"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lava Plume</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/magma-storm"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Magma Storm</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mind-blown"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mind Blown</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/mystical-fire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Mystical Fire</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/overheat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Overheat</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/pyro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Pyro Ball</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sacred-fire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sacred Fire</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/searing-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Searing Shot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/shell-trap"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shell Trap</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/v-create"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>V-create</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
946;"<i>G-Max Smite</i> deals damage to the target and {confuses;STATUS;confusion} all enemies.<br/>
Pokémon with the ability {Own Tempo;ABILITY;own-tempo} can not be confused.<br/>
<i>G-Max Smite</i> is the {FAIRY;TYPE;Fairy}-type G-Max Move of Gigantamax {Hatterene;POKEMON;hatterene}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Dazzling Gleam;MOVE;dazzling-gleam}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Disarming Voice;MOVE;disarming-voice}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Draining Kiss;MOVE;draining-kiss}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fairy Wind;MOVE;fairy-wind}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fleur Cannon;MOVE;fleur-cannon}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Light of Ruin;MOVE;light-of-ruin}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Misty Explosion;MOVE;misty-explosion}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Moonblast;MOVE;moonblast}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Nature's Madness;MOVE;natures-madness}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Play Rough;MOVE;play-rough}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Spirit Break;MOVE;spirit-break}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Strange Steam;MOVE;strange-steam}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Smite</i> deals damage to the target and <a href=""/status_conditions/confusion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>confuses</span><img src=""https://cdn.pokedb.org/f162481dfa0d44b10562d008124e021314440a2180a1d25e8fe414ad8c2b1b0d"" width=""20"" height=""20"" alt=""Status Condition Icon for Confusion"" style=""width: 20px; height: 20px""></a> all enemies.<br>
Pokémon with the ability <a href=""/abilities/own-tempo"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Own Tempo</span></a> can not be confused.<br>
<i>G-Max Smite</i> is the <span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/hatterene"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hatterene</span><img src=""https://cdn.pokedb.org/c4757597ee91659b0872c278f2ebd01f5694866da98e37d61cbef3c44188fbb7w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Hatterene"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/dazzling-gleam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dazzling Gleam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/disarming-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disarming Voice</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/draining-kiss"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Draining Kiss</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fairy-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fairy Wind</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fleur-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fleur Cannon</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/light-of-ruin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light of Ruin</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/misty-explosion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Explosion</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/moonblast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moonblast</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/natures-madness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nature's Madness</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/play-rough"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Play Rough</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/spirit-break"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spirit Break</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/strange-steam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strange Steam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
947;"<i>G-Max Snooze</i> deals damage and has a 50% chance of making the target drowsy, causing it to fall {asleep;STATUS;sleep} on the next turn.<br/>
The target will not become drowsy if it switches out or is already affected by a {major status condition;STATUS;-}.<br/>
Pokémon with the ability {Insomnia;ABILITY;insomnia}, {Vital Spirit;ABILITY;vital-spirit}, {Shields Down;ABILITY;shields-down} (with the shield active), or {Comatose;ABILITY;comatose} are immune to {sleep;STATUS;sleep}.<br/>
<i>G-Max Snooze</i> is not affected by {Serene Grace;ABILITY;serene-grace} or {Sheer Force;ABILITY;sheer-force}.<br/>
<i>G-Max Snooze</i> is the {DARK;TYPE;Dark}-type G-Max Move of Gigantamax {Grimmsnarl;POKEMON;grimmsnarl}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Assurance;MOVE;assurance}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Beat Up;MOVE;beat-up}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Bite;MOVE;bite}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Brutal Swing;MOVE;brutal-swing}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Crunch;MOVE;crunch}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Dark Pulse;MOVE;dark-pulse}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Darkest Lariat;MOVE;darkest-lariat}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{False Surrender;MOVE;false-surrender}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fiery Wrath;MOVE;fiery-wrath}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fling;MOVE;fling}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Foul Play;MOVE;foul-play}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Hyperspace Fury;MOVE;hyperspace-fury}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Jaw Lock;MOVE;jaw-lock}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Knock Off;MOVE;knock-off}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Lash Out;MOVE;lash-out}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Night Daze;MOVE;night-daze}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Night Slash;MOVE;night-slash}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Payback;MOVE;payback}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Power Trip;MOVE;power-trip}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Snarl;MOVE;snarl}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Sucker Punch;MOVE;sucker-punch}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Thief;MOVE;thief}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Throat Chop;MOVE;throat-chop}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Wicked Blow;MOVE;wicked-blow}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Snooze</i> deals damage and has a 50% chance of making the target drowsy, causing it to fall <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>asleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a> on the next turn.<br>
The target will not become drowsy if it switches out or is already affected by a <a href=""/status_conditions"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>major status condition</span></a>.<br>
Pokémon with the ability <a href=""/abilities/insomnia"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Insomnia</span></a>, <a href=""/abilities/vital-spirit"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Vital Spirit</span></a>, <a href=""/abilities/shields-down"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Shields Down</span></a> (with the shield active), or <a href=""/abilities/comatose"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Comatose</span></a> are immune to <a href=""/status_conditions/sleep"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>sleep</span><img src=""https://cdn.pokedb.org/95b032e0772eeebe541ef305048f404e8f387a32869b148f0bb17c26c0b18343"" width=""20"" height=""20"" alt=""Status Condition Icon for Sleep"" style=""width: 20px; height: 20px""></a>.<br>
<i>G-Max Snooze</i> is not affected by <a href=""/abilities/serene-grace"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Serene Grace</span></a> or <a href=""/abilities/sheer-force"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sheer Force</span></a>.<br>
<i>G-Max Snooze</i> is the <span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/grimmsnarl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Grimmsnarl</span><img src=""https://cdn.pokedb.org/ff612bdd8a7a82c339f71e0602aacafaa75d518bb22923c0a2a3cd2aab459ef9w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Grimmsnarl"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/assurance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assurance</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/beat-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beat Up</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bite</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/brutal-swing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brutal Swing</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/crunch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crunch</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dark-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dark Pulse</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/darkest-lariat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Darkest Lariat</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/false-surrender"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>False Surrender</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fiery-wrath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fiery Wrath</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fling</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/foul-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Foul Play</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyperspace-fury"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Fury</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/jaw-lock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Jaw Lock</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/knock-off"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Knock Off</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/lash-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lash Out</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/night-daze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Night Daze</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/night-slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Night Slash</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/payback"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Payback</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/power-trip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Trip</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/snarl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snarl</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sucker-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sucker Punch</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thief"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thief</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/throat-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Throat Chop</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/wicked-blow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wicked Blow</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
948;"<i>G-Max Finale</i> deals damage to the target and heals all allies by <span style=""font-size: 1.3rem"">⅙</span> of their maximum {HP;STAT;HP}.<br/>
<i>G-Max Finale</i> is the {FAIRY;TYPE;Fairy}-type G-Max Move of Gigantamax {Alcremie;POKEMON;alcremie}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Dazzling Gleam;MOVE;dazzling-gleam}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Disarming Voice;MOVE;disarming-voice}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Draining Kiss;MOVE;draining-kiss}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fairy Wind;MOVE;fairy-wind}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fleur Cannon;MOVE;fleur-cannon}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Light of Ruin;MOVE;light-of-ruin}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Misty Explosion;MOVE;misty-explosion}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Moonblast;MOVE;moonblast}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Nature's Madness;MOVE;natures-madness}</td>
      <td>100</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Play Rough;MOVE;play-rough}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Spirit Break;MOVE;spirit-break}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Strange Steam;MOVE;strange-steam}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Finale</i> deals damage to the target and heals all allies by <span style=""font-size: 1.3rem"">⅙</span> of their maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span>.<br>
<i>G-Max Finale</i> is the <span style=""background-color: #f2a5ff; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Fairy"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/1193c4cd69c93d47a5709ea20b8d05a0edbe0b764393ef51c84f6e56a896359c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Fairy""><span style=""color: rgb(255, 255, 255);"">Fairy</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/alcremie"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Alcremie</span><img src=""https://cdn.pokedb.org/49ae1ded0c2dd50b06feba541ad966441fb08711c87bca114ad2a04acb2a4bd5w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Alcremie"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/dazzling-gleam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dazzling Gleam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/disarming-voice"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Disarming Voice</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/draining-kiss"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Draining Kiss</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fairy-wind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fairy Wind</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fleur-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fleur Cannon</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/light-of-ruin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Light of Ruin</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/misty-explosion"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Misty Explosion</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/moonblast"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Moonblast</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/natures-madness"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Nature's Madness</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/play-rough"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Play Rough</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/spirit-break"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spirit Break</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/strange-steam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Strange Steam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
949;"<i>G-Max Steelsurge</i> deals damage and lays a trap around the target which damages Pokémon that switch in.<br/>
Trap effects can be removed by moves such as {Rapid Spin;MOVE;rapid-spin}.<br/>
The damage received by the trap depends on the affected Pokémon's type weakness to {STEEL;TYPE;Steel}
<table>
  <thead>
    <tr>
      <th>Type Weakness<br/>to {STEEL;TYPE;Steel}</th>
      <th>Amount of maximum {HP;STAT;HP}<br/>as damage</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><span style=""font-size: 1.3rem"">¼</span> x</td>
      <td>¹⁄₃₂</td>
    </tr>
    <tr>
      <td><span style=""font-size: 1.3rem"">½</span> x</td>
      <td><span style=""font-size: 1.3rem"">¹⁄₁₆</span></td>
    </tr>
    <tr>
      <td>1 x</td>
      <td><span style=""font-size: 1.3rem"">⅛</span></td>
    </tr>
    <tr>
      <td>2 x</td>
      <td><span style=""font-size: 1.3rem"">¼</span></td>
    </tr>
    <tr>
      <td>4 x</td>
      <td><span style=""font-size: 1.3rem"">½</span></td>
    </tr>
  </tbody>
</table>
<i>G-Max Steelsurge</i> is the {STEEL;TYPE;Steel}-type G-Max Move of Gigantamax {Copperajah;POKEMON;copperajah}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Anchor Shot;MOVE;anchor-shot}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Behemoth Bash;MOVE;behemoth-bash}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Behemoth Blade;MOVE;behemoth-blade}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Bullet Punch;MOVE;bullet-punch}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Doom Desire;MOVE;doom-desire}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Double Iron Bash;MOVE;double-iron-bash}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Flash Cannon;MOVE;flash-cannon}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Gear Grind;MOVE;gear-grind}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Gyro Ball;MOVE;gyro-ball}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Heavy Slam;MOVE;heavy-slam}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Iron Head;MOVE;iron-head}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Iron Tail;MOVE;iron-tail}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Metal Burst;MOVE;metal-burst}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Metal Claw;MOVE;metal-claw}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Meteor Mash;MOVE;meteor-mash}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Smart Strike;MOVE;smart-strike}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Steel Beam;MOVE;steel-beam}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Steel Roller;MOVE;steel-roller}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Steel Wing;MOVE;steel-wing}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Sunsteel Strike;MOVE;sunsteel-strike}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Steelsurge</i> deals damage and lays a trap around the target which damages Pokémon that switch in.<br>
Trap effects can be removed by moves such as <a href=""/moves/rapid-spin"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Rapid Spin</span></a>.<br>
The damage received by the trap depends on the affected Pokémon's type weakness to <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>
<table>
  <thead>
    <tr>
      <th>Type Weakness<br>to <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span></th>
      <th>Amount of maximum <span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">HP</span><img src=""https://cdn.pokedb.org/cdn_assets/pokemon_assets/stats/stat_hp.webp"" width=""24"" height=""24"" alt=""stat img"" style=""width: 24px; height: 24px""></span><br>as damage</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><span style=""font-size: 1.3rem"">¼</span> x</td>
      <td>¹⁄₃₂</td>
    </tr>
    <tr>
      <td><span style=""font-size: 1.3rem"">½</span> x</td>
      <td><span style=""font-size: 1.3rem"">¹⁄₁₆</span></td>
    </tr>
    <tr>
      <td>1 x</td>
      <td><span style=""font-size: 1.3rem"">⅛</span></td>
    </tr>
    <tr>
      <td>2 x</td>
      <td><span style=""font-size: 1.3rem"">¼</span></td>
    </tr>
    <tr>
      <td>4 x</td>
      <td><span style=""font-size: 1.3rem"">½</span></td>
    </tr>
  </tbody>
</table>
<i>G-Max Steelsurge</i> is the <span style=""background-color: #4D3F3F; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Steel"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/e34ae6bf5aa2a8934994ad60980b3aa9be2c19db8d2c5408817b185dc3f4b9d7"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Steel""><span style=""color: rgb(255, 255, 255);"">Steel</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/copperajah"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Copperajah</span><img src=""https://cdn.pokedb.org/ab2e4a62d38e30352fdd0dea76db19e8631732efe17512d468409ad4e9f7ae18w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Copperajah"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/anchor-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Anchor Shot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/behemoth-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Behemoth Bash</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/behemoth-blade"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Behemoth Blade</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bullet-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bullet Punch</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/doom-desire"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Doom Desire</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/double-iron-bash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Double Iron Bash</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flash-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flash Cannon</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/gear-grind"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gear Grind</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/gyro-ball"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Gyro Ball</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/heavy-slam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Heavy Slam</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/iron-head"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Head</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/iron-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Iron Tail</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/metal-burst"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metal Burst</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/metal-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Metal Claw</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/meteor-mash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Meteor Mash</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/smart-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Smart Strike</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/steel-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steel Beam</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/steel-roller"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steel Roller</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/steel-wing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steel Wing</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sunsteel-strike"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sunsteel Strike</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
950;"<i>G-Max Depletion</i> deals damage and deducts 2 PP from the target's last used move if the target used a move before the user in the same turn.<br/>
<i>G-Max Depletion</i> is the {DRAGON;TYPE;Dragon}-type G-Max Move of Gigantamax {Duraludon;POKEMON;duraludon}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Breaking Swipe;MOVE;breaking-swipe}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Clanging Scales;MOVE;clanging-scales}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Core Enforcer;MOVE;core-enforcer}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Draco Meteor;MOVE;draco-meteor}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Dragon Breath;MOVE;dragon-breath}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Dragon Claw;MOVE;dragon-claw}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Dragon Darts;MOVE;dragon-darts}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Dragon Energy;MOVE;dragon-energy}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Dragon Hammer;MOVE;dragon-hammer}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Dragon Pulse;MOVE;dragon-pulse}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Dragon Rush;MOVE;dragon-rush}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Dragon Tail;MOVE;dragon-tail}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Dual Chop;MOVE;dual-chop}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Dynamax Cannon;MOVE;dynamax-cannon}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Eternabeam;MOVE;eternabeam}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Outrage;MOVE;outrage}</td>
      <td>140</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Roar of Time;MOVE;roar-of-time}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Scale Shot;MOVE;scale-shot}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Spacial Rend;MOVE;spacial-rend}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Twister;MOVE;twister}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Depletion</i> deals damage and deducts 2 PP from the target's last used move if the target used a move before the user in the same turn.<br>
<i>G-Max Depletion</i> is the <span style=""background-color: #4D61AA; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dragon"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/9fcb5111e9db77cb7f00db09d781d407e069c8414eacf4aa184b1a73b0d88a77"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dragon""><span style=""color: rgb(255, 255, 255);"">Dragon</span></a></span>-type G-Max Move of Gigantamax <a href=""/pokemon/duraludon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Duraludon</span><img src=""https://cdn.pokedb.org/ddf2c806cad8189638142ac54311380e5599be8d67a7abab6de9060015df5768w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Duraludon"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/breaking-swipe"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Breaking Swipe</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/clanging-scales"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Clanging Scales</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/core-enforcer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Core Enforcer</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/draco-meteor"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Draco Meteor</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-breath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Breath</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-claw"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Claw</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-darts"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Darts</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-energy"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Energy</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-hammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Hammer</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Pulse</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-rush"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Rush</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dragon-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dragon Tail</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dual-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dual Chop</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dynamax-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dynamax Cannon</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/eternabeam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Eternabeam</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/outrage"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Outrage</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/roar-of-time"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Roar of Time</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/scale-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scale Shot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/spacial-rend"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Spacial Rend</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/twister"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Twister</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
  </tbody>
</table>"
951;"<i>G-Max One Blow</i> deals damage and ignores all protection effects.<br/>
<i>G-Max One Blow</i> is the {DARK;TYPE;Dark}-type G-Max Move of Gigantamax Single Strike {Urshifu;POKEMON;urshifu}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Assurance;MOVE;assurance}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Beat Up;MOVE;beat-up}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Bite;MOVE;bite}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Brutal Swing;MOVE;brutal-swing}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Crunch;MOVE;crunch}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Dark Pulse;MOVE;dark-pulse}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Darkest Lariat;MOVE;darkest-lariat}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{False Surrender;MOVE;false-surrender}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fiery Wrath;MOVE;fiery-wrath}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Fling;MOVE;fling}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Foul Play;MOVE;foul-play}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Hyperspace Fury;MOVE;hyperspace-fury}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Jaw Lock;MOVE;jaw-lock}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Knock Off;MOVE;knock-off}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Lash Out;MOVE;lash-out}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Night Daze;MOVE;night-daze}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Night Slash;MOVE;night-slash}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Payback;MOVE;payback}</td>
      <td>100</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Power Trip;MOVE;power-trip}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Snarl;MOVE;snarl}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Sucker Punch;MOVE;sucker-punch}</td>
      <td>120</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Thief;MOVE;thief}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Throat Chop;MOVE;throat-chop}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Wicked Blow;MOVE;wicked-blow}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max One Blow</i> deals damage and ignores all protection effects.<br>
<i>G-Max One Blow</i> is the <span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span>-type G-Max Move of Gigantamax Single Strike <a href=""/pokemon/urshifu"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Urshifu</span><img src=""https://cdn.pokedb.org/ff8eca789f2ae4e16a6d02cc90ab94cfa3e80d58a49dbc5292eb4e2c0fed77d0w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Urshifu"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/assurance"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Assurance</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/beat-up"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Beat Up</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bite"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bite</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/brutal-swing"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brutal Swing</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/crunch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crunch</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dark-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dark Pulse</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/darkest-lariat"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Darkest Lariat</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/false-surrender"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>False Surrender</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fiery-wrath"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fiery Wrath</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fling"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fling</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/foul-play"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Foul Play</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hyperspace-fury"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hyperspace Fury</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/jaw-lock"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Jaw Lock</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/knock-off"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Knock Off</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/lash-out"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Lash Out</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/night-daze"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Night Daze</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/night-slash"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Night Slash</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/payback"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Payback</span></a></td>
      <td>100</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/power-trip"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Power Trip</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/snarl"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snarl</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sucker-punch"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sucker Punch</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/thief"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Thief</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/throat-chop"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Throat Chop</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/wicked-blow"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Wicked Blow</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
  </tbody>
</table>"
952;"<i>G-Max Rapid Flow</i> deals damage and ignores all protection effects.<br/>
<i>G-Max Rapid Flow</i> is the {DARK;TYPE;Dark}-type G-Max Move of Gigantamax Rapid Strike {Urshifu;POKEMON;urshifu}<br/>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>{Aqua Jet;MOVE;aqua-jet}</td>
      <td>90</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Aqua Tail;MOVE;aqua-tail}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Brine;MOVE;brine}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Bubble Beam;MOVE;bubble-beam}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Crabhammer;MOVE;crabhammer}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Dive;MOVE;dive}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Fishious Rend;MOVE;fishious-rend}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Flip Turn;MOVE;flip-turn}</td>
      <td>110</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hydro Cannon;MOVE;hydro-cannon}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Hydro Pump;MOVE;hydro-pump}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Liquidation;MOVE;liquidation}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Muddy Water;MOVE;muddy-water}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Octazooka;MOVE;octazooka}</td>
      <td>120</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Origin Pulse;MOVE;origin-pulse}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Razor Shell;MOVE;razor-shell}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Scald;MOVE;scald}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Snipe Shot;MOVE;snipe-shot}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Sparkling Aria;MOVE;sparkling-aria}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Steam Eruption;MOVE;steam-eruption}</td>
      <td>140</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Surf;MOVE;surf}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Surging Strikes;MOVE;surging-strikes}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Water Gun;MOVE;water-gun}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Water Pledge;MOVE;water-pledge}</td>
      <td>130</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Water Pulse;MOVE;water-pulse}</td>
      <td>110</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Water Shuriken;MOVE;water-shuriken}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Water Spout;MOVE;water-spout}</td>
      <td>150</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-times""/></td>
    </tr>
    <tr>
      <td>{Waterfall;MOVE;waterfall}</td>
      <td>130</td>
      <td>{Physical;CATEGORY;physical}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
    <tr>
      <td>{Whirlpool;MOVE;whirlpool}</td>
      <td>90</td>
      <td>{Special;CATEGORY;special}</td>
      <td><i class=""pi pi-check""/></td>
    </tr>
  </tbody>
</table>";"<i>G-Max Rapid Flow</i> deals damage and ignores all protection effects.<br>
<i>G-Max Rapid Flow</i> is the <span style=""background-color: #705848; font-weight: 700; margin: 0.125rem; padding: 0.25rem; line-height: 2rem; border-radius: 0.5rem""><a href=""/types/Dark"" style=""display: inline-flex; gap: 0.25rem; justify-content: center; align-items: center; color: rgb(255, 255, 255);""><img src=""https://cdn.pokedb.org/3d030dfd23d2193cede25996116d4a6facfcc9f4dd4a95f62e868c1691aac82c"" style=""width: 13px; height: 13px"" width=""13px"" height=""13px"" alt=""Type Icon for Dark""><span style=""color: rgb(255, 255, 255);"">Dark</span></a></span>-type G-Max Move of Gigantamax Rapid Strike <a href=""/pokemon/urshifu"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Urshifu</span><img src=""https://cdn.pokedb.org/ff8eca789f2ae4e16a6d02cc90ab94cfa3e80d58a49dbc5292eb4e2c0fed77d0w40h40"" width=""20"" height=""20"" alt=""Pokemon Image for Urshifu"" style=""width: 20px; height: 20px""></a><br>
Its power and category depend on the base move the user had before Gigantamaxing:
<table>
  <thead>
    <tr>
      <th>Move</th>
      <th>Power</th>
      <th>Category</th>
      <th>Learnable</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href=""/moves/aqua-jet"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Jet</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/aqua-tail"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Aqua Tail</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/brine"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Brine</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/bubble-beam"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Bubble Beam</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/crabhammer"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Crabhammer</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/dive"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Dive</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/fishious-rend"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Fishious Rend</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/flip-turn"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Flip Turn</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hydro-cannon"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Cannon</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/hydro-pump"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Hydro Pump</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/liquidation"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Liquidation</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/muddy-water"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Muddy Water</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/octazooka"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Octazooka</span></a></td>
      <td>120</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/origin-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Origin Pulse</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/razor-shell"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Razor Shell</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/scald"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Scald</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/snipe-shot"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Snipe Shot</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/sparkling-aria"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Sparkling Aria</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/steam-eruption"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Steam Eruption</span></a></td>
      <td>140</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/surf"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surf</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/surging-strikes"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Surging Strikes</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-gun"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Gun</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-pledge"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pledge</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-pulse"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Pulse</span></a></td>
      <td>110</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-shuriken"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Shuriken</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/water-spout"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Water Spout</span></a></td>
      <td>150</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-times""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/waterfall"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Waterfall</span></a></td>
      <td>130</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Physical</span><img src=""https://cdn.pokedb.org/6264ae32cd976482cfe876746a108d177a7fa2c677b5dbbf2c2465327ed78bbf"" width=""24"" height=""24"" alt=""Damage Category Icon for Physical"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
    <tr>
      <td><a href=""/moves/whirlpool"" style=""display: inline-flex; gap: 0.25rem; font-weight: 700""><span>Whirlpool</span></a></td>
      <td>90</td>
      <td><span style=""display: inline-flex; gap: 0.25rem""><span style=""text-transform: uppercase; font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;"">Special</span><img src=""https://cdn.pokedb.org/971f6e1c49c8329663f6c1427cb11f9ae4e00f75d7fe654dd74a2dc19440c6df"" width=""24"" height=""24"" alt=""Damage Category Icon for Special"" style=""width: 24px; height: 24px""></span></td>
      <td><i class=""pi pi-check""></i></td>
    </tr>
  </tbody>
</table>"